Damage & Combat Systems changes

Damage tables, combat rules and demolition rule sets: what changed between Season 1 and Season 2.

  • Added: 9 assets
  • Removed: 0 assets
  • Modified with real changes: 16 assets (11 more are noise-only: renamed keys, swapped key names or shifted references from the different Season 1 export, not listed)
  • Moved: 0 assets
  • Property changes: 143 in modified and moved assets
  • Removed properties: 0 values in 0 removed assets

    Headline changes

Infantry bone damage modifiers (70 values)

Rows are weapon class and hit location. Shown: the 30 largest changes by percentage (values that start at 0 are listed first). The other 40 values are in the browser.

Asset Property Season 1 Season 2 Change
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Minigun · Neck 2.5 0.98 −1.52 (−60.8%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Minigun · Torso.Upper 1.3 0.57 −0.73 (−56.2%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Minigun · Pelvis 1.0 0.47 −0.53 (−53.0%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Minigun · Arm.Upper 1.0 0.47 −0.53 (−53.0%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Minigun · Arm.Lower 1.0 0.47 −0.53 (−53.0%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Minigun · Arm.Hand 1.0 0.47 −0.53 (−53.0%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Minigun · Leg.Thigh 1.0 0.47 −0.53 (−53.0%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Minigun · Leg.Calf 1.0 0.47 −0.53 (−53.0%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Minigun · Leg.Foot 1.0 0.47 −0.53 (−53.0%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Minigun · Torso.Middle 1.3 0.62 −0.68 (−52.3%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Artillery · Torso.Upper 1.8 0.885 −0.915 (−50.8%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Heavy · Torso.Upper 1.8 0.885 −0.915 (−50.8%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Minigun · Head 2.5 1.25 −1.25 (−50.0%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Minigun · Torso.Lower 1.3 0.65 −0.65 (−50.0%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Artillery · Torso.Middle 1.8 0.97 −0.83 (−46.1%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Artillery · Torso.Lower 1.8 0.97 −0.83 (−46.1%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Heavy · Torso.Middle 1.8 0.97 −0.83 (−46.1%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Heavy · Torso.Lower 1.8 0.97 −0.83 (−46.1%)
DT_InfantryData_BoneDamageModifiers Sniper · Head 3.2 4.2667 +1.0667 (+33.3%)
DT_InfantryData_BoneDamageModifiers Sniper · Neck 3.2 4.2667 +1.0667 (+33.3%)
DT_InfantryData_BoneDamageModifiers Sniper · Torso.Upper 1.8 2.4 +0.6 (+33.3%)
DT_InfantryData_BoneDamageModifiers Sniper · Torso.Middle 1.45 1.9333 +0.4833 (+33.3%)
DT_InfantryData_BoneDamageModifiers Sniper · Torso.Lower 1.45 1.9333 +0.4833 (+33.3%)
DT_InfantryData_BoneDamageModifiers Sniper · Pelvis 1.3 1.7333 +0.4333 (+33.3%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Artillery · Head 3.2 2.35 −0.85 (−26.6%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Artillery · Neck 3.2 2.35 −0.85 (−26.6%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Heavy · Head 3.2 2.35 −0.85 (−26.6%)
DT_InfantryData_BoneDamageModifiers Vehicle.Turret.Heavy · Neck 3.2 2.35 −0.85 (−26.6%)
DT_InfantryData_BoneDamageModifiers Sniper · Arm.Upper 1.2 1.5 +0.3 (+25.0%)
DT_InfantryData_BoneDamageModifiers Sniper · Arm.Lower 1.2 1.5 +0.3 (+25.0%)

Added weapon entry: Vehicle.Turret.STN_06 (no Season 1 value).

Added weapon entry: HMG.MWSY_001 (no Season 1 value).

