9x19mm
| 9x19mm | |
|---|---|
| General | |
| Bullet types | Standard (FMJ), Flesh Damage (HP), Armor Piercing (AP) (each with a tracer version) |
| Weapons | 6 |
| Classes | Submachine gun, Pistol |
| Ballistics | |
| Muzzle velocity | 375 to 400 m/s |
| Availability | |
| Standard (FMJ) price | 10 cash (vendor lot of 10), not shown in the vendor list |
| Flesh Damage (HP) price | 15 cash (vendor lot of 10), not shown in the vendor list |
| Armor Piercing (AP) price | 20 cash (vendor lot of 10), not shown in the vendor list |
| Internal name | 9mm |
The 9x19mm caliber is used by 6 weapons in the weapon data, across the Submachine gun and Pistol classes. Its rounds are Standard (FMJ), Flesh Damage (HP), Armor Piercing (AP). The tables below show how each type does against armor.
Weapons that use it
| Weapon | Class | Fire rate | Upper torso, no armor, point blank |
|---|---|---|---|
| AMP-9 | Submachine gun | 900 rounds/min | 25.4 |
| MP5 | Submachine gun | 800 rounds/min | 25.4 |
| PP-19 Bizon | Submachine gun | 700 rounds/min | 25.4 |
| PP-19 Vityaz | Submachine gun | 800 rounds/min | 25.4 |
| GGX 17 | Pistol | 600 rounds/min | 25.4 |
| GGX 18 | Pistol | 1,200 rounds/min | 25.4 |
Point-blank figures use standard rounds (buckshot for shotguns, per pellet), per hit, without falloff. See Ammunition for the bullet types.
Ammunition types
Upper torso hits from the AMP-9 at point blank range, per hit, without falloff. Armor changes these numbers a lot, so every armor class is shown.
| Ammo | No armor | Light | Medium | Heavy | Super heavy |
|---|---|---|---|---|---|
| Standard (FMJ) | 25.4 | 17.8 | 15.2 | 12.7 | 10.2 |
| Flesh Damage (HP) | 50.8 | 7.5 | 5.5 | 3.4 | 1.4 |
| Armor Piercing (AP) | 20.3 | 16.1 | 14.6 | 13.2 | 11.8 |
| Standard (FMJ) with tracer | 25.4 | 17.8 | 15.2 | 12.7 | 10.2 |
Flesh Damage (HP) with tracer, Armor Piercing (AP) with tracer match their base type in the data.
Against armor
- Armor Piercing does less damage than standard rounds up to medium armor and more damage from heavy armor up.
- Flesh Damage does 2.0 times the standard damage with no armor and 0.1 times against super heavy armor. It is the strongest type against unarmored targets. It is the weakest type against super heavy armor.
The numbers come from the upper torso column of the table above. Head hits follow the same pattern at higher values; see Weapon Damage.
Season 2 changes
- The Season 2 changes page adds 1 magazine item for this caliber’s tracer rounds.
- Weapons in this caliber with Season 2 changes: AMP-9, MP5, GGX 18. Each article lists its changes.
See also
- Ammunition, the bullet types and which weapons use each caliber
- Choosing Ammo, which round to load against each armor level
- Armor
- Ballistics
- Weapons
Sources
- Weapon Damage: body-part and armor numbers
- Season 2 Changes: Weapons & Ammo
- Tag Display Text: caliber names
- weapon-damage.json: ammo types and damage by armor class
- weapon-damage-falloff.json: muzzle velocity
- ammo-availability.json: ammo prices