Wardogs — GameFeatures: Character
Extracted from cooked game data (UE 5.7 export JSON, read-only dump). Source folder: Plugins/GameFeatures/Character/ — 2 JSON files, both under Kits/.
1. What This Folder Holds
Character kits. A kit is a GameFeature pack that loads an External Data Layer for one kit’s content. Two kit folders exist.
| Kit | File | Contents |
|---|---|---|
CKIT_001 | Kits/CKIT_001/CKIT_001/Content/CKIT_001.json | GameFeatureData pack with a world-partition action adding EDL_CKIT_001 |
KIT_001 | Kits/KIT_001/Content/KIT_001.json | GameFeatureData pack with no actions (empty) |
2. Packs
| Pack | Action | Data layer |
|---|---|---|
CKIT_001 | GameFeatureAction_AddWorldPartitionContent | EDL_CKIT_001 |
KIT_001 | none | none |
The CKIT_001 pack also scans PrimaryAssetType: None on UObject with no directories, so it adds no assets through the scan.
3. Still not pulled / limitations
- Kit contents. The
EDL_CKIT_001layer’s content (the character’s cosmetic or gear set) is not in this folder. Kit assets are probably covered by the Skins or Items docs. - KIT_001. Empty in this dump. Not explained.
- Kit definitions. How a kit is selected and mapped to a character is not in this folder.