Glossary

This glossary explains the terms a player meets in the game and on this wiki. Each entry gives a short meaning, and the last column links to the article that covers the term in full. The meanings are taken from those articles, so a number here is the same number you will find there.

A

Term Meaning Read more
Adrenaline Pen A non-healing item that gives unlimited tactical sprint for 60 seconds. Adrenaline Pen
Aim down sight (ADS) Aiming through the weapon’s sights, which removes hip spread. Spread and Recoil
Armor Vests and helmets that absorb part of the damage from a hit. Armor
Armor-piercing (AP) Ammunition built to get through armor. It does about 0.8 times standard damage, but it does more than standard against medium armor on rifle calibers. Ammunition
Artillery Long-range fire missions from the SPH-2 gun, aimed with map coordinates, a bearing and mils. Artillery
Assault One of the six roles. It was called Infantry in the game data and is titled Assault on this wiki. Assault

B

Term Meaning Read more
Bearing The compass angle, measured clockwise from north, from your position to a target or to the gun. Artillery
Bearing tape The scale across the top of the SPH-2 gun sight. It shows the gun’s compass bearing, with a tick every 3 degrees. Aiming the SPH-2
Bipod An attachment that steadies a weapon when it is deployed and limits how far the weapon turns while mounted. Bipods
Bleed-out The timer a downed player has before dying. It is 360 seconds and drains at half speed, so it lasts about 12 minutes. Downed and Revive
Build Supplies The resource that powers hammers. Players buy it and spend it to build structures. Supplies
Buildable Any structure built with a hammer, such as a wall, door, bunker or station. Buildables

C

Term Meaning Read more
Calibers The bullet types a weapon fires, such as 5.56x45mm or .308 Win. Ammunition
Cash The currency earned in matches and spent on gear, weapons, vehicles and skills. Cash and Rewards
C4 charge A strong blast that a player places and sets off from a distance with the Remote Detonator. C4 Charge
Challenge An objective tracked across matches that pays rewards when completed. Challenges
Claymore A placed anti-infantry mine that fires when a player or vehicle walks into the area in front of it. Claymore
Control Zone The zone that teams try to hold in King of the Hill. It is a cylinder with a Hot Zone inside. Control Zone
Crouch A stance that is slower than standing, but harder to hit with spread. Movement

D

Term Meaning Read more
Demolition Breaking a prop with explosives or vehicles, which depends on the prop’s rule set. Destruction
Downed The state a player is in when health reaches 0. The player is on the ground, cannot fight, and can be revived before the bleed-out timer ends. Downed and Revive
Driver One of the six roles. Driver

E

Term Meaning Read more
Explosives Grenades, mines and charges. Grenades and Explosives

F

Term Meaning Read more
Factions The three teams in the game data: Lonestar, Valkyra and Manticore. Factions
Fall damage Damage taken from a hard landing or a fall from height. Movement
FMJ (full metal jacket) The standard ammunition type and the baseline for damage. Ammunition
Forward Operating Base (FOB) The main player-built base. Most structures must be placed inside its radius. Forward Operating Base

G

Term Meaning Read more
Garage The vehicle shop where vehicles are bought. Shops
Gold Bars The premium currency. Cosmetics are priced in Gold Bars on the Gold Market. Currencies
Grenade A thrown explosive. Grenades and Explosives

H

Term Meaning Read more
Hammer The tool that builds structures. There are Small, Medium and Large hammers, and each one can build a different set of structures. Hammers
Headquarters Where a player respawns after bleeding out. Downed and Revive
Health (HP) The points of health a player or structure has. A player is downed at 0 HP. Health and Damage
High arc A steep, slow artillery shot, used from about 610 to 1,390 mils. Artillery
Hit registration The rule that decides when a shot counts as a hit. Hit Registration
Hot Zone The inner zone of a Control Zone. Holding it pays more than holding the outer zone. Control Zone

I

Term Meaning Read more
Improvised explosive device (IED) A placed charge that a player sets off from anywhere with its trigger, 3 seconds after the trigger is pressed. Improvised Explosive Device
Infantry The former name of the Assault role. Assault

K

Term Meaning Read more
Killfeed The list of recent kills on screen. A setting filters which kills appear. Controls and Settings
King of the Hill (KOTH) The main three-team mode, played around a Control Zone. King of the Hill

L

Term Meaning Read more
Low arc A flat, fast artillery shot, used from about 20 to 600 mils. Artillery

M

Term Meaning Read more
Mastery A role’s level, from 0 to 100, that rises as the role earns XP. Cash and Rewards
Medic One of the six roles. Medic
mil The angle unit for artillery. One mil is a true milliradian, so 1,000 mils is 57.3 degrees. Artillery
Molotov A thrown incendiary that leaves a fire area for 45 seconds that burns players and vehicles. Molotov

P

Term Meaning Read more
Parachute Deployed to slow a fall. Parachutes
Penetration A bullet passing through a surface and carrying on, with less speed and less damage. Penetration and Ricochet
Pilot One of the six roles. Pilot
Prone The lowest stance. It is the slowest, and it is the hardest to hit with spread. Movement
PvE Missions played against AI squads instead of other players. PvE Scenarios

R

Term Meaning Read more
Recoil The kick of a shot, which moves the aim after firing. Spread and Recoil
Recon One of the six roles. Recon
Remnant The pieces that stay on the ground when a demolished prop breaks. Destruction
Revive Restoring a downed player to health, done by a teammate. Downed and Revive
Ricochet A bullet bouncing off a surface. The chance is 0% to 80%, set by the surface material, and bodies and heads never ricochet. Penetration and Ricochet
Role One of the six classes, Assault, Driver, Medic, Pilot, Recon and Support. Each role has its own mastery and skills. Progression and Economy

S

Term Meaning Read more
Shop Where players buy gear, weapons, vehicles and supply crates. Shops
Skill A role-level tweak, such as how fast a weapon comes up or how much recoil it kicks. Skills
SPH-2 The tracked artillery vehicle that fires 155 mm shells on fire missions. SPH-2
Spotting Marking an enemy so it shows on the map. Spotting pays cash. Spotting
Spread How far shots scatter from the aim point. Spread and Recoil
Stamina The pool that sprinting, jumping and tactical sprinting drain. Movement
Status effects Conditions such as downed, bleeding, burning and movement penalties. Status Effects
Supplies Ammo, Fuel, Mechanical and Build Supplies, used at a Forward Operating Base. Supplies
Support One of the six roles. Support

T

Term Meaning Read more
Tac sprint (tactical sprint) A faster sprint that drains stamina. It needs at least 20% stamina to start. Movement
Tracer A visible-trail version of each bullet type. It does the same damage as its base type. Ammunition

X

Term Meaning Read more
XP The experience a player earns in a role. It raises that role’s mastery. Cash and Rewards

Z

Term Meaning Read more
Zeroing Setting a sight to the range of the target. Page Up and Page Down change it by default. Sights and Optics

Sources

  • The game-mechanics, weapon, equipment, vehicle and progression articles linked above, which hold the data behind each term
  • Settings and Input Actions, for the default keys