Game Mechanics

These articles explain the rules of combat and movement in Wardogs: how much damage a hit does, how bullets fly and bounce, how fast players move, and how a downed teammate is revived. Every figure comes from the game’s data, and anything the data does not settle is marked as not yet known.

Articles

Article What it covers
Health and Damage Health, body parts, and hits to kill
Armor Vests and helmets, and how ammo changes their protection
Ballistics Bullet speed, gravity, drag and damage falloff with distance
Penetration and Ricochet When bullets bounce or pass through surfaces
Spread and Recoil Where shots land when aiming, moving and firing
Movement Walking, sprinting, stamina, falls and parachutes
Downed and Revive Bleed-out, revives and healing items
Spotting Marking enemies and what spotting pays
Status Effects Downed, bleeding, burning, suppression, medical buffs, falls and movement penalties in one table
Hit Registration When a bullet counts as a hit, in plain terms
Artillery Map coordinates, mils, low and high arcs, the SPH-2 firing table, height and tilt
Destruction Which fences, walls, signs and poles can be knocked down, by which explosives and vehicles
Controls and Settings Default keys by activity, and the aim, field of view and HUD settings with their defaults
Aim Assist The four pull modes, the targets it counts and the weapon with assist switched off
Ammo Packing How long loading, unloading and combining rounds takes, by caliber and magazine

Table of contents