Parachutes

Parachutes  
General  
Type Traversal, single use
Deploy By hand only
Weight Basic 2.5, Sport 9 kg
Use  
Steering Basic: no. Sport: yes
Opening time 2 s (Season 2 data)
Opens after a fall of 400 (unit not stated)
Clearance above ground to open 1,000 (unit not stated)
Availability  
Price Basic 500 cash, Sport 700 cash
Unlock level 0
Data  
Internal name Id.Item.Parachute.Basic, Id.Item.Parachute.Sport

The parachute comes in two versions, the Basic Parachute and the Sport Parachute. Both are single-use items that the player deploys by hand after a long fall. The Sport version can be steered, can glide and can pull up, while the Basic version cannot.

Overview

Both parachutes sit in the Traversal slot of the shop and are listed under the Utility category. Each one is used once, and neither needs an unlock. The shop text says the Basic Parachute “Cannot be Controlled” and the Sport Parachute “Can be Controlled”. The Sport version is heavier and has more movement values in the data.

How it works

Opening

  • A parachute can only be deployed after a fall of at least 400, which is most likely 4 m (derived from the speed scale).
  • The player needs at least 1,000 clearance above the ground to open it, most likely 10 m (derived).
  • Opening takes 2.0. The data does not give the unit.
  • To open a parachute you need the parachute item, the parachute must not already be open, you must be falling, and there must be enough clear space below you. You can cut the parachute only while it is open.
  • The game text says both versions reduce fall damage when deployed. The landing damage curve for a parachute runs from 0 at input 695 to 100 at 1,700, in a straight line (input unit not stated).

Movement values

Value Basic Sport
Horizontal acceleration 300 250
Horizontal drag 1.0 1.1
Turn acceleration 60 40
Pitch speed 1.0 1.6
Glide acceleration 0 1,000
Pull-up drag 0 400
Pull-up stamina used per second 0 50
Pull-up stamina regained per second 0 30
Horizontal speed cap 2,000 (class default) 2,200
Vertical speed cap 5,000 (class default) 3,000
Roll speed 1 2 (class default)
Pull-up stamina pool 0 100 (class default)

The data does not state units for any of these. The Basic version sets no speed caps, so the class defaults apply to it (2,000 horizontal and 5,000 vertical). The Sport version sets no roll speed or pull-up pool, so the class defaults (2 and 100) apply to it. The Basic Parachute has no glide, no pull-up and no stamina bar, which matches its shop text. The Sport Parachute’s pull-up uses its stamina bar, which drains at 50 per second and refills at 30 per second.

Season 2 changes

Value Season 1 Season 2
Basic price (cash) 100 500
Sport price (cash) 1,000 700
Fall needed before opening, both 100 400
Sport pull-up drag 825 400

Both parachutes also gained three values in Season 2: a vertical drag coefficient of 1.75, an open time of 2.0 and a clearance above the ground to open of 1,000. They have no Season 1 value to compare against.

See also

Sources