Buildable Challenges

Buildable Challenges  
General  
Kind Event rewards for buildables and FOBs
Challenges 11
Auto-activate 9 of 11
Internal name DT_Challenges_SessionEvents_Buildables

Buildable challenges pay for work on buildables, the structures players place, including forward operating bases (FOBs). The eleven rows cover building, finishing, destroying, supplying, hacking and closing doors. Most pay cash and role XP from a base amount and a share for the owner or helpers.

Overview

Rows are grouped by the kind of work: building and finishing, destroying and damaging, schematics and build supplies, and FOB events. The cash and XP columns show the base amounts from the data. Where a row says “match score”, the sources list that as the reward and give no cash or XP for it.

How it works

  • Calculated. Most rows are worked out from one input. Finishing a buildable uses the build cost, building uses the build amount, FOB resources used uses the cash spent, and hacks and door closures use the victim count.
  • Formula not given. The sources list the base numbers and the owner or helper shares, but not the formula that combines them with the input. The numbers are shown as the data lists them.
  • Not automatic. Buildable Damaged and Schematic Placed are not auto-activated.

Challenges

Challenge What earns it Cash (base) Role XP (base)
Buildable Damaged Damaging a buildable 0 None
Buildable Destroyed Destroying a buildable Per structure (see below) Per structure (see below)
Buildable Destroyed Assist Helping to destroy a buildable Per structure, as above, split with the assisters Per structure, as above
Buildable Finished Finishing construction of a buildable Base 0.5, owner assist 0.25 Base 0.25, owner assist 0.1
Buildable Building Contributing to a buildable under construction 5 per point of build progress inside a zone (1 outside), owner assist 1 1 per point of build progress, owner assist 0.4
Schematic Placed Placing a building schematic 10 in a control zone, 20 in a hot zone, 0 outside a zone None
Build Supplies Deposited Placing build supplies in the FOB Base 0.5, owner assist 0.25, default 0.4 Base 0.25, owner assist 0.1, default 0.1
Build Supplies Consumed Using build supplies in the FOB Base 0.5, owner assist 0.25 Base 0.25, owner assist 0.1
FOB Resources Used Another player uses supplies from your FOB Base 0.5, owner assist 0.25 Base 0.25, owner assist 0.1
FOB Hacked Hacking an enemy FOB Base 0.5, owner assist 0.25 Base 0.25, owner assist 0.1
Door Closed Successfully closing a friendly door Base 0.5, owner assist 0.25 Base 0.25, owner assist 0.1

Destroyed rewards by structure

Structure Cash Role XP
Forward Operating Base 2,500, plus up to 7,500 by the FOB’s supplies 500
Hot Zone Magnet (Drill Rig) 2,750 700
Vanguard CIWS 1,200 300
L81 Mortar, Talon 9K-SAM 650 175
Bunker, Gate, Recon Tower, Indirect Fire Shelter, Loudspeaker, Refuel Station, Repair Station 200 50
SV Shelter 250 65
Door 100 25
Bremer Wall 30 10
Gate ramp 85 20
Hedgehog, Hesco Block (Large), Hesco Block (Small) 20, 20, 15 5
Hesco Wall 75 20
Builder’s Radio 20 10
Sandbag Wall, Wood base 15 5
Barbed Wire, Recon Tent 5 5
Bunker floor or roof, Recon Tower floor, shelter floor 10 5
Damaged (any structure) 0 none

The FOB’s supplies bonus is the full 7,500 at 25,000 supplies. A destroyed structure pays on the same scale as the other modes (see Cash and Rewards).

Season 2 changes

The sources list no Season 2 changes for these rows.

See also

Sources