Vehicles changes

Vehicle changes from Season 1 to Season 2: 151 assets added, 1 removed, 261 modified with real changes, 3,926 property changes.

Counts come from assets/data/season-diff/index.json and vehicles.json. Values are copied as stored. Signed deltas and percentages are calculated from the stored values. Noise-only assets are skipped: renamed keys, swapped key names or shifted references from the different Season 1 export.

Measure Count
Assets added 151
Assets removed 1
Assets modified with real changes 261
Assets modified, noise only (skipped) 201
Assets moved 0
Property changes (index.json) 3,926

The change list for these assets holds 3,944 records. The index figure equals that total minus removed_values (18).

Headline changes

Vehicle damage tables (DT_GlobalDamage_VehicleData_*)

Changed OutModification.Amount values in existing entries:

Asset Property Season 1 Season 2 Change
DT_GlobalDamage_VehicleData_ROT_02 Rotary.Havoc entry 12 Amount 87.5 -46.0 −133.5 (−152.6%)
DT_GlobalDamage_VehicleData_ROT_03 Rotary.LittleBird entry 15 Amount -40.0 -69.5 −29.5 (−73.8%)
DT_GlobalDamage_VehicleData_ROT_04 Rotary.ROT_04 entry 12 Amount -40.0 -57.25 −17.25 (−43.1%)
DT_GlobalDamage_VehicleData_SPW_01 Leopard.Spawn entry 25 Amount -60.0 -84.0 −24.0 (−40.0%)
DT_GlobalDamage_VehicleData_TNK_01 TNK_01.AntiAir entry 22 Amount -75.0 -85.0 −10.0 (−13.3%)
DT_GlobalDamage_VehicleData_TNK_01 TNK_01.Artillery entry 22 Amount -75.0 -85.0 −10.0 (−13.3%)
DT_GlobalDamage_VehicleData_TNK_01 TNK_01.Heavy entry 22 Amount -75.0 -85.0 −10.0 (−13.3%)
DT_GlobalDamage_VehicleData_WHL_05_Humvee Humvee.Default entry 13 Amount -67.0 -85.0 −18.0 (−26.9%)
DT_GlobalDamage_VehicleData_WHL_05_Minigun Humvee.Minigun entry 13 Amount -71.0 -88.0 −17.0 (−23.9%)
DT_GlobalDamage_VehicleData_WHL_05_Minigun Humvee.Minigun entry 27 Amount -90.0 -88.0 +2.0 (+2.2%)
DT_GlobalDamage_VehicleData_WHL_05_RingTurret Humvee.MachineGun entry 13 Amount -69.0 -86.5 −17.5 (−25.4%)
DT_GlobalDamage_VehicleData_WHL_05_RingTurret Humvee.MachineGun entry 27 Amount -87.5 -86.5 +1.0 (+1.1%)
DT_GlobalDamage_VehicleData_WHL_07_Ural Wheeled.Ural entry 13 Amount -65.0 -87.5 −22.5 (−34.6%)

New damage entries. 24 entries were added across 17 tables. Each row is one new entry, shown with its source tag and amount:

