Items & Equipment changes

Item and equipment changes from Season 1 to Season 2: 37 assets added, 4 removed, 209 modified with real changes, 1,519 property changes.

Counts come from assets/data/season-diff/index.json and items-equipment.json. Values are copied as stored. Signed deltas and percentages are calculated from the stored values. Noise-only assets are skipped: renamed keys, swapped key names or shifted references from the different Season 1 export.

Measure Count
Assets added 37
Assets removed 4
Assets modified with real changes 209
Assets modified, noise only (skipped) 102
Assets moved 0
Property changes (index.json) 1,519

The change list holds 1,703 records. The index figure equals that total minus removed_values (184).

Headline changes

Numeric changes are grouped by asset family. 691 numeric records in stage assets (DA_Buildable_*_Stages) are not tabulated. They are mostly CriticalHitSpots and SnapTransforms transform values compared by index, which is array churn.

Ammo and projectiles

Asset Property Season 1 Season 2 Change
DA_120x570mm_ProjectileData ProjectileStats.SuppressionData.DistanceFalloffRange.Max 3.0 5.0 +2.0 (+66.7%)
DA_120x570mm_ProjectileData ProjectileStats.SuppressionData.DistanceFalloffRange.Min 1.0 2.0 +1.0 (+100.0%)
DA_122mm_ProjectileData ProjectileStats.SuppressionData.BaseSuppression 0.6 0.9 +0.3 (+50.0%)
DA_12g_RifledSlug_ProjectileData ProjectileStats.SuppressionData.DistanceFalloffRange.Min 0.1 1.0 +0.9 (+900.0%)
DA_308Winchester_ProjectileData ProjectileStats.DamageValues.BaseDamage 60.0 45.0 −15.0 (−25.0%)
DA_308Winchester_ProjectileData ProjectileStats.SuppressionData.BaseSuppression 0.9 0.65 −0.25 (−27.8%)
DA_308Winchester_ProjectileData ProjectileStats.SuppressionData.DistanceFalloffRange.Min 0.5 1.25 +0.75 (+150.0%)
DA_30mm_ProjectileData ProjectileStats.SuppressionData.BaseSuppression 0.55 0.75 +0.2 (+36.4%)
DA_35x228mm_ProjectileData ProjectileStats.ProjectileDimensions.DragModel.Value 2.5 0.5 −2.0 (−80.0%)
DA_35x228mm_ProjectileData ProjectileStats.ProjectileDimensions.Mass 0.15 0.375 +0.225 (+150.0%)
DA_35x228mm_ProjectileData ProjectileStats.SuppressionData.BaseSuppression 0.55 0.8 +0.25 (+45.5%)
DA_45ACP_ProjectileData ProjectileStats.SuppressionData.BaseSuppression 0.075 0.15 +0.075 (+100.0%)
DA_45Colt_ProjectileData ProjectileStats.SuppressionData.DistanceFalloffRange.Min 0.3 0.8 +0.5 (+166.7%)
DA_50AE_ProjectileData ProjectileStats.SuppressionData.BaseSuppression 0.5 0.32 −0.18 (−36.0%)
DA_50AE_ProjectileData ProjectileStats.SuppressionData.DistanceFalloffRange.Min 0.75 0.9 +0.15 (+20.0%)
