Wardogs: Weapon Attachments and Platforms

Project: Kiyogitpy/wardogs-data-docs · Live site

Sources: every ID_* item definition under data/ that carries a WDInventoryFragment_Attachment, the weapon items of Weapons/Platforms and the legacy weapon folders, the slot archetype assets under Content/Items/Attachments/Archetypes, and the effect modifiers in assets/data/ge-values.json. Every table is generated by _tools/attachment_tables.py; do not edit one by hand.

This page is the inventory: what attachment items exist, what each one changes, which weapon slots take it, and what slots each weapon has. Item loading, sub-slot filters and default loadouts come from the same code as Weapon Attributes, so the two agree. That page adds the rules for combining modifiers and the final value of every attribute per weapon; this page does not repeat them. Prices, unlock levels and shop text are in Weapon Shop and Parts. The Gunsmith screens are in Gunsmith. To try a loadout, use the Weapon Loadout Calculator.

The animation sets of the platforms and launchers (reload and melee montages, magazine-swap overrides) are tabulated on Weapon Animation Sets and Misc.

Labels: Data is read straight from the export. Derived is worked out from Data by the generator (fit lists, counts, ranges). Inferred is a reading the data does not state. Audio is out of scope; a tag that only names an audio cue is shown as a tag and not explained.

  • Attachment items (WDInventoryFragment_Attachment with attachment data): 298, in 8 attachment types.
  • Items with an attachment fragment whose AttachmentData is null: 6 (listed under section 7).
  • Slot archetype assets: 12.
  • Weapon platforms (ranged weapons with base attributes): 38.
  • Attachments that change nothing in data (no weapon or character effect): 148.
  • Attachments no weapon sub-slot accepts, to three nesting levels: 52.
  • Gameplay effects in ge-values.json reached by an attachment: 254.

1. How an attachment is built

Data. An attachment is an item definition (BHInventoryItemDefinition) with a WDInventoryFragment_Attachment. Its AttachmentData holds:

Field What it does Where it appears below
AttachmentType the slot tag the item belongs to (Item.Attachment.Barrel, …) the type groups of sections 5 and 6
AppliedEffects gameplay effects applied to the weapon while the item is fitted “Weapon-side modifiers”
AppliedCharacterEffects gameplay effects applied to the character holding the weapon “Character-side modifiers”
SightsData (sights) one effect list per sight name Sight lines
bipod lists (bipods) unfolded and mounted lists for the weapon and the character Bipod lines
bCanBeRemovedInGame, bDiscardWhenEmptyOnReload removal and reload flags section 5
type-specific fields reload animation rate (magazines), muzzle flash scale and cue tag (muzzles), stance limits (bipods) “Other data”, section 6.2

The item also carries a weight (BHInventoryFragment_Weight), a grid shape (BHInventoryFragment_CustomShape), context tags (ItemContext) and, for barrels and handguards, its own sub-slots (BHInventoryFragment_SubSlotSupport), for example a barrel’s Muzzle slot. A weapon has the same sub-slot list (section 4). Whether an item fits a slot is decided by the slot’s filter: an allow list, a block list, or both, over item ids and context tags (Weapon Attributes, Choices, native 0x67A2B40). Context tags match the tag itself or a child tag.

2. Slot archetypes

Data. One archetype asset per slot tag: the bone the part attaches to and a category. The category is not serialized on the assets that show “(not serialized)” (it is the native default, not in the export). The Mount* and Underbarrel slots have no attachment item of their own type in this export: the underbarrel slot is filled with Grip and Bipod items (section 4). Bipods have no archetype asset.

| Archetype asset | Slot tag | Attach bone | Category | Attachment items of this type | |—|—|—|—|—:| | DA_BarrelAttachmentArchetype | Item.Attachment.Barrel | barrel_Attach | Component | 41 | | DA_GripAttachmentArchetype | Item.Attachment.Grip | grip_Attach | Component | 32 | | DA_HandguardAttachmentArchetype | Item.Attachment.Handguard | handguard_Attach | Component | 25 | | DA_MagazineAttachmentArchetype | Item.Attachment.Magazine | mag01_Attach | (not serialized) | 69 | | DA_MountLeftAttachmentArchetype | Item.Attachment.MountLeft | leftRail_Attach | (not serialized) | 0 | | DA_MountRightAttachmentArchetype | Item.Attachment.MountRight | rightRail_Attach | (not serialized) | 0 | | DA_MountTopAttachmentArchetype | Item.Attachment.MountTop | topRail_Attach | (not serialized) | 0 | | DA_MountUnderAttachmentArchetype | Item.Attachment.MountUnder | bottomRail_Attach | (not serialized) | 0 | | DA_MuzzleAttachmentArchetype | Item.Attachment.Muzzle | muzzle_Attach | (not serialized) | 56 | | DA_SightAttachmentArchetype | Item.Attachment.Sight | sight_Attach | (not serialized) | 29 | | DA_StockAttachmentArchetype | Item.Attachment.Stock | stock_Attach | Component | 37 | | DA_UnderbarrelAttachmentArchetype | Item.Attachment.Underbarrel | underbarrel_Attach | (not serialized) | 0 |

Attachment types with no archetype asset: Item.Attachment.Bipod (9).

3. Weapon platforms

Data. One row per ranged weapon with base attributes. Grid is the inventory shape (X x Y). Caliber is the chamber slot’s allowed Item.Caliber.* context. “Clearable in Gunsmith” is ClearableAttachmentSlots of the weapon’s Gunsmith fragment: the slots the player may empty on the Gunsmith screen (Inferred from the name).

| Weapon | Asset | Item id | Archetype | Weight | Grid | Caliber (chamber allow ctx) | Sub-slots (data order) | Clearable in Gunsmith | |—|—|—|—|—:|—|—|—|—| | A-91 | ID_A91 | Id.Item.A91 | AR | 3.17 | 5x2 | 556mm | Chamber, Sight, Magazine, Barrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm | | AK74 | ID_AK74M | Id.Item.AK74M | AR | 3 | 5x2 | 545mm | Chamber, Sight, Magazine, Stock, Grip, Barrel, Underbarrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight | | Bushmaster M17S | ID_WEPN_033 | Id.Item.WEPN_033 | AR | 3.17 | 5x2 | 556mm | Chamber, Sight, Underbarrel, Magazine, Barrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm | | FAL | ID_WEPN_030 | Id.Item.WEPN_030 | AR | 4.25 | 6x2 | 308Win | Chamber, Magazine, Barrel, Grip, Sight, Stock, Underbarrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm | | Galil | ID_WEPN_029 | Id.Item.WEPN_029 | AR | 3.95 | 5x2 | 556mm | Chamber, Sight, Magazine, Stock, Grip, Barrel, Underbarrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight | | KH-2002 | ID_KH2002 | Id.Item.KH2002 | AR | 3.17 | 5x2 | 556mm | Chamber, Sight, Magazine, Barrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight | | M4 | ID_M4 | Id.Item.M4 | AR | 2.92 | 5x2 | 556mm | Chamber, Sight, Magazine, Grip, Stock, Barrel, Underbarrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm | | T-21 | ID_TAR21 | Id.Item.TAR21 | AR | 3.27 | 5x2 | 556mm | Chamber, Sight, Underbarrel, Magazine, Barrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm | | Compound Bow | ID_CombatBow | Id.Item.CombatBow | Bow | 1.3 | 6x2 | - | Chamber | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight, Grip | | BMR-308 | ID_RFB | Id.Item.RFB | DMR | 3.9 | 6x2 | 308Win | Chamber, Sight, Magazine, Barrel, Underbarrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm | | M14 | ID_WEPN_034 | Id.Item.WEPN_034 | DMR | 4.2 | 6x2 | 308Win | Chamber, Sight, Magazine, Handguard, Grip, Stock, Barrel, Underbarrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight | | SKS | ID_SKS | Id.Item.SKS | DMR | 3.85 | 6x2 | 762mm | Chamber, Sight, Magazine, Handguard, Grip, Barrel, Underbarrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight | | SVD | ID_SVDM | Id.Item.SVDM | DMR | 5.3 | 6x2 | 762x54mm | Chamber, Sight, Magazine, Handguard, Grip, Stock, Barrel, Underbarrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight | | TCX-SPR | ID_WEPN_037 | Id.Item.WEPN_037 | DMR | 3.5 | 6x2 | 762mm | Chamber, Sight, Magazine, Handguard, Grip, Stock, Barrel, Underbarrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight | | Evo-3 Ultra | ID_WEPN_036 | Id.Item.WEPN_036 | LMG | 6.3 | 6x2 | 308Win | Chamber, Sight, Magazine, Handguard, Grip, Stock, Barrel, Underbarrel | Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight, Muzzle | | M249 SAW | ID_M249 | Id.Item.M249 | LMG | 7.5 | 6x2 | 556mm | Chamber, Sight, Underbarrel, Magazine, Grip, Stock, Barrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight | | PKM | ID_LMG_02 | Id.Item.LMG_02 | LMG | 7.5 | 6x2 | 762x54mm | Chamber, Sight, Magazine, Handguard, Grip, Stock, Barrel, Underbarrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight | | 9K333 Verba | ID_Launcher_04 | Id.Item.Launcher_04 | Launcher | 17.25 | 7x2 | - | Chamber, Muzzle, Sight, Underbarrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm | | MAAWS | ID_CGM4 | Id.Item.CGM4 | Launcher | 7 | 6x2 | - | Chamber, Muzzle, Sight, Underbarrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm | | MGL-40 | ID_MMGL | Id.Item.MMGL | Launcher | 5.3 | 3x2 | - | Chamber, Sight, Magazine, Barrel, Handguard, Grip, Stock | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm | | RPG-7 | ID_RPG7 | Id.Item.RPG7 | Launcher | 6.3 | 6x2 | - | Chamber, Sight | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm | | Deagle | ID_WEPN_027 | Id.Item.WEPN_027 | Pistol | 2 | 3x2 | 50AE | Chamber, Magazine, Barrel, Sight | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm | | GGX 17 | ID_Glock17 | Id.Item.Glock17 | Pistol | 0.63 | 2x2 | 9mm | Chamber, Sight, Underbarrel, Magazine, Grip, Stock, Barrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight, Handguard, Grip, Pistolgrip, Stock | | GGX 18 | ID_WEPN_032 | Id.Item.WEPN_032 | Pistol | 0.63 | 2x2 | 9mm | Chamber, Sight, Underbarrel, Magazine, Grip, Stock, Barrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight, Handguard, Grip, Pistolgrip, Stock | | Judge | ID_Judge | Id.Item.Judge | Pistol | 0.82 | 2x2 | 45Colt | Chamber, Magazine, Grip, Barrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight | | M1911 | ID_WEPN_026 | Id.Item.WEPN_026 | Pistol | 1.1 | 2x2 | 45ACP | Chamber, Sight, Underbarrel, Magazine, Handguard, Grip, Stock, Barrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Handguard | | AMP-9 | ID_MP9 | Id.Item.MP9 | SMG | 1.4 | 3x2 | 9mm | Magazine, Barrel, Chamber, Underbarrel, Sight, Stock | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight | | MP5 | ID_WEPN_028 | Id.Item.WEPN_028 | SMG | 2.54 | 3x2 | 9mm | Chamber, Sight, Underbarrel, Magazine, Stock, Barrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight | | PP-19 Bizon | ID_WEPN_031 | Id.Item.WEPN_031 | SMG | 2.1 | 3x2 | 9mm | Chamber, Sight, Handguard, Magazine, Grip, Stock, Barrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight | | PP-19 Vityaz | ID_SMG_03 | Id.Item.SMG_03 | SMG | 2.9 | 3x2 | 9mm | Chamber, Sight, Underbarrel, Magazine, Grip, Stock, Barrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight | | Super-45 | ID_Vector | Id.Item.Vector | SMG | 3 | 3x2 | 45ACP | Chamber, Sight, Underbarrel, Magazine, Handguard, Grip, Stock, Barrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Handguard | | M500 | ID_M500 | Id.Item.M500 | Shotgun | 3.52 | 4x2 | 12g | Chamber, Magazine, Grip, Stock, Barrel, Sight, Underbarrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight | | MP43 | ID_MP43 | Id.Item.MP43 | Shotgun | 3.2 | 4x2 | 12g | Chamber, Handguard, Grip, Stock, Barrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight | | AMR 50 | ID_SR_04 | Id.Item.SR_04 | Sniper | 12.5 | 6x2 | 50Cal | Chamber, Sight, Underbarrel, Magazine, Handguard, Stock, Barrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, CantedSight, Id.Item, Grip | | MK22 | ID_MK22 | Id.Item.MK22 | Sniper | 6.3 | 6x2 | 308Win | Chamber, Sight, Underbarrel, Magazine, Grip, Stock, Barrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm | | Mosin Nagant | ID_WEPN_017 | Id.Item.Mosin | Sniper | 4.1 | 6x2 | 762x54mm | Chamber, Sight, Magazine, Barrel, Stock, Underbarrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight, Grip | | Scout Rifle TD | ID_WEPN_035 | Id.Item.WEPN_035 | Sniper | 2.95 | 5x2 | 556mm | Chamber, Sight, Grip, Stock, Barrel, Underbarrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm | | SV98 | ID_SV98 | Id.Item.SV98 | Sniper | 5.8 | 6x2 | 762x54mm | Chamber, Sight, Magazine, Stock, Barrel, Underbarrel | Muzzle, Underbarrel, MountTop, MountLeft, MountRight, Charm, Sight |

4. Attachment slots per platform

Data and Derived. One table per weapon, in the order the weapon lists its sub-slots. A row ↳ is a sub-slot that the default item in the slot above brings (the default barrel’s muzzle slot, the default magazine’s ammo slot). Columns:

  • Hidden: bIsHiddenContainer (Inferred: not shown as a pick list; the chamber, ammo and most fixed parts are hidden).
  • Filter / Rule: the filter method and its lists. AllowList admits only listed items and tags; BlockPriority admits what is allowed and not blocked (an empty allow list admits nothing); BlockList admits all but the blocked.
  • Default item: the item the slot starts with (DefaultContainerItems, else DefaultItems, first real item).
  • Accepted items: every attachment item that passes this slot’s filter, by asset name without ID_. Nested rows show only the sub-slot of the default parent item; other barrels and handguards bring their own muzzle and underbarrel slots, and the Fits column of section 5 lists those.

A-91 (ID_A91)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.556mm - 0 -
Sight yes BlockPriority block items: 10xScope, 4xHybrid, 10xScopeMoa - 0 -
Magazine no AllowList allow items: 556STANAG_Mag_Standard, STANAG_Mag_Extended_60rd, STANAG_Mag_20rd; allow ctx: Item.Attachment.Magazine.AR ID_STANAG_Mag_20rd 5 556STANAG_Mag_Standard, AR_Mag_Extended, M4_Mag_Standard, STANAG_Mag_20rd, STANAG_Mag_Extended_60rd
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.556mm - 0 -
Barrel yes AllowList allow items: A91Barrel ID_A91Barrel 1 A91Barrel
  ↳ Barrel/Muzzle yes AllowList - - 0 -

AK74 (ID_AK74M)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.545mm; block ctx: Item.Caliber.556mm - 0 -
Sight no BlockPriority allow items: 3xScope, 4xElcanSpectr, SGHT_030; allow ctx: Item.Attachment.Sight.Short, Item.Attachment.Sight.Medium - 16 3xScope, 4xElcanSpectr, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_033, SGHT_037, SGHT_038
Magazine no AllowList allow items: AK74M_Mag_Standard, AK74M_Mag_Extended, AK74M_Mag_75rnd; allow ctx: Item.Attachment.Magazine.AK74M ID_AK74M_Mag_Standard 3 AK74M_Mag_75rnd, AK74M_Mag_Extended, AK74M_Mag_Standard
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.545mm - 0 -
Stock yes BlockPriority allow ctx: Item.Attachment.Stock.AK74M ID_AK74MStock 2 AK74MStock, ZenitStock
Grip yes BlockPriority allow ctx: Item.Attachment.Grip.AK74M ID_AK74MPistolGrip 2 AK74MIMIEGGrip, AK74MPistolGrip
Barrel yes AllowList allow items: AK74MBarrel, AR_01_BRL_02 ID_AK74MBarrel 2 AK74MBarrel, AR_01_BRL_02
  ↳ Barrel/Muzzle no BlockPriority allow ctx: Item.Attachment.Muzzle.AK74M, Item.Attachment.Muzzle.545 - 5 MUZL_020, MUZL_039, MZL_09, MZL_10, PWSCQB74
Underbarrel no BlockPriority allow ctx: Item.Attachment.Underbarrel; block ctx: Item.Attachment.Bipod.Attached - 11 FGP_02, FGP_03, FGP_04, FGRP_006, FGRP_007, FGRP_014, FGRP_015, FGRP_016, FGRP_017, FGRP_018, RK6_Grip

Bushmaster M17S (ID_WEPN_033)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.556mm - 0 -
Sight yes BlockPriority block items: 10xScope, 4xHybrid, 10xScopeMoa - 0 -
Underbarrel yes AllowList - - 0 -
Magazine no AllowList allow items: 556STANAG_Mag_Standard, STANAG_Mag_Extended_60rd, STANAG_Mag_20rd; allow ctx: Item.Attachment.Magazine.AR ID_STANAG_Mag_20rd 5 556STANAG_Mag_Standard, AR_Mag_Extended, M4_Mag_Standard, STANAG_Mag_20rd, STANAG_Mag_Extended_60rd
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.556mm - 0 -
Barrel yes BlockPriority allow ctx: Item.Attachment.Barrel.WEPN_033 ID_BARL_044 1 BARL_044
  ↳ Barrel/Muzzle yes BlockPriority allow ctx: Item.Attachment.Muzzle.WEPN_033 - 0 -

FAL (ID_WEPN_030)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.308Win; block ctx: Item.Caliber.556mm - 0 -
Magazine no AllowList allow items: RFB_Mag_Standard, MAGZ_024, MAGZ_006 ID_MAGZ_006 3 MAGZ_006, MAGZ_024, RFB_Mag_Standard
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.308Win - 0 -
Barrel yes AllowList allow items: BARL_007 ID_BARL_007 1 BARL_007
  ↳ Barrel/Muzzle no AllowList allow items: MZL_07; allow ctx: Item.Attachment.Muzzle.308, Item.Attachment.Muzzle.WEPN_030 - 6 MUZL_022, MUZL_030, MUZL_042, MUZL_060, MUZL_061, MZL_07
Grip yes AllowList allow ctx: Item.Attachment.Grip.WEPN_030 ID_PGRP_003 1 PGRP_003
Sight no BlockPriority allow items: Id.Item.IRNS_002; allow ctx: Item.Attachment.Sight.Medium, Item.Attachment.Sight.Short (missing item) 16 3xScope, 4xElcanSpectr, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_033, SGHT_037, SGHT_038
Stock yes AllowList allow ctx: Item.Attachment.Stock.WEPN_030 ID_STOK_005 1 STOK_005
Underbarrel no BlockPriority allow ctx: Item.Attachment.Underbarrel; block ctx: Item.Attachment.Bipod.Attached - 11 FGP_02, FGP_03, FGP_04, FGRP_006, FGRP_007, FGRP_014, FGRP_015, FGRP_016, FGRP_017, FGRP_018, RK6_Grip

Galil (ID_WEPN_029)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.556mm; block ctx: Item.Caliber.556mm - 0 -
Sight no BlockPriority allow items: 3xScope, 4xElcanSpectr, SGHT_030; allow ctx: Item.Attachment.Sight.Short, Item.Attachment.Sight.Medium - 16 3xScope, 4xElcanSpectr, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_033, SGHT_037, SGHT_038
Magazine no AllowList allow items: MAGZ_005, MAGZ_060 ID_MAGZ_005 2 MAGZ_005, MAGZ_060
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.556mm - 0 -
Stock yes AllowList allow ctx: Item.Attachment.Stock.WEPN_029 ID_STOK_013 1 STOK_013
Grip yes AllowList allow ctx: Item.Attachment.Grip.WEPN_029 ID_PGRP_010 1 PGRP_010
Barrel yes AllowList allow ctx: Item.Attachment.Barrel.WEPN_029 ID_BARL_006 1 BARL_006
  ↳ Barrel/Muzzle no BlockPriority allow items: MZL_07; allow ctx: Item.Attachment.Muzzle.556; block items: MUZL_023, MUZL_029 - 7 MUZL_013, MUZL_014, MUZL_020, MUZL_024, MUZL_027, MUZL_032, MZL_07
Underbarrel no BlockPriority allow ctx: Item.Attachment.Underbarrel; block ctx: Item.Attachment.Bipod.Attached - 11 FGP_02, FGP_03, FGP_04, FGRP_006, FGRP_007, FGRP_014, FGRP_015, FGRP_016, FGRP_017, FGRP_018, RK6_Grip

KH-2002 (ID_KH2002)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.556mm; block ctx: Item.Caliber.556mm - 0 -
Sight yes BlockPriority block items: 10xScope, 4xHybrid, 10xScopeMoa - 0 -
Magazine no AllowList allow items: 556STANAG_Mag_Standard, STANAG_Mag_Extended_60rd, STANAG_Mag_20rd; allow ctx: Item.Attachment.Magazine.AR ID_STANAG_Mag_20rd 5 556STANAG_Mag_Standard, AR_Mag_Extended, M4_Mag_Standard, STANAG_Mag_20rd, STANAG_Mag_Extended_60rd
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.556mm - 0 -
Barrel yes AllowList allow items: KH2002Barrel ID_KH2002Barrel 1 KH2002Barrel
  ↳ Barrel/Muzzle yes AllowList allow ctx: Item.Attachment.Muzzle.KH2002 - 0 -

M4 (ID_M4)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.556mm; block ctx: Item.Caliber.556mm - 0 -
Sight no BlockPriority allow items: 3xScope, 4xElcanSpectr, SGHT_030; allow ctx: Item.Attachment.Sight.Short, Item.Attachment.Sight.Medium (missing item) 16 3xScope, 4xElcanSpectr, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_033, SGHT_037, SGHT_038
Magazine no AllowList allow items: 556STANAG_Mag_Standard, STANAG_Mag_Extended_60rd, STANAG_Mag_20rd; allow ctx: Item.Attachment.Magazine.AR ID_556STANAG_Mag_Standard 5 556STANAG_Mag_Standard, AR_Mag_Extended, M4_Mag_Standard, STANAG_Mag_20rd, STANAG_Mag_Extended_60rd
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.556mm - 0 -
Grip yes BlockPriority allow ctx: Item.Attachment.Grip.M4 ID_M4Grip 2 AR_02_GRP_05, M4Grip
Stock yes BlockPriority allow ctx: Item.Attachment.Stock.M4 ID_M4Stock 2 AR_02_STK_04, M4Stock
Barrel yes BlockPriority allow ctx: Item.Attachment.Barrel.M4 ID_M4Barrel 2 AR_02_BRL_01, M4Barrel
  ↳ Barrel/Muzzle no BlockPriority allow items: MZL_07; allow ctx: Item.Attachment.Muzzle.556, Item.Attachment.Muzzle.M4; block items: MUZL_023, MUZL_029 - 7 MUZL_013, MUZL_014, MUZL_020, MUZL_024, MUZL_027, MUZL_032, MZL_07
Underbarrel no BlockPriority allow ctx: Item.Attachment.Underbarrel; block ctx: Item.Attachment.Bipod.Attached - 11 FGP_02, FGP_03, FGP_04, FGRP_006, FGRP_007, FGRP_014, FGRP_015, FGRP_016, FGRP_017, FGRP_018, RK6_Grip

T-21 (ID_TAR21)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.556mm - 0 -
Sight no BlockPriority allow items: 3xScope, 4xElcanSpectr, SGHT_030; allow ctx: Item.Attachment.Sight.Short, Item.Attachment.Sight.Medium - 16 3xScope, 4xElcanSpectr, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_033, SGHT_037, SGHT_038
Underbarrel no BlockPriority allow ctx: Item.Attachment.Underbarrel; block items: FGRP_014; block ctx: Item.Attachment.Bipod.Attached - 10 FGP_02, FGP_03, FGP_04, FGRP_006, FGRP_007, FGRP_015, FGRP_016, FGRP_017, FGRP_018, RK6_Grip
Magazine no AllowList allow items: 556STANAG_Mag_Standard, STANAG_Mag_Extended_60rd, STANAG_Mag_20rd; allow ctx: Item.Attachment.Magazine.AR ID_STANAG_Mag_20rd 5 556STANAG_Mag_Standard, AR_Mag_Extended, M4_Mag_Standard, STANAG_Mag_20rd, STANAG_Mag_Extended_60rd
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.556mm - 0 -
Barrel yes BlockPriority allow ctx: Item.Attachment.Barrel.TAR21 ID_Tar21Barrel 1 Tar21Barrel
  ↳ Barrel/Muzzle no BlockPriority allow items: MZL_07; allow ctx: Item.Attachment.Muzzle.556, Item.Attachment.Muzzle.M4; block items: MUZL_023, MUZL_029 - 7 MUZL_013, MUZL_014, MUZL_020, MUZL_024, MUZL_027, MUZL_032, MZL_07

Compound Bow (ID_CombatBow)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber no AllowList allow items: Arrow_Combat - 0 -

BMR-308 (ID_RFB)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.308Win; block ctx: Item.Caliber.556mm - 0 -
Sight no BlockPriority allow items: 6xScope; allow ctx: Item.Attachment.Sight.Medium, Item.Attachment.Sight.Short (missing item) 17 3xScope, 4xElcanSpectr, 6xScope, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_033, SGHT_037, SGHT_038
Magazine no AllowList allow items: RFB_Mag_Standard, MAGZ_024, MAGZ_006 ID_RFB_Mag_Standard 3 MAGZ_006, MAGZ_024, RFB_Mag_Standard
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.308Win - 0 -
Barrel yes AllowList allow items: RFBBarrel ID_RFBBarrel 1 RFBBarrel
  ↳ Barrel/Muzzle no AllowList allow items: MZL_04; allow ctx: Item.Attachment.Muzzle.308, Item.Attachment.Muzzle.RFB - 6 MUZL_022, MUZL_030, MUZL_042, MUZL_055, MUZL_056, MZL_04
Underbarrel no BlockPriority allow items: FGRP_013; allow ctx: Item.Attachment.Underbarrel; block items: FGRP_008, FGP_04, FGRP_009, FGRP_010, FGRP_011, FGRP_012, FGRP_014, FGRP_019, FGRP_020 - 10 FGP_02, FGP_03, FGRP_006, FGRP_007, FGRP_013, FGRP_015, FGRP_016, FGRP_017, FGRP_018, RK6_Grip