Asset Property Season 1 Season 2 Change
DT_GlobalDamage_VehicleData_ROT_02 Rotary.Havoc entry 34 · Meta.Damage.Explosive.Rocket.125mm · Amount — 150.0 added
DT_GlobalDamage_VehicleData_ROT_03 Rotary.LittleBird entry 32 · Meta.Damage.Explosive.Rocket.125mm · Amount — 100.0 added
DT_GlobalDamage_VehicleData_ROT_04 Rotary.ROT_04 entry 32 · Meta.Damage.Explosive.Rocket.125mm · Amount — 150.0 added
DT_GlobalDamage_VehicleData_SPW_01 Leopard.Spawn entry 31 · Meta.Damage.Explosive.Rocket.125mm · Amount — -10.0 added
DT_GlobalDamage_VehicleData_STN_01 Stationary.Mistral entry 25 · Meta.Damage.Explosive.Rocket.125mm · Amount — 50.0 added
DT_GlobalDamage_VehicleData_STN_01 Stationary.Mistral entry 6 · Meta.Damage.Cannon.20x102mm · Amount — -70.0 added
DT_GlobalDamage_VehicleData_STN_02 Stationary.Phalanx entry 25 · Meta.Damage.Explosive.Rocket.125mm · Amount — -20.0 added
DT_GlobalDamage_VehicleData_STN_02 Stationary.Phalanx entry 6 · Meta.Damage.Cannon.20x102mm · Amount — -70.0 added
DT_GlobalDamage_VehicleData_STN_03 Stationary.Mortar entry 23 · Meta.Damage.Explosive.Rocket.125mm · Amount — -50.0 added
DT_GlobalDamage_VehicleData_STN_03 Stationary.Mortar entry 6 · Meta.Damage.Cannon.20x102mm · Amount — -70.0 added
DT_GlobalDamage_VehicleData_STN_04 Stationary.RadioTower entry 24 · Meta.Damage.Cannon.20x102mm · Amount — -70.0 added
DT_GlobalDamage_VehicleData_STN_04 Stationary.RadioTower entry 26 · Meta.Damage.Explosive.Rocket.125mm · Amount — 250.0 added
DT_GlobalDamage_VehicleData_STN_05 Stationary.STN_05 entry 23 · Meta.Damage.Explosive.Rocket.125mm · Amount — -50.0 added
DT_GlobalDamage_VehicleData_STN_05 Stationary.STN_05 entry 6 · Meta.Damage.Cannon.20x102mm · Amount — -70.0 added
DT_GlobalDamage_VehicleData_TNK_01 TNK_01.AntiAir entry 28 · Meta.Damage.Explosive.Rocket.125mm · Amount — 40.0 added
DT_GlobalDamage_VehicleData_TNK_01 TNK_01.Artillery entry 28 · Meta.Damage.Explosive.Rocket.125mm · Amount — 15.0 added
DT_GlobalDamage_VehicleData_TNK_01 TNK_01.Heavy entry 28 · Meta.Damage.Explosive.Rocket.125mm · Amount — 31.5 added
DT_GlobalDamage_VehicleData_WHL_01 Wheeled.Bobcat entry 19 · Meta.Damage.Explosive.Rocket.125mm · Amount — 250.0 added
DT_GlobalDamage_VehicleData_WHL_02 Patriot.Kodiak entry 28 · Meta.Damage.Explosive.Rocket.125mm · Amount — 250.0 added
DT_GlobalDamage_VehicleData_WHL_05_Humvee Humvee.Default entry 30 · Meta.Damage.Explosive.Rocket.125mm · Amount — 250.0 added
DT_GlobalDamage_VehicleData_WHL_05_Minigun Humvee.Minigun entry 30 · Meta.Damage.Explosive.Rocket.125mm · Amount — 250.0 added
DT_GlobalDamage_VehicleData_WHL_05_RingTurret Humvee.MachineGun entry 30 · Meta.Damage.Explosive.Rocket.125mm · Amount — 250.0 added
DT_GlobalDamage_VehicleData_WHL_06_DuneBuggy Wheeled.DuneBuggy entry 29 · Meta.Damage.Explosive.Rocket.125mm · Amount — 250.0 added
DT_GlobalDamage_VehicleData_WHL_07_Ural Wheeled.Ural entry 29 · Meta.Damage.Explosive.Rocket.125mm · Amount — 75.0 added

Of these, 19 are Meta.Damage.Explosive.Rocket.125mm entries in 17 tables. 5 are Meta.Damage.Cannon.20x102mm entries in the five stationary tables.

Browser link: /wardogs-data-docs/season-2-changes/all-changes.html#area=vehicles&q=DT_GlobalDamage_VehicleData

Phalanx and Mistral stage tables

DA_Phalanx_Stages has 1,894 change records and DA_Mistral_AA_Stages has 559. Most are CriticalHitSpots array entries compared by index. That is array churn, not a balance change, so these rows are not tabulated. Browser link: /wardogs-data-docs/season-2-changes/all-changes.html#area=vehicles&q=DA_Phalanx_Stages

Countermeasures

Asset Property Season 1 Season 2 Change
DA_VehicleFlares → DA_VehicleCountermeasure Type WDUIVehicleFlaresData WDUIVehicleCountermeasureData changed

The asset was renamed and its type changed. The record is in engine-tooling-data.json, not in this area.

