Wardogs — GameFeatures: Taxi_SkinsData Extracted from cooked game data (UE 5.7 export JSON, read-only dump). Source folder: Plugins/GameFeatures/Taxi_SkinsData/ — 3 JSON files.
1. What This Folder Holds The cosmetic data for the taxi (a Little Bird helicopter). One cosmetic entry, one skin asset, and a pack that registers both into the cosmetic and skin registries.
2. Registry and Scan Item Value Registry CosmeticData → DT_Cosmetics_Taxi (client and server source) Primary asset scan WDSkinDataAsset (base WDSkinDataAsset, WDGame)
Row Field Value Meta.Cosmetic.Taxi.Littlebird EntityId Vehicle.Variant.Air.Rotary.Littlebird.Default Category Meta.Cosmetic.Taxi Archetype Vehicle.Archetype.Air.Rotary UITextures FallbackIcon set (path in export)
The only taxi cosmetic is for the Little Bird, and it binds to the variant Vehicle.Variant.Air.Rotary.Littlebird.Default.
Field Value Application mode EWDSkinApplicationMode::MaterialSwap MaterialOverrides A list of key–value overrides (contents not expanded here)
A material-swap skin replaces the listed materials on the vehicle rather than changing the mesh.
5. Still not pulled / limitations Material overrides. The list of material swaps is in the export but was not expanded. Icon path. The FallbackIcon path is in the export; the texture itself is in the UI assets. Other taxi variants. Only one taxi cosmetic exists in this folder. Other vehicle skins are in the Skins and Vehicles docs. Change log Date Change 2026-10-18 data/ re-exported with the v2 usmap (names only; values unchanged): the row key is spelled EntityId.