All 72 bone damage modifier changes →

Global damage tables (28 rows)

Asset Property Season 1 Season 2 Change
DT_GlobalDamage_ArmorData Armor · Entry 3 — Percentage_Ongoing, Amount 28.0 added
DT_GlobalDamage_ArmorData Helmet · Entry 3 — Percentage_Ongoing, Amount 28.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 6 — Percentage_Ongoing, Amount 0.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 26 — Percentage_Ongoing, Amount -10.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 27 — Percentage_Ongoing, Amount -34.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 29 — Percentage_Ongoing, Amount 0.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 30 — Percentage_Ongoing, Amount -10.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 31 — Percentage_Ongoing, Amount -34.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 41 — Percentage_Ongoing, Amount 0.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 89 · OutModification.Amount -13.0 -30.0 −17.0 (−130.8%)
DT_GlobalDamage_InfantryData Infantry · Entry 106 — Percentage_Ongoing, Amount -30.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 109 — Percentage_Ongoing, Amount -50.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 115 — Percentage_Ongoing, Amount -50.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 118 — Percentage_Ongoing, Amount -30.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 119 — Percentage_Ongoing, Amount -30.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 124 — Percentage_Ongoing, Amount -15.6 added
DT_GlobalDamage_InfantryData Infantry · Entry 125 — Percentage_Ongoing, Amount -12.5 added
DT_GlobalDamage_InfantryData Infantry · Entry 126 — Percentage_Ongoing, Amount -6.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 127 — Percentage_Ongoing, Amount -7.7 added
DT_GlobalDamage_InfantryData Infantry · Entry 128 — Percentage_Ongoing, Amount -10.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 129 — Percentage_Ongoing, Amount -12.5 added
DT_GlobalDamage_InfantryData Infantry · Entry 130 — Percentage_Ongoing, Amount -10.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 131 — Percentage_Ongoing, Amount -20.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 136 — Percentage_Ongoing, Amount -20.0 added
DT_GlobalDamage_InfantryData Infantry · Entry 25 present — removed
DT_GlobalDamage_InfantryData Infantry · Entry 113 present — removed
DT_GlobalDamage_InfantryData Infantry · Entry 114 present — removed
DT_GlobalDamage_InfantryData Infantry · Entry 116 present — removed

All 28 global damage changes →

Vehicle seat damage reduction (12 changes)

Seated players in ROT_01 and Littlebird helicopters get half the protection from small and medium arms (−50% → −25%) and less from high-calibre arms (−20% → −15%). The new ROT_04 rows use the Season 2 values. The Havoc and Humvee rows are unchanged.

The reduction field has no readable name, and its hashed name differs between the two seasons’ exports. These rows are matched by position, and the browser marks them that way.

Asset Property Season 1 Season 2 Change
DT_InfantryData_VehicleSeatDamageReduction Air.Rotary.ROT_01.Default · Small, Medium arms -50.0 -25.0 +25.0 (+50.0%)
DT_InfantryData_VehicleSeatDamageReduction Air.Rotary.ROT_01.Default · High arms -20.0 -15.0 +5.0 (+25.0%)
DT_InfantryData_VehicleSeatDamageReduction Air.Rotary.ROT_01.MountedMachineGuns · Small, Medium arms -50.0 -25.0 +25.0 (+50.0%)
DT_InfantryData_VehicleSeatDamageReduction Air.Rotary.ROT_01.MountedMachineGuns · High arms -20.0 -15.0 +5.0 (+25.0%)
DT_InfantryData_VehicleSeatDamageReduction Air.Rotary.Littlebird.Default · Small, Medium arms -50.0 -25.0 +25.0 (+50.0%)
DT_InfantryData_VehicleSeatDamageReduction Air.Rotary.Littlebird.Default · High arms -20.0 -15.0 +5.0 (+25.0%)
DT_InfantryData_VehicleSeatDamageReduction Air.Rotary.Littlebird.RocketPods · Small, Medium arms -50.0 -25.0 +25.0 (+50.0%)
DT_InfantryData_VehicleSeatDamageReduction Air.Rotary.Littlebird.RocketPods · High arms -20.0 -15.0 +5.0 (+25.0%)
DT_InfantryData_VehicleSeatDamageReduction Air.Rotary.Littlebird.MountedMachineGuns · Small, Medium arms -50.0 -25.0 +25.0 (+50.0%)
DT_InfantryData_VehicleSeatDamageReduction Air.Rotary.Littlebird.MountedMachineGuns · High arms -20.0 -15.0 +5.0 (+25.0%)
DT_InfantryData_VehicleSeatDamageReduction Air.Rotary.ROT_04.Default — Small, Medium -25.0; High -15.0 added
DT_InfantryData_VehicleSeatDamageReduction Air.Rotary.ROT_04.MountedMachineGuns — Small, Medium -25.0; High -15.0 added

All 12 vehicle seat damage changes →

Demolition rule sets and other changes (31 rows)

Most of these are object references and rule indexes. The full list is in the browser.

