Grenades and Explosives

Grenades and explosives  
Hand grenade M67 Frag Grenade
Remote C4 Charge with Remote Detonator; Improvised Explosive Device with its trigger
Placed Claymore, AT Mine
Launcher and bow rounds 40mm, 84mm, 93mm, 72mm rounds; Explosive Arrow
Largest blast at centre 300 HP (AT Mine and Improvised Explosive Device)

Grenades and explosives deal damage in a blast around the point where they go off. A thrown grenade or placed charge does its damage at its centre and less further out, and it reaches no further than its outer radius. Molotovs and smoke are covered on Fire, Smoke and Flash.

Overview

The table lists the blast numbers in the data. These are the starting amounts before armor and before the game’s rules for each body part, so they are not the final damage a player takes. Armor reduction is explained on Body Armor.

Blast damage falls evenly from the full amount at the inner radius to zero at the outer radius. Where a value is shown as “full to”, the blast does its full amount out to that distance.

Individual items

Effects

Thrown and placed explosives

Item Blast at centre Full damage out to No damage beyond Thrown contact
M67 Frag Grenade 100 HP 5 m 10 m 10 HP on thrown contact
C4 Charge 250 HP 2.5 m 6 m 10 HP
AT Mine 300 HP 3.8 m 7.5 m placed, not thrown
Claymore 150 HP 1.5 m 3 m placed, not thrown
Improvised Explosive Device 300 HP 4 m 8 m 10 HP

Examples from the frag grenade: 100 HP at 5 m, 50 HP at 7.5 m, and nothing from 10 m on.

The gold variant of the M67 Frag Grenade is in the item data, but it has no shop listing, so it is not described further.

Launcher and bow rounds

These rounds are fired by weapons. The figures are the explosion at the centre of each round. A direct hit before the round arms does the direct-hit damage shown instead of the blast.

Round Fired by Blast at centre Full damage out to No damage beyond Direct hit before arming
40mm grenade MGL-40 100 HP 2.5 m 10 m 80 HP
84mm rocket MAAWS 100 HP 4 m 10 m 120 HP
93mm rocket RPG-7 110 HP 2.5 m 12 m 120 HP
72mm rocket 9K333 Verba 200 HP 2 m 10.8 m 120 HP
Explosive Arrow Combat bow 150 HP 2 m 4 m not listed

The vehicle cannons, artillery and drone shells are on the Explosives data page. They are used by vehicles, not infantry.

Guidance. The game data stores guidance settings for two rocket projectiles: the 72 mm rocket has a proportional-navigation (steering) constant of 30, a maximum turn of 10 and a lock-on time of 2 s, and the 70 mm projectile a maximum turn of 1.0 (units as stored). Whether these values steer the rocket in flight is not confirmed: the code that reads them was not found, and no code found switches homing on. No weapon item lists the 70 mm projectile, and whether the Talon 9K-SAM’s 72 mm rounds use these settings is not confirmed.

Friendly fire. The damage tables reduce friendly fire only for infantry bullets (-50 %) and large hammers (-70 %). Explosives and fire have no friendly-fire reduction in the tables. Any limit on hitting teammates with this item would have to come from the item itself or from native code, which the data does not show.

Use and timing

Item Fuse or trigger Arming How it is used
M67 Frag Grenade 4 s after the throw none Thrown. Can be cooked (held before throwing). Throwing it back never applies as shipped (from the game code, not tested in play)
C4 Charge Set off by the Remote Detonator; the charge adds a 0.2 s delay sticks to what it hits Thrown, then detonated remotely
Improvised Explosive Device 3 s after the trigger is pressed none Placed, then detonated remotely; no range limit
AT Mine when a vehicle moves over the trigger area 1 s after placement Placed; see Fire, Smoke and Flash for trigger details
Claymore when a player or vehicle enters the trigger area 2 s after placement Placed; see Fire, Smoke and Flash for trigger details

Throwing

The M67 Frag Grenade has three throws: an overarm throw at 2,500 cm/s (25 m/s), an underarm throw at 1,400 cm/s, and a back throw at 1,800 cm/s. From the game code, not tested in play, the back throw never applies as shipped, and molotovs and smoke grenades cannot be thrown back. The C4 trigger and Improvised Explosive Device trigger are thrown at 900 cm/s and 1,200 cm/s. Speeds in the data are in centimetres per second. The throw speed is scaled by a curve of how high you aim, and part of your own movement speed is added to it (a static reading of the throw code, not checked in play).

Remote detonators

The Remote Detonator sets off placed C4 charges. The data sets the detonator’s range to 20,000 units. Units are centimetres in this game, so that is 200 m. A Support skill raises the range to 240 m and then 280 m. The Improvised Explosive Device trigger has no range limit.

Cost

Item Price (cash)
M67 Frag Grenade 200
C4 Charge 250
Remote Detonator 650
Improvised Explosive Device trigger 300
Claymore 900
AT Mine 650

Launcher and bow rounds are priced with their weapons. See the Weapon Shop data page.

Season 2 changes

The Season 2 items data lists no change to the blast damage, radius or fuse of any grenade, C4 charge, mine, Improvised Explosive Device or launcher round. It lists no price change for these items either.

See also

Sources