Wheels, axles and suspension

Asset Property Season 1 Season 2 Change
DA_FrontAxle_WHL_02 WheelSetup[frontLWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_FrontAxle_WHL_02 WheelSetup[frontRWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_FrontAxle_WHL_02_Pickup WheelSetup[frontLWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_FrontAxle_WHL_02_Pickup WheelSetup[frontRWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_FrontAxle_WHL_05_Humvee TorqueShare 0.7 0.4 −0.3 (−42.9%)
DA_FrontAxle_WHL_05_Humvee WheelSetup[frontLWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_FrontAxle_WHL_05_Humvee WheelSetup[frontRWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_FrontAxle_WHL_06_DuneBuggy WheelSetup[frontLWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_FrontAxle_WHL_06_DuneBuggy WheelSetup[frontRWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_FrontAxle_WHL_07 WheelSetup[frontLWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_FrontAxle_WHL_07 WheelSetup[frontRWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_FrontWheels_WHL_05_Humvee CompressionDamper.Values 6000.0 7000.0 +1000.0 (+16.7%)
DA_FrontWheels_WHL_05_Humvee RelaxationDamper.Values 7000.0 5250.0 −1750.0 (−25.0%)
DA_MidAxle_WHL_07 WheelSetup[rearL_frontWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_MidAxle_WHL_07 WheelSetup[rearR_frontWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_RearAxle_WHL_02 WheelSetup[rearLWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_RearAxle_WHL_02 WheelSetup[rearRWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_RearAxle_WHL_02_Pickup WheelSetup[rearLWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_RearAxle_WHL_02_Pickup WheelSetup[rearRWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_RearAxle_WHL_05_Humvee TorqueShare 0.3 0.6 +0.3 (+100.0%)
DA_RearAxle_WHL_05_Humvee WheelSetup[rearLWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_RearAxle_WHL_05_Humvee WheelSetup[rearRWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_RearAxle_WHL_06_DuneBuggy WheelSetup[rearLWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_RearAxle_WHL_06_DuneBuggy WheelSetup[rearRWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_RearAxle_WHL_07 WheelSetup[rearL_rearWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_RearAxle_WHL_07 WheelSetup[rearR_rearWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_RearWheels_WHL_05_Humvee CompressionDamper.Values 9000.0 8250.0 −750.0 (−8.3%)
DA_RearWheels_WHL_05_Humvee RelaxationDamper.Values 12000.0 6250.0 −5750.0 (−47.9%)
DA_RearWheels_WHL_06_DuneBuggy BrakeTorque.Values 16000.0 13000.0 −3000.0 (−18.8%)
DA_RearWheels_WHL_06_DuneBuggy BrakeTorque.Values[1] 12000.0 9000.0 −3000.0 (−25.0%)
DA_SPW_01_WheelData DampingRebound 12000.0 17000.0 +5000.0 (+41.7%)
DA_TNK_01_WheelData DampingRebound 12000.0 17000.0 +5000.0 (+41.7%)
DA_WHL_01_FrontAxle WheelSetup[frontLWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_WHL_01_FrontAxle WheelSetup[frontRWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_WHL_01_RearAxle WheelSetup[rearLWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)
DA_WHL_01_RearAxle WheelSetup[rearRWheelSpin_J].DeflateThreshold 0.5 0.55 +0.05 (+10.0%)

Showing all 36 numeric changes in wheel, axle and suspension assets. Browser link: /wardogs-data-docs/season-2-changes/all-changes.html#area=vehicles&q=Wheel

Vehicle market prices and buildable costs

Asset Property Season 1 Season 2 Change
DT_VehicleMarket_ROT_02 Price (Havoc.Default) 18000.0 28000.0 +10000.0 (+55.6%)
DT_VehicleMarket_ROT_03_WeaponVariants Price (Littlebird.MountedMachineGuns) 7000.0 12000.0 +5000.0 (+71.4%)
DT_VehicleMarket_ROT_03_WeaponVariants Price (Littlebird.RocketPods) 12500.0 18800.0 +6300.0 (+50.4%)
DT_VehicleMarket_ROT_04_MachineGun Price (ROT_04.MountedMachineGuns) 8000.0 15000.0 +7000.0 (+87.5%)
DT_VehicleMarket_TNK_01 Price (TNK_01.AntiAir) 10000.0 14000.0 +4000.0 (+40.0%)
DT_VehicleMarket_TNK_01 Price (TNK_01.Heavy) 14000.0 22000.0 +8000.0 (+57.1%)
DT_VehicleMarket_WHL_02_RingTurret Price (Kodiak.MachineGun) 3750.0 6750.0 +3000.0 (+80.0%)
DT_VehicleMarket_WHL_05_Minigun Price (Humvee.Minigun) 4500.0 10000.0 +5500.0 (+122.2%)
DT_VehicleMarket_WHL_05_RingTurret Price (Humvee.MachineGun) 3750.0 8500.0 +4750.0 (+126.7%)
DT_VehicleMarket_WHL_07_ArmouredBattle Price (Ural.Attack) 6750.0 9500.0 +2750.0 (+40.7%)
DT_VehicleMarket_WHL_07_Ural Price (Ural.Battle) 6000.0 7200.0 +1200.0 (+20.0%)
DA_Buildable_MistralAA Cost 1000 650 −350 (−35.0%)
DA_Buildable_STN_02 Cost 1500 1200 −300 (−20.0%)
DA_Buildable_STN_03 Cost 150 600 +450 (+300.0%)
DA_Buildable_STN_04 Cost 100 200 +100 (+100.0%)
DA_Buildable_STN_05 Cost 150 650 +500 (+333.3%)