Asset Op Property Season 1 Season 2
BH_Demolition_RS_AirVehicles added Properties.PermittedVehicles[6] — Vehicle.Variant.Air.Rotary.ROT_04.MountedMachineGuns
BH_Demolition_RS_AirVehicles added Properties.PermittedVehicles[7] — Vehicle.Variant.Air.Rotary.ROT_04.Default
BH_Demolition_RS_Everything changed Name BHDemolitionRule_Or_0 BHDemolitionRule_Or_1
BH_Demolition_RS_Everything changed Flags RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadComplet RF_Transactional | RF_WasLoaded | RF_LoadCompleted
BH_Demolition_RS_Everything changed Properties.Rules[0].ObjectName BHDemolitionRule_Ruleset’BH_Demolition_RS_Everything:BHDemol BHDemolitionRule_Ruleset’BH_Demolition_RS_Everything:BHDemol
BH_Demolition_RS_Everything changed Properties.Rules[1].ObjectName BHDemolitionRule_Ruleset’BH_Demolition_RS_Everything:BHDemol BHDemolitionRule_Ruleset’BH_Demolition_RS_Everything:BHDemol
BH_Demolition_RS_Everything added Properties.Rules[2] — {“ObjectName”: “BHDemolitionRule_Ruleset’BH_Demolition_RS_Ev
BH_Demolition_RS_Everything changed Flags RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadComplet RF_WasLoaded | RF_LoadCompleted
BH_Demolition_RS_Everything changed Outer.ObjectName BHDemolitionRule_Or’BH_Demolition_RS_Everything:BHDemolition BHDemolitionRule_Or’BH_Demolition_RS_Everything:BHDemolition
BH_Demolition_RS_Everything changed Flags RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadComplet RF_WasLoaded | RF_LoadCompleted
BH_Demolition_RS_Everything changed Outer.ObjectName BHDemolitionRule_Or’BH_Demolition_RS_Everything:BHDemolition BHDemolitionRule_Or’BH_Demolition_RS_Everything:BHDemolition
BH_Demolition_RS_Everything added BHDemolitionRule_Ruleset_2 — {“Type”: “BHDemolitionRule_Ruleset”, “Name”: “BHDemolitionRu
BH_Demolition_RS_Everything changed Properties.Rule.ObjectName BHDemolitionRule_Or’BH_Demolition_RS_Everything:BHDemolition BHDemolitionRule_Or’BH_Demolition_RS_Everything:BHDemolition
BH_Demolition_RS_LargeAndMediumWheeledVehicles added Properties.PermittedVehicles[10] — Vehicle.Variant.Land.Wheeled.WHL_08.Default
BH_Demolition_RS_LargeAndMediumWheeledVehicles added Properties.PermittedVehicles[11] — Vehicle.Variant.Land.Wheeled.WHL_08.MachineGun
BH_Demolition_RS_LargeWheeledVehicles added Properties.PermittedVehicles[9] — Vehicle.Variant.Land.Wheeled.WHL_08.Default
BH_Demolition_RS_LargeWheeledVehicles added Properties.PermittedVehicles[10] — Vehicle.Variant.Land.Wheeled.WHL_08.MachineGun
BH_Demolition_RS_TrackedVehicles added Properties.PermittedVehicles[7] — Vehicle.Variant.Land.Tracked.TNK_04.Default
BH_Demolition_RS_WheeledVehicles added Properties.PermittedVehicles[11] — Vehicle.Variant.Land.Wheeled.WHL_08.Default
BH_Demolition_RS_WheeledVehicles added Properties.PermittedVehicles[12] — Vehicle.Variant.Land.Wheeled.WHL_08.MachineGun
