T-72B3
| T-72B3 | |
|---|---|
| Type | Heavy armored vehicle |
| Seats | 3 (driver, turret gunner and mounted machine gun gunner) |
| Price | 16,000 cash |
| Unlock level | 1 |
| Main health | 750 HP |
| Top speed | 60 (as stored) |
| Rifle damage taken (derived) | 0% |
| 3D hitboxes | Open in the viewer |
| Internal name | TNK_04 |
The T-72B3 is a heavy tracked tank added in Season 2. Its main gun is a 125 mm cannon, with a coaxial machine gun and a separate mounted machine gun.
Overview
The T-72B3 is sold in the vehicle vendor under land tank, for 16,000 cash, and unlocks at level 1. It was added in Season 2, so the Season 1 data does not include it.
The data does not model any reactive armor on this tank. Its protection comes from the damage rules by damage type, not from separate armor pieces.
Stats
| Stat | Value |
|---|---|
| Max speed | 60 (as stored) |
| Fuel capacity | 110 (as stored) |
| Fuel economy | 8.5 (as stored) |
| Seats | 3 (stats sheet) |
| Max incline | 50 degrees |
| Countermeasures | Smoke (1 charge; screen active for 16 s, usable again after 90 s) |
Armor and damage
Main health is 750 HP. The T-72B3 has separate health for its engine (150 HP), fuel tank (150 HP) and each track (125 HP).
Rifle rounds do no damage, so rifle fire cannot destroy it. Cannon rounds do work:
| Ammunition | Hits to destroy |
|---|---|
| 5.56 mm, 7.62×54 mm, .308 Win, .50 cal | Cannot be destroyed |
| 20×102 mm cannon | 176 |
| 30 mm cannon | 38 |
Weapons and seats
| Weapon | Type | Rate | Effective range | Reload | Starting ammunition |
|---|---|---|---|---|---|
| 2A46M-5 Cannon (125 mm) | Cannon | 50 rounds/min | 10,000 m | 4.0 s | 9 |
| PKTM Coaxial Gun (7.62 mm class) | Machine gun | 600 rounds/min (default) | 1,000 m | 4.25 s | 300 (tracer) |
| M2 Browning Machine Gun (mounted) | Machine gun | 600 rounds/min (default) | 1,000 m | 8.0 s | 0 (tracer) |
The three seats are two in the hull, the driver and the gunner of the mounted machine gun, and one turret gunner. The T-72B3 also carries a smoke countermeasure with one charge. Its smoke screen stays active for 16 seconds, and the T-72B3 can use smoke again 90 seconds after the first use. The data lists one starting charge. Smoke charges follow the vehicle inventory in the same way as flares: the smoke item must be added to the vehicle. The data does not say what sells or gives smoke charges.
Handling
- Tracked drive with a top speed of 60 and a maximum incline of 50 degrees.
Engine torque. The torque curve is set against engine RPM up to 5,000 in the tracked drive data, and the torque values carry no unit label. See Vehicle handling for the other tracked numbers.
Season 2 changes
- Added in Season 2 with a price of 16,000 cash.
See also
- L2A6, SPH-2 and Flakpanzer Gepard, the tank family
- M113 APC SV, another tracked vehicle
- Vehicle damage
Sources
- Round 41 vehicles and explosives evidence: the smoke screen’s 16 s active window and 90 s cooldown, and the other round 41 vehicle readings
- All-Vehicle Stat & Damage Sheets
- Vehicles (feature)
- Vehicle parts and handling
- Vehicle Damage Pipeline
- Item Shop
- Season 2 Changes: Vehicles
- Round 45 B evidence: wiki update notes and data findings for this article