Browser link: /wardogs-data-docs/season-2-changes/all-changes.html#area=vehicles&q=DT_VehicleMarket

Torque curve

Asset Property Season 1 Season 2 Change
CRV_Torque FloatCurve.Keys[0].Value 850.0 1200.0 +350.0 (+41.2%)
CRV_Torque FloatCurve.Keys[1].ArriveTangent 0.4375 0.0 −0.4375 (−100.0%)
CRV_Torque FloatCurve.Keys[1].LeaveTangent 0.4375 0.0 −0.4375 (−100.0%)
CRV_Torque FloatCurve.Keys[1].Value 1000.0 1200.0 +200.0 (+20.0%)
CRV_Torque FloatCurve.Keys[2].ArriveTangent 0.4375 0.1875 −0.25 (−57.1%)
CRV_Torque FloatCurve.Keys[2].LeaveTangent 0.4375 0.1875 −0.25 (−57.1%)
CRV_Torque FloatCurve.Keys[4].ArriveTangent 0.15 -0.13095558 −0.28095558 (−187.3%)
CRV_Torque FloatCurve.Keys[4].LeaveTangent 0.15 -0.13095558 −0.28095558 (−187.3%)
CRV_Torque FloatCurve.Keys[6].Time 4000.0 3750.0 −250.0 (−6.2%)
CRV_Torque FloatCurve.Keys[6].Value 650.0 399.99997 −250.00003 (−38.5%)

Other numeric changes

Asset Property Season 1 Season 2 Change
DA_GameplaySystems_TNK_01_Heavy ActiveZonesSettings.ActiveZones[1].WidgetLocation.Y -40.0 -85.0 −45.0 (−112.5%)
DA_GameplaySystems_TNK_01_Heavy ActiveZonesSettings.ActiveZones[4].WidgetLocation.Y 40.0 85.0 +45.0 (+112.5%)
DA_GameplaySystems_TNK_03 ActiveZonesSettings.ActiveZones[1].WidgetLocation.Y -40.0 -85.0 −45.0 (−112.5%)
DA_GameplaySystems_TNK_03 ActiveZonesSettings.ActiveZones[4].WidgetLocation.Y 40.0 85.0 +45.0 (+112.5%)
DA_STN_02_Heavy_MainCannon_Stats WeaponStats.InitialBulletSpeed 85000.0 110000.0 +25000.0 (+29.4%)
DA_STN_03_Heavy_MainBarrel_Stats WeaponStats.WindupTime 0.85 2.5 +1.65 (+194.1%)
DA_VehicleInteractions_TNK_01_Heavy InteractionTrackerPoints[6].Location.Y -40.0 -85.0 −45.0 (−112.5%)
DA_VehicleInteractions_TNK_01_Heavy InteractionTrackerPoints[8].Location.Y 40.0 85.0 +45.0 (+112.5%)
DA_VehicleInteractions_TNK_03 InteractionTrackerPoints[5].Location.Y -40.0 -85.0 −45.0 (−112.5%)
DA_VehicleInteractions_TNK_03 InteractionTrackerPoints[6].Location.Y 40.0 85.0 +45.0 (+112.5%)
ID_ROT_02_Default Dimensions.X 4 5 +1 (+25.0%)
ID_ROT_04_Default Dimensions.X 4 5 +1 (+25.0%)
ID_ROT_04_MountedMachineGuns Dimensions.X 4 5 +1 (+25.0%)
ID_TNK_01_AntiAir Dimensions.X 4 6 +2 (+50.0%)
ID_TNK_01_Artillery Dimensions.X 4 6 +2 (+50.0%)
ID_TNK_01_Heavy Dimensions.X 4 6 +2 (+50.0%)
ID_WHL_01_Default Dimensions.X 4 3 −1 (−25.0%)
ID_WHL_01_Default Dimensions.Y 4 2 −2 (−50.0%)
ID_WHL_02_Default Dimensions.Y 4 3 −1 (−25.0%)
ID_WHL_02_MachineGun Dimensions.Y 4 3 −1 (−25.0%)
ID_WHL_02_Pickup Dimensions.Y 4 3 −1 (−25.0%)
ID_WHL_05_Default Dimensions.Y 4 3 −1 (−25.0%)
ID_WHL_05_MachineGun Dimensions.Y 4 3 −1 (−25.0%)
ID_WHL_05_Minigun Dimensions.Y 4 3 −1 (−25.0%)
Skin_BlackAndGold Skin.DefaultCPD.AccentPrimaryUVInfo.Y 1.35187 0.1 −1.25187 (−92.6%)
WE_STN_01_Heavy_MountedMachineGun ReloadSetupData.ReloadTime 2.0 5.0 +3.0 (+150.0%)
WE_STN_01_Heavy_MountedMachineGun RestockSuppliesNeeded 50 200 +150 (+300.0%)
WE_STN_03_Heavy_MainBarrel RestockSuppliesNeeded 75 150 +75 (+100.0%)
W_STN_01_MountedMachineGun GamepadRotationSensitivity 30.0 100.0 +70.0 (+233.3%)
W_STN_01_MountedMachineGun HUDScopeBlurAlpha 2.4254257e-38 1.0 +1.0
W_STN_01_MountedMachineGun InitialWeaponPossessFovLerpTime 1.83671e-40 0.22 +0.22
W_STN_02_MainCannon GamepadRotationSensitivity 50.0 90.0 +40.0 (+80.0%)
W_STN_03_MainBarrel GamepadRotationSensitivity 15.0 50.0 +35.0 (+233.3%)
W_STN_05_MainBarrel GamepadRotationSensitivity 15.0 50.0 +35.0 (+233.3%)
W_SUV_RingTurret GamepadRotationSensitivity 35.0 80.0 +45.0 (+128.6%)
W_TNK_01_Heavy_MountedMachineGun GamepadRotationSensitivity 35.0 80.0 +45.0 (+128.6%)
W_WHL_05_Humvee_RingMinigun GamepadRotationSensitivity 75.0 100.0 +25.0 (+33.3%)
W_WHL_05_Humvee_RingTurret GamepadRotationSensitivity 35.0 80.0 +45.0 (+128.6%)
W_WHL_07_Ural_RingTurret_L GamepadRotationSensitivity 35.0 80.0 +45.0 (+128.6%)
W_WHL_07_Ural_RingTurret_R GamepadRotationSensitivity 35.0 80.0 +45.0 (+128.6%)

