Vehicles

Vehicle stats, handling, parts, weapons and skins.

All-Vehicle Stat & Damage SheetsVehicle stat assets, mounted weapon stats, global damage tables, full property export Taxi SkinsData (feature)What This Folder Holds, Registry and Scan, Cosmetic Row, Skin Vehicle AssetsRow-level values for per-vehicle plugin assets not covered elsewhere: variants, weapon extensions, seats, interaction contexts, tracked/wheeled/helicopter data assets, camera arms and curves Vehicle CurvesEvery vehicle curve asset (collision damage, torque, pedal engagement, steering, camera) with its keys and the assets that use it Vehicle control assistsWheeled arcade-assist settings and the helicopter flight-assist objects (pitch, roll, yaw, collective) as stored in the game data Vehicle inputs and explosive effectsWheeled steering and pedal tuning, the vehicle smoke screen, the Stingray drone projectile, explosives against each vehicle row, the weapon spread curve table, the grenade throw-back gate and the air vehicle mass override Vehicle parts and handlingVehicle parts and handling tables: engines, wheels, suspension and per-vehicle values Vehicle weapon rates, seats and damage effectsRate and range of every vehicle weapon, flare and smoke settings, seat roles, health-trigger effects and hand repair tool numbers VehiclesFolder Inventory, Vehicle Identity, Rigid Body, Engine, Drag, Flight Characteristics Vehicles (feature)Folder Layout and Family Map, Vehicle Chain: How the Assets Link, Vehicle Market, Vehicle Stats Vehiclesmith (feature)Plugin Inventory, Root Game Feature, Frontend Scene Entry, Dev Menu Map

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