Humvee [Minigun]
| Humvee [Minigun] | |
|---|---|
| Type | Light armored SUV with minigun |
| Seats | 5 (shop listing; one stats sheet lists 4) |
| Price | 10,000 cash |
| Unlock level | 0 |
| Main health | 500 HP |
| Top speed | 113.2 (as stored) |
| Rifle damage taken (derived) | 2.5% |
| 3D hitboxes | Open in the viewer |
| Internal name | WHL_05 (minigun variant) |
The Humvee [Minigun] is the Humvee with an M134D minigun on a ring mount. It fires fast at close range, and its body takes the least rifle damage of any truck or SUV in the data.
Overview
The Humvee [Minigun] is sold in the vehicle vendor under land transport, for 10,000 cash, and unlocks at level 0. Its Season 2 price went up from 4,500. The shop describes it as a five-seat vehicle with a minigun attachment.
Stats
| Stat | Value |
|---|---|
| Max speed | 113.2 (as stored) |
| Fuel capacity | 65 (as stored) |
| Fuel economy | 3.3 (as stored) |
| Seats | 5 (shop); 4 on one stats sheet |
| Mass | 7,250 (as stored, unit not stated) |
| Countermeasures | Not stated |
Armor and damage
Main health is 500 HP, with the same engine, fuel tank and wheel health as the Humvee. Rifle rounds do 2.5% of their damage against the hull.
The fuel tank takes an extra 400% from bullets, and the wheels take an extra 800%. Hits needed to destroy the main health. These counts are derived by simulating the damage rules with full-power, point-blank, standard (FMJ) hits; they are estimates from the data, not measured in game:
| Ammunition | Hits to destroy | Faster route |
|---|---|---|
| 5.56 mm rifle | 1,429 | 258 through the fuel tank |
| 7.62×54 mm rifle | 910 | 164 through the fuel tank |
| .308 Win | 1,778 | 320 through the fuel tank |
| .50 cal | 445 | 80 through the fuel tank |
| 20×102 mm cannon | 70 | None found |
| 30 mm cannon | 20 | None found |
Weapons and seats
| Weapon | Type | Rate | Effective range | Reload | Starting ammunition |
|---|---|---|---|---|---|
| M134D Minigun (ring mount) | Machine gun | 1,500 rounds/min | 800 m | 4.25 s | 150 (tracer) |
The seats include a driver and passengers. The data does not say which seat fires the minigun.
Handling
Handling matches the base Humvee: mass 7,250, hand brake 80, front steering of 35 degrees, and the same torque split.
- Tyre states. Each tyre has three states: intact; damaged (deflated), at or below 55% of the wheel’s health; and destroyed, at 0. The wheel data stores a radius, friction and brake value for each state. Repair and vehicle parts covers what each state does.
Season 2 changes
- Price rose from 4,500 to 10,000 cash.
- The gamepad aim sensitivity for the minigun turret rose from 75 to 100.
- The 35×228 mm cannon rule changed from -71% to -88%.
- The 20×102 mm cannon rule changed from -90% to -88%.
- A new 125 mm rocket rule adds +250%.
- The vehicle item changed size in inventory (height 4 to 3).
- The front and rear torque split and wheel deflation changes that apply to all Humvee variants are listed on the Humvee article.
See also
- Humvee, the base model
- Humvee [M249], the machine gun variant
- Vehicle damage
Sources
- All-Vehicle Stat & Damage Sheets
- Vehicles (feature)
- Vehicle parts and handling
- Item Shop
- Season 2 Changes: Vehicles
- Round 45 B evidence: wiki update notes and data findings for this article