Wardogs — GameFeatures: Character

Extracted from cooked game data (UE 5.7 export JSON, read-only dump). Source folder: Plugins/GameFeatures/Character/ — 2 JSON files, both under Kits/.


1. What This Folder Holds

Character kits. A kit is a GameFeature pack that loads an External Data Layer for one kit’s content. Two kit folders exist.

Kit File Contents
CKIT_001 Kits/CKIT_001/CKIT_001/Content/CKIT_001.json GameFeatureData pack with a world-partition action adding EDL_CKIT_001
KIT_001 Kits/KIT_001/Content/KIT_001.json GameFeatureData pack with no actions (empty)

2. Packs

Pack Action Data layer
CKIT_001 GameFeatureAction_AddWorldPartitionContent EDL_CKIT_001
KIT_001 none none

The CKIT_001 pack also scans PrimaryAssetType: None on UObject with no directories, so it adds no assets through the scan.


3. Still not pulled / limitations

  • Kit contents. The EDL_CKIT_001 layer’s content (the character’s cosmetic or gear set) is not in this folder. Kit assets are probably covered by the Skins or Items docs.
  • KIT_001. Empty in this dump. Not explained.
  • Kit definitions. How a kit is selected and mapped to a character is not in this folder.