M14 (ID_WEPN_034)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.308Win - 0 -
Sight no AllowList allow items: SGHT_039; allow ctx: Item.Attachment.Sight - 25 10xScope, 10xScopeMoa, 3xScope, 4xElcanSpectr, 4xHybrid, 6xScope, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_011, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_031, SGHT_032, SGHT_033, SGHT_036, SGHT_037, SGHT_038, SGHT_039
Magazine no AllowList allow items: MAGZ_068, MAGZ_070, MAGZ_071 ID_MAGZ_068 3 MAGZ_068, MAGZ_070, MAGZ_071
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.308Win - 0 -
Handguard yes AllowList - - 0 -
Grip yes BlockPriority - - 0 -
Stock yes AllowList allow ctx: Item.Attachment.Stock.WEPN_034 ID_STOK_059 2 HNDG_053, STOK_059
Barrel yes AllowList allow ctx: Item.Attachment.Barrel.WEPN_034 ID_BARL_047 1 BARL_047
  ↳ Barrel/Muzzle no BlockPriority allow ctx: Item.Attachment.Muzzle.WEPN_034 - 3 MUZL_064, MUZL_071, MUZL_072
Underbarrel no AllowList allow items: FGRP_020 - 1 FGRP_020

SKS (ID_SKS)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.762mm - 0 -
Sight no AllowList allow ctx: Item.Attachment.Sight - 24 10xScope, 10xScopeMoa, 3xScope, 4xElcanSpectr, 4xHybrid, 6xScope, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_011, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_031, SGHT_032, SGHT_033, SGHT_036, SGHT_037, SGHT_038
Magazine yes AllowList allow items: SKS_Mag_Internal, SKS_Mag_Extended; allow ctx: Item.Attachment.Magazine.DMR ID_SKS_Mag_Internal 2 SKS_Mag_Extended, SKS_Mag_Internal
  ↳ Magazine/Item.Ammo no AllowList allow ctx: Item.Caliber.762mm - 0 -
Handguard yes AllowList allow items: SKSHandguard ID_SKSHandguard 1 SKSHandguard
Grip yes AllowList allow items: Id.Item.SKSPistolGrip (missing item) 0 -
Barrel yes AllowList allow items: SKSBarrel ID_SKSBarrel 1 SKSBarrel
  ↳ Barrel/Muzzle no AllowList allow items: MZL_04, Id.Item.SKSMuzzle; allow ctx: Item.Attachment.Muzzle.SKS, Item.Attachment.Muzzle.762x39mm - 6 MUZL_022, MUZL_025, MUZL_028, MUZL_042, MZL_04, MZL_08
Underbarrel no AllowList allow items: FGRP_010 - 1 FGRP_010

SVD (ID_SVDM)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.762x54mm - 0 -
Sight no AllowList allow ctx: Item.Attachment.Sight; block items: 10xScopeMoa, Id.Item.10xScopeMrad, 10xScope - 24 10xScope, 10xScopeMoa, 3xScope, 4xElcanSpectr, 4xHybrid, 6xScope, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_011, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_031, SGHT_032, SGHT_033, SGHT_036, SGHT_037, SGHT_038
Magazine no AllowList allow items: SVDM_Mag_Standard, MAGZ_065; allow ctx: Item.Attachment.Magazine.Sniper ID_SVDM_Mag_Standard 2 MAGZ_065, SVDM_Mag_Standard
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.762x54mm - 0 -
Handguard yes AllowList allow items: SVDMHandguard ID_SVDMHandguard 1 SVDMHandguard
Grip yes BlockPriority allow ctx: Item.Attachment.Grip.SVDM - 0 -
Stock yes AllowList allow items: SVDMStock ID_SVDMStock 1 SVDMStock
Barrel yes AllowList allow items: SVDMBarrel ID_SVDMBarrel 1 SVDMBarrel
  ↳ Barrel/Muzzle no BlockPriority allow items: MZL_04; allow ctx: Item.Attachment.Muzzle.762x54mm, Item.Attachment.Muzzle.SVDM; block items: MUZL_022, MUZL_029 - 5 MUZL_040, MUZL_041, MUZL_042, MZL_04, MZL_08
Underbarrel no AllowList allow items: FGRP_011 - 1 FGRP_011

TCX-SPR (ID_WEPN_037)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.762mm - 0 -
Sight no AllowList allow ctx: Item.Attachment.Sight.Medium, Item.Attachment.Sight.Short - 16 3xScope, 4xElcanSpectr, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_033, SGHT_037, SGHT_038
Magazine no AllowList allow items: MAGZ_069; allow ctx: Item.Attachment.Magazine.WEPN_037 ID_MAGZ_069 1 MAGZ_069
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.762mm - 0 -
Handguard yes AllowList allow ctx: Item.Attachment.Handguard.WEPN_037 ID_HNDG_054 1 HNDG_054
Grip yes AllowList allow ctx: Item.Attachment.Grip.WEPN_037 ID_PGRP_043 2 PGRP_043, PGRP_044
Stock yes AllowList allow ctx: Item.Attachment.Stock.WEPN_037 ID_STOK_060 1 STOK_060
Barrel yes AllowList allow ctx: Item.Attachment.Barrel.WEPN_037 ID_BARL_048 1 BARL_048
  ↳ Barrel/Muzzle no BlockPriority allow items: MUZL_042, MUZL_022, MUZL_030, MUZL_067, MUZL_068, MUZL_069; allow ctx: Item.Attachment.Muzzle.WEPN_037 - 7 MUZL_022, MUZL_030, MUZL_042, MUZL_066, MUZL_067, MUZL_068, MUZL_069
Underbarrel no AllowList allow items: FGP_02, FGP_03, FGP_04, FGRP_006, FGRP_007, FGRP_015, FGRP_016, FGRP_017, FGRP_018, RK6_Grip - 10 FGP_02, FGP_03, FGP_04, FGRP_006, FGRP_007, FGRP_015, FGRP_016, FGRP_017, FGRP_018, RK6_Grip

Evo-3 Ultra (ID_WEPN_036)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.308Win - 0 -
Sight no BlockPriority allow ctx: Item.Attachment.Sight.Medium, Item.Attachment.Sight.Short - 16 3xScope, 4xElcanSpectr, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_033, SGHT_037, SGHT_038
Magazine no AllowList allow items: MAGZ_067; allow ctx: Item.Attachment.Magazine.WEPN_036 ID_MAGZ_067 1 MAGZ_067
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.308Win - 0 -
Handguard yes BlockPriority allow ctx: Item.Attachment.Handguard.WEPN_036 - 0 -
Grip yes AllowList allow ctx: Item.Attachment.Grip.WEPN_036 ID_PGRP_042 1 PGRP_042
Stock yes AllowList allow ctx: Item.Attachment.Stock.WEPN_036 ID_STOK_058 1 STOK_058
Barrel yes AllowList allow ctx: Item.Attachment.Barrel.WEPN_036 ID_BARL_046 1 BARL_046
  ↳ Barrel/Muzzle no BlockPriority allow items: MUZL_022, MUZL_030, MUZL_070, MUZL_042; allow ctx: Item.Attachment.Muzzle.WEPN_036 - 5 MUZL_022, MUZL_030, MUZL_042, MUZL_065, MUZL_070
Underbarrel no AllowList allow items: FGP_02, FGP_03, FGRP_014, FGRP_015, FGRP_017, FGRP_016, FGRP_018, FGRP_006, FGRP_007, RK6_Grip, FGP_04, FGRP_019 - 12 FGP_02, FGP_03, FGP_04, FGRP_006, FGRP_007, FGRP_014, FGRP_015, FGRP_016, FGRP_017, FGRP_018, FGRP_019, RK6_Grip

M249 SAW (ID_M249)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.556mm; block ctx: Item.Caliber.556mm - 0 -
Sight no BlockPriority allow ctx: Item.Attachment.Sight.Short, Item.Attachment.Sight.Medium; block items: SGHT_023, SGHT_027, SGHT_038 - 13 3xScope, 4xElcanSpectr, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_016, SGHT_026, SGHT_028, SGHT_029, SGHT_030, SGHT_033, SGHT_037
Underbarrel no BlockPriority allow items: FGRP_012; allow ctx: Item.Attachment.Underbarrel; block items: FGRP_009, FGRP_008, FGRP_010, FGRP_011, FGRP_013, FGRP_019, FGRP_020 - 12 FGP_02, FGP_03, FGP_04, FGRP_006, FGRP_007, FGRP_012, FGRP_014, FGRP_015, FGRP_016, FGRP_017, FGRP_018, RK6_Grip
Magazine no AllowList allow items: 556STANAG_Mag_Standard, M249_Mag_Standard, STANAG_Mag_Extended_60rd, STANAG_Mag_20rd, MAGZ_062 ID_M249_Mag_Standard 5 556STANAG_Mag_Standard, M249_Mag_Standard, MAGZ_062, STANAG_Mag_20rd, STANAG_Mag_Extended_60rd
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.556mm - 0 -
Grip yes AllowList allow items: Id.Item.RK3PistolGrip (missing item) 0 -
Stock yes AllowList allow items: M249Stock ID_M249Stock 1 M249Stock
Barrel yes BlockPriority allow items: M249Barrel ID_M249Barrel 1 M249Barrel
  ↳ Barrel/Muzzle no BlockPriority allow items: MZL_07; allow ctx: Item.Attachment.Muzzle.556; block items: MUZL_024, MUZL_020 - 7 MUZL_013, MUZL_014, MUZL_023, MUZL_027, MUZL_029, MUZL_032, MZL_07

PKM (ID_LMG_02)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.762x54mm - 0 -
Sight no BlockPriority allow ctx: Item.Attachment.Sight.Medium, Item.Attachment.Sight.Short - 16 3xScope, 4xElcanSpectr, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_033, SGHT_037, SGHT_038
Magazine no AllowList allow items: LMG_02_Magazine_Standard; allow ctx: Item.Attachment.Magazine.LMG ID_LMG_02_Magazine_Standard 1 LMG_02_Magazine_Standard
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.762x54mm - 0 -
Handguard yes BlockPriority allow ctx: Item.Attachment.Handguard.PKM - 0 -
Grip yes AllowList allow items: LMG_02PistolGrip ID_LMG_02PistolGrip 1 LMG_02PistolGrip
Stock yes AllowList allow items: LMG_02Stock ID_LMG_02Stock 1 LMG_02Stock
Barrel yes AllowList allow items: LMG_02Barrel ID_LMG_02Barrel 1 LMG_02Barrel
  ↳ Barrel/Muzzle no AllowList allow ctx: Item.Attachment.Muzzle.LMG_02, Item.Attachment.Muzzle.762x54mm - 6 MUZL_022, MUZL_029, MUZL_038, MUZL_041, MUZL_042, MZL_08
Underbarrel no AllowList allow items: FGRP_008 - 1 FGRP_008

9K333 Verba (ID_Launcher_04)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow items: 72mm - 0 -
Muzzle yes AllowList - - 0 -
Sight yes AllowList block items: 10xScope, 4xHybrid, 10xScopeMoa, 4xElcanSpectr - 0 -
Underbarrel yes AllowList - - 0 -

MAAWS (ID_CGM4)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber no AllowList allow items: 84mm - 0 -
Muzzle yes AllowList - - 0 -
Sight yes AllowList allow items: SGHT_033; block items: 10xScope, 4xHybrid, 10xScopeMoa, 4xElcanSpectr ID_SGHT_033 1 SGHT_033
Underbarrel yes AllowList - - 0 -

MGL-40 (ID_MMGL)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow items: 40mm - 0 -
Sight yes AllowList allow items: SGHT_037; block items: 10xScope, 4xHybrid, 10xScopeMoa, 4xElcanSpectr, 6xScope, 3xScope, Id.Item.10xScopeMrad, EotechHoloSight ID_SGHT_037 1 SGHT_037
Magazine yes AllowList allow items: MMGL_Mag_Internal ID_MMGL_Mag_Internal 1 MMGL_Mag_Internal
  ↳ Magazine/Item.Ammo no AllowList allow ctx: Item.Caliber.40mm - 0 -
Barrel yes AllowList allow items: MMGLBarrel ID_MMGLBarrel 1 MMGLBarrel
  ↳ Barrel/Muzzle yes AllowList - - 0 -
Handguard yes AllowList allow items: MMGLHandguard ID_MMGLHandguard 1 MMGLHandguard
  ↳ Handguard/Underbarrel yes AllowList - - 0 -
Grip yes AllowList allow items: MMGLGrip ID_MMGLGrip 1 MMGLGrip
Stock yes AllowList allow items: MMGLStock ID_MMGLStock 1 MMGLStock

RPG-7 (ID_RPG7)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber no AllowList allow items: 93mm - 0 -
Sight no BlockPriority allow items: SGHT_034; block items: 10xScope, 4xHybrid, 10xScopeMoa, 4xElcanSpectr - 1 SGHT_034

Deagle (ID_WEPN_027)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.50AE; block ctx: Item.Caliber.556mm - 0 -
Magazine no AllowList allow items: MAGZ_003; allow ctx: Item.Attachment.Magazine.Pistol ID_MAGZ_003 1 MAGZ_003
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.50AE - 0 -
Barrel yes AllowList allow items: BARL_004; allow ctx: Item.Attachment.Barrel.WEPN_027 ID_BARL_004 1 BARL_004
Sight no BlockPriority allow items: SGHT_016 - 1 SGHT_016

GGX 17 (ID_Glock17)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.9mm; block ctx: Item.Caliber.556mm - 0 -
Sight yes AllowList block items: 10xScope, 4xHybrid, 10xScopeMoa, 4xElcanSpectr - 0 -
Underbarrel yes AllowList - - 0 -
Magazine no AllowList allow items: Glock17_Mag_Extended, Glock17_Mag_Standard, MAGZ_011, MAGZ_012; allow ctx: Item.Attachment.Magazine.Pistol ID_Glock17_Mag_Standard 4 Glock17_Mag_Extended, Glock17_Mag_Standard, MAGZ_011, MAGZ_012
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.9mm - 0 -
Grip yes AllowList allow items: Pistol_01_GRP_01 - 1 Pistol_01_GRP_01
Stock yes AllowList allow items: Pistol_01_STK_01 - 1 Pistol_01_STK_01
Barrel yes AllowList allow items: Pistol_01_BRL_07, Glock17Barrel ID_Glock17Barrel 2 Glock17Barrel, Pistol_01_BRL_07
  ↳ Barrel/Muzzle no AllowList allow items: MZL_05; allow ctx: Item.Attachment.Muzzle.9mm - 4 MUZL_019, MUZL_020, MUZL_037, MZL_05

GGX 18 (ID_WEPN_032)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.9mm; block ctx: Item.Caliber.556mm - 0 -
Sight no AllowList allow items: SGHT_025; block items: 10xScope, 4xHybrid, 10xScopeMoa, 4xElcanSpectr - 1 SGHT_025
Underbarrel yes AllowList - - 0 -
Magazine no AllowList allow items: Glock17_Mag_Extended, Glock17_Mag_Standard, MAGZ_011, MAGZ_012; allow ctx: Item.Attachment.Magazine.Pistol ID_Glock17_Mag_Standard 4 Glock17_Mag_Extended, Glock17_Mag_Standard, MAGZ_011, MAGZ_012
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.9mm - 0 -
Grip yes AllowList allow items: Pistol_01_GRP_01 - 1 Pistol_01_GRP_01
Stock yes AllowList allow items: Pistol_01_STK_01 - 1 Pistol_01_STK_01
Barrel yes AllowList allow items: Pistol_01_BRL_07, Glock17Barrel ID_Glock17Barrel 2 Glock17Barrel, Pistol_01_BRL_07
  ↳ Barrel/Muzzle no AllowList allow items: MZL_05; allow ctx: Item.Attachment.Muzzle.9mm - 4 MUZL_019, MUZL_020, MUZL_037, MZL_05

Judge (ID_Judge)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.45Colt - 0 -
Magazine yes AllowList allow items: Judge_Mag_Internal; allow ctx: Item.Attachment.Magazine.Pistol ID_Judge_Mag_Internal 1 Judge_Mag_Internal
  ↳ Magazine/Item.Ammo no AllowList allow ctx: Item.Caliber.45Colt - 0 -
Grip yes AllowList allow items: JudgePistolgrip ID_JudgePistolgrip 1 JudgePistolgrip
Barrel yes AllowList allow items: JudgeBarrel ID_JudgeBarrel 1 JudgeBarrel

M1911 (ID_WEPN_026)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.45ACP - 0 -
Sight yes AllowList block items: 10xScope, 4xHybrid, 10xScopeMoa, 4xElcanSpectr, 6xScope - 0 -
Underbarrel yes AllowList - - 0 -
Magazine no AllowList allow items: MAGZ_002, MAGZ_063; allow ctx: Item.Attachment.Magazine.Pistol ID_MAGZ_002 2 MAGZ_002, MAGZ_063
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.45ACP - 0 -
Handguard yes BlockPriority - - 0 -
Grip yes BlockPriority - - 0 -
Stock yes AllowList - - 0 -
Barrel yes AllowList allow ctx: Item.Attachment.Barrel.WEPN_026 ID_BARL_003 1 BARL_003
  ↳ Barrel/Muzzle no AllowList allow items: MZL_05; allow ctx: Item.Attachment.Muzzle.WEPN_026 - 2 MUZL_050, MZL_05

AMP-9 (ID_MP9)

Slot Hidden Filter Rule Default item Accepts Accepted items
Magazine no AllowList allow items: MP9_Mag_Standard, MP9_Mag_Extended, MAGZ_052, MAGZ_061, MAGZ_066; allow ctx: Item.Attachment.Magazine.SMG ID_MP9_Mag_Standard 5 MAGZ_052, MAGZ_061, MAGZ_066, MP9_Mag_Extended, MP9_Mag_Standard
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.9mm - 0 -
Barrel yes AllowList allow items: MP9Barrel ID_MP9Barrel 1 MP9Barrel
  ↳ Barrel/Muzzle no AllowList allow items: MZL_05; allow ctx: Item.Attachment.Muzzle.9mm, Item.Attachment.Muzzle.MP9 - 6 MUZL_019, MUZL_020, MUZL_037, MUZL_051, MUZL_052, MZL_05
Chamber yes AllowList allow ctx: Item.Caliber.9mm - 0 -
Underbarrel no BlockPriority allow ctx: Item.Attachment.Underbarrel; block items: FGRP_014; block ctx: Item.Attachment.Bipod.Attached - 10 FGP_02, FGP_03, FGP_04, FGRP_006, FGRP_007, FGRP_015, FGRP_016, FGRP_017, FGRP_018, RK6_Grip
Sight no BlockPriority allow ctx: Item.Attachment.Sight.Short - 12 EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_033, SGHT_037, SGHT_038
Stock yes AllowList allow items: MP9Stock ID_MP9Stock 1 MP9Stock

MP5 (ID_WEPN_028)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.9mm - 0 -
Sight no BlockPriority allow ctx: Item.Attachment.Sight.Short - 12 EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_033, SGHT_037, SGHT_038
Underbarrel no BlockPriority allow ctx: Item.Attachment.Underbarrel; block items: FGRP_014; block ctx: Item.Attachment.Bipod.Attached - 10 FGP_02, FGP_03, FGP_04, FGRP_006, FGRP_007, FGRP_015, FGRP_016, FGRP_017, FGRP_018, RK6_Grip
Magazine no AllowList allow items: MAGZ_004, MAGZ_056, MAGZ_064; allow ctx: Item.Attachment.Magazine.SMG ID_MAGZ_004 3 MAGZ_004, MAGZ_056, MAGZ_064
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.9mm - 0 -
Stock yes AllowList allow items: STOK_003 ID_STOK_003 1 STOK_003
Barrel yes AllowList allow items: BARL_005; allow ctx: Item.Attachment.Barrel.WEPN_028 ID_BARL_005 1 BARL_005
  ↳ Barrel/Muzzle no BlockPriority allow items: MZL_05; allow ctx: Item.Attachment.Muzzle.9mm, Item.Attachment.Muzzle.WEPN_028 - 6 MUZL_019, MUZL_020, MUZL_037, MUZL_058, MUZL_059, MZL_05

PP-19 Bizon (ID_WEPN_031)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.9mm - 0 -
Sight no BlockPriority allow ctx: Item.Attachment.Sight.Short - 12 EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_033, SGHT_037, SGHT_038
Handguard yes AllowList allow ctx: Item.Attachment.Handguard.WEPN_031; block items: FGRP_014; block ctx: Item.Attachment.Bipod.Attached ID_HNDG_055 1 HNDG_055
Magazine no AllowList allow items: MAGZ_051 ID_MAGZ_051 1 MAGZ_051
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.9mm - 0 -
Grip yes AllowList allow items: SMG_03PistolGrip ID_SMG_03PistolGrip 1 SMG_03PistolGrip
Stock yes AllowList allow items: SMG_03Stock ID_SMG_03Stock 1 SMG_03Stock
Barrel yes AllowList allow items: BARL_049; allow ctx: Item.Attachment.Barrel.WEPN_031 ID_BARL_049 1 BARL_049
  ↳ Barrel/Muzzle no AllowList allow items: MZL_05; allow ctx: Item.Attachment.Muzzle.9mm, Item.Attachment.Muzzle.WEPN_031 - 4 MUZL_019, MUZL_020, MUZL_037, MZL_05

PP-19 Vityaz (ID_SMG_03)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.9mm - 0 -
Sight no BlockPriority allow ctx: Item.Attachment.Sight.Short - 12 EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_033, SGHT_037, SGHT_038
Underbarrel no BlockPriority allow ctx: Item.Attachment.Underbarrel; block items: FGRP_014; block ctx: Item.Attachment.Bipod.Attached - 10 FGP_02, FGP_03, FGP_04, FGRP_006, FGRP_007, FGRP_015, FGRP_016, FGRP_017, FGRP_018, RK6_Grip
Magazine no AllowList allow items: SMG_03_Mag_Standard, MAGZ_046, MAGZ_059; allow ctx: Item.Attachment.Magazine.SMG ID_SMG_03_Mag_Standard 3 MAGZ_046, MAGZ_059, SMG_03_Mag_Standard
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.9mm - 0 -
Grip yes AllowList allow items: SMG_03PistolGrip ID_SMG_03PistolGrip 1 SMG_03PistolGrip
Stock yes AllowList allow items: SMG_03Stock ID_SMG_03Stock 1 SMG_03Stock
Barrel yes AllowList allow items: SMG_03Barrel ID_SMG_03Barrel 1 SMG_03Barrel
  ↳ Barrel/Muzzle no AllowList allow items: MZL_05; allow ctx: Item.Attachment.Muzzle.9mm, Item.Attachment.Muzzle.SMG_03 - 6 MUZL_019, MUZL_020, MUZL_037, MUZL_053, MUZL_054, MZL_05

Super-45 (ID_Vector)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.45ACP - 0 -
Sight no BlockPriority allow ctx: Item.Attachment.Sight.Short - 12 EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_033, SGHT_037, SGHT_038
Underbarrel no BlockPriority allow ctx: Item.Attachment.Underbarrel; block items: FGRP_014; block ctx: Item.Attachment.Bipod.Attached - 10 FGP_02, FGP_03, FGP_04, FGRP_006, FGRP_007, FGRP_015, FGRP_016, FGRP_017, FGRP_018, RK6_Grip
Magazine no AllowList allow items: Vector_Mag_Standard, MAGZ_055, MAGZ_057; allow ctx: Item.Attachment.Magazine.SMG ID_Vector_Mag_Standard 3 MAGZ_055, MAGZ_057, Vector_Mag_Standard
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.45ACP - 0 -
Handguard yes BlockPriority allow ctx: Item.Attachment.Handguard.Vector - 1 SMG_01_HGD_01
Grip yes BlockPriority allow ctx: Item.Attachment.Grip.Vector - 0 -
Stock yes AllowList allow items: VectorStock ID_VectorStock 1 VectorStock
Barrel yes AllowList allow items: VectorBarrel ID_VectorBarrel 1 VectorBarrel
  ↳ Barrel/Muzzle no AllowList allow items: MZL_05; allow ctx: Item.Attachment.Muzzle.Vector - 3 MUZL_046, MUZL_047, MZL_05

M500 (ID_M500)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.12g; block ctx: Item.Caliber.556mm - 0 -
Magazine yes AllowList allow items: M12G_Mag_Internal ID_M12G_Mag_Internal 1 M12G_Mag_Internal
  ↳ Magazine/Item.Ammo no AllowList allow ctx: Item.Caliber.12g - 0 -
Grip yes BlockPriority allow ctx: Item.Attachment.Grip.M500 - 0 -
Stock yes AllowList allow items: M500Stock ID_M500Stock 1 M500Stock
Barrel yes AllowList allow items: M500Barrel ID_M500Barrel 1 M500Barrel
  ↳ Barrel/Muzzle no AllowList allow items: MZL_06; allow ctx: Item.Attachment.Muzzle.M500 - 4 MUZL_031, MUZL_044, MUZL_045, MZL_06
Sight no BlockPriority allow ctx: Item.Attachment.Sight.Short, Item.Attachment.Sight.Medium - 16 3xScope, 4xElcanSpectr, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_033, SGHT_037, SGHT_038
Underbarrel no BlockPriority allow ctx: Item.Attachment.Underbarrel; block items: FGP_04; block ctx: Item.Attachment.Bipod.Attached - 10 FGP_02, FGP_03, FGRP_006, FGRP_007, FGRP_014, FGRP_015, FGRP_016, FGRP_017, FGRP_018, RK6_Grip

MP43 (ID_MP43)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber no AllowList allow ctx: Item.Caliber.12g; block ctx: Item.Caliber.556mm - 0 -
Handguard yes AllowList allow items: MP43Handguard ID_MP43Handguard 1 MP43Handguard
Grip yes BlockPriority allow ctx: Item.Attachment.Grip.MP43 - 0 -
Stock yes AllowList allow items: MP43Stock ID_MP43Stock 1 MP43Stock
Barrel yes AllowList allow items: MP43Barrel ID_MP43Barrel 1 MP43Barrel

