Wardogs — GameFeatures: WDCharacterComponents
Extracted from cooked game data (UE 5.7 export JSON, read-only dump). Source folder: Plugins/GameFeatures/WDCharacterComponents/ — 1 JSON file (Content/WDCharacterComponents.json, 2 exports).
1. What This Folder Holds
A single component pack that gives the character and player classes their supporting components: reference pose, suppression, death-state effects, movement effects, critical-event tracking, and ping.
2. Components Added
| Host actor | Component | Role (from name) |
|---|---|---|
WDMoverCharacter | B_CharacterReferencePoseComponent | Reference pose for the character |
WDPlayerController | B_CharacterSuppressionComponent | Suppression effects |
WDPlayerController | B_CharacterDeathStateEffectComponent | Death-state effects |
WDPlayerStateSession | B_CharacterMovementEffectsComponent | Movement effects |
WDPlayerController | WDCriticalEventTrackerComponent | Tracks critical events |
WDPlayerStateSession | WDPingComponent | Ping |
Two components are on the controller (suppression, death-state) and one on the player-state session (movement effects, ping). The critical-event tracker is on the controller. Its link to the critical camera in the AlternativeCriticalCamera pack is inferred from names.
3. Still not pulled / limitations
- Component settings. Values for the Blueprint components (suppression strength, death-effect timing, movement-effect parameters) are not in this folder.
- Critical tracker.
WDCriticalEventTrackerComponentis a native class; its event rules are not in this export. - Ping. Native
WDPingComponent; no values exported.