Wardogs: GameFeatures Itemsmith Reference

Source: exported JSON under Wardogs/Plugins/GameFeatures/Itemsmith (117 files, one folder: Content). Itemsmith is the paint, decal and attachment customisation screen. Numbers are read from the export; anything not confirmed is marked.


Season 02 update (2026-10-15)

  • No files added or removed; the file counts below are unchanged.
  • DA_Itemsmith_ItemPaintData (the flair item-paint screen, section 7) gained settings in this update:
    • a warning popup for an empty favourites list (UI.Popup.EmptyFavoritePaints);
    • MaxFavouritePaintsToShow = 5;
    • camera mode EItemsmithCameraMode::FixedSideOn, with a focus offset of (0, 20, 7);
    • input mapping context IMC_Itemsmith_FlairItemPaint at priority 11;
    • a screen title (Itemsmith.Flair.WeaponPaint.Title) and bShowBlueprintNameAsSubtitle = true. The layout of this asset is not decoded in this doc.

Full before/after list: Season 2 Changes → Items & Equipment.

1. Layout and File Counts

Export Type Files Role
BHInputAction 47 Named input actions (section 2)
InputMappingContext 12 Context-specific key bindings (section 3)
WDUIItemsmithBrowserItemData 10 UI widget data assets (section 7)
DataTable 7 Paint palette, masks, tag text, settings, popup and scene rows (sections 4 to 6)
WDUIItemsmithBrowserData 4 UI widget data assets (section 7)
WDUIItemsmithBrowserPaintData 4 UI widget data assets (section 7)
BHUserSettingDiscreteData 2 Finish and Wear settings (section 6)
WDUIItemsmithSubNodeFocusData 2 UI widget data assets (section 7)
BHGameFeatureAction_AddInputContextMapping 1 Adds the Itemsmith input context to the game (section 9)
BHPlayerMappableKeySettings 1 Player-remappable key settings for IMC_Itemsmith_PlayerController (section 9)
CurveFloat 1 Preview weapon explosion curve (not decoded)
WDUIItemsmithAttachmentSelectBrowserFilter 1 UI widget data assets (section 7)
WDUIItemsmithBuildData 1 UI widget data assets (section 7)
WDUIItemsmithCancelEditDecalPlacementAction 1 UI widget data assets (section 7)
WDUIItemsmithData 1 UI widget data assets (section 7)
WDUIItemsmithFavouritedDecalFilter 1 UI widget data assets (section 7)
WDUIItemsmithBrowserDecalData 1 UI widget data assets (section 7)
WDUIItemsmithFlairOverviewData 1 UI widget data assets (section 7)
WDUIFlairItemPaintData 1 UI widget data assets (section 7)
WDUIItemsmithFavouritePaintMaskSelectFilter 1 UI widget data assets (section 7)
WDUIItemsmithBasicPaintSelectFilter 1 UI widget data assets (section 7)
WDUIItemsmithCamoPaintSelectFilter 1 UI widget data assets (section 7)
WDUIItemsmithFavouritePaintSelectFilter 1 UI widget data assets (section 7)
WDUIItemsmithFavouriteMasteryPaintSelectFilter 1 UI widget data assets (section 7)
WDUIItemsmithHideUIData 1 UI widget data assets (section 7)
WDUIGunsmithArchetypeFilter 1 UI widget data assets (section 7)
WDUIGunsmithFavouritedVariantsFilter 1 UI widget data assets (section 7)
WDUIItemsmithNodeData 1 UI widget data assets (section 7)
DWUIItemsmithPopupRenameData 1 UI widget data assets (section 7)
WDUIItemsmithBaseInfoData 1 UI widget data assets (section 7)
WDUIItemsmithHeroTitleData 1 UI widget data assets (section 7)
WDUIItemsmithNavigationBarData 1 UI widget data assets (section 7)
WDUIItemsmithPlatformData 1 UI widget data assets (section 7)
WDUIItemsmithPlatformButtonData 1 UI widget data assets (section 7)
WDUIItemsmithSliderData 1 UI widget data assets (section 7)
WDUIItemsmithTabGroupData 1 UI widget data assets (section 7)
WDUITestingGroundSceneData 1 UI widget data assets (section 7)

2. Named Input Actions

47 BHInputAction assets. The Named action tag is the string the UI and input layers use. Value type is not exported where the field is absent (the default is not confirmed).