AMR 50 (ID_SR_04)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.50Cal - 0 -
Sight no BlockPriority allow ctx: Item.Attachment.Sight (missing item) 24 10xScope, 10xScopeMoa, 3xScope, 4xElcanSpectr, 4xHybrid, 6xScope, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_011, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_031, SGHT_032, SGHT_033, SGHT_036, SGHT_037, SGHT_038
Underbarrel no AllowList allow items: FGRP_013 - 1 FGRP_013
Magazine no AllowList allow items: SR_04_Mag_Standard, MAGZ_026; allow ctx: Item.Attachment.Magazine.Sniper ID_SR_04_Mag_Standard 2 MAGZ_026, SR_04_Mag_Standard
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.50Cal - 0 -
Handguard yes AllowList allow items: SR_04Handguard ID_SR_04Handguard 1 SR_04Handguard
Stock yes AllowList allow items: SR_04Stock ID_SR_04Stock 1 SR_04Stock
Barrel yes AllowList allow items: SR_04Barrel ID_SR_04Barrel 1 SR_04Barrel
  ↳ Barrel/Muzzle no AllowList allow items: MZL_04; allow ctx: Item.Attachment.Muzzle.SR_04 - 3 MUZL_048, MUZL_049, MZL_04

MK22 (ID_MK22)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.308Win - 0 -
Sight no AllowList allow ctx: Item.Attachment.Sight (missing item) 24 10xScope, 10xScopeMoa, 3xScope, 4xElcanSpectr, 4xHybrid, 6xScope, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_011, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_031, SGHT_032, SGHT_033, SGHT_036, SGHT_037, SGHT_038
Underbarrel no AllowList allow items: FGRP_013 - 1 FGRP_013
Magazine no AllowList allow items: MK22_Mag_Standard, MAGZ_034; allow ctx: Item.Attachment.Magazine.Sniper ID_MK22_Mag_Standard 2 MAGZ_034, MK22_Mag_Standard
  ↳ Magazine/Item.Ammo yes AllowList allow ctx: Item.Caliber.308Win - 0 -
Grip yes BlockPriority allow ctx: Item.Attachment.Grip.MK22 ID_MK22Grip 1 MK22Grip
Stock yes AllowList allow items: MK22Stock ID_MK22Stock 1 MK22Stock
Barrel yes AllowList allow items: MK22Barrel ID_MK22Barrel 1 MK22Barrel
  ↳ Barrel/Muzzle no AllowList allow items: MZL_04; allow ctx: Item.Attachment.Muzzle.308, Item.Attachment.Muzzle.MK22 - 5 MUZL_022, MUZL_030, MUZL_042, MUZL_057, MZL_04

Mosin Nagant (ID_WEPN_017)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber yes AllowList allow ctx: Item.Caliber.762x54mm - 0 -
Sight no AllowList allow items: SGHT_040; block items: RedDot, EotechHoloSight, 4xElcanSpectr, 10xScopeMoa, Id.Item.10xScopeMrad, 10xScope - 1 SGHT_040
Magazine yes AllowList allow items: Mosin_MagInternal; allow ctx: Item.Attachment.Magazine.Sniper ID_Mosin_MagInternal 1 Mosin_MagInternal
  ↳ Magazine/Item.Ammo no AllowList allow ctx: Item.Caliber.762x54mm - 0 -
Barrel yes AllowList allow items: MosinBarrel ID_MosinBarrel 1 MosinBarrel
  ↳ Barrel/Muzzle no BlockPriority allow items: MZL_04; allow ctx: Item.Attachment.Muzzle.762x54mm, Item.Attachment.Muzzle.Mosin; block items: MUZL_029 - 5 MUZL_022, MUZL_041, MUZL_042, MZL_04, MZL_08
Stock yes AllowList allow items: MosinStock ID_MosinStock 1 MosinStock
Underbarrel yes AllowList - - 0 -

Scout Rifle TD (ID_WEPN_035)

Slot Hidden Filter Rule Default item Accepts Accepted items
Chamber no AllowList allow ctx: Item.Caliber.556mm; block ctx: Item.Caliber.556mm - 0 -
Sight no AllowList allow ctx: Item.Attachment.Sight (missing item) 24 10xScope, 10xScopeMoa, 3xScope, 4xElcanSpectr, 4xHybrid, 6xScope, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_011, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_031, SGHT_032, SGHT_033, SGHT_036, SGHT_037, SGHT_038
Grip yes BlockPriority allow ctx: Item.Attachment.Grip.WEPN_035 - 1 PGRP_041
Stock yes BlockPriority allow ctx: Item.Attachment.Stock.WEPN_035 ID_STOK_057 1 STOK_057
Barrel yes AllowList allow ctx: Item.Attachment.Barrel.WEPN_035 ID_BARL_045 1 BARL_045
  ↳ Barrel/Muzzle no BlockPriority allow items: MUZL_042, MUZL_062; allow ctx: Item.Attachment.Muzzle.WEPN_035 - 2 MUZL_042, MUZL_062
Underbarrel yes BlockPriority - - 0 -

SV98 (ID_SV98)

| Slot | Hidden | Filter | Rule | Default item | Accepts | Accepted items | |—|—|—|—|—|—:|—| | Chamber | yes | AllowList | allow ctx: Item.Caliber.762x54mm | - | 0 | - | | Sight | no | AllowList | allow ctx: Item.Attachment.Sight | - | 24 | 10xScope, 10xScopeMoa, 3xScope, 4xElcanSpectr, 4xHybrid, 6xScope, EotechHoloSight, OPT_08, RedDot, SGHT_009, SGHT_011, SGHT_016, SGHT_023, SGHT_026, SGHT_027, SGHT_028, SGHT_029, SGHT_030, SGHT_031, SGHT_032, SGHT_033, SGHT_036, SGHT_037, SGHT_038 | | Magazine | no | AllowList | allow items: SV98_Mag_Standard, SV98_Mag_Extended; allow ctx: Item.Attachment.Magazine.Sniper | ID_SV98_Mag_Standard | 2 | SV98_Mag_Extended, SV98_Mag_Standard | |   ↳ Magazine/Item.Ammo | yes | AllowList | allow ctx: Item.Caliber.762x54mm | - | 0 | - | | Stock | yes | AllowList | allow items: SV98Stock | ID_SV98Stock | 1 | SV98Stock | | Barrel | yes | AllowList | allow items: SV98Barrel | ID_SV98Barrel | 1 | SV98Barrel | |   ↳ Barrel/Muzzle | no | BlockPriority | allow items: MZL_04; allow ctx: Item.Attachment.Muzzle.762x54mm; block items: MUZL_029 | - | 5 | MUZL_022, MUZL_041, MUZL_042, MZL_04, MZL_08 | | Underbarrel | no | AllowList | allow items: FGRP_009 | - | 1 | FGRP_009 |

5. Attachment items

Data and Derived. All attachment items grouped by AttachmentType. “Context tags” omits Item.Context.Equippable (on every item) and the type tag itself. “Brings sub-slots” lists the item’s own sub-slots and their filter method. Fits is Derived: the slot and the weapons that accept the item, on the weapon itself or on a sub-slot of an attachment it accepts (Barrel>Muzzle), to three nesting levels, with the filter rules above. Weight units are not stated in the data; an empty cell means the item has no weight or grid fragment.

Barrel (41)

Asset Item id Name Weight Grid Removable Discard on empty reload Context tags Brings sub-slots Fits (slot: weapons)
ID_A91Barrel ID.Item.A91Barrel (blank) - - no no Item.Attachment.Barrel.A91 Muzzle (AllowList) Barrel: A-91
ID_AK74MBarrel Id.Item.AK74MBarrel (blank) - - no no Item.Attachment.Barrel.AK74M Muzzle (BlockPriority) Barrel: AK74
ID_AR_01_BRL_02 ID.Item.AR_01_BRL_02 (blank) - - no no Item.Attachment.Barrel.AK74M Muzzle (AllowList) Barrel: AK74
ID_AR_02_BRL_01 ID.Item.AR_02_BRL_01 (blank) - - no no Item.Attachment.Barrel.M4 Muzzle (AllowList) Barrel: M4
ID_BARL_003 ID.Item.BARL_003 M1911 Barrel - - no no Item.Attachment.Barrel.WEPN_026 Muzzle (AllowList) Barrel: M1911
ID_BARL_004 Id.Item.BARL_004 Deagle Barrel - - no no Item.Attachment.Barrel.WEPN_027 - Barrel: Deagle
ID_BARL_005 ID.Item.BARL_005 MP5 Barrel - - no no Item.Attachment.Barrel.WEPN_028 Muzzle (BlockPriority) Barrel: MP5
ID_BARL_006 Id.Item.BARL_006 Galil Barrel - - no no Item.Attachment.Barrel.WEPN_029 Muzzle (BlockPriority) Barrel: Galil
ID_BARL_007 Id.Item.BARL_007 (blank) - - no no - Muzzle (AllowList) Barrel: FAL
ID_BARL_011 ID.Item.BARL_011 RPK74 Barrel + Gas Block - - no no - Muzzle (AllowList) none
ID_BARL_044 Id.Item.BARL_044 (blank) - - no no Item.Attachment.Barrel.WEPN_033 Muzzle (BlockPriority) Barrel: Bushmaster M17S
ID_BARL_045 Id.Item.BARL_045 Scout Rifle Standard Barrel - - no no Item.Attachment.Barrel.WEPN_035 Muzzle (BlockPriority) Barrel: Scout Rifle TD
ID_BARL_046 Id.Item.BARL_046 WEPN_036 Evoly Standard Barrel - - no no Item.Attachment.Barrel.WEPN_036 Muzzle (BlockPriority) Barrel: Evo-3 Ultra
ID_BARL_047 Id.Item.BARL_047 WEPN_034 M14 Standard Barrel - - no no Item.Attachment.Barrel.WEPN_034 Muzzle (BlockPriority) Barrel: M14
ID_BARL_048 Id.Item.BARL_048 Sig Spear (WEPN_037) Standard Barrel - - no no Item.Attachment.Barrel.WEPN_037 Muzzle (BlockPriority) Barrel: TCX-SPR
ID_BARL_049 Id.Item.BARL_049 WEPN_031 Bizon Standard Barrel - - no no Item.Attachment.Barrel.WEPN_031 Muzzle (AllowList) Barrel: PP-19 Bizon
ID_Glock17Barrel Id.Item.Glock17Barrel (blank) - - no no Item.Attachment.Barrel.Glock Muzzle (AllowList) Barrel: GGX 17, GGX 18
ID_JudgeBarrel Id.Item.JudgeBarrel (blank) - - no no Item.Attachment.Barrel.Judge - Barrel: Judge
ID_KH2002Barrel ID.Item.KH2002Barrel (blank) - - no no Item.Attachment.Barrel.KH2002 Muzzle (AllowList) Barrel: KH-2002
ID_LMG_01_BRL_06 ID.Item.LMG_01_BRL_06 (blank) - - no no Item.Attachment.Barrel.M249 Muzzle (AllowList) none
ID_LMG_02Barrel Id.Item.LMG_02Barrel (blank) - - no no - Muzzle (AllowList) Barrel: PKM
ID_M249Barrel Id.Item.M249Barrel (blank) - - no no Item.Attachment.Barrel.M249 Muzzle (BlockPriority) Barrel: M249 SAW
ID_M4Barrel Id.Item.M4Barrel M4 Barrel - - no no Item.Attachment.Barrel.M4 Muzzle (BlockPriority) Barrel: M4
ID_M500Barrel Id.Item.M500Barrel (blank) - - no no Item.Attachment.Barrel.M500 Muzzle (AllowList) Barrel: M500
ID_MK22Barrel Id.Item.MK22Barrel (blank) - - no no Item.Attachment.Barrel.MK22 Muzzle (AllowList) Barrel: MK22
ID_MMGLBarrel Id.Item.MMGLBarrel (blank) - - no no - Muzzle (AllowList) Barrel: MGL-40
ID_MosinBarrel Id.Item.MosinBarrel (blank) - - no no - Muzzle (BlockPriority) Barrel: Mosin Nagant
ID_MP43Barrel Id.Item.MP43Barrel (blank) - - no no - - Barrel: MP43
ID_MP9Barrel Id.Item.MP9Barrel (blank) - - no no - Muzzle (AllowList) Barrel: AMP-9
ID_Pistol_01_BRL_07 ID.Item.Pistol_01_BRL_07 (blank) - - no no Item.Attachment.Barrel.Glock Muzzle (AllowList) Barrel: GGX 17, GGX 18
ID_RFBBarrel Id.Item.RFBBarrel (blank) - - no no - Muzzle (AllowList) Barrel: BMR-308
ID_SKSBarrel ID.Item.SKSBarrel (blank) - - no no - Muzzle (AllowList) Barrel: SKS
ID_SMG_01_BRL_03 ID.Item.SMG_01_BRL_03 (blank) - - no no Item.Attachment.Barrel.Vector Muzzle (AllowList) none
ID_SMG_03Barrel Id.Item.SMG_03Barrel (blank) - - no no - Muzzle (AllowList) Barrel: PP-19 Vityaz
ID_SR_02_BRL_04 ID.Item.SR_02_BRL_04 (blank) - - no no - - none
ID_SR_04_BRL_05 ID.Item.SR_04_BRL_05 (blank) - - no no Item.Attachment.Barrel.AX50 Muzzle (AllowList) none
ID_SR_04Barrel Id.Item.SR_04Barrel (blank) - - no no - Muzzle (AllowList) Barrel: AMR 50
ID_SV98Barrel Id.Item.SV98Barrel (blank) - - no no - Muzzle (BlockPriority) Barrel: SV98
ID_SVDMBarrel Id.Item.SVDMBarrel (blank) - - no no - Muzzle (BlockPriority) Barrel: SVD
ID_Tar21Barrel ID.Item.TAR21Barrel (blank) - - no no Item.Attachment.Barrel.TAR21 Muzzle (BlockPriority) Barrel: T-21
ID_VectorBarrel ID.Item.VectorBarrel (blank) - - no no - Muzzle (AllowList) Barrel: Super-45

Bipod (9)

Asset Item id Name Weight Grid Removable Discard on empty reload Context tags Brings sub-slots Fits (slot: weapons)
ID_FGP_04 Id.Item.FGP_04 Grip Pod 0.26 1x2 yes no Item.Context.Animation.Archetype.Foregrip.Vertical, Item.Attachment.Underbarrel.VertForegrip - Underbarrel: AK74, AMP-9, Evo-3 Ultra, FAL, Galil, M249 SAW, M4, MP5, PP-19 Vityaz, Super-45, T-21, TCX-SPR
ID_FGRP_008 Id.Item.FGRP_008 PKM Bipod 0.7 1x3 yes no Item.Attachment.Underbarrel, Item.Attachment.Bipod.Attached - Underbarrel: PKM
ID_FGRP_009 Id.Item.FGRP_009 SV98 Bipod 0.472 1x3 yes no Item.Attachment.Underbarrel, Item.Attachment.Bipod.Attached - Underbarrel: SV98
ID_FGRP_010 Id.Item.FGRP_010 SKS Bipod 0.47 1x3 yes no Item.Attachment.Underbarrel, Item.Attachment.Bipod.Attached - Underbarrel: SKS
ID_FGRP_011 Id.Item.FGRP_011 SVD Bipod 0.5 1x3 yes no Item.Attachment.Underbarrel, Item.Attachment.Bipod.Attached - Underbarrel: SVD
ID_FGRP_012 Id.Item.FGRP_012 M249 Bipod 0.7 1x3 yes no Item.Attachment.Underbarrel, Item.Attachment.Bipod.Attached - Underbarrel: M249 SAW
ID_FGRP_013 Id.Item.FGRP_013 Pro Tilt Bipod 0.55 1x3 yes no Item.Attachment.Underbarrel, Item.Attachment.Bipod.Attached - Underbarrel: AMR 50, BMR-308, MK22
ID_FGRP_019 Id.Item.FGRP_019 Evo-3 Ultra Bipod 0.7 1x3 yes no Item.Attachment.Underbarrel, Item.Attachment.Bipod.Attached - Underbarrel: Evo-3 Ultra
ID_FGRP_020 Id.Item.FGRP_020 M14 Bipod 0.794 1x3 yes no Item.Attachment.Underbarrel, Item.Attachment.Bipod.Attached - Underbarrel: M14

Grip (32)

Asset Item id Name Weight Grid Removable Discard on empty reload Context tags Brings sub-slots Fits (slot: weapons)
ID_AK74MIMIEGGrip ID.Item.AK74MIMIEGGrip (blank) - - no no Item.Attachment.Grip.AK74M - Grip: AK74
ID_AK74MPistolGrip Id.Item.AK74MGrip AK74M Grip - - no no Item.Attachment.Grip.AK74M - Grip: AK74
ID_AR_02_GRP_05 ID.Item.AR_02_GRP_05 (blank) - - no no Item.Attachment.Grip.M4 - Grip: M4
ID_FGP_02 Id.Item.FGP_02 TDG Vertical Foregrip 0.13 - yes no Item.Attachment.Underbarrel, Item.Context.Animation.Archetype.Foregrip.Vertical - Underbarrel: AK74, AMP-9, BMR-308, Evo-3 Ultra, FAL, Galil, M249 SAW, M4, M500, MP5, PP-19 Vityaz, Super-45, T-21, TCX-SPR
ID_FGP_03 Id.Item.FGP_03 AFG Angled Foregrip 0.08 - yes no Item.Attachment.Underbarrel, Item.Context.Animation.Archetype.Foregrip.Angled - Underbarrel: AK74, AMP-9, BMR-308, Evo-3 Ultra, FAL, Galil, M249 SAW, M4, M500, MP5, PP-19 Vityaz, Super-45, T-21, TCX-SPR
ID_FGRP_006 Id.Item.FGRP_006 RVG Vertical Foregrip 0.12 - yes no Item.Attachment.Underbarrel, Item.Context.Animation.Archetype.Foregrip.Vertical - Underbarrel: AK74, AMP-9, BMR-308, Evo-3 Ultra, FAL, Galil, M249 SAW, M4, M500, MP5, PP-19 Vityaz, Super-45, T-21, TCX-SPR
ID_FGRP_007 Id.Item.FGRP_007 Shift Foregrip 0.12 - yes no Item.Attachment.Underbarrel, Item.Context.Animation.Archetype.Foregrip.Vertical - Underbarrel: AK74, AMP-9, BMR-308, Evo-3 Ultra, FAL, Galil, M249 SAW, M4, M500, MP5, PP-19 Vityaz, Super-45, T-21, TCX-SPR
ID_FGRP_014 Id.Item.FGRP_014 CQR Tactical Front Rail Grip 0.15 - yes no Item.Attachment.Underbarrel, Item.Context.Animation.Archetype.Foregrip.HERA - Underbarrel: AK74, Evo-3 Ultra, FAL, Galil, M249 SAW, M4, M500
ID_FGRP_015 Id.Item.FGRP_015 Rubberized Ergonomic Foregrip 0.11 - yes no Item.Attachment.Underbarrel, Item.Context.Animation.Archetype.Foregrip.Vertical - Underbarrel: AK74, AMP-9, BMR-308, Evo-3 Ultra, FAL, Galil, M249 SAW, M4, M500, MP5, PP-19 Vityaz, Super-45, T-21, TCX-SPR
ID_FGRP_016 Id.Item.FGRP_016 45° Angled Foregrip 0.09 - yes no Item.Attachment.Underbarrel, Item.Context.Animation.Archetype.Foregrip.Angled - Underbarrel: AK74, AMP-9, BMR-308, Evo-3 Ultra, FAL, Galil, M249 SAW, M4, M500, MP5, PP-19 Vityaz, Super-45, T-21, TCX-SPR
ID_FGRP_017 Id.Item.FGRP_017 Angled Tactical Foregrip 0.11 - yes no Item.Attachment.Underbarrel, Item.Context.Animation.Archetype.Foregrip.BumpStop - Underbarrel: AK74, AMP-9, BMR-308, Evo-3 Ultra, FAL, Galil, M249 SAW, M4, M500, MP5, PP-19 Vityaz, Super-45, T-21, TCX-SPR
ID_FGRP_018 Id.Item.FGRP_018 Mini Angled Foregrip 0.08 - yes no Item.Attachment.Underbarrel, Item.Context.Animation.Archetype.Foregrip.BumpStop - Underbarrel: AK74, AMP-9, BMR-308, Evo-3 Ultra, FAL, Galil, M249 SAW, M4, M500, MP5, PP-19 Vityaz, Super-45, T-21, TCX-SPR
ID_JudgePistolgrip Id.Item.JudgePistolgrip (blank) - - no no Item.Attachment.Grip.Judge - Grip: Judge
ID_LMG_02PistolGrip Id.Item.LMG_02PistolGrip (blank) - - no no - - Grip: PKM
ID_M4Grip Id.Item.M4PistolGrip M4 Pistol Grip - - no no Item.Attachment.Grip.M4 - Grip: M4
ID_MK22Grip Id.Item.MK22Grip (blank) - - no no Item.Attachment.Grip.MK22 - Grip: MK22
ID_MMGLGrip Id.Item.MMGLPistolGrip (blank) - - no no - - Grip: MGL-40
ID_PGRP_003 Id.Item.PGRP_003 FAL Pistol Grip - - no no Item.Attachment.Grip.WEPN_030 - Grip: FAL
ID_PGRP_006 Id.Item.PGRP_006 AK-12 Pistol Grip - - no no - - none
ID_PGRP_007 Id.Item.PGRP_007 AK74 Archangel OPFOR Pistol Grip - - no no - - none
ID_PGRP_008 Id.Item.PGRP_008 AK74 KGB MG47 Grip - - no no - - none
ID_PGRP_009 Id.Item.PGRP_009 AK74 AGS-74 PRO Sniper Pistol Grip - - no no - - none
ID_PGRP_010 Id.Item.PGRP_010 Galil Pistol Grip - - no no Item.Attachment.Grip.WEPN_029 - Grip: Galil
ID_PGRP_041 Id.Item.PGRP_041 (blank) - - no no Item.Attachment.Grip.WEPN_035 - Grip: Scout Rifle TD
ID_PGRP_042 Id.Item.PGRP_042 WEPN_36 Evoly Grip - - no no Item.Attachment.Grip.WEPN_036 - Grip: Evo-3 Ultra
ID_PGRP_043 Id.Item.PGRP_043 Sig Spear (WEPN_037) Standard Pistol Grip - - no no Item.Attachment.Grip.WEPN_037 - Grip: TCX-SPR
ID_PGRP_044 Id.Item.PGRP_044 Kungfu - - no no Item.Attachment.Grip.WEPN_037 - Grip: TCX-SPR
ID_Pistol_01_GRP_01 ID.Item.Pistol_01_GRP_01 (blank) - - no no Item.Attachment.Pistolgrip.Glock - Grip: GGX 17, GGX 18
ID_RK6_Grip Id.Item.RK6ForeGrip RK6 Tactical Foregrip 1.05 - yes no Item.Attachment.Underbarrel, Item.Context.Animation.Archetype.Foregrip.BumpStop - Underbarrel: AK74, AMP-9, BMR-308, Evo-3 Ultra, FAL, Galil, M249 SAW, M4, M500, MP5, PP-19 Vityaz, Super-45, T-21, TCX-SPR
ID_SMG_03PistolGrip Id.Item.SMG_03PistolGrip (blank) - - no no - - Grip: PP-19 Bizon, PP-19 Vityaz
ID_SR_02_GRP_02 ID.Item.SR_02_GRP_02 (blank) - - no no Item.Attachment.Grip.Mosin - none
ID_SR_04_GRP_03 ID.Item.SR_04_GRP_03 (blank) - - no no Item.Attachment.Grip.AX50 - none

Handguard (25)

Asset Item id Name Weight Grid Removable Discard on empty reload Context tags Brings sub-slots Fits (slot: weapons)
ID_AR_02_HGD_04 ID.Item.AR_02_HGD_04 LVOA Handguard - - no no Item.Attachment.Handguard.M4 Underbarrel (BlockPriority) none
ID_HNDG_003 Id.Item.HNDG_003 MP5 Handguard - - no no Item.Attachment.Handguard.WEPN_028 Underbarrel (AllowList) none
ID_HNDG_005 Id.Item.HNDG_005 AK74 Polymer Handguard - - no no - - none
ID_HNDG_006 Id.Item.HNDG_006 AK74 Wooden Dong Grip - - no no - - none
ID_HNDG_007 Id.Item.HNDG_007 AK74 Sharkfin Dong Grip - - no no - - none
ID_HNDG_008 Id.Item.HNDG_008 AK74u Wooden Handguard - - no no - - none
ID_HNDG_009 Id.Item.HNDG_009 AK74u Polymer Handguard - - no no - - none
ID_HNDG_010 Id.Item.HNDG_010 AK74 Archangel OPFOR Forend - - no no - - none
ID_HNDG_011 Id.Item.HNDG_011 RPK74 Wooden Handguard - - no no - - none
ID_HNDG_012 Id.Item.HNDG_012 RPK74 Polymer Handguard - - no no - - none
ID_HNDG_013 Id.Item.HNDG_013 AK74 M-LOK Dong Grip - - no no - - none
ID_HNDG_014 Id.Item.HNDG_014 AK74 MI Universal Handguard - - no no - - none
ID_HNDG_015 Id.Item.HNDG_015 AK74 TI Battlerail - - no no - - none
ID_HNDG_016 Id.Item.HNDG_016 AK74 ZenitCo B-13 Side Mount - - no no - - none
ID_M4Handguard Id.Item.M4Handguard M4 Handguard - - no no Item.Attachment.Handguard.M4 Underbarrel (BlockPriority) none
ID_MMGLHandguard Id.Item.MMGLHandguard (blank) - - no no - Underbarrel (AllowList) Handguard: MGL-40
ID_MP43Handguard Id.Item.MP43Handguard (blank) - - no no - - Handguard: MP43
ID_Pistol_01_HGD_02 ID.Item.Pistol_01_HGD_02 (blank) - - no no Item.Attachment.Handguard.Glock - none
ID_SKSHandguard Id.Item.SKSHandguard (blank) - - no no - - Handguard: SKS
ID_SMG_01_HGD_01 ID.Item.SMG_01_HGD_01 (blank) - - no no Item.Attachment.Handguard.Vector - Handguard: Super-45
ID_SR_04Handguard Id.Item.SR_04Handguard (blank) - - no no - - Handguard: AMR 50
ID_SVDMHandguard Id.Item.SVDMHandguard (blank) - - no no - - Handguard: SVD
ID_TRGR_002 Id.Item.TRGR_002 AK74 Timney Drop-in Trigger - - no no Item.Attachment.Trigger - none
ID_TRGR_003 Id.Item.TRGR_003 AK74 CMC Flat Trigger - - no no Item.Attachment.Trigger - none
ID_ZenitHandguard Id.Item.ZenitHandguard (blank) - - no no Item.Attachment.Handguard.AK74M Underbarrel (BlockPriority) none