DA_50Cal_ProjectileData ProjectileStats.SuppressionData.BaseSuppression 1.0 0.75 −0.25 (−25.0%)
DA_545mm_ProjectileData ProjectileStats.SuppressionData.BaseSuppression 0.15 0.3 +0.15 (+100.0%)
DA_545mm_ProjectileData ProjectileStats.SuppressionData.DistanceFalloffRange.Min 0.35 1.0 +0.65 (+185.7%)
DA_556mm_ProjectileData ProjectileStats.SuppressionData.BaseSuppression 0.12 0.3 +0.18 (+150.0%)
DA_556mm_ProjectileData ProjectileStats.SuppressionData.DistanceFalloffRange.Min 0.35 1.0 +0.65 (+185.7%)
DA_762mm_ProjectileData ProjectileStats.SuppressionData.DistanceFalloffRange.Min 0.5 1.0 +0.5 (+100.0%)
DA_762x54mm_ProjectileData ProjectileStats.DamageValues.BaseDamage 55.0 44.0 −11.0 (−20.0%)
DA_762x54mm_ProjectileData ProjectileStats.SuppressionData.BaseSuppression 0.9 0.65 −0.25 (−27.8%)
DA_762x54mm_ProjectileData ProjectileStats.SuppressionData.DistanceFalloffRange.Min 0.35 1.5 +1.15 (+328.6%)
DA_7mmBuckshot_ProjectileData ProjectileStats.SuppressionData.BaseSuppression 0.13 0.2 +0.07 (+53.8%)
DA_7mmBuckshot_ProjectileData ProjectileStats.SuppressionData.DistanceFalloffRange.Min 0.1 0.4 +0.3 (+300.0%)
DA_9mm_ProjectileData ProjectileStats.SuppressionData.BaseSuppression 0.1 0.2 +0.1 (+100.0%)
DA_9mm_ProjectileData ProjectileStats.SuppressionData.DistanceFalloffRange.Min 0.1 0.8 +0.7 (+700.0%)
DA_Arrow_Combat_ProjectileData ProjectileStats.MaxProjectileLifetime 30.0 14.0 −16.0 (−53.3%)
DA_Arrow_Combat_ProjectileData ProjectileStats.PenetrationEffectivenessMultiplier 0.03 0.5 +0.47 (+1566.7%)
DA_Arrow_Combat_ProjectileData ProjectileStats.ProjectileDimensions.Diameter 0.4 0.65 +0.25 (+62.5%)
DA_Arrow_Combat_ProjectileData ProjectileStats.ProjectileDimensions.DragModel.Value 1.8 2.5 +0.7 (+38.9%)
DA_Arrow_Combat_ProjectileData ProjectileStats.SuppressionData.BaseSuppression 0.6 0.2 −0.4 (−66.7%)
DA_Arrow_Combat_ProjectileData ProjectileStats.SuppressionData.DistanceFalloffRange.Max 1.2 1.5 +0.3 (+25.0%)
DA_Arrow_Combat_ProjectileData ProjectileStats.SuppressionData.DistanceFalloffRange.Min 0.1 0.2 +0.1 (+100.0%)
DA_Arrow_Combat_ProjectileData ProjectileStats.TypicalSpeed 64200.0 15200.0 −49000.0 (−76.3%)
DA_CombatBow_Stats …EditorCurveData.Keys[1].ArriveTangent -2.413006e-05 -1.070042e-05 +1.34296e-05 (+55.7%)
DA_CombatBow_Stats …EditorCurveData.Keys[1].LeaveTangent -2.4311637e-05 -1.0786811e-05 +1.35248e-05 (+55.6%)
DA_CombatBow_Stats WeaponStats.DistanceDamageFalloffCurve.EditorCurveData.Keys[3].Value 0.2 0.0 −0.2 (−100.0%)
DA_CombatBow_Stats WeaponStats.InitialBulletSpeed 65000.0 16000.0 −49000.0 (−75.4%)

