Every number in Wardogs, in one place
Reference pages for the game's data: weapon and vehicle stats, rewards, items, challenges and more, read straight from the game files (build ++Wardogs+Live-CL-516586, UE 5.7). Search any value, asset name or table name from the bar at the top, or ask a question.
Vehicle Hitbox Viewer Every vehicle's collision mesh in 3D, coloured by health section. Pick a part to see how it routes damage and how many hits destroy the vehicle.
Infantry Hitbox Viewer The player's physics bodies coloured by hit location. Pick a damage source, armor or helmet to see each body part's multiplier. Finding things
- Search from the bar at the top of every page (press
/orCtrl+K). It covers the full text of every page, including tables, and opens the matching section. - Asset and table names match on their parts.
PlayerKillfindsDT_Reward_Cash_PlayerKill, andHavocfinds every page that mentions the Havoc. - Items, Weapons and Vehicles appear in more than one category. The base definitions and the per-item, per-weapon and per-vehicle data are separate pages, so check both.
- Every page ends with its limitations: what was inferred, and what the game files don’t contain.
Interactive Tools
Hitbox and collision viewers in 3D, the weapon spray viewer, and loadout builders that compute recoil, handling and damage for any setup.
Season 2 Changes
Every change between Season 1 and Season 2 (build ++Wardogs+Live-CL-516586, 2026-10-15), before and after.
Weapons & Ammo
Weapon stats, ammo, attachments, explosives and what each does in flight.
Weapon stats
Ammunition and explosives
Attachments and customisation
Asset and field reference
Vehicles
Vehicle stats, handling, parts, weapons and skins.
Stats and damage
Handling and controls
Asset and field reference
Damage & Combat Systems
How damage, projectiles and effects are calculated, with hitbox viewers.
Player & Movement
Character movement, stances, parachutes, animation and character data.
Items & Equipment
Items, attachments, consumables, item actions, shops and buildables.
Rewards & Unlocks
Rewards, cash and XP, battle pass, challenges, unlocks and cosmetics.
Game Modes & Maps
Modes, control zones, maps, PvE, the shooting range and match rules.
Modes and match rules
PvE and training
Maps and world
World, Visuals & Audio
Environment, destruction, effects, audio and UI data.
Data Tables & Tags
The game's data tables, gameplay tags, display text, settings and inputs.
Engine & Tooling Data
Core framework, automation, test profiles and developer assets.
Balance Notes
Worked damage comparisons between game versions, calculated from the values on these pages.