Wardogs — Settings and Input Actions

Extracted from cooked game data. Values are as exported; nothing here was checked in-game. Tables are generated by _tools/settings_tables.py from the JSON, so they are reproducible.

This page lists the user-setting assets (the options-menu rows) and every input action asset, with their default key bindings where a mapping context assigns one. Where an export omits a numeric default or a discrete index, the table says “omitted” and does not resolve the native class default. Input value types and key bindings are as exported; the runtime behaviour of each action is not traced here.


Settings

| Setting | Scope | Category | Type | Display text | Default | Range / step | Options | |—|—|—|—|—|—|—|—| | DA_Setting_Accessibility_HUD_Visibility | Game | Accessibility | Discrete (enum) | Quick Slots | Dynamic (index 1) | — | Always On / Dynamic / Off | | DA_Setting_Accessibility_HUD_Visibility_Global | Game | Accessibility | Discrete (enum) | HUD Visibility Preset | Dynamic (index 1) | — | Always On / Dynamic / Off / Custom | | DA_Setting_Accessibility_HUD_Visibility_NonDynamic | Game | Accessibility | Discrete (enum) | Wager | Always On (index 0, omitted) | — | Always On / Off | | DA_Setting_Accessibility_Language | Game | Accessibility | Discrete (dropdown) | Language | index 0 (omitted) | — | not in export | | DA_Setting_Accessibility_NameplateBackgroundOpacity | Game | Accessibility | Numeric (%) | Nameplate Background Opacity | omitted | not in export, step 1 | — | | DA_Setting_Controls_GamepadResponseCurveType | Game | Controls | Discrete (enum) | Gamepad Response Curve | Standard (index 1) | — | Linear / Standard / Classic / Dynamic | | DA_Setting_Controls_Gamepad_Deadzone_LeftTriggerMax | Game | Controls | Numeric (%) | Left Trigger Max | 100 | 5 to 100 (display 1 to 10), step 1 | — | | DA_Setting_Controls_Gamepad_Deadzone_LeftTriggerMin | Game | Controls | Numeric (%) | Left Trigger Min | omitted | not in export (display 1 to 10), step 1 | — | | DA_Setting_Controls_Gamepad_Deadzone_LookStickAxial | Game | Controls | Numeric (%) | Look Stick Axial | 15 | not in export (display 1 to 10), step 1 | — | | DA_Setting_Controls_Gamepad_Deadzone_LookStickCentre | Game | Controls | Numeric (%) | Look Stick Center | 15 | not in export (display 1 to 10), step 1 | — | | DA_Setting_Controls_Gamepad_Deadzone_LookStickMaxInput | Game | Controls | Numeric (%) | Look Stick Max Input | 15 | not in export (display 1 to 10), step 1 | — | | DA_Setting_Controls_Gamepad_Deadzone_MoveStickAxial | Game | Controls | Numeric (%) | Move Stick Axial | 15 | not in export (display 1 to 10), step 1 | — | | DA_Setting_Controls_Gamepad_Deadzone_MoveStickCentre | Game | Controls | Numeric (%) | Move Stick Center | 15 | not in export (display 1 to 10), step 1 | — | | DA_Setting_Controls_Gamepad_Deadzone_MoveStickMaxInput | Game | Controls | Numeric (%) | Move Stick Max Input | 15 | not in export (display 1 to 10), step 1 | — | | DA_Setting_Controls_Gamepad_Deadzone_RightTriggerMax | Game | Controls | Numeric (%) | Right Trigger Max | 100 | 5 to 100 (display 1 to 10), step 1 | — | | DA_Setting_Controls_Gamepad_Deadzone_RightTriggerMin | Game | Controls | Numeric (%) | Right Trigger Min | omitted | not in export (display 1 to 10), step 1 | — | | DA_Setting_Controls_LookAccelMagnitudeThreshold | Game | Controls | Numeric | Look Acceleration Threshold | 0.9 | not in export, step 0.01 | — | | DA_Setting_Controls_LookAccelMaxMultiplier | Game | Controls | Numeric | Look Acceleration Multiplier | 1.5 | 1.2 to 5 | — | | DA_Setting_Controls_LookAccelPitchWeight | Game | Controls | Numeric | Look Acceleration Pitch Weight | 0.2 | not in export, step 0.05 | — | | DA_Setting_Controls_LookAccelerationCurveType | Game | Controls | Discrete (enum) | Look Acceleration Curve | Standard (index 0, omitted) | — | Standard / Linear / Aggressive | | DA_Setting_Controls_RotaryMouseAxisIsolation | Game | Controls | Numeric (%) | Helicopter Mouse Axis Isolation | omitted | not in export, step 5 | — | | DA_Setting_Controls_RotaryMouseAxisX | Game | Controls | Discrete (enum) | Helicopter Mouse Swipe Left/Right | Roll (index 0, omitted) | — | Roll / Yaw / Disabled | | DA_Setting_Controls_RotaryMouseAxisY | Game | Controls | Discrete (enum) | Helicopter Mouse Swipe Up/Down | Pitch (index 0, omitted) | — | Pitch / Disabled | | DA_Setting_Controls_RotaryMousePitchSensitivity | Game | Controls | Numeric (%) | Helicopter Mouse Pitch Sensitivity | 50 | 1 to 100, step 1 | — | | DA_Setting_Controls_RotaryMouseRollSensitivity | Game | Controls | Numeric (%) | Helicopter Mouse Roll Sensitivity | 50 | 1 to 100, step 1 | — | | DA_Setting_Controls_RotaryMouseYawSensitivity | Game | Controls | Numeric (%) | Helicopter Mouse Yaw Sensitivity | 50 | 1 to 100, step 1 | — | | DA_Setting_Controls_SensitivityFOVScalingMode | Game | Controls | Discrete (enum) | Sensitivity Scaling Mode | Relative (index 0, omitted) | — | Relative / Legacy | | DA_Setting_Controls_SensitivityFOVTransitionType | Game | Controls | Discrete (enum) | Sensitivity Scaling Transition Type | ADS Transition (index 1) | — | While Transitioning / ADS Transition / Transition Finished / Instant | | DA_Setting_Controls_SensitivityRelativeCoefficient | Game | Controls | Numeric (%) | Monitor Matching Distance | 100 | not in export, step 1 | — | | DA_Setting_HOTASDeadzone | Game | Controls | Numeric | Collective Deadzone | 0.05 | not in export, step 0.01 | — | | DA_Setting_HOTASSensitivity | Game | Controls | Numeric | Collective Sensitivity | 1 | 0.1 to 2, step 0.05 | — | | DA_Setting_General_AimingFOVMode | Game | General | Discrete (enum) | Aim Down Sight (FOV) | Affected (index 0, omitted) | — | Affected / Independent | | DA_Setting_General_BipodDeployMode | Game | General | Discrete (enum) | Bipod Deployment | Automatic (index 0, omitted) | — | Automatic / Manual | | DA_Setting_General_Clan_Tag | Game | General | Input field | Clan Tag | — | — | Hint: None | | DA_Setting_General_FieldOfView_FirstPersonMesh | Game | General | Numeric | Weapon View Model Scale | 0.3333 | not in export (display 1 to 10), step 1 | — | | DA_Setting_General_KillfeedFilter | Game | General | Discrete (enum) | Killfeed Filter | Show All (index 0, omitted) | — | Show All / Show Squad Only / Show Self Only / Show Squad + Proximity | | DA_Setting_General_ScoreboardBadge | Game | General | Discrete (dropdown) | Scoreboard Badge | index 0 (omitted) | — | not in export | | DA_Setting_SlowWalkSpeed | Game | General | Discrete (enum dropdown) | Slow Walk Speed | SLOW (index 0, omitted) | — | SLOW / MODERATE / FAST | | DA_Setting_BackgroundFrameRateLimit | Game | Video | Numeric | — | 120 | not in export, step 1 | — | | DA_Setting_Sharpness | Game | Video | Numeric | — | 1.2 | not in export, step 0.01 | — | | DA_Setting_Audio_InputDevice | BHFramework | Audio | Discrete | Input Device | index 0 (omitted) | — | not in export | | DA_Setting_Audio_OutputDevice | BHFramework | Audio | Discrete | — | index 0 (omitted) | — | not in export | | DA_Setting_Audio_Volumes | BHFramework | Audio | Numeric | — | 1 | not in export, step 1 | — | | DA_Setting_Audio_Volumes_LicensedMusic | BHFramework | Audio | Numeric | — | 0.5 | not in export, step 1 | — | | DA_Setting_Audio_Volumes_Microphone | BHFramework | Audio | Numeric | Microphone Volume | 1 | not in export, step 1 | — | | DA_Setting_Audio_Volumes_VOIP | BHFramework | Audio | Numeric | — | 0.5 | not in export, step 1 | — | | DA_Setting_Controls_ActionBehavior_Default_Hold | BHFramework | Controls | Discrete (enum) | Gamepad Steady Aim | EBHActionBehaviorSetting::Hold (index 0, omitted) | — | EBHActionBehaviorSetting::Hold / EBHActionBehaviorSetting::Toggle | | DA_Setting_Controls_ActionBehavior_Default_Toggle | BHFramework | Controls | Discrete (enum) | Sprint | EBHActionBehaviorSetting::Toggle (index 1) | — | EBHActionBehaviorSetting::Hold / EBHActionBehaviorSetting::Toggle | | DA_Setting_Controls_ActionBehavior_Default_ToggleOnly | BHFramework | Controls | Discrete (enum) | Gamepad Crouch | EBHActionBehaviorSetting::Toggle (index 0, omitted) | — | EBHActionBehaviorSetting::Toggle | | DA_Setting_Controls_AimAssistSensitivityMultiplier | BHFramework | Controls | Numeric | Gamepad Aim Assist Multiplier | 1 | not in export | — | | DA_Setting_Controls_Gamepad_ADSSensitivityMultiplier | BHFramework | Controls | Numeric | Gamepad ADS Multiplier | 0.5 | 0.01 to 5, step 0.01 | — | | DA_Setting_Controls_Gamepad_AxisConfig | BHFramework | Controls | Discrete (gameplay tag) | Heli Axis Config | Default (index 0, omitted) | — | Default | | DA_Setting_Controls_Gamepad_ButtonConfig_GroundVehicle | BHFramework | Controls | Discrete (gameplay tag) | Ground Vehicle Button Config | Default (index 0, omitted) | — | Default | | DA_Setting_Controls_Gamepad_ButtonConfig_Helicopter | BHFramework | Controls | Discrete (gameplay tag) | Heli Button Config | Default (index 0, omitted) | — | Default | | DA_Setting_Controls_Gamepad_ButtonConfig_Infantry | BHFramework | Controls | Discrete (gameplay tag) | Infantry Button Config | Default (index 0, omitted) | — | Default | | DA_Setting_Controls_Gamepad_HorizontalSensitivity | BHFramework | Controls | Numeric | Gamepad Horizontal Sensitivity | 4 | 1 to 7 (display 1 to 10) | — | | DA_Setting_Controls_Gamepad_VerticalSensitivity | BHFramework | Controls | Numeric | Gamepad Vertical Sensitivity | 3 | 1 to 7 (display 1 to 10) | — | | DA_Setting_Controls_MouseAcceleration | BHFramework | Controls | Numeric | Mouse Acceleration | omitted | not in export, step 0.01 | — | | DA_Setting_Controls_Sensitivity | BHFramework | Controls | Numeric | Sensitivity | 0.4 | not in export (display 0.1 to 2), step 0.01 | — | | DA_Setting_Controls_SensitivityMultiplier | BHFramework | Controls | Numeric | Vertical Axis Multiplier | 1 | 0.01 to 5, step 0.01 | — | | DA_Setting_Controls_SensitivityMultiplier_Vehicle_Weapons | BHFramework | Controls | Numeric | Vehicle Weapon Sensitivity | 1 | not in export, step 0.01 | — | | DA_Setting_Controls_SensitivityMultiplier_Vehicles | BHFramework | Controls | Numeric | Ground Vehicle Multiplier | 0.5 | 0.01 to 2, step 0.01 | — | | DA_Setting_General_Controller_FreeCursorSensitivity | BHFramework | General | Numeric | Free Cursor Sensitivity | 1 | 0.1 to 2 | — | | DA_Setting_General_FieldOfView | BHFramework | General | Numeric | Field Of View (FOV) | 90 | 60 to 120, step 1 | — | | DA_Setting_General_FieldOfView_Vehicle | BHFramework | General | Numeric | Third Person FOV – Vehicles | 85 | 60 to 110, step 1 | — | | DA_Setting_General__AdvancedVehicle_FirstPersonFreeCamSensitivity | BHFramework | General | Numeric | First Person Free Cam Sensitivity | 1 | not in export, step 1 | — | | DA_Setting_General__AdvancedVehicle_ThirdPersonFreeCamSensitivity | BHFramework | General | Numeric | Third Person Free Cam Sensitivity | 1 | not in export, step 1 | — | | DA_Setting_General__AdvancedVehicle_TransmissionType | BHFramework | General | Discrete (enum) | Transmission Type | Automatic (index 0, omitted) | — | Automatic / Sequential | | DA_Setting_PresetQuality_Default_High_Restricted | BHFramework | Shared | Discrete (enum) | — | EBHQualitySetting::High (index 3) | — | EBHQualitySetting::Custom / EBHQualitySetting::Low / EBHQualitySetting::Medium / EBHQualitySetting::High / EBHQualitySetting::Overkill / EBHQualitySetting::Potato | | DA_Setting_Quality_Default_High_Restricted | BHFramework | Shared | Discrete (enum) | — | EBHQualitySetting::Low (index 1) | — | EBHQualitySetting::Potato / EBHQualitySetting::Low / EBHQualitySetting::Medium / EBHQualitySetting::High / EBHQualitySetting::Overkill | | DA_Setting_Video_Brightness | BHFramework | Video | Numeric (%) | — | 2.2 | 1.7 to 2.7 (display 50 to 150), step 1 | — | | DA_Setting_Video_DisplayMode | BHFramework | Video | Discrete (enum) | — | Windowed Fullscreen (index 1) | — | Fullscreen / Windowed Fullscreen / Windowed | | DA_Setting_Video_DisplayResolution | BHFramework | Video | Discrete (dropdown) | — | index 0 (omitted) | — | not in export | | DA_Setting_Video_FSR3 | BHFramework | Video | Discrete (enum) | — | EFSR3QualityMode::Quality (index 3) | — | EFSR3QualityMode::UltraPerformance / EFSR3QualityMode::Performance / EFSR3QualityMode::Balanced / EFSR3QualityMode::Quality / EFSR3QualityMode::NativeAA | | DA_Setting_Video_FrameRateLimit | BHFramework | Video | Numeric | — | omitted | not in export, step 1 | — | | DA_Setting_Video_NVIDIA_DLSS | BHFramework | Video | Discrete (enum) | — | UDLSSMode::Auto (index 0, omitted) | — | UDLSSMode::Auto / UDLSSMode::UltraPerformance / UDLSSMode::Performance / UDLSSMode::Balanced / UDLSSMode::Quality / UDLSSMode::UltraQuality / UDLSSMode::DLAA | | DA_Setting_Video_NVIDIA_DLSSG | BHFramework | Video | Discrete (enum) | — | EStreamlineDLSSGMode::Off (index 0, omitted) | — | EStreamlineDLSSGMode::Off / EStreamlineDLSSGMode::Auto / EStreamlineDLSSGMode::OnDynamic / EStreamlineDLSSGMode::On2X / EStreamlineDLSSGMode::On3X / EStreamlineDLSSGMode::On4X / EStreamlineDLSSGMode::On5X / EStreamlineDLSSGMode::On6X | | DA_Setting_Video_NVIDIA_Reflex | BHFramework | Video | Discrete (enum) | — | EReflexMode::Disabled (index 0, omitted) | — | EReflexMode::Disabled / EReflexMode::Enabled / EReflexMode::EnabledPlusBoost | | DA_Setting_Video_ResolutionScale | BHFramework | Video | Numeric (%) | — | 0.87 | not in export, step 0.01 | — | | DA_Setting_Video_Upscaling | BHFramework | Video | Discrete (enum) | — | EBHUpscalingMethod::NoAA (index 0, omitted) | — | EBHUpscalingMethod::NoAA / EBHUpscalingMethod::FXAA / EBHUpscalingMethod::TAA / EBHUpscalingMethod::TSR / EBHUpscalingMethod::DLSS / EBHUpscalingMethod::FSR3 / EBHUpscalingMethod::XeSS | | DA_Setting_Video_XeSS | BHFramework | Video | Discrete (enum) | — | EXeSSQualityMode::UltraPerformance (index 0, omitted) | — | EXeSSQualityMode::UltraPerformance / EXeSSQualityMode::Performance / EXeSSQualityMode::Balanced / EXeSSQualityMode::Quality / EXeSSQualityMode::UltraQuality / EXeSSQualityMode::UltraQualityPlus / EXeSSQualityMode::AntiAliasing |

Source: Data. Setting assets are read from data/Wardogs/Content/GameMechanics/Settings/ (scope “Game”) and data/Wardogs/Plugins/BHFramework/Content/Settings/ (scope “BHFramework”). Display text comes from the DT_Settings_* rows whose TypeData points at each asset.