Asset Named action tag Value type Consumes input
IA_AllowRotateView Input.NamedActions.ItemSmith.EnableRotateView not exported no
IA_FlipView Input.NamedActions.ItemSmith.FlipView not exported not exported
IA_Itemsmith_ApplyPaint Input.NamedActions.ItemSmith.Flair.ApplyPaint not exported not exported
IA_Itemsmith_CancelEditDecalPlacement Input.NamedActions.ItemSmith.Flair.CancelEditDecalPlacement not exported no
IA_Itemsmith_ClearDecalLayer Input.NamedActions.ItemSmith.Flair.ClearDecalLayer not exported no
IA_Itemsmith_ClearPaint Input.NamedActions.ItemSmith.Flair.ClearPaint not exported not exported
IA_Itemsmith_EditDecalPlacement Input.NamedActions.ItemSmith.Flair.EditDecalPlacement not exported no
IA_Itemsmith_ExpandStats Input.NamedActions.ItemSmith.ExpandStats not exported no
IA_Itemsmith_Favourite Input.NamedActions.ItemSmith.Favourite not exported no
IA_Itemsmith_FlairOverview_EnterDecals Input.NamedActions.ItemSmith.FlairOverview.EnterDecals not exported not exported
IA_Itemsmith_FlairOverview_EnterPaint Input.NamedActions.ItemSmith.FlairOverview.EnterPaint not exported not exported
IA_Itemsmith_HeroTitle Input.NamedActions.ItemSmith.HeroTitle not exported no
IA_Itemsmith_HideShowUI Input.NamedActions.ItemSmith.HideShowUI not exported no
IA_Itemsmith_Next Input.NamedActions.ItemSmith.Next not exported no
IA_Itemsmith_Next_Alternative Input.NamedActions.ItemSmith.Next.Alternative not exported no
IA_Itemsmith_Previous Input.NamedActions.ItemSmith.Previous not exported no
IA_Itemsmith_Previous_Alternative Input.NamedActions.ItemSmith.Previous.Alternative not exported no
IA_Itemsmith_RemoveBlueprint Input.NamedActions.ItemSmith.RemoveBlueprint not exported not exported
IA_Itemsmith_SaveBlueprint Input.NamedActions.ItemSmith.SaveBlueprint not exported no
IA_Itemsmith_Tab Input.NamedActions.ItemSmith.Tab not exported no
IA_Itemsmith_TestingGround Input.NamedActions.ItemSmith.TestingGround not exported no
IA_MoveFocusBackwards Input.NamedActions.ItemSmith.MoveFocus.Backwards Axis1D not exported
IA_MoveFocusDown Input.NamedActions.ItemSmith.MoveFocus.Down Axis1D not exported
IA_MoveFocusForward Input.NamedActions.ItemSmith.MoveFocus.Forwards Axis1D not exported
IA_MoveFocusLeft Input.NamedActions.ItemSmith.MoveFocus.Left Axis1D not exported
IA_MoveFocusRight Input.NamedActions.ItemSmith.MoveFocus.Right Axis1D not exported
IA_MoveFocusUp Input.NamedActions.ItemSmith.MoveFocus.Up Axis1D not exported
IA_MovePreviewDown Input.NamedActions.ItemSmith.MovePreview.Down Axis1D not exported
IA_MovePreviewLeft Input.NamedActions.ItemSmith.MovePreview.Left Axis1D not exported
IA_MovePreviewRight Input.NamedActions.ItemSmith.MovePreview.Right Axis1D not exported
IA_MovePreviewUp Input.NamedActions.ItemSmith.MovePreview.Up Axis1D not exported
IA_NodeDown Input.NamedActions.ItemSmith.Node.Down not exported no
IA_NodeLeft Input.NamedActions.ItemSmith.Node.Left not exported no
IA_NodeRight Input.NamedActions.ItemSmith.Node.Right not exported no
IA_NodeUp Input.NamedActions.ItemSmith.Node.Up not exported no
IA_PanCameraDown Input.NamedActions.ItemSmith.PanCamera.Down Axis1D not exported
IA_PanCameraLeft Input.NamedActions.ItemSmith.PanCamera.Left Axis1D not exported
IA_PanCameraRight Input.NamedActions.ItemSmith.PanCamera.Right Axis1D not exported
IA_PanCameraUp Input.NamedActions.ItemSmith.PanCamera.Up Axis1D not exported
IA_ResetCamera Input.NamedActions.ItemSmith.ResetCamera not exported not exported
IA_RotateView Input.NamedActions.ItemSmith.RotateView Axis2D no
IA_ScalePreviewDown Input.NamedActions.ItemSmith.ScalePreview.Down Axis1D not exported
IA_ScalePreviewUp Input.NamedActions.ItemSmith.ScalePreview.Up Axis1D not exported
IA_SelectNode Input.NamedActions.ItemSmith.SelectNode not exported no
IA_SelectReticle Input.NamedActions.ItemSmith.ScalePreview.Up Axis1D no
IA_ZoomIn Input.NamedActions.ItemSmith.ZoomIn Axis1D no
IA_ZoomOut Input.NamedActions.ItemSmith.ZoomOut Axis1D no

