9x19mm

9x19mm  
General  
Bullet types Standard (FMJ), Flesh Damage (HP), Armor Piercing (AP) (each with a tracer version)
Weapons 6
Classes Submachine gun, Pistol
Ballistics  
Muzzle velocity 375 to 400 m/s
Availability  
Standard (FMJ) price 10 cash (vendor lot of 10), not shown in the vendor list
Flesh Damage (HP) price 15 cash (vendor lot of 10), not shown in the vendor list
Armor Piercing (AP) price 20 cash (vendor lot of 10), not shown in the vendor list
Internal name 9mm

The 9x19mm caliber is used by 6 weapons in the weapon data, across the Submachine gun and Pistol classes. Its rounds are Standard (FMJ), Flesh Damage (HP), Armor Piercing (AP). The tables below show how each type does against armor.

Weapons that use it

Weapon Class Fire rate Upper torso, no armor, point blank
AMP-9 Submachine gun 900 rounds/min 25.4
MP5 Submachine gun 800 rounds/min 25.4
PP-19 Bizon Submachine gun 700 rounds/min 25.4
PP-19 Vityaz Submachine gun 800 rounds/min 25.4
GGX 17 Pistol 600 rounds/min 25.4
GGX 18 Pistol 1,200 rounds/min 25.4

Point-blank figures use standard rounds (buckshot for shotguns, per pellet), per hit, without falloff. See Ammunition for the bullet types.

Ammunition types

Upper torso hits from the AMP-9 at point blank range, per hit, without falloff. Armor changes these numbers a lot, so every armor class is shown.

Ammo No armor Light Medium Heavy Super heavy
Standard (FMJ) 25.4 17.8 15.2 12.7 10.2
Flesh Damage (HP) 50.8 7.5 5.5 3.4 1.4
Armor Piercing (AP) 20.3 16.1 14.6 13.2 11.8
Standard (FMJ) with tracer 25.4 17.8 15.2 12.7 10.2

Flesh Damage (HP) with tracer, Armor Piercing (AP) with tracer match their base type in the data.

Against armor

  • Armor Piercing does less damage than standard rounds up to medium armor and more damage from heavy armor up.
  • Flesh Damage does 2.0 times the standard damage with no armor and 0.1 times against super heavy armor. It is the strongest type against unarmored targets. It is the weakest type against super heavy armor.

The numbers come from the upper torso column of the table above. Head hits follow the same pattern at higher values; see Weapon Damage.

Season 2 changes

  • The Season 2 changes page adds 1 magazine item for this caliber’s tracer rounds.
  • Weapons in this caliber with Season 2 changes: AMP-9, MP5, GGX 18. Each article lists its changes.

See also

Sources