Wardogs: Weapon Animation Sets and Misc
Source: the export files under Weapons/Platforms, Weapons/Launchers, Items/Keycard, Items/CombatBow and Items/MusicTapes. Every table below is generated by _tools/weapon_misc_tables.py; do not edit it by hand.
This page lists, with values, the weapon and item-folder assets whose names appear on no other published page (the generator re-checks that on every run, so an asset documented elsewhere later drops off here). The platform, attachment and ammo numbers live in Attachments and Platforms; the item definitions of the keycards, bow and tapes live in Items.
How to read a row
- Animation sets (
BHAnimationSet) map an animation tag (for exampleAnimation.Asset.Weapon.Reload.Empty) to up to four montages: first-person player arms, third-person player, first-person item and third-person item. A dash means the export stores null for that slot.Length overrideisoffunlessbOverrideLengthis true; the storedOverrideLengthis ignored in that case and so is not shown. - An override swaps the base animation for another tag when its condition holds. For reload sets the stored condition is a magazine pair:
ApplicableFromMags(magazine being removed) andApplicableToMags(magazine being inserted), withInvertnegating the match. Reading “from” as the outgoing magazine is inference from the property names; the export stores no documentation. The override tag is itself a key in the same set’s entries table. - What each montage looks like in motion is not in the data; only asset names and blend times are listed.
- Left out on purpose: audio (
WDAudioDatafiles,AEB_*audio event behaviours andCrosstalkAudioEvent) and every VFX or UI-widget asset. Section 7 names the skipped audio files and counts their sound keys; it documents no sound.
1. Counts
| Area | Files | Animation sets | Audio data | Other | |—|—|—|—|—| | Weapons/Platforms | 13 | 13 | 0 | 0 | | Weapons/Launchers | 6 | 2 | 2 | 2 | | Items/Keycard | 6 | 6 | 0 | 0 | | Items/CombatBow | 8 | 0 | 6 | 2 | | Items/MusicTapes | 9 | 0 | 9 | 0 | | Total | 42 | | | |
2. Animation set entries
Platform sets AnimSet_* under Weapons/Platforms (the weapon each belongs to is the platform folder WEPN_nnn; see the platform table in Attachments and Platforms), launcher sets AnimSet_Launcher_04 (9K333 Verba) and AnimSet_RPG7 (RPG-7), and the six keycard sets, which each hold a single Animation.Asset.Keycard.* entry.
| Set | Area | Animation tag | Player FP | Player TP | Item FP | Item TP | Length override | Blend out item / player | Overrides | |—|—|—|—|—|—|—|—|—|—| | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty | AM_FP_M4_Reload_Empty | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty | AM_Weap_M4_ReloadEmpty_3P | off | 0.1 / 0.1 | 8 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical | AM_FP_M4_Reload_Tactical | AM_TP_M4_ReloadTactical | AM_Weap_M4_Reload_Tactical | AM_Weap_M4_ReloadTactical_3P | off | 0.1 / 0.1 | 8 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.MeleeBash | AM_FP_M4_Melee | AM_TP_Gen_Rifle_Melee | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Fire | AM_FP_M4_Fire | AM_TP_M4_Fire | AM_Weap_M4_Fire | AM_Weap_M4_Fire | off | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Chamber | AM_FP_M4_Rechamber | AM_TP_M4_Rechamber | AM_Weap_M4_Chamber | AM_Weap_M4_Chamber | off | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Holdable.Inspect | AM_FP_M4_Inspect | - | AM_Weap_M4_Inspect | - | off | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Holdable.Equip | AM_FP_M4_Equip | AM_TP_M4_Equip | - | AM_TP_M4_Equip_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Holdable.Holster | AM_FP_M4_Holster | AM_TP_M4_Holster | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Inventory.Weapon.Base | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip | - | - | - | - | off | 0 / 0 | 5 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_02 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_03 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.RK6 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_04 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Holdable.DoorInteraction | AM_FP_AR_Door_Interact | AM_TP_AR_Door_Interact | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Attachment.Bipod.Unfold | AM_FP_M4_FGP_04_Deploy | AM_TP_M4_FGP_04_Deploy | AM_FP_FGP_04_Deploy | AM_FP_FGP_04_Deploy | off | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Attachment.Bipod.Fold | AM_FP_M4_FGP_04_Stow | AM_TP_M4_FGP_04_Stow | AM_FP_FGP_04_Stow | AM_FP_FGP_04_Stow | off | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M4.E2E | AM_FP_M4_Reload_Empty_Retain_60 | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty_Retain_60 | AM_Weap_M4_ReloadEmpty_3P | 4.25 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M4.E2E | AM_FP_M4_Reload_Tactical_60 | AM_TP_M4_ReloadTactical | AM_Weap_M4_Reload_Tactical_60 | AM_Weap_M4_ReloadTactical_3P | 3.63 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M4.L2L | AM_FP_M4_Reload_Empty_Retention_20 | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty_Retention_20 | AM_Weap_M4_ReloadEmpty_3P | 2.91 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M4.L2L | AM_FP_M4_Reload_Tactical_20 | AM_TP_M4_ReloadTactical | AM_Weap_M4_Reload_Tactical_20 | AM_Weap_M4_ReloadTactical_3P | 2.34 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty | AM_FP_M4_Reload_Empty_Drop | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty_Drop | AM_Weap_M4_ReloadEmpty_3P | off | 0.1 / 0.1 | 8 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical | AM_FP_M4_Reload_Tactical_Drop | AM_TP_M4_ReloadTactical | AM_Weap_M4_Reload_Tactical_Drop | AM_Weap_M4_ReloadTactical_3P | off | 0.1 / 0.1 | 8 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M4.E2E | AM_FP_M4_Reload_Empty_Drop_E | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty_Drop_60 | AM_Weap_M4_ReloadEmpty_3P | 4 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M4.E2E | AM_FP_M4_Reload_Tactical_Drop_60 | AM_TP_M4_ReloadTactical | AM_Weap_M4_Reload_Tactical_Drop_60 | AM_Weap_M4_ReloadTactical_3P | 3.63 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M4.L2L | AM_FP_M4_Reload_Empty_Drop_20 | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty_Drop_20 | AM_Weap_M4_ReloadEmpty_3P | 2.97 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M4.L2L | AM_FP_M4_Reload_Tactical_Drop_20 | AM_TP_M4_ReloadTactical | AM_Weap_M4_Reload_Tactical_Drop_20 | AM_Weap_M4_ReloadTactical_3P | 2.34 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M4.E2L | AM_FP_M4_Reload_Empty_Drop | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty_Drop | AM_Weap_M4_ReloadEmpty_3P | 3.48 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M4.L2E | AM_FP_M4_Reload_Empty_Drop | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty_Drop | AM_Weap_M4_ReloadEmpty_3P | 3.85 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M4.S2E | AM_FP_M4_Reload_Empty_Drop | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty_Drop | AM_Weap_M4_ReloadEmpty_3P | 3.89 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M4.S2L | AM_FP_M4_Reload_Empty_Drop | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty_Drop | AM_Weap_M4_ReloadEmpty_3P | 3.3 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M4.E2S | AM_FP_M4_Reload_Empty_Drop | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty_Drop | AM_Weap_M4_ReloadEmpty_3P | 3.7 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M4.L2S | AM_FP_M4_Reload_Empty_Drop | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty_Drop | AM_Weap_M4_ReloadEmpty_3P | 3.3 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M4.E2L | AM_FP_M4_Reload_Tactical_Drop | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Tactical_Drop | AM_Weap_M4_ReloadEmpty_3P | 2.97 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M4.E2S | AM_FP_M4_Reload_Tactical_Drop | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Tactical_Drop | AM_Weap_M4_ReloadEmpty_3P | 3.3 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M4.L2E | AM_FP_M4_Reload_Tactical_Drop | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Tactical_Drop | AM_Weap_M4_ReloadEmpty_3P | 3.5 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M4.L2S | AM_FP_M4_Reload_Tactical_Drop | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Tactical_Drop | AM_Weap_M4_ReloadEmpty_3P | 3.23 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M4.S2E | AM_FP_M4_Reload_Tactical_Drop_60 | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Tactical_Drop_60 | AM_Weap_M4_ReloadEmpty_3P | 3.6 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M4.S2L | AM_FP_M4_Reload_Tactical_Drop | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Tactical_Drop | AM_Weap_M4_ReloadEmpty_3P | 2.94 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M4.L2S | AM_FP_M4_Reload_Empty | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty | AM_Weap_M4_ReloadEmpty_3P | 3.7 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M4.L2E | AM_FP_M4_Reload_Empty | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty | AM_Weap_M4_ReloadEmpty_3P | 3.99 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M4.S2L | AM_FP_M4_Reload_Empty | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty | AM_Weap_M4_ReloadEmpty_3P | 3.36 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M4.S2E | AM_FP_M4_Reload_Empty | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty | AM_Weap_M4_ReloadEmpty_3P | 4.03 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M4.E2L | AM_FP_M4_Reload_Empty | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty | AM_Weap_M4_ReloadEmpty_3P | 3.4 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M4.E2S | AM_FP_M4_Reload_Empty | AM_TP_M4_ReloadEmpty | AM_Weap_M4_Reload_Empty | AM_Weap_M4_ReloadEmpty_3P | 3.77 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M4.L2S | AM_FP_M4_Reload_Tactical | AM_TP_M4_ReloadTactical | AM_Weap_M4_Reload_Tactical | AM_Weap_M4_ReloadTactical_3P | 3.13 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M4.L2E | AM_FP_M4_Reload_Tactical | AM_TP_M4_ReloadTactical | AM_Weap_M4_Reload_Tactical | AM_Weap_M4_ReloadTactical_3P | 3.39 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M4.S2L | AM_FP_M4_Reload_Tactical | AM_TP_M4_ReloadTactical | AM_Weap_M4_Reload_Tactical | AM_Weap_M4_ReloadTactical_3P | 2.85 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M4.S2E | AM_FP_M4_Reload_Tactical | AM_TP_M4_ReloadTactical | AM_Weap_M4_Reload_Tactical | AM_Weap_M4_ReloadTactical_3P | 3.42 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M4.E2L | AM_FP_M4_Reload_Tactical | AM_TP_M4_ReloadTactical | AM_Weap_M4_Reload_Tactical | AM_Weap_M4_ReloadTactical_3P | 2.88 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M4.E2S | AM_FP_M4_Reload_Tactical | AM_TP_M4_ReloadTactical | AM_Weap_M4_Reload_Tactical | AM_Weap_M4_ReloadTactical_3P | 3.2 | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_014 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Empty | AM_FP_M4_Inspect_Generic | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Fallback | AM_FP_M4_Inspect_Generic | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_M4 | Weapons/Platforms | Animation.Asset.Character.PickUp | AM_FP_AR_Item_Pickup | AM_TP_AK74M_Item_Pick_Up | - | - | off | 0 / 0 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty | AM_FP_KH2002_Reload_Empty_Retain_30to30 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Retain | AM_Weap_TP_KH2002_ReloadEmpty | off | 0.1 / 0.1 | 8 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical | AM_FP_KH2002_Reload_Tactical_Retain_30to30 | AM_TP_KH2002_ReloadTactical | AM_Weap_KH2002_ReloadTactical | AM_Weap_TP_KH2002_ReloadTactical | off | 0.1 / 0.1 | 8 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.MeleeBash | AM_FP_KH2002_Melee | AM_TP_Gen_Rifle_Melee | AM_Weap_KH2002_Melee | - | off | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Fire | AM_FP_KH2002_Fire | AM_TP_KH2002_Fire | AM_Weap_KH2002_Fire | - | off | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Chamber | AM_FP_KH2002_Rechamber | AM_TP_KH2002_Rechamber | AM_Weap_KH2002_Rechamber | AM_Weap_KH2002_Rechamber | off | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Holdable.Inspect | AM_FP_KH2002_Inspect_Unique | - | AM_Weap_KH2002_Inspect_Unique | - | off | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Inventory.Weapon.Base | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Holdable.DoorInteraction | AM_FP_AR_Door_Interact | AM_TP_AR_Door_Interact | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty | AM_FP_KH2002_Reload_Empty_Drop_30to30 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Drop | AM_Weap_TP_KH2002_ReloadEmpty | off | 0.1 / 0.1 | 8 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical | AM_FP_KH2002_Reload_Tactical_Drop_30to30 | AM_TP_KH2002_ReloadTactical | AM_FP_KH2002_Tactical_Drop_Weap | AM_Weap_TP_KH2002_ReloadTactical | off | 0.1 / 0.1 | 8 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Kh2002.20to20 | AM_FP_KH2002_Reload_Empty_Retain_20to20 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Retain | AM_Weap_TP_KH2002_ReloadEmpty | 2.97 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Kh2002.20to30 | AM_FP_KH2002_Reload_Empty_Retain_20to30 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Retain | AM_Weap_TP_KH2002_ReloadEmpty | 3.3 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Kh2002.20to60 | AM_FP_KH2002_Reload_Empty_Retain_20to60 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Retain | AM_Weap_TP_KH2002_ReloadEmpty | 3.57 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Kh2002.30to20 | AM_FP_KH2002_Reload_Empty_Retain_30to20 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Retain | AM_Weap_TP_KH2002_ReloadEmpty | 3 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Kh2002.30to60 | AM_FP_KH2002_Reload_Empty_Retain_30to60 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Retain | AM_Weap_TP_KH2002_ReloadEmpty | 3.6 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Kh2002.60to20 | AM_FP_KH2002_Reload_Empty_Retain_60to20 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Retain | AM_Weap_TP_KH2002_ReloadEmpty | 3.03 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Kh2002.60to30 | AM_FP_KH2002_Reload_Empty_Retain_60to30 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Retain | AM_Weap_TP_KH2002_ReloadEmpty | 3.37 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Kh2002.60to60 | AM_FP_KH2002_Reload_Empty_Retain_60to60 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Retain | AM_Weap_TP_KH2002_ReloadEmpty | 3.63 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.KH2002.20to20 | AM_FP_KH2002_Reload_Empty_Drop_20to20 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Drop | AM_Weap_TP_KH2002_ReloadEmpty | 2.97 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.KH2002.20to30 | AM_FP_KH2002_Reload_Empty_Drop_20to30 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Drop | AM_Weap_TP_KH2002_ReloadEmpty | 3.3 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.KH2002.20to60 | AM_FP_KH2002_Reload_Empty_Drop_20to60 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Drop | AM_Weap_TP_KH2002_ReloadEmpty | 3.57 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.KH2002.30to20 | AM_FP_KH2002_Reload_Empty_Drop_30to20 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Drop | AM_Weap_TP_KH2002_ReloadEmpty | 3 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.KH2002.30to60 | AM_FP_KH2002_Reload_Empty_Drop_30to60 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Drop | AM_Weap_TP_KH2002_ReloadEmpty | 3.6 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.KH2002.60to20 | AM_FP_KH2002_Reload_Empty_Drop_60to20 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Drop | AM_Weap_TP_KH2002_ReloadEmpty | 3.03 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.KH2002.60to30 | AM_FP_KH2002_Reload_Empty_Drop_60to30 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Drop | AM_Weap_TP_KH2002_ReloadEmpty | 3.37 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.KH2002.60to60 | AM_FP_KH2002_Reload_Empty_Drop_60to60 | AM_TP_KH2002_ReloadEmpty | AM_Weap_KH2002_Reload_Empty_Drop | AM_Weap_TP_KH2002_ReloadEmpty | 3.63 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Kh2002.20to20 | AM_FP_KH2002_Reload_Tactical_Retain_20to20 | AM_TP_KH2002_ReloadTactical | AM_Weap_KH2002_ReloadTactical | AM_Weap_TP_KH2002_ReloadTactical | 2.37 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Kh2002.20to30 | AM_FP_KH2002_Reload_Tactical_Retain_20to30 | AM_TP_KH2002_ReloadTactical | AM_Weap_KH2002_ReloadTactical | AM_Weap_TP_KH2002_ReloadTactical | 2.64 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Kh2002.20to60 | AM_FP_KH2002_Reload_Tactical_Retain_20to60 | AM_TP_KH2002_ReloadTactical | AM_Weap_KH2002_ReloadTactical | AM_Weap_TP_KH2002_ReloadTactical | 2.85 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Kh2002.30to20 | AM_FP_KH2002_Reload_Tactical_Retain_30to20 | AM_TP_KH2002_ReloadTactical | AM_Weap_KH2002_ReloadTactical | AM_Weap_TP_KH2002_ReloadTactical | 2.4 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Kh2002.30to60 | AM_FP_KH2002_Reload_Tactical_Retain_30to60 | AM_TP_KH2002_ReloadTactical | AM_Weap_KH2002_ReloadTactical | AM_Weap_TP_KH2002_ReloadTactical | 2.88 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Kh2002.60to20 | AM_FP_KH2002_Reload_Tactical_Retain_60to20 | AM_TP_KH2002_ReloadTactical | AM_Weap_KH2002_ReloadTactical | AM_Weap_TP_KH2002_ReloadTactical | 2.43 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Kh2002.60to30 | AM_FP_KH2002_Reload_Tactical_Retain_60to30 | AM_TP_KH2002_ReloadTactical | AM_Weap_KH2002_ReloadTactical | AM_Weap_TP_KH2002_ReloadTactical | 2.69 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Kh2002.60to60 | AM_FP_KH2002_Reload_Tactical_Retain_60to60 | AM_TP_KH2002_ReloadTactical | AM_Weap_KH2002_ReloadTactical | AM_Weap_TP_KH2002_ReloadTactical | 2.91 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.KH2002.20to20 | AM_FP_KH2002_Reload_Tactical_Drop_20to20 | AM_TP_KH2002_ReloadTactical | AM_FP_KH2002_Tactical_Drop_Weap | AM_Weap_TP_KH2002_ReloadTactical | 2.37 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.KH2002.20to30 | AM_FP_KH2002_Reload_Tactical_Drop_20to30 | AM_TP_KH2002_ReloadTactical | AM_FP_KH2002_Tactical_Drop_Weap | AM_Weap_TP_KH2002_ReloadTactical | 2.64 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.KH2002.20to60 | AM_FP_KH2002_Reload_Tactical_Drop_20to60 | AM_TP_KH2002_ReloadTactical | AM_FP_KH2002_Tactical_Drop_Weap | AM_Weap_TP_KH2002_ReloadTactical | 2.85 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.KH2002.30to20 | AM_FP_KH2002_Reload_Tactical_Drop_30to20 | AM_TP_KH2002_ReloadTactical | AM_FP_KH2002_Tactical_Drop_Weap | AM_Weap_TP_KH2002_ReloadTactical | 2.4 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.KH2002.30to60 | AM_FP_KH2002_Reload_Tactical_Drop_30to60 | AM_TP_KH2002_ReloadTactical | AM_FP_KH2002_Tactical_Drop_Weap | AM_Weap_TP_KH2002_ReloadTactical | 2.88 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.KH2002.60to20 | AM_FP_KH2002_Reload_Tactical_Drop_60to20 | AM_TP_KH2002_ReloadTactical | AM_FP_KH2002_Tactical_Drop_Weap | AM_Weap_TP_KH2002_ReloadTactical | 2.43 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.KH2002.60to30 | AM_FP_KH2002_Reload_Tactical_Drop_60to30 | AM_TP_KH2002_ReloadTactical | AM_FP_KH2002_Tactical_Drop_Weap | AM_Weap_TP_KH2002_ReloadTactical | 2.69 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.KH2002.60to60 | AM_FP_KH2002_Reload_Tactical_Drop_60to60 | AM_TP_KH2002_ReloadTactical | AM_FP_KH2002_Tactical_Drop_Weap | AM_Weap_TP_KH2002_ReloadTactical | 2.91 | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Empty | AM_FP_KH2002_Inspect | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Fallback | AM_FP_KH2002_Inspect | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_KH2002 | Weapons/Platforms | Animation.Asset.Character.PickUp | AM_FP_AR_Item_Pickup | AM_TP_AK74M_Item_Pick_Up | - | - | off | 0 / 0 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty | AM_FP_A91_Reload_Empty_Retain_30to30 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Retain | AM_Weap_TP_A91_ReloadEmpty | off | 0.1 / 0.1 | 8 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical | AM_FP_A91_Reload_Tactical_Retain_30to30 | AM_TP_A91_ReloadTactical | AM_Weap_A91_ReloadTactical | AM_Weap_TP_A91_ReloadTactical | off | 0.1 / 0.1 | 8 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.MeleeBash | AM_FP_A91_Stand_Melee | AM_TP_Gen_Rifle_Melee | AM_Weap_A91_Melee | - | off | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Fire | AM_FP_A91_Stand_Fire | AM_TP_A91_Fire | AM_Weap_A91_Stand_Fire | - | off | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Chamber | AM_FP_A91_Rechamber | AM_TP_A91_Rechamber | AM_Weap_A91_Rechamber | AM_Weap_A91_Rechamber | off | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Holdable.Inspect | AM_FP_A91_Inspect_Unique | - | AM_FP_A91_Inspect_Unique_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Inventory.Weapon.Base | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Holdable.DoorInteraction | AM_FP_AR_Door_Interact | AM_TP_AR_Door_Interact | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty | AM_FP_A91_Reload_Empty_Drop_30to30 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Drop | AM_Weap_TP_A91_ReloadEmpty | off | 0.1 / 0.1 | 8 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical | AM_FP_A91_Reload_Tactical_Drop_30to30 | AM_TP_A91_ReloadTactical | AM_Weap_A91_Tactical_Drop | AM_Weap_TP_A91_ReloadTactical | off | 0.1 / 0.1 | 8 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.A91.20to20 | AM_FP_A91_Reload_Empty_Retain_20to20 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Retain | AM_Weap_TP_A91_ReloadEmpty | 2.97 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.A91.20to30 | AM_FP_A91_Reload_Empty_Retain_20to30 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Retain | AM_Weap_TP_A91_ReloadEmpty | 3.3 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.A91.20to60 | AM_FP_A91_Reload_Empty_Retain_20to60 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Retain | AM_Weap_TP_A91_ReloadEmpty | 3.57 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.A91.30to20 | AM_FP_A91_Reload_Empty_Retain_30to20 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Retain | AM_Weap_TP_A91_ReloadEmpty | 3 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.A91.30to60 | AM_FP_A91_Reload_Empty_Retain_30to60 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Retain | AM_Weap_TP_A91_ReloadEmpty | 3.6 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.A91.60to20 | AM_FP_A91_Reload_Empty_Retain_60to20 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Retain | AM_Weap_TP_A91_ReloadEmpty | 3.03 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.A91.60to30 | AM_FP_A91_Reload_Empty_Retain_60to30 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Retain | AM_Weap_TP_A91_ReloadEmpty | 3.37 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.A91.60to60 | AM_FP_A91_Reload_Empty_Retain_60to60 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Retain | AM_Weap_TP_A91_ReloadEmpty | 3.63 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.A91.20to20 | AM_FP_A91_Reload_Tactical_Retain_20to20 | AM_TP_A91_ReloadTactical | AM_Weap_A91_ReloadTactical | AM_Weap_TP_A91_ReloadTactical | 2.37 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.A91.20to30 | AM_FP_A91_Reload_Tactical_Retain_20to30 | AM_TP_A91_ReloadTactical | AM_Weap_A91_ReloadTactical | AM_Weap_TP_A91_ReloadTactical | 2.64 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.A91.20to60 | AM_FP_A91_Reload_Tactical_Retain_20to60 | AM_TP_A91_ReloadTactical | AM_Weap_A91_ReloadTactical | AM_Weap_TP_A91_ReloadTactical | 2.85 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.A91.30to20 | AM_FP_A91_Reload_Tactical_Retain_30to20 | AM_TP_A91_ReloadTactical | AM_Weap_A91_ReloadTactical | AM_Weap_TP_A91_ReloadTactical | 2.4 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.A91.30to60 | AM_FP_A91_Reload_Tactical_Retain_30to60 | AM_TP_A91_ReloadTactical | AM_Weap_A91_ReloadTactical | AM_Weap_TP_A91_ReloadTactical | 2.88 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.A91.60to20 | AM_FP_A91_Reload_Tactical_Retain_60to20 | AM_TP_A91_ReloadTactical | AM_Weap_A91_ReloadTactical | AM_Weap_TP_A91_ReloadTactical | 2.43 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.A91.60to30 | AM_FP_A91_Reload_Tactical_Retain_60to30 | AM_TP_A91_ReloadTactical | AM_Weap_A91_ReloadTactical | AM_Weap_TP_A91_ReloadTactical | 2.69 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.A91.60to60 | AM_FP_A91_Reload_Tactical_Retain_60to60 | AM_TP_A91_ReloadTactical | AM_Weap_A91_ReloadTactical | AM_Weap_TP_A91_ReloadTactical | 2.91 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.A91.20to20 | AM_FP_A91_Reload_Empty_Drop_20to20 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Drop | AM_Weap_TP_A91_ReloadEmpty | 2.97 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.A91.20to30 | AM_FP_A91_Reload_Empty_Drop_20to30 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Drop | AM_Weap_TP_A91_ReloadEmpty | 3.3 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.A91.20to60 | AM_FP_A91_Reload_Empty_Drop_20to60 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Drop | AM_Weap_TP_A91_ReloadEmpty | 3.57 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.A91.30to20 | AM_FP_A91_Reload_Empty_Drop_30to20 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Drop | AM_Weap_TP_A91_ReloadEmpty | 3 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.A91.30to60 | AM_FP_A91_Reload_Empty_Drop_30to60 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Drop | AM_Weap_TP_A91_ReloadEmpty | 3.6 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.A91.60to20 | AM_FP_A91_Reload_Empty_Drop_60to20 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Drop | AM_Weap_TP_A91_ReloadEmpty | 3.03 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.A91.60to30 | AM_FP_A91_Reload_Empty_Drop_60to30 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Drop | AM_Weap_TP_A91_ReloadEmpty | 3.37 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.A91.60to60 | AM_FP_A91_Reload_Empty_Drop_60to60 | AM_TP_A91_ReloadEmpty | AM_Weap_A91_Reload_Empty_Drop | AM_Weap_TP_A91_ReloadEmpty | 3.63 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.A91.20to20 | AM_FP_A91_Reload_Tactical_Drop_20to20 | AM_TP_A91_ReloadTactical | AM_Weap_A91_Tactical_Drop | AM_Weap_TP_A91_ReloadTactical | 2.37 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.A91.20to30 | AM_FP_A91_Reload_Tactical_Drop_20to30 | AM_TP_A91_ReloadTactical | AM_Weap_A91_Tactical_Drop | AM_Weap_TP_A91_ReloadTactical | 2.64 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.A91.20to60 | AM_FP_A91_Reload_Tactical_Drop_20to60 | AM_TP_A91_ReloadTactical | AM_Weap_A91_Tactical_Drop | AM_Weap_TP_A91_ReloadTactical | 2.85 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.A91.30to20 | AM_FP_A91_Reload_Tactical_Drop_30to20 | AM_TP_A91_ReloadTactical | AM_Weap_A91_Tactical_Drop | AM_Weap_TP_A91_ReloadTactical | 2.4 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.A91.30to60 | AM_FP_A91_Reload_Tactical_Drop_30to60 | AM_TP_A91_ReloadTactical | AM_Weap_A91_Tactical_Drop | AM_Weap_TP_A91_ReloadTactical | 2.88 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.A91.60to20 | AM_FP_A91_Reload_Tactical_Drop_60to20 | AM_TP_A91_ReloadTactical | AM_Weap_A91_Tactical_Drop | AM_Weap_TP_A91_ReloadTactical | 2.43 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.A91.60to30 | AM_FP_A91_Reload_Tactical_Drop_60to30 | AM_TP_A91_ReloadTactical | AM_Weap_A91_Tactical_Drop | AM_Weap_TP_A91_ReloadTactical | 2.69 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.A91.60to60 | AM_FP_A91_Reload_Tactical_Drop_60to60 | AM_TP_A91_ReloadTactical | AM_Weap_A91_Tactical_Drop | AM_Weap_TP_A91_ReloadTactical | 2.91 | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Empty | AM_FP_A91_Inspect | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Fallback | AM_FP_A91_Inspect | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_A91 | Weapons/Platforms | Animation.Asset.Character.PickUp | AM_FP_AR_Item_Pickup | AM_TP_AK74M_Item_Pick_Up | - | - | off | 0 / 0 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty | AM_FP_TAR21_Reload_Empty_Retain_30to30 | AM_TP_TAR21_ReloadEmpty | AM_Weap_Tar21_Reload_Empty_Retain | AM_Weap_TP_TAR21_ReloadEmpty | off | 0.1 / 0.1 | 8 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical | AM_FP_TAR21_Reload_Tactical_Retain_30to30 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tac_Reload | AM_Weap_TP_TAR21_ReloadTactical | off | 0.1 / 0.1 | 8 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.MeleeBash | AM_FP_TAR21_Melee | AM_TP_Gen_Rifle_Melee | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Fire | AM_FP_TAR21_Fire | AM_TP_TAR21_Fire | AM_Weap_TAR21_Fire | - | off | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Chamber | AM_FP_TAR21_Rechamber | AM_TP_TAR21_Rechamber | AM_Weap_TAR21_Rechamber | AM_Weap_TAR21_Rechamber | off | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Holdable.Inspect | AM_FP_TAR21_Inspect_Unique | - | AM_FP_TAR21_Inspect_Unique_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Inventory.Weapon.Base | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Holdable.DoorInteraction | AM_FP_AR_Door_Interact | AM_TP_AR_Door_Interact | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty | AM_FP_TAR21_Reload_Empty_Drop_30to30 | AM_TP_TAR21_ReloadEmpty | AM_Weap_TAR21_Empty_Reload | AM_Weap_TP_TAR21_ReloadEmpty | off | 0.1 / 0.1 | 8 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical | AM_FP_TAR21_Reload_Tactical_Drop_30to30 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tactical_Drop_XtoX | AM_Weap_TP_TAR21_ReloadTactical | off | 0.1 / 0.1 | 8 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Tar21.20to20 | AM_FP_Tar21_Reload_Empty_Retain_20to20 | AM_TP_TAR21_ReloadEmpty | AM_Weap_Tar21_Reload_Empty_Retain | AM_Weap_TP_TAR21_ReloadEmpty | 2.97 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Tar21.20to30 | AM_FP_Tar21_Reload_Empty_Retain_20to30 | AM_TP_TAR21_ReloadEmpty | AM_Weap_Tar21_Reload_Empty_Retain | AM_Weap_TP_TAR21_ReloadEmpty | 3.3 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Tar21.20to60 | AM_FP_Tar21_Reload_Empty_Retain_20to60 | AM_TP_TAR21_ReloadEmpty | AM_Weap_Tar21_Reload_Empty_Retain | AM_Weap_TP_TAR21_ReloadEmpty | 3.57 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Tar21.30to20 | AM_FP_TAR21_Reload_Empty_Retain_30to20 | AM_TP_TAR21_ReloadEmpty | AM_Weap_Tar21_Reload_Empty_Retain | AM_Weap_TP_TAR21_ReloadEmpty | 3 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Tar21.30to60 | AM_FP_TAR21_Reload_Empty_Retain_30to60 | AM_TP_TAR21_ReloadEmpty | AM_Weap_Tar21_Reload_Empty_Retain | AM_Weap_TP_TAR21_ReloadEmpty | 3.6 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Tar21.60to20 | AM_FP_Tar21_Reload_Empty_Retain_60to20 | AM_TP_TAR21_ReloadEmpty | AM_Weap_Tar21_Reload_Empty_Retain | AM_Weap_TP_TAR21_ReloadEmpty | 3.03 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Tar21.60to30 | AM_FP_Tar21_Reload_Empty_Retain_60to30 | AM_TP_TAR21_ReloadEmpty | AM_Weap_Tar21_Reload_Empty_Retain | AM_Weap_TP_TAR21_ReloadEmpty | 3.37 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Tar21.60to60 | AM_FP_Tar21_Reload_Empty_Retain_60to60 | AM_TP_TAR21_ReloadEmpty | AM_Weap_Tar21_Reload_Empty_Retain | AM_Weap_TP_TAR21_ReloadEmpty | 3.63 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Tar21.20to20 | AM_FP_Tar21_Reload_Tactical_Retain_20to20 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tac_Reload | AM_Weap_TP_TAR21_ReloadTactical | 2.37 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Tar21.20to30 | AM_FP_Tar21_Reload_Tactical_Retain_20to30 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tac_Reload | AM_Weap_TP_TAR21_ReloadTactical | 2.64 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Tar21.20to60 | AM_FP_Tar21_Reload_Tactical_Retain_20to60 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tac_Reload | AM_Weap_TP_TAR21_ReloadTactical | 2.85 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Tar21.30to20 | AM_FP_TAR21_Reload_Tactical_Retain_30to20 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tac_Reload | AM_Weap_TP_TAR21_ReloadTactical | 2.4 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Tar21.30to60 | AM_FP_TAR21_Reload_Tactical_Retain_30to60 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tac_Reload | AM_Weap_TP_TAR21_ReloadTactical | 2.88 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Tar21.60to20 | AM_FP_Tar21_Reload_Tactical_Retain_60to20 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tac_Reload | AM_Weap_TP_TAR21_ReloadTactical | 2.43 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Tar21.60to30 | AM_FP_Tar21_Reload_Tactical_Retain_60to30 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tac_Reload | AM_Weap_TP_TAR21_ReloadTactical | 2.69 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Tar21.60to60 | AM_FP_Tar21_Reload_Tactical_Retain_60to60 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tac_Reload | AM_Weap_TP_TAR21_ReloadTactical | 2.91 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.TAR21.20to20 | AM_FP_Tar21_Reload_Empty_Drop_20to20 | AM_TP_TAR21_ReloadEmpty | AM_Weap_TAR21_Empty_Reload | AM_Weap_TP_TAR21_ReloadEmpty | 2.97 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.TAR21.20to30 | AM_FP_Tar21_Reload_Empty_Drop_20to30 | AM_TP_TAR21_ReloadEmpty | AM_Weap_TAR21_Empty_Reload | AM_Weap_TP_TAR21_ReloadEmpty | 3.3 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.TAR21.20to60 | AM_FP_Tar21_Reload_Empty_Drop_20to60 | AM_TP_TAR21_ReloadEmpty | AM_Weap_TAR21_Empty_Reload | AM_Weap_TP_TAR21_ReloadEmpty | 3.57 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.TAR21.30to20 | AM_FP_TAR21_Reload_Empty_Drop_30to20 | AM_TP_TAR21_ReloadEmpty | AM_Weap_TAR21_Empty_Reload | AM_Weap_TP_TAR21_ReloadEmpty | 3 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.TAR21.30to60 | AM_FP_TAR21_Reload_Empty_Drop_30to60 | AM_TP_TAR21_ReloadEmpty | AM_Weap_TAR21_Empty_Reload | AM_Weap_TP_TAR21_ReloadEmpty | 3.6 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.TAR21.60to20 | AM_FP_Tar21_Reload_Empty_Drop_60to20 | AM_TP_TAR21_ReloadEmpty | AM_Weap_TAR21_Empty_Reload | AM_Weap_TP_TAR21_ReloadEmpty | 3.03 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.TAR21.60to30 | AM_FP_Tar21_Reload_Empty_Drop_60to30 | AM_TP_TAR21_ReloadEmpty | AM_Weap_TAR21_Empty_Reload | AM_Weap_TP_TAR21_ReloadEmpty | 3.37 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.TAR21.60to60 | AM_FP_Tar21_Reload_Empty_Drop_60to60 | AM_TP_TAR21_ReloadEmpty | AM_Weap_TAR21_Empty_Reload | AM_Weap_TP_TAR21_ReloadEmpty | 3.63 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.TAR21.20to20 | AM_FP_Tar21_Reload_Tactical_Drop_20to20 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tactical_Drop_XtoX | AM_Weap_TP_TAR21_ReloadTactical | 2.37 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.TAR21.20to30 | AM_FP_Tar21_Reload_Tactical_Drop_20to30 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tactical_Drop_XtoX | AM_Weap_TP_TAR21_ReloadTactical | 2.64 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.TAR21.20to60 | AM_FP_Tar21_Reload_Tactical_Drop_20to60 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tactical_Drop_XtoX | AM_Weap_TP_TAR21_ReloadTactical | 2.85 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.TAR21.30to20 | AM_FP_TAR21_Reload_Tactical_Drop_30to20 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tactical_Drop_XtoX | AM_Weap_TP_TAR21_ReloadTactical | 2.4 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.TAR21.30to60 | AM_FP_TAR21_Reload_Tactical_Drop_30to60 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tactical_Drop_XtoX | AM_Weap_TP_TAR21_ReloadTactical | 2.88 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.TAR21.60to20 | AM_FP_Tar21_Reload_Tactical_Drop_60to20 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tactical_Drop_XtoX | AM_Weap_TP_TAR21_ReloadTactical | 2.43 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.TAR21.60to30 | AM_FP_Tar21_Reload_Tactical_Drop_60to30 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tactical_Drop_XtoX | AM_Weap_TP_TAR21_ReloadTactical | 2.69 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.TAR21.60to60 | AM_FP_Tar21_Reload_Tactical_Drop_60to60 | AM_TP_TAR21_ReloadTactical | AM_Weap_TAR21_Tactical_Drop_XtoX | AM_Weap_TP_TAR21_ReloadTactical | 2.91 | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip | - | - | - | - | off | 0 / 0 | 5 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_02 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_03 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_04 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_014 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.RK6 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Attachment.Bipod.Unfold | AM_FP_TAR21_FGP_04_Deploy | AM_TP_TAR21_FGP_04_Deploy | AM_FP_FGP_04_Deploy | AM_FP_FGP_04_Deploy | off | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Attachment.Bipod.Fold | AM_FP_TAR21_FGP_04_Stow | AM_TP_TAR21_FGP_04_Stow | AM_FP_FGP_04_Stow | AM_FP_FGP_04_Stow | off | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Empty | AM_FP_TAR21_Inspect | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Fallback | AM_FP_TAR21_Inspect | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_TAR21 | Weapons/Platforms | Animation.Asset.Character.PickUp | AM_FP_AR_Item_Pickup | AM_TP_AK74M_Item_Pick_Up | - | - | off | 0 / 0 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty | AM_FP_Vector_Reload_Empty_Retain_30to30 | AM_TP_Vector_Reload_Empty_S2S | AM_Weap_Vector_Reload_Empty_Retain_30to30 | AM_TP_Vector_Reload_Empty_Weap | off | 0.1 / 0.1 | 8 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical | AM_FP_Vector_Reload_Tactical_Retain_30to30 | AM_TP_Vector_Reload_Tactical_S2S | AM_Weap_Vector_Reload_Tactical_Retain_30to30 | AM_TP_Vector_Reload_Tactical_Weap | off | 0.1 / 0.1 | 8 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.MeleeBash | AM_FP_Vector_Melee | AM_TP_Gen_Rifle_Melee | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Fire | AM_FP_Vector_Fire | AM_TP_Vector_Stand_Fire | AM_FP_Vector_Fire_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Chamber | AM_FP_Vector_Rechamber | AM_TP_Vector_Stand_Chamber | AM_FP_Vector_Rechamber_Weap | AM_FP_Vector_Rechamber_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Holdable.Inspect | AM_FP_Vector_Inspect | - | AM_FP_Vector_Inspect_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Inventory.Weapon.Base | - | - | - | - | off | 0 / 0 | 4 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip | - | - | - | - | off | 0 / 0 | 4 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_02 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_03 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.RK6 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_04 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Holdable.DoorInteraction | AM_FP_Vector_Door_Interact | AM_TP_Vector_Door_Interact | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Attachment.Bipod.Unfold | AM_FP_Vector_FGP_04_Deploy | AM_TP_Vector_FGP_04_Deploy | AM_FP_FGP_04_Deploy | AM_FP_FGP_04_Deploy | off | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Attachment.Bipod.Fold | AM_FP_Vector_FGP_04_Stow | AM_TP_Vector_FGP_04_Stow | AM_FP_FGP_04_Stow | AM_FP_FGP_04_Stow | off | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty | AM_FP_Vector_Reload_Empty_Drop_30to30 | AM_TP_Vector_Reload_Empty_S2S | AM_Weap_Vector_Reload_Empty_Drop_30to30 | AM_TP_Vector_Reload_Empty_Weap | off | 0.1 / 0.1 | 8 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical | AM_FP_Vector_Reload_Tactical_Drop_30to30 | AM_TP_Vector_Reload_Tactical_S2S | AM_Weap_Vector_Reload_Tactical_Drop_30to30 | AM_TP_Vector_Reload_Tactical_Weap | off | 0.1 / 0.1 | 8 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Vector.13to13 | AM_FP_Vector_Reload_Empty_Retain_13to13 | AM_TP_Vector_Reload_Empty_S2S | AM_FP_Vector_Reload_Empty_Retain_13_Weap | AM_TP_Vector_Reload_Empty_Weap | 2.88 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Vector.13to30 | AM_FP_Vector_Reload_Empty_Retain_13to30 | AM_TP_Vector_Reload_Empty_S2S | AM_Weap_Vector_Reload_Empty_Retain_30to30 | AM_TP_Vector_Reload_Empty_Weap | 3.79 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Vector.13to60 | AM_FP_Vector_Reload_Empty_Retain_13to60 | AM_TP_Vector_Reload_Empty_S2S | AM_Weap_Vector_Reload_Empty_Retain_30to60 | AM_TP_Vector_Reload_Empty_Weap | 4.1 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Vector.30to13 | AM_FP_Vector_Reload_Empty_Retain_30to13 | AM_TP_Vector_Reload_Empty_S2S | AM_Weap_Vector_Reload_Empty_Retain_30to30 | AM_TP_Vector_Reload_Empty_Weap | 3.45 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Vector.30to60 | AM_FP_Vector_Reload_Empty_Retain_30to60 | AM_TP_Vector_Reload_Empty_S2S | AM_Weap_Vector_Reload_Empty_Retain_30to60 | AM_TP_Vector_Reload_Empty_Weap | 4.14 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Vector.60to13 | AM_FP_Vector_Reload_Empty_Retain_60to13 | AM_TP_Vector_Reload_Empty_S2S | AM_Weap_Vector_Reload_Empty_Retain_60to30 | AM_TP_Vector_Reload_Empty_Weap | 3.49 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Vector.60to30 | AM_FP_Vector_Reload_Empty_Retain_60to30 | AM_TP_Vector_Reload_Empty_S2S | AM_Weap_Vector_Reload_Empty_Retain_60to30 | AM_TP_Vector_Reload_Empty_Weap | 3.87 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.Vector.60to60 | AM_FP_Vector_Reload_Empty_Retain_60to60 | AM_TP_Vector_Reload_Empty_S2S | AM_Weap_Vector_Reload_Empty_Retain_60to60 | AM_TP_Vector_Reload_Empty_Weap | 4.18 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Vector.13to13 | AM_FP_Vector_Reload_Tactical_Retain_13to13 | AM_TP_Vector_Reload_Tactical_S2S | AM_FP_Vector_Reload_Tactical_Retain_13_Weap | AM_TP_Vector_Reload_Tactical_Weap | 2.5 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Vector.13to30 | AM_FP_Vector_Reload_Tactical_Retain_13to30 | AM_TP_Vector_Reload_Tactical_S2S | AM_Weap_Vector_Reload_Tactical_Retain_30to30 | AM_TP_Vector_Reload_Tactical_Weap | 2.83 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Vector.13to60 | AM_FP_Vector_Reload_Tactical_Retain_13to60 | AM_TP_Vector_Reload_Tactical_S2S | AM_Weap_Vector_Reload_Tactical_Retain_30to60 | AM_TP_Vector_Reload_Tactical_Weap | 3.57 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Vector.30to13 | AM_FP_Vector_Reload_Tactical_Retain_30to13 | AM_TP_Vector_Reload_Tactical_S2S | AM_Weap_Vector_Reload_Tactical_Retain_30to30 | AM_TP_Vector_Reload_Tactical_Weap | 3 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Vector.30to60 | AM_FP_Vector_Reload_Tactical_Retain_30to60 | AM_TP_Vector_Reload_Tactical_S2S | AM_Weap_Vector_Reload_Tactical_Retain_30to60 | AM_TP_Vector_Reload_Tactical_Weap | 3.6 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Vector.60to13 | AM_FP_Vector_Reload_Tactical_Retain_60to13 | AM_TP_Vector_Reload_Tactical_S2S | AM_Weap_Vector_Reload_Tactical_Retain_60to30 | AM_TP_Vector_Reload_Tactical_Weap | 3.03 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Vector.60to30 | AM_FP_Vector_Reload_Tactical_Retain_60to30 | AM_TP_Vector_Reload_Tactical_S2S | AM_Weap_Vector_Reload_Tactical_Retain_60to30 | AM_TP_Vector_Reload_Tactical_Weap | 3.37 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.Vector.60to60 | AM_FP_Vector_Reload_Tactical_Retain_60to60 | AM_TP_Vector_Reload_Tactical_S2S | AM_Weap_Vector_Reload_Tactical_Retain_60to60 | AM_TP_Vector_Reload_Tactical_Weap | 3.63 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.Vector.13to13 | AM_FP_Vector_Reload_Empty_Drop_13to13 | AM_TP_Vector_Reload_Empty_S2S | AM_FP_Vector_Reload_Empty_Drop_13_Weap | AM_TP_Vector_Reload_Empty_Weap | 2.4 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.Vector.13to30 | AM_FP_Vector_Reload_Empty_Drop_13to30 | AM_TP_Vector_Reload_Empty_S2S | AM_Weap_Vector_Reload_Empty_Drop_30to30 | AM_TP_Vector_Reload_Empty_Weap | 2.67 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.Vector.13to60 | AM_FP_Vector_Reload_Empty_Drop_13to60 | AM_TP_Vector_Reload_Empty_S2S | AM_Weap_Vector_Reload_Empty_Drop_30to60 | AM_TP_Vector_Reload_Empty_Weap | 3.57 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.Vector.30to13 | AM_FP_Vector_Reload_Empty_Drop_30to13 | AM_TP_Vector_Reload_Empty_S2S | AM_Weap_Vector_Reload_Empty_Drop_30to30 | AM_TP_Vector_Reload_Empty_Weap | 3 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.Vector.30to60 | AM_FP_Vector_Reload_Empty_Drop_30to60 | AM_TP_Vector_Reload_Empty_S2S | AM_Weap_Vector_Reload_Empty_Drop_30to60 | AM_TP_Vector_Reload_Empty_Weap | 3.6 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.Vector.60to13 | AM_FP_Vector_Reload_Empty_Drop_60to13 | AM_TP_Vector_Reload_Empty_S2S | AM_Weap_Vector_Reload_Empty_Drop_60to30 | AM_TP_Vector_Reload_Empty_Weap | 3.03 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.Vector.60to30 | AM_FP_Vector_Reload_Empty_Drop_60to30 | AM_TP_Vector_Reload_Empty_S2S | AM_Weap_Vector_Reload_Empty_Drop_60to30 | AM_TP_Vector_Reload_Empty_Weap | 3.37 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.Vector.60to60 | AM_FP_Vector_Reload_Empty_Drop_60to60 | AM_TP_Vector_Reload_Empty_S2S | AM_Weap_Vector_Reload_Empty_Drop_60to60 | AM_TP_Vector_Reload_Empty_Weap | 3.63 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.Vector.13to13 | AM_FP_Vector_Reload_Tactical_Drop_13to13 | AM_TP_Vector_Reload_Tactical_S2S | AM_FP_Vector_Reload_Tactical_Drop_13_Weap | AM_TP_Vector_Reload_Tactical_Weap | 2.2 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.Vector.13to30 | AM_FP_Vector_Reload_Tactical_Drop_13to30 | AM_TP_Vector_Reload_Tactical_S2S | AM_Weap_Vector_Reload_Tactical_Drop_30to30 | AM_TP_Vector_Reload_Tactical_Weap | 2.25 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.Vector.13to60 | AM_FP_Vector_Reload_Tactical_Drop_13to60 | AM_TP_Vector_Reload_Tactical_S2S | AM_Weap_Vector_Reload_Tactical_Drop_30to60 | AM_TP_Vector_Reload_Tactical_Weap | 3.21 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.Vector.30to13 | AM_FP_Vector_Reload_Tactical_Drop_30to13 | AM_TP_Vector_Reload_Tactical_S2S | AM_Weap_Vector_Reload_Tactical_Drop_30to30 | AM_TP_Vector_Reload_Tactical_Weap | 2.7 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.Vector.30to60 | AM_FP_Vector_Reload_Tactical_Drop_30to60 | AM_TP_Vector_Reload_Tactical_S2S | AM_Weap_Vector_Reload_Tactical_Drop_30to60 | AM_TP_Vector_Reload_Tactical_Weap | 3.24 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.Vector.60to13 | AM_FP_Vector_Reload_Tactical_Drop_60to13 | AM_TP_Vector_Reload_Tactical_S2S | AM_Weap_Vector_Reload_Tactical_Drop_60to30 | AM_TP_Vector_Reload_Tactical_Weap | 2.73 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.Vector.60to30 | AM_FP_Vector_Reload_Tactical_Drop_60to30 | AM_TP_Vector_Reload_Tactical_S2S | AM_Weap_Vector_Reload_Tactical_Drop_60to30 | AM_TP_Vector_Reload_Tactical_Weap | 3.03 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.Vector.60to60 | AM_FP_Vector_Reload_Tactical_Drop_60to60 | AM_TP_Vector_Reload_Tactical_S2S | AM_Weap_Vector_Reload_Tactical_Drop_60to60 | AM_TP_Vector_Reload_Tactical_Weap | 3.27 | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Empty | AM_FP_Vector_Inspect_Generic | - | AM_FP_Vector_Inspect_Generic_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Fallback | AM_FP_Vector_Inspect_Generic | - | AM_FP_Vector_Inspect_Generic_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_Vector | Weapons/Platforms | Animation.Asset.Character.PickUp | AM_FP_AR_Item_Pickup | AM_TP_AK74M_Item_Pick_Up | - | - | off | 0 / 0 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty | AM_FP_SV98_Reload_Empty_Retain | AM_TP_SV98_ReloadEmpty | AM_Weap_SR_01_Reload_Empty_Retain | AM_TP_SV98_ReloadEmpty_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Weapon.Zeroing.Increase | AM_FP_Sniper_10x_Zero_Up | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Weapon.MeleeBash | AM_FP_SV98_Melee | AM_TP_Gen_Rifle_Melee | AM_Weap_SV98_Melee | - | off | 0.1 / 0.1 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Weapon.Fire | AM_FP_SV98_Fire | AM_TP_SV98_Fire | AM_Weap_SV98_Stand_Fire | - | off | 0.1 / 0.1 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Weapon.Chamber | AM_FP_SV98_Rechamber | AM_TP_SV98_Rechamber | AM_Weap_SV98_Stand_Rechamber | AM_TP_SV98_Rechamber_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Holdable.Inspect | AM_FP_SV98_Inspect | - | AM_Weap_SV98_Inspect_Montage | - | off | 0.1 / 0.1 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Weapon.Zeroing.Decrease | AM_FP_Sniper_10x_Zero_Down | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical | AM_FP_SV98_ReloadTactical | AM_TP_SV98_ReloadTactical | AM_Weap_SV98_Tactical_Reload | AM_TP_SV98_ReloadTactical_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Inventory.Weapon.Base | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Holdable.DoorInteraction | AM_FP_AR_Door_Interact | AM_TP_AR_Door_Interact | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Attachment.Bipod.Unfold | AM_FP_SV98_Bipod_Deploy | AM_TP_SV98_Bipod_Deploy | AM_Weap_SR_01_Bipod_Deploy | AM_Weap_SR_01_Bipod_Deploy | off | 0.1 / 0.1 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Attachment.Bipod.Fold | AM_FP_SV98_Bipod_Stow | AM_TP_SV98_Bipod_Stow | AM_Weap_SR_01_Bipod_Stow | AM_Weap_SR_01_Bipod_Stow | off | 0.1 / 0.1 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty | AM_FP_SV98_ReloadEmpty | AM_TP_SV98_ReloadEmpty | AM_Weap_SV98_Empty_Reload | AM_TP_SV98_ReloadEmpty_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical | AM_FP_SV98_Reload_Tactical_Drop | AM_TP_SV98_ReloadTactical | AM_Weap_SR_01_Reload_Tactical_Drop | AM_TP_SV98_ReloadTactical_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Empty | AM_FP_SV98_Inspect | - | AM_Weap_SV98_Inspect_Montage | - | off | 0.1 / 0.1 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Fallback | AM_FP_SV98_Inspect | - | AM_Weap_SV98_Inspect_Montage | - | off | 0.1 / 0.1 | 0 | | AnimSet_SV98 | Weapons/Platforms | Animation.Asset.Character.PickUp | AM_FP_AR_Item_Pickup | AM_TP_AK74M_Item_Pick_Up | - | - | off | 0 / 0 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty | AM_FP_M249_Reload_Empty_Retain_200to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_200to200 | AM_TP_M249_ReloadEmpty_Weap | off | 0.1 / 0.1 | 28 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical | AM_FP_M249_Reload_Tactical_Retain_200to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_200to200 | AM_TP_M249_ReloadTactical_Weap | off | 0.1 / 0.1 | 29 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.MeleeBash | AM_FP_M249_Melee | AM_TP_Gen_Rifle_Melee | - | AM_TP_M249_Melee_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Fire | AM_FP_M249_Fire | AM_TP_M249_Fire | AM_Weap_M249_Fire | AM_Weap_M249_Fire | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Chamber | AM_FP_M249_Rechamber | AM_TP_M249_Chamber | AM_Weap_M249_Rechamber | AM_TP_M249_Chamber_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Holdable.Inspect | AM_FP_M249_Inspect | - | AM_Weap_M249_Inspect | - | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Inventory.Weapon.Base | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip | - | - | - | - | off | 0 / 0 | 5 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_02 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_03 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.RK6 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_04 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Holdable.DoorInteraction | AM_FP_AR_Door_Interact | AM_TP_AR_Door_Interact | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Attachment.Bipod.Unfold | AM_FP_M249_Bipod_Deploy | AM_TP_M249_Bipod_Deploy | AM_FP_Weap_SVD_Bipod_Deploy | AM_FP_Weap_SVD_Bipod_Deploy | off | 0.1 / 0.1 | 1 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Attachment.Bipod.Fold | AM_FP_M249_Bipod_Stow | AM_TP_M249_Bipod_Stow | AM_FP_Weap_SVD_Bipod_Stow | AM_FP_Weap_SVD_Bipod_Stow | off | 0.1 / 0.1 | 1 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Attachment.Bipod.Fold.M249.FGP04 | AM_FP_M249_FGP_04_Stow | AM_TP_M249_FGP_04_Stow | AM_FP_FGP_04_Stow | AM_FP_FGP_04_Stow | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Attachment.Bipod.Unfold..M249.FGP04 | AM_FP_M249_FGP_04_Deploy | AM_TP_M249_FGP_04_Deploy | AM_FP_FGP_04_Deploy | AM_FP_FGP_04_Deploy | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty | AM_FP_M249_Reload_Empty_Drop_200to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_200to200 | AM_TP_M249_ReloadEmpty_Weap | off | 0.1 / 0.1 | 28 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical | AM_FP_M249_Reload_Tactical_Drop_200to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_200to200 | AM_TP_M249_ReloadTactical_Weap | off | 0.1 / 0.1 | 28 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.20to20 | AM_FP_M249_Reload_Empty_Retain_20to20 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to30 | AM_TP_M249_ReloadEmpty_Weap | 4.78 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.20to30 | AM_FP_M249_Reload_Empty_Retain_20to30 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to30 | AM_TP_M249_ReloadEmpty_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.20to60 | AM_FP_M249_Reload_Empty_Retain_20to60 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to30 | AM_TP_M249_ReloadEmpty_Weap | 5.62 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.20to100 | AM_FP_M249_Reload_Empty_Retain_30to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to200 | AM_TP_M249_ReloadEmpty_Weap | 8.5 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.20to200 | AM_FP_M249_Reload_Empty_Retain_30to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to200 | AM_TP_M249_ReloadEmpty_Weap | 8.67 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.30to20 | AM_FP_M249_Reload_Empty_Retain_30to20 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to30 | AM_TP_M249_ReloadEmpty_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.30to30 | AM_FP_M249_Reload_Empty_Retain_30to30 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to30 | AM_TP_M249_ReloadEmpty_Weap | 5.67 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.30to60 | AM_FP_M249_Reload_Empty_Retain_30to60 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to30 | AM_TP_M249_ReloadEmpty_Weap | 5.72 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.30to100 | AM_FP_M249_Reload_Empty_Retain_30to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to200 | AM_TP_M249_ReloadEmpty_Weap | 8.59 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.30to200 | AM_FP_M249_Reload_Empty_Retain_30to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to200 | AM_TP_M249_ReloadEmpty_Weap | 8.84 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.60to20 | AM_FP_M249_Reload_Empty_Retain_60to20 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to30 | AM_TP_M249_ReloadEmpty_Weap | 4.78 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.60to30 | AM_FP_M249_Reload_Empty_Retain_60to30 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to30 | AM_TP_M249_ReloadEmpty_Weap | 5.3 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.60to60 | AM_FP_M249_Reload_Empty_Retain_60to60 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to30 | AM_TP_M249_ReloadEmpty_Weap | 5.72 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.60to100 | AM_FP_M249_Reload_Empty_Retain_30to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to200 | AM_TP_M249_ReloadEmpty_Weap | 8.67 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.60to200 | AM_FP_M249_Reload_Empty_Retain_30to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to200 | AM_TP_M249_ReloadEmpty_Weap | 8.93 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.100to20 | AM_FP_M249_Reload_Empty_Retain_200to20 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_200to30 | AM_TP_M249_ReloadEmpty_Weap | 7.2 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.100to30 | AM_FP_M249_Reload_Empty_Retain_200to30 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_200to30 | AM_TP_M249_ReloadEmpty_Weap | 8 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.100to60 | AM_FP_M249_Reload_Empty_Retain_200to60 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_200to30 | AM_TP_M249_ReloadEmpty_Weap | 8.63 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.100to100 | AM_FP_M249_Reload_Empty_Retain_200to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_200to200 | AM_TP_M249_ReloadEmpty_Weap | 9.3 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.100to200 | AM_FP_M249_Reload_Empty_Retain_200to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_200to200 | AM_TP_M249_ReloadEmpty_Weap | 9.48 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.200to20 | AM_FP_M249_Reload_Empty_Retain_200to20 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_200to30 | AM_TP_M249_ReloadEmpty_Weap | 7.2 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.200to30 | AM_FP_M249_Reload_Empty_Retain_200to30 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_200to30 | AM_TP_M249_ReloadEmpty_Weap | 8 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.200to60 | AM_FP_M249_Reload_Empty_Retain_200to60 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_200to30 | AM_TP_M249_ReloadEmpty_Weap | 8.63 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.200to100 | AM_FP_M249_Reload_Empty_Retain_200to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_200to200 | AM_TP_M249_ReloadEmpty_Weap | 9.3 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.20to20 | AM_FP_M249_Reload_Tactical_Retain_20to20 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_30to30 | AM_TP_M249_ReloadTactical_Weap | 3.79 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.20to30 | AM_FP_M249_Reload_Tactical_Retain_20to30 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_30to30 | AM_TP_M249_ReloadTactical_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.20to60 | AM_FP_M249_Reload_Tactical_Retain_20to60 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_30to30 | AM_TP_M249_ReloadTactical_Weap | 4.46 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.20to100 | AM_FP_M249_Reload_Tactical_Retain_30to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_30to200 | AM_TP_M249_ReloadTactical_Weap | 7.5 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.20to200 | AM_FP_M249_Reload_Tactical_Retain_30to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_30to200 | AM_TP_M249_ReloadTactical_Weap | 7.65 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.30to20 | AM_FP_M249_Reload_Tactical_Retain_30to20 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_30to30 | AM_TP_M249_ReloadTactical_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.30to30 | AM_FP_M249_Reload_Tactical_Retain_30to30 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_30to30 | AM_TP_M249_ReloadTactical_Weap | 4.5 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.30to60 | AM_FP_M249_Reload_Tactical_Retain_30to60 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_30to30 | AM_TP_M249_ReloadTactical_Weap | 4.54 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.30to100 | AM_FP_M249_Reload_Tactical_Retain_30to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_30to200 | AM_TP_M249_ReloadTactical_Weap | 7.58 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.30to200 | AM_FP_M249_Reload_Tactical_Retain_30to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_30to200 | AM_TP_M249_ReloadTactical_Weap | 7.8 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.60to20 | AM_FP_M249_Reload_Tactical_Retain_60to20 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_30to30 | AM_TP_M249_ReloadTactical_Weap | 3.79 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.60to30 | AM_FP_M249_Reload_Tactical_Retain_60to30 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_30to30 | AM_TP_M249_ReloadTactical_Weap | 4.21 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.60to60 | AM_FP_M249_Reload_Tactical_Retain_60to60 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_30to30 | AM_TP_M249_ReloadTactical_Weap | 4.54 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.60to100 | AM_FP_M249_Reload_Tactical_Retain_30to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_30to200 | AM_TP_M249_ReloadTactical_Weap | 7.65 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.60to200 | AM_FP_M249_Reload_Tactical_Retain_30to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_30to200 | AM_TP_M249_ReloadTactical_Weap | 7.88 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.100to20 | AM_FP_M249_Reload_Tactical_Retain_200to20 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_200to30 | AM_TP_M249_ReloadTactical_Weap | 6.52 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.100to30 | AM_FP_M249_Reload_Tactical_Retain_200to30 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_200to30 | AM_TP_M249_ReloadTactical_Weap | 7.24 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.100to60 | AM_FP_M249_Reload_Tactical_Retain_200to60 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_200to30 | AM_TP_M249_ReloadTactical_Weap | 7.81 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.100to100 | AM_FP_M249_Reload_Tactical_Retain_200to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_200to200 | AM_TP_M249_ReloadTactical_Weap | 8.5 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.100to200 | AM_FP_M249_Reload_Tactical_Retain_200to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_200to200 | AM_TP_M249_ReloadTactical_Weap | 8.67 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.200to20 | AM_FP_M249_Reload_Tactical_Retain_200to20 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_200to30 | AM_TP_M249_ReloadTactical_Weap | 6.52 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.200to30 | AM_FP_M249_Reload_Tactical_Retain_200to30 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_200to30 | AM_TP_M249_ReloadTactical_Weap | 7.24 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.200to60 | AM_FP_M249_Reload_Tactical_Retain_200to60 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_200to30 | AM_TP_M249_ReloadTactical_Weap | 7.81 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M249.200to100 | AM_FP_M249_Reload_Tactical_Retain_200to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Retain_200to200 | AM_TP_M249_ReloadTactical_Weap | 8.5 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.20to20 | AM_FP_M249_Reload_Empty_Drop_20to20 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_30to30 | AM_TP_M249_ReloadEmpty_Weap | 4.67 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.20to30 | AM_FP_M249_Reload_Empty_Drop_20to30 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_30to30 | AM_TP_M249_ReloadEmpty_Weap | 5.2 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.20to60 | AM_FP_M249_Reload_Empty_Drop_20to60 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_30to30 | AM_TP_M249_ReloadEmpty_Weap | 5.62 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.20to100 | AM_FP_M249_Reload_Empty_Drop_30to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_30to200 | AM_TP_M249_ReloadEmpty_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.20to200 | AM_FP_M249_Reload_Empty_Drop_30to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_30to200 | AM_TP_M249_ReloadEmpty_Weap | 8.67 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.30to20 | AM_FP_M249_Reload_Empty_Drop_30to20 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_30to30 | AM_TP_M249_ReloadEmpty_Weap | 5.25 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.30to30 | AM_FP_M249_Reload_Empty_Drop_30to30 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_30to30 | AM_TP_M249_ReloadEmpty_Weap | 5.67 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.30to60 | AM_FP_M249_Reload_Empty_Drop_30to60 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_30to30 | AM_TP_M249_ReloadEmpty_Weap | 5.72 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.30to100 | AM_FP_M249_Reload_Empty_Drop_30to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_30to200 | AM_TP_M249_ReloadEmpty_Weap | 8.59 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.30to200 | AM_FP_M249_Reload_Empty_Drop_30to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_30to200 | AM_TP_M249_ReloadEmpty_Weap | 8.84 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.60to20 | AM_FP_M249_Reload_Empty_Drop_60to20 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_30to30 | AM_TP_M249_ReloadEmpty_Weap | 4.78 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.60to30 | AM_FP_M249_Reload_Empty_Drop_60to30 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_30to30 | AM_TP_M249_ReloadEmpty_Weap | 5.3 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.60to60 | AM_FP_M249_Reload_Empty_Drop_60to60 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_30to30 | AM_TP_M249_ReloadEmpty_Weap | 5.72 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.60to100 | AM_FP_M249_Reload_Empty_Drop_30to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_30to200 | AM_TP_M249_ReloadEmpty_Weap | 8.67 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.60to200 | AM_FP_M249_Reload_Empty_Drop_30to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_30to200 | AM_TP_M249_ReloadEmpty_Weap | 8.93 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.100to20 | AM_FP_M249_Reload_Empty_Drop_200to20 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_200to30 | AM_TP_M249_ReloadEmpty_Weap | 6.17 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.100to30 | AM_FP_M249_Reload_Empty_Drop_200to30 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_200to30 | AM_TP_M249_ReloadEmpty_Weap | 6.85 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.100to60 | AM_FP_M249_Reload_Empty_Drop_200to60 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_200to30 | AM_TP_M249_ReloadEmpty_Weap | 7.39 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.100to100 | AM_FP_M249_Reload_Empty_Drop_200to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_200to200 | AM_TP_M249_ReloadEmpty_Weap | 9.01 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.100to200 | AM_FP_M249_Reload_Empty_Drop_200to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_200to200 | AM_TP_M249_ReloadEmpty_Weap | 9.19 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.200to20 | AM_FP_M249_Reload_Empty_Drop_200to20 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_200to30 | AM_TP_M249_ReloadEmpty_Weap | 6.17 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.200to30 | AM_FP_M249_Reload_Empty_Drop_200to30 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_200to30 | AM_TP_M249_ReloadEmpty_Weap | 6.85 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.200to60 | AM_FP_M249_Reload_Empty_Drop_200to60 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_200to30 | AM_TP_M249_ReloadEmpty_Weap | 7.39 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.200to100 | AM_FP_M249_Reload_Empty_Drop_200to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Drop_200to200 | AM_TP_M249_ReloadEmpty_Weap | 9.01 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.20to20 | AM_FP_M249_Reload_Tactical_Drop_20to20 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_30to30 | AM_TP_M249_ReloadTactical_Weap | 3.71 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.20to30 | AM_FP_M249_Reload_Tactical_Drop_20to30 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_30to30 | AM_TP_M249_ReloadTactical_Weap | 4.12 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.20to60 | AM_FP_M249_Reload_Tactical_Drop_20to60 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_30to30 | AM_TP_M249_ReloadTactical_Weap | 4.46 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.20to100 | AM_FP_M249_Reload_Tactical_Drop_30to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_30to200 | AM_TP_M249_ReloadTactical_Weap | 7.67 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.20to200 | AM_FP_M249_Reload_Tactical_Drop_30to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_30to200 | AM_TP_M249_ReloadTactical_Weap | 7.82 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.30to20 | AM_FP_M249_Reload_Tactical_Drop_30to20 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_30to30 | AM_TP_M249_ReloadTactical_Weap | 4.17 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.30to30 | AM_FP_M249_Reload_Tactical_Drop_30to30 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_30to30 | AM_TP_M249_ReloadTactical_Weap | 4.5 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.30to60 | AM_FP_M249_Reload_Tactical_Drop_30to60 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_30to30 | AM_TP_M249_ReloadTactical_Weap | 1.25 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.30to100 | AM_FP_M249_Reload_Tactical_Drop_30to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_30to200 | AM_TP_M249_ReloadTactical_Weap | 7.74 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.30to200 | AM_FP_M249_Reload_Tactical_Drop_30to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_30to200 | AM_TP_M249_ReloadTactical_Weap | 7.97 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.60to20 | AM_FP_M249_Reload_Tactical_Drop_60to20 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_30to30 | AM_TP_M249_ReloadTactical_Weap | 3.79 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.60to30 | AM_FP_M249_Reload_Tactical_Drop_60to30 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_30to30 | AM_TP_M249_ReloadTactical_Weap | 4.21 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.60to60 | AM_FP_M249_Reload_Tactical_Drop_60to60 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_30to30 | AM_TP_M249_ReloadTactical_Weap | 4.54 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.60to100 | AM_FP_M249_Reload_Tactical_Drop_30to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_30to200 | AM_TP_M249_ReloadTactical_Weap | 7.82 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.60to200 | AM_FP_M249_Reload_Tactical_Drop_30to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_30to200 | AM_TP_M249_ReloadTactical_Weap | 8.05 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.100to20 | AM_FP_M249_Reload_Tactical_Drop_200to20 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_200to30 | AM_TP_M249_ReloadTactical_Weap | 6.45 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.100to30 | AM_FP_M249_Reload_Tactical_Drop_200to30 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_200to30 | AM_TP_M249_ReloadTactical_Weap | 7.15 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.100to60 | AM_FP_M249_Reload_Tactical_Drop_200to60 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_200to30 | AM_TP_M249_ReloadTactical_Weap | 7.72 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.100to100 | AM_FP_M249_Reload_Tactical_Drop_200to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_200to200 | AM_TP_M249_ReloadTactical_Weap | 8.5 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.100to200 | AM_FP_M249_Reload_Tactical_Drop_200to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_200to200 | AM_TP_M249_ReloadTactical_Weap | 8.67 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.200to20 | AM_FP_M249_Reload_Tactical_Drop_200to20 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_200to30 | AM_TP_M249_ReloadTactical_Weap | 6.45 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.200to30 | AM_FP_M249_Reload_Tactical_Drop_200to30 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_200to30 | AM_TP_M249_ReloadTactical_Weap | 7.15 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.200to60 | AM_FP_M249_Reload_Tactical_Drop_200to60 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_200to30 | AM_TP_M249_ReloadTactical_Weap | 7.72 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.200to100 | AM_FP_M249_Reload_Tactical_Drop_200to200 | AM_TP_M249_ReloadTactical | AM_Weap_M249_Reload_Tactical_Drop_200to200 | AM_TP_M249_ReloadTactical_Weap | 8.5 | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_014 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.100 | AM_FP_M249_Reload_Empty_Retain_200to200 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_200to200 | AM_TP_M249_ReloadEmpty_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.60 | AM_FP_M249_Reload_Empty_Retain_60to60 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to30 | AM_TP_M249_ReloadEmpty_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.30 | AM_FP_M249_Reload_Empty_Retain_30to30 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to30 | AM_TP_M249_ReloadEmpty_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M249.20 | AM_FP_M249_Reload_Empty_Retain_20to20 | AM_TP_M249_ReloadEmpty | AM_Weap_M249_Reload_Empty_Retain_30to30 | AM_TP_M249_ReloadEmpty_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Empty | AM_FP_M249_Inspect_Generic | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Fallback | AM_FP_M249_Inspect_Generic | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_M249 | Weapons/Platforms | Animation.Asset.Character.PickUp | AM_FP_AR_Item_Pickup | AM_TP_AK74M_Item_Pick_Up | - | - | off | 0 / 0 | 0 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Segmented | AM_FP_M500_Reload_Segmented | AM_TP_M500_Reload | AM_Weap_M500_Reload_Segmented | AM_Weap_TP_M500_Reload | off | 0.1 / 0.1 | 0 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Weapon.MeleeBash | AM_FP_M500_Melee | AM_TP_Gen_Rifle_Melee | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Weapon.Fire | AM_FP_M500_Fire | AM_TP_M500_Fire | AM_Weap_M500_Fire | - | off | 0.1 / 0.1 | 0 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Weapon.Chamber | AM_FP_M500_Chamber | AM_TP_M500_Rechamber | AM_Weap_M500_Chamber | AM_Weap_TP_M500_Rechamber | off | 0.1 / 0.1 | 0 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Holdable.Inspect | AM_FP_M500_inspect | - | AM_Weap_M500_inspect | - | off | 0.1 / 0.1 | 0 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Inventory.Weapon.Base | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical | AM_FP_M500_Reload_Tactical | AM_TP_M500_Reload_Tactical | AM_Weap_M500_Reload_Tactical | AM_TP_M500_Reload_Tactical_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Holdable.DoorInteraction | AM_FP_AR_Door_Interact | AM_TP_M500_Door_Interact | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip | - | - | - | - | off | 0 / 0 | 5 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_02 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_014 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.RK6 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_03 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_04 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Fallback | AM_FP_M500_Inspect_Generic | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Empty | AM_FP_M500_Inspect_Empty | - | AM_Weap_M500_Inspect_Empty | - | off | 0.1 / 0.1 | 0 | | AnimSet_M500 | Weapons/Platforms | Animation.Asset.Character.PickUp | AM_FP_AR_Item_Pickup | AM_TP_AK74M_Item_Pick_Up | - | - | off | 0 / 0 | 0 | | AnimSet_MMGL | Weapons/Platforms | Animation.Asset.Weapon.Reload.Segmented | AM_FP_MMGL_Reload | AM_TP_MMGL_Reload | AM_Weap_MGL_Reload | AM_Weap_MMGL_Reload_3P | off | 0.1 / 0.1 | 0 | | AnimSet_MMGL | Weapons/Platforms | Animation.Asset.Weapon.MeleeBash | AM_FP_MMGL_Melee | AM_TP_Gen_Rifle_Melee | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_MMGL | Weapons/Platforms | Animation.Asset.Weapon.Fire | AM_FP_MMGL_Fire | AM_TP_MMGL_Fire | AM_Weap_MGL_Fire | AM_Weap_MMGL_Fire_3P | off | 0.1 / 0.1 | 0 | | AnimSet_MMGL | Weapons/Platforms | Animation.Asset.Weapon.Chamber | AM_FP_MMGL_Chamber | AM_TP_MMGL_Rechamber | AM_Weap_MMGL_Chamber | AM_Weap_MMGL_Rechamber_3P | off | 0.1 / 0.1 | 0 | | AnimSet_MMGL | Weapons/Platforms | Animation.Asset.Holdable.Inspect | AM_FP_MMGLInspect | - | AM_Weap_MMGLInspect | - | off | 0.1 / 0.1 | 0 | | AnimSet_MMGL | Weapons/Platforms | Animation.Asset.Inventory.Weapon.Base | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_MMGL | Weapons/Platforms | Animation.Asset.Holdable.DoorInteraction | AM_FP_AR_Door_Interact | AM_TP_AR_Door_Interact | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_MMGL | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Empty | AM_FP_MMGLInspect | - | AM_Weap_MMGLInspect | - | off | 0.1 / 0.1 | 0 | | AnimSet_MMGL | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Fallback | AM_FP_MMGLInspect | - | AM_Weap_MMGLInspect | - | off | 0.1 / 0.1 | 0 | | AnimSet_MMGL | Weapons/Platforms | Animation.Asset.Character.PickUp | AM_FP_AR_Item_Pickup | AM_TP_AK74M_Item_Pick_Up | - | - | off | 0 / 0 | 0 | | AnimSet_CGM4 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty | AM_FP_CGM4_Stand_Reload | AM_TP_CGM4_ReloadEmpty | AM_Weap_CGM4_Stand_Reload | AM_TP_CGM4_ReloadEmpty_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_CGM4 | Weapons/Platforms | Animation.Asset.Weapon.MeleeBash | AM_FP_CGM4_Stand_Melee_1 | AM_TP_CGM4_Melee | - | AM_TP_CGM4_Melee_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_CGM4 | Weapons/Platforms | Animation.Asset.Weapon.Fire | AM_FP_CGM4_Stand_Fire | AM_TP_CGM4_Fire | - | AM_TP_CGM4_Fire_Weap | off | 0.1 / 0.1 | 0 | | AnimSet_CGM4 | Weapons/Platforms | Animation.Asset.Holdable.Inspect | AM_FP_CGM4_Inspect | - | AM_Weap_CGM4_Inspect | - | off | 0.1 / 0.1 | 0 | | AnimSet_CGM4 | Weapons/Platforms | Animation.Asset.Inventory.Weapon.Base | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_CGM4 | Weapons/Platforms | Animation.Asset.Holdable.DoorInteraction | AM_FP_CGM4_Door_Interact | AM_TP_Launcher_Door_Interact | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_CGM4 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Empty | AM_FP_CGM4_Inspect_Empty | - | AM_Weap_CGM4_Inspect_Empty | - | off | 0.1 / 0.1 | 0 | | AnimSet_CGM4 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Fallback | AM_FP_CGM4_Inspect_Empty | - | AM_Weap_CGM4_Inspect_Fallback | - | off | 0.1 / 0.1 | 0 | | AnimSet_CGM4 | Weapons/Platforms | Animation.Asset.Character.PickUp | AM_FP_AR_Item_Pickup | AM_TP_AK74M_Item_Pick_Up | - | - | off | 0 / 0 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty | AM_FP_MP9_Reload_Empty_30_Ret | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_Weap | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 15 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical | AM_FP_MP9_Reload_Tactical_30_Ret | AM_TP_MP9_ReloadTactical | AM_Weap_MP9_ReloadTactical | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 15 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.MeleeBash | AM_FP_MP9_Melee | AM_TP_Gen_Rifle_Melee | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Fire | AM_FP_MP9_Fire | AM_TP_MP9_Fire | - | AM_Weap_MP9_Fire | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Chamber | AM_FP_MP9_Rechamber | AM_TP_MP9_Chamber | AM_Weap_MP9_Rechamber | AM_Weap_MP9_Rechamber | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Holdable.Inspect | AM_FP_MP9_Inspect | - | AM_Weap_MP9_Inspect | - | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip | - | - | - | - | off | 0 / 0 | 4 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_02 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_03 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.RK6 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_04 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Holdable.DoorInteraction | AM_FP_MP9_Door_Interact | AM_TP_AR_Door_Interact | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Attachment.Bipod.Unfold | AM_FP_MP9_FGP_04_Deploy | AM_TP_MP9_FGP_04_Deploy | AM_FP_FGP_04_Deploy | AM_FP_FGP_04_Deploy | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Attachment.Bipod.Fold | AM_FP_MP9_FGP_04_Stow | AM_TP_MP9_FGP_04_Stow | AM_FP_FGP_04_Stow | AM_FP_FGP_04_Stow | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Inventory.Weapon.Base | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty | AM_FP_MP9_Reload_Empty_30_Drop | AM_TP_MP9_ReloadEmpty | AM_Weap_MP9_Reload_Empty_Drop | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 15 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical | AM_FP_MP9_Reload_Tactical_30_Drop | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Drop_Weap | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 15 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.MP9.15to15 | AM_FP_MP9_Reload_Empty_Smag_Retain | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_Smag_Retain_Weap | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.MP9.15to20 | AM_FP_MP9_Reload_Empty_15_Ret | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_15_Ret_Weap | AM_Weap_TP_MP9_ReloadEmpty | 2.56 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.MP9.15to30 | AM_FP_MP9_Reload_Empty_Retain_15to30 | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_Retain_XtoX_Weap | AM_Weap_TP_MP9_ReloadEmpty | 3 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.MP9.20to15 | AM_FP_MP9_Reload_Empty_15_Ret | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_15_Ret_Weap | AM_Weap_TP_MP9_ReloadEmpty | 2.43 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.MP9.20to20 | AM_FP_MP9_Reload_Empty_15_Ret | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_15_Ret_Weap | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.MP9.20to30 | AM_FP_MP9_Reload_Empty_30_Ret | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_Weap | AM_Weap_TP_MP9_ReloadEmpty | 3.02 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.MP9.30to15 | AM_FP_MP9_Reload_Empty_Retain_30to15 | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_Retain_XtoX_Weap | AM_Weap_TP_MP9_ReloadEmpty | 2.46 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.MP9.30to20 | AM_FP_MP9_Reload_Empty_15_Ret | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_15_Ret_Weap | AM_Weap_TP_MP9_ReloadEmpty | 2.73 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.MP9.15to15 | AM_FP_MP9_Reload_Tactical_Smag_Retain | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Smag_Retain_Weap | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.MP9.15to20 | AM_FP_MP9_Reload_Tactical_15_Ret | AM_TP_MP9_ReloadTactical | AM_MP9_Reload_Tactical_15_Weap | AM_Weap_TP_MP9_ReloadTactical | 2.15 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.MP9.15to30 | AM_FP_MP9_Reload_Tactical_Retain_15to30 | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Retain_XtoX_Weap | AM_Weap_TP_MP9_ReloadTactical | 2.6 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.MP9.20to15 | AM_FP_MP9_Reload_Tactical_15_Ret | AM_TP_MP9_ReloadTactical | AM_MP9_Reload_Tactical_15_Weap | AM_Weap_TP_MP9_ReloadTactical | 2.04 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.MP9.20to20 | AM_FP_MP9_Reload_Tactical_15_Ret | AM_TP_MP9_ReloadTactical | AM_MP9_Reload_Tactical_15_Weap | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.MP9.20to30 | AM_FP_MP9_Reload_Tactical_30_Ret | AM_TP_MP9_ReloadTactical | AM_Weap_MP9_ReloadTactical | AM_Weap_TP_MP9_ReloadTactical | 2.63 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.MP9.30to15 | AM_FP_MP9_Reload_Tactical_Retain_30to15 | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Retain_XtoX_Weap | AM_Weap_TP_MP9_ReloadTactical | 2.06 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.MP9.30to20 | AM_FP_MP9_Reload_Tactical_15_Ret | AM_TP_MP9_ReloadTactical | AM_MP9_Reload_Tactical_15_Weap | AM_Weap_TP_MP9_ReloadTactical | 2.29 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.15to15 | AM_FP_MP9_Reload_Empty_Smag_Drop | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_Smag_Drop_Weap | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.15to20 | AM_FP_MP9_Reload_Empty_15_Drop | AM_TP_MP9_ReloadEmpty | AM_MP9_Reload_Empty_Drop_15_Weap | AM_Weap_TP_MP9_ReloadEmpty | 2.1 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.15to30 | AM_FP_MP9_Reload_Empty_15to30_Drop | AM_TP_MP9_ReloadEmpty | AM_MP9_Reload_Empty_Drop_15to30_Weap | AM_Weap_TP_MP9_ReloadEmpty | 2.71 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.20to15 | AM_FP_MP9_Reload_Empty_15_Drop | AM_TP_MP9_ReloadEmpty | AM_MP9_Reload_Empty_Drop_15_Weap | AM_Weap_TP_MP9_ReloadEmpty | 2.1 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.20to20 | AM_FP_MP9_Reload_Empty_15_Drop | AM_TP_MP9_ReloadEmpty | AM_MP9_Reload_Empty_Drop_15_Weap | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.20to30 | AM_FP_MP9_Reload_Empty_30_Drop | AM_TP_MP9_ReloadEmpty | AM_Weap_MP9_Reload_Empty_Drop | AM_Weap_TP_MP9_ReloadEmpty | 2.74 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.30to15 | AM_FP_MP9_Reload_Empty_15_Drop | AM_TP_MP9_ReloadEmpty | AM_MP9_Reload_Empty_Drop_15_Weap | AM_Weap_TP_MP9_ReloadEmpty | 2.12 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.30to20 | AM_FP_MP9_Reload_Empty_15_Drop | AM_TP_MP9_ReloadEmpty | AM_MP9_Reload_Empty_Drop_15_Weap | AM_Weap_TP_MP9_ReloadEmpty | 2.36 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.15to15 | AM_FP_MP9_Reload_Tactical_Smag_Drop | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Smag_Drop_Weap | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.15to20 | AM_FP_MP9_Reload_Tactical_15_Drop | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Drop_15_Weap | AM_Weap_TP_MP9_ReloadTactical | 1.8 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.15to30 | AM_FP_MP9_Reload_Tactical_30_Drop | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Drop_Weap | AM_Weap_TP_MP9_ReloadTactical | 2.32 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.20to15 | AM_FP_MP9_Reload_Tactical_15_Drop | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Drop_15_Weap | AM_Weap_TP_MP9_ReloadTactical | 1.8 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.20to20 | AM_FP_MP9_Reload_Tactical_15_Drop | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Drop_15_Weap | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.20to30 | AM_FP_MP9_Reload_Tactical_30_Drop | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Drop_Weap | AM_Weap_TP_MP9_ReloadTactical | 2.34 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.30to15 | AM_FP_MP9_Reload_Tactical_15_Drop | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Drop_15_Weap | AM_Weap_TP_MP9_ReloadTactical | 1.82 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.30to20 | AM_FP_MP9_Reload_Tactical_15_Drop | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Drop_15_Weap | AM_Weap_TP_MP9_ReloadTactical | 2.02 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.50to50 | AM_FP_MP9_Reload_Empty_Drop_50 | AM_TP_MP9_ReloadEmpty_50to50 | AM_FP_MP9_Reload_Empty_Drop_50_Weap | AM_Weap_TP_MP9_ReloadEmpty | 3.95 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.50to50 | AM_FP_MP9_Reload_Tactical_Drop_50 | AM_TP_MP9_ReloadTactical_50to50 | AM_FP_MP9_Reload_Tactical_Drop_50_Weap | AM_Weap_TP_MP9_ReloadTactical | 3.2 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.MP9.50to50 | AM_FP_MP9_Reload_Empty_Retain_50 | AM_TP_MP9_ReloadEmpty_50to50 | AM_FP_MP9_Reload_Empty_Retain_50_Weap | AM_Weap_TP_MP9_ReloadEmpty | 4.6 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.MP9.50to50 | AM_FP_MP9_Reload_Tactical_Retain_50 | AM_TP_MP9_ReloadTactical_50to50 | AM_FP_MP9_Reload_Tactical_Retain_50_Weap | AM_Weap_TP_MP9_ReloadTactical | 3.7 | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.15to50 | AM_FP_MP9_Reload_Empty_Drop_15to50 | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_Drop_50_Weap | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.20to50 | AM_FP_MP9_Reload_Empty_Drop_15to50 | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_Drop_50_Weap | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.30to50 | AM_FP_MP9_Reload_Empty_Drop_30to50 | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_Drop_50_Weap | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.15to50 | AM_FP_MP9_Reload_Tactical_Drop_15to50 | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Drop_50_Weap | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.20to50 | AM_FP_MP9_Reload_Tactical_Drop_15to50 | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Drop_50_Weap | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.30to50 | AM_FP_MP9_Reload_Tactical_Drop_30to50 | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Drop_50_Weap | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.MP9.15to50 | AM_FP_MP9_Reload_Empty_Retain_15to50 | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_Retain_50_Weap | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.MP9.20to50 | AM_FP_MP9_Reload_Empty_Retain_15to50 | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_Retain_50_Weap | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.MP9.30to50 | AM_FP_MP9_Reload_Empty_Retain_15to50 | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_Retain_50_Weap | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.MP9.15to50 | AM_FP_MP9_Reload_Tactical_Retain_15to50 | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Retain_50_Weap | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.MP9.20to50 | AM_FP_MP9_Reload_Tactical_Retain_15to50 | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Retain_50_Weap | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.MP9.30to50 | AM_FP_MP9_Reload_Tactical_Retain_30to50 | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Retain_50_Weap | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.50to15 | AM_FP_MP9_Reload_Empty_50to15_Drop | AM_TP_MP9_ReloadEmpty | AM_MP9_Reload_Empty_Drop_15_Weap | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.50to20 | AM_FP_MP9_Reload_Empty_50to15_Drop | AM_TP_MP9_ReloadEmpty | AM_MP9_Reload_Empty_Drop_15_Weap | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.50to30 | AM_FP_MP9_Reload_Empty_50to30_Drop | AM_TP_MP9_ReloadEmpty | AM_Weap_MP9_Reload_Empty_Drop | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.50to15 | AM_FP_MP9_Reload_Tactical_50to15_Drop | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Drop_15_Weap | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.50to20 | AM_FP_MP9_Reload_Tactical_50to15_Drop | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Drop_15_Weap | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.50to30 | AM_FP_MP9_Reload_Tactical_50to30_Drop | AM_TP_MP9_ReloadTactical | AM_FP_MP9_Reload_Tactical_Drop_Weap | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.MP9.50to15 | AM_FP_MP9_Reload_Empty_Retain_50to15 | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_Weap | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.MP9.50to20 | AM_FP_MP9_Reload_Empty_Retain_50to15 | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_Weap | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.MP9.50to30 | AM_FP_MP9_Reload_Empty_Retain_50to30 | AM_TP_MP9_ReloadEmpty | AM_FP_MP9_Reload_Empty_Weap | AM_Weap_TP_MP9_ReloadEmpty | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.MP9.50to15 | AM_FP_MP9_Reload_Tactical_Retain_50to15 | AM_TP_MP9_ReloadTactical | AM_Weap_MP9_ReloadTactical | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.MP9.50to20 | AM_FP_MP9_Reload_Tactical_Retain_50to15 | AM_TP_MP9_ReloadTactical | AM_Weap_MP9_ReloadTactical | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.MP9.50to30 | AM_FP_MP9_Reload_Tactical_Retain_50to30 | AM_TP_MP9_ReloadTactical | AM_Weap_MP9_ReloadTactical | AM_Weap_TP_MP9_ReloadTactical | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Empty | AM_FP_MP9_Inspect_Empty | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Fallback | AM_FP_MP9_Inspect_Empty | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_MP9 | Weapons/Platforms | Animation.Asset.Character.PickUp | AM_FP_AR_Item_Pickup | AM_TP_AK74M_Item_Pick_Up | - | - | off | 0 / 0 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty | AM_FP_WEPN_029_Reload_Empty | AM_TP_WEPN_029_Reload_Empty | AM_WEPN_029_Reload_Empty_Weapon | AM_TP_WEPN_029_Reload_Empty_Weapon | off | 0.1 / 0.1 | 3 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical | AM_FP_WEPN_029_Reload_Tac | AM_TP_WEPN_029_Reload_Tactical | AM_WEPN_029_Reload_Tac_Weapon | AM_TP_WEPN_029_Reload_Tactical_Weapon | off | 0.1 / 0.1 | 3 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.MeleeBash | AM_FP_WEPN_029_Melee | AM_TP_Gen_Rifle_Melee | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Fire | AM_FP_WEPN_029_Fire | AM_TP_Gen_Rifle_SMG_Fire | AM_WEPN_029_Fire_Weapon | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Chamber | AM_FP_WEPN_029_Chamber | AM_TP_WEPN_029_Chamber | AM_WEPN_029_Chamber_Weapon | AM_WEPN_029_Chamber_Weapon | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Holdable.Inspect | AM_FP_WEPN_029_Inspect | - | AM_WEPN_029_Inspect_Weapon | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Inventory.Weapon.Base | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Holdable.DoorInteraction | AM_FP_AR_Door_Interact | AM_TP_AR_Door_Interact | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip | - | - | - | - | off | 0 / 0 | 5 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_02 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_03 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.RK6 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_04 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Attachment.Bipod.Unfold | AM_FP_Galil_FGP_04_Deploy | AM_TP_WEPN_029_FGP_04_Deploy | AM_FP_FGP_04_Deploy | AM_FP_FGP_04_Deploy | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Attachment.Bipod.Fold | AM_FP_Galil_FGP_04_Stow | AM_TP_WEPN_029_FGP_04_Stow | AM_FP_FGP_04_Stow | AM_FP_FGP_04_Stow | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty | AM_FP_WEPN_029_Reload_Empty_Emg | AM_TP_WEPN_029_Reload_Empty | AM_WEPN_029_Reload_Empty_Emg_Weapon | AM_TP_WEPN_029_Reload_Empty_Weapon | off | 0.1 / 0.1 | 3 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical | AM_FP_WEPN_029_Reload_Tac_Emg | AM_TP_WEPN_029_Reload_Tactical | AM_WEPN_029_Reload_Tac_Emg_Weapon | AM_TP_WEPN_029_Reload_Tactical_Weapon | off | 0.1 / 0.1 | 3 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.WEPN_029.35to50 | AM_FP_WEPN_029_Reload_Empty | AM_TP_WEPN_029_Reload_Empty | AM_WEPN_029_Reload_Empty_Weapon | AM_TP_WEPN_029_Reload_Empty_Weapon | 4.5 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.WEPN_029.50to35 | AM_FP_WEPN_029_Reload_Empty | AM_TP_WEPN_029_Reload_Empty | AM_WEPN_029_Reload_Empty_Weapon | AM_TP_WEPN_029_Reload_Empty_Weapon | 4.21 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.WEPN_029.50to50 | AM_FP_WEPN_029_Reload_Empty | AM_TP_WEPN_029_Reload_Empty | AM_WEPN_029_Reload_Empty_Weapon | AM_TP_WEPN_029_Reload_Empty_Weapon | 4.54 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.WEPN_029.35to50 | AM_FP_WEPN_029_Reload_Tac | AM_TP_WEPN_029_Reload_Tactical | AM_WEPN_029_Reload_Tac_Weapon | AM_TP_WEPN_029_Reload_Tactical_Weapon | 3.24 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.WEPN_029.50to35 | AM_FP_WEPN_029_Reload_Tac | AM_TP_WEPN_029_Reload_Tactical | AM_WEPN_029_Reload_Tac_Weapon | AM_TP_WEPN_029_Reload_Tactical_Weapon | 3.03 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.WEPN_029.50to50 | AM_FP_WEPN_029_Reload_Tac | AM_TP_WEPN_029_Reload_Tactical | AM_WEPN_029_Reload_Tac_Weapon | AM_TP_WEPN_029_Reload_Tactical_Weapon | 3.27 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.WEPN_029.35to50 | AM_FP_WEPN_029_Reload_Empty_Emg | AM_TP_WEPN_029_Reload_Empty | AM_WEPN_029_Reload_Empty_Emg_Weapon | AM_TP_WEPN_029_Reload_Empty_Weapon | 3.78 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.WEPN_029.50to35 | AM_FP_WEPN_029_Reload_Empty_Emg | AM_TP_WEPN_029_Reload_Empty | AM_WEPN_029_Reload_Empty_Emg_Weapon | AM_TP_WEPN_029_Reload_Empty_Weapon | 3.54 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.WEPN_029.50to50 | AM_FP_WEPN_029_Reload_Empty_Emg | AM_TP_WEPN_029_Reload_Empty | AM_WEPN_029_Reload_Empty_Emg_Weapon | AM_TP_WEPN_029_Reload_Empty_Weapon | 3.81 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.WEPN_029.35to50 | AM_FP_WEPN_029_Reload_Tac_Emg | AM_TP_WEPN_029_Reload_Tactical | AM_WEPN_029_Reload_Tac_Emg_Weapon | AM_TP_WEPN_029_Reload_Tactical_Weapon | 2.97 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.WEPN_029.50to35 | AM_FP_WEPN_029_Reload_Tac_Emg | AM_TP_WEPN_029_Reload_Tactical | AM_WEPN_029_Reload_Tac_Emg_Weapon | AM_TP_WEPN_029_Reload_Tactical_Weapon | 2.78 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.WEPN_029.50to50 | AM_FP_WEPN_029_Reload_Tac_Emg | AM_TP_WEPN_029_Reload_Tactical | AM_WEPN_029_Reload_Tac_Emg_Weapon | AM_TP_WEPN_029_Reload_Tactical_Weapon | 3 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Weapon.Pose.Foregrip.FGP_014 | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Empty | AM_FP_Galil_Inspect_empty | - | AM_Weap_Galil_Inspect_empty | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Fallback | AM_FP_WEPN_029_Inspect | - | AM_WEPN_029_Inspect_Weapon | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_029 | Weapons/Platforms | Animation.Asset.Character.PickUp | AM_FP_AR_Item_Pickup | AM_TP_AK74M_Item_Pick_Up | - | - | off | 0 / 0 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty | AM_FP_M17S_Reload_Empty_Retain | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Retain_Weap | - | 3.5 | 0.1 / 0.1 | 8 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical | AM_FP_M17S_Reload_Tactical_Retain | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Retain_Weap | - | 3 | 0.1 / 0.1 | 8 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.MeleeBash | AM_FP_M17S_Melee | AM_TP_Gen_Rifle_Melee | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Fire | AM_FP_M17S_Fire | AM_TP_TAR21_Fire | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Chamber | AM_FP_M17S_Rechamber | AM_TP_TAR21_Rechamber | AM_FP_M17S_Rechamber_Weap | AM_Weap_TAR21_Rechamber | 1.5 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Holdable.Inspect | AM_FP_M17S_Inspect_Unique | - | AM_FP_M17S_Inspect_Unique_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Inventory.Weapon.Base | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Holdable.DoorInteraction | AM_FP_AR_Door_Interact | AM_TP_AR_Door_Interact | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty | AM_FP_M17S_Reload_Empty_Drop | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Drop_Weap | - | 3.3 | 0.1 / 0.1 | 8 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical | AM_FP_M17S_Reload_Tactical_Drop | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Drop_Weap | - | 2.8 | 0.1 / 0.1 | 8 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M17S.20to20 | AM_FP_M17S_Reload_Empty_Retain_20 | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Retain_20_Weap | - | 3.3 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M17S.20to30 | AM_FP_M17S_Reload_Empty_Retain_20to30 | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Retain_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M17S.20to60 | AM_FP_M17S_Reload_Empty_Retain_20to60 | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Retain_60_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M17S.30to20 | AM_FP_M17S_Reload_Empty_Retain_30to20 | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Retain_20_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M17S.30to60 | AM_FP_M17S_Reload_Empty_Retain_30to60 | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Retain_60_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M17S.60to20 | AM_FP_M17S_Reload_Empty_Retain_60to20 | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Retain_20_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M17S.60to30 | AM_FP_M17S_Reload_Empty_Retain_60to30 | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Retain_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Empty.M17S.60to60 | AM_FP_M17S_Reload_Empty_Retain_60 | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Retain_60_Weap | - | 4.1 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M17S.20to20 | AM_FP_M17S_Reload_Tactical_Retain_20 | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Retain_20_Weap | - | 3 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M17S.20to30 | AM_FP_M17S_Reload_Tactical_Retain_20to30 | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Retain_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M17S.20to60 | AM_FP_M17S_Reload_Tactical_Retain_20to60 | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Retain_60_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M17S.30to20 | AM_FP_M17S_Reload_Tactical_Retain_30to20 | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Retain_20_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M17S.30to60 | AM_FP_M17S_Reload_Tactical_Retain_30to60 | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Retain_60_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M17S.60to20 | AM_FP_M17S_Reload_Tactical_Retain_60to20 | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Retain_20_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M17S.60to30 | AM_FP_M17S_Reload_Tactical_Retain_60to30 | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Retain_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Tactical.M17S.60to60 | AM_FP_M17S_Reload_Tactical_Retain_60 | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Retain_60_Weap | - | 3.5 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M17S.20to20 | AM_FP_M17S_Reload_Empty_Drop_20 | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Drop_20_Weap | - | 3 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M17S.20to30 | AM_FP_M17S_Reload_Empty_Drop_20to30 | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Drop_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M17S.20to60 | AM_FP_M17S_Reload_Empty_Drop_20to60 | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Drop_60_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M17S.30to20 | AM_FP_M17S_Reload_Empty_Drop_30to20 | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Drop_20_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M17S.30to60 | AM_FP_M17S_Reload_Empty_Drop_30to60 | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Drop_60_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M17S.60to20 | AM_FP_M17S_Reload_Empty_Drop_60to20 | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Drop_20_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M17S.60to30 | AM_FP_M17S_Reload_Empty_Drop_60to30 | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Drop_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Empty.M17S.60to60 | AM_FP_M17S_Reload_Empty_Drop_60 | AM_TP_M17S_ReloadEmpty | AM_FP_M17S_Reload_Empty_Drop_60_Weap | - | 3.7 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M17S.20to20 | AM_FP_M17S_Reload_Tactical_Drop_20 | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Drop_20_Weap | - | 2.6 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M17S.20to30 | AM_FP_M17S_Reload_Tactical_Drop_20to30 | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Drop_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M17S.20to60 | AM_FP_M17S_Reload_Tactical_Drop_20to60 | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Drop_60_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M17S.30to20 | AM_FP_M17S_Reload_Tactical_Drop_30to20 | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Drop_20_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M17S.30to60 | AM_FP_M17S_Reload_Tactical_Drop_30to60 | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Drop_60_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M17S.60to20 | AM_FP_M17S_Reload_Tactical_Drop_60to20 | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Drop_20_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M17S.60to30 | AM_FP_M17S_Reload_Tactical_Drop_60to30 | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Drop_Weap | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Weapon.Reload.Discarding.Tactical.M17S.60to60 | AM_FP_M17S_Reload_Tactical_Drop_60 | AM_TP_M17S_ReloadTactical | AM_FP_M17S_Reload_Tactical_Drop_60_Weap | - | 3.2 | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Empty | AM_FP_M17S_Inspect | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Holdable.Inspect.Fallback | AM_FP_M17S_Inspect | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_WEPN_033 | Weapons/Platforms | Animation.Asset.Character.PickUp | AM_FP_AR_Item_Pickup | AM_TP_AK74M_Item_Pick_Up | - | - | off | 0 / 0 | 0 | | AnimSet_Launcher_04 | Weapons/Launchers | Animation.Asset.Weapon.MeleeBash | AM_FP_Launcher_04_Melee | AM_TP_Launcher_04_Melee | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_Launcher_04 | Weapons/Launchers | Animation.Asset.Weapon.Fire | AM_FP_Launcher_04_Fire | AM_TP_Launcher_04_Fire | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_Launcher_04 | Weapons/Launchers | Animation.Asset.Holdable.Inspect | AM_FP_Launcher_04_Inspect | - | AM_Weap_Launcher_04_Inspect | - | off | 0.1 / 0.1 | 0 | | AnimSet_Launcher_04 | Weapons/Launchers | Animation.Asset.Weapon.Chamber | AM_FP_Launcher_04_Chamber | AM_TP_Launcher_04_Chamber | AM_Weap_Launcher_04_Chamber | AM_Weap_Launcher_04_Chamber | off | 0.1 / 0.1 | 0 | | AnimSet_Launcher_04 | Weapons/Launchers | Animation.Asset.Holdable.Drop | AM_FP_Launcher_04_Drop | AM_TP_Launcher_04_Drop | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_Launcher_04 | Weapons/Launchers | Animation.Asset.Inventory.Weapon.Base | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_Launcher_04 | Weapons/Launchers | Animation.Asset.Holdable.DoorInteraction | AM_FP_Verba_Door_Interact | AM_TP_AR_Door_Interact | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_Launcher_04 | Weapons/Launchers | Animation.Asset.Character.PickUp | AM_FP_AR_Item_Pickup | AM_TP_AK74M_Item_Pick_Up | - | - | off | 0 / 0 | 0 | | AnimSet_RPG7 | Weapons/Launchers | Animation.Asset.Weapon.Reload.Empty | AM_FP_RPG7_Reload | AM_TP_RPG7_ReloadEmpty | AM_Weap_RPG7_Reload | AM_Weap_RPG7_ReloadEmpty_TP | off | 0.1 / 0.1 | 0 | | AnimSet_RPG7 | Weapons/Launchers | Animation.Asset.Weapon.MeleeBash | AM_FP_RPG_Melee | AM_TP_RPG7_Melee | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_RPG7 | Weapons/Launchers | Animation.Asset.Weapon.Fire | AM_FP_RPG7_Fire | AM_TP_RPG7_Fire | AM_Weap_RPG7_Fire | - | off | 0.1 / 0.1 | 0 | | AnimSet_RPG7 | Weapons/Launchers | Animation.Asset.Holdable.Inspect | AM_FP_RPG7_Inspect | - | AM_Weap_RPG7_Inspect | - | off | 0.1 / 0.1 | 0 | | AnimSet_RPG7 | Weapons/Launchers | Animation.Asset.Inventory.Weapon.Base | - | - | - | - | off | 0 / 0 | 0 | | AnimSet_RPG7 | Weapons/Launchers | Animation.Asset.Holdable.DoorInteraction | AM_FP_RPG_Door_Interact | AM_TP_RPG_Door_Interact | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_RPG7 | Weapons/Launchers | Animation.Asset.Holdable.Inspect.Empty | AM_FP_RPG7_Inspect_Empty | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_RPG7 | Weapons/Launchers | Animation.Asset.Holdable.Inspect.Fallback | AM_FP_RPG7_Inspect_Empty | - | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_RPG7 | Weapons/Launchers | Animation.Asset.Character.PickUp | AM_FP_AR_Item_Pickup | AM_TP_AK74M_Item_Pick_Up | - | - | off | 0 / 0 | 0 | | AnimSet_KeyCardAlpha1 | Items/Keycard | Animation.Asset.Keycard.Use | AM_FP_Keycard_Use | AM_TP_UniTool_Instant_Use | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_KeyCardAlpha2 | Items/Keycard | Animation.Asset.Keycard.Use | AM_FP_Keycard_Use | AM_TP_UniTool_Instant_Use | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_KeyCardBravo1 | Items/Keycard | Animation.Asset.Keycard.Use | AM_FP_Keycard_Use | AM_TP_UniTool_Instant_Use | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_KeyCardBravo2 | Items/Keycard | Animation.Asset.Keycard.Use | AM_FP_Keycard_Use | AM_TP_UniTool_Instant_Use | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_KeyCardCharlie1 | Items/Keycard | Animation.Asset.Keycard.Use | AM_FP_Keycard_Use | AM_TP_UniTool_Instant_Use | - | - | off | 0.1 / 0.1 | 0 | | AnimSet_KeyCardCharlie2 | Items/Keycard | Animation.Asset.Keycard.Use | AM_FP_Keycard_Use | AM_TP_UniTool_Instant_Use | - | - | off | 0.1 / 0.1 | 0 |
3. Animation overrides (magazine and condition swaps)
| Set | Base tag | Condition schema | From mags | To mags | Invert | Override tag | |—|—|—|—|—|—|—| | AnimSet_M4 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.M4.L2L | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.M4.L2S | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.M4.L2E | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.M4.S2L | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.M4.S2E | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.M4.E2L | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.M4.E2S | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.M4.E2E | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.M4.L2L | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M4.L2S | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M4.L2E | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.M4.S2L | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M4.S2E | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.M4.E2L | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M4.E2S | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M4.E2E | | AnimSet_M4 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.RK6 | | AnimSet_M4 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_02 | | AnimSet_M4 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_03 | | AnimSet_M4 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_04 | | AnimSet_M4 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_014 | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M4.E2E | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M4.L2L | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M4.E2L | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M4.E2S | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M4.L2E | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M4.L2S | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M4.S2E | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M4.S2L | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M4.E2E | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M4.L2L | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M4.E2L | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M4.E2S | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M4.L2E | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M4.L2S | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M4.S2E | | AnimSet_M4 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M4.S2L | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.Kh2002.20to20 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.Kh2002.20to30 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.Kh2002.20to60 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.Kh2002.30to20 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.Kh2002.30to60 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.Kh2002.60to20 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.Kh2002.60to30 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.Kh2002.60to60 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.Kh2002.20to20 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Tactical.Kh2002.20to30 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.Kh2002.20to60 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.Kh2002.30to20 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.Kh2002.30to60 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.Kh2002.60to20 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Tactical.Kh2002.60to30 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.Kh2002.60to60 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.KH2002.20to20 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.KH2002.20to30 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.KH2002.20to60 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.KH2002.30to20 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.KH2002.30to60 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.KH2002.60to20 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.KH2002.60to30 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.KH2002.60to60 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.KH2002.20to20 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.KH2002.20to30 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.KH2002.20to60 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.KH2002.30to20 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.KH2002.30to60 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.KH2002.60to20 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.KH2002.60to30 | | AnimSet_KH2002 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.KH2002.60to60 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.A91.20to20 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.A91.20to30 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.A91.20to60 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.A91.30to20 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.A91.30to60 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.A91.60to20 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.A91.60to30 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.A91.60to60 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.A91.20to20 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Tactical.A91.20to30 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.A91.20to60 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.A91.30to20 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.A91.30to60 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.A91.60to20 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Tactical.A91.60to30 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.A91.60to60 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.A91.20to20 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.A91.20to30 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.A91.20to60 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.A91.30to20 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.A91.30to60 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.A91.60to20 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.A91.60to30 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.A91.60to60 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.A91.20to20 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.A91.20to30 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.A91.20to60 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.A91.30to20 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.A91.30to60 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.A91.60to20 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.A91.60to30 | | AnimSet_A91 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.A91.60to60 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.Tar21.20to20 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.Tar21.20to30 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.Tar21.20to60 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.Tar21.30to20 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.Tar21.30to60 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.Tar21.60to20 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.Tar21.60to30 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.Tar21.60to60 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.Tar21.20to20 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Tactical.Tar21.20to30 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.Tar21.20to60 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.Tar21.30to20 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.Tar21.30to60 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.Tar21.60to20 