DA_Demolition_Bollard_Metal_01 added ucture/Road_Signs/SM_RoadBollard_White.SM_RoadBollard_White] — {“Key”: “StaticMesh’/Game/Environment/Transport_Infrastructu
DA_Demolition_Bushes_Flora changed Properties.DemolitionRuleSet.ObjectName BHDemolitionRuleset’BH_Demolition_RS_Everything’ BHDemolitionRuleset’BH_Demolition_RS_EverythingAndMolotov’
DA_Demolition_Bushes_Flora changed Properties.DemolitionRuleSet.ObjectPath /Game/Demolition/RuleSets/BH_Demolition_RS_Everything.3 /Game/Demolition/RuleSets/BH_Demolition_RS_EverythingAndMolo
DA_Demolition_Fences_Concrete_01 added all_Plaster_Residential_01a.SM_Wall_Plaster_Residential_01a] — {“Key”: “StaticMesh’/Game/Environment/Props/Walls_and_Fences
DA_Demolition_Fences_Concrete_01 added ial_01_Pillar_01a.SM_Wall_Plaster_Residential_01_Pillar_01a] — {“Key”: “StaticMesh’/Game/Environment/Props/Walls_and_Fences
DA_Demolition_Fences_Wood_01_A changed Properties.DemolitionRuleSet.ObjectName BHDemolitionRuleset’BH_Demolition_RS_LargeAndMediumVehiclesA BHDemolitionRuleset’BH_Demolition_RS_LargeAndMediumVehiclesE
DA_Demolition_Fences_Wood_01_A changed Properties.DemolitionRuleSet.ObjectPath /Game/Demolition/RuleSets/BH_Demolition_RS_LargeAndMediumVeh /Game/Demolition/RuleSets/BH_Demolition_RS_LargeAndMediumVeh
DA_Demolition_Fences_Wood_01_B changed Properties.DemolitionRuleSet.ObjectName BHDemolitionRuleset’BH_Demolition_RS_LargeAndMediumVehiclesA BHDemolitionRuleset’BH_Demolition_RS_LargeAndMediumVehiclesE
DA_Demolition_Fences_Wood_01_B changed Properties.DemolitionRuleSet.ObjectPath /Game/Demolition/RuleSets/BH_Demolition_RS_LargeAndMediumVeh /Game/Demolition/RuleSets/BH_Demolition_RS_LargeAndMediumVeh
DA_Demolition_Saplings changed Properties.DemolitionRuleSet.ObjectName BHDemolitionRuleset’BH_Demolition_RS_Everything’ BHDemolitionRuleset’BH_Demolition_RS_EverythingAndMolotov’
DA_Demolition_Saplings changed Properties.DemolitionRuleSet.ObjectPath /Game/Demolition/RuleSets/BH_Demolition_RS_Everything.3 /Game/Demolition/RuleSets/BH_Demolition_RS_EverythingAndMolo

All 31 demolition changes →

New in Season 2 (9 assets)

Asset Type Identification
DA_Demolition_Fences_Metal_03 BHDemolitionDataAsset 1 exports
DA_Demolition_RM_Fence_Metal_Residential_03_01_A BHDemolitionRemnantMeshesAsset 1 exports
DA_Demolition_RM_Fences_Plaster_Residential_01_A BHDemolitionRemnantMeshesAsset 1 exports
DA_Demolition_RM_Fences_Plaster_Residential_Pillar_01_A BHDemolitionRemnantMeshesAsset 1 exports
BH_Demolition_RS_Buildables BHDemolitionRuleset 2 exports
BH_Demolition_RS_EverythingAndMolotov BHDemolitionRuleset 6 exports
BH_Demolition_RS_LargeAndMediumVehiclesExplosionsAndBuildables BHDemolitionRuleset 4 exports
BH_Demolition_RS_Molotov BHDemolitionRuleset 2 exports
DT_InfantryData_ArchetypeCaliberModifiers DataTable 1 exports

Removed in Season 2 (0 assets)

None.

Moved in Season 2 (0 assets)

None.

See also