Magazine (69)

Asset Item id Name Weight Grid Removable Discard on empty reload Context tags Brings sub-slots Fits (slot: weapons)
ID_556STANAG_Mag_Standard Id.Item.STANAGMagazine STANAG 30 RND Magazine 0.53 1x2 yes no Item.Attachment.Magazine.AR, Item.Resource.Magazine.Standard Item.Ammo (AllowList) Magazine: A-91, Bushmaster M17S, KH-2002, M249 SAW, M4, T-21
ID_A91_Mag_Standard ID.Item.A91Mag A91 Standard Mag - 1x2 yes no Item.Resource.Magazine.Standard Item.Ammo (AllowList) none
ID_AK74M_Mag_75rnd Id.Item.AK74MMagazine75rnd AK74 75 RND Drum Magazine 2.08 2x2 yes no Item.Resource.Magazine.Drum Item.Ammo (AllowList) Magazine: AK74
ID_AK74M_Mag_Extended Id.Item.AK74MExtendedMagazine AK74 60 RND Magazine 0.93 1x3 yes no Item.Resource.Magazine.Extended Item.Ammo (AllowList) Magazine: AK74
ID_AK74M_Mag_Standard Id.Item.AK74MMagazine AK74 30 RND Magazine 0.55 1x2 yes no Item.Resource.Magazine.Standard Item.Ammo (AllowList) Magazine: AK74
ID_AR_Mag_Extended Id.Item.ARExtendedMagazine545mm AR Extended Mag - 1x2 yes no Item.Attachment.Magazine.AR Item.Ammo (AllowList) Magazine: A-91, Bushmaster M17S, KH-2002, M4, T-21
ID_Battery Id.Item.Battery Battery 0.63 - yes yes Item.Attachment.Magazine.Battery, Item.Resource.Magazine.Battery Item.Ammo (AllowList) none
ID_C4_Explosive Id.Item.C4Explosive C4 Charge 0.57 1x2 yes no Item.Resource.HiddenConsumable, Item.Archetype.Grenade, Item.Context.UtilityItem, Item.Context.Animation.Type.Unarmed, Item.Context.Animation.Archetype.EquipRightHand, Item.Ammo, Item.Caliber.C4Charge - none
ID_CombatBow_MagInternal Id.Item.CombatBowMagazine Combat Bow Standard Mag - - no no - Item.Ammo (AllowList) none
ID_Glock17_Mag_Extended Id.Item.Glock17ExtendedMagazine Glock 17 Extended Mag - 2x1 yes no - Item.Ammo (AllowList) Magazine: GGX 17, GGX 18
ID_Glock17_Mag_Standard Id.Item.Glock17Magazine GGX 17 RND Magazine 0.28 - yes no Item.Resource.Magazine.Standard Item.Ammo (AllowList) Magazine: GGX 17, GGX 18
ID_IED_Explosive Id.Item.IED.Explosive (blank) 1.5 - no no Item.Resource.HiddenConsumable, Item.Context.UtilityItem, Item.Context.Animation.Type.Unarmed, Item.Context.Animation.Archetype.EquipRightHand, Item.Ammo, Item.Caliber.IEDCharge - none
ID_Judge_Mag_Internal Id.Item.JudgeMagazine Judge Bullet Cylinder - - no no - Item.Ammo (AllowList) Magazine: Judge
ID_KH2002_Mag_Extended Id.Item.KH2002ExtendedMagazine KH2002 Extended Mag - 1x2 yes no Item.Resource.Magazine.Extended Item.Ammo (AllowList) none
ID_KH2002_Mag_Standard ID.Item.KH2002Mag KH2002 Standard Mag - 1x2 yes no Item.Resource.Magazine.Standard Item.Ammo (AllowList) none
ID_Launcher_04_Mag_Standard Id.Item.Launcher_04Magazine Launcher_04 Standard Mag - 1x2 yes no - Item.Ammo (AllowList) none
ID_LMG_02_Magazine_Standard Id.Item.LMG_02Magazine PKM 100 RND Box 3.9 2x2 yes no Item.Resource.Magazine.Belt Item.Ammo (AllowList) Magazine: PKM
ID_LrgBattery Id.Item.LargeBattery High Capacity Battery 2 1x2 yes yes Item.Attachment.Magazine.Battery, Item.Resource.Magazine.Battery Item.Ammo (AllowList) none
ID_M12G_Mag_Internal Id.Item.M500Magazine M500 Internal Mag - - no no - Item.Ammo (AllowList) Magazine: M500
ID_M249_Mag_Standard Id.Item.M249Magazine M249 200 RND Box 3.14 2x3 yes no Item.Resource.Magazine.Belt Item.Ammo (AllowList) Magazine: M249 SAW
ID_M4_Mag_Extended Id.Item.M4ExtendedMagazine M4 Extended Mag - 1x2 yes no - Item.Ammo (AllowList) none
ID_M4_Mag_Standard Id.Item.M4Magazine M4 Standard Mag - 1x2 yes no Item.Attachment.Magazine.AR, Item.Resource.Magazine.Standard Item.Ammo (AllowList) Magazine: A-91, Bushmaster M17S, KH-2002, M4, T-21
ID_MAGZ_002 Id.Item.MAGZ_002 M1911 7 RND Magazine 0.22 - yes no Item.Resource.Magazine.Standard Item.Ammo (AllowList) Magazine: M1911
ID_MAGZ_003 ID.Item.MAGZ_003 Deagle 7 RND Magazine 0.43 - yes no Item.Resource.Magazine.Standard Item.Ammo (AllowList) Magazine: Deagle
ID_MAGZ_004 Id.Item.MAGZ_004 MP5 30 RND Magazine 0.51 1x2 yes no Item.Resource.Magazine.Extended Item.Ammo (AllowList) Magazine: MP5
ID_MAGZ_005 Id.Item.MAGZ_005 Galil 35 RND Magazine 0.71 1x2 yes no Item.Resource.Magazine.Extended Item.Ammo (AllowList) Magazine: Galil
ID_MAGZ_006 Id.Item.MAGZ_006 FAL 20 RND Magazine 0.76 1x2 yes no Item.Resource.Magazine.Extended Item.Ammo (AllowList) Magazine: BMR-308, FAL
ID_MAGZ_011 Id.Item.MAGZ_011 GGX 50 RND Drum Magazine 1.46 1x2 yes no Item.Resource.Magazine.Drum Item.Ammo (AllowList) Magazine: GGX 17, GGX 18
ID_MAGZ_012 Id.Item.MAGZ_012 GGX 33 RND Magazine 0.52 - yes no Item.Resource.Magazine.Extended Item.Ammo (AllowList) Magazine: GGX 17, GGX 18
ID_MAGZ_024 Id.Item.MAGZ_024 FAL 30 RND Magazine 1.09 1x3 yes no Item.Resource.Magazine.Extended Item.Ammo (AllowList) Magazine: BMR-308, FAL
ID_MAGZ_026 Id.Item.MAGZ_026 AMR 50 10 RND Magazine 2.2 1x3 yes no Item.Resource.Magazine.Small Item.Ammo (AllowList) Magazine: AMR 50
ID_MAGZ_034 Id.Item.MAGZ_034 MK22 5 RND Magazine 0.38 - yes no Item.Resource.Magazine.Small Item.Ammo (AllowList) Magazine: MK22
ID_MAGZ_046 Id.Item.MAGZ_046 PP-19 50 RND Vityaz Drum Magazine 1.3 1x3 yes no Item.Resource.Magazine.Drum Item.Ammo (AllowList) Magazine: PP-19 Vityaz
ID_MAGZ_051 Id.Item.MAGZ_051 PP-19 Bizon 53 RND Magazine 1.24 1x3 yes no Item.Resource.Magazine.Extended Item.Ammo (AllowList) Magazine: PP-19 Bizon
ID_MAGZ_052 Id.Item.MAGZ_052 AMP-9 20 RND Magazine - - yes no Item.Resource.Magazine.Extended Item.Ammo (AllowList) Magazine: AMP-9
ID_MAGZ_055 Id.Item.MAGZ_055 Super-45 40 RND Drum Magazine 1.59 1x3 yes no Item.Resource.Magazine.Drum Item.Ammo (AllowList) Magazine: Super-45
ID_MAGZ_056 Id.Item.MAGZ_056 MP5 50 RND Drum Magazine 1.49 1x3 yes no Item.Resource.Magazine.Drum Item.Ammo (AllowList) Magazine: MP5
ID_MAGZ_057 Id.Item.MAGZ_057 Super-45 13 RND Magazine 0.23 - yes no Item.Resource.Magazine.Standard Item.Ammo (AllowList) Magazine: Super-45
ID_MAGZ_059 Id.Item.MAGZ_059 PP-19 Vityaz 10 RND Magazine 0.2 - yes no Item.Resource.Magazine.Standard Item.Ammo (AllowList) Magazine: PP-19 Vityaz
ID_MAGZ_060 Id.Item.MAGZ_060 Galil 50 RND Magazine 1.16 1x3 yes no Item.Resource.Magazine.Extended Item.Ammo (AllowList) Magazine: Galil
ID_MAGZ_061 Id.Item.MAGZ_061 AMP-9 15 RND Magazine 0.25 - yes no Item.Resource.Magazine.Standard Item.Ammo (AllowList) Magazine: AMP-9
ID_MAGZ_062 Id.Item.MAGZ_062 M249 100 RND Fabric Magazine 1.62 2x2 yes no Item.Resource.Magazine.Belt Item.Ammo (AllowList) Magazine: M249 SAW
ID_MAGZ_063 Id.Item.MAGZ_063 M1911 10 RND Magazine 0.38 - yes no Item.Resource.Magazine.Standard Item.Ammo (AllowList) Magazine: M1911
ID_MAGZ_064 Id.Item.MAGZ_064 MP5 20 RND Magazine 0.35 - yes no Item.Resource.Magazine.Standard Item.Ammo (AllowList) Magazine: MP5
ID_MAGZ_065 Id.Item.MAGZ_065 SVD 5 RND Magazine 0.23 - yes no Item.Resource.Magazine.Small Item.Ammo (AllowList) Magazine: SVD
ID_MAGZ_066 Id.Item.MAGZ_066 AMP-9 50 RND Drum Magazine 1.46 1x2 yes no - Item.Ammo (AllowList) Magazine: AMP-9
ID_MAGZ_067 Id.Item.MAGZ_067 Evo-3 Ultra 50 RND Box 1.65 2x2 yes no Item.Attachment.Magazine.WEPN_036, Item.Resource.Magazine.Belt Item.Ammo (AllowList) Magazine: Evo-3 Ultra
ID_MAGZ_068 Id.Item.MAGZ_068 M14 10 RND Magazine 0.4 - yes no Item.Attachment.Magazine.WEPN_034 Item.Ammo (AllowList) Magazine: M14
ID_MAGZ_069 Id.Item.MAGZ_069 SIG Spear (WEPN_037) Standard Mag 0.84 1x2 yes no Item.Resource.Magazine.Standard Item.Ammo (AllowList) Magazine: TCX-SPR
ID_MAGZ_070 Id.Item.MAGZ_070 M14 30 RND Magazine 1.04 1x3 yes no Item.Attachment.Magazine.WEPN_034 Item.Ammo (AllowList) Magazine: M14
ID_MAGZ_071 Id.Item.MAGZ_071 M14 20 RND Magazine 0.73 1x2 yes no Item.Attachment.Magazine.WEPN_034 Item.Ammo (AllowList) Magazine: M14
ID_MK22_Mag_Standard Id.Item.MK22Mag MK22 Standard Mag 0.45 1x2 yes no Item.Resource.Magazine.Small Item.Ammo (AllowList) Magazine: MK22
ID_MMGL_Mag_Internal Id.Item.MMGLMagazine MMGL Internal Mag - - no no - Item.Ammo (AllowList) Magazine: MGL-40
ID_Mosin_MagInternal Id.Item.MosinMagazine Mosin Standard Mag - - no no Item.Resource.Magazine.Internal Item.Ammo (AllowList) Magazine: Mosin Nagant
ID_MP43_Mag_Internal Id.Item.MP43Magazine MP43 Internal Mag - - no no - Item.Ammo (AllowList) none
ID_MP9_Mag_Extended Id.Item.MP9ExtendedMagazine MP9 Extended Mag - 1x2 yes no - Item.Ammo (AllowList) Magazine: AMP-9
ID_MP9_Mag_Standard Id.Item.MP9Magazine AMP-9 30 RND Magazine 0.48 1x2 yes no Item.Resource.Magazine.Extended Item.Ammo (AllowList) Magazine: AMP-9
ID_RFB_Mag_Standard Id.Item.RFBMagazine FAL 10 RND Magazine 0.53 - yes no Item.Resource.Magazine.Standard Item.Ammo (AllowList) Magazine: BMR-308, FAL
ID_SKS_Mag_Extended Id.Item.SKSExtendedMag SKS Extended Mag - 1x2 yes no Item.Resource.Magazine.Extended Item.Ammo (AllowList) Magazine: SKS
ID_SKS_Mag_Internal Id.Item.SKSMagazine SKS Internal Mag - - no no Item.Resource.Magazine.Internal Item.Ammo (AllowList) Magazine: SKS
ID_SMG_03_Mag_Standard Id.Item.SMG_03Magazine PP-19 Vityaz 30 RND Magazine - 1x2 yes no Item.Resource.Magazine.Extended Item.Ammo (AllowList) Magazine: PP-19 Vityaz
ID_SR_04_Mag_Standard Id.Item.SR_04Magazine AMR 50 5 RND Magazine 1.27 1x2 yes no Item.Resource.Magazine.Small Item.Ammo (AllowList) Magazine: AMR 50
ID_STANAG_Mag_20rd Id.Item.STANAGMagazine20rd STANAG 20 RND Magazine 0.31 1x2 yes no Item.Attachment.Magazine.AR, Item.Resource.Magazine.Standard Item.Ammo (AllowList) Magazine: A-91, Bushmaster M17S, KH-2002, M249 SAW, M4, T-21
ID_STANAG_Mag_Extended_60rd Id.Item.STANAGExtendedMagazine STANAG 60 RND Magazine 1.01 1x3 yes no Item.Attachment.Magazine.AR, Item.Resource.Magazine.Extended Item.Ammo (AllowList) Magazine: A-91, Bushmaster M17S, KH-2002, M249 SAW, M4, T-21
ID_SV98_Mag_Extended Id.Item.SV98ExtendedMagazine SV98 Extended Mag - 1x2 yes no - Item.Ammo (AllowList) Magazine: SV98
ID_SV98_Mag_Standard Id.Item.SV98Magazine SV98 10 RND Magazine 0.34 1x2 yes no Item.Resource.Magazine.Small Item.Ammo (AllowList) Magazine: SV98
ID_SVDM_Mag_Standard Id.Item.SVDMMagazine SVDM Standard Magazine 0.34 1x2 yes no Item.Resource.Magazine.Small Item.Ammo (AllowList) Magazine: SVD
ID_TAR21_Mag_Standard ID.Item.TAR21Mag TAR21 Standard Mag - 1x2 yes no Item.Resource.Magazine.Standard Item.Ammo (AllowList) none
ID_Vector_Mag_Standard ID.Item.VectorMagazine Super-45 30 RND Magazine 0.89 1x2 yes no Item.Resource.Magazine.Extended Item.Ammo (AllowList) Magazine: Super-45

Muzzle (56)

Asset Item id Name Weight Grid Removable Discard on empty reload Context tags Brings sub-slots Fits (slot: weapons)
ID_MUZL_013 Id.Item.MUZL_013 3 Prong Flash Hider 0.09 - yes no Item.Attachment.Muzzle.M4, Item.Attachment.Muzzle.M249, Item.Attachment.Muzzle.556 - Barrel>Muzzle: Galil, M249 SAW, M4, T-21
ID_MUZL_014 Id.Item.MUZL_014 TopComp Brake 0.1 - yes no Item.Attachment.Muzzle.556 - Barrel>Muzzle: Galil, M249 SAW, M4, T-21
ID_MUZL_019 Id.Item.MUZL_019 Dual Port Brake 0.1 - yes no Item.Attachment.Muzzle.9mm - Barrel>Muzzle: AMP-9, GGX 17, GGX 18, MP5, PP-19 Bizon, PP-19 Vityaz
ID_MUZL_020 Id.Item.MUZL_020 Ballista Brake 0.09 - yes no Item.Attachment.Muzzle.556, Item.Attachment.Muzzle.9mm, Item.Attachment.Muzzle.545 - Barrel>Muzzle: AK74, AMP-9, GGX 17, GGX 18, Galil, M4, MP5, PP-19 Bizon, PP-19 Vityaz, T-21
ID_MUZL_022 Id.Item.MUZL_022 Constrictor Brake 0.14 - yes no Item.Attachment.Muzzle.308, Item.Attachment.Muzzle.762x54mm, Item.Attachment.Muzzle.SKS - Barrel>Muzzle: BMR-308, Evo-3 Ultra, FAL, MK22, Mosin Nagant, PKM, SKS, SV98, TCX-SPR
ID_MUZL_023 Id.Item.MUZL_023 Tread Brake 0.1 - yes no Item.Attachment.Muzzle.556 - Barrel>Muzzle: M249 SAW
ID_MUZL_024 Id.Item.MUZL_024 Hexagon Brake 0.15 - yes no Item.Attachment.Muzzle.556 - Barrel>Muzzle: Galil, M4, T-21
ID_MUZL_025 Id.Item.MUZL_025 Slicktap Brake 0.14 - yes no Item.Attachment.Muzzle.650, Item.Attachment.Muzzle.762x39mm - Barrel>Muzzle: SKS
ID_MUZL_027 Id.Item.MUZL_027 3-Chamber Brake 0.12 - yes no Item.Attachment.Muzzle.556 - Barrel>Muzzle: Galil, M249 SAW, M4, T-21
ID_MUZL_028 Id.Item.MUZL_028 DTK-1 Brake 0.18 - yes no Item.Attachment.Muzzle.SKS - Barrel>Muzzle: SKS
ID_MUZL_029 Id.Item.MUZL_029 Orpheus Max Brake 0.16 - yes no Item.Attachment.Muzzle.556, Item.Attachment.Muzzle.762x54mm, Item.Attachment.Muzzle.650 - Barrel>Muzzle: M249 SAW, PKM
ID_MUZL_030 Id.Item.MUZL_030 Three Port Brake 0.12 - yes no Item.Attachment.Muzzle.308 - Barrel>Muzzle: BMR-308, Evo-3 Ultra, FAL, MK22, TCX-SPR
ID_MUZL_031 Id.Item.MUZL_031 M500 Sabre Brake 0.14 - yes no Item.Attachment.Muzzle.M500 - Barrel>Muzzle: M500
ID_MUZL_032 Id.Item.MUZL_032 RC-556 Suppressor 0.5 1x2 yes no Item.Attachment.Muzzle.556 - Barrel>Muzzle: Galil, M249 SAW, M4, T-21
ID_MUZL_037 Id.Item.MUZL_037 Eclipse Flash Hider 0.12 - yes no Item.Attachment.Muzzle.9mm - Barrel>Muzzle: AMP-9, GGX 17, GGX 18, MP5, PP-19 Bizon, PP-19 Vityaz
ID_MUZL_038 Id.Item.MUZL_038 Slotted Flash Hider 0.1 - yes no Item.Attachment.Muzzle.LMG_02 - Barrel>Muzzle: PKM
ID_MUZL_039 Id.Item.MUZL_039 Birdcage Flash Hider 0.09 - yes no Item.Attachment.Muzzle.545 - Barrel>Muzzle: AK74
ID_MUZL_040 Id.Item.MUZL_040 SVD 7.62x54R Brake 0.2 - yes no Item.Attachment.Muzzle.SVDM - Barrel>Muzzle: SVD
ID_MUZL_041 Id.Item.MUZL_041 SRVV Brake 0.49 - yes no Item.Attachment.Muzzle.762x54mm - Barrel>Muzzle: Mosin Nagant, PKM, SV98, SVD
ID_MUZL_042 Id.Item.MUZL_042 Deadeye Flash Hider 0.12 - yes no Item.Attachment.Muzzle.308, Item.Attachment.Muzzle.762x54mm, Item.Attachment.Muzzle.762x39mm - Barrel>Muzzle: BMR-308, Evo-3 Ultra, FAL, MK22, Mosin Nagant, PKM, SKS, SV98, SVD, Scout Rifle TD, TCX-SPR
ID_MUZL_044 Id.Item.MUZL_044 Improved Cylinder Choke - - yes no Item.Attachment.Muzzle.M500 - Barrel>Muzzle: M500
ID_MUZL_045 Id.Item.MUZL_045 Full Choke - - yes no Item.Attachment.Muzzle.M500 - Barrel>Muzzle: M500
ID_MUZL_046 Id.Item.MUZL_046 Super-45 Flash Hider 0.06 - yes no Item.Attachment.Muzzle.Vector - Barrel>Muzzle: Super-45
ID_MUZL_047 Id.Item.MUZL_047 Ghost LITE Muzzle Brake 0.12 - yes no Item.Attachment.Muzzle.Vector - Barrel>Muzzle: Super-45
ID_MUZL_048 Id.Item.MUZL_048 AMR 50 Cal Muzzle Brake 0.45 - yes no Item.Attachment.Muzzle.SR_04 - Barrel>Muzzle: AMR 50
ID_MUZL_049 Id.Item.MUZL_049 .50 Cal Heavy Suppressor 1.2 1x2 yes no Item.Attachment.Muzzle.SR_04 - Barrel>Muzzle: AMR 50
ID_MUZL_050 Id.Item.MUZL_050 .45 ACP Pistol Compensator 0.1 - yes no Item.Attachment.Muzzle.WEPN_026 - Barrel>Muzzle: M1911
ID_MUZL_051 Id.Item.MUZL_051 AMP-9 9x19 Suppressor 0.4 1x2 yes no Item.Attachment.Muzzle.MP9 - Barrel>Muzzle: AMP-9
ID_MUZL_052 Id.Item.MUZL_052 AMP-9 Tactical Flash Hider 0.1 - yes no Item.Attachment.Muzzle.MP9 - Barrel>Muzzle: AMP-9
ID_MUZL_053 Id.Item.MUZL_053 PP-19-01 Vityaz 9x19 Suppressor 0.5 1x2 yes no Item.Attachment.Muzzle.SMG_03 - Barrel>Muzzle: PP-19 Vityaz
ID_MUZL_054 Id.Item.MUZL_054 PP-19 Vityaz Flash Hider 0.08 - yes no Item.Attachment.Muzzle.SMG_03 - Barrel>Muzzle: PP-19 Vityaz
ID_MUZL_055 Id.Item.MUZL_055 BMR-308 Flash Hider 0.12 - yes no Item.Attachment.Muzzle.RFB - Barrel>Muzzle: BMR-308
ID_MUZL_056 Id.Item.MUZL_056 BMR-308 Suppressor 0.65 1x2 yes no Item.Attachment.Muzzle.RFB - Barrel>Muzzle: BMR-308
ID_MUZL_057 Id.Item.MUZL_057 Flow-Through .308 Suppressor 0.34 1x2 yes no Item.Attachment.Muzzle.MK22 - Barrel>Muzzle: MK22
ID_MUZL_058 Id.Item.MUZL_058 QD-5 Suppressor 0.38 1x2 yes no Item.Attachment.Muzzle.WEPN_028 - Barrel>Muzzle: MP5
ID_MUZL_059 Id.Item.MUZL_059 MP5 Flash Hider 0.19 - yes no Item.Attachment.Muzzle.WEPN_028 - Barrel>Muzzle: MP5
ID_MUZL_060 Id.Item.MUZL_060 Suppressor T8L1 Scout 0.64 1x2 yes no Item.Attachment.Muzzle.WEPN_030 - Barrel>Muzzle: FAL
ID_MUZL_061 Id.Item.MUZL_061 FAL Flash Hider 0.2 - yes no Item.Attachment.Muzzle.WEPN_030 - Barrel>Muzzle: FAL
ID_MUZL_062 Id.Item.MUZL_062 STRELIX Suppressor 0.59 1x2 yes no Item.Attachment.Muzzle.WEPN_035 - Barrel>Muzzle: Scout Rifle TD
ID_MUZL_064 Id.Item.MUZL_064 WEPN_033 (M14) standard muzzle 0.38 1x2 yes no Item.Attachment.Muzzle.WEPN_034 - Barrel>Muzzle: M14
ID_MUZL_065 Id.Item.MUZL_065 QD-5 Suppressor 0.38 1x2 yes no Item.Attachment.Muzzle.WEPN_036 - Barrel>Muzzle: Evo-3 Ultra
ID_MUZL_066 Id.Item.MUZL_066 Sig Default 0.38 1x2 yes no Item.Attachment.Muzzle.WEPN_037 - Barrel>Muzzle: TCX-SPR
ID_MUZL_067 Id.Item.MUZL_067 Cross Rifle Muzzle Brake 0.045 - yes no Item.Attachment.Muzzle.WEPN_037 - Barrel>Muzzle: TCX-SPR
ID_MUZL_068 Id.Item.MUZL_068 Clutch Lok Muzzle Brake 0.094 - yes no Item.Attachment.Muzzle.WEPN_037 - Barrel>Muzzle: TCX-SPR
ID_MUZL_069 Id.Item.MUZL_069 SRD762TI-QD 0.38 1x2 yes no Item.Attachment.Muzzle.WEPN_037 - Barrel>Muzzle: TCX-SPR
ID_MUZL_070 Id.Item.MUZL_070 SL7i-BL Suppressor 0.53 1x2 yes no Item.Attachment.Muzzle.WEPN_036 - Barrel>Muzzle: Evo-3 Ultra
ID_MUZL_071 Id.Item.MUZL_071 .30 Cal SS Phosphate Muzzle Brake 0.123 - yes no Item.Attachment.Muzzle.WEPN_034 - Barrel>Muzzle: M14
ID_MUZL_072 Id.Item.MUZL_072 .30 Cal Steel Black Flash Hider 0.068 - yes no Item.Attachment.Muzzle.WEPN_034 - Barrel>Muzzle: M14
ID_MZL_04 Id.Item.MZL_04 GOL Multi-Caliber Suppressor 0.75 1x2 yes no Item.Attachment.Muzzle.Suppressor - Barrel>Muzzle: AMR 50, BMR-308, MK22, Mosin Nagant, SKS, SV98, SVD
ID_MZL_05 Id.Item.MZL_05 SG Multi-Caliber Suppressor 0.6 1x2 yes no Item.Attachment.Muzzle.Suppressor - Barrel>Muzzle: AMP-9, GGX 17, GGX 18, M1911, MP5, PP-19 Bizon, PP-19 Vityaz, Super-45
ID_MZL_06 Id.Item.MZL_06 12 Gauge Suppressor 0.8 1x2 yes no Item.Attachment.Muzzle.Suppressor - Barrel>Muzzle: M500
ID_MZL_07 Id.Item.MZL_07 AR Multi-Caliber Suppressor 0.72 1x2 yes no Item.Attachment.Muzzle.Suppressor - Barrel>Muzzle: FAL, Galil, M249 SAW, M4, T-21
ID_MZL_08 Id.Item.MZL_08 Hexagon 762 Suppressor 0.55 1x2 yes no Item.Attachment.Muzzle.SKS, Item.Attachment.Muzzle.762x54mm, Item.Attachment.Muzzle.Suppressor - Barrel>Muzzle: Mosin Nagant, PKM, SKS, SV98, SVD
ID_MZL_09 Id.Item.MZL_09 PBS-4 Suppressor 0.8 1x2 yes no Item.Attachment.Muzzle.AK74M, Item.Attachment.Muzzle.Suppressor - Barrel>Muzzle: AK74
ID_MZL_10 Id.Item.MZL_10 TGP-A Suppressor 5.45 0.7 1x2 yes no Item.Attachment.Muzzle.AK74M, Item.Attachment.Muzzle.Suppressor - Barrel>Muzzle: AK74
ID_PWSCQB74 ID.Item.PWSCQB74Muzzle CQB 74 Brake 0.22 - yes no Item.Attachment.Muzzle.AK74M - Barrel>Muzzle: AK74