Showing 40 of 54 rows, sorted by significance. Browser link: /wardogs-data-docs/season-2-changes/all-changes.html#area=items-equipment&q=ProjectileData

Armour, helmets and melee

Asset Property Season 1 Season 2 Change
ID_30mm MaxStackSize 200 50 −150 (−75.0%)
ID_Crowbar ReplicatedData.Durability 5000.0 7000.0 +2000.0 (+40.0%)
ID_HeavyArmor DurabilityStagesSetupData[0].DamagePercentageReduction 55.0 50.0 −5.0 (−9.1%)
ID_HeavyArmor DurabilityStagesSetupData[1].DamagePercentageReduction 55.0 50.0 −5.0 (−9.1%)
ID_HeavyArmor DurabilityStagesSetupData[2].DamagePercentageReduction 55.0 50.0 −5.0 (−9.1%)
ID_HeavyArmor DurabilityStagesSetupData[3].DamagePercentageReduction 55.0 50.0 −5.0 (−9.1%)
ID_HeavyHelmet DurabilityStagesSetupData[0].DamagePercentageReduction 55.0 50.0 −5.0 (−9.1%)
ID_HeavyHelmet DurabilityStagesSetupData[1].DamagePercentageReduction 55.0 50.0 −5.0 (−9.1%)
ID_HeavyHelmet DurabilityStagesSetupData[2].DamagePercentageReduction 55.0 50.0 −5.0 (−9.1%)
ID_HeavyHelmet DurabilityStagesSetupData[3].DamagePercentageReduction 55.0 50.0 −5.0 (−9.1%)
ID_LargeHammer BuildAmountWhenTargetIsHit 10.0 8.0 −2.0 (−20.0%)
ID_LargeHammer DefaultDecalColor.A 0 255 +255
ID_LargeHammer DefaultDecalColor.B 1 2 +1 (+100.0%)
ID_LargeHammer DefaultDecalColor.G 0 207 +207
ID_LargeHammer DefaultDecalColor.R 0 255 +255
ID_MediumHammer BuildAmountWhenTargetIsHit 6.0 5.0 −1.0 (−16.7%)
ID_MediumHammer DefaultDecalColor.A 0 255 +255
ID_MediumHammer DefaultDecalColor.B 1 2 +1 (+100.0%)
ID_MediumHammer DefaultDecalColor.G 0 207 +207
ID_MediumHammer DefaultDecalColor.R 0 255 +255
ID_SmallHammer DefaultDecalColor.A 0 255 +255
ID_SmallHammer DefaultDecalColor.B 1 2 +1 (+100.0%)
ID_SmallHammer DefaultDecalColor.G 0 207 +207
ID_SmallHammer DefaultDecalColor.R 0 255 +255
ID_SuperHeavyArmor DurabilityStagesSetupData[0].DamagePercentageReduction 65.0 60.0 −5.0 (−7.7%)
ID_SuperHeavyArmor DurabilityStagesSetupData[1].DamagePercentageReduction 65.0 60.0 −5.0 (−7.7%)
ID_SuperHeavyArmor DurabilityStagesSetupData[2].DamagePercentageReduction 65.0 60.0 −5.0 (−7.7%)
ID_SuperHeavyArmor DurabilityStagesSetupData[3].DamagePercentageReduction 65.0 60.0 −5.0 (−7.7%)
ID_SuperHeavyHelmet DurabilityStagesSetupData[0].DamagePercentageReduction 65.0 60.0 −5.0 (−7.7%)
ID_SuperHeavyHelmet DurabilityStagesSetupData[1].DamagePercentageReduction 65.0 60.0 −5.0 (−7.7%)
ID_SuperHeavyHelmet DurabilityStagesSetupData[2].DamagePercentageReduction 65.0 60.0 −5.0 (−7.7%)
ID_SuperHeavyHelmet DurabilityStagesSetupData[3].DamagePercentageReduction 65.0 60.0 −5.0 (−7.7%)

Browser link: /wardogs-data-docs/season-2-changes/all-changes.html#area=items-equipment&q=ID_

Vendor tables

Asset Property Season 1 Season 2 Change
DT_VendorData_Ext_Armor Rows.Id.Item.HeavyArmor.VendorItemVariations[Id.Item.HeavyArmor].Price 2000.0 2500.0 +500.0 (+25.0%)
DT_VendorData_Ext_Armor …HeavyHelmet.VendorItemVariations[Id.Item.HeavyHelmet].Price 1500.0 2000.0 +500.0 (+33.3%)
DT_VendorData_Ext_Armor …SuperHeavyArmor.VendorItemVariations[Id.Item.SuperHeavyArmor].Price 4000.0 5000.0 +1000.0 (+25.0%)
DT_VendorData_Ext_Armor …SuperHeavyHelmet.VendorItemVariations[Id.Item.SuperHeavyHelmet].Price 3000.0 4500.0 +1500.0 (+50.0%)
DT_VendorData_Ext_Binoculars Rows.ID.Item.Binoculars.VendorItemVariations[ID.Item.Binoculars].Price 75.0 180.0 +105.0 (+140.0%)
DT_VendorData_Ext_CombatBow Rows.Id.Item.CombatBow.VendorItemVariations[Id.Item.CombatBow].Price 800.0 1350.0 +550.0 (+68.8%)
DT_VendorData_Ext_Crowbar Rows.Id.Item.Crowbar.VendorItemVariations[Id.Item.Crowbar].Price 1100.0 885.0 −215.0 (−19.5%)
DT_VendorData_Ext_Enox …Standard.VendorItemVariations[Id.Item.Resuscitator.Standard].Price 500.0 425.0 −75.0 (−15.0%)
DT_VendorData_Ext_MedKit …Standard.VendorItemVariations[ID.Item.MedKit.Standard].Price 2000.0 1800.0 −200.0 (−10.0%)
DT_VendorData_Ext_RangeFinder …InfraredRangeFinder.VendorItemVariations[ID.Item.InfraredRangeFinder].Price 1200.0 3200.0 +2000.0 (+166.7%)
DT_VendorData_Ext_RangeFinder Rows.ID.Item.Monocular.VendorItemVariations[ID.Item.Monocular].Price 150.0 350.0 +200.0 (+133.3%)
DT_VendorData_Ext_RangeFinder …RangeFinder.VendorItemVariations[ID.Item.RangeFinder].Price 400.0 1450.0 +1050.0 (+262.5%)
DT_VendorData_Ext_VehicleRepairTool …Standard.VendorItemVariations[ID.Item.RepairTool.Wrench.Standard].Price 150.0 180.0 +30.0 (+20.0%)

