Wardogs: Item Shop for Non-Weapon Items
Shop and item data for everything that is not a weapon, a weapon part or ammo: armor, helmets, vests, backpacks, parachutes, medical items, throwables, mines and explosives, tools, the bow, supply crates, vehicle items and vehicles. The tables are generated by _tools/item_shop_tables.py (--write). Weapons and weapon parts are in Weapon Shop; ammo is in Items (resource and ammo table); structures are in Buildables. Hand-written price notes for these items are in Items (feature), Game Mechanics (vendor tables) and Vehicles section 3.
Sources and labels
| Label | Source |
|---|---|
| Data | WDVendorData tables (DT_VendorData_*, DT_GearMarket, DT_UtilityMarket, DT_VehicleMarket_*, DT_GarageMarket_SupplyCrates): price, unlock level, required items, lifetime buy limit, amount, variations, categories. |
| Data | BHEntityData_UI tables (DT_EntityData_*): display name, subtitle, description, category tag. When a name or description is empty in the export, the table shows the string-table key as [key ...]. |
| Data | ID_* item definitions (BHInventoryItemDefinition plus the fragments in the same file): weight, inventory size, stack size, armor stages, durability, quick slots, backpack grids, heal values, throw velocity, placement limits. |
| Derived | Grouping into sections (by item id), and which table a row comes from (the entity row whose key equals the vendor row key, case ignored; the table in the same plugin folder is listed first). |
| Native | none used. Damage and armor rules are in Damage Pipeline; this page lists only the item values the rules read. |
The vendor rows hold no currency field. “Price” is the Price of the first variation with bShowInVendor = true, else of the first variation; “(hidden)” means no variation is shown in the vendor. “Variations” is how many variations the row has (every row here has one). “Amount” is the stack bought in one purchase. “Buy limit” is LifeTimeBuyLimit (- when 0). Armor “reduction %” and “density” are the four DurabilityStagesSetupData stages in order; how a stage is chosen from current durability is in the Damage Pipeline page. Weights and sizes are as exported; their units are not decoded.
1. Coverage of the shop and entity tables
Every WDVendorData and BHEntityData_UI table in the export is named below. Weapon tables are grouped by their Weapons/ folder and written up on the Weapon Shop page.
| Kind | Table | Rows | Where the rows are written up | |—|—|—|—| | WDVendorData | DT_AttachmentMarket | 17 | Weapon Shop / Game Mechanics (weapon, magazine, ammo and attachment markets) | | WDVendorData | DT_GearMarket | 13 | this page | | WDVendorData | DT_UtilityMarket | 3 | this page | | WDVendorData | DT_WeaponMarket | 37 | Weapon Shop / Game Mechanics (weapon, magazine, ammo and attachment markets) | | WDVendorData | DT_VehicleMarket | 0 | empty table (0 rows) | | BHEntityData_UI | DT_EntityData_UI_Wagers | 1 | shared UI text table outside the feature plugins; documented on other pages and not repeated here | | BHEntityData_UI | DT_InteractionContexts | 70 | shared UI text table outside the feature plugins; documented on other pages and not repeated here | | BHEntityData_UI | DT_EntityData_UI_Garage | 2 | this page (name and text of sold items) | | BHEntityData_UI | DT_EntityData_UI_Items | 296 | this page (name and text of sold items) | | BHEntityData_UI | DT_EntityData_UI_Misc | 1 | shared UI text table outside the feature plugins; documented on other pages and not repeated here | | BHEntityData_UI | DT_EntityData_UI_VehicleAmmo | 5 | shared UI text table outside the feature plugins; documented on other pages and not repeated here | | BHEntityData_UI | DT_EntityData_UI_GoldExchange | 1 | shared UI text table outside the feature plugins; documented on other pages and not repeated here | | BHEntityData_UI | DT_EntityData_Ext_Emotes | 6 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_Gunsmith_EntityData_UI_DecalTextures | 5 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_Gunsmith_EntityData_UI_PaintMaskTextures | 4 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_Gunsmith_EntityData_UI_PaintMasteryTextures | 6 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_Gunsmith_EntityData_UI_ReticleTextures | 17 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_EntityData_UI_Ext_HotPotato | 1 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_EntityData_UI_Ext_AT_Mine | 1 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_AT_Mine | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Ext_Armor | 16 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_Armor | 14 | this page | | BHEntityData_UI | DT_EntityData_UI_Battery | 2 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_Battery | 2 | this page | | BHEntityData_UI | DT_EntityData_UI_Ext_Binoculars | 1 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_Binoculars | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Buildables | 36 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_Buildables | 8 | this page | | BHEntityData_UI | DT_InteractionContext_ForwardOperatingBase | 4 | Buildables | | BHEntityData_UI | DT_EntityData_UI_Ext_C4 | 1 | this page (name and text of sold items) | | BHEntityData_UI | DT_EntityData_UI_Ext_C4Explosive | 1 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_C4 | 2 | this page | | BHEntityData_UI | DT_EntityData_UI_Ext_Claymore | 1 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_Claymore | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Ext_CombatBow | 3 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_CombatBow | 3 | this page | | BHEntityData_UI | DT_EntityData_UI_Ext_Crowbar | 1 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_Crowbar | 1 | this page | | BHEntityData_UI | DT_InteractionContexts_ForceOpenDoor | 1 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_EntityData_UI_Ext_Defibrillator | 1 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_Defibrillator | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Ext_Enox | 3 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_Enox | 3 | this page | | BHEntityData_UI | DT_EntityData_UI_Ext_FuelCanister | 1 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_FuelCanister | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Ext_IED | 2 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_IED | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Keycards | 6 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_EntityData_UI_Ext_MedKit | 1 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_MedKit | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Ext_Molotov | 1 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_Molotov | 1 | this page | | BHEntityData_UI | DT_Ext_Entity_UI_MusicTape_01 | 1 | this page (name and text of sold items) | | WDVendorData | DT_Ext_VendorData_MusicTape_01 | 1 | this page | | BHEntityData_UI | DT_Ext_Entity_UI_MusicTape_02 | 1 | this page (name and text of sold items) | | WDVendorData | DT_Ext_VendorData_MusicTape_02 | 1 | this page | | BHEntityData_UI | DT_Ext_Entity_UI_MusicTape_03 | 1 | this page (name and text of sold items) | | WDVendorData | DT_Ext_VendorData_MusicTape_03 | 1 | this page | | BHEntityData_UI | DT_Ext_Entity_UI_MusicTape_04 | 1 | this page (name and text of sold items) | | WDVendorData | DT_Ext_VendorData_MusicTape_04 | 1 | this page | | BHEntityData_UI | DT_Ext_Entity_UI_MusicTape_05 | 1 | this page (name and text of sold items) | | WDVendorData | DT_Ext_VendorData_MusicTape_05 | 1 | this page | | BHEntityData_UI | DT_Ext_Entity_UI_MusicTape_06 | 1 | this page (name and text of sold items) | | WDVendorData | DT_Ext_VendorData_MusicTape_06 | 1 | this page | | BHEntityData_UI | DT_Ext_Entity_UI_MusicTape_07 | 1 | this page (name and text of sold items) | | WDVendorData | DT_Ext_VendorData_MusicTape_07 | 1 | this page | | BHEntityData_UI | DT_Ext_Entity_UI_MusicTape_08 | 1 | this page (name and text of sold items) | | WDVendorData | DT_Ext_VendorData_MusicTape_08 | 1 | this page | | BHEntityData_UI | DT_Ext_Entity_UI_MusicTape_09 | 1 | this page (name and text of sold items) | | WDVendorData | DT_Ext_VendorData_MusicTape_09 | 1 | this page | | BHEntityData_UI | DT_Ext_Entity_UI_MusicTape_11 | 1 | this page (name and text of sold items) | | WDVendorData | DT_Ext_VendorData_MusicTape_11 | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Ext_RangeFinder | 3 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_RangeFinder | 3 | this page | | BHEntityData_UI | DT_EntityData_UI_Ext_SmokeGrenade | 8 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_SmokeGrenade | 8 | this page | | BHEntityData_UI | DT_EntityData_UI_Ext_StimPen | 1 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_StimPen | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Ext_VehicleRepairTool | 3 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_VehicleRepairTool | 3 | this page | | BHEntityData_UI | DT_EntityData_UI_Ext_Parachutes | 2 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_Parachutes | 2 | this page | | BHEntityData_UI | DT_EntityData_Ext_Flares | 1 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_Flares | 1 | this page | | BHEntityData_UI | DT_InteractionContexts_Lockpicking | 1 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_EntityData_UI_Vehicles_ROT_02 | 5 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_ROT_02 | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Vehicles_ROT_03 | 1 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_ROT_03 | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Vehicles_ROT_03_WeaponVariants | 6 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_ROT_03_WeaponVariants | 2 | this page | | BHEntityData_UI | DT_EntityData_UI_Vehicles_ROT_04 | 1 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_ROT_04 | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Vehicles_ROT_04_MachineGun | 3 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_ROT_04_MachineGun | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Vehicles_SPW_01 | 3 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_EntityData_UI_Vehicles_STN_01 | 2 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_EntityData_UI_Vehicles_STN_02 | 2 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_EntityData_UI_Vehicles_STN_03 | 2 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_EntityData_UI_Vehicles_STN_04 | 1 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_EntityData_UI_Vehicles_STN_05 | 3 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_EntityData_UI_Vehicles_STN_06 | 2 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_EntityData_UI_GarageMarket_SupplyCrates | 8 | this page (name and text of sold items) | | WDVendorData | DT_GarageMarket_SupplyCrates | 8 | this page | | BHEntityData_UI | DT_EntityData_UI_TNK01 | 12 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_TNK_01 | 3 | this page | | BHEntityData_UI | DT_EntityData_UI_TNK04 | 6 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_TNK_04 | 1 | this page | | BHEntityData_UI | DT_EntityData_Ext_VehicleSmoke | 1 | this page (name and text of sold items) | | WDVendorData | DT_VendorData_Ext_VehicleSmoke | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Vehicles_WHL_01 | 1 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_WHL_01 | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Vehicles_WHL_02 | 2 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_WHL_02 | 2 | this page | | BHEntityData_UI | DT_EntityData_UI_Vehicles_WHL_02_RingTurret | 3 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_WHL_02_RingTurret | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Vehicles_WHL_05_Humvee | 1 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_WHL_05_Humvee | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Vehicles_WHL_05_Minigun | 3 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_WHL_05_Minigun | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Vehicles_WHL_05_RingTurret | 3 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_WHL_05_RingTurret | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Vehicles_WHL_06_DuneBuggy | 1 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_WHL_06_DuneBuggy | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Vehicles_WHL_07_Ural | 2 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_WHL_07_Ural | 2 | this page | | BHEntityData_UI | DT_EntityData_UI_Vehicles_WHL_07_ArmouredBattle | 3 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_WHL_07_ArmouredBattle | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Vehicles_WHL_08 | 1 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_WHL_08 | 1 | this page | | BHEntityData_UI | DT_EntityData_UI_Vehicles_WHL_08_RingTurret | 2 | this page (name and text of sold items) | | WDVendorData | DT_VehicleMarket_WHL_08_RingTurret | 1 | this page | | BHEntityData_UI | DT_InteractionContexts_HotZoneMagnet | 3 | this page, section ‘Entity text without a vendor row’ | | BHEntityData_UI | DT_InteractionContexts_Lootable | 2 | this page, section ‘Entity text without a vendor row’ | | WDVendorData | 112 table(s) in Weapons/Attachments: DT_VendorData_Ext_FGRP_006 DT_VendorData_Ext_FGRP_007 DT_VendorData_Ext_FGRP_008 DT_VendorData_Ext_FGRP_009 DT_VendorData_Ext_FGRP_010 DT_VendorData_Ext_FGRP_011 DT_VendorData_Ext_FGRP_012 DT_VendorData_Ext_FGRP_013 DT_VendorData_Ext_FGRP_014 DT_VendorData_Ext_FGRP_015 DT_VendorData_Ext_FGRP_016 DT_VendorData_Ext_FGRP_017 DT_VendorData_Ext_FGRP_018 DT_VendorData_Ext_FGRP_019 DT_VendorData_Ext_FGRP_020 DT_VendorData_Ext_MAGZ_002 DT_VendorData_Ext_MAGZ_003 DT_VendorData_Ext_MAGZ_004 DT_VendorData_Ext_MAGZ_005 DT_VendorData_Ext_MAGZ_006 DT_VendorData_Ext_MAGZ_008 DT_VendorData_Ext_MAGZ_011 DT_VendorData_Ext_MAGZ_012 DT_VendorData_Ext_MAGZ_024 DT_VendorData_Ext_MAGZ_026 DT_VendorData_Ext_MAGZ_034 DT_VendorData_Ext_MAGZ_043 DT_VendorData_Ext_MAGZ_046 DT_VendorData_Ext_MAGZ_051 DT_VendorData_Ext_MAGZ_052 DT_VendorData_Ext_MAGZ_053 DT_VendorData_Ext_MAGZ_054 DT_VendorData_Ext_MAGZ_055 DT_VendorData_Ext_MAGZ_056 DT_VendorData_Ext_MAGZ_057 DT_VendorData_Ext_MAGZ_059 DT_VendorData_Ext_MAGZ_060 DT_VendorData_Ext_MAGZ_061 DT_VendorData_Ext_MAGZ_062 DT_VendorData_Ext_MAGZ_063 DT_VendorData_Ext_MAGZ_064 DT_VendorData_Ext_MAGZ_065 DT_VendorData_Ext_MAGZ_066 DT_VendorData_Ext_MAGZ_067 DT_VendorData_Ext_MAGZ_068 DT_VendorData_Ext_MAGZ_069 DT_VendorData_Ext_MAGZ_070 DT_VendorData_Ext_MAGZ_071 DT_WeaponVendor_MUZL_012 DT_VendorData_Ext_MUZL_013 DT_VendorData_Ext_MUZL_014 DT_VendorData_Ext_MUZL_019 DT_VendorData_Ext_MUZL_020 DT_VendorData_Ext_MUZL_022 DT_VendorData_Ext_MUZL_023 DT_VendorData_Ext_MUZL_024 DT_VendorData_Ext_MUZL_025 DT_VendorData_Ext_MUZL_027 DT_VendorData_Ext_MUZL_028 DT_VendorData_Ext_MUZL_029 DT_VendorData_Ext_MUZL_030 DT_VendorData_Ext_MUZL_031 DT_VendorData_Ext_MUZL_032 DT_VendorData_Ext_MUZL_037 DT_VendorData_Ext_MUZL_038 DT_VendorData_Ext_MUZL_039 DT_VendorData_Ext_MUZL_040 DT_VendorData_Ext_MUZL_041 DT_VendorData_Ext_MUZL_044 DT_VendorData_Ext_MUZL_045 DT_VendorData_Ext_MUZL_046 DT_VendorData_Ext_MUZL_047 DT_VendorData_Ext_MUZL_048 DT_VendorData_Ext_MUZL_049 DT_VendorData_Ext_MUZL_050 DT_VendorData_Ext_MUZL_051 DT_VendorData_Ext_MUZL_052 DT_VendorData_Ext_MUZL_053 DT_VendorData_Ext_MUZL_054 DT_VendorData_Ext_MUZL_055 DT_VendorData_Ext_MUZL_056 DT_VendorData_Ext_MUZL_057 DT_VendorData_Ext_MUZL_058 DT_VendorData_Ext_MUZL_059 DT_VendorData_Ext_MUZL_060 DT_VendorData_Ext_MUZL_061 DT_VendorData_Ext_MUZL_062 DT_VendorData_Ext_MUZL_067 DT_VendorData_Ext_MUZL_068 DT_VendorData_Ext_MUZL_069 DT_VendorData_Ext_MUZL_070 DT_VendorData_Ext_MUZL_071 DT_VendorData_Ext_MUZL_072 DT_VendorData_Ext_SGHT_009 DT_WeaponVendor_SGHT_011 DT_WeaponVendor_SGHT_013 DT_WeaponVendor_SGHT_016 DT_VendorData_Ext_SGHT_023 DT_WeaponVendor_SGHT_024 DT_WeaponVendor_SGHT_025 DT_WeaponVendor_SGHT_026 DT_WeaponVendor_SGHT_027 DT_WeaponVendor_SGHT_028 DT_WeaponVendor_SGHT_029 DT_WeaponVendor_SGHT_030 DT_WeaponVendor_SGHT_031 DT_WeaponVendor_SGHT_032 DT_WeaponVendor_SGHT_034 DT_WeaponVendor_SGHT_036 DT_WeaponVendor_SGHT_038 DT_WeaponVendor_SGHT_039 DT_WeaponVendor_SGHT_040 | 113 | Weapon Shop | | BHEntityData_UI | 113 table(s) in Weapons/Attachments: DT_EntityData_Ext_FGRP_006 DT_EntityData_Ext_FGRP_007 DT_EntityData_Ext_FGRP_008 DT_EntityData_Ext_FGRP_009 DT_EntityData_Ext_FGRP_010 DT_EntityData_Ext_FGRP_011 DT_EntityData_Ext_FGRP_012 DT_EntityData_Ext_FGRP_013 DT_EntityData_Ext_FGRP_014 DT_EntityData_Ext_FGRP_015 DT_EntityData_Ext_FGRP_016 DT_EntityData_Ext_FGRP_017 DT_EntityData_Ext_FGRP_018 DT_EntityData_Ext_FGRP_019 DT_EntityData_Ext_FGRP_020 DT_EntityData_Ext_MAGZ_002 DT_EntityData_Ext_MAGZ_003 DT_EntityData_Ext_MAGZ_004 DT_EntityData_Ext_MAGZ_005 DT_EntityData_Ext_MAGZ_006 DT_EntityData_Ext_MAGZ_008 DT_EntityData_Ext_MAGZ_011 DT_EntityData_Ext_MAGZ_012 DT_EntityData_Ext_MAGZ_024 DT_EntityData_Ext_MAGZ_026 DT_EntityData_Ext_MAGZ_034 DT_EntityData_Ext_MAGZ_043 DT_EntityData_Ext_MAGZ_046 DT_EntityData_Ext_MAGZ_051 DT_EntityData_Ext_MAGZ_052 DT_EntityData_Ext_MAGZ_053 DT_EntityData_Ext_MAGZ_054 DT_EntityData_Ext_MAGZ_055 DT_EntityData_Ext_MAGZ_056 DT_EntityData_Ext_MAGZ_057 DT_EntityData_Ext_MAGZ_059 DT_EntityData_Ext_MAGZ_060 DT_EntityData_Ext_MAGZ_061 DT_EntityData_Ext_MAGZ_062 DT_EntityData_Ext_MAGZ_063 DT_EntityData_Ext_MAGZ_064 DT_EntityData_Ext_MAGZ_065 DT_EntityData_Ext_MAGZ_066 DT_EntityData_Ext_MAGZ_067 DT_EntityData_Ext_MAGZ_068 DT_EntityData_Ext_MAGZ_069 DT_EntityData_Ext_MAGZ_070 DT_EntityData_Ext_MAGZ_071 DT_EntityData_Ext_MUZL_013 DT_EntityData_Ext_MUZL_014 DT_EntityData_Ext_MUZL_019 DT_EntityData_Ext_MUZL_020 DT_EntityData_Ext_MUZL_022 DT_EntityData_Ext_MUZL_023 DT_EntityData_Ext_MUZL_024 DT_EntityData_Ext_MUZL_025 DT_EntityData_Ext_MUZL_027 DT_EntityData_Ext_MUZL_028 DT_EntityData_Ext_MUZL_029 DT_EntityData_Ext_MUZL_030 DT_EntityData_Ext_MUZL_031 DT_EntityData_Ext_MUZL_032 DT_EntityData_Ext_MUZL_037 DT_EntityData_Ext_MUZL_038 DT_EntityData_Ext_MUZL_039 DT_EntityData_Ext_MUZL_040 DT_EntityData_Ext_MUZL_041 DT_EntityData_Ext_MUZL_044 DT_EntityData_Ext_MUZL_045 DT_EntityData_Ext_MUZL_046 DT_EntityData_Ext_MUZL_047 DT_EntityData_Ext_MUZL_048 DT_EntityData_Ext_MUZL_049 DT_EntityData_Ext_MUZL_050 DT_EntityData_Ext_MUZL_051 DT_EntityData_Ext_MUZL_052 DT_EntityData_Ext_MUZL_053 DT_EntityData_Ext_MUZL_054 DT_EntityData_Ext_MUZL_055 DT_EntityData_Ext_MUZL_056 DT_EntityData_Ext_MUZL_057 DT_EntityData_Ext_MUZL_058 DT_EntityData_Ext_MUZL_059 DT_EntityData_Ext_MUZL_060 DT_EntityData_Ext_MUZL_061 DT_EntityData_Ext_MUZL_062 DT_EntityData_Ext_MUZL_067 DT_EntityData_Ext_MUZL_068 DT_EntityData_Ext_MUZL_069 DT_EntityData_Ext_MUZL_070 DT_EntityData_Ext_MUZL_071 DT_EntityData_Ext_MUZL_072 DT_EntityData_Ext_SGHT_009 DT_EntityData_Ext_SGHT_011 DT_EntityData_Ext_SGHT_013 DT_EntityData_Ext_SGHT_016 DT_EntityData_Ext_SGHT_023 DT_EntityData_Ext_SGHT_024 DT_EntityData_Ext_SGHT_025 DT_EntityData_Ext_SGHT_026 DT_EntityData_Ext_SGHT_027 DT_EntityData_Ext_SGHT_028 DT_EntityData_Ext_SGHT_029 DT_EntityData_Ext_SGHT_030 DT_EntityData_Ext_SGHT_031 DT_EntityData_Ext_SGHT_032 DT_EntityData_Ext_SGHT_033 DT_EntityData_Ext_SGHT_034 DT_EntityData_Ext_SGHT_036 DT_EntityData_Ext_SGHT_037 DT_EntityData_Ext_SGHT_038 DT_EntityData_Ext_SGHT_039 DT_EntityData_Ext_SGHT_040 | 114 | Weapon Shop | | WDVendorData | 2 table(s) in Weapons/DMR: DT_VendorData_Weapon_RFB DT_VendorData_Weapon_SVDM | 3 | Weapon Shop | | BHEntityData_UI | 1 table(s) in Weapons/DMR: DT_EntityData_Ext_SVDM | 2 | Weapon Shop | | WDVendorData | 1 table(s) in Weapons/LMG: DT_VendorData_Weapon_LMG_02 | 2 | Weapon Shop | | BHEntityData_UI | 1 table(s) in Weapons/LMG: DT_EntityData_Ext_LMG_02 | 2 | Weapon Shop | | WDVendorData | 2 table(s) in Weapons/Launchers: DT_VendorData_Launcher_04 DT_VendorData_Weapon_RPG7 | 2 | Weapon Shop | | WDVendorData | 1 table(s) in Weapons/Pistols: DT_VendorData_Ext_Pistol_02 | 1 | Weapon Shop | | BHEntityData_UI | 1 table(s) in Weapons/Pistols: DT_EntityData_Ext_Pistol_02 | 1 | Weapon Shop | | WDVendorData | 28 table(s) in Weapons/Platforms: DT_WeaponVendor_Ext_AR_01 DT_VendorData_Ext_AR_02 DT_WeaponVendor_EXT_AR_03 DT_WeaponVendor_EXT_AR_04 DT_WeaponsVendor_EXT_TAR21 DT_WeaponVendor_EXT_SMG_01 DT_VendorData_Ext_DMR_01 DT_VendorData_Weapon_SV98 DT_WeaponVendor_EXT_LMG_01 DT_WeaponsVendor_EXT_Pistol_01 DT_WeaponVendore_EXT_Shotgun_01 DT_WeaponVendor_EXT_Launcher_01 DT_WeaponVendor_EXT_Launcher_02 DT_VendorData_Weapon_MP9 DT_VendorData_Ext_WEPN_017 DT_VendorData_Weapon_Mosin DT_VendorData_Ext_WEPN_026 DT_VendorData_Ext_WEPN_027 DT_VendorData_Ext_WEPN_028 DT_VendorData_Ext_WEPN_029 DT_VendorData_Ext_WEPN_030 DT_VendorData_Weapon_WEPN_031 DT_WeaponsVendor_EXT_WEPN_032 DT_WeaponsVendor_EXT_WEPN_033 DT_VendorData_Weapon_WEPN_034 DT_VendorData_Ext_WEPN_035 DT_VendorData_Ext_WEPN_036 DT_VendorData_Weapon_WEPN_037 | 29 | Weapon Shop | | BHEntityData_UI | 14 table(s) in Weapons/Platforms: DT_EntityData_Ext_SV98 DT_EntityData_Ext_WEPN_017 DT_EntityData_Ext_WEPN_026 DT_EntityData_Ext_WEPN_027 DT_EntityData_Ext_WEPN_028 DT_EntityData_Ext_WEPN_029 DT_EntityData_Ext_WEPN_030 DT_EntityData_Ext_WEPN_031 DT_EntityData_Ext_WEPN_032 DT_EntityData_Ext_WEPN_033 DT_EntityData_Ext_WEPN_034 DT_EntityData_Ext_WEPN_035 DT_EntityData_Ext_WEPN_036 DT_EntityData_Ext_WEPN_037 | 15 | Weapon Shop | | WDVendorData | 1 table(s) in Weapons/SMG: DT_VendorData_Weapon_SMG_03 | 2 | Weapon Shop | | BHEntityData_UI | 1 table(s) in Weapons/SMG: DT_EntityData_Ext_SMG_03 | 1 | Weapon Shop | | WDVendorData | 1 table(s) in Weapons/Shotgun: DT_VendorData_Weapon_MP43 | 1 | Weapon Shop | | WDVendorData | 2 table(s) in Weapons/Sniper: DT_VendorData_Weapon_MK22 DT_VendorData_Weapon_SR_04 | 4 | Weapon Shop | | BHEntityData_UI | 2 table(s) in Weapons/Sniper: DT_EntityData_Ext_MK22 DT_EntityData_Ext_SR_04 | 4 | Weapon Shop |
Totals: 206 WDVendorData tables (328 rows) and 211 BHEntityData_UI tables (751 rows).
2. Gear: armor, helmets, vests, backpacks, parachutes
Armor and helmets come from DT_VendorData_Ext_Armor, vests and backpacks from DT_GearMarket, parachutes from DT_VendorData_Ext_Parachutes. How the armor stages are used in a hit is described in Damage Pipeline.