Sight (29)

Asset Item id Name Weight Grid Removable Discard on empty reload Context tags Brings sub-slots Fits (slot: weapons)
ID_10xScope Id.Item.SniperScope10x 6-10x Scope MRAD 0.98 3x1 yes no Item.Attachment.Sight.Long - Sight: AMR 50, M14, MK22, SKS, SV98, SVD, Scout Rifle TD
ID_10xScopeMoa Id.Item.10xScopeMoa 6-10x Scope MOA 0.98 3x1 yes no Item.Attachment.Sight.Long - Sight: AMR 50, M14, MK22, SKS, SV98, SVD, Scout Rifle TD
ID_3xScope Id.Item.3xScope Spitfire 3X 0.26 2x1 yes no Item.Attachment.Sight.Medium - Sight: AK74, AMR 50, BMR-308, Evo-3 Ultra, FAL, Galil, M14, M249 SAW, M4, M500, MK22, PKM, SKS, SV98, SVD, Scout Rifle TD, T-21, TCX-SPR
ID_4xElcanSpectr Id.Item.4xElcanSpectr 4x Elcan Spectr 0.66 2x1 yes no Item.Attachment.Sight.Medium - Sight: AK74, AMR 50, BMR-308, Evo-3 Ultra, FAL, Galil, M14, M249 SAW, M4, M500, MK22, PKM, SKS, SV98, SVD, Scout Rifle TD, T-21, TCX-SPR
ID_4xHybrid Id.Item.HybridScope4x 4x Hybrid - 2x1 yes no - - Sight: AMR 50, M14, MK22, SKS, SV98, SVD, Scout Rifle TD
ID_6xScope Id.Item.6xScope 3-6x Scope - 2x1 yes no Item.Attachment.Sight.Long - Sight: AMR 50, BMR-308, M14, MK22, SKS, SV98, SVD, Scout Rifle TD
ID_CantedIrons Id.Item.CantedIrons CantedIrons - - yes no Item.Attachment.CantedSight - none
ID_EotechHoloSight Id.Item.EotechHoloSight Holographic Sight 0.25 - yes no Item.Attachment.Sight.Short - Sight: AK74, AMP-9, AMR 50, BMR-308, Evo-3 Ultra, FAL, Galil, M14, M249 SAW, M4, M500, MK22, MP5, PKM, PP-19 Bizon, PP-19 Vityaz, SKS, SV98, SVD, Scout Rifle TD, Super-45, T-21, TCX-SPR
ID_OPT_08 Id.Item.OPT_08 2.5x Combat Optic 0.4 2x1 yes no Item.Attachment.Sight.Short - Sight: AK74, AMP-9, AMR 50, BMR-308, Evo-3 Ultra, FAL, Galil, M14, M249 SAW, M4, M500, MK22, MP5, PKM, PP-19 Bizon, PP-19 Vityaz, SKS, SV98, SVD, Scout Rifle TD, Super-45, T-21, TCX-SPR
ID_RedDot Id.Item.BasicRedDot Compact T-2 Red Dot 0.13 - yes no Item.Attachment.Sight.Short - Sight: AK74, AMP-9, AMR 50, BMR-308, Evo-3 Ultra, FAL, Galil, M14, M249 SAW, M4, M500, MK22, MP5, PKM, PP-19 Bizon, PP-19 Vityaz, SKS, SV98, SVD, Scout Rifle TD, Super-45, T-21, TCX-SPR
ID_SGHT_009 Id.Item.SGHT_009 Kobra Reflex 0.41 - yes no Item.Attachment.Sight.Short - Sight: AK74, AMP-9, AMR 50, BMR-308, Evo-3 Ultra, FAL, Galil, M14, M249 SAW, M4, M500, MK22, MP5, PKM, PP-19 Bizon, PP-19 Vityaz, SKS, SV98, SVD, Scout Rifle TD, Super-45, T-21, TCX-SPR
ID_SGHT_011 Id.Item.SGHT_011 1x-6x LPVO Short Dot 0.63 2x1 yes no - - Sight: AMR 50, M14, MK22, SKS, SV98, SVD, Scout Rifle TD
ID_SGHT_016 Id.Item.SGHT_016 Four Reticle Reflex 0.12 - yes no Item.Attachment.Sight.Short - Sight: AK74, AMP-9, AMR 50, BMR-308, Deagle, Evo-3 Ultra, FAL, Galil, M14, M249 SAW, M4, M500, MK22, MP5, PKM, PP-19 Bizon, PP-19 Vityaz, SKS, SV98, SVD, Scout Rifle TD, Super-45, T-21, TCX-SPR
ID_SGHT_023 Id.Item.SGHT_023 OKP 7 Reflex 0.48 - yes no Item.Attachment.Sight.Short - Sight: AK74, AMP-9, AMR 50, BMR-308, Evo-3 Ultra, FAL, Galil, M14, M4, M500, MK22, MP5, PKM, PP-19 Bizon, PP-19 Vityaz, SKS, SV98, SVD, Scout Rifle TD, Super-45, T-21, TCX-SPR
ID_SGHT_025 Id.Item.SGHT_025 Mini Reflex Sight - - yes no - - Sight: GGX 18
ID_SGHT_026 Id.Item.SGHT_026 Tricon 1.5x Compact Prism Scope 0.2 2x1 yes no Item.Attachment.Sight.Short - Sight: AK74, AMP-9, AMR 50, BMR-308, Evo-3 Ultra, FAL, Galil, M14, M249 SAW, M4, M500, MK22, MP5, PKM, PP-19 Bizon, PP-19 Vityaz, SKS, SV98, SVD, Scout Rifle TD, Super-45, T-21, TCX-SPR
ID_SGHT_027 Id.Item.SGHT_027 Vektor Frenix-X Micro Reflex Sight 0.03 - yes no Item.Attachment.Sight.Short - Sight: AK74, AMP-9, AMR 50, BMR-308, Evo-3 Ultra, FAL, Galil, M14, M4, M500, MK22, MP5, PKM, PP-19 Bizon, PP-19 Vityaz, SKS, SV98, SVD, Scout Rifle TD, Super-45, T-21, TCX-SPR
ID_SGHT_028 Id.Item.SGHT_028 CQ-2x Prism Combat Scope 0.31 2x1 yes no Item.Attachment.Sight.Short - Sight: AK74, AMP-9, AMR 50, BMR-308, Evo-3 Ultra, FAL, Galil, M14, M249 SAW, M4, M500, MK22, MP5, PKM, PP-19 Bizon, PP-19 Vityaz, SKS, SV98, SVD, Scout Rifle TD, Super-45, T-21, TCX-SPR
ID_SGHT_029 Id.Item.SGHT_029 3x Tactical Prism Scope 0.43 2x1 yes no Item.Attachment.Sight.Medium - Sight: AK74, AMR 50, BMR-308, Evo-3 Ultra, FAL, Galil, M14, M249 SAW, M4, M500, MK22, PKM, SKS, SV98, SVD, Scout Rifle TD, T-21, TCX-SPR
ID_SGHT_030 Id.Item.SGHT_030 4x Combat Prism Scope with Reflex 0.42 2x1 yes no Item.Attachment.Sight.Medium - Sight: AK74, AMR 50, BMR-308, Evo-3 Ultra, FAL, Galil, M14, M249 SAW, M4, M500, MK22, PKM, SKS, SV98, SVD, Scout Rifle TD, T-21, TCX-SPR
ID_SGHT_031 Id.Item.SGHT_031 6x Precision Rifle Scope 0.7 2x1 yes no - - Sight: AMR 50, M14, MK22, SKS, SV98, SVD, Scout Rifle TD
ID_SGHT_032 Id.Item.SGHT_032 Frontier 2.5x-10x Precision Scope 0.66 3x1 yes no Item.Attachment.Sight.Long - Sight: AMR 50, M14, MK22, SKS, SV98, SVD, Scout Rifle TD
ID_SGHT_033 Id.Item.SGHT_033 CGM4 Scope 0.06 - yes no Item.Attachment.Sight.Short - Sight: AK74, AMP-9, AMR 50, BMR-308, Evo-3 Ultra, FAL, Galil, M14, M249 SAW, M4, M500, MAAWS, MK22, MP5, PKM, PP-19 Bizon, PP-19 Vityaz, SKS, SV98, SVD, Scout Rifle TD, Super-45, T-21, TCX-SPR
ID_SGHT_034 Id.Item.SGHT_034 PGO-7 0.62 2x1 yes no - - Sight: RPG-7
ID_SGHT_036 Id.Item.SGHT_036 6x Marksman Scope + Reflex 0.73 2x1 yes no - - Sight: AMR 50, M14, MK22, SKS, SV98, SVD, Scout Rifle TD
ID_SGHT_037 Id.Item.SGHT_037 MMGL Sight 0.13 - yes no Item.Attachment.Sight.Short - Sight: AK74, AMP-9, AMR 50, BMR-308, Evo-3 Ultra, FAL, Galil, M14, M249 SAW, M4, M500, MGL-40, MK22, MP5, PKM, PP-19 Bizon, PP-19 Vityaz, SKS, SV98, SVD, Scout Rifle TD, Super-45, T-21, TCX-SPR
ID_SGHT_038 Id.Item.SGHT_038 Compact P-1 Red Dot 0.13 - yes no Item.Attachment.Sight.Short - Sight: AK74, AMP-9, AMR 50, BMR-308, Evo-3 Ultra, FAL, Galil, M14, M4, M500, MK22, MP5, PKM, PP-19 Bizon, PP-19 Vityaz, SKS, SV98, SVD, Scout Rifle TD, Super-45, T-21, TCX-SPR
ID_SGHT_039 Id.Item.SGHT_039 Leatherwood ART II 1.1 3x1 yes no - - Sight: M14
ID_SGHT_040 Id.Item.SGHT_040 PU 91/30 Scope 0.27 3x1 yes no - - Sight: Mosin Nagant

Stock (37)

| Asset | Item id | Name | Weight | Grid | Removable | Discard on empty reload | Context tags | Brings sub-slots | Fits (slot: weapons) | |—|—|—|—:|—|—|—|—|—|—| | ID_AK74MStock | Id.Item.AK74MStock | AK74M Stock | - | - | no | no | Item.Attachment.Stock.AK74M | - | Stock: AK74 | | ID_AR_02_STK_04 | ID.Item.AR_02_STK_04 | (blank) | - | - | no | no | Item.Attachment.Stock.M4 | - | Stock: M4 | | ID_HNDG_053 | Id.Item.HNDG_053 | (blank) | - | - | no | no | Item.Attachment.Stock.WEPN_034 | - | Stock: M14 | | ID_HNDG_054 | Id.Item.HNDG_054 | (blank) | - | - | no | no | Item.Attachment.Handguard.WEPN_037 | - | Handguard: TCX-SPR | | ID_HNDG_055 | Id.Item.HNDG_055 | (blank) | - | - | no | no | Item.Attachment.Handguard.WEPN_031 | - | Handguard: PP-19 Bizon | | ID_LMG_02Stock | Id.Item.LMG_02Stock | (blank) | - | - | no | no | - | - | Stock: PKM | | ID_M249Stock | Id.Item.M249Stock | (blank) | - | - | no | no | Item.Attachment.Stock.M249 | - | Stock: M249 SAW | | ID_M4Stock | Id.Item.M4Stock | M4 Stock | - | - | no | no | Item.Attachment.Stock.M4 | - | Stock: M4 | | ID_M500Stock | Id.Item.M500Stock | (blank) | - | - | no | no | Item.Attachment.Stock.M500 | - | Stock: M500 | | ID_MK22Stock | Id.Item.MK22Stock | (blank) | - | - | no | no | - | - | Stock: MK22 | | ID_MMGLStock | Id.Item.MMGLStock | (blank) | - | - | no | no | - | - | Stock: MGL-40 | | ID_MosinStock | Id.Item.MosinStock | (blank) | - | - | no | no | - | - | Stock: Mosin Nagant | | ID_MP43Stock | Id.Item.MP43Stock | (blank) | - | - | no | no | - | - | Stock: MP43 | | ID_MP9Stock | Id.Item.MP9Stock | (blank) | - | - | no | no | - | - | Stock: AMP-9 | | ID_Pistol_01_STK_01 | ID.Item.Pistol_01_STK_01 | (blank) | - | - | no | no | Item.Attachment.Stock.Glock | - | Stock: GGX 17, GGX 18 | | ID_RS2Stock | ID.Item.SMG_01_STK_05 | RS2 Slim | - | - | no | no | Item.Attachment.Stock.Vector | - | none | | ID_SMG_03Stock | Id.Item.SMG_03Stock | (blank) | - | - | no | no | - | - | Stock: PP-19 Bizon, PP-19 Vityaz | | ID_SR_02_STK_01 | ID.Item.SR_02_STK_01 | (blank) | - | - | no | no | Item.Attachment.Stock.Mosin | - | none | | ID_SR_04Stock | Id.Item.SR_04Stock | (blank) | - | - | no | no | - | - | Stock: AMR 50 | | ID_STOK_003 | Id.Item.STOK_003 | MP5 Stock | - | - | no | no | Item.Attachment.Stock.WEPN_028 | - | Stock: MP5 | | ID_STOK_005 | Id.Item.STOK_005 | FAL Stock | - | - | no | no | Item.Attachment.Stock.WEPN_030 | - | Stock: FAL | | ID_STOK_006 | Id.Item.STOK_006 | AK74 Polymer Stock | - | - | no | no | - | - | none | | ID_STOK_007 | Id.Item.STOK_007 | AK74u Steel Folding Stock | - | - | no | no | - | - | none | | ID_STOK_008 | Id.Item.STOK_008 | RPK74 Wooden Stock | - | - | no | no | - | - | none | | ID_STOK_009 | Id.Item.STOK_009 | AK74 Alpha Folding Stock | - | - | no | no | - | - | none | | ID_STOK_010 | Id.Item.STOK_010 | AK74 Buffertube Stock | - | - | no | no | - | - | none | | ID_STOK_011 | Id.Item.STOK_011 | AK74 Archangel OPFOR Stock | - | - | no | no | - | - | none | | ID_STOK_012 | Id.Item.STOK_012 | AK-47 HERA CQR Stock | - | - | no | no | - | - | none | | ID_STOK_013 | Id.Item.STOK_013 | Galil Stock | - | - | no | no | Item.Attachment.Stock.WEPN_029 | - | Stock: Galil | | ID_STOK_057 | Id.Item.STOK_057 | Scout Rifle Stock | - | - | no | no | Item.Attachment.Stock.WEPN_035 | - | Stock: Scout Rifle TD | | ID_STOK_058 | Id.Item.STOK_058 | Evoly stock | - | - | no | no | Item.Attachment.Stock.WEPN_036 | - | Stock: Evo-3 Ultra | | ID_STOK_059 | Id.Item.STOK_059 | M14 Stock | - | - | no | no | Item.Attachment.Stock.WEPN_034 | - | Stock: M14 | | ID_STOK_060 | Id.Item.STOK_060 | Sig Spear Standard Stock | - | - | no | no | Item.Attachment.Stock.WEPN_037 | - | Stock: TCX-SPR | | ID_SV98Stock | Id.Item.SV98Stock | (blank) | - | - | no | no | - | - | Stock: SV98 | | ID_SVDMStock | Id.Item.SVDMStock | (blank) | - | - | no | no | - | - | Stock: SVD | | ID_VectorStock | ID.Item.VectorStock | (blank) | - | - | no | no | - | - | Stock: Super-45 | | ID_ZenitStock | Id.Item.ZenitStock | (blank) | - | - | no | no | Item.Attachment.Stock.AK74M | - | Stock: AK74 |

6. What each attachment changes

6.1 Effects

Data. Modifiers are resolved from ge-values.json. Each cell lists the gameplay effect and its modifiers as Attribute op value; attribute names drop Attribute.Gameplay.. Operations: + Add, × Multiply, ÷ Divide, ×c MultiplyCompound, +f AddFinal, = Override. “current X” is a modifier backed by another attribute’s current value (the seven sight effects that override MaxZeroingRange with MinZeroingRange). Weapon-side modifiers change the weapon’s attributes. Character-side modifiers go to the character instead (aim sway, weapon sway stabilization). How the modifiers combine into a final value, including stacking and the sight and bipod rules, is in Weapon Attributes, Rules and the Gameplay Effects Pipeline. A type group lists only the items with an effect or type-specific data; the rest are in section 7.

The “Other data” column carries the type-specific fields. A shotgun choke muzzle that sets bOverrideShotgunData replaces the weapon’s shotgun pellet-cone data; the replacement values (round 39): ID_MUZL_044 Improved Cylinder Choke - ChokeFactor 0.65, OuterConeHalfAngle 1.36 degrees, RandomConeHalfAngleRange 0 to 1.75, InnerConeHalfAngleMultiplier 0.55; ID_MUZL_045 Full Choke - ChokeFactor 0.85, OuterConeHalfAngle 0.95 degrees, RandomConeHalfAngleRange 0 to 1.55, InnerConeHalfAngleMultiplier 0.6. The M500’s own data (DA_M12G_Stats) is choke 0.5, outer 1.56, random range 0 to 2.0, inner 0.5 (default). These are the only two of the 56 muzzles with the flag that set it to true.

Barrel (0 of 41 have effects or type data)

| Asset | Name | Weapon-side modifiers | Character-side modifiers | Other data | |—|—|—|—|—|

Bipod (9 of 9 have effects or type data)

Asset Name Weapon-side modifiers Character-side modifiers Other data
ID_FGP_04 Grip Pod Weapon: GE_FGP_04_NonBipodState: VerticalRecoilMultiplier ×c 0.88; HorizontalRecoilMultiplier ×c 0.9; SpreadMultiplier ×c 0.94; AimTime ×c 1.1; EquipSpeedMultiplier ×c 0.98
Bipod unfolded: GE_FGP_04_UnfoldedBipodState: VerticalRecoilMultiplier ×c 1.15; HorizontalRecoilMultiplier ×c 1.15; SpreadMultiplier ×c 1.15; AimTime ×c 1.05
Bipod mounted: GE_FGP_04_BipodState: VerticalRecoilMultiplier ×c 0.25; HorizontalRecoilMultiplier ×c 0.28; SpreadMultiplier ×c 0.45; AimTime ×c 0.92
Character: GE_FGP_04_NonBipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.95; Character.AimSwayHorizontalMovementMultiplier ×c 0.9; Character.AimSwayVerticalMovementMultiplier ×c 0.88; Character.WeaponSway.TranslationStabilizationMultiplier × 0.78; Character.WeaponSway.RotationStabilizationMultiplier × 0.6
Bipod unfolded, character: GE_FGP_04_UnfoldedBipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 1.05; Character.AimSwayHorizontalMovementMultiplier ×c 1.05; Character.AimSwayVerticalMovementMultiplier ×c 1.1; Character.WeaponSway.TranslationStabilizationMultiplier × 1.08; Character.WeaponSway.RotationStabilizationMultiplier × 1.08
Bipod mounted, character: GE_FGP_04_BipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.55; Character.AimSwayHorizontalMovementMultiplier ×c 0.5; Character.AimSwayVerticalMovementMultiplier ×c 0.5; Character.WeaponSway.TranslationStabilizationMultiplier × 0.78; Character.WeaponSway.RotationStabilizationMultiplier × 0.6
animation set AnimSet_FGP_04
ID_FGRP_008 PKM Bipod Weapon: GE_FGRP_008_NonBipodState: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 1; AimTime ×c 1
Bipod unfolded: GE_FGRP_008_UnfoldedBipodState: VerticalRecoilMultiplier ×c 1.15; HorizontalRecoilMultiplier ×c 1.15; SpreadMultiplier ×c 1.15; AimTime ×c 1.05
Bipod mounted: GE_FGRP_008_BipodState: VerticalRecoilMultiplier ×c 0.2; HorizontalRecoilMultiplier ×c 0.22; SpreadMultiplier ×c 1; AimTime ×c 0.88
Bipod unfolded, character: GE_FGRP_008_UnfoldedBipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 1.05; Character.AimSwayHorizontalMovementMultiplier ×c 1.05; Character.AimSwayVerticalMovementMultiplier ×c 1.1; Character.WeaponSway.TranslationStabilizationMultiplier × 1.08; Character.WeaponSway.RotationStabilizationMultiplier × 1.08
Bipod mounted, character: GE_FGRP_008_BipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.4; Character.AimSwayHorizontalMovementMultiplier ×c 0.28; Character.AimSwayVerticalMovementMultiplier ×c 0.3; Character.WeaponSway.TranslationStabilizationMultiplier × 0.65; Character.WeaponSway.RotationStabilizationMultiplier × 0.5
animation set AnimSet_FGRP_008
ID_FGRP_009 SV98 Bipod Weapon: GE_FGRP_009_NonBipodState: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 1; AimTime ×c 1
Bipod unfolded: GE_FGRP_009_UnfoldedBipodState: VerticalRecoilMultiplier ×c 1.15; HorizontalRecoilMultiplier ×c 1.15; SpreadMultiplier ×c 1.15; AimTime ×c 1.05
Bipod mounted: GE_FGRP_009_BipodState: VerticalRecoilMultiplier ×c 0.45; HorizontalRecoilMultiplier ×c 0.35; SpreadMultiplier ×c 0.45; AimTime ×c 0.84
Bipod unfolded, character: GE_FGRP_009_UnfoldedBipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 1.05; Character.AimSwayHorizontalMovementMultiplier ×c 1.05; Character.AimSwayVerticalMovementMultiplier ×c 1.1; Character.WeaponSway.TranslationStabilizationMultiplier × 1.08; Character.WeaponSway.RotationStabilizationMultiplier × 1.08
Bipod mounted, character: GE_FGRP_009_BipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.4; Character.AimSwayHorizontalMovementMultiplier ×c 0.35; Character.AimSwayVerticalMovementMultiplier ×c 0.36; Character.WeaponSway.TranslationStabilizationMultiplier × 0.6; Character.WeaponSway.RotationStabilizationMultiplier × 0.4
animation set AnimSet_FGRP_009
ID_FGRP_010 SKS Bipod Weapon: GE_FGRP_010_NonBipodState: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 1; AimTime ×c 1
Bipod unfolded: GE_FGRP_010_UnfoldedBipodState: VerticalRecoilMultiplier ×c 1.15; HorizontalRecoilMultiplier ×c 1.15; SpreadMultiplier ×c 1.15; AimTime ×c 1.05
Bipod mounted: GE_FGRP_010_BipodState: VerticalRecoilMultiplier ×c 0.65; HorizontalRecoilMultiplier ×c 0.4; SpreadMultiplier ×c 0.45; AimTime ×c 0.86
Bipod unfolded, character: GE_FGRP_010_UnfoldedBipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 1.05; Character.AimSwayHorizontalMovementMultiplier ×c 1.05; Character.AimSwayVerticalMovementMultiplier ×c 1.1; Character.WeaponSway.TranslationStabilizationMultiplier × 1.08; Character.WeaponSway.RotationStabilizationMultiplier × 1.08
Bipod mounted, character: GE_FGRP_010_BipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.4; Character.AimSwayHorizontalMovementMultiplier ×c 0.28; Character.AimSwayVerticalMovementMultiplier ×c 0.3; Character.WeaponSway.TranslationStabilizationMultiplier × 0.65; Character.WeaponSway.RotationStabilizationMultiplier × 0.5
animation set AnimSet_FGRP_010
ID_FGRP_011 SVD Bipod Weapon: GE_FGRP_011_NonBipodState: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 1; AimTime ×c 1
Bipod unfolded: GE_FGRP_011_UnfoldedBipodState: VerticalRecoilMultiplier ×c 1.15; HorizontalRecoilMultiplier ×c 1.15; SpreadMultiplier ×c 1.15; AimTime ×c 1.05
Bipod mounted: GE_FGRP_011_BipodState: VerticalRecoilMultiplier ×c 0.65; HorizontalRecoilMultiplier ×c 0.35; SpreadMultiplier ×c 0.45; AimTime ×c 0.86
Bipod unfolded, character: GE_FGRP_011_UnfoldedBipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 1.05; Character.AimSwayHorizontalMovementMultiplier ×c 1.05; Character.AimSwayVerticalMovementMultiplier ×c 1.1; Character.WeaponSway.TranslationStabilizationMultiplier × 1.08; Character.WeaponSway.RotationStabilizationMultiplier × 1.08
Bipod mounted, character: GE_FGRP_011_BipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.4; Character.AimSwayHorizontalMovementMultiplier ×c 0.28; Character.AimSwayVerticalMovementMultiplier ×c 0.3; Character.WeaponSway.TranslationStabilizationMultiplier × 0.6; Character.WeaponSway.RotationStabilizationMultiplier × 0.45
animation set AnimSet_FGRP_011
ID_FGRP_012 M249 Bipod Weapon: GE_FGRP_012_NonBipodState: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 1; AimTime ×c 1
Bipod unfolded: GE_FGRP_012_UnfoldedBipodState: VerticalRecoilMultiplier ×c 1.15; HorizontalRecoilMultiplier ×c 1.15; SpreadMultiplier ×c 1.15; AimTime ×c 1.05
Bipod mounted: GE_FGRP_012_BipodState: VerticalRecoilMultiplier ×c 0.2; HorizontalRecoilMultiplier ×c 0.25; SpreadMultiplier ×c 1; AimTime ×c 0.88
Bipod unfolded, character: GE_FGRP_012_UnfoldedBipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 1.05; Character.AimSwayHorizontalMovementMultiplier ×c 1.05; Character.AimSwayVerticalMovementMultiplier ×c 1.1; Character.WeaponSway.TranslationStabilizationMultiplier × 1.08; Character.WeaponSway.RotationStabilizationMultiplier × 1.08
Bipod mounted, character: GE_FGRP_012_BipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.4; Character.AimSwayHorizontalMovementMultiplier ×c 0.28; Character.AimSwayVerticalMovementMultiplier ×c 0.3; Character.WeaponSway.TranslationStabilizationMultiplier × 0.6; Character.WeaponSway.RotationStabilizationMultiplier × 0.45
animation set AnimSet_FGRP_012
ID_FGRP_013 Pro Tilt Bipod Weapon: GE_FGRP_013_NonBipodState: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 1; AimTime ×c 1
Bipod unfolded: GE_FGRP_013_UnfoldedBipodState: VerticalRecoilMultiplier ×c 1.15; HorizontalRecoilMultiplier ×c 1.15; SpreadMultiplier ×c 1.15; AimTime ×c 1.05
Bipod mounted: GE_FGRP_013_BipodState: VerticalRecoilMultiplier ×c 0.65; HorizontalRecoilMultiplier ×c 0.5; SpreadMultiplier ×c 0.45; AimTime ×c 0.83
Bipod unfolded, character: GE_FGRP_013_UnfoldedBipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 1.05; Character.AimSwayHorizontalMovementMultiplier ×c 1.05; Character.AimSwayVerticalMovementMultiplier ×c 1.1; Character.WeaponSway.TranslationStabilizationMultiplier × 1.08; Character.WeaponSway.RotationStabilizationMultiplier × 1.08
Bipod mounted, character: GE_FGRP_013_BipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.4; Character.AimSwayHorizontalMovementMultiplier ×c 0.28; Character.AimSwayVerticalMovementMultiplier ×c 0.3; Character.WeaponSway.TranslationStabilizationMultiplier × 0.55; Character.WeaponSway.RotationStabilizationMultiplier × 0.4
animation set AnimSet_FGRP_013
ID_FGRP_019 Evo-3 Ultra Bipod Weapon: GE_FGRP_019_NonBipodState: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 1; AimTime ×c 1
Bipod unfolded: GE_FGRP_019_UnfoldedBipodState: VerticalRecoilMultiplier ×c 1.15; HorizontalRecoilMultiplier ×c 1.15; SpreadMultiplier ×c 1.15; AimTime ×c 1.05
Bipod mounted: GE_FGRP_019_BipodState: VerticalRecoilMultiplier ×c 0.4; HorizontalRecoilMultiplier ×c 0.3; SpreadMultiplier ×c 1; AimTime ×c 0.88
Bipod unfolded, character: GE_FGRP_019_UnfoldedBipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 1.05; Character.AimSwayHorizontalMovementMultiplier ×c 1.05; Character.AimSwayVerticalMovementMultiplier ×c 1.1; Character.WeaponSway.TranslationStabilizationMultiplier × 1.08; Character.WeaponSway.RotationStabilizationMultiplier × 1.08
Bipod mounted, character: GE_FGRP_019_BipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.4; Character.AimSwayHorizontalMovementMultiplier ×c 0.28; Character.AimSwayVerticalMovementMultiplier ×c 0.3; Character.WeaponSway.TranslationStabilizationMultiplier × 0.65; Character.WeaponSway.RotationStabilizationMultiplier × 0.5
animation set AnimSet_FGRP_019
ID_FGRP_020 M14 Bipod Weapon: GE_FGRP_020_NonBipodState: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 1; AimTime ×c 1
Bipod unfolded: GE_FGRP_020_UnfoldedBipodState: VerticalRecoilMultiplier ×c 1.15; HorizontalRecoilMultiplier ×c 1.15; SpreadMultiplier ×c 1.15; AimTime ×c 1.05
Bipod mounted: GE_FGRP_020_BipodState: VerticalRecoilMultiplier ×c 0.6; HorizontalRecoilMultiplier ×c 0.35; SpreadMultiplier ×c 1; AimTime ×c 0.88
Bipod unfolded, character: GE_FGRP_020_UnfoldedBipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 1.05; Character.AimSwayHorizontalMovementMultiplier ×c 1.05; Character.AimSwayVerticalMovementMultiplier ×c 1.1; Character.WeaponSway.TranslationStabilizationMultiplier × 1.08; Character.WeaponSway.RotationStabilizationMultiplier × 1.08
Bipod mounted, character: GE_FGRP_020_BipodState_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.4; Character.AimSwayHorizontalMovementMultiplier ×c 0.28; Character.AimSwayVerticalMovementMultiplier ×c 0.3; Character.WeaponSway.TranslationStabilizationMultiplier × 0.65; Character.WeaponSway.RotationStabilizationMultiplier × 0.5
animation set AnimSet_FGRP_020