Probable export or authoring error: IA_SelectReticle is tagged Input.NamedActions.ItemSmith.ScalePreview.Up, the same tag as IA_ScalePreviewUp. Reticle selection and preview scaling would then share one action name. This is flagged, not confirmed.


3. Input Contexts and Key Bindings

12 InputMappingContext assets. Each binding lists its keyboard and gamepad keys together. The IMC_Itemsmith context holds 38 mappings, the largest.

Context Action Keys
IMC_Itemsmith IA_ZoomIn MouseScrollUp, Gamepad_RightTrigger, Equals
IMC_Itemsmith IA_ZoomOut MouseScrollDown, Gamepad_LeftTrigger, Hyphen
IMC_Itemsmith IA_AllowRotateView RightMouseButton, LeftMouseButton
IMC_Itemsmith IA_RotateView Mouse2D, Gamepad_Right2D
IMC_Itemsmith IA_NodeLeft Gamepad_DPad_Left, Left
IMC_Itemsmith IA_NodeRight Right, Gamepad_DPad_Right
IMC_Itemsmith IA_NodeUp Up, Gamepad_DPad_Up
IMC_Itemsmith IA_NodeDown Down, Gamepad_DPad_Down
IMC_Itemsmith IA_SelectNode Gamepad_FaceButton_Bottom, Enter
IMC_Itemsmith IA_Itemsmith_Next E, Gamepad_RightShoulder
IMC_Itemsmith IA_Itemsmith_Previous Q, Gamepad_LeftShoulder
IMC_Itemsmith IA_Itemsmith_Tab Tab, Gamepad_FaceButton_Top
IMC_Itemsmith IA_Itemsmith_HeroTitle P, Gamepad_Special_Right
IMC_Itemsmith IA_Itemsmith_TestingGround F, Gamepad_Special_Left
IMC_Itemsmith IA_Itemsmith_ExpandStats X, Gamepad_RightThumbstick
IMC_Itemsmith IA_Itemsmith_RemoveBlueprint Delete, Gamepad_FaceButton_Left
IMC_Itemsmith IA_Itemsmith_HideShowUI H, Gamepad_Special_Left
IMC_Itemsmith IA_Itemsmith_SaveBlueprint S, Gamepad_FaceButton_Left
IMC_Itemsmith_BasicPaintSelect IA_Itemsmith_Favourite O, Gamepad_FaceButton_Top
IMC_Itemsmith_BasicPaintSelect IA_Itemsmith_Next_Alternative C, Gamepad_RightTrigger
IMC_Itemsmith_BasicPaintSelect IA_Itemsmith_Previous_Alternative Z, Gamepad_LeftTrigger
IMC_Itemsmith_BasicPaintSelect IA_Itemsmith_ApplyPaint SpaceBar, Gamepad_FaceButton_Bottom
IMC_Itemsmith_BasicPaintSelect IA_Itemsmith_ClearPaint SpaceBar, Gamepad_FaceButton_Bottom
IMC_Itemsmith_BlueprintSelect IA_Itemsmith_Favourite O, Gamepad_FaceButton_Top
IMC_Itemsmith_BlueprintSelect IA_Itemsmith_Next_Alternative C, Gamepad_RightTrigger
IMC_Itemsmith_BlueprintSelect IA_Itemsmith_Previous_Alternative Z, Gamepad_LeftTrigger
IMC_Itemsmith_Dev IA_MoveFocusUp Add
IMC_Itemsmith_Dev IA_MoveFocusRight NumPadSix
IMC_Itemsmith_Dev IA_MoveFocusForward NumPadEight
IMC_Itemsmith_Dev IA_MoveFocusBackwards NumPadTwo
IMC_Itemsmith_Dev IA_MoveFocusDown Subtract
IMC_Itemsmith_Dev IA_MoveFocusLeft NumPadFour
IMC_Itemsmith_Dev IA_MovePreviewUp U