Browser link: /wardogs-data-docs/season-2-changes/all-changes.html#area=items-equipment&q=DT_VendorData_Ext

Buildables

Asset Property Season 1 Season 2 Change
DA_Buildable_AirRaidShelter Cost 100 200 +100 (+100.0%)
DA_Buildable_AirRaidShelter_Ceiling BuildingStages[0].MeshLocalBoundingBox.Max.X 356.9321 355.86703 −1.06507 (−0.3%)
DA_Buildable_AirRaidShelter_Ceiling BuildingStages[0].MeshLocalBoundingBox.Max.Z 17.571127 9.19816 −8.372967 (−47.7%)
DA_Buildable_AirRaidShelter_Ceiling BuildingStages[0].MeshLocalBoundingBox.Min.X -354.43753 -352.2929 +2.14463 (+0.6%)
DA_Buildable_AirRaidShelter_Ceiling FinalStageBoundingBox.Max.X 356.9321 355.86703 −1.06507 (−0.3%)
DA_Buildable_AirRaidShelter_Ceiling FinalStageBoundingBox.Max.Z 17.571127 9.19816 −8.372967 (−47.7%)
DA_Buildable_AirRaidShelter_Ceiling FinalStageBoundingBox.Min.X -354.43753 -352.2929 +2.14463 (+0.6%)
DA_Buildable_BremmerWall Cost 15 32 +17 (+113.3%)
DA_Buildable_Bunker Cost 100 200 +100 (+100.0%)
DA_Buildable_Bunker_Roof BuildingStages[0].MeshLocalBoundingBox.Max.X 367.36096 716.6255 +349.26454 (+95.1%)
DA_Buildable_Bunker_Roof BuildingStages[0].MeshLocalBoundingBox.Max.Y 367.73395 382.2424 +14.50845 (+3.9%)
DA_Buildable_Bunker_Roof BuildingStages[0].MeshLocalBoundingBox.Max.Z 110.41064 110.70189 +0.29125 (+0.3%)
DA_Buildable_Bunker_Roof BuildingStages[0].MeshLocalBoundingBox.Min.X -382.31192 -441.62207 −59.31015 (−15.5%)
DA_Buildable_Bunker_Roof BuildingStages[0].MeshLocalBoundingBox.Min.Y -366.1128 -367.41464 −1.30184 (−0.4%)
DA_Buildable_Bunker_Roof BuildingStages[0].MeshLocalBoundingBox.Min.Z -215.54507 -224.36818 −8.82311 (−4.1%)
DA_Buildable_Bunker_Roof FinalStageBoundingBox.Max.X 367.36096 716.6255 +349.26454 (+95.1%)
DA_Buildable_Bunker_Roof FinalStageBoundingBox.Max.Y 367.73395 382.2424 +14.50845 (+3.9%)
DA_Buildable_Bunker_Roof FinalStageBoundingBox.Max.Z 110.41064 110.70189 +0.29125 (+0.3%)
DA_Buildable_Bunker_Roof FinalStageBoundingBox.Min.X -382.31192 -441.62207 −59.31015 (−15.5%)
DA_Buildable_Bunker_Roof FinalStageBoundingBox.Min.Y -366.1128 -367.41464 −1.30184 (−0.4%)
DA_Buildable_Bunker_Roof FinalStageBoundingBox.Min.Z -215.54507 -224.36818 −8.82311 (−4.1%)
DA_Buildable_CrowsNest Cost 100 200 +100 (+100.0%)
DA_Buildable_Door Cost 22 80 +58 (+263.6%)
DA_Buildable_Gate Cost 85 200 +115 (+135.3%)
DA_Buildable_HotzoneMagnet Cost 2250 2750 +500 (+22.2%)
DA_Buildable_HotzoneMagnet HotZoneMagnetDurationPerFuel 0.05 0.03 −0.02 (−40.0%)
DA_Buildable_HotzoneMagnet HotZoneMagnetMinimumFuel 1500.0 2000.0 +500.0 (+33.3%)
DA_Buildable_HotzoneMagnet MaxFuel 7500.0 10000.0 +2500.0 (+33.3%)
DT_GlobalDamage_BuildableData …DamageModificationEntries[11].OutModification.Amount -70.0 -80.0 −10.0 (−14.3%)
DT_GlobalDamage_BuildableData …DamageModificationEntries[9].OutModification.Amount -80.0 -92.0 −12.0 (−15.0%)
DT_GlobalDamage_BuildableData …DamageModificationEntries[8].OutModification.Amount -40.0 -50.0 −10.0 (−25.0%)
DT_GlobalDamage_BuildableData …DamageModificationEntries[11].OutModification.Amount -85.0 -92.0 −7.0 (−8.2%)
DT_GlobalDamage_BuildableData …DamageModificationEntries[9].OutModification.Amount -75.0 -80.0 −5.0 (−6.7%)
DT_GlobalDamage_BuildableData …DamageModificationEntries[11].OutModification.Amount -75.0 -92.0 −17.0 (−22.7%)