Grip (11 of 32 have effects or type data)

Asset Name Weapon-side modifiers Character-side modifiers Other data
ID_AR_02_GRP_05 (blank) Weapon: GE_GRP_05: HorizontalRecoilMultiplier = 0; VerticalRecoilMultiplier = 0 - -
ID_FGP_02 TDG Vertical Foregrip Weapon: GE_FGP_02: VerticalRecoilMultiplier ×c 0.7; HorizontalRecoilMultiplier ×c 0.85; SpreadMultiplier ×c 0.83; AimTime ×c 1.1; EquipSpeedMultiplier ×c 0.92 Character: GE_FGP_02_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.9; Character.AimSwayHorizontalMovementMultiplier ×c 0.93; Character.AimSwayVerticalMovementMultiplier ×c 0.74; Character.WeaponSway.TranslationStabilizationMultiplier × 0.78; Character.WeaponSway.RotationStabilizationMultiplier × 0.7 -
ID_FGP_03 AFG Angled Foregrip Weapon: GE_FGP_03: VerticalRecoilMultiplier ×c 0.94; HorizontalRecoilMultiplier ×c 0.75; SpreadMultiplier ×c 0.78; AimTime ×c 0.85; EquipSpeedMultiplier ×c 1.1 Character: GE_FGP_03_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.95; Character.AimSwayHorizontalMovementMultiplier ×c 0.95; Character.AimSwayVerticalMovementMultiplier ×c 0.9; Character.WeaponSway.TranslationStabilizationMultiplier × 0.88; Character.WeaponSway.RotationStabilizationMultiplier × 0.8 -
ID_FGRP_006 RVG Vertical Foregrip Weapon: GE_FGRP_006: VerticalRecoilMultiplier ×c 0.75; HorizontalRecoilMultiplier ×c 0.87; SpreadMultiplier ×c 0.81; AimTime ×c 0.9; EquipSpeedMultiplier ×c 1.07 Character: GE_FGRP_006_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.93; Character.AimSwayHorizontalMovementMultiplier ×c 0.95; Character.AimSwayVerticalMovementMultiplier ×c 0.78; Character.WeaponSway.TranslationStabilizationMultiplier × 0.85; Character.WeaponSway.RotationStabilizationMultiplier × 0.75 -
ID_FGRP_007 Shift Foregrip Weapon: GE_FGRP_007: VerticalRecoilMultiplier ×c 0.92; HorizontalRecoilMultiplier ×c 0.71; SpreadMultiplier ×c 0.76; AimTime ×c 0.87; EquipSpeedMultiplier ×c 1.15 Character: GE_FGRP_007_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1; Character.AimSwaySpeedMultiplier ×c 0.88; Character.AimSwayHorizontalMovementMultiplier ×c 0.92; Character.AimSwayVerticalMovementMultiplier ×c 0.88; Character.WeaponSway.TranslationStabilizationMultiplier × 0.86; Character.WeaponSway.RotationStabilizationMultiplier × 0.78 -
ID_FGRP_014 CQR Tactical Front Rail Grip Weapon: GE_FGRP_014: VerticalRecoilMultiplier ×c 0.7; HorizontalRecoilMultiplier ×c 0.97; SpreadMultiplier ×c 0.91; AimTime ×c 1.15; EquipSpeedMultiplier ×c 1.09 Character: GE_FGRP_014_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.95; Character.AimSwayHorizontalMovementMultiplier ×c 1.05; Character.AimSwayVerticalMovementMultiplier ×c 0.73; Character.WeaponSway.TranslationStabilizationMultiplier × 0.92; Character.WeaponSway.RotationStabilizationMultiplier × 0.85 -
ID_FGRP_015 Rubberized Ergonomic Foregrip Weapon: GE_FGRP_015: VerticalRecoilMultiplier ×c 0.82; HorizontalRecoilMultiplier ×c 0.93; SpreadMultiplier ×c 0.84; AimTime ×c 1.02; EquipSpeedMultiplier ×c 0.98 Character: GE_FGRP_015_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.92; Character.AimSwayHorizontalMovementMultiplier ×c 0.92; Character.AimSwayVerticalMovementMultiplier ×c 0.7; Character.WeaponSway.TranslationStabilizationMultiplier × 0.8; Character.WeaponSway.RotationStabilizationMultiplier × 0.72 -
ID_FGRP_016 45° Angled Foregrip Weapon: GE_FGRP_016: VerticalRecoilMultiplier ×c 1.05; HorizontalRecoilMultiplier ×c 0.82; SpreadMultiplier ×c 0.82; AimTime ×c 0.83; EquipSpeedMultiplier ×c 1.13 Character: GE_FGRP_016_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.92; Character.AimSwayHorizontalMovementMultiplier ×c 1; Character.AimSwayVerticalMovementMultiplier ×c 0.96; Character.WeaponSway.TranslationStabilizationMultiplier × 0.92; Character.WeaponSway.RotationStabilizationMultiplier × 0.84 -
ID_FGRP_017 Angled Tactical Foregrip Weapon: GE_FGRP_017: VerticalRecoilMultiplier ×c 1.02; HorizontalRecoilMultiplier ×c 0.84; SpreadMultiplier ×c 0.84; AimTime ×c 0.88; EquipSpeedMultiplier ×c 1.09 Character: GE_FGRP_017_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.92; Character.AimSwayHorizontalMovementMultiplier ×c 0.98; Character.AimSwayVerticalMovementMultiplier ×c 0.9; Character.WeaponSway.TranslationStabilizationMultiplier × 0.9; Character.WeaponSway.RotationStabilizationMultiplier × 0.82 -
ID_FGRP_018 Mini Angled Foregrip Weapon: GE_FGRP_018: VerticalRecoilMultiplier ×c 0.95; HorizontalRecoilMultiplier ×c 0.77; SpreadMultiplier ×c 0.8; AimTime ×c 0.86; EquipSpeedMultiplier ×c 1.1 Character: GE_FGRP_018_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.92; Character.AimSwayHorizontalMovementMultiplier ×c 0.96; Character.AimSwayVerticalMovementMultiplier ×c 0.92; Character.WeaponSway.TranslationStabilizationMultiplier × 0.9; Character.WeaponSway.RotationStabilizationMultiplier × 0.82 -
ID_RK6_Grip RK6 Tactical Foregrip Weapon: GE_RK6: VerticalRecoilMultiplier ×c 0.85; HorizontalRecoilMultiplier ×c 0.92; SpreadMultiplier ×c 0.85; AimTime ×c 1.1; EquipSpeedMultiplier ×c 1 Character: GE_RK6_CharacterEffects: Character.AimSwaySpeedMultiplier ×c 0.92; Character.AimSwayHorizontalMovementMultiplier ×c 1; Character.AimSwayVerticalMovementMultiplier ×c 0.88; Character.WeaponSway.TranslationStabilizationMultiplier × 0.88; Character.WeaponSway.RotationStabilizationMultiplier × 0.78 -

Handguard (0 of 25 have effects or type data)

| Asset | Name | Weapon-side modifiers | Character-side modifiers | Other data | |—|—|—|—|—|

Magazine (46 of 69 have effects or type data)

Asset Name Weapon-side modifiers Character-side modifiers Other data
ID_556STANAG_Mag_Standard STANAG 30 RND Magazine Weapon: GE_Stanag_30Rounds: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; EquipSpeedMultiplier ×c 0.98 Character: GE_Stanag_30Rounds_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1 inspect ignore list Id.Item.M249
ID_AK74M_Mag_75rnd AK74 75 RND Drum Magazine Weapon: GE_AK74_Mag_Drum75rd: AimTime ×c 1.26; VerticalRecoilMultiplier ×c 1.22; HorizontalRecoilMultiplier ×c 1.24; EquipSpeedMultiplier ×c 0.93 Character: GE_AK74_Mag_Drum75rd_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1.24 inspect not allowed
ID_AK74M_Mag_Extended AK74 60 RND Magazine Weapon: GE_AK74_Mag_Ext60rd: AimTime ×c 1.19; VerticalRecoilMultiplier ×c 1.19; HorizontalRecoilMultiplier ×c 1.21; EquipSpeedMultiplier ×c 0.93 Character: GE_AK74_Mag_Ext60rd_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1.21 -
ID_AK74M_Mag_Standard AK74 30 RND Magazine Weapon: GE_AK74_Mag_30rd: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1 Character: GE_AK74_Mag_30rd_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1 -
ID_Glock17_Mag_Standard GGX 17 RND Magazine Weapon: GE_MAG_Glock_17rd: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1 - -
ID_LMG_02_Magazine_Standard PKM 100 RND Box Weapon: GE_MAG_LMG_02_100rd: AimTime ×c 1.1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1 Character: GE_MAG_LMG_02_100rd_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1 obfuscated field _aaabcedhgdocfgafjkign = 0.7; obfuscated field _aaabfbhbgfmafmfmaajnd = 0.7
ID_M249_Mag_Standard M249 200 RND Box Weapon: GE_MAG_M249_200rd: AimTime ×c 1.2; VerticalRecoilMultiplier ×c 1.17; HorizontalRecoilMultiplier ×c 1.17; EquipSpeedMultiplier ×c 0.93 Character: GE_MAG_M249_200rd_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1.25 obfuscated field _aaabcedhgdocfgafjkign = 0.6; obfuscated field _aaabfbhbgfmafmfmaajnd = 0.6
ID_MAGZ_002 M1911 7 RND Magazine Weapon: GE_MAGZ_002: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1 - -
ID_MAGZ_003 Deagle 7 RND Magazine Weapon: GE_MAGZ_003: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1 - -
ID_MAGZ_004 MP5 30 RND Magazine Weapon: GE_MAGZ_004: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1 Character: GE_MAGZ_004_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1 -
ID_MAGZ_005 Galil 35 RND Magazine Weapon: GE_MAGZ_005: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1 Character: GE_MAGZ_005_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1 -
ID_MAGZ_006 FAL 20 RND Magazine Weapon: GE_MAGZ_006: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1 - -
ID_MAGZ_011 GGX 50 RND Drum Magazine Weapon: GE_MAGZ_011: AimTime ×c 1.1; VerticalRecoilMultiplier ×c 1.04; HorizontalRecoilMultiplier ×c 1.07; EquipSpeedMultiplier ×c 0.95 Character: GE_MAGZ_011_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1.25 inspect not allowed
ID_MAGZ_012 GGX 33 RND Magazine Weapon: GE_MAGZ_012: AimTime ×c 1.06; VerticalRecoilMultiplier ×c 1.02; HorizontalRecoilMultiplier ×c 1.04; EquipSpeedMultiplier ×c 0.98 Character: GE_MAGZ_012_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1.12 inspect not allowed
ID_MAGZ_024 FAL 30 RND Magazine Weapon: GE_MAGZ_024: AimTime ×c 1.26; VerticalRecoilMultiplier ×c 1.22; HorizontalRecoilMultiplier ×c 1.24; EquipSpeedMultiplier ×c 0.93 Character: GE_MAGZ_024_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1.24 -
ID_MAGZ_026 AMR 50 10 RND Magazine Weapon: GE_MAGZ_026: AimTime ×c 1.06; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; EquipSpeedMultiplier ×c 0.9 Character: GE_MAGZ_026_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1 -
ID_MAGZ_034 MK22 5 RND Magazine Weapon: GE_MAGZ_034: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1 Character: GE_MAGZ_034_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1 inspect not allowed
ID_MAGZ_046 PP-19 50 RND Vityaz Drum Magazine Weapon: GE_MAGZ_046: AimTime ×c 1.2; VerticalRecoilMultiplier ×c 1.2; HorizontalRecoilMultiplier ×c 1.18; EquipSpeedMultiplier ×c 0.93 Character: GE_MAGZ_046_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1.25 -
ID_MAGZ_051 PP-19 Bizon 53 RND Magazine Weapon: GE_MAGZ_051: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; EquipSpeedMultiplier ×c 1 Character: GE_MAGZ_051_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1 -
ID_MAGZ_052 AMP-9 20 RND Magazine Weapon: GE_MAGZ_052: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1 Character: GE_MAGZ_052_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1 inspect not allowed
ID_MAGZ_055 Super-45 40 RND Drum Magazine Weapon: GE_MAGZ_055: AimTime ×c 1.2; VerticalRecoilMultiplier ×c 1.2; HorizontalRecoilMultiplier ×c 1.18; EquipSpeedMultiplier ×c 0.93 Character: GE_MAGZ_055_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1.25 inspect ignore list Id.Item.Vector
ID_MAGZ_056 MP5 50 RND Drum Magazine Weapon: GE_MAGZ_056: AimTime ×c 1.2; VerticalRecoilMultiplier ×c 1.2; HorizontalRecoilMultiplier ×c 1.18; EquipSpeedMultiplier ×c 0.93 Character: GE_MAGZ_056_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1.25 -
ID_MAGZ_057 Super-45 13 RND Magazine Weapon: GE_MAGZ_057: AimTime ×c 0.83; VerticalRecoilMultiplier ×c 0.83; HorizontalRecoilMultiplier ×c 0.83; EquipSpeedMultiplier ×c 1.21 Character: GE_MAGZ_057_CharacterEffects: Character.AimSwayScaleMultiplier ×c 0.77 inspect ignore list Id.Item.Vector
ID_MAGZ_059 PP-19 Vityaz 10 RND Magazine Weapon: GE_MAGZ_059: AimTime ×c 0.86; VerticalRecoilMultiplier ×c 0.83; HorizontalRecoilMultiplier ×c 0.83; EquipSpeedMultiplier ×c 1.2 Character: GE_MAGZ_059_CharacterEffects: Character.AimSwayScaleMultiplier ×c 0.78 -
ID_MAGZ_060 Galil 50 RND Magazine Weapon: GE_MAGZ_060: AimTime ×c 1.19; VerticalRecoilMultiplier ×c 1.19; HorizontalRecoilMultiplier ×c 1.21; EquipSpeedMultiplier ×c 0.93 Character: GE_MAGZ_060_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1.21 reload anim rate 0.95
ID_MAGZ_061 AMP-9 15 RND Magazine Weapon: GE_MAGZ_061: AimTime ×c 0.86; VerticalRecoilMultiplier ×c 0.83; HorizontalRecoilMultiplier ×c 0.83; EquipSpeedMultiplier ×c 1.2 - inspect not allowed
ID_MAGZ_062 M249 100 RND Fabric Magazine Weapon: GE_MAGZ_062: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; EquipSpeedMultiplier ×c 1 Character: GE_MAGZ_062_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1 obfuscated field _aaabcedhgdocfgafjkign = 0.8; obfuscated field _aaabfbhbgfmafmfmaajnd = 0.8; inspect ignore list Id.Item.M249
ID_MAGZ_063 M1911 10 RND Magazine Weapon: GE_MAGZ_063: AimTime ×c 1.06; VerticalRecoilMultiplier ×c 1.02; HorizontalRecoilMultiplier ×c 1.04; EquipSpeedMultiplier ×c 0.98 Character: GE_MAGZ_063_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1.12 reload anim rate 0.95
ID_MAGZ_064 MP5 20 RND Magazine Weapon: GE_MAGZ_064: AimTime ×c 0.87; VerticalRecoilMultiplier ×c 0.87; HorizontalRecoilMultiplier ×c 0.88; EquipSpeedMultiplier ×c 1.1 Character: GE_MAGZ_064_CharacterEffects: Character.AimSwayScaleMultiplier ×c 0.81 reload anim rate 1.05
ID_MAGZ_065 SVD 5 RND Magazine Weapon: GE_MAGZ_065: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1 Character: GE_MAGZ_065: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1 -
ID_MAGZ_066 AMP-9 50 RND Drum Magazine Weapon: GE_MAGZ_066: AimTime ×c 1.2; VerticalRecoilMultiplier ×c 1.2; HorizontalRecoilMultiplier ×c 1.18; EquipSpeedMultiplier ×c 0.93 Character: GE_MAGZ_066: AimTime ×c 1.2; VerticalRecoilMultiplier ×c 1.2; HorizontalRecoilMultiplier ×c 1.18; EquipSpeedMultiplier ×c 0.93 inspect not allowed
ID_MAGZ_067 Evo-3 Ultra 50 RND Box Weapon: GE_MAGZ_067: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; EquipSpeedMultiplier ×c 1 Character: GE_MAGZ_067_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1 -
ID_MAGZ_068 M14 10 RND Magazine Weapon: GE_MAGZ_068: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; EquipSpeedMultiplier ×c 1 Character: GE_MAGZ_068_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1 -
ID_MAGZ_069 SIG Spear (WEPN_037) Standard Mag Weapon: GE_MAGZ_069: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; EquipSpeedMultiplier ×c 1 Character: GE_MAGZ_069_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1 -
ID_MAGZ_070 M14 30 RND Magazine Weapon: GE_MAGZ_070: AimTime ×c 1.2; VerticalRecoilMultiplier ×c 1.22; HorizontalRecoilMultiplier ×c 1.24; EquipSpeedMultiplier ×c 0.93 Character: GE_MAGZ_070_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1.24 -
ID_MAGZ_071 M14 20 RND Magazine Weapon: GE_MAGZ_071: AimTime ×c 1.08; VerticalRecoilMultiplier ×c 1.07; HorizontalRecoilMultiplier ×c 1.05; EquipSpeedMultiplier ×c 0.95 Character: GE_MAGZ_071_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1.08 -
ID_MK22_Mag_Standard MK22 Standard Mag Weapon: GE_MAG_MK22_10rd: AimTime ×c 1.06; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; EquipSpeedMultiplier ×c 0.9 Character: GE_MAG_MK22_10rd_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1.12 reload anim rate 0.95
ID_MP9_Mag_Standard AMP-9 30 RND Magazine Weapon: GE_MAGZ_043: AimTime ×c 1.11; VerticalRecoilMultiplier ×c 1.12; HorizontalRecoilMultiplier ×c 1.14; EquipSpeedMultiplier ×c 0.93 Character: GE_MAGZ_043_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1.23 -
ID_RFB_Mag_Standard FAL 10 RND Magazine Weapon: GE_MAG_FAL_10rd: AimTime ×c 0.85; VerticalRecoilMultiplier ×c 0.84; HorizontalRecoilMultiplier ×c 0.85; EquipSpeedMultiplier ×c 1.24 Character: GE_MAG_FAL_10rd_CharacterEffects: Character.AimSwayScaleMultiplier ×c 0.78 -
ID_SMG_03_Mag_Standard PP-19 Vityaz 30 RND Magazine Weapon: GE_MAG_SMG_03: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1 Character: GE_MAG_SMG_03_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1 -
ID_SR_04_Mag_Standard AMR 50 5 RND Magazine Weapon: GE_MAG_SR_04_5rd: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1 - -
ID_STANAG_Mag_20rd STANAG 20 RND Magazine Weapon: GE_MAGZ_053: AimTime ×c 0.85; VerticalRecoilMultiplier ×c 0.84; HorizontalRecoilMultiplier ×c 0.85; EquipSpeedMultiplier ×c 1.16 Character: GE_MAGZ_053_CharacterEffects: Character.AimSwayScaleMultiplier ×c 0.78 inspect ignore list Id.Item.M249, Id.Item.M4
ID_STANAG_Mag_Extended_60rd STANAG 60 RND Magazine Weapon: GE_MAGZ_054: AimTime ×c 1.19; VerticalRecoilMultiplier ×c 1.19; HorizontalRecoilMultiplier ×c 1.21; EquipSpeedMultiplier ×c 0.93 Character: GE_MAGZ_054_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1.21 inspect ignore list Id.Item.M249, Id.Item.M4
ID_SV98_Mag_Standard SV98 10 RND Magazine Weapon: GE_MAG_SV98_10rd: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1 Character: GE_MAG_SV98_10rd_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1 -
ID_SVDM_Mag_Standard SVDM Standard Magazine Weapon: GE_MAG_SVDM: AimTime ×c 1.06; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; EquipSpeedMultiplier ×c 0.9 - -
ID_Vector_Mag_Standard Super-45 30 RND Magazine Weapon: GE_MAGZ_008: AimTime ×c 1; VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1 Character: GE_MAGZ_008_CharacterEffects: Character.AimSwayScaleMultiplier ×c 1 -

Muzzle (56 of 56 have effects or type data)

