Humvee

Humvee  
Type Light armored SUV
Seats 4
Price 3,000 cash
Unlock level 0
Main health 500 HP
Top speed 113.2 (as stored)
Rifle damage taken (derived) 5%
3D hitboxes Open in the viewer
Internal name WHL_05 (default variant)

The Humvee is a four-seat light armored SUV with no weapons. Its shop description says it is best suited to off-road travel. It is the base model of the Humvee family, which also includes the Humvee [Minigun] and the Humvee [M249].

Overview

The Humvee is sold in the vehicle vendor under land transport, for 3,000 cash, and unlocks at level 0.

Stats

Stat Value
Max speed 113.2 (as stored)
Fuel capacity 65 (as stored)
Fuel economy 3.3 (as stored)
Seats 4
Mass 7,250 (as stored, unit not stated)
Countermeasures Not stated

Armor and damage

Main health is 500 HP. The Humvee has separate health for its engine (400 HP), fuel tank (400 HP) and each wheel (75 HP).

Rifle rounds do 5% of their damage against the hull. The fuel tank takes an extra 400% from bullets, so it is the fastest route to destroy the vehicle.

Hits needed to destroy the main health. These counts are derived by simulating the damage rules with full-power, point-blank, standard (FMJ) hits; they are estimates from the data, not measured in game:

Ammunition Hits to destroy Faster route
5.56 mm rifle 715 129 through the fuel tank
7.62×54 mm rifle 455 82 through the fuel tank
.308 Win 889 160 through the fuel tank
.50 cal 223 40 through the fuel tank
20×102 mm cannon 56 None found
30 mm cannon 17 None found

Weapons and seats

The Humvee has no weapons. Its four seats are a driver and three passengers.

Handling

  • Driving assists: anti-roll 40 on both axles and a full-recovery speed of 120. See Vehicle handling.

  • Mass 7,250, hand brake 80, ABS 50 and traction control 45, as stored.
  • Front steering of 35 degrees.
  • Torque split of 0.4 to the front and 0.6 to the rear.
  • Engine idle 700 RPM, rev limit 4,000 RPM.

Steering and pedal tuning. The data stores steer sensitivity 2.5, steer input gravity 2, throttle sensitivity 2 and brake sensitivity 6.5, the highest brake value in the data, and the brake reaches full at a tenth of pedal travel. The game does not label the units. (see Vehicle handling for how these settings work).

  • Torque scale is not stored; the game default of 1.0 applies.
  • Tyre states. Each tyre has three states: intact; damaged (deflated), at or below 55% of the wheel’s health; and destroyed, at 0. The wheel data stores a radius, friction and brake value for each state. Repair and vehicle parts covers what each state does.

Season 2 changes

  • Torque split moved toward the rear wheels: the front share fell from 0.7 to 0.4, and the rear share rose from 0.3 to 0.6.
  • The rear suspension was re-tuned, with the compression damper lowered from 9,000 to 8,250 and the rebound damper from 12,000 to 6,250. The front suspension damper also changed.
  • The wheel deflation threshold rose from 0.5 to 0.55 on all axles.
  • The 35×228 mm cannon rule changed from -67% to -85%, so cannon hits from that calibre now do less damage.
  • A new 125 mm rocket rule adds +250%.
  • The vehicle item changed size in inventory (height 4 to 3).
  • Price is unchanged at 3,000.

See also

Sources