Showing 34 of 34 rows. Browser link: /wardogs-data-docs/season-2-changes/all-changes.html#area=items-equipment&q=DA_Buildable

Other numeric changes

One unnamed value in the audio event AE_Player_Item_Defibrillator_DryFire goes from 0.505 to 50.5. That looks like a rescale from a 0–1 range to 0–100, not a balance change.

Non-numeric changes

126 changed values are not numeric. The most common properties:

Property Changes Example asset Season 1 Season 2
bShouldSpawnFoundations 27 DA_Buildable_AirRaidShelter_Stages false true
Key 23 DA_Buildable_Bunker_Floor 87DFBA84480B10D57E5455B5567D31A2 Buildable.Bunker
SourceString 21 DA_Buildable_CrowsNest_BaseFloor CrowsNest —
LocalizedString 21 DA_Buildable_CrowsNest_BaseFloor CrowsNest  
TagName 10 DT_Ext_VendorData_MusicTape_01 None Audio.Event.UI.InGame.Vendor.Purchase
AssetPathName 6 Crowbar /Crowbar/Blueprints/Interaction/WIC_InteractionContext_ForceOpenDoor.WIC_InteractionConte… /Crowbar/Blueprints/Interaction/WIC_InteractionContext_ForceOpenGate.WIC_InteractionConte…
SaveID 5 D_BuildableDoor 4A3D41E9-44BC5FE1-C5584BAE-88E50EC5 6A939B1C-48AB3604-C363B598-B3484C13
ObjectName 3 DA_545mm_ProjectileData CurveFloat’AR_SuppressionCurve’ CurveFloat’CR_SuppressionCurve_Medium’
ObjectPath 3 DA_545mm_ProjectileData /Game/GameMechanics/Inventory/AR_SuppressionCurve.0 /Game/GameMechanics/Inventory/CR_SuppressionCurve_Medium.0
Hex 3 ID_LargeHammer 000001 FFCF02
ThirdPersonPlayerAnimation 1 AnimSet_CombatBow — {“ObjectName”:”AnimMontage’AM_TP_Bow_Door_Interact’”,”ObjectPath”:”/Game/Animation/Charac…
unnamed property (_aaabeinmoolajgaldgo) 1 DA_Buildable_Gate Id.Buildable.Gate Id.Buildable.Gate.Ramp

DT_EmoteData has 120 change records: every one of the 24 emotes adds the same 5 items (WEPN_031, WEPN_034, WEPN_036, WEPN_037, Molotov) to the end of its unnamed item-tag list. Browser link: /wardogs-data-docs/season-2-changes/all-changes.html#area=items-equipment&q=DT_EmoteData

New in Season 2

37 assets were added. Identification is the type, the item or buildable folder from the path, and the export count.