Asset Name Weapon-side modifiers Character-side modifiers Other data
ID_MUZL_013 3 Prong Flash Hider Weapon: GE_MUZL_013: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 0.99; AimTime ×c 0.98 - muzzle flash scale 0
ID_MUZL_014 TopComp Brake Weapon: GE_MUZL_014: VerticalRecoilMultiplier ×c 0.82; HorizontalRecoilMultiplier ×c 0.98; SpreadMultiplier ×c 0.96; AimTime × 1.05 - -
ID_MUZL_019 Dual Port Brake Weapon: GE_MUZL_019: VerticalRecoilMultiplier ×c 0.82; HorizontalRecoilMultiplier ×c 0.96; SpreadMultiplier ×c 0.95; AimTime ×c 1.05 - -
ID_MUZL_020 Ballista Brake Weapon: GE_MUZL_020: VerticalRecoilMultiplier ×c 1.02; HorizontalRecoilMultiplier ×c 0.8; SpreadMultiplier ×c 0.95; AimTime ×c 1.04 - -
ID_MUZL_022 Constrictor Brake Weapon: GE_MUZL_022: VerticalRecoilMultiplier ×c 1.01; HorizontalRecoilMultiplier ×c 0.83; SpreadMultiplier ×c 0.97; AimTime ×c 1.03 - -
ID_MUZL_023 Tread Brake Weapon: GE_MUZL_023: VerticalRecoilMultiplier ×c 0.86; HorizontalRecoilMultiplier ×c 0.98; SpreadMultiplier ×c 0.97; AimTime ×c 1.03 - muzzle flash scale 0
ID_MUZL_024 Hexagon Brake Weapon: GE_MUZL_024: VerticalRecoilMultiplier ×c 0.99; HorizontalRecoilMultiplier ×c 0.78; SpreadMultiplier ×c 0.96; AimTime ×c 1.05 - muzzle flash scale 0
ID_MUZL_025 Slicktap Brake Weapon: GE_MUZL_025: VerticalRecoilMultiplier ×c 0.8; HorizontalRecoilMultiplier ×c 1.03; SpreadMultiplier ×c 0.96; AimTime ×c 1.08 - muzzle flash scale 0
ID_MUZL_027 3-Chamber Brake Weapon: GE_MUZL_027: VerticalRecoilMultiplier ×c 0.8; HorizontalRecoilMultiplier ×c 0.98; SpreadMultiplier ×c 0.96; AimTime ×c 1.06 - muzzle flash scale 0
ID_MUZL_028 DTK-1 Brake Weapon: GE_MUZL_028: VerticalRecoilMultiplier ×c 0.8; HorizontalRecoilMultiplier ×c 0.9; SpreadMultiplier ×c 0.95; AimTime ×c 1.06 - muzzle flash scale 0
ID_MUZL_029 Orpheus Max Brake Weapon: GE_MUZL_029: VerticalRecoilMultiplier ×c 0.74; HorizontalRecoilMultiplier ×c 0.9; SpreadMultiplier ×c 0.98; AimTime ×c 1.07 - muzzle flash scale 0
ID_MUZL_030 Three Port Brake Weapon: GE_MUZL_030: VerticalRecoilMultiplier ×c 0.78; HorizontalRecoilMultiplier ×c 0.96; SpreadMultiplier ×c 0.96; AimTime ×c 1.06 - -
ID_MUZL_031 M500 Sabre Brake Weapon: GE_MUZL_031: VerticalRecoilMultiplier ×c 0.8; HorizontalRecoilMultiplier ×c 1.02; SpreadMultiplier ×c 0.95; AimTime ×c 1.07 - muzzle flash scale 0.2
ID_MUZL_032 RC-556 Suppressor Weapon: GE_MUZL_032: VerticalRecoilMultiplier ×c 0.88; HorizontalRecoilMultiplier ×c 0.92; SpreadMultiplier ×c 0.88; AimTime ×c 1.12 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MUZL_037 Eclipse Flash Hider Weapon: GE_MUZL_037: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 0.99; AimTime ×c 0.98 - -
ID_MUZL_038 Slotted Flash Hider Weapon: GE_MUZL_038: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 0.99; AimTime ×c 0.98 - -
ID_MUZL_039 Birdcage Flash Hider Weapon: GE_MUZL_039: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 0.99; AimTime ×c 0.98 - -
ID_MUZL_040 SVD 7.62x54R Brake Weapon: GE_MUZL_040: VerticalRecoilMultiplier ×c 0.82; HorizontalRecoilMultiplier ×c 0.98; SpreadMultiplier ×c 0.97; AimTime ×c 1.03 - -
ID_MUZL_041 SRVV Brake Weapon: GE_MUZL_041: VerticalRecoilMultiplier ×c 0.88; HorizontalRecoilMultiplier ×c 0.82; SpreadMultiplier ×c 0.95; AimTime ×c 1.05 - -
ID_MUZL_042 Deadeye Flash Hider Weapon: GE_MUZL_042: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 1; AimTime ×c 1 - -
ID_MUZL_044 Improved Cylinder Choke Weapon: GE_MUZL_044: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 1; AimTime ×c 1.02 - muzzle flash scale 0.2; overrides shotgun data (bOverrideShotgunData; values not tabulated)
ID_MUZL_045 Full Choke Weapon: GE_MUZL_045: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 1; AimTime ×c 1.02 - muzzle flash scale 0.2; overrides shotgun data (bOverrideShotgunData; values not tabulated)
ID_MUZL_046 Super-45 Flash Hider Weapon: GE_MUZL_046: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 0.99; AimTime ×c 0.98 - -
ID_MUZL_047 Ghost LITE Muzzle Brake Weapon: GE_MUZL_047: VerticalRecoilMultiplier ×c 0.78; HorizontalRecoilMultiplier ×c 0.88; SpreadMultiplier ×c 0.98; AimTime ×c 1.04 - -
ID_MUZL_048 AMR 50 Cal Muzzle Brake Weapon: GE_MUZL_048: VerticalRecoilMultiplier ×c 0.8; HorizontalRecoilMultiplier ×c 0.92; SpreadMultiplier ×c 0.99; AimTime ×c 1.05 - -
ID_MUZL_049 .50 Cal Heavy Suppressor Weapon: GE_MUZL_049: VerticalRecoilMultiplier ×c 0.9; HorizontalRecoilMultiplier ×c 0.94; SpreadMultiplier ×c 0.9; AimTime ×c 1.12 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MUZL_050 .45 ACP Pistol Compensator Weapon: GE_MUZL_050: VerticalRecoilMultiplier ×c 0.86; HorizontalRecoilMultiplier ×c 0.98; SpreadMultiplier ×c 0.98; AimTime ×c 1.03 - -
ID_MUZL_051 AMP-9 9x19 Suppressor Weapon: GE_MUZL_051: VerticalRecoilMultiplier ×c 0.94; HorizontalRecoilMultiplier ×c 0.95; SpreadMultiplier ×c 0.92; AimTime ×c 1.08 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MUZL_052 AMP-9 Tactical Flash Hider Weapon: GE_MUZL_052: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 0.99; AimTime ×c 0.98 - -
ID_MUZL_053 PP-19-01 Vityaz 9x19 Suppressor Weapon: GE_MUZL_053: VerticalRecoilMultiplier ×c 0.97; HorizontalRecoilMultiplier ×c 0.97; SpreadMultiplier ×c 0.95; AimTime ×c 1.1 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MUZL_054 PP-19 Vityaz Flash Hider Weapon: GE_MUZL_054: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 0.99; AimTime ×c 0.98 - -
ID_MUZL_055 BMR-308 Flash Hider Weapon: GE_MUZL_055: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 0.99; AimTime ×c 0.98 - -
ID_MUZL_056 BMR-308 Suppressor Weapon: GE_MUZL_056: VerticalRecoilMultiplier ×c 0.95; HorizontalRecoilMultiplier ×c 0.96; SpreadMultiplier ×c 0.92; AimTime ×c 1.08 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MUZL_057 Flow-Through .308 Suppressor Weapon: GE_MUZL_057: VerticalRecoilMultiplier ×c 0.96; HorizontalRecoilMultiplier ×c 0.97; SpreadMultiplier ×c 0.9; AimTime ×c 1.05 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MUZL_058 QD-5 Suppressor Weapon: GE_MUZL_058: VerticalRecoilMultiplier ×c 0.94; HorizontalRecoilMultiplier ×c 0.95; SpreadMultiplier ×c 0.9; AimTime ×c 1.08 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MUZL_059 MP5 Flash Hider Weapon: GE_MUZL_059: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 0.92; AimTime ×c 0.98 - -
ID_MUZL_060 Suppressor T8L1 Scout Weapon: GE_MUZL_060: VerticalRecoilMultiplier ×c 0.96; HorizontalRecoilMultiplier ×c 0.96; SpreadMultiplier ×c 0.93; AimTime ×c 1.07 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MUZL_061 FAL Flash Hider Weapon: GE_MUZL_061: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 0.97; AimTime ×c 0.98 - -
ID_MUZL_062 STRELIX Suppressor Weapon: GE_MUZL_062: VerticalRecoilMultiplier ×c 0.96; HorizontalRecoilMultiplier ×c 0.96; SpreadMultiplier ×c 0.93; AimTime ×c 1.04 - fire context tag Attachment.Cue.Suppressor
ID_MUZL_064 WEPN_033 (M14) standard muzzle - - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MUZL_065 QD-5 Suppressor Weapon: GE_MUZL_065: VerticalRecoilMultiplier ×c 0.94; HorizontalRecoilMultiplier ×c 0.95; SpreadMultiplier ×c 0.9; AimTime ×c 1.08 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MUZL_066 Sig Default Weapon: GE_MUZL_066: VerticalRecoilMultiplier ×c 0.94; HorizontalRecoilMultiplier ×c 0.95; SpreadMultiplier ×c 0.9; AimTime ×c 1.08 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MUZL_067 Cross Rifle Muzzle Brake Weapon: GE_MUZL_067: VerticalRecoilMultiplier ×c 0.92; HorizontalRecoilMultiplier ×c 0.94; SpreadMultiplier ×c 0.9; AimTime ×c 1.08 - -
ID_MUZL_068 Clutch Lok Muzzle Brake Weapon: GE_MUZL_068: VerticalRecoilMultiplier ×c 0.9; HorizontalRecoilMultiplier ×c 1.05; SpreadMultiplier ×c 0.9; AimTime ×c 1.02 - -
ID_MUZL_069 SRD762TI-QD Weapon: GE_MUZL_069: VerticalRecoilMultiplier ×c 0.93; HorizontalRecoilMultiplier ×c 0.94; SpreadMultiplier ×c 0.9; AimTime ×c 1.1 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MUZL_070 SL7i-BL Suppressor Weapon: GE_MUZL_070: VerticalRecoilMultiplier ×c 0.95; HorizontalRecoilMultiplier ×c 0.94; SpreadMultiplier ×c 0.9; AimTime ×c 1.1 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MUZL_071 .30 Cal SS Phosphate Muzzle Brake Weapon: GE_MUZL_071: VerticalRecoilMultiplier ×c 0.85; HorizontalRecoilMultiplier ×c 1.05; SpreadMultiplier ×c 0.88; AimTime ×c 1.05 - -
ID_MUZL_072 .30 Cal Steel Black Flash Hider Weapon: GE_MUZL_072: VerticalRecoilMultiplier ×c 1; HorizontalRecoilMultiplier ×c 1; SpreadMultiplier ×c 1; AimTime ×c 0.97 - -
ID_MZL_04 GOL Multi-Caliber Suppressor Weapon: GE_MZL_04: VerticalRecoilMultiplier ×c 0.84; HorizontalRecoilMultiplier ×c 0.9; SpreadMultiplier ×c 0.88; AimTime ×c 1.15 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MZL_05 SG Multi-Caliber Suppressor Weapon: GE_MZL_05: VerticalRecoilMultiplier ×c 0.9; HorizontalRecoilMultiplier ×c 0.94; SpreadMultiplier ×c 0.91; AimTime ×c 1.08 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MZL_06 12 Gauge Suppressor Weapon: GE_MZL_06: VerticalRecoilMultiplier ×c 0.88; HorizontalRecoilMultiplier ×c 0.95; SpreadMultiplier ×c 0.92; AimTime ×c 1.1 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MZL_07 AR Multi-Caliber Suppressor Weapon: GE_MZL_07: VerticalRecoilMultiplier ×c 0.88; HorizontalRecoilMultiplier ×c 0.93; SpreadMultiplier ×c 0.9; AimTime ×c 1.1 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MZL_08 Hexagon 762 Suppressor Weapon: GE_MZL_08: VerticalRecoilMultiplier ×c 0.82; HorizontalRecoilMultiplier ×c 0.9; SpreadMultiplier ×c 0.89; AimTime ×c 1.12 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MZL_09 PBS-4 Suppressor Weapon: GE_MZL_09: VerticalRecoilMultiplier ×c 0.86; HorizontalRecoilMultiplier ×c 0.92; SpreadMultiplier ×c 0.88; AimTime ×c 1.12 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_MZL_10 TGP-A Suppressor 5.45 Weapon: GE_MZL_10: VerticalRecoilMultiplier ×c 0.9; HorizontalRecoilMultiplier ×c 0.94; SpreadMultiplier ×c 0.91; AimTime ×c 1.1 - muzzle flash scale 0.2; fire context tag Attachment.Cue.Suppressor
ID_PWSCQB74 CQB 74 Brake Weapon: GE_PWSCQB74: VerticalRecoilMultiplier ×c 0.8; HorizontalRecoilMultiplier ×c 0.97; SpreadMultiplier ×c 0.96; AimTime ×c 1.04 - muzzle flash scale 0.2

Sight (29 of 29 have effects or type data)

Asset Name Weapon-side modifiers Character-side modifiers Other data
ID_10xScope 6-10x Scope MRAD Weapon: GE_10xScope: AimTime × 1.15; AdsZoomMultiplier = 6; MaxZeroingRange = 1000; MinZeroingRange = 100
Sight S_Aim01: no effects
Character: GE_10xScope_CharacterEffects: Character.WeaponSway.StabilizationTimeMultiplier = 1.6; Character.WeaponSway.RotationStabilizationMultiplier × 1.8; Character.WeaponSway.TranslationStabilizationMultiplier × 1.4 -
ID_10xScopeMoa 6-10x Scope MOA Weapon: GE_10xScope: AimTime × 1.15; AdsZoomMultiplier = 6; MaxZeroingRange = 1000; MinZeroingRange = 100
Sight S_Aim01: no effects
Character: GE_10xScope_CharacterEffects: Character.WeaponSway.StabilizationTimeMultiplier = 1.6; Character.WeaponSway.RotationStabilizationMultiplier × 1.8; Character.WeaponSway.TranslationStabilizationMultiplier × 1.4 -
ID_3xScope Spitfire 3X Weapon: GE_3xScope: AdsZoomMultiplier = 3; MinZeroingRange = 100; MaxZeroingRange = 300; AimTime ×c 1.1
Sight S_Aim01: no effects
Character: GE_3xScope_CharacterEffects: Character.WeaponSway.StabilizationTimeMultiplier × 1.35 -
ID_4xElcanSpectr 4x Elcan Spectr Weapon: GE_4xElcanSpectr: MaxZeroingRange = 400; MinZeroingRange = 100
Sight S_Aim01: GE_4xElcanSpectr_MainSight: AimTime ×c 1.1; AdsZoomMultiplier = 4
Sight S_Aim02: GE_4xElcanSpectr_TopSight: AimTime ×c 1.05; AdsZoomMultiplier = 1.2
Character: GE_4xElcanSpectr_CharacterEffects: Character.WeaponSway.StabilizationTimeMultiplier × 1.5 -
ID_4xHybrid 4x Hybrid Weapon: GE_4xHybrid: AdsZoomMultiplier = 4; AimTime + 0.35
Sight S_Aim01: no effects
- -
ID_6xScope 3-6x Scope Weapon: GE_6xScope: AdsZoomMultiplier = 3; AimTime + 0.2; MaxZeroingRange = 500; MinZeroingRange = 100
Sight S_Aim01: GE_6xScope_MainSight: AdsZoomMultiplier = 3
- -
ID_CantedIrons CantedIrons Sight S_AimCanted1: GE_CantedIrons: AimTime = 0.1; AdsZoomMultiplier = 2 - -
ID_EotechHoloSight Holographic Sight Weapon: GE_EotechHoloSight: AdsZoomMultiplier = 1.2; AimTime ×c 0.9; MinZeroingRange = 100; MaxZeroingRange = 100
Sight S_Aim01: no effects
- -
ID_OPT_08 2.5x Combat Optic Weapon: GE_OPT_08: AimTime ×c 1.05; AdsZoomMultiplier = 2.5; MinZeroingRange = 100; MaxZeroingRange = 300
Sight S_Aim01: no effects
- -
ID_RedDot Compact T-2 Red Dot Weapon: GE_RedDot: AdsZoomMultiplier = 1.2; AimTime ×c 0.9; MaxZeroingRange = current MinZeroingRange
Sight S_Aim01: no effects
- -
ID_SGHT_009 Kobra Reflex Weapon: GE_SGHT_009: AdsZoomMultiplier = 1.2; AimTime ×c 0.85; MaxZeroingRange = current MinZeroingRange
Sight S_Aim01: no effects
- -
ID_SGHT_011 1x-6x LPVO Short Dot Weapon: GE_SGHT_011: AdsZoomMultiplier = 3; AimTime ×c 1.12; MaxZeroingRange = 600; MinZeroingRange = 100
Sight S_Aim01: GE_SGHT_011_MainSight: AdsZoomMultiplier = 3
Character: GE_SGHT_011_CharacterEffects: Character.WeaponSway.StabilizationTimeMultiplier = 1.6 -
ID_SGHT_016 Four Reticle Reflex Weapon: GE_SGHT_016: AdsZoomMultiplier = 1.2; AimTime ×c 0.85; MaxZeroingRange = current MinZeroingRange
Sight S_Aim01: no effects
- -
ID_SGHT_023 OKP 7 Reflex Weapon: GE_SGHT_023: AdsZoomMultiplier = 1.2; AimTime ×c 0.85; MaxZeroingRange = current MinZeroingRange
Sight S_Aim01: no effects
- -
ID_SGHT_025 Mini Reflex Sight Weapon: GE_SGHT_025: AdsZoomMultiplier = 1.2; AimTime ×c 1.02; MaxZeroingRange = current MinZeroingRange
Sight S_Aim01: no effects
- -
ID_SGHT_026 Tricon 1.5x Compact Prism Scope Weapon: GE_SGHT_026: AimTime ×c 0.97; AdsZoomMultiplier = 1.5; MinZeroingRange = 100; MaxZeroingRange = 200
Sight S_Aim01: no effects
- -
ID_SGHT_027 Vektor Frenix-X Micro Reflex Sight Weapon: GE_SGHT_027: AdsZoomMultiplier = 1.2; AimTime ×c 0.87; MaxZeroingRange = current MinZeroingRange
Sight S_Aim01: no effects
- -
ID_SGHT_028 CQ-2x Prism Combat Scope Weapon: GE_SGHT_028: AimTime ×c 1.05; AdsZoomMultiplier = 2; MinZeroingRange = 100; MaxZeroingRange = 300
Sight S_Aim01: no effects
- -
ID_SGHT_029 3x Tactical Prism Scope Weapon: GE_SGHT_029: AdsZoomMultiplier = 3; MinZeroingRange = 100; MaxZeroingRange = 300; AimTime ×c 1.1
Sight S_Aim01: no effects
Character: GE_SGHT_029_CharacterEffects: Character.WeaponSway.StabilizationTimeMultiplier × 1 -
ID_SGHT_030 4x Combat Prism Scope with Reflex Weapon: GE_SGHT_030: MaxZeroingRange = 400; MinZeroingRange = 100
Sight S_Aim01: GE_SGHT_030_MainSight: AimTime ×c 1.1; AdsZoomMultiplier = 4
Sight S_Aim02: GE_SGHT_030_TopSight: AimTime ×c 1.05; AdsZoomMultiplier = 1.2
Character: GE_SGHT_030_CharacterEffects: Character.WeaponSway.StabilizationTimeMultiplier × 1.5 -
ID_SGHT_031 6x Precision Rifle Scope Weapon: GE_SGHT_031: AdsZoomMultiplier = 6; AimTime ×c 1.15; MaxZeroingRange = 600; MinZeroingRange = 100
Sight S_Aim01: GE_SGHT_031_MainSight: AdsZoomMultiplier = 6
Character: GE_SGHT_031_CharacterEffects: Character.WeaponSway.StabilizationTimeMultiplier = 1.6; Character.WeaponSway.RotationStabilizationMultiplier × 1.8; Character.WeaponSway.TranslationStabilizationMultiplier × 1.4 -
ID_SGHT_032 Frontier 2.5x-10x Precision Scope Weapon: GE_SGHT_032: AimTime × 1.2; AdsZoomMultiplier = 2.5; MaxZeroingRange = 1000; MinZeroingRange = 100
Sight S_Aim01: no effects
Character: GE_SGHT_032_CharacterEffects: Character.WeaponSway.StabilizationTimeMultiplier = 1.6; Character.WeaponSway.RotationStabilizationMultiplier × 1.8; Character.WeaponSway.TranslationStabilizationMultiplier × 1.4 -
ID_SGHT_033 CGM4 Scope Weapon: GE_SGHT_033: AdsZoomMultiplier = 1.2; AimTime ×c 1
Sight S_Aim01: no effects
- -
ID_SGHT_034 PGO-7 Weapon: GE_SGHT_034: AdsZoomMultiplier = 2.8; AimTime ×c 1.15; MinZeroingRange = 10; MaxZeroingRange = 10
Sight S_Aim01: no effects
Character: GE_SGHT_034_CharacterEffects: Character.WeaponSway.StabilizationTimeMultiplier × 1 -
ID_SGHT_036 6x Marksman Scope + Reflex Weapon: GE_SGHT_036: AimTime × 1
Sight S_Aim01: GE_SGHT_036_MainSight: AdsZoomMultiplier = 6; AimTime ×c 1.12; MaxZeroingRange = 600; MinZeroingRange = 100
Sight S_Aim02: GE_SGHT_036_TopSight: AimTime ×c 1.05; AdsZoomMultiplier = 1.2
Character: GE_SGHT_036_CharacterEffects: Character.WeaponSway.StabilizationTimeMultiplier = 1.6 -
ID_SGHT_037 MMGL Sight Weapon: GE_SGHT_037: AdsZoomMultiplier = 1.2; AimTime ×c 1
Sight S_Aim01: no effects
- -
ID_SGHT_038 Compact P-1 Red Dot Weapon: GE_SGHT_038: AdsZoomMultiplier = 1.2; AimTime ×c 1; MaxZeroingRange = current MinZeroingRange
Sight S_Aim01: no effects
- -
ID_SGHT_039 Leatherwood ART II Weapon: GE_SGHT_039: AdsZoomMultiplier = 3; AimTime ×c 1.15; MaxZeroingRange = 800; MinZeroingRange = 100
Sight S_Aim01: no effects
Character: GE_SGHT_039_CharacterEffects: Character.WeaponSway.StabilizationTimeMultiplier = 1.6; Character.WeaponSway.RotationStabilizationMultiplier × 1.8; Character.WeaponSway.TranslationStabilizationMultiplier × 1.4 -
ID_SGHT_040 PU 91/30 Scope Weapon: GE_SGHT_040: AdsZoomMultiplier = 3.5; AimTime ×c 1.15; MaxZeroingRange = 800; MinZeroingRange = 100
Sight S_Aim01: no effects
Character: GE_SGHT_040_CharacterEffects: Character.WeaponSway.StabilizationTimeMultiplier = 1.6; Character.WeaponSway.RotationStabilizationMultiplier × 1.8; Character.WeaponSway.TranslationStabilizationMultiplier × 1.4 -

Stock (0 of 37 have effects or type data)

| Asset | Name | Weapon-side modifiers | Character-side modifiers | Other data | |—|—|—|—|—|

6.2 Bipod stance limits

Data. Each bipod’s StanceData: how far the weapon may turn while mounted and where the bipod looks for a surface, per stance. Lock angles are in degrees (Inferred from the field names); “off” means the lock flag is false. bTryMountOnUnfold is true only for Prone on every bipod. Every bipod also has BipodMountedSurfaceTraceRange 8 and BipodMountLocationSocketName S_BipodMountLocation; the further per-stance trace distances are in each item’s export.

| Bipod | Stance | Pitch lock | Yaw lock | Max yaw change | Max pitch change | Mount height | Try mount on unfold | On failure try | |—|—|—:|—:|—:|—:|—:|—|—| | ID_FGP_04 | Stand | 20 | 35 | 45 | 45 | 125 | no | Crouch | | ID_FGP_04 | Crouch | 20 | 35 | 45 | 45 | 85 | no | Stand | | ID_FGP_04 | Prone | 15 | 35 | 45 | 45 | 0 | yes | - | | ID_FGRP_008 | Stand | 50 | 55 | 45 | 45 | 125 | no | Crouch | | ID_FGRP_008 | Crouch | 50 | 55 | 45 | 45 | 85 | no | Stand | | ID_FGRP_008 | Prone | 15 | 35 | 45 | 45 | 0 | yes | - | | ID_FGRP_009 | Stand | 50 | 55 | 45 | 45 | 125 | no | Crouch | | ID_FGRP_009 | Crouch | 50 | 55 | 45 | 45 | 85 | no | Stand | | ID_FGRP_009 | Prone | 15 | 35 | 45 | 45 | 0 | yes | - | | ID_FGRP_010 | Stand | 50 | 55 | 45 | 45 | 125 | no | Crouch | | ID_FGRP_010 | Crouch | 50 | 55 | 45 | 45 | 85 | no | Stand | | ID_FGRP_010 | Prone | 15 | 35 | 45 | 45 | 0 | yes | - | | ID_FGRP_011 | Stand | 50 | 55 | 45 | 45 | 125 | no | Crouch | | ID_FGRP_011 | Crouch | 50 | 55 | 45 | 45 | 85 | no | Stand | | ID_FGRP_011 | Prone | 15 | 35 | 45 | 45 | 0 | yes | - | | ID_FGRP_012 | Stand | 50 | 55 | 45 | 45 | 125 | no | Crouch | | ID_FGRP_012 | Crouch | 50 | 55 | 45 | 45 | 85 | no | Stand | | ID_FGRP_012 | Prone | 15 | 35 | 45 | 45 | 0 | yes | - | | ID_FGRP_013 | Stand | 50 | 55 | 45 | 45 | 125 | no | Crouch | | ID_FGRP_013 | Crouch | 50 | 55 | 45 | 45 | 85 | no | Stand | | ID_FGRP_013 | Prone | 15 | 35 | 45 | 45 | 0 | yes | - | | ID_FGRP_019 | Stand | 50 | 55 | 45 | 45 | 125 | no | Crouch | | ID_FGRP_019 | Crouch | 50 | 55 | 45 | 45 | 85 | no | Stand | | ID_FGRP_019 | Prone | 15 | 35 | 45 | 45 | 0 | yes | - | | ID_FGRP_020 | Stand | 50 | 55 | 45 | 45 | 125 | no | Crouch | | ID_FGRP_020 | Crouch | 50 | 55 | 45 | 45 | 85 | no | Stand | | ID_FGRP_020 | Prone | 15 | 35 | 45 | 45 | 0 | yes | - |