| Item id | Name | Subtitle | Description | Category | Price | Unlock lvl | Req. items | Buy limit | Amount | Variations | Tables | |—|—|—|—|—|—|—|—|—|—|—|—| | Id.Item.SmallTacVest | Small Tac Vest | Vest | - Unlocks Quickslots 5 and 6; - Minor Increase to Reload Speed; - Minor Increase to Utility Equip & Holster Speed; - Does not give extra item storage | Gear.Vest, Storage | 100 | 1 | - | - | 1 | 1 | DT_GearMarket, DT_EntityData_UI_Items | | Id.Item.MediumTacVest | Medium Tac Vest | Vest | - Unlocks Quickslots 5 to 8; - Moderate Increase to Reload Speed; - Moderate Increase to Utility Equip & Holster Speed; - Does not give extra item storage | Gear.Vest, Storage | 250 | 1 | - | - | 1 | 1 | DT_GearMarket, DT_EntityData_UI_Items | | Id.Item.LargeTacVest | Large Tac Vest | Vest | - Unlocks All Quickslots; - Strong Increase to Reload Speed; - Strong Increase to utility Equip & Holster Speed; - Does not give extra item storage | Gear.Vest, Storage | 400 | 1 | - | - | 1 | 1 | DT_GearMarket, DT_EntityData_UI_Items | | Id.Item.Pouch | Pouch | Backpack | - Grid: 3x2 Item Storage Slots; - Number of Slots: 6; - Only allows Vertical Item Placement | Gear.Backpack, Storage | 0 | 1 | - | - | 1 | 1 | DT_GearMarket, DT_EntityData_UI_Items | | Id.Item.SmallBackpack | Scout Backpack | Backpack | - Grid: 4x2 Item Storage Slots; - Number of Slots: 8 | Gear.Backpack, Storage | 350 | 1 | - | - | 1 | 1 | DT_GearMarket, DT_EntityData_UI_Items | | Id.Item.BPAK_005 | Field Backpack | Backpack | - Grid: 6x2 Item Storage Slots; - Number of Slots: 12 | Gear.Backpack, Storage | 650 | 1 | - | - | 1 | 1 | DT_GearMarket, DT_EntityData_UI_Items | | Id.Item.MediumBackpack | Operator Backpack | Backpack | - Grid: 5x3 Item Storage Slots; - Number of Slots: 15 | Gear.Backpack, Storage | 800 | 1 | - | - | 1 | 1 | DT_GearMarket, DT_EntityData_UI_Items | | Id.Item.LargeBackpack | Ruck Backpack | Backpack | - Grid: 6x4 Item Storage Slots; - Number of Slots: 24 | Gear.Backpack, Storage | 1600 | 1 | - | - | 1 | 1 | DT_GearMarket, DT_EntityData_UI_Items | | Id.Item.MediumSlingBackpack | Medium Backpack + Sling | Backpack | Item Storage + Sling for additional Weapon / Spec Item. | Gear.Backpack, Storage | 1400 (hidden) | 1 | - | - | 1 | 1 | DT_GearMarket, DT_EntityData_UI_Items | | Id.Item.BPAK_006 | Assault Backpack | Backpack | - Grid: 5x5 Item Storage Slots; - Number of Slots: 21 | Gear.Backpack, Storage | 1200 | 1 | - | - | 1 | 1 | DT_GearMarket, DT_EntityData_UI_Items | | Id.Item.LargeSlingBackpack | Gunner Backpack + Sling | Backpack | - Grid: 6x4 Item Storage Slots; - Number of Slots: 24; - 1 Sling Slot for additional Equipment Storage | Gear.Backpack, Storage | 2400 | 1 | - | - | 1 | 1 | DT_GearMarket, DT_EntityData_UI_Items | | Id.Item.BPAK_007 | Halftrack Backpack | Backpack | - Grid: 6x5 Item Storage Slots; - Number of Slots: 30 | Gear.Backpack, Storage | 15000 (hidden) | 1 | - | - | 1 | 1 | DT_GearMarket, DT_EntityData_UI_Items | | Id.Item.ExtraLargeSlingBackpack | Arsenal Backpack + 2 Slings | Backpack | - Grid: 6x4 Item Storage Slots; - Number of Slots: 24; -2 Sling Slots for additional Equipment Storage | Gear.Backpack, Storage | 4000 | 1 | - | - | 1 | 1 | DT_GearMarket, DT_EntityData_UI_Items | | Id.Item.LightArmor | Level 1 Armor | Armor | - Low Damage Reduction; - Protects the Upper and Lower Torso | Gear.Armor, Armor | 400 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Armor, DT_EntityData_UI_Ext_Armor | | Id.Item.MediumArmor | Level 2 Armor | Armor | - Medium Damage Reduction; - Protects the Upper and Lower Torso | Gear.Armor, Armor | 1000 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Armor, DT_EntityData_UI_Ext_Armor | | Id.Item.HeavyArmor | Level 3 Armor | Armor | - High Damage Reduction; - Protects the Upper and Lower Torso | Gear.Armor, Armor | 2500 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Armor, DT_EntityData_UI_Ext_Armor | | Id.Item.SuperHeavyArmor | Level 4 Armor | Armor | - Very High Damage Reduction; - Protects the Upper and Lower Torso, Upper Arms and Pelvis | Gear.Armor, Armor | 5000 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Armor, DT_EntityData_UI_Ext_Armor | | Id.Item.LightHelmet | Level 1 Helmet | Armor | - Low Damage Reduction; - Protects the Head | Gear.Helmet, Armor | 200 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Armor, DT_EntityData_UI_Ext_Armor | | Id.Item.MediumHelmet | Level 2 Helmet | Armor | - Medium Damage Reduction; - Protects the Head | Gear.Helmet, Armor | 500 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Armor, DT_EntityData_UI_Ext_Armor | | Id.Item.HeavyHelmet | Level 3 Helmet | Armor | - High Damage Reduction; - Protects the Head and Neck; - Low Suppression Reduction | Gear.Helmet, Armor | 2000 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Armor, DT_EntityData_UI_Ext_Armor | | Id.Item.SuperHeavyHelmet | Level 4 Helmet | Armor | - Very High Damage Reduction; - Protects the Head and Neck; - High Suppression Reduction; - Strongly muffles the sounds around you | Gear.Helmet, Armor | 4500 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Armor, DT_EntityData_UI_Ext_Armor | | Id.Item.GhillieArmor | Ghillie Body Suit | Armor | - Must be used with the Ghillie Headwear; - Removes death cam after killing an enemy; - Hides the Player from Infrared Range Finders | Gear.Camouflage, Armor | 3000 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Armor, DT_EntityData_UI_Ext_Armor | | Id.Item.GhillieHelmet | Ghillie Headwear | Armor | - Must be used with the Ghillie Body Suit; - Removes death cam after killing an enemy; - Hides the Player from Infrared Range Finders | Gear.Camouflage, Armor | 2500 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Armor, DT_EntityData_UI_Ext_Armor | | Id.Item.GhillieArmor.Dead | Ghillie Body Suit (Dead) | Armor | - Must be used with the Ghillie Headwear; - Removes death cam after killing an enemy; - Hides the Player from Infrared Range Finders | Gear.Camouflage, Armor | 3500 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Armor, DT_EntityData_UI_Ext_Armor | | Id.Item.GhillieHelmet.Dead | Ghillie Headwear (Dead) | Armor | - Must be used with the Ghillie Body Suit; - Removes death cam after killing an enemy; - Hides the Player from Infrared Range Finders | Gear.Camouflage, Armor | 2800 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Armor, DT_EntityData_UI_Ext_Armor | | Id.Item.PilotHelmet | Pilot Helmet | Armor | - Low Damage Reduction; - Protects the Head; - Muffles Vehicle Audio; - Highlights Target Vehicles | Gear.VehicleUse, Armor | 6400 (hidden) | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Armor, DT_EntityData_UI_Ext_Armor | | Id.Item.TankHelmet | Tank Helmet | Armor | - High Damage Reduction; - Protects the Head and Neck; - Muffles Vehicle and Infantry Audio; - Remove Suppression and Tinnitus | Gear.VehicleUse, Armor | 5000 (hidden) | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Armor, DT_EntityData_UI_Ext_Armor | | Id.Item.Parachute.Sport | Sport Parachute | Traversal | - Single Use; - Must be manually Deployed; - Can be Controlled | Gear.Traversal | 700 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Parachutes, DT_EntityData_UI_Ext_Parachutes | | Id.Item.Parachute.Basic | Basic Parachute | Traversal | - Single Use; - Must be manually Deployed; - Cannot be Controlled | Gear.Traversal | 500 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Parachutes, DT_EntityData_UI_Ext_Parachutes |
| Item id | Name | Weight | Inventory size | Max stack | Key stats | Definition | |—|—|—|—|—|—|—| | Id.Item.SmallTacVest | Small Tac Vest | 0.82 | 4x3 | - | +2 quick slots; equipped effects GE_Item_SmallTacVest_C | Content/Items/Clothing/Vests/ID_SmallTacVest.json | | Id.Item.MediumTacVest | Medium Tac Vest | 1.65 | 4x3 | - | +4 quick slots; equipped effects GE_Item_MediumTacVest_C | Content/Items/Clothing/Vests/ID_MediumTacVest.json | | Id.Item.LargeTacVest | Large Tac Vest | 3.6 | 4x3 | - | +6 quick slots; equipped effects GE_Item_LargeTacVest_C | Content/Items/Clothing/Vests/ID_LargeTacVest.json | | Id.Item.Pouch | Pouch | 0.3 | 3x2 | - | 3 grids 1x2 | Content/Items/Clothing/Backpacks/ID_Pouch.json | | Id.Item.SmallBackpack | Scout Backpack | 0.5 | 2x4 | - | grid 2x4 | Content/Items/Clothing/Backpacks/ID_SmallBackpack.json | | Id.Item.BPAK_005 | Field Backpack | 0.8 | 3x3 | - | 3 grids 2x2 | Content/Items/Clothing/Backpacks/ID_BPAK_005.json | | Id.Item.MediumBackpack | Operator Backpack | 0.88 | 3x5 | - | grid 3x5 | Content/Items/Clothing/Backpacks/ID_MediumBackpack.json | | Id.Item.LargeBackpack | Ruck Backpack | 1.5 | 4x6 | - | grid 4x6 | Content/Items/Clothing/Backpacks/ID_LargeBackpack.json | | Id.Item.MediumSlingBackpack | Medium Backpack + Sling | 4 | 3x5 | - | grid 3x5 | Content/Items/Clothing/Backpacks/ID_MediumSlingBackpack.json | | Id.Item.BPAK_006 | Assault Backpack | 1.3 | 3x5 | - | 2 grids 1x3; grid 3x5 | Content/Items/Clothing/Backpacks/ID_BPAK_006.json | | Id.Item.LargeSlingBackpack | Gunner Backpack + Sling | 1.5 | 4x6 | - | grid 4x6 | Content/Items/Clothing/Backpacks/ID_LargeSlingBackpack.json | | Id.Item.BPAK_007 | Halftrack Backpack | 2.78 | 3x3 | - | 2 grids 1x5; grid 4x5 | Content/Items/Clothing/Backpacks/ID_BPAK_007.json | | Id.Item.ExtraLargeSlingBackpack | Arsenal Backpack + 2 Slings | 1.5 | 5x6 | - | grid 4x6 | Content/Items/Clothing/Backpacks/ID_ExtraLargeSlingBackpack.json | | Id.Item.LightArmor | Level 1 Armor | 3 | 3x4 | - | durability 200; 4 stages, reduction % 30/30/30/30, thickness 0.5/0.5/0.5/0.5, density 50/40/30/20; covers Torso.Lower, Torso.Middle, Torso.Upper; context Armor.Light | Plugins/GameFeatures/Items/Armor/Content/Data/ID_LightArmor.json | | Id.Item.MediumArmor | Level 2 Armor | 4.5 | 3x4 | - | durability 220; 4 stages, reduction % 40/40/40/40, thickness 0.7/0.7/0.7/0.7, density 60/50/40/30; covers Torso.Lower, Torso.Middle, Torso.Upper; context Armor.Medium | Plugins/GameFeatures/Items/Armor/Content/Data/ID_MediumArmor.json | | Id.Item.HeavyArmor | Level 3 Armor | 10.5 | 4x5 | - | durability 250; 4 stages, reduction % 50/50/50/50, thickness 1/1/1/1, density 100/90/80/60; covers Torso.Lower, Torso.Middle, Torso.Upper; context Armor.Heavy | Plugins/GameFeatures/Items/Armor/Content/Data/ID_HeavyArmor.json | | Id.Item.SuperHeavyArmor | Level 4 Armor | 18 | 4x5 | - | durability 300; 4 stages, reduction % 60/60/60/60, thickness 1.5/1.5/1.5/1.5, density 130/120/110/100; covers Torso.Lower, Torso.Middle, Torso.Upper, Pelvis, Arm.Upper; context Armor.SuperHeavy | Plugins/GameFeatures/Items/Armor/Content/Data/ID_SuperHeavyArmor.json | | Id.Item.LightHelmet | Level 1 Helmet | - | 2x2 | - | durability 80; 4 stages, reduction % 30/30/30/30, thickness 0.5/0.5/0.5/0.5, density 50/40/30/20; covers Head; context Helmet.Light | Plugins/GameFeatures/Items/Armor/Content/Data/ID_LightHelmet.json | | Id.Item.MediumHelmet | Level 2 Helmet | 1.6 | 2x2 | - | durability 100; 4 stages, reduction % 40/40/40/40, thickness 0.7/0.7/0.7/0.7, density 60/50/40/30; covers Head; context Helmet.Medium | Plugins/GameFeatures/Items/Armor/Content/Data/ID_MediumHelmet.json | | Id.Item.HeavyHelmet | Level 3 Helmet | 3 | 2x2 | - | durability 180; 4 stages, reduction % 50/50/50/50, thickness 1/1/1/1, density 100/90/80/60; covers Head, Neck; context Helmet.Heavy; effects GE_HeavyHelmet_Passive_C | Plugins/GameFeatures/Items/Armor/Content/Data/ID_HeavyHelmet.json | | Id.Item.SuperHeavyHelmet | Level 4 Helmet | 4.5 | 2x2 | - | durability 200; 4 stages, reduction % 60/60/60/60, thickness 1.5/1.5/1.5/1.5, density 130/120/110/100; covers Head, Neck; context Helmet.SuperHeavy; effects GE_SuperHeavyHelmet_Passive_C | Plugins/GameFeatures/Items/Armor/Content/Data/ID_SuperHeavyHelmet.json | | Id.Item.GhillieArmor | Ghillie Body Suit | 1.5 | 5x4 | - | context Armor.Ghillie; effects GE_Player_Ghilli_Armor_C, GE_Player_GhilliEffects_C | Plugins/GameFeatures/Items/Armor/Content/Data/ID_GhillieArmor.json | | Id.Item.GhillieHelmet | Ghillie Headwear | - | 2x2 | - | context Helmet.Ghillie; effects GE_Player_Ghilli_Helmet_C, GE_Player_GhilliEffects_C | Plugins/GameFeatures/Items/Armor/Content/Data/ID_GhillieHelmet.json | | Id.Item.GhillieArmor.Dead | Ghillie Body Suit (Dead) | 1.5 | 5x4 | - | context Armor.Ghillie; effects GE_Player_Ghilli_Armor_C, GE_Player_GhilliEffects_C | Plugins/GameFeatures/Items/Armor/Content/Data/ID_GhillieArmorDry.json | | Id.Item.GhillieHelmet.Dead | Ghillie Headwear (Dead) | - | 2x2 | - | context Helmet.Ghillie; effects GE_Player_Ghilli_Helmet_C, GE_Player_GhilliEffects_C | Plugins/GameFeatures/Items/Armor/Content/Data/ID_GhillieHelmetDry.json | | Id.Item.PilotHelmet | Pilot Helmet | - | 2x2 | - | durability 180; 4 stages, reduction % 30/30/30/30, thickness 0.5/0.5/0.5/0.5, density 50/40/30/20; covers Head; context Helmet.Pilot; effects GE_PilotHelmet_Passive_C, GE_PilotHelmet_Active_C | Plugins/GameFeatures/Items/Armor/Content/Data/ID_PilotHelmet.json | | Id.Item.TankHelmet | Tank Helmet | - | 2x2 | - | durability 180; 4 stages, reduction % 55/55/55/55, thickness 1/1/1/1, density 100/90/80/60; covers Head, Neck; context Helmet.Tank; effects GE_TankHelmet_Active_C, GE_TankHelmet_Passive_C | Plugins/GameFeatures/Items/Armor/Content/Data/ID_TankHelmet.json | | Id.Item.Parachute.Sport | Sport Parachute | 9 | 3x2 | - | movement DA_ParachuteMovement_Sport | Plugins/GameFeatures/Parachutes/Content/ID_Parachute_Sport.json | | Id.Item.Parachute.Basic | Basic Parachute | 2.5 | 3x2 | - | movement DA_ParachuteMovement_Basic | Plugins/GameFeatures/Parachutes/Content/ID_Parachute_Basic.json |
3. Medical
Bandages are sold by DT_UtilityMarket; the rest come from per-item plugin tables. The Applies values are the item’s own WDItemExtensionData_Appliable value; heal rate, timing, side effects and the downed and revive rules are on Medical and Healing.
