Improvised Explosive Device

Improvised Explosive Device  
General  
Type Lethal, placed explosive with a remote trigger
How it is used Placed on the ground, then set off with its trigger
Fuse 3 s after the trigger is pressed
Blast  
Damage at centre 300 HP
Full damage out to 4 m
No damage beyond 8 m
Minimum blast damage 60 HP
Thrown contact 10 HP
Remote range No limit
Availability  
Price 300 cash
Shop unlock level 0
Required items None
Internal name Id.Item.IED.Trigger (trigger), Id.Item.IED.Explosive (charge)

The Improvised Explosive Device is a placed charge with a long-range trigger. The player places it, then presses the trigger once the target is close enough to be caught by the blast. It has no range limit, and it does 300 HP at its centre, the same as the AT Mine.

Overview

The Improvised Explosive Device is sold as a Lethal, Quick Slot item. The shop text says it can only be used once. The trigger allows one placed IED at a time.

The IED uses a C4-style detonation, so a blast from another C4 or IED sets it off. See C4 Charge.

How it works

Placing. The IED is placed on the ground. It cannot be placed in a safe zone (Alpha, Bravo, Charlie or the hostile safe zone), and it has no set placement distance in the data.

Trigger. Pressing the IED trigger starts a 3 s delay. After the delay the IED goes off. Nothing in the data limits the distance from the player to the trigger.

Chain reactions. Another C4 or IED blast sets it off.

Damage

To players

The blast does its full 300 HP from the centre out to 4 m. Beyond 4 m the damage falls in a straight line to zero at 8 m. Examples from the data:

  • At 5 m: 225 HP
  • At 7.5 m: 60 HP
  • At 8 m and beyond: nothing

Armor reduces this damage by body part. See Body Armor.

To vehicles

The data gives the number of centre hits a vehicle needs to lose its main health. This assumes one blast hitting the main section. Treat these as a guide, because blasts near several parts can count more than once.

Vehicle Main health Centre hits to destroy
MH-6 400 HP 2
Humvee 500 HP 1
T-72B3 750 HP 3
M113 APC SV 1000 HP 2

See Vehicle damage for how vehicles take damage in general.

Season 2 changes

The Season 2 items data lists no change to the Improvised Explosive Device, and no change to its price.

See also

Sources