Body Armor
| Body armor | |
|---|---|
| Kinds | Vest (torso), helmet (head) |
| Tiers | 4 levels, plus Pilot and Tank helmets |
| Vest reduction | 30% to 60% |
| Helmet reduction | 30% to 60%; Tank helmet 55% |
| Not covered by any armor | Lower arms, hands, legs |
Body armor is worn in two separate slots. A vest protects the torso, and on the top tier also the pelvis and upper arms. A helmet protects the head, and on the higher tiers also the neck. Each piece cuts incoming damage at the body parts it covers by a fixed percentage. A vest and a helmet never cover the same body part, so only one piece of armor applies to a hit.
Overview
The armor levels are named by tier in the game. The vests are the “Level 1” to “Level 4” armors, and the helmets are the “Level 1” to “Level 4” helmets, with the Pilot and Tank helmets as separate pieces. The Ghillie suit and Ghillie headwear are camouflage. The data gives them no damage reduction.
Tactical vests are a different item. They add quick slots and do not protect against damage. See Utility Items.
Individual items
Each vest and helmet has its own article.
- Vests: Level 1 Armor, Level 2 Armor, Level 3 Armor, Level 4 Armor
- Helmets: Level 1 Helmet, Level 2 Helmet, Level 3 Helmet, Level 4 Helmet, Pilot Helmet, Tank Helmet
- Camouflage: Ghillie Body Suit, Ghillie Headwear
Effects
Vests
| Item | Reduction | Covers | Durability | Weight (kg) | Price (cash) |
|---|---|---|---|---|---|
| Level 1 Armor | 30% | Torso (lower, middle, upper) | 200 | 3 | 400 |
| Level 2 Armor | 40% | Torso (lower, middle, upper) | 220 | 4.5 | 1,000 |
| Level 3 Armor | 50% | Torso (lower, middle, upper) | 250 | 10.5 | 2,500 |
| Level 4 Armor | 60% | Torso, pelvis, upper arms | 300 | 18 | 5,000 |
Helmets
| Item | Reduction | Covers | Durability | Weight (kg) | Price (cash) | Notes |
|---|---|---|---|---|---|---|
| Level 1 Helmet | 30% | Head | 80 | 1 | 200 | |
| Level 2 Helmet | 40% | Head | 100 | 1.6 | 500 | |
| Level 3 Helmet | 50% | Head and neck | 180 | 3 | 2,000 | Low suppression reduction |
| Level 4 Helmet | 60% | Head and neck | 200 | 4.5 | 4,500 | High suppression reduction; strongly muffles nearby sound |
| Pilot Helmet | 30% | Head | 180 | 1 | not sold (data value 6,400) | Muffles vehicle audio; highlights target vehicles |
| Tank Helmet | 55% | Head and neck | 180 | 1 | not sold (data value 5,000) | Muffles vehicle and infantry audio; removes suppression and tinnitus |
The Pilot and Tank helmets are marked as hidden in the shop data, so they do not appear in the shop listing. The data values are shown for reference.
What the reduction does
The reduction is applied to each hit at a covered body part. Taking the M4 with full-metal-jacket rounds as an example, the table below shows the damage per hit in HP at each location. Each cell is the damage with no armor, then with the armor level that covers that location. “No cover” means no armor of that level covers the location.
| Body part | No armor | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| Head | 65.8 | 46.1 (helmet) | 39.5 (helmet) | 32.9 (helmet) | 26.3 (helmet) |
| Neck | 49.4 | no cover | no cover | 24.7 (helmet) | 19.7 (helmet) |
| Torso, upper | 27.3 | 19.1 (vest) | 16.4 (vest) | 13.6 (vest) | 10.9 (vest) |
| Torso, middle | 27.2 | 19.0 (vest) | 16.3 (vest) | 13.6 (vest) | 10.9 (vest) |
| Torso, lower | 25.8 | 18.1 (vest) | 15.5 (vest) | 12.9 (vest) | 10.3 (vest) |
| Pelvis | 25.2 | no cover | no cover | no cover | 10.1 (vest) |
| Upper arm | 15.1 | no cover | no cover | no cover | 6.0 (vest) |
| Lower arm | 12.6 | no cover | no cover | no cover | no cover |
| Hand | 7.6 | no cover | no cover | no cover | no cover |
| Thigh | 15.1 | no cover | no cover | no cover | no cover |
| Calf | 12.6 | no cover | no cover | no cover | no cover |
| Foot | 7.6 | no cover | no cover | no cover | no cover |
Read the table as: a Level 3 vest turns a 27.3 HP upper-torso hit into 13.6 HP. Each weapon and ammunition type has its own numbers, so the M4 values are an example, not a rule. The full per-weapon tables are on the Weapon Damage data page.
Lower arms, hands and legs have no armor. No vest or helmet covers them in the data. A hit there takes the full damage listed in the no-armor column.
Durability
Each hit on a covered body part takes durability from the piece. For an ordinary bullet the game code removes 0.4 times the incoming damage, and the piece breaks when durability reaches 0 (from the game code; the game itself was not run to confirm it). Wear does not weaken protection: all four durability stages give the same reduction, so a worn piece protects as well as a new one until it breaks.
Use and timing
Armor vests go in the Armor slot and helmets in the Helmet slot. Tactical vests use a separate Tac-Vest slot, so they do not take up the Armor slot. The data has one Armor slot and one Helmet slot, so two armor vests or two helmets are not worn together. No put-on or take-off time for armor appears in the game data, so none is listed.
Cost
Prices are in the tables above. The Level 1 and Level 2 pieces cost 200 to 1,000 cash. The Level 4 vest costs 5,000 cash, and the Level 4 helmet 4,500 cash. The Ghillie Body Suit costs 3,000 cash, and neither it nor the Ghillie headwear has durability or gives any protection.
Season 2 changes
| Item | Season 1 | Season 2 |
|---|---|---|
| Level 3 Armor reduction | 55% | 50% |
| Level 4 Armor reduction | 65% | 60% |
| Level 3 Helmet reduction | 55% | 50% |
| Level 4 Helmet reduction | 65% | 60% |
| Level 3 Armor price | 2,000 | 2,500 |
| Level 4 Armor price | 4,000 | 5,000 |
| Level 3 Helmet price | 1,500 | 2,000 |
| Level 4 Helmet price | 3,000 | 4,500 |
The Level 1 and Level 2 armor and helmets, and the Pilot and Tank helmets, did not change in the Season 2 data.
See also
- Medical Items
- Utility Items, including the Tactical Vests, which are not armor
- Grenades and Explosives
- Armor (mechanic)
- Choosing Ammo
- Health and Damage
Sources
- Item Shop for Non-Weapon Items: prices, armor stages, weights and covered body parts
- Weapon Damage: armor coverage by body part and the M4 damage table
- Items and Equipment changes, Season 2: armor reduction and price changes
- Round 40 medical, armour and movement evidence: durability per piece, the armour damage rule and the helmet weights