Deathmatch

Deathmatch  
Type Team deathmatch
Teams Two teams
Objective Kills, not zones
Win condition 75 kills or 30 minutes, whichever comes first
Maps Not named in the data
Server browser label Deathmatch
Internal name Deathmatch (experience)

Deathmatch is a team-versus-team mode with no zone. Before each spawn, players choose a weapon from a list of 20. Players regenerate health and get ammunition for their chosen weapon.

Overview

The server browser lists Deathmatch as a mode, but the data gives it no map name. Deathmatch is the only mode in the sources with two factions rather than three.

Rules and objectives

  • Match flow. A match starts with the world loading, then a ready-up stage, then play, then the post-match screen. The ready-up stage is named in the data, but the exact trigger that starts the match is not in the sources.
  • Weapon select. Before each spawn, the player picks one of 20 weapons. The list is:

    AK74, M4, SKS, KH-2002, A-91, GGX 17, M500, AMP-9, SV98, PP-19 Vityaz, Judge, PKM, M249 SAW, MK22, MGL-40, BMR-308, AMR 50, SVD, T-21, Super-45.

    Each entry uses the weapon’s normal name and icon.

  • Health. Players regenerate after 10 s without damage: 5 health per tick, up to full health. The amount comes from the game code; the tick interval of 1 s is derived from the component’s setting.
  • Ammunition. Choosing a weapon gives you that weapon and four magazines. How many rounds start loaded is not in the data.
  • Spawning. You respawn at the spawn point furthest from all enemies. The choice is made by the game’s code, not by a data table.
  • Teams and win condition. Two teams, Lonestar and Valkyra. Players choose their team; the server places nobody automatically. A team-balance lock can be switched on to refuse a team switch that would leave the target team 2 or more players larger than the smallest team. It is off by default. The mode ends when a side reaches a score limit of 75 kills, or when the 30 minute time limit runs out. How many players each side may have is a server setting. Whether kills are counted per team or per player is not confirmed.

Rewards

Deathmatch has no mode-specific reward table in the sources. Kill cash applies: a default player kill pays a base of 250 cash, and the per-kill calculator adjusts it for streaks, revenge and friendly fire. See Cash and Rewards.

See also

Sources