Wardogs: GameFeatures Emotes Reference

Source: exported JSON under Wardogs/Plugins/GameFeatures/Emotes (3 files, 1 folder: Season01_EmotesData). This is the full emote data set in the dump. Numbers and tags are read from the export.


1. Files

File Type Contents
DT_Cosmetics_Season01_Emotes DataTable (WDCosmeticData) 3 cosmetic rows
DT_EntityData_Ext_Emotes DataTable (BHEntityData_UI) 6 entity rows with display names and icons
Season01_EmotesData GameFeatureAction_DataRegistrySource Registers the entity table

2. Emote Entities

Six BHEntityData_UI rows. The Action tag is the action name each emote uses. All six point at the same placeholder icon (T_UI_WorkInProgress), so no emote has final art assigned in this build.

Row tag Action tag Display name Icon asset
Id.Emote.Shh Action.Emote.Shh Shh T_UI_WorkInProgress
Id.Emote.Rock Action.Emote.Rock Rock T_UI_WorkInProgress
Id.Emote.Paper Action.Emote.Paper Paper T_UI_WorkInProgress
Id.Emote.Scissors Action.Emote.Scissors Scissors T_UI_WorkInProgress
Id.Emote.RockPaperScissors Action.Emote.RockPaperScissors Rock Paper Scissors T_UI_WorkInProgress
Id.Emote.Middle_Finger Action.Emote.Middle_Finger Middle Finger T_UI_WorkInProgress

Entity rows Rock, Paper and Scissors exist as separate emotes. They are not cosmetic rows in this folder. The RockPaperScissors row is the combined emote; its link to the three single-hand rows is an inference, not confirmed.


3. Cosmetic Rows

Cosmetic rows are the purchasable or unlockable side. Three exist, one per emote that has a cosmetic entry. None of them has a SkinDefinition.

Row Entity (EntityId) Category Archetype
Emote.Shh Id.Emote.Shh Meta.Cosmetic.Emote None
Emote.RockPaperScissors Id.Emote.RockPaperScissors Meta.Cosmetic.Emote None
Emote.Middle_Finger Id.Emote.Middle_Finger Meta.Cosmetic.Emote None

The cosmetic rows cover Shh, RockPaperScissors and Middle_Finger. Rock, Paper and Scissors have no cosmetic row here.


4. Wiring

Registry Table added Priority
EntityData_UI DT_EntityData_Ext_Emotes 0
CosmeticData DT_Cosmetics_Season01_Emotes 0

The one registry source adds both tables: the entity table to EntityData_UI and the cosmetic table to CosmeticData, the same registry the Skins folder uses.


5. Still Not Pulled / Limitations

  • Animations, audio and VFX for the emotes are not in this folder.
  • Prices and unlock rules for emote cosmetics are not in this folder.
  • Emote trigger and playback logic (what runs when an emote is used) is not decoded.

Change log

Date Change
2026-10-18 data/ re-exported with the v2 usmap (names only; values unchanged): the row key is spelled EntityId.