IMC_Itemsmith_Dev IA_MovePreviewDown N
IMC_Itemsmith_Dev IA_MovePreviewLeft G
IMC_Itemsmith_Dev IA_MovePreviewRight J
IMC_Itemsmith_Dev IA_ScalePreviewDown Comma
IMC_Itemsmith_Dev IA_ScalePreviewUp Period
IMC_Itemsmith_Flair IA_FlipView C, Gamepad_FaceButton_Top
IMC_Itemsmith_Flair IA_PanCameraUp W, Gamepad_RightStick_Up
IMC_Itemsmith_Flair IA_PanCameraDown S, Gamepad_RightStick_Down
IMC_Itemsmith_Flair IA_PanCameraLeft A, Gamepad_RightStick_Left
IMC_Itemsmith_Flair IA_PanCameraRight D, Gamepad_RightStick_Right
IMC_Itemsmith_Flair IA_ResetCamera R, Gamepad_FaceButton_Left
IMC_Itemsmith_FlairDecalOverview IA_UI_Back Escape
IMC_Itemsmith_FlairDecalOverview IA_Itemsmith_ClearDecalLayer BackSpace, Gamepad_LeftShoulder
IMC_Itemsmith_FlairDecalOverview IA_Itemsmith_EditDecalPlacement P, Gamepad_RightShoulder
IMC_Itemsmith_FlairDecalOverview IA_Itemsmith_CancelEditDecalPlacement P, Gamepad_RightShoulder
IMC_Itemsmith_FlairDecalSelect IA_UI_Back Escape
IMC_Itemsmith_FlairDecalSelect IA_Itemsmith_Favourite O, Gamepad_FaceButton_Top
IMC_Itemsmith_FlairDecalSelect IA_Itemsmith_Next_Alternative C, Gamepad_RightTrigger
IMC_Itemsmith_FlairDecalSelect IA_Itemsmith_Previous_Alternative Z, Gamepad_LeftTrigger
IMC_Itemsmith_FlairItemPaint IA_UI_Back Escape
IMC_Itemsmith_FlairOverview IA_Itemsmith_FlairOverview_EnterDecals U, Gamepad_RightThumbstick
IMC_Itemsmith_FlairOverview IA_Itemsmith_FlairOverview_EnterPaint D, Gamepad_RightThumbstick
IMC_Itemsmith_FlairOverview IA_UI_Back Escape, Gamepad_FaceButton_Right
IMC_Itemsmith_ItemSelect IA_Itemsmith_Favourite O, Gamepad_FaceButton_Top
IMC_Itemsmith_ItemSelect IA_Itemsmith_Next_Alternative C, Gamepad_RightTrigger
IMC_Itemsmith_ItemSelect IA_Itemsmith_Previous_Alternative Z, Gamepad_LeftTrigger
IMC_Itemsmith_PaintMaskSelect IA_Itemsmith_Next E, Gamepad_RightShoulder
IMC_Itemsmith_PaintMaskSelect IA_Itemsmith_Previous Q, Gamepad_LeftShoulder
IMC_Itemsmith_PaintMaskSelect IA_Itemsmith_Favourite O, Gamepad_FaceButton_Top
IMC_Itemsmith_PaintMaskSelect IA_Itemsmith_Next_Alternative C, Gamepad_RightTrigger
IMC_Itemsmith_PaintMaskSelect IA_Itemsmith_Previous_Alternative Z, Gamepad_LeftTrigger
IMC_Itemsmith_ReticleNodeFocus IA_UI_Back Escape
IMC_Itemsmith_ReticleNodeFocus IA_Itemsmith_Favourite O, Gamepad_FaceButton_Top
IMC_Itemsmith_ReticleNodeFocus IA_Itemsmith_Next_Alternative C, Gamepad_RightTrigger
IMC_Itemsmith_ReticleNodeFocus IA_Itemsmith_Previous_Alternative Z, Gamepad_LeftTrigger
IMC_Itemsmith_ReticleNodeFocus IA_SelectReticle SpaceBar, Gamepad_FaceButton_Bottom

