Builder’s Radio

Builder’s Radio  
General  
Category Music radio
Hammer Small, Medium, Large
Building  
Build cost 20 Build Supplies
Build time 40 hits Small (22.7 s), 20 hits Medium (11.3 s), 14 hits Large (12.4 s). Derived from the hammer swing timing, not timed in play.
Health 1,000 HP
Damage  
Bullets -85%
Melee +70%
Grenades +500%
Rockets +1,000%
C4 +400%
IEDs +800%
Internal name DA_Buildable_Radio

The Builder’s Radio is a music radio that any hammer can build. It has a power switch and seven stations. It counts toward the limit of four radios per Forward Operating Base.

Overview

The Builder’s Radio costs 20 Build Supplies and has 1,000 HP. It has no separate parts. Its entry in the data carries the Support role experience tag.

Destroying an enemy Builder’s Radio pays 20 cash and 10 Role XP.

Building it

  • Cost: 20 Build Supplies, whichever hammer builds it. Nothing is charged at placement.
  • Hammers: Small, Medium or Large.
  • Limit: Up to 4 Builder’s Radios per Forward Operating Base. Each radio counts toward the base’s limit.
  • Placement: It must be inside a friendly Forward Operating Base radius. It cannot be placed within 1 m of a ladder, nor within 3 m of a safe zone or while standing in one.
  • Stack limit: 6.
  • Build stages: Five, at 0, 25, 50, 75 and 100% of progress. The earlier stages have 8, 9, 9 and 9 weak spots. A hammer hit on a weak spot adds more progress (see Buildables).
  • Build time: Estimated from the hits to build in the table below, one hit per swing (derived, not timed in play).
Building it Small hammer Medium hammer Large hammer
Hits to build 40 (about 22.7 s) 20 (about 11.3 s) 14 (about 12.4 s)
Hits to repair from zero health 31 16 11
Hits to dismantle (your own) 7 5 4

Seconds are an estimate: one hammer hit per swing, 0.567 s per hit for the Small and Medium hammers and 0.883 s for the Large (derived from the use animation, not measured).

The hits assume normal hits, not weak-spot hits. See Buildables for how the hit amounts work.

What it does

The Builder’s Radio plays music. Its power switch turns the radio on and off, and each of the seven station buttons picks a station. Changing the station changes the music that plays. The data gives it no other effect beyond its health and how it takes damage.

Its registration with the base only affects the limit of four radios per base. The data shows nothing else tied to it, such as supply drops or spawns.

Durability

The radio is weak to explosives. Rockets do 11 times their normal damage, and grenades do 6 times.

Source Change Share of damage that gets through
Bullets -85% 15%
Melee +70% 1.7 times
Grenades +500% 6 times
Rockets +1,000% 11 times
C4 +400% 5 times
IEDs +800% 9 times

The table below gives the hits it takes to destroy, for each source. For how the percentages combine, see the Damage Pipeline.

Hits to destroy (point blank, derived)

Derived from each source’s base damage and the damage table. It is not a count from play: each figure assumes every shot lands at point blank for full damage, with no falloff and no other rules, so real fights can differ. Base damage used: M4 5.56 mm FMJ 28, .50 cal FMJ 90, 120 mm rocket 150, M67 frag grenade 100 (it counts as a rocket against structures), C4 charge 250, IED 300. Each figure is the number of hits needed after every matching damage entry is applied.

Structure HP M4 5.56 mm FMJ .50 cal FMJ 120 mm rocket M67 frag grenade C4 charge IED
Builder’s Radio 1,000 239 75 1 1 1 1

Season 2 changes

The Season 2 data lists no change to the Builder’s Radio’s cost or health.

See also

Sources