| Item id | Name | Subtitle | Description | Category | Price | Unlock lvl | Req. items | Buy limit | Amount | Variations | Tables | |—|—|—|—|—|—|—|—|—|—|—|—| | Id.Item.Bandage | Bandage | Medical // Quick Slot | - Used to heal Self/Teammates; - Heals a Small Amount | Utility.Type.Medical, Recommended, Health | 200 | 1 | - | - | 1 | 1 | DT_UtilityMarket, DT_EntityData_UI_Items | | Id.Item.SuperBandage | Individual First Aid Kit | Medical // Quick Slot | - Used to heal Self/Teammates; - Heals Back to Full Health. | Utility.Type.Medical, Health | 800 | 1 | - | - | 1 | 1 | DT_UtilityMarket, DT_EntityData_UI_Items | | Id.Item.Defibrillator.Standard | Defibrillator | Medical // Quick Slot | - Used to Revive Teammates Instantly; - Requires Battery to Charge & Use | Utility.Type.Medical, Weapon | 1600 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Defibrillator, DT_EntityData_UI_Ext_Defibrillator | | ID.Item.Enox.Standard | Enox | Equipment | A consumable item that grants decaying health | Utility.Type.Medical, Health | 450 (hidden) | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Enox, DT_EntityData_UI_Ext_Enox | | Id.Item.Resuscitator.Cheap | Emergency Resuscitator | Medical // Quick Slot | - 1 Per Life Emergency Revive Item; - Revives Teammates Faster; - Single-Use Item | Utility.Type.Medical, Recommended, Health | 0 | 0 | - | 1 | 1 | 1 | DT_VendorData_Ext_Enox, DT_EntityData_UI_Ext_Enox | | Id.Item.Resuscitator.Standard | Field Resuscitator | Medical // Quick Slot | - Field Revive Item; - Revives Teammates Faster; - Single-Use Item | Utility.Type.Medical, Health | 425 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Enox, DT_EntityData_UI_Ext_Enox | | ID.Item.MedKit.Standard | Medical Bag | Medical // Spec. Item | - Heal Self/Teammates Over Time; - Costs More If Used On Self; - Revive Teammates Faster | Utility.Type.Medical, Health | 1800 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_MedKit, DT_EntityData_UI_Ext_MedKit | | Id.Item.StimPen | Adrenaline Pen | Medical // Quick Slot | - Unlimited Tactical Sprint for Short Time; - Reduces Equipment Weight Class; - Single-Use item | Utility.Type.Medical, Health | 250 | 1 | - | - | 1 | 1 | DT_VendorData_Ext_StimPen, DT_EntityData_UI_Ext_StimPen |
| Item id | Name | Weight | Inventory size | Max stack | Key stats | Definition | |—|—|—|—|—|—|—| | Id.Item.Bandage | Bandage | 0.08 | - | 5 | applies Health +35 | Content/Items/Consumables/Bandage/ID_Bandage.json | | Id.Item.SuperBandage | Individual First Aid Kit | 0.16 | - | - | applies Health +100 | Content/Items/Consumables/Bandage/ID_SuperBandage.json | | Id.Item.Defibrillator.Standard | Defibrillator | 2.6 | 2x2 | - | applies Appliable.Amount =35; battery use 0/s | Plugins/GameFeatures/Items/Defibrillator/Content/Data/ID_Defibrillator_Standard.json | | ID.Item.Enox.Standard | Enox | - | - | - | applies Health +40 | Plugins/GameFeatures/Items/Enox/Content/Data/ID_Enox_Standard.json | | Id.Item.Resuscitator.Cheap | Emergency Resuscitator | 0.39 | 1x2 | - | applies Appliable.Amount +10 | Plugins/GameFeatures/Items/Enox/Content/Data/ResuscitatorTest/ID_Resuscitator.json | | Id.Item.Resuscitator.Standard | Field Resuscitator | 0.39 | 1x2 | - | applies Appliable.Amount +10 | Plugins/GameFeatures/Items/Enox/Content/Data/ResuscitatorTest/ID_Resuscitator_Standard.json | | ID.Item.MedKit.Standard | Medical Bag | 3.45 | 2x2 | - | durability 150; self 35 over 5 s (cost 25); other 15 over 1.5 s (cost 2); revive 50 (cost 10) | Plugins/GameFeatures/Items/MedKit/Content/Data/ID_MedKit_Standard.json | | Id.Item.StimPen | Adrenaline Pen | - | - | 3 | applies Health (no value on the item) | Plugins/GameFeatures/Items/StimPen/Content/Data/ID_StimPen.json |
4. Throwables, mines and explosives
Fire, smoke, throw curves, placement limits and mine and detonator trigger data for these items are on Fire, Smoke and Mines. Thrown items list the thrown actor class and the throw velocity of each throw action. Explosion damage and radius are not on the item definition; they live in the thrown or placed actor and its damage rows. Every explosive’s damage, radii, falloff, arming and damage to infantry and vehicles is in Explosives (see also Damage Pipeline and Demolition).
| Item id | Name | Subtitle | Description | Category | Price | Unlock lvl | Req. items | Buy limit | Amount | Variations | Tables | |—|—|—|—|—|—|—|—|—|—|—|—| | Id.Item.M67Grenade | M67 Frag Grenade | Lethal // Quick Slot | - Detonates a short time after being thrown. | Utility.Type.Offensive, Throwable | 200 | 1 | - | - | 1 | 1 | DT_UtilityMarket, DT_EntityData_UI_Items | | ID.Item.ATMine | AT Mine | Lethal // Quick Slot | - Placeable Anti-Vehicle Mines; - Pressure Triggered by Vehicles only | Utility.Type.Offensive, Deployable | 650 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_AT_Mine, DT_EntityData_UI_Ext_AT_Mine | | Id.Item.C4Explosive | C4 Charge | Lethal // Resource | - Remotely Detonated Explosive; - Requires Remote Detonator | Utility.Type.Offensive, Throwable | 250 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_C4, DT_EntityData_UI_Ext_C4Explosive | | Id.Item.C4Trigger | Remote Detonator | Equipment // Quick Slot | - Detonates placed C4 Charges; - Requires C4 Charges | Utility.Type.Offensive, Throwable | 650 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_C4, DT_EntityData_UI_Ext_C4 | | Id.Item.Claymore | Claymore | Lethal // Quick Slot | - Placeable Anti-Infantry Claymore; - Motion Triggered by Infantry & Vehicles | Utility.Type.Offensive, Deployable | 900 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Claymore, DT_EntityData_UI_Ext_Claymore | | Id.Item.IED.Trigger | Improvised Explosive Device | Equipment // Quick Slot | - Remotely Detonated Explosive; - Can Only Be Used Once | Utility.Type.Offensive, Throwable | 300 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_IED, DT_EntityData_UI_Ext_IED | | Id.Item.Molotov | [key Items.Throwable.Molotov] | Lethal // Quick Slot | [key Items.Throwable.Molotov.Description] | Utility.Type.Offensive, Throwable | 340 | 1 | - | - | 1 | 1 | DT_VendorData_Ext_Molotov, DT_EntityData_UI_Ext_Molotov | | Id.Item.SmokeGrenade.White | M18 Smoke Grenade: White | Tactical // Quick Slot | - Emits a cloud of White Smoke | Utility.Type.Offensive | 100 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_SmokeGrenade, DT_EntityData_UI_Ext_SmokeGrenade | | ID.Item.SmokeGrenade.Yellow | M18 Signal Grenade: Alert | Tactical // Quick Slot | - Emits a Column of Yellow Smoke; - Adds an Alert Marker to the Map | Utility.Type.Offensive | 50 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_SmokeGrenade, DT_EntityData_UI_Ext_SmokeGrenade | | ID.Item.SmokeGrenade.Red | M18 Signal Grenade: Hostile | Tactical // Quick Slot | - Emits a Column of Red Smoke; - Adds a Hostile Marker to the Map | Utility.Type.Offensive | 50 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_SmokeGrenade, DT_EntityData_UI_Ext_SmokeGrenade | | ID.Item.SmokeGrenade.Blue | M18 Signal Grenade: Friendly | Tactical // Quick Slot | - Emits a Column of Blue Smoke; - Adds a Friendly Marker to the Map | Utility.Type.Offensive | 50 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_SmokeGrenade, DT_EntityData_UI_Ext_SmokeGrenade | | ID.Item.SmokeGrenade.Green | M18 Signal Grenade: Supply Request | Logistics // Quick Slot | - Emits a Column of Green Smoke; - Adds a Supply Request Marker to the Map | Utility.Type.Building | 50 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_SmokeGrenade, DT_EntityData_UI_Ext_SmokeGrenade | | ID.Item.SmokeGrenade.Black | M18 Smoke Grenade: Black | Tactical // Quick Slot | - Emits a cloud of Black Smoke | Utility.Type.Offensive | 100 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_SmokeGrenade, DT_EntityData_UI_Ext_SmokeGrenade | | ID.Item.SmokeGrenade.Orange | M18 Signal Grenade: Damaged Vehicle | Tactical // Quick Slot | - Emits a Column of Orange Smoke; - Adds a Damaged vehicle Marker to the Map | Utility.Type.Offensive | 50 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_SmokeGrenade, DT_EntityData_UI_Ext_SmokeGrenade | | ID.Item.SmokeGrenade.Purple | M18 Signal Grenade: Landing Zone | Logistics // Quick Slot | - Emits a Column of Purple Smoke; - Adds a Landing Zone Marker to the Map | Utility.Type.Building | 50 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_SmokeGrenade, DT_EntityData_UI_Ext_SmokeGrenade |
| Item id | Name | Weight | Inventory size | Max stack | Key stats | Definition | |—|—|—|—|—|—|—| | Id.Item.M67Grenade | M67 Frag Grenade | 0.4 | - | - | thrown actor B_FragGrenade; throw velocity Primary 2500, Secondary 1400, Back 1800 | Content/Items/Throwable/Grenades/M67_Grenade/ID_M67Grenade.json | | ID.Item.ATMine | AT Mine | 8.6 | 2x1 | - | place within 400 units, max angle 30; actor B_AT_Mine_C | Plugins/GameFeatures/Items/AT_mine/Content/Data/ID_AT_Mine.json | | Id.Item.C4Explosive | C4 Charge | 0.57 | 1x2 | 3 | fits as Magazine | Plugins/GameFeatures/Items/C4/Content/Data/ID_C4_Explosive.json | | Id.Item.C4Trigger | Remote Detonator | 0.02 | - | - | thrown actor B_ThrowableC4; throw velocity Secondary 900 | Plugins/GameFeatures/Items/C4/Content/Data/ID_C4_Trigger.json | | Id.Item.Claymore | Claymore | 1.6 | 2x1 | - | place within 400 units, max angle 30; actor B_Claymore_C | Plugins/GameFeatures/Items/Claymore/Content/Data/ID_Claymore.json | | Id.Item.IED.Trigger | Improvised Explosive Device | 1.5 | 1x2 | - | thrown actor B_ThrowableIED; throw velocity Secondary 1200; placement distance not set, max angle 180; actor B_PlaceableIED_C | Plugins/GameFeatures/Items/IED/Content/Data/ID_IED_Trigger.json | | Id.Item.Molotov | [key Items.Throwable.Molotov] | 0.99 | 1x2 | - | thrown actor B_Molotov; throw velocity Primary 2000, Secondary 1200 | Plugins/GameFeatures/Items/Molotov/Content/Data/ID_Molotov.json | | Id.Item.SmokeGrenade.White | M18 Smoke Grenade: White | 0.54 | - | - | thrown actor B_SmokeGrenade_White; throw velocity Primary 2000, Secondary 1200 | Plugins/GameFeatures/Items/SmokeGrenade/Content/Data/ColourVariants/ID_SmokeGrenade_White.json | | ID.Item.SmokeGrenade.Yellow | M18 Signal Grenade: Alert | 0.54 | - | - | thrown actor B_SmokeGrenade_Yellow; throw velocity Primary 2000, Secondary 1200 | Plugins/GameFeatures/Items/SmokeGrenade/Content/Data/ColourVariants/ID_SmokeGrenade_Yellow.json | | ID.Item.SmokeGrenade.Red | M18 Signal Grenade: Hostile | 0.54 | - | - | thrown actor B_SmokeGrenade_Red; throw velocity Primary 2000, Secondary 1200 | Plugins/GameFeatures/Items/SmokeGrenade/Content/Data/ColourVariants/ID_SmokeGrenade_Red.json | | ID.Item.SmokeGrenade.Blue | M18 Signal Grenade: Friendly | 0.54 | - | - | thrown actor B_SmokeGrenade_Blue; throw velocity Primary 2000, Secondary 1200 | Plugins/GameFeatures/Items/SmokeGrenade/Content/Data/ColourVariants/ID_SmokeGrenade_Blue.json | | ID.Item.SmokeGrenade.Green | M18 Signal Grenade: Supply Request | 0.54 | - | - | thrown actor B_SmokeGrenade_Green; throw velocity Primary 2000, Secondary 1200 | Plugins/GameFeatures/Items/SmokeGrenade/Content/Data/ColourVariants/ID_SmokeGrenade_Green.json | | ID.Item.SmokeGrenade.Black | M18 Smoke Grenade: Black | 0.54 | - | - | thrown actor B_SmokeGrenade_Black; throw velocity Primary 2000, Secondary 1200 | Plugins/GameFeatures/Items/SmokeGrenade/Content/Data/ColourVariants/ID_SmokeGrenade_Black.json | | ID.Item.SmokeGrenade.Orange | M18 Signal Grenade: Damaged Vehicle | 0.54 | - | - | thrown actor B_SmokeGrenade_Orange; throw velocity Primary 2000, Secondary 1200 | Plugins/GameFeatures/Items/SmokeGrenade/Content/Data/ColourVariants/ID_SmokeGrenade_Orange.json | | ID.Item.SmokeGrenade.Purple | M18 Signal Grenade: Landing Zone | 0.54 | - | - | thrown actor B_SmokeGrenade_Purple; throw velocity Primary 2000, Secondary 1200 | Plugins/GameFeatures/Items/SmokeGrenade/Content/Data/ColourVariants/ID_SmokeGrenade_Purple.json |
5. Tools and utility
Includes the vendor rows of the Buildables plugin (hammers and supplies; see Buildables for what they place) and the 10 music tapes.
