Driver

Driver  
General  
Skills 6
Focus Ground vehicles and their mounted machine guns
Mastery  
XP to level 10 25,000
XP to level 50 1,150,000
XP to level 100 5,132,500
Internal name Meta.Role.Driver, DT_DriverSkills

Driver is one of the six roles. Its six skills apply to ground vehicles: the mounted machine gun on a ground vehicle is faster to aim and kicks less, the vehicle uses less fuel and takes less damage from impacts. The role also makes a dropped supply crate tougher. The Driver skills mirror the Pilot skills, with the ground vehicle in place of the air vehicle.

Overview

The vehicle skills apply to the ground vehicle the player is driving. The gun skills apply only to the mounted machine gun named in the data, which is the heavy tank’s mounted machine gun, not every gun on a ground vehicle. The supply crate skill applies to a crate the driver drops. It sets the crate’s own health, not the vehicle’s.

Each skill’s value comes from its curve at the skill’s level. The unlock cost of each skill level is not in the game data, so it is not yet known (see Skills).

Skills

Skill What it does Curve values Notes
Aim down sights time (mounted machine gun) Less time to raise the sights on the mounted machine gun. 1, 0.8, 0.7, 0.6 Heavy tank’s mounted machine gun
Fuel use Less fuel used in ground vehicles, for a longer fuel time. 1, 0.8, 0.7, 0.6 Ground vehicles. The data overrides the fuel usage multiplier with this value.
Horizontal recoil (mounted machine gun) Less sideways kick. 1, 0.8, 0.7, 0.6 Heavy tank’s mounted machine gun
Impact damage Less damage when the ground vehicle hits objects or the landscape. 1, 0.8, 0.7, 0.6 Ground vehicles. The data overrides the impact reduction multiplier with this value.
Supply crate durability A supply crate the driver drops has 1.0, 1.2 or 1.4 times its normal health at skill levels 0, 2 and 4. It is set when the crate is created, and it is not a vehicle-health bonus. 1, 1.2, 1.4 Crates the driver drops
Vertical recoil (mounted machine gun) Less upward kick. 1, 0.8, 0.7, 0.6 Heavy tank’s mounted machine gun

Curve values are listed in order for skill levels 0, 2, 3 and 4. Level 0 is always 1, which means no effect. Curves with three values store levels 0, 2 and 4 only, and levels in between are blended from the stored values.

Mastery and rewards

All six roles share one mastery XP curve. The milestones for Driver are the total XP needed to reach each level, not the step from the level before:

Level XP needed
1 200
5 6,250
10 25,000
20 111,500
50 1,150,000
75 2,218,000
100 5,132,500

The full curve is in Cash and Rewards. Whether each value is a running total or a step from the level before is not stated.

  • Rewards per level. None in the data. The level table has an empty reward list for every level, so a level gives no reward of its own. What a level gives is access to the unlock tree (see Unlocks below).
  • Unlock tree. 21 items and vehicles, from level 3 to level 35, with 2,308,250 cash in total. Each one needs a role level and a cash price (see Unlocks below).

Unlocks

Each row is one item, vehicle or attachment in the Driver unlock tree, with the role level it needs and its cash cost. The data gives no other cost for any unlock. Rows at 0 cash are magazines, ammunition and explosives. Where the data has no display name for an item, the row describes it in plain words.

Role level Item Cash
3 Ural 35,000
5 Music tape 06 750
6 Kodiak [M249] 50,000
8 Wolf-110 50,000
9 Dune Buggy 25,000
10 Kodiak [Pickup] 35,000
13 Music tape 07 2,500
14 Humvee 75,000
15 Ural Defender 75,000
16 Wolf-110 [M2 Browning] 125,000
17 Large supply crate 20,000
20 T-72B3 250,000
22 Ural Defender [M249] 100,000
23 Music tape 02 5,000
24 Humvee [M249] 125,000
25 Flakpanzer Gepard 300,000
28 Music tape 03 10,000
30 Humvee [Minigun] 150,000
31 SPH-2 350,000
33 Music tape 05 25,000
35 L2A6 500,000

How the role earns cash and XP

The reward tables list events, not roles. The events below are the ones that fit Driver’s work in ground vehicles. Role XP for most events equals the base value of the event.

  • Ground vehicles destroyed. The base cash is 100 for a Bobcat, 300 for a Dune Buggy, and 500 each for a Humvee and a Kodiak. A heavy tank pays 5,000, an artillery tank 6,000, and the newer tank added in Season 2 pays 5,000.
  • Passengers. A passenger delivered pays 250. A passenger spawned onto a vehicle gives the driver 100. Any other transport pays 20.
  • Vehicle upkeep. Repairs pay 20 cash with a wrench or light drill and 25 with a heavy drill. Refuelling pays 10. The sources do not say which roles these events credit.
  • Supply crates. Deploying a supply crate pays 25 for the free container, 50 for a small crate and 150 for a large one.

Season 2 changes

  • Mastery curve. Role mastery XP was lowered from level 10 upward for all roles. Level 10 went from 35,000 to 25,000, level 20 from 250,000 to 111,500, level 50 from 1,500,000 to 1,150,000, and level 100 from 6,000,000 to 5,132,500.
  • Humvee. The Humvee’s cash cost in the Driver unlock tree went from 25,000 to 75,000.
  • Newer tank. The newer tank pays 5,000 when destroyed. It is new in Season 2.
  • Artillery tank. The artillery tank’s per-kill session value went from 14,000 to 8,000.
  • Unlock tree. The Driver tree gained 8 nodes and lost 2, including new ground vehicle variants. Several Driver level gates changed.
  • Skills. The sources list no Season 2 change to the six Driver skill values.

See also

Sources