Showing 40 of 45 rows. The 2 rows with Season 1 values near 1e-38 or below have no percentage: W_STN_01_MountedMachineGun. Browser link: /wardogs-data-docs/season-2-changes/all-changes.html#area=vehicles&q=Properties

The audio event AE_Vehicle_Exit_ROT_Littlebird also has one unnamed value that goes from 0.505 to 50.5. That looks like a rescale from a 0–1 range to 0–100, so it is not in the table.

Skin values

Skin_DigitalWood has 59 numeric changes (UV and pattern values). They are not tabulated here. Browser link: /wardogs-data-docs/season-2-changes/all-changes.html#area=vehicles&q=Skin_DigitalWood

Non-numeric changes

366 changed values are not numeric. The most common properties:

Property Changes Example asset Season 1 Season 2
bCheckIfAboveThreshold 205 DA_FWG_01_GameplaySystems true false
ObjectPath 78 DA_Vehicle_BrakingSurface_WHL_06 /WHL_06/Audio/Wavs/Skidding_WheelSpin_Braking/Dirt/SFX_Vehicles_Land_WHL01_DirtWheelBraki… /Game/Audio/Vehicles/Shared/Surface/SFX_Vehicles_Land_WHL01_DirtWheelBraking_01.0
ObjectName 33 DA_Vehicle_Skidding_Fast_WHL_01 SoundWave’SFX_Vehicles_Land_WHL_02_Skidding_Asphalt’ SoundWave’SFX_Vehicles_Land_WHL_02_Skidding_Asphalt1’
TagName 11 DT_EntityData_UI_TNK01 Attribute.Meta.XP.Role.Support Attribute.Meta.XP.Role.Driver
SettingBehavior 8 IMC_LandVehicles_Driver EPlayerMappableKeySettingBehaviors::OverrideSettings EPlayerMappableKeySettingBehaviors::IgnoreSettings
Name 6 IMC_RotaryVehicles_Driver Input.NamedActions.Vehicle.FireFlares Input.NamedActions.Vehicle.FireCountermeasures
KeyName 5 IMC_MountedGunnerInput Gamepad_LeftTriggerAxis Gamepad_LeftTrigger
Key 4 DT_EntityData_UI_Vehicles_ROT_04 Vehicle.Name.Rotary.Blackhawk Vehicle.Name.Rotary.Z20
SourceString 4 DT_EntityData_UI_Vehicles_WHL_02_RingTurret - 1 Driver + 4 Passengers / - Optional Logistics Crates - 2 Crew + 3 Passengers / - Optional Logistics Crates
LocalizedString 4 DT_EntityData_UI_Vehicles_WHL_02_RingTurret - 1 Driver + 4 Passengers / - Optional Logistics Crates - 2 Crew + 3 Passengers / - Optional Logistics Crates
GroupRules 3 VP_SPW_Radar — {“_aaabbmnjfiefjaocbjbnl”:{“TagName”:”Vehicle.DestructibleMesh.Radar.Deployed”},”_aaaaomn…
TangentMode 2 CRV_Torque RCTM_Auto RCTM_User

New in Season 2

151 assets were added. Identification is the type, the vehicle folder in the path, and the export count.

