.45 Colt

.45 Colt  
General  
Bullet types Standard (FMJ), Flesh Damage (HP), Armor Piercing (AP) (each with a tracer version)
Weapons 1
Classes Pistol
Ballistics  
Muzzle velocity 335 m/s
Availability  
Standard (FMJ) price 33 cash (vendor lot of 6), not shown in the vendor list
Flesh Damage (HP) price 50 cash (vendor lot of 6), not shown in the vendor list
Armor Piercing (AP) price 66 cash (vendor lot of 6), not shown in the vendor list
Internal name 45Colt

The .45 Colt caliber is used by 1 weapon in the weapon data, across the Pistol class. Its rounds are Standard (FMJ), Flesh Damage (HP), Armor Piercing (AP). The tables below show how each type does against armor.

Weapons that use it

Weapon Class Fire rate Upper torso, no armor, point blank
Judge Pistol 200 rounds/min 52.0

Point-blank figures use standard rounds (buckshot for shotguns, per pellet), per hit, without falloff. See Ammunition for the bullet types.

Ammunition types

Upper torso hits from the Judge at point blank range, per hit, without falloff. Armor changes these numbers a lot, so every armor class is shown.

Ammo No armor Light Medium Heavy Super heavy
Standard (FMJ) 52.0 36.4 31.2 26.0 20.8
Flesh Damage (HP) 104.0 15.4 11.2 7.0 2.8
Armor Piercing (AP) 41.6 32.8 29.9 27.0 24.1
Standard (FMJ) with tracer 52.0 36.4 31.2 26.0 20.8

Flesh Damage (HP) with tracer, Armor Piercing (AP) with tracer match their base type in the data.

Against armor

  • Armor Piercing does less damage than standard rounds up to medium armor and more damage from heavy armor up.
  • Flesh Damage does 2.0 times the standard damage with no armor and 0.1 times against super heavy armor. It is the strongest type against unarmored targets. It is the weakest type against super heavy armor.

The numbers come from the upper torso column of the table above. Head hits follow the same pattern at higher values; see Weapon Damage.

Season 2 changes

The Season 2 changes page lists no changes to this caliber or to the weapons that use it.

See also

Sources