Inputs

| Input action | Area | Value | Input tag | Triggers | Modifiers | Display name | Default key(s) | |—|—|—|—|—|—|—|—| | IA_Bribe | Infantry | Bool (omitted) | Input.NamedActions.Player.Downed.Bribe | — | — | — | Gamepad_FaceButton_Left, F1 | | IA_Inventory_ChangeNext | Infantry | Bool (omitted) | Input.NamedActions.Inventory.ChangeNext | InputTriggerPressed | — | — | MouseScrollDown | | IA_Inventory_ChangeNextItem | Infantry | Bool (omitted) | Input.NamedActions.Inventory.ChangeNextItem | InputTriggerTap | — | — | Gamepad_DPad_Right | | IA_Inventory_ChangeNextWeapon | Infantry | Bool (omitted) | Input.NamedActions.Inventory.ChangeNextWeapon | InputTriggerTap | — | — | Gamepad_FaceButton_Top | | IA_Inventory_ChangePrevious | Infantry | Bool (omitted) | Input.NamedActions.Inventory.ChangePrev | InputTriggerPressed | — | — | MouseScrollUp | | IA_Inventory_ChangeQuickSlot0 | Infantry | Bool (omitted) | Input.NamedActions.Inventory.Change.0 | InputTriggerTap | — | — | Zero | | IA_Inventory_ChangeQuickSlot1 | Infantry | Bool (omitted) | Input.NamedActions.Inventory.Change.1 | InputTriggerTap | — | — | One | | IA_Inventory_ChangeQuickSlot2 | Infantry | Bool (omitted) | Input.NamedActions.Inventory.Change.2 | InputTriggerTap | — | — | Two | | IA_Inventory_ChangeQuickSlot3 | Infantry | Bool (omitted) | Input.NamedActions.Inventory.Change.3 | InputTriggerTap | — | — | Three | | IA_Inventory_ChangeQuickSlot4 | Infantry | Bool (omitted) | Input.NamedActions.Inventory.Change.4 | InputTriggerTap | — | — | Four | | IA_Inventory_ChangeQuickSlot5 | Infantry | Bool (omitted) | Input.NamedActions.Inventory.Change.5 | InputTriggerTap | — | — | Five | | IA_Inventory_ChangeQuickSlot6 | Infantry | Bool (omitted) | Input.NamedActions.Inventory.Change.6 | InputTriggerTap | — | — | Six | | IA_Inventory_ChangeQuickSlot7 | Infantry | Bool (omitted) | Input.NamedActions.Inventory.Change.7 | InputTriggerTap | — | — | Seven | | IA_Inventory_ChangeQuickSlot8 | Infantry | Bool (omitted) | Input.NamedActions.Inventory.Change.8 | InputTriggerTap | — | — | Eight | | IA_Inventory_ChangeQuickSlot9 | Infantry | Bool (omitted) | Input.NamedActions.Inventory.Change.9 | InputTriggerTap | — | — | Nine | | IA_Inventory_ToggleHands | Infantry | Bool (omitted) | Input.NamedActions.Inventory.ToggleHands | — | — | — | X, Gamepad_FaceButton_Top | | IA_Ping | Infantry | Bool (omitted) | Input.NamedActions.Ping | InputTriggerTap | — | — | MiddleMouseButton, RightShift, Gamepad_RightThumbstick, HOTAS_Action_Ping | | IA_Player_Appliable_PrimaryUse | Infantry | Bool (omitted) | Input.NamedActions.Appliable.PrimaryUse | InputTriggerPressed | — | — | LeftMouseButton, Gamepad_RightTrigger | | IA_Player_Appliable_SecondaryUse | Infantry | Bool (omitted) | Input.NamedActions.Appliable.SecondaryUse | InputTriggerPressed | — | — | RightMouseButton, Gamepad_LeftTrigger | | IA_Player_BodyDrag | Infantry | Bool (omitted) | Input.NamedActions.Player.BodyDrag | InputTriggerPressed, InputTriggerReleased | — | — | G, Gamepad_RightShoulder | | IA_Player_CancelClimbing | Infantry | Bool (omitted) | Input.NamedActions.Player.Traversing.Climbing.Cancel | InputTriggerPressed, InputTriggerReleased | — | — | SpaceBar, Gamepad_FaceButton_Bottom | | IA_Player_Crouch | Infantry | Bool (omitted) | Input.NamedActions.Player.Crouch | InputTriggerPressed, InputTriggerReleased | — | — | C | | IA_Player_CrouchProne | Infantry | Bool (omitted) | Input.NamedActions.Player.CrouchProne | InputTriggerPressed, InputTriggerReleased | — | — | Gamepad_FaceButton_Right, None | | IA_Player_CutParachute | Infantry | Bool (omitted) | Input.NamedActions.Player.CutParachute | InputTriggerPressed | — | — | C, Gamepad_FaceButton_Right | | IA_Player_DecreaseScopeZoom | Infantry | Axis 1D | Input.NamedActions.Player.ScopeZoom.Decrease | — | — | — | MouseScrollDown, Gamepad_DPad_Left | | IA_Player_DeployParachute | Infantry | Bool (omitted) | Input.NamedActions.Player.DeployParachute | InputTriggerPressed | — | — | SpaceBar, Gamepad_FaceButton_Left, Gamepad_FaceButton_Bottom | | IA_Player_DownedCallForHelp | Infantry | Bool (omitted) | Input.NamedActions.Player.Downed.CallForHelp | InputTriggerPressed | — | — | E, Gamepad_FaceButton_Bottom | | IA_Player_DownedGiveUp | Infantry | Bool (omitted) | Input.NamedActions.Player.Downed.GiveUp | InputTriggerPressed, InputTriggerReleased | — | — | F, Gamepad_FaceButton_Right | | IA_Player_DownedHoldOn | Infantry | Bool (omitted) | Input.NamedActions.Player.Downed.HoldOn | InputTriggerPressed | — | — | — | | IA_Player_Downed_MoreInfo | Infantry | Bool (omitted) | Input.NamedActions.Player.Downed.MoreInfo | InputTriggerPressed | — | — | B, Gamepad_FaceButton_Top | | IA_Player_FastSwim_Hold | Infantry | Bool (omitted) | Input.NamedActions.Player.FastSwim.Hold | InputTriggerPressed, InputTriggerReleased | — | — | — | | IA_Player_FastSwim_Toggle | Infantry | Bool (omitted) | Input.NamedActions.Player.FastSwim.Toggle | InputTriggerPressed | — | — | LeftShift, Gamepad_LeftThumbstick | | IA_Player_Focus | Infantry | Bool (omitted) | Input.NamedActions.Player.Focus | InputTriggerPressed, InputTriggerReleased | — | — | LeftShift, Gamepad_LeftThumbstick | | IA_Player_Holdable_PrimaryUse | Infantry | Axis 1D | Input.NamedActions.HoldableItem.PrimaryUse | InputTriggerPressed, InputTriggerReleased | — | — | — | | IA_Player_Holdable_PrimaryUse_Release | Infantry | Axis 1D | Input.NamedActions.HoldableItem.PrimaryUse.Release | InputTriggerReleased | — | — | LeftMouseButton, Gamepad_RightTriggerAxis, Gamepad_RightTrigger | | IA_Player_Holdable_SecondaryUse | Infantry | Axis 1D | Input.NamedActions.HoldableItem.SecondaryUse | InputTriggerPressed | — | — | RightMouseButton, Gamepad_LeftTriggerAxis | | IA_Player_Holdable_SecondaryUse_Release | Infantry | Axis 1D | Input.NamedActions.HoldableItem.SecondaryUse.Release | InputTriggerReleased | — | — | RightMouseButton, Gamepad_LeftTrigger, Gamepad_LeftTriggerAxis, Gamepad_RightTrigger | | IA_Player_IncreaseScopeZoom | Infantry | Axis 1D | Input.NamedActions.Player.ScopeZoom.Increase | — | — | — | MouseScrollUp, Gamepad_DPad_Right | | IA_Player_Inspect | Infantry | Bool (omitted) | Input.NamedActions.HoldableItem.Inspect | InputTriggerPressed | — | — | I | | IA_Player_Jump | Infantry | Bool (omitted) | Input.NamedActions.Player.Jump | InputTriggerPressed, InputTriggerReleased | — | — | SpaceBar, Gamepad_FaceButton_Bottom | | IA_Player_JumpOffLadder | Infantry | Bool (omitted) | Input.NamedActions.Player.JumpOffLadder | InputTriggerPressed, InputTriggerReleased | — | — | SpaceBar, Gamepad_FaceButton_Bottom | | IA_Player_Lean | Infantry | Axis 1D | Input.NamedActions.Player.Lean | InputTriggerPressed, InputTriggerReleased | — | — | — | | IA_Player_Lean_Left | Infantry | Bool (omitted) | Input.NamedActions.Player.Lean.Left | InputTriggerPressed, InputTriggerReleased | — | — | Q, Gamepad_LeftShoulder | | IA_Player_Lean_Right | Infantry | Bool (omitted) | Input.NamedActions.Player.Lean.Right | InputTriggerPressed, InputTriggerReleased | — | — | E, Gamepad_RightShoulder | | IA_Player_MoveDirectional | Infantry | Axis 2D | Input.NamedActions.Player.MoveDirectional | InputTriggerHold | — | — | W, S, A, D, Gamepad_Left2D | | IA_Player_NoClipDown | Infantry | Bool (omitted) | Input.NamedActions.Player.NoClip.Down | InputTriggerHold | — | — | LeftControl | | IA_Player_NoClipSuperSpeed | Infantry | Bool (omitted) | Input.NamedActions.Player.NoClip.SuperSpeed | InputTriggerHold | — | — | LeftShift | | IA_Player_NoClipUp | Infantry | Bool (omitted) | Input.NamedActions.Player.NoClip.Up | InputTriggerHold | — | — | SpaceBar | | IA_Player_PrimaryAltUse | Infantry | Axis 1D | Input.NamedActions.Player.PrimaryAltUse | InputTriggerPressed | — | — | RightMouseButton, Gamepad_LeftTriggerAxis | | IA_Player_PrimaryUse | Infantry | Axis 1D | Input.NamedActions.Player.PrimaryUse | InputTriggerPressed | — | — | LeftMouseButton, Gamepad_RightTriggerAxis | | IA_Player_Prone | Infantry | Bool (omitted) | Input.NamedActions.Player.Prone | InputTriggerPressed, InputTriggerReleased | — | — | LeftControl | | IA_Player_ReadyUp | Infantry | Bool (omitted) | Input.NamedActions.Player.Ready | InputTriggerPressed | — | — | F5, Gamepad_DPad_Up | | IA_Player_SecondaryUse | Infantry | Axis 1D | Input.NamedActions.Player.SecondaryUse | InputTriggerPressed | — | — | RightMouseButton, Gamepad_LeftTriggerAxis | | IA_Player_SlideDownLadder_Hold | Infantry | Bool (omitted) | Input.NamedActions.Player.SlideDownLadder.Hold | InputTriggerPressed, InputTriggerReleased | — | — | — | | IA_Player_SlideDownLadder_Toggle | Infantry | Bool (omitted) | Input.NamedActions.Player.SlideDownLadder.Toggle | InputTriggerPressed, InputTriggerReleased | — | — | LeftShift, Gamepad_LeftThumbstick | | IA_Player_SlowWalk | Infantry | Bool (omitted) | Input.NamedActions.Player.SlowWalk | InputTriggerPressed, InputTriggerReleased | — | — | LeftAlt | | IA_Player_Sprint_Toggle | Infantry | Bool (omitted) | Input.NamedActions.Player.Sprint | InputTriggerPressed, InputTriggerReleased | — | — | LeftShift, Gamepad_LeftThumbstick | | IA_Player_TacticalSprint_Toggle | Infantry | Bool (omitted) | Input.NamedActions.Player.TacticalSprint | InputTriggerTapXTimes | — | — | LeftShift, Gamepad_LeftThumbstick | | IA_Player_ToggleScopeZoom | Infantry | Bool (omitted) | Input.NamedActions.Player.ScopeZoom.Toggle | InputTriggerPressed | — | — | None | | IA_Player_Traverse | Infantry | Bool (omitted) | Input.NamedActions.Player.Traversing | InputTriggerPressed | — | — | SpaceBar, Gamepad_FaceButton_Bottom | | IA_Player_TriggerUse | Infantry | Bool (omitted) | Input.NamedActions.HoldableItem.TriggerUse | InputTriggerPressed, InputTriggerReleased | — | — | RightMouseButton, Gamepad_LeftTriggerAxis | | IA_ThrowUnderarm_Release | Infantry | Axis 1D | Input.NamedActions.Throwable.Throw.Secondary.Release | InputTriggerReleased | — | — | — | | IA_Throw_Release | Infantry | Axis 1D | Input.NamedActions.Throwable.Throw.Primary.Release | InputTriggerReleased | — | — | LeftMouseButton, Gamepad_RightTriggerAxis, RightMouseButton, Gamepad_LeftTriggerAxis | | IA_UI_Back | Infantry | Bool (omitted) | Input.NamedActions.UI.Back | InputTriggerPressed | — | — | Escape, Gamepad_FaceButton_Right | | IA_UI_Click | Infantry | Bool (omitted) | Input.NamedActions.UI.Click | InputTriggerPressed | — | — | — | | IA_AllowRotateView | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.EnableRotateView | — | — | — | RightMouseButton, LeftMouseButton | | IA_FlipView | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.FlipView | — | — | — | C, Gamepad_FaceButton_Top | | IA_Itemsmith_ApplyPaint | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.Flair.ApplyPaint | InputTriggerPressed | — | — | SpaceBar, Gamepad_FaceButton_Bottom | | IA_Itemsmith_CancelEditDecalPlacement | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.Flair.CancelEditDecalPlacement | InputTriggerPressed | — | — | P, Gamepad_RightShoulder | | IA_Itemsmith_ClearDecalLayer | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.Flair.ClearDecalLayer | InputTriggerPressed | — | — | BackSpace, Gamepad_LeftShoulder | | IA_Itemsmith_ClearPaint | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.Flair.ClearPaint | InputTriggerPressed | — | — | SpaceBar, Gamepad_FaceButton_Bottom | | IA_Itemsmith_EditDecalPlacement | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.Flair.EditDecalPlacement | InputTriggerPressed | — | — | P, Gamepad_RightShoulder | | IA_Itemsmith_ExpandStats | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.ExpandStats | InputTriggerPressed | — | — | X, Gamepad_RightThumbstick | | IA_Itemsmith_Favourite | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.Favourite | — | — | — | O, Gamepad_FaceButton_Top | | IA_Itemsmith_FlairOverview_EnterDecals | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.FlairOverview.EnterDecals | — | — | — | U, Gamepad_RightThumbstick | | IA_Itemsmith_FlairOverview_EnterPaint | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.FlairOverview.EnterPaint | — | — | — | D, Gamepad_RightThumbstick | | IA_Itemsmith_HeroTitle | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.HeroTitle | InputTriggerPressed | — | — | P, Gamepad_Special_Right | | IA_Itemsmith_HideShowUI | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.HideShowUI | — | — | — | H, Gamepad_Special_Left | | IA_Itemsmith_Next | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.Next | InputTriggerPressed | — | — | E, Gamepad_RightShoulder | | IA_Itemsmith_Next_Alternative | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.Next.Alternative | InputTriggerPressed | — | — | C, Gamepad_RightTrigger | | IA_Itemsmith_Previous | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.Previous | InputTriggerPressed | — | — | Q, Gamepad_LeftShoulder | | IA_Itemsmith_Previous_Alternative | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.Previous.Alternative | InputTriggerPressed | — | — | Z, Gamepad_LeftTrigger | | IA_Itemsmith_RemoveBlueprint | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.RemoveBlueprint | — | — | — | Delete, Gamepad_FaceButton_Left | | IA_Itemsmith_SaveBlueprint | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.SaveBlueprint | — | — | — | S, Gamepad_FaceButton_Left | | IA_Itemsmith_Tab | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.Tab | InputTriggerTap | — | — | Tab, Gamepad_FaceButton_Top | | IA_Itemsmith_TestingGround | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.TestingGround | InputTriggerTap | — | — | F, Gamepad_Special_Left | | IA_MoveFocusBackwards | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.MoveFocus.Backwards | — | — | — | NumPadTwo | | IA_MoveFocusDown | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.MoveFocus.Down | — | — | — | Subtract | | IA_MoveFocusForward | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.MoveFocus.Forwards | — | — | — | NumPadEight | | IA_MoveFocusLeft | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.MoveFocus.Left | — | — | — | NumPadFour | | IA_MoveFocusRight | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.MoveFocus.Right | — | — | — | NumPadSix | | IA_MoveFocusUp | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.MoveFocus.Up | — | — | — | Add | | IA_MovePreviewDown | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.MovePreview.Down | — | — | — | N | | IA_MovePreviewLeft | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.MovePreview.Left | — | — | — | G | | IA_MovePreviewRight | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.MovePreview.Right | — | — | — | J | | IA_MovePreviewUp | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.MovePreview.Up | — | — | — | U | | IA_NodeDown | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.Node.Down | — | — | — | Down, Gamepad_DPad_Down | | IA_NodeLeft | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.Node.Left | — | — | — | Gamepad_DPad_Left, Left | | IA_NodeRight | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.Node.Right | — | — | — | Right, Gamepad_DPad_Right | | IA_NodeUp | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.Node.Up | — | — | — | Up, Gamepad_DPad_Up | | IA_PanCameraDown | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.PanCamera.Down | — | — | — | S, Gamepad_RightStick_Down | | IA_PanCameraLeft | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.PanCamera.Left | — | — | — | A, Gamepad_RightStick_Left | | IA_PanCameraRight | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.PanCamera.Right | — | — | — | D, Gamepad_RightStick_Right | | IA_PanCameraUp | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.PanCamera.Up | — | — | — | W, Gamepad_RightStick_Up | | IA_ResetCamera | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.ResetCamera | — | — | — | R, Gamepad_FaceButton_Left | | IA_RotateView | Itemsmith | Axis 2D | Input.NamedActions.ItemSmith.RotateView | — | — | — | Mouse2D, Gamepad_Right2D | | IA_ScalePreviewDown | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.ScalePreview.Down | — | — | — | Comma | | IA_ScalePreviewUp | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.ScalePreview.Up | — | — | — | Period | | IA_SelectNode | Itemsmith | Bool (omitted) | Input.NamedActions.ItemSmith.SelectNode | — | — | — | Gamepad_FaceButton_Bottom, Enter | | IA_SelectReticle | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.ScalePreview.Up | InputTriggerPressed | — | — | SpaceBar, Gamepad_FaceButton_Bottom | | IA_ZoomIn | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.ZoomIn | — | — | — | MouseScrollUp, Gamepad_RightTrigger, Equals | | IA_ZoomOut | Itemsmith | Axis 1D | Input.NamedActions.ItemSmith.ZoomOut | — | — | — | MouseScrollDown, Gamepad_LeftTrigger, Hyphen | | IA_AdminPanel_Toggle | Player controller | Bool (omitted) | UI.Action.Feature.AdminPanel.ToggleScene | InputTriggerPressed | — | — | Insert | | IA_Interact | Player controller | Bool (omitted) | Input.NamedActions.Player.Interact | InputTriggerPressed, InputTriggerReleased | — | — | F, Gamepad_FaceButton_Left | | IA_Interaction_Next | Player controller | Axis 1D | Input.NamedActions.Player.SelectInteraction.Next | — | — | — | MouseScrollDown, Gamepad_DPad_Down | | IA_Interaction_Previous | Player controller | Axis 1D | Input.NamedActions.Player.SelectInteraction.Previous | — | — | — | MouseScrollUp, Gamepad_DPad_Up | | IA_Interaction_SceneClose | Player controller | Bool (omitted) | Input.NamedActions.Player.SelectInteraction.Scene.Close | InputTriggerPressed | — | — | RightMouseButton | | IA_Look | Player controller | Axis 2D | Input.NamedActions.Player.Look | — | WDAimAssistInputModifier | — | Mouse2D, Gamepad_Right2D | | IA_Loot | Player controller | Bool (omitted) | Input.NamedActions.Player.Loot | InputTriggerPressed, InputTriggerReleased | — | — | F, Gamepad_FaceButton_Top | | IA_OpenVehicleInteractionMenu | Player controller | Bool (omitted) | Input.NamedActions.Vehicle.OpenInteractionMenu | — | — | — | F, Gamepad_FaceButton_Left | | IA_PushToTalk_Proximity | Player controller | Bool (omitted) | Input.NamedActions.Player.VOIP.PushToTalk.Proximity | InputTriggerPressed, InputTriggerReleased | — | — | K | | IA_PushToTalk_Squad | Player controller | Bool (omitted) | Input.NamedActions.Player.VOIP.PushToTalk.Squad | InputTriggerPressed, InputTriggerReleased | — | — | J | | IA_Tip | Player controller | Bool (omitted) | Input.NamedActions.Player.Tip | InputTriggerTap | — | — | F1, Gamepad_Special_Right | | IA_Tip_Reject | Player controller | Bool (omitted) | Input.NamedActions.Player.Tip.Reject | InputTriggerTap | — | — | F2, Gamepad_Special_Left | | IA_UI_Chat_Open | Player controller | Axis 1D | UI.Action.Feature.Chat.OpenChat | InputTriggerPressed | — | — | Enter | | IA_UI_Chat_Open_Controller | Player controller | Bool (omitted) | UI.Action.Feature.Chat.OpenChat.Controller | InputTriggerChordAction | — | — | Gamepad_Special_Left | | IA_UI_Chat_Open_ControllerChordedAction | Player controller | Bool (omitted) | UI.Action.Feature.Chat.OpenChat.ControllerChordedAction | InputTriggerHold | — | — | None | | IA_UI_Inventory_Open | Player controller | Bool (omitted) | UI.Action.Feature.Inventory.ToggleScene | — | — | — | Gamepad_Special_Right, Tab | | IA_UI_Map_Open | Player controller | Bool (omitted) | UI.Action.Feature.Map.ToggleScene | — | — | — | M, Gamepad_Special_Left, HOTAS_Action_TacticalMap | | IA_UI_Map_ToggleZoomPreset | Player controller | Bool (omitted) | Input.NamedActions.UI.Minimap.ToggleZoomPreset | InputTriggerTap | — | — | N, Gamepad_Special_Left | | IA_UI_Minimap_ZoomedIn | Player controller | Bool (omitted) | Input.NamedActions.UI.Minimap.ZoomedIn | InputTriggerPressed | — | — | LeftBracket | | IA_UI_Minimap_ZoomedOut | Player controller | Bool (omitted) | Input.NamedActions.UI.Minimap.ZoomedOut | InputTriggerPressed | — | — | RightBracket | | IA_UI_PauseMenu_Open | Player controller | Bool (omitted) | UI.Action.Feature.PauseMenu.ToggleScene | — | — | — | Escape, Gamepad_Special_Right, F10 | | IA_UI_PingWheel | Player controller | Bool (omitted) | UI.Action.Feature.PingWheel.ToggleScene | InputTriggerHold | — | — | MiddleMouseButton, Gamepad_RightThumbstick | | IA_UI_PreMatchInfo_ScrollDown | Player controller | Bool (omitted) | Input.NamedActions.UI.PreMatchInfo.ScrollDown | InputTriggerPressed | — | — | PageDown | | IA_UI_PreMatchInfo_ScrollUp | Player controller | Bool (omitted) | Input.NamedActions.UI.PreMatchInfo.ScrollUp | InputTriggerPressed | — | — | PageUp | | IA_UI_RadialWheel_EquipmentWheel | Player controller | Bool (omitted) | UI.Action.Feature.RadialWheel.Equipment.ToggleScene | InputTriggerHold | — | — | Four, Gamepad_DPad_Right | | IA_UI_RadialWheel_VoiceChat | Player controller | Bool (omitted) | UI.Action.Feature.RadialWheel.VoiceChat.ToggleScene | InputTriggerHold | — | — | Gamepad_DPad_Down, HOTAS_Action_VoipChannelWheel | | IA_UI_RadialWheel_VoiceChat_ChordedAction | Player controller | Bool (omitted) | UI.Action.Feature.RadialWheel.VoiceChat.ToggleScene.ChordedAction | InputTriggerHold | — | — | None | | IA_UI_Scoreboard | Player controller | Bool (omitted) | UI.Action.Feature.Scoreboard.ToggleScene | InputTriggerPressed | — | — | L | | IA_UI_VaultToggle | Player controller | Bool (omitted) | UI.Action.Feature.Vendor.Vault.Toggle | InputTriggerPressed | — | — | V, Gamepad_FaceButton_Top | | IA_VoiceChat_ToggleTalk | Player controller | Bool (omitted) | Input.NamedActions.Player.VOIP.ToggleTalk | InputTriggerTap | — | — | Gamepad_DPad_Down, HOTAS_Action_VoipToggleTalk | | IA_VoiceChat_ToggleTalk_Chorded | Player controller | Bool (omitted) | Input.NamedActions.Player.VOIP.ToggleTalk.Chorded | InputTriggerTap | — | — | — | | IA_VoiceChat_ToggleVoiceChat | Player controller | Bool (omitted) | Input.NamedActions.Player.VOIP.ToggleVoiceChat | InputTriggerPressed | — | — | None | | IA_VoiceChat_ToggleVoiceChat_Scoreboard | Player controller | Bool (omitted) | UI.Action.Feature.Scoreboard.ToggleVoiceChat | — | — | — | U, Gamepad_DPad_Down | | IA_BHSpectatorCameraFast | Spectator | Bool (omitted) | Input.NamedActions.SpectatorCam.Fast | — | — | — | LeftShift | | IA_BHSpectatorCameraLockOntoActor | Spectator | Bool (omitted) | Input.NamedActions.SpectatorCam.LockOntoActor | — | — | — | L | | IA_BHSpectatorCameraMove | Spectator | Axis 3D | Input.NamedActions.SpectatorCam.Move | — | — | — | W, S, A, D, SpaceBar, LeftControl | | IA_BHSpectatorCameraRoll | Spectator | Axis 1D | Input.NamedActions.SpectatorCam.Roll | — | — | — | E, Q | | IA_BHSpectatorCameraRotate | Spectator | Axis 2D | Input.NamedActions.SpectatorCam.Rotate | — | — | — | Mouse2D | | IA_Vehicle_AggressiveMode | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.AggressiveMode | InputTriggerDown | InputModifierDeadZone | — | LeftShift | | IA_Vehicle_Airbrake | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Airbrake | InputTriggerDown, InputTriggerReleased | InputModifierDeadZone | — | SpaceBar | | IA_Vehicle_AirplaneExtendFlaps | Vehicle | Axis 1D | Input.NamedActions.Vehicle.FlapsExtend | InputTriggerDown | InputModifierScalar | — | Period | | IA_Vehicle_AirplaneRetractFlaps | Vehicle | Axis 1D | Input.NamedActions.Vehicle.FlapsRetract | InputTriggerDown | InputModifierNegate, InputModifierScalar | — | Comma | | IA_Vehicle_AirplaneThrottleDown | Vehicle | Axis 1D | Input.NamedActions.Vehicle.ThrottleDown | InputTriggerPressed, InputTriggerReleased | InputModifierNegate | — | Z, Gamepad_LeftTriggerAxis | | IA_Vehicle_AirplaneThrottleUp | Vehicle | Axis 1D | Input.NamedActions.Vehicle.ThrottleUp | InputTriggerPressed, InputTriggerReleased | — | — | X, Gamepad_RightTriggerAxis | | IA_Vehicle_AirplaneWheelBrake | Vehicle | Axis 1D | Input.NamedActions.Vehicle.WheelBraking | InputTriggerPressed, InputTriggerReleased | InputModifierDeadZone | — | LeftControl | | IA_Vehicle_Brake | Vehicle | Axis 1D | Input.NamedActions.Vehicle.Brake | InputTriggerHold, InputTriggerReleased | — | — | S, Gamepad_LeftTriggerAxis | | IA_Vehicle_Camera_FreeLook | Vehicle | Axis 2D | Input.NamedActions.Vehicle.Camera.FreeLook | — | — | — | Mouse2D, Gamepad_Right2D | | IA_Vehicle_Camera_FreeLookDirectional | Vehicle | Axis 2D | Input.NamedActions.Vehicle.Camera.FreeLookDirectional | — | — | — | HOTAS_Axis_LookYaw, HOTAS_Axis_LookPitch | | IA_Vehicle_Camera_FreeLookReset | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Camera.FreeLookReset | — | — | — | HOTAS_Action_FreeLookReset | | IA_Vehicle_Camera_HoldFreeLook | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Camera.HoldFreeLook | WDInputTriggerHoldAndReleaseIfHeld | — | — | LeftAlt, Gamepad_DPad_Left, Gamepad_RightShoulder | | IA_Vehicle_Camera_LeftView | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Camera.LeftView | InputTriggerPressed, InputTriggerReleased | — | — | Left | | IA_Vehicle_Camera_RearView | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Camera.RearView | InputTriggerPressed, InputTriggerReleased | — | — | Down | | IA_Vehicle_Camera_RightView | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Camera.RightView | InputTriggerPressed, InputTriggerReleased | — | — | Right | | IA_Vehicle_Camera_ToggleFreeLook | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Camera.ToggleFreeLook | InputTriggerTapXTimes | — | — | LeftAlt, Gamepad_DPad_Left | | IA_Vehicle_Camera_ToggleMode | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Camera.ToggleMode | — | — | — | C, Gamepad_DPad_Right, HOTAS_Action_ToggleCameraMode | | IA_Vehicle_Camera_ZoomIn | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Camera.ZoomIn | InputTriggerPressed | — | — | PageUp | | IA_Vehicle_Camera_ZoomOut | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Camera.ZoomOut | InputTriggerPressed | — | — | PageDown | | IA_Vehicle_ChangeSeat_0 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.ChangeSeat.Seat_0 | InputTriggerDown, InputTriggerReleased | — | — | F1 | | IA_Vehicle_ChangeSeat_1 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.ChangeSeat.Seat_1 | InputTriggerDown, InputTriggerReleased | — | — | F2 | | IA_Vehicle_ChangeSeat_10 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.ChangeSeat.Seat_10 | InputTriggerDown, InputTriggerReleased | — | — | F11 | | IA_Vehicle_ChangeSeat_11 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.ChangeSeat.Seat_11 | InputTriggerDown, InputTriggerReleased | — | — | F12 | | IA_Vehicle_ChangeSeat_2 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.ChangeSeat.Seat_2 | InputTriggerDown, InputTriggerReleased | — | — | F3 | | IA_Vehicle_ChangeSeat_3 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.ChangeSeat.Seat_3 | InputTriggerDown, InputTriggerReleased | — | — | F4 | | IA_Vehicle_ChangeSeat_4 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.ChangeSeat.Seat_4 | InputTriggerDown, InputTriggerReleased | — | — | F5 | | IA_Vehicle_ChangeSeat_5 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.ChangeSeat.Seat_5 | InputTriggerDown, InputTriggerReleased | — | — | F6 | | IA_Vehicle_ChangeSeat_6 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.ChangeSeat.Seat_6 | InputTriggerDown, InputTriggerReleased | — | — | F7 | | IA_Vehicle_ChangeSeat_7 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.ChangeSeat.Seat_7 | InputTriggerDown, InputTriggerReleased | — | — | F8 | | IA_Vehicle_ChangeSeat_8 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.ChangeSeat.Seat_8 | InputTriggerDown, InputTriggerReleased | — | — | F9 | | IA_Vehicle_ChangeSeat_9 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.ChangeSeat.Seat_9 | InputTriggerDown, InputTriggerReleased | — | — | F10 | | IA_Vehicle_ChangeSeat_Next | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.ChangeSeat.Next | InputTriggerDown, InputTriggerReleased | — | — | Zero, Gamepad_FaceButton_Right | | IA_Vehicle_ChangeSeat_Previous | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.ChangeSeat.Prev | InputTriggerDown, InputTriggerReleased | — | — | Nine | | IA_Vehicle_Collective | Vehicle | Axis 1D | Input.NamedActions.Vehicle.Collective | InputTriggerPressed, InputTriggerReleased | — | — | LeftShift, LeftControl, Gamepad_RightTrigger, Gamepad_LeftTrigger | | IA_Vehicle_Collective_Absolute | Vehicle | Axis 1D | Input.NamedActions.Vehicle.Collective.Absolute | InputTriggerPressed, InputTriggerReleased | — | — | HOTAS_Axis_Throttle | | IA_Vehicle_Crawl | Vehicle | Axis 1D | Input.NamedActions.Vehicle.Crawl | InputTriggerPressed, InputTriggerReleased | — | — | LeftControl | | IA_Vehicle_CycleLockState | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.CycleLockState | InputTriggerPressed | — | Lock/Unlock Vehicle | L, Gamepad_FaceButton_Top, HOTAS_Action_CycleLockState | | IA_Vehicle_Cyclic | Vehicle | Axis 2D | Input.NamedActions.Vehicle.Cyclic | — | — | — | W, S, A, D, Gamepad_Left2D, MouseY, MouseX, HOTAS_Axis_Roll, HOTAS_Axis_Pitch | | IA_Vehicle_Deploy_SupplyCrate | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.DeploySupplyCrate | — | — | Open Garage Vendor | G, Gamepad_DPad_Up, HOTAS_Action_DeploySupplyCrate | | IA_Vehicle_FireCountermeasures | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.FireCountermeasures | — | — | todo | V, Gamepad_DPad_Up, HOTAS_Action_Flares | | IA_Vehicle_GearShift1 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Gearshift1 | InputTriggerPressed | — | — | One | | IA_Vehicle_GearShift2 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Gearshift2 | InputTriggerPressed | — | — | Two | | IA_Vehicle_GearShift3 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Gearshift3 | InputTriggerPressed | — | — | Three | | IA_Vehicle_GearShift4 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Gearshift4 | InputTriggerPressed | — | — | Four | | IA_Vehicle_GearShift5 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Gearshift5 | InputTriggerPressed | — | — | Five | | IA_Vehicle_GearShift6 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Gearshift6 | InputTriggerPressed | — | — | Six | | IA_Vehicle_GearShiftR | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.GearshiftR | InputTriggerPressed | — | — | R | | IA_Vehicle_GearUp | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.GearUp | InputTriggerReleased | InputModifierDeadZone | — | G | | IA_Vehicle_Handbrake | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Handbrake | InputTriggerPressed, InputTriggerReleased | — | — | SpaceBar, Gamepad_FaceButton_Bottom | | IA_Vehicle_OpenGarageVendor | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.OpenGarageVendor | — | — | Open Garage Vendor | B, Gamepad_DPad_Right, HOTAS_Action_GarageVendor | | IA_Vehicle_Pedals | Vehicle | Axis 1D | Input.NamedActions.Vehicle.Pedals | InputTriggerPressed, InputTriggerReleased | — | — | E, Q, Gamepad_RightX, MouseX, Gamepad_LeftShoulder, Gamepad_RightShoulder, HOTAS_Axis_Yaw | | IA_Vehicle_Steering | Vehicle | Axis 1D | Input.NamedActions.Vehicle.Steering | InputTriggerHold, InputTriggerReleased | — | — | A, D, Gamepad_Left2D, MouseX | | IA_Vehicle_Throttle | Vehicle | Axis 1D | Input.NamedActions.Vehicle.Throttle | InputTriggerHold, InputTriggerReleased | — | — | W, Gamepad_RightTriggerAxis, S, Gamepad_LeftTriggerAxis | | IA_Vehicle_Tracked_Steering | Vehicle | Axis 1D | Input.NamedActions.Vehicle.TrackedSteering | — | — | — | A, D, Gamepad_LeftX, MouseX | | IA_Vehicle_UseHorn | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.Horn | InputTriggerPressed, InputTriggerReleased | — | Vehicle Honk | H, Gamepad_LeftThumbstick, HOTAS_Action_Horn | | IA_Vehicle_Weapon_ADS | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.WeaponExtension.ADS | InputTriggerPressed, InputTriggerReleased | — | — | RightMouseButton, Gamepad_LeftTrigger | | IA_Vehicle_Weapon_ActiveReload_Down | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.WeaponExtension.ActiveReload.Down | — | — | Active Reload Binds | Down, Gamepad_DPad_Down, S | | IA_Vehicle_Weapon_ActiveReload_Left | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.WeaponExtension.ActiveReload.Left | — | — | Active Reload Binds | Left, Gamepad_DPad_Left, A | | IA_Vehicle_Weapon_ActiveReload_Right | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.WeaponExtension.ActiveReload.Right | — | — | Active Reload Binds | Right, Gamepad_DPad_Right, D | | IA_Vehicle_Weapon_ActiveReload_Up | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.WeaponExtension.ActiveReload.Up | — | — | Active Reload Binds | Up, Gamepad_DPad_Up, W | | IA_Vehicle_Weapon_ChangeWeapon1 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.WeaponExtension.Change.1 | InputTriggerTap | — | — | One | | IA_Vehicle_Weapon_ChangeWeapon2 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.WeaponExtension.Change.2 | InputTriggerTap | — | — | Two | | IA_Vehicle_Weapon_ChangeWeapon3 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.WeaponExtension.Change.3 | InputTriggerTap | — | — | Three | | IA_Vehicle_Weapon_ChangeWeapon4 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.WeaponExtension.Change.4 | InputTriggerTap | — | — | Four | | IA_Vehicle_Weapon_ChangeWeapon5 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.WeaponExtension.Change.5 | InputTriggerTap | — | — | Five | | IA_Vehicle_Weapon_ChangeWeapon6 | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.WeaponExtension.Change.6 | InputTriggerTap | — | — | Six | | IA_Vehicle_Weapon_Crouch | Vehicle | Axis 2D | Input.NamedActions.Vehicle.WeaponExtension.Crouch | — | — | Make the player crouch | C, Gamepad_FaceButton_Right | | IA_Vehicle_Weapon_CycleFireMode | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.WeaponExtension.CycleFireMode | InputTriggerPressed, InputTriggerReleased | — | Cycle through the possible fire modes of the vehicle weapon extension | B, Gamepad_DPad_Up | | IA_Vehicle_Weapon_CycleWeapons | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.WeaponExtension.CycleWeapons | InputTriggerPressed | — | — | Z, Gamepad_FaceButton_Top | | IA_Vehicle_Weapon_Focus | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.WeaponExtension.Focus | InputTriggerPressed, InputTriggerReleased | — | — | LeftShift, Gamepad_LeftTrigger | | IA_Vehicle_Weapon_Guidance_MoveDirection | Vehicle | Axis 2D | Input.NamedActions.Vehicle.WeaponExtension.Guidance.MoveDirectional | InputTriggerHold | — | — | W, S, A, D | | IA_Vehicle_Weapon_Reload | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.WeaponExtension.Reload | InputTriggerPressed | — | — | R, Gamepad_FaceButton_Left, HOTAS_Action_Reload | | IA_Vehicle_Weapon_RotationControl_Gamepad | Vehicle | Axis 2D | Input.NamedActions.Vehicle.WeaponExtension.RotationControl.Gamepad | InputTriggerHold | — | Control the Weapon Extension Pitch Rotation | Gamepad_Right2D | | IA_Vehicle_Weapon_RotationControl_Key | Vehicle | Axis 2D | Input.NamedActions.Vehicle.WeaponExtension.RotationControl.Key | InputTriggerHold | — | Control the Weapon Extension Pitch Rotation | W, S, A, D | | IA_Vehicle_Weapon_RotationControl_Mouse | Vehicle | Axis 2D | Input.NamedActions.Vehicle.WeaponExtension.RotationControl.Mouse | — | — | Control the Weapon Extension Pitch Rotation | Mouse2D | | IA_Vehicle_Weapon_SpecialAction | Vehicle | Bool (omitted) | Input.NamedActions.Vehicle.WeaponExtension.SpecialAction | InputTriggerPressed | — | — | SpaceBar | | IA_Vehicle_Weapon_Use | Vehicle | Axis 1D | Input.NamedActions.Vehicle.WeaponExtension.Fire | InputTriggerPressed, InputTriggerReleased | — | — | LeftMouseButton, Gamepad_RightTriggerAxis, SpaceBar, Gamepad_FaceButton_Bottom, HOTAS_Action_Fire | | IA_BuildTool_Dismantle | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.BuildTool.Dismantle | InputTriggerPressed | — | — | V, Gamepad_RightThumbstick | | IA_BuildTool_Dismantle_Release | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.BuildTool.Dismantle.Release | InputTriggerReleased | — | — | V, Gamepad_RightThumbstick | | IA_BuildTool_Rotate | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.BuildTool.Rotate | InputTriggerPressed | — | — | R, Gamepad_LeftShoulder | | IA_BuildTool_ToggleSnapping | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.BuildTool.ToggleSnapping | InputTriggerPressed | — | — | B, Gamepad_RightShoulder | | IA_Drone_Projectile_Boost | Weapon | Bool (omitted) | Input.NamedActions.Drone.Projectile.Boost | — | — | Drone projectile boost (hold) | LeftShift, Gamepad_LeftThumbstick | | IA_Drone_Projectile_Brake | Weapon | Bool (omitted) | Input.NamedActions.Drone.Projectile.Brake | — | — | Drone projectile brake (hold) | LeftControl, Gamepad_LeftTrigger | | IA_Drone_Projectile_Steer | Weapon | Axis 2D | Input.NamedActions.Drone.Projectile.Steer | — | — | Drone projectile steering (pitch/yaw) | D, A, W, S, Gamepad_Left2D, Mouse2D | | IA_KeyCard_Use | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.Keycard.PrimaryUse | InputTriggerPressed | — | — | LeftMouseButton, Gamepad_LeftTriggerAxis | | IA_Projectile_Eject | Weapon | Bool (omitted) | Input.NamedActions.Projectile.Eject | InputTriggerPressed | — | — | C, Gamepad_LeftShoulder | | IA_Weapon_CycleFireMode | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.Weapon.CycleFireMode | — | — | — | B, Gamepad_DPad_Up | | IA_Weapon_CycleSights | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.Weapon.CycleSights | — | — | — | Gamepad_FaceButton_Top | | IA_Weapon_CycleSights_Keyboard | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.Weapon.CycleSightsKeyboard | — | — | — | Z | | IA_Weapon_DecreaseZeroing | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.Weapon.DecreaseZeroing | InputTriggerPressed | — | — | PageDown | | IA_Weapon_IncreaseZeroing | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.Weapon.IncreaseZeroing | InputTriggerTap | — | — | PageUp, Gamepad_DPad_Up | | IA_Weapon_MeleeBash | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.Weapon.MeleeBash | InputTriggerPressed | — | — | V, Gamepad_RightShoulder | | IA_Weapon_MountBipod | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.Weapon.Bipod.Mount | InputTriggerTap | — | — | G, Gamepad_DPad_Left | | IA_Weapon_Reload | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.Weapon.Reload | InputTriggerTap | — | — | R, Gamepad_FaceButton_Left | | IA_Weapon_ReloadDiscard | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.Weapon.Reload.Discard | InputTriggerHold | — | — | R | | IA_Weapon_ResetZeroing | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.Weapon.ResetZeroing | InputTriggerHold | — | — | None | | IA_Weapon_ToggleAncillaryFire | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.Weapon.ToggleAncillaryFire | InputTriggerPressed | — | — | H | | IA_Weapon_ToggleBipodFold | Weapon | Bool (omitted) | Input.NamedActions.HoldableItem.Weapon.Bipod.ToggleFold | InputTriggerHold | — | — | G, Gamepad_DPad_Left |

Source: Data. Every BHInputAction asset under data/ is listed, including data/Wardogs/Content/Vehicles/Inputs/, data/Wardogs/Content/GameMechanics/Player/PlayerCharacter/Inputs/, data/Wardogs/Content/Weapons/Input/ and data/Wardogs/Plugins/GameFeatures/Itemsmith/Content/Input/. Default keys come from the DefaultKeyMappings of the IMC_* mapping contexts in the same tree.

See also. Gamepad dead-zone presets, the look-axis config and every controller binding preset: Misc Gameplay Assets.