6.3 Which attributes attachments touch

Derived. Counted from the effect modifiers above: how many attachment items modify each attribute on the weapon side and on the character side, the operations used, and the range of scalar values per operation.

| Attribute | Attachments (weapon side) | Attachments (character side) | Modifiers by operation | Scalar value range per operation | |—|—:|—:|—|—| | Weapon.AdsZoomMultiplier | 29 | 0 | = x35 | = 1.2 to 6 | | Weapon.AimTime | 149 | 2 | + x2, = x1, × x5, ×c x165 | + 0.2 to 0.35; × 1 to 1.2; ×c 0.83 to 1.26; = 0.1 | | Weapon.EquipSpeedMultiplier | 42 | 1 | ×c x43 | ×c 0.9 to 1.24 | | Weapon.HorizontalRecoilMultiplier | 121 | 2 | = x1, ×c x140 | ×c 0.22 to 1.24; = 0 | | Weapon.MaxZeroingRange | 25 | 0 | = x25 | = 10 to 1000 | | Weapon.MinZeroingRange | 18 | 0 | = x18 | = 10 to 100 | | Weapon.SpreadMultiplier | 74 | 0 | ×c x92 | ×c 0.45 to 1.15 | | Weapon.VerticalRecoilMultiplier | 121 | 2 | = x1, ×c x140 | ×c 0.2 to 1.22; = 0 | | Character.AimSwayHorizontalMovementMultiplier | 0 | 19 | ×c x29 | ×c 0.28 to 1.05 | | Character.AimSwayScaleMultiplier | 0 | 38 | ×c x38 | ×c 0.77 to 1.25 | | Character.AimSwaySpeedMultiplier | 0 | 19 | ×c x29 | ×c 0.4 to 1.05 | | Character.AimSwayVerticalMovementMultiplier | 0 | 19 | ×c x29 | ×c 0.3 to 1.1 | | Character.WeaponSway.RotationStabilizationMultiplier | 0 | 25 | × x35 | × 0.4 to 1.8 | | Character.WeaponSway.StabilizationTimeMultiplier | 0 | 13 | = x8, × x5 | × 1 to 1.5; = 1.6 | | Character.WeaponSway.TranslationStabilizationMultiplier | 0 | 25 | × x35 | × 0.55 to 1.4 |

7. Attachments that change nothing, and attachments nobody accepts

Derived. An attachment “changes nothing in data” when it has no weapon or character effect in any list. This holds for all barrels, stocks and handguards and most grips and magazines. Inferred: these parts are structural or cosmetic (the part the weapon is built from, the model on screen); the data states no effect and none was traced. It does not exclude an effect in native code that reads the item’s tags or weight rather than an effect list.

| Attachment type | No effect in data | Of | Assets | |—|—:|—:|—| | Barrel | 41 | 41 | ID_A91Barrel, ID_AK74MBarrel, ID_AR_01_BRL_02, ID_AR_02_BRL_01, ID_BARL_003, ID_BARL_004, ID_BARL_005, ID_BARL_006, ID_BARL_007, ID_BARL_011, ID_BARL_044, ID_BARL_045, ID_BARL_046, ID_BARL_047, ID_BARL_048, ID_BARL_049, ID_Glock17Barrel, ID_JudgeBarrel, ID_KH2002Barrel, ID_LMG_01_BRL_06, ID_LMG_02Barrel, ID_M249Barrel, ID_M4Barrel, ID_M500Barrel, ID_MK22Barrel, ID_MMGLBarrel, ID_MosinBarrel, ID_MP43Barrel, ID_MP9Barrel, ID_Pistol_01_BRL_07, ID_RFBBarrel, ID_SKSBarrel, ID_SMG_01_BRL_03, ID_SMG_03Barrel, ID_SR_02_BRL_04, ID_SR_04_BRL_05, ID_SR_04Barrel, ID_SV98Barrel, ID_SVDMBarrel, ID_Tar21Barrel, ID_VectorBarrel | | Bipod | 0 | 9 | - | | Grip | 21 | 32 | ID_AK74MIMIEGGrip, ID_AK74MPistolGrip, ID_JudgePistolgrip, ID_LMG_02PistolGrip, ID_M4Grip, ID_MK22Grip, ID_MMGLGrip, ID_PGRP_003, ID_PGRP_006, ID_PGRP_007, ID_PGRP_008, ID_PGRP_009, ID_PGRP_010, ID_PGRP_041, ID_PGRP_042, ID_PGRP_043, ID_PGRP_044, ID_Pistol_01_GRP_01, ID_SMG_03PistolGrip, ID_SR_02_GRP_02, ID_SR_04_GRP_03 | | Handguard | 25 | 25 | ID_AR_02_HGD_04, ID_HNDG_003, ID_HNDG_005, ID_HNDG_006, ID_HNDG_007, ID_HNDG_008, ID_HNDG_009, ID_HNDG_010, ID_HNDG_011, ID_HNDG_012, ID_HNDG_013, ID_HNDG_014, ID_HNDG_015, ID_HNDG_016, ID_M4Handguard, ID_MMGLHandguard, ID_MP43Handguard, ID_Pistol_01_HGD_02, ID_SKSHandguard, ID_SMG_01_HGD_01, ID_SR_04Handguard, ID_SVDMHandguard, ID_TRGR_002, ID_TRGR_003, ID_ZenitHandguard | | Magazine | 23 | 69 | ID_A91_Mag_Standard, ID_AR_Mag_Extended, ID_Battery, ID_C4_Explosive, ID_CombatBow_MagInternal, ID_Glock17_Mag_Extended, ID_IED_Explosive, ID_Judge_Mag_Internal, ID_KH2002_Mag_Extended, ID_KH2002_Mag_Standard, ID_Launcher_04_Mag_Standard, ID_LrgBattery, ID_M12G_Mag_Internal, ID_M4_Mag_Extended, ID_M4_Mag_Standard, ID_MMGL_Mag_Internal, ID_Mosin_MagInternal, ID_MP43_Mag_Internal, ID_MP9_Mag_Extended, ID_SKS_Mag_Extended, ID_SKS_Mag_Internal, ID_SV98_Mag_Extended, ID_TAR21_Mag_Standard | | Muzzle | 1 | 56 | ID_MUZL_064 | | Sight | 0 | 29 | - | | Stock | 37 | 37 | ID_AK74MStock, ID_AR_02_STK_04, ID_HNDG_053, ID_HNDG_054, ID_HNDG_055, ID_LMG_02Stock, ID_M249Stock, ID_M4Stock, ID_M500Stock, ID_MK22Stock, ID_MMGLStock, ID_MosinStock, ID_MP43Stock, ID_MP9Stock, ID_Pistol_01_STK_01, ID_RS2Stock, ID_SMG_03Stock, ID_SR_02_STK_01, ID_SR_04Stock, ID_STOK_003, ID_STOK_005, ID_STOK_006, ID_STOK_007, ID_STOK_008, ID_STOK_009, ID_STOK_010, ID_STOK_011, ID_STOK_012, ID_STOK_013, ID_STOK_057, ID_STOK_058, ID_STOK_059, ID_STOK_060, ID_SV98Stock, ID_SVDMStock, ID_VectorStock, ID_ZenitStock |

Attachments no weapon sub-slot accepts (three nesting levels): ID_A91_Mag_Standard (Magazine), ID_AR_02_HGD_04 (Handguard), ID_BARL_011 (Barrel), ID_Battery (Magazine), ID_C4_Explosive (Magazine), ID_CantedIrons (Sight), ID_CombatBow_MagInternal (Magazine), ID_HNDG_003 (Handguard), ID_HNDG_005 (Handguard), ID_HNDG_006 (Handguard), ID_HNDG_007 (Handguard), ID_HNDG_008 (Handguard), ID_HNDG_009 (Handguard), ID_HNDG_010 (Handguard), ID_HNDG_011 (Handguard), ID_HNDG_012 (Handguard), ID_HNDG_013 (Handguard), ID_HNDG_014 (Handguard), ID_HNDG_015 (Handguard), ID_HNDG_016 (Handguard), ID_IED_Explosive (Magazine), ID_KH2002_Mag_Extended (Magazine), ID_KH2002_Mag_Standard (Magazine), ID_Launcher_04_Mag_Standard (Magazine), ID_LMG_01_BRL_06 (Barrel), ID_LrgBattery (Magazine), ID_M4_Mag_Extended (Magazine), ID_M4Handguard (Handguard), ID_MP43_Mag_Internal (Magazine), ID_PGRP_006 (Grip), ID_PGRP_007 (Grip), ID_PGRP_008 (Grip), ID_PGRP_009 (Grip), ID_Pistol_01_HGD_02 (Handguard), ID_RS2Stock (Stock), ID_SMG_01_BRL_03 (Barrel), ID_SR_02_BRL_04 (Barrel), ID_SR_02_GRP_02 (Grip), ID_SR_02_STK_01 (Stock), ID_SR_04_BRL_05 (Barrel), ID_SR_04_GRP_03 (Grip), ID_STOK_006 (Stock), ID_STOK_007 (Stock), ID_STOK_008 (Stock), ID_STOK_009 (Stock), ID_STOK_010 (Stock), ID_STOK_011 (Stock), ID_STOK_012 (Stock), ID_TAR21_Mag_Standard (Magazine), ID_TRGR_002 (Handguard), ID_TRGR_003 (Handguard), ID_ZenitHandguard (Handguard).

Of those, attachments that carry an effect (their effect never applies on any weapon in the data): ID_CantedIrons.

Sight items without a S_Aim01 entry (the entry weapons start on): ID_CantedIrons (S_AimCanted1).

7.1 Why 52 attachments fit no weapon

Derived. Evidence: data/ filters evaluated with the native allow/block rule of 0x67A2B40; nothing was run. The 52 are not a nesting-depth effect. Each was also tested against every sub-slot on every weapon and every attachment at any depth, and against the slots of every non-weapon item (tools, deployable triggers, vehicle storage and backpacks excluded as they accept anything), and the result is the same: only four fit any slot at all, and those four fit tool slots, not weapons. So the three-level limit of the fit column cannot be the cause. The rest, by cause (counts from the table below, recomputed by the generator):

  • Tool and deployable ammo (4). ID_Battery and ID_LrgBattery fit the Magazine slot of the drills, the defibrillator and the range finder; ID_C4_Explosive and ID_IED_Explosive fit the Chamber slot of their triggers. They are attachment-typed magazines of non-weapon items, not unused content.
  • The owner weapon has no slot of that type (9). The part belongs to a weapon whose model carries it fixed or internal: handguards on the M4, CGM4, AK74M, WEPN_028 and Glock 17, the internal magazines of the combat bow and MP43, the Launcher_04 magazine, and the grip of the Mosin. These items still exist as a model or a cosmetic option: ID_HNDG_003 (WEPN_028), ID_M4Handguard (M4) and ID_ZenitHandguard (AK74M, WEPN_031, SMG_03) are also named by the weapon files as handguard mesh options (a MutableParameterToUse rule keyed on Item.Attachment.Handguard), which is a visual choice, not an attachment slot.
  • Slot filter names a replacement (9). The weapon has the slot but its allow list names a different item: the 5.56 weapons (M4, A91, TAR21, KH2002) take only the three STANAG magazines, so the per-weapon ID_A91_Mag_Standard, ID_TAR21_Mag_Standard, ID_KH2002_Mag_Standard/_Extended and ID_M4_Mag_Extended are superseded; M249 takes M249Barrel (not ID_LMG_01_BRL_06), Vector takes VectorBarrel and VectorStock (not ID_SMG_01_BRL_03, ID_RS2Stock) and the Mosin takes MosinStock (not ID_SR_02_STK_01). The vendor table DT_WeaponMarket still lists ID.Item.A91Mag and ID.Item.TAR21Mag as faction-specific magazine rows, so those two can be sold but cannot be fitted by the filters as exported (unconfirmed whether the shop or another path adds them to a weapon at run time).
  • No weapon is named for it (30). The numbered parts ID_HNDG_005 to ID_HNDG_016, ID_STOK_006 to ID_STOK_012, ID_PGRP_006 to ID_PGRP_009, ID_TRGR_002/003, ID_BARL_011, ID_SR_02_BRL_04, ID_SR_04_BRL_05, ID_SR_04_GRP_03 and ID_CantedIrons. Across all 52, 30 appear in data/ only in the UI item catalog DT_EntityData_UI_Items and 12 appear nowhere else at all (the generated table shows each item’s references). Inferred: parts that were cut or never wired into a weapon. The data carries no season, deprecation or disabled marker on any of the 52 (checked for those words in each item file), so season gating is not supported; neither is it excluded for rules held in native code.

Not found: a runtime path that places one of the 47 non-tool items on a weapon; none is visible from data. ID_CantedIrons is the only one of the 52 with an effect (sight entry S_AimCanted1); it never applies on any weapon in the data.

| Asset | Type | Why no weapon accepts it | Referenced elsewhere in data/ | |—|—|—|—| | ID_BARL_011 | Barrel | no weapon is named for it; the Barrel slots that exist accept other items | UI catalog | | ID_LMG_01_BRL_06 | Barrel | ID_M249 Barrel slot is BlockPriority and allows M249Barrel | loot | | ID_SMG_01_BRL_03 | Barrel | ID_Vector Barrel slot is AllowList and allows VectorBarrel | none | | ID_SR_02_BRL_04 | Barrel | no weapon is named for it; the Barrel slots that exist accept other items | none | | ID_SR_04_BRL_05 | Barrel | no weapon is named for it; the Barrel slots that exist accept other items | none | | ID_PGRP_006 | Grip | no weapon is named for it; the Grip slots that exist accept other items | UI catalog | | ID_PGRP_007 | Grip | no weapon is named for it; the Grip slots that exist accept other items | UI catalog | | ID_PGRP_008 | Grip | no weapon is named for it; the Grip slots that exist accept other items | UI catalog | | ID_PGRP_009 | Grip | no weapon is named for it; the Grip slots that exist accept other items | UI catalog | | ID_SR_02_GRP_02 | Grip | ID_WEPN_017 has no Grip slot | none | | ID_SR_04_GRP_03 | Grip | no weapon is named for it; the Grip slots that exist accept other items | none | | ID_AR_02_HGD_04 | Handguard | ID_M4 has no Handguard slot; ID_CGM4 has no Handguard slot | none | | ID_HNDG_003 | Handguard | ID_WEPN_028 has no Handguard slot | item or weapon file | | ID_HNDG_005 | Handguard | no weapon is named for it; the Handguard slots that exist accept other items | UI catalog | | ID_HNDG_006 | Handguard | no weapon is named for it; the Handguard slots that exist accept other items | UI catalog | | ID_HNDG_007 | Handguard | no weapon is named for it; the Handguard slots that exist accept other items | UI catalog | | ID_HNDG_008 | Handguard | no weapon is named for it; the Handguard slots that exist accept other items | UI catalog | | ID_HNDG_009 | Handguard | no weapon is named for it; the Handguard slots that exist accept other items | UI catalog | | ID_HNDG_010 | Handguard | no weapon is named for it; the Handguard slots that exist accept other items | UI catalog | | ID_HNDG_011 | Handguard | no weapon is named for it; the Handguard slots that exist accept other items | UI catalog | | ID_HNDG_012 | Handguard | no weapon is named for it; the Handguard slots that exist accept other items | UI catalog | | ID_HNDG_013 | Handguard | no weapon is named for it; the Handguard slots that exist accept other items | UI catalog | | ID_HNDG_014 | Handguard | no weapon is named for it; the Handguard slots that exist accept other items | UI catalog | | ID_HNDG_015 | Handguard | no weapon is named for it; the Handguard slots that exist accept other items | UI catalog | | ID_HNDG_016 | Handguard | no weapon is named for it; the Handguard slots that exist accept other items | UI catalog | | ID_M4Handguard | Handguard | ID_M4 has no Handguard slot; ID_CGM4 has no Handguard slot | UI catalog, item or weapon file | | ID_Pistol_01_HGD_02 | Handguard | ID_Glock17 has no Handguard slot | none | | ID_TRGR_002 | Handguard | no weapon is named for it; the Handguard slots that exist accept other items | UI catalog | | ID_TRGR_003 | Handguard | no weapon is named for it; the Handguard slots that exist accept other items | UI catalog | | ID_ZenitHandguard | Handguard | ID_AK74M has no Handguard slot | UI catalog, item or weapon file | | ID_A91_Mag_Standard | Magazine | ID_A91 Magazine slot is AllowList and allows 556STANAG_Mag_Standard, STANAG_Mag_Extended_60rd, STANAG_Mag_20rd, ctx Item.Attachment.Magazine.AR | UI catalog, vendor | | ID_Battery | Magazine | fits a tool or deployable slot, not a weapon: ID_Defibrillator_Standard Magazine, ID_HeavyDrill_RepairTool Magazine, ID_LightDrill_RepairTool Magazine, ID_RangeFinder_Expensive Magazine | UI catalog, item or weapon file, loot, vendor | | ID_C4_Explosive | Magazine | fits a tool or deployable slot, not a weapon: ID_C4_Trigger Chamber | UI catalog, audio, challenges/rewards, item or weapon file, loot, unlock tree, vendor | | ID_CombatBow_MagInternal | Magazine | ID_CombatBow has no Magazine slot | none | | ID_IED_Explosive | Magazine | fits a tool or deployable slot, not a weapon: ID_IED_Trigger Chamber | UI catalog, challenges/rewards, item or weapon file | | ID_KH2002_Mag_Extended | Magazine | ID_KH2002 Magazine slot is AllowList and allows 556STANAG_Mag_Standard, STANAG_Mag_Extended_60rd, STANAG_Mag_20rd, ctx Item.Attachment.Magazine.AR | UI catalog | | ID_KH2002_Mag_Standard | Magazine | ID_KH2002 Magazine slot is AllowList and allows 556STANAG_Mag_Standard, STANAG_Mag_Extended_60rd, STANAG_Mag_20rd, ctx Item.Attachment.Magazine.AR | UI catalog | | ID_Launcher_04_Mag_Standard | Magazine | ID_Launcher_04 has no Magazine slot | none | | ID_LrgBattery | Magazine | fits a tool or deployable slot, not a weapon: ID_Defibrillator_Standard Magazine, ID_HeavyDrill_RepairTool Magazine, ID_LightDrill_RepairTool Magazine, ID_RangeFinder_Expensive Magazine | UI catalog, loot, unlock tree, vendor | | ID_M4_Mag_Extended | Magazine | ID_M4 Magazine slot is AllowList and allows 556STANAG_Mag_Standard, STANAG_Mag_Extended_60rd, STANAG_Mag_20rd, ctx Item.Attachment.Magazine.AR; ID_CGM4 has no Magazine slot | UI catalog | | ID_MP43_Mag_Internal | Magazine | ID_MP43 has no Magazine slot | none | | ID_TAR21_Mag_Standard | Magazine | ID_TAR21 Magazine slot is AllowList and allows 556STANAG_Mag_Standard, STANAG_Mag_Extended_60rd, STANAG_Mag_20rd, ctx Item.Attachment.Magazine.AR | UI catalog, vendor | | ID_CantedIrons | Sight | no weapon is named for it; the Sight slots that exist accept other items | UI catalog | | ID_RS2Stock | Stock | ID_Vector Stock slot is AllowList and allows VectorStock | none | | ID_SR_02_STK_01 | Stock | ID_WEPN_017 Stock slot is AllowList and allows MosinStock | none | | ID_STOK_006 | Stock | no weapon is named for it; the Stock slots that exist accept other items | UI catalog | | ID_STOK_007 | Stock | no weapon is named for it; the Stock slots that exist accept other items | UI catalog | | ID_STOK_008 | Stock | no weapon is named for it; the Stock slots that exist accept other items | UI catalog | | ID_STOK_009 | Stock | no weapon is named for it; the Stock slots that exist accept other items | UI catalog | | ID_STOK_010 | Stock | no weapon is named for it; the Stock slots that exist accept other items | UI catalog | | ID_STOK_011 | Stock | no weapon is named for it; the Stock slots that exist accept other items | UI catalog | | ID_STOK_012 | Stock | no weapon is named for it; the Stock slots that exist accept other items | UI catalog |

Six items have a WDInventoryFragment_Attachment whose AttachmentData is null (dust covers, two AK74 pistol grips, a trigger). They are not attachment items in the sense of sections 5 and 6: no type, no effects, no slot of their own. They are listed in Weapon Shop and Parts with their shop rows.

| Asset | Item id | Name | Context tags | |—|—|—|—| | ID_DCVR_001 | Id.Item.DCVR_001 | AK74u Dust Cover | Item.Attachment.DustCover | | ID_DCVR_002 | Id.Item.DCVR_002 | AK74 Railed Dust Cover | Item.Attachment.DustCover | | ID_DCVR_003 | Id.Item.DCVR_003 | RPK74 Dust Cover | Item.Attachment.DustCover | | ID_PGRP_004 | Id.Item.PGRP_004 | AK74 Wooden Pistol Grip | Item.Attachment.Pistolgrip | | ID_PGRP_005 | Id.Item.PGRP_005 | AK74 Polymer Pistol Grip | Item.Attachment.Pistolgrip | | ID_TRGR_001 | Id.Item.TRGR_001 | RAK-1 Enhanced Trigger | Item.Attachment.Trigger |

Unexplained and not traced

  • Attachments with no effect. Section 7 lists every item whose data names no effect. Counted in round 39: of 298 attachment fragments, 149 list no effect (21 of 32 grips, all 25 handguards, 23 of 69 magazines, 1 of 56 muzzles, 1 of 29 sights, all 37 stocks and all 41 barrels; no bipod). Magazine capacity acts through data, not code: it is the MaxSlotAmountStackSize of the magazine’s Item.Ammo container (Items v2 section 2a). Whether the other parts act through code (the part model) is not traced.
  • ID_MUZL_064 is named “WEPN_033 (M14) standard muzzle” and carries the suppressor cue tag and flash scale 0.2 with an effect list that holds a single null entry (round 39). So it names no stat effect; it changes the fire sound context and the flash only (by the tag; audio is out of scope), and has the same cue data as 20 suppressors. It is the stock muzzle of the M14 and not a suppressor in the stats sense.
  • Suppressor muzzles (21 items) carry the cue tag Attachment.Cue.Suppressor and attach and detach UI sound tags. What the tag changes beyond sound is not stated in the data and not traced here (audio is out of scope).
  • Obfuscated magazine fields (consumer found). Two obfuscated float fields next to ReloadAnimationPlayRate on magazines (FWDMagazineAttachmentData +0x68 _aaabcedhgdocfgafjkign and +0x6C _aaabfbhbgfmafmfmaajnd) hold the same value on every item: 1.0 on 66 magazines, 0.7 on ID_LMG_02_Magazine_Standard, 0.6 on ID_M249_Mag_Standard, 0.8 on ID_MAGZ_062. Native, derived (confidence high): they are time multipliers for the inventory ammo-packing operations, not for the combat reload. The struct’s typed accessor is 0x6C3AB00 (it checks the item’s attachment data against the WDMagazineAttachmentData struct, whose static-struct getter is 0x6C43560, cached at RVA 0xD36D628; that getter has no other caller) and two thin getters return the fields, 1.0 when the item has no magazine data: 0x6C3B070 returns +0x68, 0x6C3B040 returns +0x6C. A byte scan of the whole .text for call/jmp rel32 finds no other callers of the four functions (getter 0x6C3B040 called at 0x6B5E586, 0x6B5E7FA; getter 0x6C3B070 at 0x6B5E5F0, 0x6C47797). The consumers: (1) 0x6B5E500, called twice by the native body of UWDPlayerInventoryComponent::CombineAmmo (0x6B554B0, calls at 0x6B55E4D and 0x6B56651; the exec thunk 0x6B67D00 jumps to it), returns curveA(rounds) * field(+0x6C) of one magazine + curveB(rounds) * field(+0x68) of the other; the first term only when its flag argument is set (the first call at 0x6B55E4D passes flag 0 and no first magazine). curveA and curveB come from the inventory component’s UWDInventoryMagPackingData (component +0xB20; the asset is DA_InventoryMagPackingData): a per-caliber-tag override map (+0x1C8 and +0x218, searched up the gameplay-tag parents by 0x6C2F100) or the default curve (+0x30 and +0xB8, both CR_CombineAmmoCurve, 1.0 at 0 rounds to 6.0 at 100), evaluated at the round count in 0x6C26830. (2) 0x6B5E790 multiplies the first-curve value by +0x6C for one magazine; its caller is 0x754B640 (called at 0x754BBCF), which divides the result by the round count to get a per-round interval (class of that caller not resolved). (3) The native body 0x6C47420 of vtable slot 86 of UWDCustomInventoryOperationRule_LoadAmmo multiplies the second-curve value (+0x218 map / +0xB8 default) by +0x68 of the magazine item (call 0x6C47797). So a value below 1 (0.6 on the M249 magazine, 0.7 on the LMG_02 magazine, 0.8 on MAGZ_062) shortens the time to pack rounds into or out of that magazine in the inventory, and 1.0 leaves the curve time unchanged. Derived: both fields carry the same value on each item, so the two roles are scaled equally. Not traced: which of the two magazines in CombineAmmo is the source or the target (unconfirmed), and whether the per-caliber override curves matter (only Id.Item.545mm has keys in the asset; the other 11 entries are empty). Search: whole .text byte scans for the four call targets and for the static-struct cache global; the struct’s reflection registration; B_Action_Reload listing (reads only bDiscardWhenEmptyOnReload from the base attachment data and takes reload speed from the character attribute ReloadSpeedMultiplier, so the combat reload does not read these fields). ReloadAnimationPlayRate itself (+0x50) has no native consumer found by the same typed accessor route and is not in the dumped reload listing (open).
  • Shotgun choke muzzles (bOverrideShotgunData) change the pellet-cone data of the weapon; the two replacement blocks are tabulated in the Other-data note above (round 39).
  • Unused slot archetypes. MountLeft, MountRight, MountTop and MountUnder have archetype assets but no weapon item has a container with that identifier and no attachment item carries that context (round 39 scan of every ID_* item), so they are unused in the data. Underbarrel is used: 36 weapon containers and 19 foregrip items (FGRP_*, FGP_*, RK6ForeGrip) carry it. Whether native code uses the unused four is not traced.
  • Fit is derived from the filters, not from a game table; the shipped client may add runtime rules not seen in the data. Attachments no weapon accepts are explained in section 7.1 (not a depth effect; tool slots, missing slots, replaced items and unwired parts); a run-time path that fits one is not seen in the data.
  • Prices, shop text and unlock levels are not on this page; see Weapon Shop and Parts.