4. Paint Palette

DT_Itemsmith_Flair_BasicPaint has 60 rows: 12 hues by 5 tiers (the numeric suffix, shown below as Tier 1 to Tier 5). Each row has a PaintName (display string) and a HexadecimalValue (no #). The camo table DT_Itemsmith_Flair_CamoBasicPaint has the same 60 keys under the Itemsmith.Colour.Camo. prefix.

Hue Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Orange EDAB8A 966144 954E26 C54800 5F2301
Yellow 9E985E 9B934C 9A8E29 988B03 867902
LightGreen 8D9561 828C49 3A4125 353E18 2F3618
DarkGreen 567E55 407541 2A6E29 085F07 064906
LightBlue 567C7B 3F7270 1F3737 143333 142C2D
Blue 879FAB 417B8D 267189 096C89 0A5E77
DarkBlue 7194AD 5581A2 363D44 292E33 1B1E22
DarkPurple 938BA1 847996 6F6287 564572 4A3E5E
LightPurple 867085 775A76 322836 2C1F30 281843
DarkPink 9C7188 955C7A 7C3259 6C0D3E 570A31
LightPink A36883 A45378 482638 46162E 3E152A
Red 955C5B 914646 8D2828 890404 740303

Camo table check: 60 of 60 camo entries share the same hex value as the basic entry for the same key, so the camo table repeats the basic palette’s colours and differs only in the display names. Example camo display names: Camo Orange1, Camo Yellow1, Camo LightGreen1.


5. Flair Masks

DT_Itemsmith_Flair_Masks (WDFlairMaskInfo): six masks used to shape paint or decal application.