Asset Type Folder Exports
AE_InfraredRangeFinder_Active CrosstalkAudioEvent Events 4
AE_InfraredRangeFinder_Active_Stop CrosstalkAudioEvent Events 2
AE_InfraredRangeFinder_LowBattery CrosstalkAudioEvent Events 3
AE_InfraredRangeFinder_LowBattery_Stop CrosstalkAudioEvent Events 2
AE_InfraredRangeFinder_Toggle CrosstalkAudioEvent Events 2
AE_InfraredRangeFinder_Toggle_Off CrosstalkAudioEvent Events 2
CF_FogProgressToDeltaTime CurveFloat UI 1
CF_FogProgressToRemovalTime CurveFloat UI 1
CR_SuppressionCurve_GrenadeLauncher CurveFloat Inventory 1
CR_SuppressionCurve_Large CurveFloat Inventory 1
CR_SuppressionCurve_Medium CurveFloat Inventory 1
CR_SuppressionCurve_Rocket CurveFloat Inventory 1
CR_SuppressionCurve_Small CurveFloat Inventory 1
CR_SuppressionCurve_Special CurveFloat Inventory 1
DA_125x570mm_ProjectileData WDProjectileData 125x570mm 1
DA_Action_AccessLooting BHActionDefinition UI 1
DA_Action_AccessWagerVendor BHActionDefinition UI 1
DA_Action_RangeFinder_Reload WDActionDefinition Actions 1
DA_ArmorOverlay WDUIArmorOverlayData UI 1
DA_Buildable_Shelter WDBuildableDataAsset SV_Shelter 2
DA_Buildable_Shelter_Stages BuildingStagesDefinition SV_Shelter 1
DA_Buildable_WoodBase WDBuildableDataAsset WoodBase 2
DA_RadialWheelSlotType_Shelter WDUIRadialWheelSlotTypeDataAsset SV_Shelter 1
DA_RadialWheelSlotType_WoodBase WDUIRadialWheelSlotTypeDataAsset WoodBase 1
DA_Vehicle_MusicTape_11 WDAudioData Data 1
DA_WoodBase_Stages BuildingStagesDefinition WoodBase 1
DT_ChallengeRewards_SessionEvents_Crowbar DataTable Rewards 1
DT_ChallengesFeedActions_Crowbar DataTable Rewards 1
DT_Challenges_SessionEvents_Crowbar DataTable Rewards 1
DT_Ext_Entity_UI_MusicTape_11 DataTable Data 1
DT_Ext_VendorData_MusicTape_11 DataTable Data 1
ID_125x570mm BHInventoryItemDefinition 125x570mm 8
ID_MusicTape_11 BHInventoryItemDefinition Data 5
ID_PilotHelmet BHInventoryItemDefinition Data 7
ID_TankHelmet BHInventoryItemDefinition Data 7
MusicTape_11 GameFeatureData Content 4
ST_Challenges_SessionEvents_Crowbar_ForceOpenDoor StateTree Rewards 2

Removed in Season 2

Asset Type Path
AR_SuppressionCurve CurveFloat Wardogs/Content/GameMechanics/Inventory/AR_SuppressionCurve.json
DA_Significance_Buildable BHSignificanceSettingsAsset Wardogs/Plugins/GameFeatures/Items/Buildables/Content/Data/Buildables/DA_Significance_Bui…
DA_Significance_Evaluator_Buildable BHSignificanceEvaluator_Sphere Wardogs/Plugins/GameFeatures/Items/Buildables/Content/Data/Buildables/DA_Significance_Eva…
DA_UI_BuildablePlacementData WDUIBuildablePlacementData Wardogs/Plugins/GameFeatures/Items/Buildables/Content/Data/Buildables/DA_UI_BuildablePlac…

Removed assets are not on GitHub, so there are no links.

Moved

None.

See also

Full change browser for this area: /wardogs-data-docs/season-2-changes/all-changes.html#area=items-equipment&q=