| Item id | Name | Subtitle | Description | Category | Price | Unlock lvl | Req. items | Buy limit | Amount | Variations | Tables | |—|—|—|—|—|—|—|—|—|—|—|—| | Id.Item.Battery | Battery | Resource | - Used to Recharge Drills & Defibrillators; - Medium Capacity; - 20V-5AH | Utility.Type.Misc, Ammunition | 150 | 1 | - | - | 1 | 1 | DT_VendorData_Ext_Battery, DT_EntityData_UI_Battery | | Id.Item.LargeBattery | High Capacity Battery | Resource | - Used to Recharge Drills & Defibrillators; - Large Capacity; - 20V-15AH | Utility.Type.Misc, Ammunition | 300 | 1 | - | - | 1 | 1 | DT_VendorData_Ext_Battery, DT_EntityData_UI_Battery | | ID.Item.Binoculars | Binoculars | Recon // Spec. Item | - Spot enemy Infantry & Vehicles; - Low Level Magnification | Utility.Type.Recon | 180 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Binoculars, DT_EntityData_UI_Ext_Binoculars | | Id.Item.MunitionsSupplies | Ammo Supplies | Logistics // Resource | - Resource Required to Reload Buildable Weapons; - Requires FOB Radius to Use | Utility.Type.Building, Ammunition | 10 | 1 | - | - | 50 | 1 | DT_VendorData_Ext_Buildables, DT_EntityData_UI_Buildables | | Id.Item.FOB | Forward Operating Base | Logistics // Quick Slot | - Needed to Build Larger Structures.; - Can hold Items & Resources for Players to Use.; - Provides a Radius in Which Players Can Build. | Utility.Type.Building, Deployable | 7500 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Buildables, DT_EntityData_UI_Buildables | | ID.Item.BuildTool.Hammer.Large | Large Hammer | Build Tool // Spec. Item | - Can Build ALL Buildables; - Fast Build Speed; - Requires Build Supplies to Use | Utility.Type.Building, Deployable | 2400 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Buildables, DT_EntityData_UI_Buildables | | ID.Item.BuildTool.Hammer.Medium | Medium Hammer | Build Tool // Spec. Item | - Used to Build Large and Basic Buildables Only; - Moderate Build Speed; - Requires Build Supplies to Use | Utility.Type.Building, Deployable | 800 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Buildables, DT_EntityData_UI_Buildables | | ID.Item.BuildTool.Hammer.Small | Small Hammer | Build Tool // Quick Slot | - Used to Build Small Buildables Only; - Slow Build Speed; - Requires Build Supplies to Use | Utility.Type.Building, Deployable | 100 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Buildables, DT_EntityData_UI_Buildables | | Id.Item.BuildToolSupply | Build Supplies | Logistics // Resource | - Resource Required to Build all Buildables.; - Requires any Hammer to Build. | Utility.Type.Building, Ammunition | 10 | 1 | - | - | 50 | 1 | DT_VendorData_Ext_Buildables, DT_EntityData_UI_Buildables | | Id.Item.FuelSupplies | Fuel Supplies | Logistics // Resource | - Resource Required to Refuel Vehicles.; - Requires FOB Radius to Use. | Utility.Type.Building, Ammunition | 10 | 1 | - | - | 50 | 1 | DT_VendorData_Ext_Buildables, DT_EntityData_UI_Buildables | | Id.Item.SparePartsSupplies | Mechanical Supplies | Logistics // Resource | - Resource Required to Repair Vehicles; - Requires FOB Radius to Use. | Utility.Type.Building, Ammunition | 10 | 1 | - | - | 50 | 1 | DT_VendorData_Ext_Buildables, DT_EntityData_UI_Buildables | | Id.Item.Crowbar | Halligan Bar | Equipment // Quick Slot | - Used to Pry Open Doors; - Ineffective Against Gates; - Limited Durability | Utility.Type.Offensive, Deployable | 885 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_Crowbar, DT_EntityData_UI_Ext_Crowbar | | Id.Item.FuelCan | 40L Fuel Canister | Logistics // Spec. Item | 40 L Fuel Cansiter. Used for refueling vehicles. | Utility.Type.Vehicle, Deployable | 150 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_FuelCanister, DT_EntityData_UI_Ext_FuelCanister, DT_EntityData_UI_Items | | Id.Item.MusicTape.01 | H4ZARD - Gigilow | Music Tape | Playable music tape in vehicles. | Vehicle.Music, Ammunition | 100 | 0 | - | - | 1 | 1 | DT_Ext_VendorData_MusicTape_01, DT_Ext_Entity_UI_MusicTape_01 | | Id.Item.MusicTape.02 | You Are Not Invited - MokuMoku | Music Tape | Playable music tape in vehicles. | Vehicle.Music, Ammunition | 100 | 0 | - | - | 1 | 1 | DT_Ext_VendorData_MusicTape_02, DT_Ext_Entity_UI_MusicTape_02 | | Id.Item.MusicTape.03 | Giants (Remix) - The Qemists | Music Tape | Playable music tape in vehicles. | Vehicle.Music, Ammunition | 100 | 0 | - | - | 1 | 1 | DT_Ext_VendorData_MusicTape_03, DT_Ext_Entity_UI_MusicTape_03 | | Id.Item.MusicTape.04 | Ride of the Valkyries - Richard Wagner | Music Tape | Playable music tape in vehicles. | Vehicle.Music, Ammunition | 100 | 0 | - | - | 1 | 1 | DT_Ext_VendorData_MusicTape_04, DT_Ext_Entity_UI_MusicTape_04 | | Id.Item.MusicTape.05 | Dyshat’ - Baryber | Music Tape | Playable music tape in vehicles. | Vehicle.Music, Ammunition | 100 | 0 | - | - | 1 | 1 | DT_Ext_VendorData_MusicTape_05, DT_Ext_Entity_UI_MusicTape_05 | | Id.Item.MusicTape.06 | Tianqi Xu - Vodka Bomb | Music Tape | Playable music tape in vehicles. | Vehicle.Music, Ammunition | 100 | 0 | - | - | 1 | 1 | DT_Ext_VendorData_MusicTape_06, DT_Ext_Entity_UI_MusicTape_06 | | Id.Item.MusicTape.07 | Liuli-Liuli - Masha Kondratenko | Music Tape | Playable music tape in vehicles. | Vehicle.Music, Ammunition | 100 | 0 | - | - | 1 | 1 | DT_Ext_VendorData_MusicTape_07, DT_Ext_Entity_UI_MusicTape_07 | | Id.Item.MusicTape.08 | HORA - Irina Rimes & Jerry Heil | Music Tape | Playable music tape in vehicles. | Vehicle.Music, Ammunition | 100 | 0 | - | - | 1 | 1 | DT_Ext_VendorData_MusicTape_08, DT_Ext_Entity_UI_MusicTape_08 | | Id.Item.MusicTape.09 | Helikopter - Fazlija | Music Tape | Playable music tape in vehicles. | Vehicle.Music, Ammunition | 100 | 0 | - | - | 1 | 1 | DT_Ext_VendorData_MusicTape_09, DT_Ext_Entity_UI_MusicTape_09 | | Id.Item.MusicTape.11 | Blue (Da Ba Dee) - Eiffel 65 | Music Tape | Playable music tape in vehicles. | Vehicle.Music, Ammunition | 100 | 0 | - | - | 1 | 1 | DT_Ext_VendorData_MusicTape_11, DT_Ext_Entity_UI_MusicTape_11 | | ID.Item.Monocular | Monocular | Recon // Spec. Item | - Spot enemy Infantry & Vehicles; - Medium Level Variable Magnification | Utility.Type.Recon | 350 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_RangeFinder, DT_EntityData_UI_Ext_RangeFinder | | ID.Item.RangeFinder | Range Finder | Recon // Spec. Item | - Spot enemy Infantry & Vehicles; - High Level Variable Magnification; - Accurate Distance Indicator | Utility.Type.Recon | 1450 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_RangeFinder, DT_EntityData_UI_Ext_RangeFinder | | ID.Item.InfraredRangeFinder | Infrared Range Finder | Recon // Spec. Item | - Spot enemy Infantry & Vehicles; - INFRA-RED Variable Magnification; - Accurate Distance Indicator | Utility.Type.Recon | 3200 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_RangeFinder, DT_EntityData_UI_Ext_RangeFinder | | ID.Item.RepairTool.Wrench.Standard | Wrench | Repair Tool // Quick Slot | - Used to Manually Repair ALL Vehicles; - Slow Repair Speed | Utility.Type.Vehicle | 180 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_VehicleRepairTool, DT_EntityData_UI_Ext_VehicleRepairTool | | ID.Item.RepairTool.Drill.Light | Light Drill | Repair Tool // Spec. Item | - Used to Manually Repair Vehicles; - Moderate Repair Speed; - Requires Batteries to Use | Utility.Type.Vehicle, Weapon | 600 | 1 | - | - | 1 | 1 | DT_VendorData_Ext_VehicleRepairTool, DT_EntityData_UI_Ext_VehicleRepairTool | | ID.Item.RepairTool.Drill.Heavy | Heavy Drill | Repair Tool // Spec. Item | - Used to Manually Repair Vehicles; - Fastest Repair Speed; - Requires Batteries to Use | Utility.Type.Vehicle, Weapon | 1300 | 1 | - | - | 1 | 1 | DT_VendorData_Ext_VehicleRepairTool, DT_EntityData_UI_Ext_VehicleRepairTool |
| Item id | Name | Weight | Inventory size | Max stack | Key stats | Definition | |—|—|—|—|—|—|—| | Id.Item.Battery | Battery | 0.63 | - | - | fits as Magazine | Plugins/GameFeatures/Items/Battery/Content/Data/ID_Battery.json | | Id.Item.LargeBattery | High Capacity Battery | 2 | 1x2 | - | fits as Magazine | Plugins/GameFeatures/Items/Battery/Content/Data/ID_LrgBattery.json | | ID.Item.Binoculars | Binoculars | 0.3 | 2x2 | - | - | Plugins/GameFeatures/Items/Binoculars/Content/Data/ID_Binoculars_Standard.json | | Id.Item.MunitionsSupplies | Ammo Supplies | 0.03 | - | 50 | - | Plugins/GameFeatures/Items/Buildables/Content/Data/MunitionsSupplies/ID_MuntionsSupplies.json | | Id.Item.FOB | Forward Operating Base | 6.5 | 2x3 | - | - | Plugins/GameFeatures/Items/Buildables/Content/Data/ForwardOperatingBase/ID_ForwardOperatingBase.json | | ID.Item.BuildTool.Hammer.Large | Large Hammer | 3.18 | 4x2 | - | durability 3000; melee BuildBuildable.Construct damage 150 | Plugins/GameFeatures/Items/Buildables/Content/Data/LargeHammer/ID_LargeHammer.json | | ID.Item.BuildTool.Hammer.Medium | Medium Hammer | 1.23 | 2x3 | - | durability 1500; melee BuildBuildable.Construct damage 35 | Plugins/GameFeatures/Items/Buildables/Content/Data/MediumHammer/ID_MediumHammer.json | | ID.Item.BuildTool.Hammer.Small | Small Hammer | 0.32 | 2x1 | - | durability 800; melee BuildBuildable.Construct damage 20 | Plugins/GameFeatures/Items/Buildables/Content/Data/SmallHammer/ID_SmallHammer.json | | Id.Item.BuildToolSupply | Build Supplies | 0.02 | - | 50 | - | Plugins/GameFeatures/Items/Buildables/Content/Data/BuildToolSupply/ID_BuildToolSupply.json | | Id.Item.FuelSupplies | Fuel Supplies | 0.03 | - | 50 | - | Plugins/GameFeatures/Items/Buildables/Content/Data/FuelSupplies/ID_FuelSupplies.json | | Id.Item.SparePartsSupplies | Mechanical Supplies | 0.03 | - | 50 | - | Plugins/GameFeatures/Items/Buildables/Content/Data/SparePartsSupplies/ID_SparePartsSupplies.json | | Id.Item.Crowbar | Halligan Bar | 2.8 | 3x1 | - | durability 7000; melee Crowbar.PrimaryUse damage 100 | Plugins/GameFeatures/Items/Crowbar/Content/Data/ID_Crowbar.json | | Id.Item.FuelCan | 40L Fuel Canister | 5 | 2x2 | - | durability 40; applies Fuel +25 | Plugins/GameFeatures/Items/FuelCanister/Content/Data/ID_FuelCan_40L.json | | Id.Item.MusicTape.01 | H4ZARD - Gigilow | 0.01 | - | - | - | Plugins/GameFeatures/Items/MusicTapes/MusicTape_01/Content/Data/ID_MusicTape_01.json | | Id.Item.MusicTape.02 | You Are Not Invited - MokuMoku | 0.01 | - | - | - | Plugins/GameFeatures/Items/MusicTapes/MusicTape_02/Content/Data/ID_MusicTape_02.json | | Id.Item.MusicTape.03 | Giants (Remix) - The Qemists | 0.01 | - | - | - | Plugins/GameFeatures/Items/MusicTapes/MusicTape_03/Content/Data/ID_MusicTape_03.json | | Id.Item.MusicTape.04 | Ride of the Valkyries - Richard Wagner | 0.01 | - | - | - | Plugins/GameFeatures/Items/MusicTapes/MusicTape_04/Content/Data/ID_MusicTape_04.json | | Id.Item.MusicTape.05 | Dyshat’ - Baryber | 0.01 | - | - | - | Plugins/GameFeatures/Items/MusicTapes/MusicTape_05/Content/Data/ID_MusicTape_05.json | | Id.Item.MusicTape.06 | Tianqi Xu - Vodka Bomb | 0.01 | - | - | - | Plugins/GameFeatures/Items/MusicTapes/MusicTape_06/Content/Data/ID_MusicTape_06.json | | Id.Item.MusicTape.07 | Liuli-Liuli - Masha Kondratenko | 0.01 | - | - | - | Plugins/GameFeatures/Items/MusicTapes/MusicTape_07/Content/Data/ID_MusicTape_07.json | | Id.Item.MusicTape.08 | HORA - Irina Rimes & Jerry Heil | 0.01 | - | - | - | Plugins/GameFeatures/Items/MusicTapes/MusicTape_08/Content/Data/ID_MusicTape_08.json | | Id.Item.MusicTape.09 | Helikopter - Fazlija | 0.01 | - | - | - | Plugins/GameFeatures/Items/MusicTapes/MusicTape_09/Content/Data/ID_MusicTape_09.json | | Id.Item.MusicTape.11 | Blue (Da Ba Dee) - Eiffel 65 | 0.01 | - | - | - | Plugins/GameFeatures/Items/MusicTapes/MusicTape_11/Content/Data/ID_MusicTape_11.json | | ID.Item.Monocular | Monocular | 0.28 | 1x2 | - | - | Plugins/GameFeatures/Items/RangeFinder/Content/Data/ID_Monocular.json | | ID.Item.RangeFinder | Range Finder | 0.23 | 1x2 | - | - | Plugins/GameFeatures/Items/RangeFinder/Content/Data/ID_RangeFinder_Standard.json | | ID.Item.InfraredRangeFinder | Infrared Range Finder | 0.43 | 2x2 | - | battery use 0/s | Plugins/GameFeatures/Items/RangeFinder/Content/Data/ID_RangeFinder_Expensive.json | | ID.Item.RepairTool.Wrench.Standard | Wrench | - | - | - | durability 600; applies Health +5 | Plugins/GameFeatures/Items/VehicleRepairTool/Content/Data/ID_Wrench_RepairTool.json | | ID.Item.RepairTool.Drill.Light | Light Drill | 1.5 | 2x2 | - | applies Health +5; battery use 1.25/s; melee VehicleRepairTool.ContinuousUse damage 5 | Plugins/GameFeatures/Items/VehicleRepairTool/Content/Data/ID_LightDrill_RepairTool.json | | ID.Item.RepairTool.Drill.Heavy | Heavy Drill | 6.9 | 3x2 | - | applies Health +5; battery use 1.25/s; melee VehicleRepairTool.ContinuousUse damage 10 | Plugins/GameFeatures/Items/VehicleRepairTool/Content/Data/ID_HeavyDrill_RepairTool.json |
6. Bow and arrows
The bow and its arrows are sold from Items/CombatBow, not from the Weapons plugin, so they are listed here. The bow’s weapon stats asset is DA_CombatBow_Stats (not decoded here).