Mask Asset tag Display name Hidden on UI
BrushCircle Gunsmith.Textures.Mask.BrushCircle Brush Circle no
BrushPyramid Gunsmith.Textures.Mask.BrushPyramid Brush Pyramid no
BulletImpactA Gunsmith.Textures.Mask.BulletImpactA Bullet Impact A no
BulletImpactB Gunsmith.Textures.Mask.BulletImpactB Bullet Impact B no
DefaultOff Gunsmith.Textures.Mask.DefaultOff Default Off yes
DefaultOn Gunsmith.Textures.Mask.DefaultOn Default On yes

6. Flair Settings

Two user settings for paint, both BHUserSettingDataTableRow entries in DT_Itemsmith_Flair_Settings:

Setting tag Type asset Option values
Flair.Paint.Settings.Finish DA_Itemsmith_Flair_Setting_Finish_Discrete (BHUserSettingDiscreteData) Points to a BHUserSettingEnumDiscreteValues asset (not exported in this folder)
Flair.Paint.Settings.Wear DA_Itemsmith_Flair_Setting_Wear_Discrete (BHUserSettingDiscreteData) Points to a BHUserSettingEnumDiscreteValues asset (not exported in this folder)

The names are Finish and Wear, which suggests a surface finish and a wear/weathering level. The option values are not in the export, so the choices themselves are unknown.


7. UI Asset Inventory

The WDUI* and related widget-data assets that drive the Itemsmith screens. Names only; their layouts are not decoded.

Asset type Count Assets
BHGameFeatureAction_AddInputContextMapping 1 Itemsmith
BHPlayerMappableKeySettings 1 IMC_Itemsmith_PlayerController
WDUIItemsmithAttachmentSelectBrowserFilter 1 DA_Itemsmith_AttachmentSelect
WDUIItemsmithBrowserItemData 10 DA_Itemsmith_AttachmentSelect_BrowserItem, DA_Itemsmith_BasicPaint_BrowserItem, DA_Itemsmith_BrowserEntry, DA_Itemsmith_CamoPaint_BrowserItem, DA_Itemsmith_ClearPaint_BrowserItem, DA_Itemsmith_DecalSelection_BrowserItem, DA_Itemsmith_FavouritePaint_BrowserItem, DA_Itemsmith_MasteryPaint_BrowserItem, DA_Itemsmith_PaintMaskSelect_BrowserItem, DA_Itemsmith_Variant_BrowserEntry
WDUIItemsmithBrowserData 4 DA_Itemsmith_AttachmentSelect_BrowserList, DA_Itemsmith_BrowserList, DA_Itemsmith_PaintMaskSelect_BrowserList, DA_Itemsmith_Variants_BrowserList
WDUIItemsmithBuildData 1 DA_Itemsmith_Build
WDUIItemsmithCancelEditDecalPlacementAction 1 DA_Itemsmith_PersistentActions
WDUIItemsmithData 1 DA_Itemsmith_DecalOverview
WDUIItemsmithFavouritedDecalFilter 1 DA_Itemsmith_DecalSelect
WDUIItemsmithBrowserDecalData 1 DA_Itemsmith_DecalSelection_BrowserList
WDUIItemsmithFlairOverviewData 1 DA_Itemsmith_FlairOverviewData
WDUIFlairItemPaintData 1 DA_Itemsmith_ItemPaintData
WDUIItemsmithFavouritePaintMaskSelectFilter 1 DA_Itemsmith_PaintMaskItemSelect
BHUserSettingDiscreteData 2 DA_Itemsmith_Flair_Setting_Finish_Discrete, DA_Itemsmith_Flair_Setting_Wear_Discrete
WDUIItemsmithBasicPaintSelectFilter 1 DA_Itemsmith_BasicPaintSelect
WDUIItemsmithBrowserPaintData 4 DA_Itemsmith_BasicPaints_BrowserList, DA_Itemsmith_CamoPaints_BrowserList, DA_Itemsmith_FavouritePaints_BrowserList, DA_Itemsmith_MasteryPaints_BrowserList
WDUIItemsmithCamoPaintSelectFilter 1 DA_Itemsmith_CamoPaintSelect
WDUIItemsmithFavouritePaintSelectFilter 1 DA_Itemsmith_FavouritePaintSelect
WDUIItemsmithFavouriteMasteryPaintSelectFilter 1 DA_Itemsmith_MasteryPaintSelect
WDUIItemsmithSubNodeFocusData 2 DA_Itemsmith_FlairNodeFocus, DA_Itemsmith_SubNodeFocus
WDUIItemsmithHideUIData 1 DA_Itemsith_HideUI
WDUIGunsmithArchetypeFilter 1 DA_Itemsmith_ItemSelect
WDUIGunsmithFavouritedVariantsFilter 1 DA_Itemsmith_VariantSelect
WDUIItemsmithNodeData 1 DA_Itemsmith_NodeData
DWUIItemsmithPopupRenameData 1 DA_Itemsmith_RenameItem
WDUIItemsmithBaseInfoData 1 DA_Itemsmith_BaseInfo
WDUIItemsmithHeroTitleData 1 DA_Itemsmith_HeroTitle
WDUIItemsmithNavigationBarData 1 DA_Itemsmith_NavigationBar
WDUIItemsmithPlatformData 1 DA_Itemsmith_Platform
WDUIItemsmithPlatformButtonData 1 DA_Itemsmith_PlatformButton
WDUIItemsmithSliderData 1 DA_Itemsmith_Slider
WDUIItemsmithTabGroupData 1 DA_Itemsmith_TabGroup
WDUITestingGroundSceneData 1 DA_TestingGroundSceneData

