M18 Signal Grenade
| M18 Signal Grenade | |
|---|---|
| General | |
| Type | Tactical or logistics, thrown smoke with a map marker (quick slot) |
| Variants | Six colours: Alert, Hostile, Friendly, Damaged Vehicle, Supply Request, Landing Zone |
| How it is used | Thrown. Releases a column of coloured smoke and adds a marker to the map |
| Fuse | 3 s |
| Cloud | |
| Cloud length | 180 s for five colours; 64 s for Friendly |
| Effect on players | None in the data |
| Availability | |
| Price, each | 50 cash |
| Shop unlock level | 0 |
| Required items | None |
| Internal name | ID.Item.SmokeGrenade.Yellow, .Red, .Blue, .Orange, .Green, .Purple |
The M18 Signal Grenade releases a column of coloured smoke and adds a marker of the same meaning to the map. There are six colours, and each one has its own shop name and marker. They are cheap, and they are a way to call attention to a point on the map.
Overview
The six signal grenades are sold for 50 cash each. Four are tactical (Alert, Hostile, Friendly and Damaged Vehicle), and two are logistics (Supply Request and Landing Zone).
| Shop name | Colour | Map marker | Category | Cloud length |
|---|---|---|---|---|
| M18 Signal Grenade: Alert | Yellow | Alert | Tactical | 180 s |
| M18 Signal Grenade: Hostile | Red | Hostile | Tactical | 180 s |
| M18 Signal Grenade: Friendly | Blue | Friendly | Tactical | 64 s |
| M18 Signal Grenade: Damaged Vehicle | Orange | Damaged vehicle | Tactical | 180 s |
| M18 Signal Grenade: Supply Request | Green | Supply Request | Logistics | 180 s |
| M18 Signal Grenade: Landing Zone | Purple | Landing Zone | Logistics | 180 s |
The shop text says each one “adds a marker to the map”. Each colour adds its marker through the deployable map tracker. The data does not say who else can see the marker.
How it works
Throwing. The signal grenades use the same two throws as the M18 Smoke Grenade. An overarm throw sends one at 20 m/s (2,000 cm/s). An underarm throw sends one at 12 m/s (1,200 cm/s).
Fuse. The smoke starts 3 s after it is thrown.
Cloud. The cloud lasts 180 s, except for the Friendly grenade, whose cloud lasts 64 s. Then it fades for 10 s before it is removed. A cloud that is already running when you arrive has lost the time it has already spent. The smoke stops at walls.
Players in the cloud. The data applies no game effect through the smoke.
Damage
The signal grenades do no damage. They have no blast and no thrown-contact damage in the data.
Season 2 changes
The Season 2 items data lists no change to the signal grenades, and no change to their prices.
See also
- Fire, Smoke and Flash, the overview of fire, smoke and signal throwables
- M18 Smoke Grenade, the plain white and black smoke grenades
- Molotov
Sources
- Fire, Smoke and Mines: smoke asset durations, colours and throws
- Item Shop for Non-Weapon Items: names, categories, prices and marker text
- Items and Equipment changes, Season 2: the Season 2 check