Utility Items

Utility items  
Groups Parachutes, backpacks, tactical vests, recon optics, tools, batteries, fuel and supplies
Price range 0 (Pouch) to 4,000 cash (Arsenal Backpack and 2 Slings)
Unlock level 0 or 1 for everything listed

Utility items are the gear that is neither armor, medical, explosive nor buildable. This group covers the parachutes used for dropping in, the backpacks and tactical vests that set how much a player can carry, the optics used for spotting, and the tools used to repair vehicles, open doors and build structures.

Overview

Each item below has its own article with the full details. The tables on this page give the shop prices and the main numbers in one place. Where a number is missing from the data, the article says so.

Individual items

Parachutes and storage

Recon optics

Tools and vehicle items

Build tools and supplies

  • Hammers: Small, Medium and Large
  • Supplies: Ammo, Fuel, Mechanical and Build Supplies

Effects

Parachutes

A parachute is a single-use item that must be deployed by hand. The data gives it a minimum fall before it can be opened, a minimum clearance above the ground, and an open time. See Parachutes for the values and their units.

Item Weight (kg) Price (cash) Can steer Notes
Basic Parachute 2.5 500 no No glide; no pull-up
Sport Parachute 9 700 yes Glide, pull-up and speed caps; pull-up uses stamina

Backpacks

A backpack adds a grid of storage slots. The Pouch is free, and the other standard backpacks cost from 350 to 1,600 cash. The bags with a sling slot are on Sling Backpacks.

Backpack Price (cash) Grid Slots
Pouch 0 3 x 2 (vertical placement only) 6
Scout Backpack 350 4 x 2 8
Field Backpack 650 6 x 2 12
Operator Backpack 800 5 x 3 15
Assault Backpack 1,200 5 x 5 21
Ruck Backpack 1,600 6 x 4 24
Sling backpack Price (cash) Notes
Medium Backpack and Sling 1,400 (hidden in the shop) One sling for a weapon or special item
Gunner Backpack and Sling 2,400 24 slots; one sling slot for equipment
Arsenal Backpack and 2 Slings 4,000 24 slots; two sling slots for equipment

Tactical vests

Tactical vests are not body armor. They give no damage reduction in the data. Each one unlocks more quick slots and speeds up reloading and switching to utility items. None adds storage. For armor, see Body Armor.

Vest Price (cash) Quick slots unlocked Reload and utility speed
Small Tac Vest 100 5 and 6 minor increase
Medium Tac Vest 250 5 to 8 moderate increase
Large Tac Vest 400 all strong increase

Recon optics

These optics spot enemy infantry and vehicles at a distance. The shop text describes what they show. The data gives no spotting range for any of them.

Item Price (cash) Magnification
Binoculars 180 low
Monocular 350 medium, variable
Range Finder 1,450 high, variable; shows an accurate distance
Infrared Range Finder 3,200 infrared, variable; shows an accurate distance

Tools

Item Price (cash) What it does
Halligan Bar 885 Pries open doors, but not gates. Durability 7,000 in Season 2
Wrench 180 Repairs all vehicles, slowly
Light Drill 600 Repairs vehicles at a moderate speed. Needs batteries
Heavy Drill 1,300 Repairs vehicles at the fastest speed. Needs batteries

The Light and Heavy Drills use Batteries, and Batteries also power the Defibrillator. Two sizes exist:

Item Price (cash) Capacity
Battery 150 20 V, 5 AH
High Capacity Battery 300 20 V, 15 AH

Vehicle fuel

The 40 L Fuel Canister costs 150 cash. It has 40 durability, and each use adds 25 fuel, according to the item data. See Fuel Canister.

Build tools

Hammers are the build tools. The Small Hammer costs 100 cash, the Medium Hammer 800 and the Large Hammer 2,400. Each one needs Build Supplies to build, and the Large Hammer can place every structure. See Hammers.

Supplies

Supplies are used up by structures and the Forward Operating Base, and the FOB supplies need a Forward Operating Base radius to use. Each one is sold in lots of 50 for 10 cash. See Supplies for what each one does.

Cost

Prices are listed in each table above and in each item’s article.

Season 2 changes

Item Season 1 Season 2
Basic Parachute price 100 500
Sport Parachute price 1,000 700
Basic and Sport parachute minimum fall height 100 400
Sport pull-up drag 825 400
Halligan Bar price 1,100 885
Halligan Bar durability 5,000 7,000
Wrench price 150 180
Binoculars price 75 180
Monocular price 150 350
Range Finder price 400 1,450
Infrared Range Finder price 1,200 3,200
Large Hammer critical-spot build amount 10 8
Medium Hammer critical-spot build amount 6 5

Both parachutes also gained three values in Season 2: a vertical drag coefficient of 1.75, an open time of 2.0 and a clearance above the ground to open of 1,000. The data gives no units for these.

See also

Sources