8. Data Tables

Table Row struct Rows
DT_GameplayTagToText_Itemsmith WDUIGameplayTagToTextTableRow 36
DT_PopupTypes_Itemsmith WDUIPopupTypeDataTableRow 1
DT_SceneData_Frontend_Itemsmith WDSceneDataTableRow 1
DT_Itemsmith_Flair_BasicPaint WDUIFlairBasicPaintType 60
DT_Itemsmith_Flair_CamoBasicPaint WDUIFlairBasicPaintType 60
DT_Itemsmith_Flair_Masks WDFlairMaskInfo 6
DT_Itemsmith_Flair_Settings BHUserSettingDataTableRow 2

Tag-to-text table DT_GameplayTagToText_Itemsmith maps 36 keys to display text. Keys include the archetype tags, for example AR, DMR, Grenade, Launcher, LMG, Melee, Pistol, Shotgun, SMG, Sniper, Itemsmith.Flair.WeaponPaint.Title, Input.NamedActions.ItemSmith.ExpandStats, Input.NamedActions.ItemSmith.CollapseStats, Itemsmith.Rename.NameExists, Itemsmith.Rename.EnterName, Itemsmith.Rename.NameTooShort, Attachment.Barrel, Attachment.CantedSight, Attachment.Chamber, Attachment.Charm, Attachment.Grip, Attachment.Handguard, Attachment.Mag, Attachment.Magazine, Attachment.MountLeft, Attachment.MountRight, Attachment.MountTop, Attachment.MountUnder, Attachment.Muzzle, Attachment.Pistolgrip, Attachment.Receiver, Attachment.Sight, Attachment.SightMount, Attachment.Bipod, Attachment.Stock, Attachment.Underbarrel. Their display strings are in the Text field, which is not expanded here.


9. Wiring


10. Still Not Pulled / Limitations

  • Discrete setting option values (BHUserSettingEnumDiscreteValues) are referenced but not in this folder.
  • Widget layouts (WDUI* data) are listed by name only. Their fields, colours and navigation graph are not decoded.
  • Input value types are blank for most actions. The default is not confirmed.
  • Paint and camo names are the display strings in the rows; the in-game localisation keys are not expanded.
  • CurveFloat C_PreviewWeaponExplosionCurve is referenced as a preview curve but its keys are not decoded.
  • Actual paint application rules (which paints a gun accepts, mastery gating, cost) are not in this folder.