Asset Type Vehicle folder Exports
AE_Vehicle_SupplyCrate_Deploy_Fail CrosstalkAudioEvent SupplyCrates 2
CRV_BrakeEngagement_WHL_08 CurveFloat WHL_08 1
CRV_ClutchEngagement_WHL_08 CurveFloat WHL_08 1
CRV_CollisionDamage_WHL_08 CurveFloat WHL_08 1
CRV_ForeignVehicleCollisionDamage_WHL_08 CurveFloat WHL_08 1
CRV_FreeLookPitchRange_STN_06 CurveFloat STN_06 1
CRV_FreeLookPitchRange_WHL_08 CurveFloat WHL_08 1
CRV_SteerLimitVariant_WHL_08 CurveFloat WHL_08 1
CRV_SteerSpeedVariant_WHL_08 CurveFloat WHL_08 1
CRV_ThrottleEngagement_WHL_08 CurveFloat WHL_08 1
CRV_Torque_WHL_08 CurveFloat WHL_08 1
CRV_VehicleCollisionDamage_WHL_08 CurveFloat WHL_08 1
CRV_WHL_08_SpeedCurveFOV CurveFloat WHL_08 1
DA_ArcadeControls_WHL_08 MWheeledVehicleArcadeDataAsset WHL_08 1
DA_Buildable_MGNest WDBuildableDataAsset STN_06 2
DA_CameraBehaviour_STN_06 MLandVehicleSpringArmDataAsset STN_06 1
DA_Characteristics_WHL_08 MWheeledVehicleCharacteristicsDataAsset WHL_08 1
DA_Config_STN_06 BHBaseVehicleConfigDataAsset STN_06 1
DA_Config_TNK_04 MTrackedVehicleConfigDataAsset TNK_04 1
DA_Config_WHL_08 MWheeledVehicleConfigDataAsset WHL_08 1
DA_EngineTransmission_WHL_08 MWheeledVehicleEngineTransmissionDataAsset WHL_08 1
DA_FP_CameraBehaviour_WHL_08 MLandVehicleSpringArmDataAsset WHL_08 1
DA_FrontAxle_WHL_08 MWheeledVehicleAxlesDataAsset WHL_08 1
DA_FrontWheels_WHL_08 MWheeledVehicleWheelDataAsset WHL_08 1
DA_GameplaySystems_STN_06 WDVehicleGameplayComponentsDataAsset STN_06 3
DA_GameplaySystems_TNK_04 WDVehicleGameplayComponentsDataAsset TNK_04 28
DA_GameplaySystems_WHL_08 WDVehicleGameplayComponentsDataAsset WHL_08 61
DA_InputControls_TNK_04 MTrackedInputControlsDataAsset TNK_04 1
DA_Input_WHL_08 MWheeledVehicleInputDataAsset WHL_08 1
DA_MGNest_Stages BuildingStagesDefinition STN_06 1
DA_MWSY_001_Heavy_MountedMachineGun_Stats WDWeaponStatsData — 1
DA_MWSY_001_MountedMachineGun_Audio WDAudioData — 1
DA_PredictionSettings_TNK_04 MVehiclePredictionSettings_Tracked TNK_04 1
DA_PredictionSettings_WHL_08 MVehiclePredictionSettings_Wheeled WHL_08 1
DA_RadialWheelSlotType_MGNest WDUIRadialWheelSlotTypeDataAsset STN_06 1
DA_RearAxle_WHL_08 MWheeledVehicleAxlesDataAsset WHL_08 1
DA_RearWheels_WHL_08 MWheeledVehicleWheelDataAsset WHL_08 1
DA_STN_06_CameraBehaviour_FP MLandVehicleSpringArmDataAsset STN_06 1
DA_SeatSettings_STN_06 BHSeatSettingsDataAsset STN_06 1
DA_SeatSettings_WHL_08 BHSeatSettingsDataAsset WHL_08 1
DA_SeatSettings_WHL_08_RingTurret BHSeatSettingsDataAsset WHL_08_RingTurret 1
DA_SimpleTireModel_WHL_08 MWheeledVehicleTireModelSimpleDataAsset WHL_08 1
DA_TNK_04_Audio WDAudioData TNK_04 1
DA_TNK_04_Camera_FP MVehicleSpringArmDataAsset TNK_04 1
DA_TNK_04_Camera_TP MVehicleSpringArmDataAsset TNK_04 1
DA_TNK_04_DynamicsData MTrackedVehicleDynamicsData TNK_04 1
DA_TNK_04_EngineData MTrackedVehicleEngineData TNK_04 1
DA_TNK_04_MachineGun_Weapon_Audio WDAudioData TNK_04 1
DA_TNK_04_MountedMachineGun_SeatSettings BHSeatSettingsDataAsset TNK_04 1