| Item id | Name | Subtitle | Description | Category | Price | Unlock lvl | Req. items | Buy limit | Amount | Variations | Tables | |—|—|—|—|—|—|—|—|—|—|—|—| | Id.Item.CombatBow | Compound Bow | Equipment | - Pull & Release; - Standard Arrows | Weapon.Type.Bow, Weapon.Ranged | 1350 | 0 | - | - | 1 | 1 | DT_VendorData_Ext_CombatBow, DT_EntityData_UI_Ext_CombatBow | | Id.Item.Arrow | Broadhead Arrow | Ammunition | - Metal broadhead arrow; - Effective against unarmored targets | Utility.Type.Misc, Ammunition | 75 | 0 | - | - | 5 | 1 | DT_VendorData_Ext_CombatBow, DT_EntityData_UI_Ext_CombatBow | | Id.Item.Arrow.Explosive | Rambo Explosive Arrow | Ammunition | Explosive arrow head for the compond bow | Utility.Type.Misc, Ammunition | 150 (hidden) | 0 | - | - | 1 | 1 | DT_VendorData_Ext_CombatBow, DT_EntityData_UI_Ext_CombatBow |
| Item id | Name | Weight | Inventory size | Max stack | Key stats | Definition | |—|—|—|—|—|—|—| | Id.Item.CombatBow | Compound Bow | 1.3 | 6x2 | - | full draw 1.4 s | Plugins/GameFeatures/Items/CombatBow/Content/Data/DataAssets/ID_CombatBow.json | | Id.Item.Arrow | Broadhead Arrow | 0.01 | 1x3 | 10 | - | Plugins/GameFeatures/Items/CombatBow/Content/Data/DataAssets/Arrow/ID_Arrow_Combat.json | | Id.Item.Arrow.Explosive | Rambo Explosive Arrow | - | 3x1 | 3 | - | Plugins/GameFeatures/Items/CombatBow/Content/Data/DataAssets/Arrow/ID_Arrow_Explosive.json |
7. Vehicle items and vehicles
Vehicle rows are keyed by Vehicle.Variant.* tags and are the same rows as the hand table in Vehicles section 3. Supply crates and pallets are sold by DT_GarageMarket_SupplyCrates; flares and vehicle smoke by their own plugin tables.
| Item id | Name | Subtitle | Description | Category | Price | Unlock lvl | Req. items | Buy limit | Amount | Variations | Tables | |—|—|—|—|—|—|—|—|—|—|—|—| | Id.Item.Flares | Flares | Countermeasure | - Anti-air countermeasure; - Deploys 3x bursts of flares | Vehicle.CounterMeasures.Flares, Vendor.Category.Vehicle.CounterMeasures | 750 | 1 | - | - | 1 | 1 | DT_VendorData_Ext_Flares, DT_EntityData_Ext_Flares | | Vehicle.Variant.Air.Rotary.Havoc.Default | Havoc | Combat Helicopter | 2 Seat. Attack Helicopter | Sub.Vehicle.Air.Combat, Vehicle.Archetype.Air.Rotary | 28000 | 0 | - | - | 1 | 1 | DT_VehicleMarket_ROT_02, DT_EntityData_UI_Vehicles_ROT_02 | | Vehicle.Variant.Air.Rotary.Littlebird.Default | MH-6 | Helicopter | 6 seats. Small Transport Helicopter | Sub.Vehicle.Air.Transport, Vehicle.Archetype.Air.Rotary | 6250 | 1 | - | - | 1 | 1 | DT_VehicleMarket_ROT_03, DT_EntityData_UI_Vehicles_ROT_03 | | Vehicle.Variant.Air.Rotary.Littlebird.MountedMachineGuns | AH-6M [Miniguns] | Combat Helicopter | Small Attack Helicopter with 2 Miniguns | Sub.Vehicle.Air.Combat, Vehicle.Archetype.Air.Rotary | 12000 | 1 | - | - | 1 | 1 | DT_VehicleMarket_ROT_03_WeaponVariants, DT_EntityData_UI_Vehicles_ROT_03_WeaponVariants | | Vehicle.Variant.Air.Rotary.Littlebird.RocketPods | AH-6R [Rockets] | Combat Helicopter | Small Attack Helicopter with 2 Rocket Pods | Sub.Vehicle.Air.Combat, Vehicle.Archetype.Air.Rotary | 18800 | 1 | - | - | 1 | 1 | DT_VehicleMarket_ROT_03_WeaponVariants, DT_EntityData_UI_Vehicles_ROT_03_WeaponVariants | | Vehicle.Variant.Air.Rotary.ROT_04.Default | Z20 Lakota | Helicopter | Large 13 Seated Transport Helicopter | Sub.Vehicle.Air.Transport, Vehicle.Archetype.Air.Rotary | 7400 | 0 | - | - | 1 | 1 | DT_VehicleMarket_ROT_04, DT_EntityData_UI_Vehicles_ROT_04 | | Vehicle.Variant.Air.Rotary.ROT_04.MountedMachineGuns | Z20 Lakota [Miniguns] | Helicopter | Large 11 Passenger Helicopter with 2 Miniguns | Sub.Vehicle.Air.Combat, Vehicle.Archetype.Air.Rotary | 15000 | 0 | - | - | 1 | 1 | DT_VehicleMarket_ROT_04_MachineGun, DT_EntityData_UI_Vehicles_ROT_04_MachineGun | | ID.Item.VehicleSupplyCrate.Small | Small Crate | - | - Unarmored resupply crate; - 24 Slots available; - Will be destroyed by high-speed impacts (approx. 60m free-fall max.) | Sub.Vehicle.SupplyCrate.Small | 150 | 0 | - | - | 1 | 1 | DT_GarageMarket_SupplyCrates, DT_EntityData_UI_GarageMarket_SupplyCrates | | ID.Item.VehicleSupplyCrate.Large | Large Crate | - | - Unarmored resupply crate; - 35 Slots available; - Will be destroyed by high-speed impacts (approx. 60m free-fall max.) | Sub.Vehicle.SupplyCrate.Large | 300 | 0 | - | - | 1 | 1 | DT_GarageMarket_SupplyCrates, DT_EntityData_UI_GarageMarket_SupplyCrates | | ID.Item.VehicleSupplyCrate.Small.Armoured | Small Armored Crate | - | - Armored resupply crate; - Resistant to Bullets and Explosions; - 24 Slots available; - Will be destroyed by high-speed impacts (approx. 80m free-fall max.) | Sub.Vehicle.SupplyCrate.Small | 500 | 0 | - | - | 1 | 1 | DT_GarageMarket_SupplyCrates, DT_EntityData_UI_GarageMarket_SupplyCrates | | ID.Item.VehicleSupplyCrate.Large.Armoured | Large Armored Crate | - | - Armored resupply crate; - Resistant to Bullets and Explosions; - 35 Slots available; - Will be destroyed by high-speed impacts (approx. 80m free-fall max.) | Sub.Vehicle.SupplyCrate.Large | 800 | 0 | - | - | 1 | 1 | DT_GarageMarket_SupplyCrates, DT_EntityData_UI_GarageMarket_SupplyCrates | | ID.Item.VehicleSupplyCrate.Pallet.BuildSupply | Build Supply Pallet | - | - Building resource pallet; - Delivery to FOB is recommended; - Will be destroyed by high-speed impacts (approx. 90m free-fall max.) | Sub.Vehicle.Logistics.Pallet | 400 | 0 | - | - | 1 | 1 | DT_GarageMarket_SupplyCrates, DT_EntityData_UI_GarageMarket_SupplyCrates | | ID.Item.VehicleSupplyCrate.Pallet.MunitionsSupply | Ammo Supply Pallet | - | - Ammo resource pallet; - Delivery to FOB is recommended; - Will be destroyed by high-speed impacts (approx. 90m free-fall max.) | Sub.Vehicle.Logistics.Pallet | 400 | 0 | - | - | 1 | 1 | DT_GarageMarket_SupplyCrates, DT_EntityData_UI_GarageMarket_SupplyCrates | | ID.Item.VehicleSupplyCrate.Pallet.FuelSupply | Fuel Supply Pallet | - | - Fuel resource pallet; - Delivery to FOB is recommended; - Will be destroyed by high-speed impacts (approx. 90m free-fall max.) | Sub.Vehicle.Logistics.Pallet | 400 | 0 | - | - | 1 | 1 | DT_GarageMarket_SupplyCrates, DT_EntityData_UI_GarageMarket_SupplyCrates | | ID.Item.VehicleSupplyCrate.Pallet.SparePartsSupply | Mechanical Supply Pallet | - | - Mechanical resource pallet; - Delivery to FOB is recommended; - Will be destroyed by high-speed impacts (approx. 90m free-fall max.) | Sub.Vehicle.Logistics.Pallet | 400 | 0 | - | - | 1 | 1 | DT_GarageMarket_SupplyCrates, DT_EntityData_UI_GarageMarket_SupplyCrates | | Vehicle.Variant.Land.Tracked.TNK_01.Artillery | SPH-2 | Artillery Armored Vehicle | 3 Seat. Artillery Armored Vehicle | Sub.Vehicle.Land.Artillery, Vehicle.Archetype.Land.Tracked | 8000 | 1 | - | - | 1 | 1 | DT_VehicleMarket_TNK_01, DT_EntityData_UI_TNK01 | | Vehicle.Variant.Land.Tracked.TNK_01.Heavy | L2A6 | Heavy Armored Vehicle | 3 Seat. Heavy Armored Vehicle | Sub.Vehicle.Land.Tank, Vehicle.Archetype.Land.Tracked | 22000 | 1 | - | - | 1 | 1 | DT_VehicleMarket_TNK_01, DT_EntityData_UI_TNK01 | | Vehicle.Variant.Land.Tracked.TNK_01.AntiAir | Flakpanzer Gepard | Heavy Armored Vehicle | 2 Seat. Anti-Air Armored Vehicle | Sub.Vehicle.Land.Tank, Vehicle.Archetype.Land.Tracked | 14000 | 1 | - | - | 1 | 1 | DT_VehicleMarket_TNK_01, DT_EntityData_UI_TNK01 | | Vehicle.Variant.Land.Tracked.TNK_04.Default | T-72B3 | Heavy Armored Vehicle | 3 Seat. Heavy Armored Vehicle | Sub.Vehicle.Land.Tank, Vehicle.Archetype.Land.Tracked | 16000 | 1 | - | - | 1 | 1 | DT_VehicleMarket_TNK_04, DT_EntityData_UI_TNK04 | | Id.Item.VehicleSmoke | Smoke | Countermeasure | - Sustained discharge trails around the vehicle; - Settles into a large, lingering screen temporarily providing Infantry cover | Vehicle.CounterMeasures.Smoke, Vendor.Category.Vehicle.CounterMeasures | 750 | 1 | - | - | 1 | 1 | DT_VendorData_Ext_VehicleSmoke, DT_EntityData_Ext_VehicleSmoke | | Vehicle.Variant.Land.Wheeled.Bobcat.Default | Bobcat | Quad Bike | 2 Seat Cheap Transport Vehicle | Sub.Vehicle.Land.Transport, Vehicle.Archetype.Land.Wheeled | 500 | 0 | - | - | 1 | 1 | DT_VehicleMarket_WHL_01, DT_EntityData_UI_Vehicles_WHL_01 | | Vehicle.Variant.Land.Wheeled.Kodiak.Default | Kodiak | SUV | 4 Seat Wheeled Vehicle | Sub.Vehicle.Land.Transport, Vehicle.Archetype.Land.Wheeled | 2500 | 0 | - | - | 1 | 1 | DT_VehicleMarket_WHL_02, DT_EntityData_UI_Vehicles_WHL_02 | | Vehicle.Variant.Land.Wheeled.Kodiak.Pickup | Kodiak [Pickup] | SUV | 6 Seat Wheeled Vehicle | Sub.Vehicle.Land.Transport | 3000 | 0 | - | - | 1 | 1 | DT_VehicleMarket_WHL_02, DT_EntityData_UI_Vehicles_WHL_02 | | Vehicle.Variant.Land.Wheeled.Kodiak.MachineGun | Kodiak [M249] | SUV | 5 Seat Wheeled Vehicle With A Machine Gun Attachment | Sub.Vehicle.Land.Transport, Vehicle.Archetype.Land.Wheeled | 6750 | 0 | - | - | 1 | 1 | DT_VehicleMarket_WHL_02_RingTurret, DT_EntityData_UI_Vehicles_WHL_02_RingTurret | | Vehicle.Variant.Land.Wheeled.Humvee.Default | Humvee | SUV | 4 Seat Light-Armored Wheeled Vehicle. Best Suited For Off Road Travel | Sub.Vehicle.Land.Transport, Vehicle.Archetype.Land.Wheeled | 3000 | 0 | - | - | 1 | 1 | DT_VehicleMarket_WHL_05_Humvee, DT_EntityData_UI_Vehicles_WHL_05_Humvee | | Vehicle.Variant.Land.Wheeled.Humvee.Minigun | Humvee [Minigun] | SUV | 5 Seat Light-Armored Wheeled Vehicle With A Minigun Attachment | Sub.Vehicle.Land.Transport, Vehicle.Archetype.Land.Wheeled | 10000 | 0 | - | - | 1 | 1 | DT_VehicleMarket_WHL_05_Minigun, DT_EntityData_UI_Vehicles_WHL_05_Minigun | | Vehicle.Variant.Land.Wheeled.Humvee.MachineGun | Humvee [M249] | SUV | 5 Seat