M18 Signal Grenade

M18 Signal Grenade  
General  
Type Tactical or logistics, thrown smoke with a map marker (quick slot)
Variants Six colours: Alert, Hostile, Friendly, Damaged Vehicle, Supply Request, Landing Zone
How it is used Thrown. Releases a column of coloured smoke and adds a marker to the map
Fuse 3 s
Cloud  
Cloud length 180 s for five colours; 64 s for Friendly
Effect on players None in the data
Availability  
Price, each 50 cash
Shop unlock level 0
Required items None
Internal name ID.Item.SmokeGrenade.Yellow, .Red, .Blue, .Orange, .Green, .Purple

The M18 Signal Grenade releases a column of coloured smoke and adds a marker of the same meaning to the map. There are six colours, and each one has its own shop name and marker. They are cheap, and they are a way to call attention to a point on the map.

Overview

The six signal grenades are sold for 50 cash each. Four are tactical (Alert, Hostile, Friendly and Damaged Vehicle), and two are logistics (Supply Request and Landing Zone).

Shop name Colour Map marker Category Cloud length
M18 Signal Grenade: Alert Yellow Alert Tactical 180 s
M18 Signal Grenade: Hostile Red Hostile Tactical 180 s
M18 Signal Grenade: Friendly Blue Friendly Tactical 64 s
M18 Signal Grenade: Damaged Vehicle Orange Damaged vehicle Tactical 180 s
M18 Signal Grenade: Supply Request Green Supply Request Logistics 180 s
M18 Signal Grenade: Landing Zone Purple Landing Zone Logistics 180 s

The shop text says each one “adds a marker to the map”. Each colour adds its marker through the deployable map tracker. The data does not say who else can see the marker.

How it works

Throwing. The signal grenades use the same two throws as the M18 Smoke Grenade. An overarm throw sends one at 20 m/s (2,000 cm/s). An underarm throw sends one at 12 m/s (1,200 cm/s).

Fuse. The smoke starts 3 s after it is thrown.

Cloud. The cloud lasts 180 s, except for the Friendly grenade, whose cloud lasts 64 s. Then it fades for 10 s before it is removed. A cloud that is already running when you arrive has lost the time it has already spent. The smoke stops at walls.

Players in the cloud. The data applies no game effect through the smoke.

Damage

The signal grenades do no damage. They have no blast and no thrown-contact damage in the data.

Season 2 changes

The Season 2 items data lists no change to the signal grenades, and no change to their prices.

See also

Sources