Wardogs — GameFeatures: WDCharacterComponents

Extracted from cooked game data (UE 5.7 export JSON, read-only dump). Source folder: Plugins/GameFeatures/WDCharacterComponents/ — 1 JSON file (Content/WDCharacterComponents.json, 2 exports).


1. What This Folder Holds

A single component pack that gives the character and player classes their supporting components: reference pose, suppression, death-state effects, movement effects, critical-event tracking, and ping.


2. Components Added

Host actor Component Role (from name)
WDMoverCharacter B_CharacterReferencePoseComponent Reference pose for the character
WDPlayerController B_CharacterSuppressionComponent Suppression effects
WDPlayerController B_CharacterDeathStateEffectComponent Death-state effects
WDPlayerStateSession B_CharacterMovementEffectsComponent Movement effects
WDPlayerController WDCriticalEventTrackerComponent Tracks critical events
WDPlayerStateSession WDPingComponent Ping

Two components are on the controller (suppression, death-state) and one on the player-state session (movement effects, ping). The critical-event tracker is on the controller. Its link to the critical camera in the AlternativeCriticalCamera pack is inferred from names.


3. Still not pulled / limitations

  • Component settings. Values for the Blueprint components (suppression strength, death-effect timing, movement-effect parameters) are not in this folder.
  • Critical tracker. WDCriticalEventTrackerComponent is a native class; its event rules are not in this export.
  • Ping. Native WDPingComponent; no values exported.