Light-Armored Wheeled Vehicle With A Machine Gun Attachment | Sub.Vehicle.Land.Transport, Vehicle.Archetype.Land.Wheeled | 8500 | 0 | - | - | 1 | 1 | DT_VehicleMarket_WHL_05_RingTurret, DT_EntityData_UI_Vehicles_WHL_05_RingTurret | | Vehicle.Variant.Land.Wheeled.DuneBuggy.Default | Dune Buggy | ATV | 3 Seat Rapid Wheeled Vehicle | Sub.Vehicle.Land.Transport, Vehicle.Archetype.Land.Wheeled | 1500 | 0 | - | - | 1 | 1 | DT_VehicleMarket_WHL_06_DuneBuggy, DT_EntityData_UI_Vehicles_WHL_06_DuneBuggy, DT_EntityData_UI_Garage | | Vehicle.Variant.Land.Wheeled.Ural.Default | Ural | Truck | Large Multi-Capacity Wheeled Transport Vehicle | Sub.Vehicle.Land.Transport, Vehicle.Archetype.Land.Wheeled | 5000 | 0 | - | - | 1 | 1 | DT_VehicleMarket_WHL_07_Ural, DT_EntityData_UI_Vehicles_WHL_07_Ural, DT_EntityData_UI_Garage | | Vehicle.Variant.Land.Wheeled.Ural.Battle | Ural Defender | Heavy Truck | Large Passenger Protected Multi-Capacity Wheeled Vehicle | Sub.Vehicle.Land.Transport, Vehicle.Archetype.Land.Wheeled | 7200 | 0 | - | - | 1 | 1 | DT_VehicleMarket_WHL_07_Ural, DT_EntityData_UI_Vehicles_WHL_07_Ural | | Vehicle.Variant.Land.Wheeled.Ural.Attack | Ural Defender [M249] | Heavy Truck | Large Multi-Capacity Wheeled Attack Vehicle | Sub.Vehicle.Land.Transport, Vehicle.Archetype.Land.Wheeled | 9500 | 0 | - | - | 1 | 1 | DT_VehicleMarket_WHL_07_ArmouredBattle, DT_EntityData_UI_Vehicles_WHL_07_ArmouredBattle | | Vehicle.Variant.Land.Wheeled.WHL_08.Default | Wolf-110 | SUV | 4 Seat Wheeled Vehicle | Sub.Vehicle.Land.Transport, Vehicle.Archetype.Land.Wheeled | 2200 | 0 | - | - | 1 | 1 | DT_VehicleMarket_WHL_08, DT_EntityData_UI_Vehicles_WHL_08 | | Vehicle.Variant.Land.Wheeled.WHL_08.MachineGun | Wolf-110 [M2 Browning] | SUV | 5 Seat Wheeled Vehicle With A Machine Gun Attachment | Sub.Vehicle.Land.Transport, Vehicle.Archetype.Land.Wheeled | 7800 | 0 | - | - | 1 | 1 | DT_VehicleMarket_WHL_08_RingTurret, DT_EntityData_UI_Vehicles_WHL_08_RingTurret |
| Item id | Name | Weight | Inventory size | Max stack | Key stats | Definition | |—|—|—|—|—|—|—| | Id.Item.Flares | Flares | - | 2x2 | - | - | Plugins/GameFeatures/Vehicles/Flares/Content/Data/ID_Flares.json | | Vehicle.Variant.Air.Rotary.Havoc.Default | Havoc | - | - | - | stats asset DA_ROT_02_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/ROT_02/Content/Variants/ID_ROT_02_Default.json | | Vehicle.Variant.Air.Rotary.Littlebird.Default | MH-6 | - | - | - | stats asset DA_ROT_03_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/ROT_03/Content/Variants/ID_ROT_03_Default.json | | Vehicle.Variant.Air.Rotary.Littlebird.MountedMachineGuns | AH-6M [Miniguns] | - | - | - | stats asset DA_ROT_03_MachineGuns_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/ROT_03_WeaponVariants/Content/Variants/ID_ROT_03_MountedMachineGuns.json | | Vehicle.Variant.Air.Rotary.Littlebird.RocketPods | AH-6R [Rockets] | - | - | - | stats asset DA_ROT_03_RocketPods_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/ROT_03_WeaponVariants/Content/Variants/ID_ROT_03_RocketPods.json | | Vehicle.Variant.Air.Rotary.ROT_04.Default | Z20 Lakota | - | - | - | stats asset DA_ROT_04_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/ROT_04/Content/Variants/ID_ROT_04_Default.json | | Vehicle.Variant.Air.Rotary.ROT_04.MountedMachineGuns | Z20 Lakota [Miniguns] | - | - | - | stats asset DA_ROT_04_MachineGun_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/ROT_04_MachineGun/Content/Variants/ID_ROT_04_MountedMachineGuns.json | | ID.Item.VehicleSupplyCrate.Small | Small Crate | - | 1x3 | - | grid 6x4; crate actor B_SupplyCrate_Small_C | Plugins/GameFeatures/Vehicles/SupplyCrates/Content/ItemID/ID_SmallSupplyCrate.json | | ID.Item.VehicleSupplyCrate.Large | Large Crate | - | 1x4 | - | grid 7x5; crate actor B_SupplyCrate_Large_C | Plugins/GameFeatures/Vehicles/SupplyCrates/Content/ItemID/ID_LargeSupplyCrate.json | | ID.Item.VehicleSupplyCrate.Small.Armoured | Small Armored Crate | - | 1x3 | - | grid 6x4; crate actor B_SupplyCrate_Small_Armoured_C | Plugins/GameFeatures/Vehicles/SupplyCrates/Content/ItemID/ID_SmallSupplyCrate_Armoured.json | | ID.Item.VehicleSupplyCrate.Large.Armoured | Large Armored Crate | - | 1x4 | - | grid 7x5; crate actor B_SupplyCrate_Large_Armoured_C | Plugins/GameFeatures/Vehicles/SupplyCrates/Content/ItemID/ID_LargeSupplyCrate_Armoured.json | | ID.Item.VehicleSupplyCrate.Pallet.BuildSupply | Build Supply Pallet | - | 4x2 | - | grid 6x6; crate actor B_SupplyPallet_BuildSupplies_C | Plugins/GameFeatures/Vehicles/SupplyCrates/Content/ItemID/Prefabs/ID_LargeSupplyPallet_BuildSupplies.json | | ID.Item.VehicleSupplyCrate.Pallet.MunitionsSupply | Ammo Supply Pallet | - | 4x2 | - | grid 6x6; crate actor B_SupplyPallet_MunitionsSupply_C | Plugins/GameFeatures/Vehicles/SupplyCrates/Content/ItemID/Prefabs/ID_LargeSupplyPallet_MunitionsSupplies.json | | ID.Item.VehicleSupplyCrate.Pallet.FuelSupply | Fuel Supply Pallet | - | 4x2 | - | grid 6x6; crate actor B_SupplyPallet_FuelSupply_C | Plugins/GameFeatures/Vehicles/SupplyCrates/Content/ItemID/Prefabs/ID_LargeSupplyPallet_FuelSupplies.json | | ID.Item.VehicleSupplyCrate.Pallet.SparePartsSupply | Mechanical Supply Pallet | - | 4x2 | - | grid 6x6; crate actor B_SupplyPallet_SparePartsSupply_C | Plugins/GameFeatures/Vehicles/SupplyCrates/Content/ItemID/Prefabs/ID_LargeSupplyPallet_SparePartsSupplies.json | | Vehicle.Variant.Land.Tracked.TNK_01.Artillery | SPH-2 | - | - | - | stats asset DA_TNK_02_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/TNK_01/Content/Variants/ID_TNK_01_Artillery.json | | Vehicle.Variant.Land.Tracked.TNK_01.Heavy | L2A6 | - | - | - | stats asset DA_TNK_01_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/TNK_01/Content/Variants/ID_TNK_01_Heavy.json | | Vehicle.Variant.Land.Tracked.TNK_01.AntiAir | Flakpanzer Gepard | - | - | - | stats asset DA_TNK_03_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/TNK_01/Content/Variants/ID_TNK_01_AntiAir.json | | Vehicle.Variant.Land.Tracked.TNK_04.Default | T-72B3 | - | - | - | stats asset DA_TNK_04_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/TNK_04/Content/Variants/ID_TNK_04.json | | Id.Item.VehicleSmoke | Smoke | - | - | - | - | Plugins/GameFeatures/Vehicles/VehicleSmoke/Content/Data/ID_VehicleSmoke.json | | Vehicle.Variant.Land.Wheeled.Bobcat.Default | Bobcat | - | - | - | stats asset DA_WHL_01_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/WHL_01/Content/Variants/ID_WHL_01_Default.json | | Vehicle.Variant.Land.Wheeled.Kodiak.Default | Kodiak | - | - | - | stats asset DA_WHL_02_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/WHL_02/Content/Variants/ID_WHL_02_Default.json | | Vehicle.Variant.Land.Wheeled.Kodiak.Pickup | Kodiak [Pickup] | - | - | - | stats asset DA_WHL_02_Pickup_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/WHL_02/Content/Variants/ID_WHL_02_Pickup.json | | Vehicle.Variant.Land.Wheeled.Kodiak.MachineGun | Kodiak [M249] | - | - | - | stats asset DA_WHL_02_SUV_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/WHL_02_RingTurret/Content/Variants/ID_WHL_02_MachineGun.json | | Vehicle.Variant.Land.Wheeled.Humvee.Default | Humvee | - | - | - | stats asset DA_WHL_05_Humvee_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/WHL_05/Content/Variants/ID_WHL_05_Default.json | | Vehicle.Variant.Land.Wheeled.Humvee.Minigun | Humvee [Minigun] | - | - | - | stats asset DA_WHL_05_Humvee_MinigunStats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/WHL_05_Minigun/Content/Variants/ID_WHL_05_Minigun.json | | Vehicle.Variant.Land.Wheeled.Humvee.MachineGun | Humvee [M249] | - | - | - | stats asset DA_WHL_05_Humvee_RingTurretStats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/WHL_05_RingTurret/Content/Variants/ID_WHL_05_MachineGun.json | | Vehicle.Variant.Land.Wheeled.DuneBuggy.Default | Dune Buggy | - | - | - | stats asset DA_WHL_06_DuneBuggy_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/WHL_06/Content/Variants/ID_WHL_06_Default.json | | Vehicle.Variant.Land.Wheeled.Ural.Default | Ural | - | - | - | stats asset DA_WHL_07_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/WHL_07/Content/Variants/ID_WHL_07_Default.json | | Vehicle.Variant.Land.Wheeled.Ural.Battle | Ural Defender | - | - | - | stats asset DA_WHL_07_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/WHL_07/Content/Variants/ID_WHL_07_Battle.json | | Vehicle.Variant.Land.Wheeled.Ural.Attack | Ural Defender [M249] | - | - | - | stats asset DA_WHL_07_Battle_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/WHL_07_ArmouredBattle/Content/Variants/ID_WHL_07_Attack.json | | Vehicle.Variant.Land.Wheeled.WHL_08.Default | Wolf-110 | - | - | - | stats asset DA_WHL_08_Stats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/WHL_08/Content/Variants/ID_WHL_08_Default.json | | Vehicle.Variant.Land.Wheeled.WHL_08.MachineGun | Wolf-110 [M2 Browning] | - | - | - | stats asset DA_WHL_08_RingTurretStats (see Vehicles section 3) | Plugins/GameFeatures/Vehicles/WHL_08_RingTurret/Content/Variants/ID_WHL_08_MachineGun.json |
8. Entity text without a vendor row
Rows of the feature-plugin entity tables that no vendor row on this page uses: stationary weapon names, vehicle weapon extensions, hot potato, keycards, emotes, gunsmith textures, interaction prompts and similar. The Buildables plugin’s own tables are written up on the Buildables page. DT_EntityData_UI_Ext_Armor has two rows without a vendor row: Id.Item.ARMR_005 (Flak Jacket) and Id.Item.HELM_005 (Level 4 Helmet). A row with no text in the export shows -.
