Ural

Ural  
Type Truck
Seats 3
Price 5,000 cash
Unlock level 0
Main health 700 HP
Top speed 79 (as stored)
Rifle damage taken (derived) 5%
3D hitboxes Open in the viewer
Internal name WHL_07 (default variant)

The Ural is a large truck with a mass of 10,000, the heaviest wheeled vehicle in the data. It has six wheels, a three-seat cab and no weapons. It is the base model of the Ural family, which also includes the Ural Defender and the Ural Defender [M249].

Overview

The Ural is sold in the vehicle vendor under land transport, for 5,000 cash, and unlocks at level 0. Its shop description calls it a large multi-capacity wheeled transport vehicle.

Stats

Stat Value
Max speed 79 (as stored)
Fuel capacity 85 (as stored)
Fuel economy 4.0 (as stored)
Seats 3
Mass 10,000 (as stored, unit not stated)
Countermeasures Not stated

Armor and damage

Main health is 700 HP. The Ural has separate health for its engine (400 HP), fuel tank (400 HP) and each of its six wheels (75 HP).

Rifle rounds do 5% of their damage against the hull. The fuel tank takes an extra 350% from bullets.

Hits needed to destroy the main health. These counts are derived by simulating the damage rules with full-power, point-blank, standard (FMJ) hits; they are estimates from the data, not measured in game:

Ammunition Hits to destroy Faster route
5.56 mm rifle 1,000 175 through the fuel tank
7.62×54 mm rifle 637 112 through the fuel tank
.308 Win 1,778 311 through the fuel tank
.50 cal 312 55 through the fuel tank
20×102 mm cannon 94 None found
30 mm cannon 12 None found

Weapons and seats

The Ural has no weapons. Its three seats are a driver and two passengers.

Handling

  • Driving assists: drift values of 2.5 at the front and 30 at the rear. See Vehicle handling.

  • Mass 10,000, hand brake 50, ABS 15 with a minimum speed of 35, and traction control 45, as stored.
  • Front steering of 30 degrees.
  • Five forward gears and a reverse ratio (the last of its six gear entries). The first gear ratio is 5.62, second only to the Kodiak’s 6.0 among the wheeled vehicles.
  • Torque peak 900 at 1,200 RPM, with a torque scale of 2.0 and an idle of 650 RPM.

Steering and pedal tuning. The data stores steer input gravity 2 and throttle sensitivity 1. Its steer-speed multiplier falls from 1.4 to 0.5 as the input rises. The game does not label the units. (see Vehicle handling for how these settings work).

  • Steering sensitivity is not stored; the game default of 5.0 applies.
  • Tyre states. Each tyre has three states: intact; damaged (deflated), at or below 55% of the wheel’s health; and destroyed, at 0. The wheel data stores a radius, friction and brake value for each state. Repair and vehicle parts covers what each state does.

Season 2 changes

  • The 35×228 mm cannon rule changed from -65% to -87.5%, so cannon hits from that calibre now do less damage.
  • A new 125 mm rocket rule adds +75%.
  • The wheel deflation threshold rose from 0.5 to 0.55 on the front, middle and rear axles.
  • Price is unchanged at 5,000.

See also

Sources