DA_TNK_04_SeatSettings BHSeatSettingsDataAsset TNK_04 1
DA_TNK_04_Stats WDVehicleStatsDataAsset TNK_04 7
DA_TNK_04_SuspensionData MTrackedVehicleSuspensionData TNK_04 1
DA_TNK_04_Weapon_Audio WDAudioData TNK_04 1
DA_TNK_04_Weapon_Stats WDWeaponStatsData TNK_04 1
DA_TNK_04_WheelData MTrackedVehicleWheelData TNK_04 1
DA_TP_CameraBehaviour_WHL_08 MLandVehicleSpringArmDataAsset WHL_08 1
DA_VehicleInteractionContext_TNK_04 WDVehicleInteractionContextsData TNK_04 1
DA_VehicleInteractionContext_WHL_08 WDVehicleInteractionContextsData WHL_08 1
DA_VehicleInteractionContext_WHL_08_RingTurret WDVehicleInteractionContextsData WHL_08_RingTurret 1
DA_VehicleInteractions_STN_06 WDVehicleInteractionsDataAsset STN_06 1
DA_VehicleInteractions_TNK_04 WDVehicleInteractionsDataAsset TNK_04 1
DA_VehicleInteractions_WHL_08 WDVehicleInteractionsDataAsset WHL_08 1
DA_VehicleInteractions_WHL_08_RingTurret WDVehicleInteractionsDataAsset WHL_08_RingTurret 1
DA_VehicleSensor_TNK_04 MVehicleSensorsDataAsset TNK_04 1
DA_VehicleSensors_WHL_08 MVehicleSensorsDataAsset WHL_08 1
DA_Vehicle_BrakingSurface_WHL_08 WDAudioData WHL_08 1
DA_Vehicle_Skidding_Fast_WHL_08 WDAudioData WHL_08 1
DA_Vehicle_Skidding_Medium_WHL_08 WDAudioData WHL_08 1
DA_Vehicle_Skidding_Slow_WHL_08 WDAudioData WHL_08 1
DA_Vehicle_Surface_Fast_WHL_08 WDAudioData WHL_08 1
DA_Vehicle_Surface_Medium_WHL_08 WDAudioData WHL_08 1
DA_Vehicle_Surface_Slow_WHL_08 WDAudioData WHL_08 1
DA_Vehicle_WheelSpinSurface_WHL_08 WDAudioData WHL_08 1
DA_Vehicles_TNK_04_BrakingSurface WDAudioData TNK_04 1
DA_Vehicles_TNK_04_Skidding_Fast WDAudioData TNK_04 1
DA_Vehicles_TNK_04_Skidding_Medium WDAudioData TNK_04 1
DA_Vehicles_TNK_04_Skidding_Slow WDAudioData TNK_04 1
DA_Vehicles_TNK_04_Surface_Fast WDAudioData TNK_04 1
DA_Vehicles_TNK_04_Surface_Medium WDAudioData TNK_04 1
DA_Vehicles_TNK_04_Surface_Slow WDAudioData TNK_04 1
DA_Vehicles_TNK_04_WheelSpinSurface WDAudioData TNK_04 1
DA_WHL_08_Audio WDAudioData WHL_08 1
DA_WHL_08_InputControls MLandInputControlsDataAsset WHL_08 1
DA_WHL_08_RingTurretStats WDVehicleStatsDataAsset WHL_08_RingTurret 7
DA_WHL_08_Stats WDVehicleStatsDataAsset WHL_08 7
DT_Buildables_STN_06 DataTable STN_06 1
DT_Cosmetics_Season02_Skins DataTable — 1
DT_EntityData_Ext_VehicleSmoke DataTable VehicleSmoke 1
DT_EntityData_UI_TNK04 DataTable TNK_04 1
DT_EntityData_UI_Vehicles_STN_06 DataTable STN_06 1
DT_EntityData_UI_Vehicles_WHL_08 DataTable WHL_08 1
DT_EntityData_UI_Vehicles_WHL_08_RingTurret DataTable WHL_08_RingTurret 1
DT_GlobalDamage_VehicleData_STN_06 DataTable STN_06 1
DT_GlobalDamage_VehicleData_TNK_04 DataTable TNK_04 1
DT_GlobalDamage_VehicleData_WHL_08 DataTable WHL_08 1
DT_GlobalDamage_VehicleData_WHL_08_RingTurret DataTable WHL_08_RingTurret 1
DT_RadialWheelSlotType_BuildToolData DataTable STN_06 1
DT_VehicleCrosshair_STN06 DataTable STN_06 1
DT_VehicleCrosshair_TNK04 DataTable TNK_04 1
DT_VehicleMarket_TNK_04 DataTable TNK_04 1