| Table | Row key | Name | Subtitle | Description | |—|—|—|—|—| | DT_EntityData_Ext_Emotes | Id.Emote.Shh | Shh | - | - | | DT_EntityData_Ext_Emotes | Id.Emote.Rock | Rock | - | - | | DT_EntityData_Ext_Emotes | Id.Emote.Paper | Paper | - | - | | DT_EntityData_Ext_Emotes | Id.Emote.Scissors | Scissors | - | - | | DT_EntityData_Ext_Emotes | Id.Emote.RockPaperScissors | Rock Paper Scissors | - | - | | DT_EntityData_Ext_Emotes | Id.Emote.Middle_Finger | Middle Finger | - | - | | DT_Gunsmith_EntityData_UI_DecalTextures | Gunsmith.Textures.Decal.Standard.ReviveHand | Revive Hand | - | - | | DT_Gunsmith_EntityData_UI_DecalTextures | Gunsmith.Textures.Decal.Standard.Headshot | Headshot | - | - | | DT_Gunsmith_EntityData_UI_DecalTextures | Gunsmith.Textures.Decal.Standard.DownedMarker | Downed Marker | - | - | | DT_Gunsmith_EntityData_UI_DecalTextures | Gunsmith.Textures.Decal.Standard.FriendlyMarker | Friendly Marker | - | - | | DT_Gunsmith_EntityData_UI_DecalTextures | Gunsmith.Textures.Decal.Standard.GRN | GRN | - | - | | DT_Gunsmith_EntityData_UI_PaintMaskTextures | Gunsmith.Textures.Mask.BrushCircle | - | - | - | | DT_Gunsmith_EntityData_UI_PaintMaskTextures | Gunsmith.Textures.Mask.BrushPyramid | - | - | - | | DT_Gunsmith_EntityData_UI_PaintMaskTextures | Gunsmith.Textures.Mask.BulletImpactA | - | - | - | | DT_Gunsmith_EntityData_UI_PaintMaskTextures | Gunsmith.Textures.Mask.BulletImpactB | - | - | - | | DT_Gunsmith_EntityData_UI_PaintMasteryTextures | Gunsmith.Textures.Mastery.Default1 | Gold | - | - | | DT_Gunsmith_EntityData_UI_PaintMasteryTextures | Gunsmith.Textures.Mastery.Default2 | pink | - | - | | DT_Gunsmith_EntityData_UI_PaintMasteryTextures | Gunsmith.Textures.Mastery.Default3 | clouds | - | - | | DT_Gunsmith_EntityData_UI_PaintMasteryTextures | Gunsmith.Textures.Mastery.Default4 | Normal | - | - | | DT_Gunsmith_EntityData_UI_PaintMasteryTextures | Gunsmith.Textures.Mastery.Default5 | rainbow | - | - | | DT_Gunsmith_EntityData_UI_PaintMasteryTextures | Gunsmith.Textures.Camo | Camo | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Gunsmith.Textures.Reticle.10x | 10x | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Gunsmith.Textures.Reticle.10x.RangeFinder | 10x Range Finder | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Gunsmith.Textures.Reticle.4x.Hybrid | 4x Hybrid | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Gunsmith.Textures.Reticle.Aimpoint | Aimpoint Dot | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Gunsmith.Textures.Reticle.Eotech.Holographic | Eotech Holographic | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Gunsmith.Textures.Reticle.Infrared | Infrared | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Gunsmith.Textures.Reticle.Kobra | Kobra | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Gunsmith.Textures.Reticle.LPVO.ShortDot | LPVO Short Dot | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Gunsmith.Textures.Reticle.MicroRedDot | Micro Red Dot | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Gunsmith.Textures.Reticle.Prism | Prism | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Id.Item.SniperScope10x.S_Aim01 | Default 10x Reticle | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Id.Item.OPT_08.S_Aim01 | Default OPT_08 Reticle | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Id.Item.4xElcanSpectr.S_Aim01 | Default 4x Elcan Spectr Reticle | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Id.Item.HybridScope4x.S_Aim01 | Default 4x Hybrid Reticle | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Id.Item.EotechHoloSight.S_Aim01 | Default Holo Sight Reticle | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Id.Item.BasicRedDot.S_Aim01 | Default Red Dot Reticle | - | - | | DT_Gunsmith_EntityData_UI_ReticleTextures | Id.Item.4xElcanSpectr.S_Aim02 | Default 4x Elcan Spectr Reticle | - | - | | DT_EntityData_UI_Ext_HotPotato | Id.Item.HotPotato.Alpha | [key Items.HotPotato] | [key Items.Quickslot.Cosmetic] | [key Items.HotPotato.Description] | | DT_EntityData_UI_Ext_Armor | Id.Item.ARMR_005 | Flak Jacket | Armor | - | | DT_EntityData_UI_Ext_Armor | Id.Item.HELM_005 | Level 4 Helmet | Armor | - | | DT_InteractionContexts_ForceOpenDoor | Interaction.Context.ForceOpenDoor | Pry Open (Door) | - | - | | DT_EntityData_UI_Ext_IED | Id.Item.IED.Explosive | Improvised Explosive Device | - | - | | DT_EntityData_UI_Keycards | Id.Item.KeyCard.Alpha.1 | Alpha Card | Keycard 1 | - | | DT_EntityData_UI_Keycards | Id.Item.KeyCard.Alpha.2 | Alpha Card | Keycard 2 | - | | DT_EntityData_UI_Keycards | Id.Item.KeyCard.Bravo.1 | Bravo Card | Keycard 1 | - | | DT_EntityData_UI_Keycards | Id.Item.KeyCard.Bravo.2 | Bravo Card | Keycard 2 | - | | DT_EntityData_UI_Keycards | Id.Item.KeyCard.Charlie.1 | Charlie Card | Keycard 1 | - | | DT_EntityData_UI_Keycards | Id.Item.KeyCard.Charlie.2 | Charlie Card | Keycard 2 | - | | DT_InteractionContexts_Lockpicking | Interaction.Context.Lockpicking | Lockpick (Vehicle) | - | - | | DT_EntityData_UI_Vehicles_ROT_02 | Id.Vehicle.Weapon.ROT_02.122mm | - | - | - | | DT_EntityData_UI_Vehicles_ROT_02 | Id.Vehicle.Weapon.ROT_02.30mmCannon | - | - | - | | DT_EntityData_UI_Vehicles_ROT_02 | Id.Vehicle.WeaponExtension.ROT_02.122mm | B-13 Rocket Pods | - | - | | DT_EntityData_UI_Vehicles_ROT_02 | Id.Vehicle.WeaponExtension.ROT_02.30mmCannon | 2A42 Autocannon | - | - | | DT_EntityData_UI_Vehicles_ROT_03_WeaponVariants | Id.Vehicle.Weapon.ROT_03.122mm | - | - | - | | DT_EntityData_UI_Vehicles_ROT_03_WeaponVariants | Id.Vehicle.Weapon.ROT_03.MachineGun | - | - | - | | DT_EntityData_UI_Vehicles_ROT_03_WeaponVariants | Id.Vehicle.WeaponExtension.ROT_03.MountedMachineGun | M134D Minigun | - | - | | DT_EntityData_UI_Vehicles_ROT_03_WeaponVariants | Id.Vehicle.WeaponExtension.ROT_03.RocketPods | B-13 Rocket Pods | - | - | | DT_EntityData_UI_Vehicles_ROT_04_MachineGun | Id.Vehicle.WeaponExtension.ROT_04.MountedMachineGun | - | - | - | | DT_EntityData_UI_Vehicles_ROT_04_MachineGun | Id.Vehicle.Weapon.ROT_04.MachineGun | - | - | - | | DT_EntityData_UI_Vehicles_SPW_01 | Vehicle.Variant.Land.Tracked.SpawnVehicle.Lonestar | M113 APC SV | - | 10 Seat Tracked vehicle | | DT_EntityData_UI_Vehicles_SPW_01 | Vehicle.Variant.Land.Tracked.SpawnVehicle.Manticore | M113 APC SV | - | 10 Seat Tracked vehicle | | DT_EntityData_UI_Vehicles_SPW_01 | Vehicle.Variant.Land.Tracked.SpawnVehicle.Valkyra | M113 APC SV | - | 10 Seat Tracked vehicle | | DT_EntityData_UI_Vehicles_STN_01 | Vehicle.Variant.Stationary.MistralAA | Talon 9K-SAM | - | [key Buildable.Descriptions.mistral] | | DT_EntityData_UI_Vehicles_STN_01 | Id.Vehicle.WeaponExtension.STN_01.MistralAA | - | - | - | | DT_EntityData_UI_Vehicles_STN_02 | Vehicle.Variant.Stationary.Phalanx | Vanguard CIWS | - | [key Buildable.Descriptions.phalanx] | | DT_EntityData_UI_Vehicles_STN_02 | Id.Vehicle.WeaponExtension.STN_02.MainCannon | - | - | - | | DT_EntityData_UI_Vehicles_STN_03 | Vehicle.Variant.Stationary.Mortar | L81 Mortar | - | [key Buildable.Descriptions.mortar] | | DT_EntityData_UI_Vehicles_STN_03 | Id.Vehicle.WeaponExtension.STN_03.MainBarrel | - | - | - | | DT_EntityData_UI_Vehicles_STN_04 | Vehicle.Variant.Stationary.Loudspeaker | Loudspeaker | - | [key Buildable.Descriptions.loudspeaker] | | DT_EntityData_UI_Vehicles_STN_05 | Vehicle.Variant.Stationary.STN_05 | Stingray | - | [key Buildable.Descriptions.STN_05] | | DT_EntityData_UI_Vehicles_STN_05 | Id.Vehicle.WeaponExtension.STN_05.MainBarrel | - | - | - | | DT_EntityData_UI_Vehicles_STN_05 | Id.Item.DroneProjectile | UAV | - | - | | DT_EntityData_UI_Vehicles_STN_06 | Vehicle.Variant.Stationary.MGNest | MG Nest | - | Sandbagged M2 emplacement. Reload to convert Ammo supplies from the FOB into rounds. | | DT_EntityData_UI_Vehicles_STN_06 | Id.Vehicle.WeaponExtension.STN_06.MountedMachineGun | - | - | - | | DT_EntityData_UI_TNK01 | Id.Vehicle.Weapon.TNK_01.Turret.Heavy | - | - | - | | DT_EntityData_UI_TNK01 | Id.Vehicle.Weapon.TNK_01.Turret.Artillery | - | - | - | | DT_EntityData_UI_TNK01 | Id.Vehicle.Weapon.TNK_01.Turret.AntiAir | - | - | - | | DT_EntityData_UI_TNK01 | Id.Vehicle.Weapon.TNK_01.MountedMachineGun | - | - | - | | DT_EntityData_UI_TNK01 | Id.Vehicle.WeaponExtension.TNK_01.Heavy | L55A1 Cannon | - | - | | DT_EntityData_UI_TNK01 | Id.Vehicle.WeaponExtension.TNK_01.MachineGun | MG3A1 Coaxial Gun | - | - | | DT_EntityData_UI_TNK01 | Id.Vehicle.WeaponExtension.TNK_01.MountedMachineGun | M249 Machine Gun | - | - | | DT_EntityData_UI_TNK01 | Id.Vehicle.WeaponExtension.TNK_01.Artillery | L52 Cannon | - | - | | DT_EntityData_UI_TNK01 | Id.Vehicle.WeaponExtension.TNK_01.AntiAir | Duel 35mm Oerlikon GDF Cannons | - | - | | DT_EntityData_UI_TNK04 | Id.Vehicle.Weapon.TNK_04.Turret.Default | - | - | - | | DT_EntityData_UI_TNK04 | Id.Vehicle.Weapon.TNK_04.MountedMachineGun | - | - | - | | DT_EntityData_UI_TNK04 | Id.Vehicle.WeaponExtension.TNK_04.Default | 2A46M-5 Cannon | - | - | | DT_EntityData_UI_TNK04 | Id.Vehicle.WeaponExtension.TNK_04.MachineGun | PKTM Coaxial Gun | - | - | | DT_EntityData_UI_TNK04 | Id.Vehicle.WeaponExtension.TNK_04.MountedMachineGun | M2 Browning Machine Gun | - | - | | DT_EntityData_UI_Vehicles_WHL_02_RingTurret | Id.Vehicle.Weapon.WHL_02.SUV.RingTurret | - | - | - | | DT_EntityData_UI_Vehicles_WHL_02_RingTurret | Id.Vehicle.WeaponExtension.WHL_02.SUV.RingTurret | M249 Machine Gun | - | - | | DT_EntityData_UI_Vehicles_WHL_05_Minigun | Id.Vehicle.Weapon.WHL_05.RingMinigun | - | - | - | | DT_EntityData_UI_Vehicles_WHL_05_Minigun | Id.Vehicle.WeaponExtension.WHL_05.RingMinigun | M134D Minigun | - | - | | DT_EntityData_UI_Vehicles_WHL_05_RingTurret | Id.Vehicle.Weapon.WHL_05.RingTurret | - | - | - | | DT_EntityData_UI_Vehicles_WHL_05_RingTurret | Id.Vehicle.WeaponExtension.WHL_05.RingTurret | M249 Machine Gun | - | - | | DT_EntityData_UI_Vehicles_WHL_07_ArmouredBattle | Id.Vehicle.Weapon.WHL_07.MountedMachineGun | - | - | - | | DT_EntityData_UI_Vehicles_WHL_07_ArmouredBattle | Id.Vehicle.WeaponExtension.WHL_07.MachineGun | M249 Machine Gun | - | - | | DT_EntityData_UI_Vehicles_WHL_08_RingTurret | Id.Vehicle.WeaponExtension.WHL_08.RingTurret | M2 Browning Machine Gun | - | - | | DT_InteractionContexts_HotZoneMagnet | Interaction.Context.WorldFeatures.HotZoneMagnet | Enter Code | - | - | | DT_InteractionContexts_HotZoneMagnet | Interaction.Context.WorldFeatures.TowerControl | Capture Tower | - | - | | DT_InteractionContexts_HotZoneMagnet | Interaction.Context.WorldFeatures.HotZoneHitPoint | Deactivate Tower | - | - | | DT_InteractionContexts_Lootable | Interaction.Context.WorldFeatures.Lootable.Equip | Loot Item | - | - | | DT_InteractionContexts_Lootable | Interaction.Context.WorldFeatures.Lootable.Swap | Loot Item | - | - |
9. Open items
- Heal rates, explosion damage and radius, and the vehicle statistics are not on the item definitions. They sit in action data, gameplay effects, thrown or placed actors and vehicle stats assets, and are not decoded on this page.
- “Weight” and “inventory size” are exported values; units and the way the inventory grid uses them are not traced.
bShowInVendor = falserows are listed with “(hidden)”; whether a hidden row can be bought some other way is not traced.