Utility Items
| Utility items | |
|---|---|
| Groups | Parachutes, backpacks, tactical vests, recon optics, tools, batteries, fuel and supplies |
| Price range | 0 (Pouch) to 4,000 cash (Arsenal Backpack and 2 Slings) |
| Unlock level | 0 or 1 for everything listed |
Utility items are the gear that is neither armor, medical, explosive nor buildable. This group covers the parachutes used for dropping in, the backpacks and tactical vests that set how much a player can carry, the optics used for spotting, and the tools used to repair vehicles, open doors and build structures.
Overview
Each item below has its own article with the full details. The tables on this page give the shop prices and the main numbers in one place. Where a number is missing from the data, the article says so.
Individual items
Parachutes and storage
- Parachutes: Basic and Sport
- Backpacks: Pouch, Scout, Field, Operator, Assault, Ruck and the hidden Halftrack
- Sling Backpacks: Medium, Gunner and Arsenal
- Tac Vests: Small, Medium and Large
Recon optics
Tools and vehicle items
- Halligan Bar
- Wrench
- Drills: Light and Heavy
- Batteries: Battery and High Capacity Battery
- Fuel Canister
Build tools and supplies
Effects
Parachutes
A parachute is a single-use item that must be deployed by hand. The data gives it a minimum fall before it can be opened, a minimum clearance above the ground, and an open time. See Parachutes for the values and their units.
| Item | Weight (kg) | Price (cash) | Can steer | Notes |
|---|---|---|---|---|
| Basic Parachute | 2.5 | 500 | no | No glide; no pull-up |
| Sport Parachute | 9 | 700 | yes | Glide, pull-up and speed caps; pull-up uses stamina |
Backpacks
A backpack adds a grid of storage slots. The Pouch is free, and the other standard backpacks cost from 350 to 1,600 cash. The bags with a sling slot are on Sling Backpacks.
| Backpack | Price (cash) | Grid | Slots |
|---|---|---|---|
| Pouch | 0 | 3 x 2 (vertical placement only) | 6 |
| Scout Backpack | 350 | 4 x 2 | 8 |
| Field Backpack | 650 | 6 x 2 | 12 |
| Operator Backpack | 800 | 5 x 3 | 15 |
| Assault Backpack | 1,200 | 5 x 5 | 21 |
| Ruck Backpack | 1,600 | 6 x 4 | 24 |
| Sling backpack | Price (cash) | Notes |
|---|---|---|
| Medium Backpack and Sling | 1,400 (hidden in the shop) | One sling for a weapon or special item |
| Gunner Backpack and Sling | 2,400 | 24 slots; one sling slot for equipment |
| Arsenal Backpack and 2 Slings | 4,000 | 24 slots; two sling slots for equipment |
Tactical vests
Tactical vests are not body armor. They give no damage reduction in the data. Each one unlocks more quick slots and speeds up reloading and switching to utility items. None adds storage. For armor, see Body Armor.
| Vest | Price (cash) | Quick slots unlocked | Reload and utility speed |
|---|---|---|---|
| Small Tac Vest | 100 | 5 and 6 | minor increase |
| Medium Tac Vest | 250 | 5 to 8 | moderate increase |
| Large Tac Vest | 400 | all | strong increase |
Recon optics
These optics spot enemy infantry and vehicles at a distance. The shop text describes what they show. The data gives no spotting range for any of them.
| Item | Price (cash) | Magnification |
|---|---|---|
| Binoculars | 180 | low |
| Monocular | 350 | medium, variable |
| Range Finder | 1,450 | high, variable; shows an accurate distance |
| Infrared Range Finder | 3,200 | infrared, variable; shows an accurate distance |
Tools
| Item | Price (cash) | What it does |
|---|---|---|
| Halligan Bar | 885 | Pries open doors, but not gates. Durability 7,000 in Season 2 |
| Wrench | 180 | Repairs all vehicles, slowly |
| Light Drill | 600 | Repairs vehicles at a moderate speed. Needs batteries |
| Heavy Drill | 1,300 | Repairs vehicles at the fastest speed. Needs batteries |
The Light and Heavy Drills use Batteries, and Batteries also power the Defibrillator. Two sizes exist:
| Item | Price (cash) | Capacity |
|---|---|---|
| Battery | 150 | 20 V, 5 AH |
| High Capacity Battery | 300 | 20 V, 15 AH |
Vehicle fuel
The 40 L Fuel Canister costs 150 cash. It has 40 durability, and each use adds 25 fuel, according to the item data. See Fuel Canister.
Build tools
Hammers are the build tools. The Small Hammer costs 100 cash, the Medium Hammer 800 and the Large Hammer 2,400. Each one needs Build Supplies to build, and the Large Hammer can place every structure. See Hammers.
Supplies
Supplies are used up by structures and the Forward Operating Base, and the FOB supplies need a Forward Operating Base radius to use. Each one is sold in lots of 50 for 10 cash. See Supplies for what each one does.
Cost
Prices are listed in each table above and in each item’s article.
Season 2 changes
| Item | Season 1 | Season 2 |
|---|---|---|
| Basic Parachute price | 100 | 500 |
| Sport Parachute price | 1,000 | 700 |
| Basic and Sport parachute minimum fall height | 100 | 400 |
| Sport pull-up drag | 825 | 400 |
| Halligan Bar price | 1,100 | 885 |
| Halligan Bar durability | 5,000 | 7,000 |
| Wrench price | 150 | 180 |
| Binoculars price | 75 | 180 |
| Monocular price | 150 | 350 |
| Range Finder price | 400 | 1,450 |
| Infrared Range Finder price | 1,200 | 3,200 |
| Large Hammer critical-spot build amount | 10 | 8 |
| Medium Hammer critical-spot build amount | 6 | 5 |
Both parachutes also gained three values in Season 2: a vertical drag coefficient of 1.75, an open time of 2.0 and a clearance above the ground to open of 1,000. The data gives no units for these.
See also
- Buildables, for the structures the hammers place
- Medical Items, for the Defibrillator that uses Batteries
- Body Armor, for armor that protects against damage
Sources
- Item Shop for Non-Weapon Items: prices, backpack grids, tactical vest and tool text, and supply prices
- Parachutes: movement values and the Season 2 update
- Utility: the world content packs for consumables, deployables, throwables and tools; the pack files carry no numbers
- Buildables: hammer build amounts and supply rules
- Item Actions: item use rules
- Tag Display Text: the slot and category names
- Items and Equipment changes, Season 2: price, durability and build amount changes