DT_VehicleMarket_WHL_08 DataTable WHL_08 1
DT_VehicleMarket_WHL_08_RingTurret DataTable WHL_08_RingTurret 1
DT_VehicleSeatOverrides_STN_06 DataTable STN_06 1
DT_VendorData_Ext_VehicleSmoke DataTable VehicleSmoke 1
IA_Vehicle_FireCountermeasures BHInputAction Inputs 1
ID_MWSY_001_MountedMachineGun BHInventoryItemDefinition — 2
ID_MountedMachineGun_TNK_04 BHInventoryItemDefinition Weapons 2
ID_TNK_04 BHInventoryItemDefinition TNK_04 3
ID_VehicleSmoke BHInventoryItemDefinition VehicleSmoke 4
ID_VehicleTurretMachineGun_TNK_04 BHInventoryItemDefinition Weapons 2
ID_VehicleTurret_TNK_04 BHInventoryItemDefinition Weapons 2
ID_WHL_08_Default BHInventoryItemDefinition WHL_08 3
ID_WHL_08_MachineGun BHInventoryItemDefinition WHL_08_RingTurret 3
ID_WHL_08_RingTurret BHInventoryItemDefinition Weapons 2
MWSY_001 GameFeatureData — 2
MWSY_002 GameFeatureData — 1
STN_06 GameFeatureData STN_06 3
Season02_SkinsData GameFeatureData — 2
Skin_ChocolateChip WDSkinDataAsset — 1
TNK_04 GameFeatureData TNK_04 4
VP_STN_06 ModularVehiclePlatform STN_06 9
VP_STN_06_Body ModularVehiclePart STN_06 2
VP_STN_06_Seats ModularVehiclePart STN_06 2
VP_STN_06_Turret ModularVehiclePart STN_06 7
VP_TNK_04 ModularVehiclePlatform TNK_04 11
VP_TNK_04_MountedMachineGun ModularVehiclePart TNK_04 7
VP_TNK_04_Turret ModularVehiclePart TNK_04 8
VP_WHL_08 ModularVehiclePlatform WHL_08 10
VP_WHL_08_MainBody_Default ModularVehiclePart WHL_08 6
VP_WHL_08_MainBody_MachineGun ModularVehiclePart WHL_08_RingTurret 7
VP_WHL_08_RingTurret ModularVehiclePart WHL_08_RingTurret 5
VP_WHL_08_Seats ModularVehiclePart WHL_08 2
VP_WHL_08_Turret_Seats ModularVehiclePart WHL_08_RingTurret 2
VP_WHL_08_Wheels ModularVehiclePart WHL_08 3
VV_STN_06 ModularVehicleVariant STN_06 1
VV_TNK_04 ModularVehicleVariant TNK_04 1
VV_WHL_08_Default ModularVehicleVariant WHL_08 1
VV_WHL_08_RingTurret ModularVehicleVariant WHL_08_RingTurret 1
VehicleSmoke GameFeatureData VehicleSmoke 3
Vehicle_WHL_08_REV REVModelAsset WHL_08 1
WE_STN_06_MountedMachineGun WDVehicleWeaponExtensionDataAsset STN_06 1
WE_TNK_04 WDVehicleWeaponExtensionDataAsset TNK_04 1
WE_TNK_04_MachineGun WDVehicleWeaponExtensionDataAsset TNK_04 1
WE_TNK_04_MountedMachineGun WDVehicleWeaponExtensionDataAsset TNK_04 1
WE_WHL_08_RingTurret WDVehicleWeaponExtensionDataAsset WHL_08_RingTurret 1
WHL_08 GameFeatureData WHL_08 4
WHL_08_RingTurret GameFeatureData WHL_08_RingTurret 2
W_STN_06_MountedMachineGun WDVehicleWeaponDataAsset STN_06 1
W_TNK_04 WDVehicleWeaponDataAsset TNK_04 1
W_TNK_04_MountedMachineGun WDVehicleWeaponDataAsset TNK_04 1
W_WHL_08_RingTurret WDVehicleWeaponDataAsset WHL_08_RingTurret 1

Removed in Season 2

Asset Type Path
IA_Vehicle_FireFlares BHInputAction Wardogs/Content/Vehicles/Inputs/IA_Vehicle_FireFlares.json

Removed assets are not on GitHub, so there are no links.

Moved

None.

See also

Full change browser for this area: /wardogs-data-docs/season-2-changes/all-changes.html#area=vehicles&q=