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Tactical.Tar21.60to30 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.Tar21.60to60 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.TAR21.20to20 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.TAR21.20to30 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.TAR21.20to60 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.TAR21.30to20 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.TAR21.30to60 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.TAR21.60to20 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.TAR21.60to30 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.TAR21.60to60 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.TAR21.20to20 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.TAR21.20to30 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.TAR21.20to60 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.TAR21.30to20 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.TAR21.30to60 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.TAR21.60to20 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.TAR21.60to30 | | AnimSet_TAR21 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.TAR21.60to60 | | AnimSet_TAR21 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.RK6 | | AnimSet_TAR21 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_02 | | AnimSet_TAR21 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_03 | | AnimSet_TAR21 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_04 | | AnimSet_TAR21 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_014 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_057 | Id.Item.MAGZ_057 | false | Animation.Asset.Weapon.Reload.Empty.Vector.13to13 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_057 | ID.Item.VectorMagazine | false | Animation.Asset.Weapon.Reload.Empty.Vector.13to30 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_057 | Id.Item.MAGZ_055 | false | Animation.Asset.Weapon.Reload.Empty.Vector.13to60 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Empty | Reload | ID.Item.VectorMagazine | Id.Item.MAGZ_057 | false | Animation.Asset.Weapon.Reload.Empty.Vector.30to13 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Empty | Reload | ID.Item.VectorMagazine | Id.Item.MAGZ_055 | false | Animation.Asset.Weapon.Reload.Empty.Vector.30to60 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_055 | Id.Item.MAGZ_057 | false | Animation.Asset.Weapon.Reload.Empty.Vector.60to13 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_055 | ID.Item.VectorMagazine | false | Animation.Asset.Weapon.Reload.Empty.Vector.60to30 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_055 | Id.Item.MAGZ_055 | false | Animation.Asset.Weapon.Reload.Empty.Vector.60to60 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_057 | Id.Item.MAGZ_057 | false | Animation.Asset.Weapon.Reload.Tactical.Vector.13to13 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_057 | ID.Item.VectorMagazine | false | Animation.Asset.Weapon.Reload.Tactical.Vector.13to30 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_057 | Id.Item.MAGZ_055 | false | Animation.Asset.Weapon.Reload.Tactical.Vector.13to60 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Tactical | Reload | ID.Item.VectorMagazine | Id.Item.MAGZ_057 | false | Animation.Asset.Weapon.Reload.Tactical.Vector.30to13 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Tactical | Reload | ID.Item.VectorMagazine | Id.Item.MAGZ_055 | false | Animation.Asset.Weapon.Reload.Tactical.Vector.30to60 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_055 | Id.Item.MAGZ_057 | false | Animation.Asset.Weapon.Reload.Tactical.Vector.60to13 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_055 | ID.Item.VectorMagazine | false | Animation.Asset.Weapon.Reload.Tactical.Vector.60to30 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_055 | Id.Item.MAGZ_055 | false | Animation.Asset.Weapon.Reload.Tactical.Vector.60to60 | | AnimSet_Vector | Animation.Asset.Inventory.Weapon.Base | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.RK6 | | AnimSet_Vector | Animation.Asset.Inventory.Weapon.Base | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_02 | | AnimSet_Vector | Animation.Asset.Inventory.Weapon.Base | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_03 | | AnimSet_Vector | Animation.Asset.Inventory.Weapon.Base | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_04 | | AnimSet_Vector | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.RK6 | | AnimSet_Vector | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_02 | | AnimSet_Vector | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_03 | | AnimSet_Vector | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_04 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_057 | Id.Item.MAGZ_057 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.Vector.13to13 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_057 | ID.Item.VectorMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.Vector.13to30 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_057 | Id.Item.MAGZ_055 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.Vector.13to60 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | ID.Item.VectorMagazine | Id.Item.MAGZ_057 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.Vector.30to13 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | ID.Item.VectorMagazine | Id.Item.MAGZ_055 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.Vector.30to60 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_055 | Id.Item.MAGZ_057 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.Vector.60to13 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_055 | ID.Item.VectorMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.Vector.60to30 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_055 | Id.Item.MAGZ_055 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.Vector.60to60 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_057 | Id.Item.MAGZ_057 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.Vector.13to13 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_057 | ID.Item.VectorMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.Vector.13to30 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_057 | Id.Item.MAGZ_055 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.Vector.13to60 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | ID.Item.VectorMagazine | Id.Item.MAGZ_057 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.Vector.30to13 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | ID.Item.VectorMagazine | Id.Item.MAGZ_055 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.Vector.30to60 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_055 | Id.Item.MAGZ_057 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.Vector.60to13 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_055 | ID.Item.VectorMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.Vector.60to30 | | AnimSet_Vector | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_055 | Id.Item.MAGZ_055 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.Vector.60to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.M249.20to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.20to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.20to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Empty.M249.20to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Empty.M249.20to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.M249.30to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.30to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.30to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Empty.M249.30to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Empty.M249.30to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.M249.60to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.60to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.60to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Empty.M249.60to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Empty.M249.60to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_062 | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.M249.100to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_062 | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.100to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_062 | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.100to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_062 | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Empty.M249.100to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_062 | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Empty.M249.100to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.M249Magazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.M249.200to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.M249Magazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.200to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.M249Magazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.200to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.M249Magazine | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Empty.M249.200to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | - | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.M249.20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | - | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | - | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Empty | Reload | - | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Empty.M249.100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.M249.20to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M249.20to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M249.20to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Tactical.M249.20to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Tactical.M249.20to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.M249.30to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M249.30to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M249.30to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Tactical.M249.30to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Tactical.M249.30to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.M249.60to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M249.60to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M249.60to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Tactical.M249.60to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Tactical.M249.60to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_062 | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.M249.100to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_062 | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M249.100to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_062 | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M249.100to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_062 | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Tactical.M249.100to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_062 | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Tactical.M249.100to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_062 | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Tactical.M249.100to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.M249Magazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.M249.200to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.M249Magazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M249.200to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.M249Magazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M249.200to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.M249Magazine | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Tactical.M249.200to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | - | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.M249.20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | - | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | - | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Tactical | Reload | - | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Empty.M249.100 | | AnimSet_M249 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.RK6 | | AnimSet_M249 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_02 | | AnimSet_M249 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_03 | | AnimSet_M249 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_04 | | AnimSet_M249 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_014 | | AnimSet_M249 | Animation.Asset.Attachment.Bipod.Unfold | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Attachment.Bipod.Unfold..M249.FGP04 | | AnimSet_M249 | Animation.Asset.Attachment.Bipod.Fold | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Attachment.Bipod.Fold.M249.FGP04 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.20to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.20to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.20to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.20to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.20to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.30to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.30to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.30to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.30to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.30to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.60to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.60to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.60to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.60to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.60to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_062 | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.100to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_062 | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.100to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_062 | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.100to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_062 | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.100to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_062 | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.100to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.M249Magazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.200to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.M249Magazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.200to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.M249Magazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.200to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.M249Magazine | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M249.200to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | - | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.M249.20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | - | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | - | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | - | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Empty.M249.100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.20to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.20to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.20to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.20to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.20to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.30to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.30to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.30to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.30to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.30to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.60to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.60to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.60to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.60to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.60to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_062 | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.100to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_062 | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.100to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_062 | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.100to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_062 | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.100to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_062 | Id.Item.M249Magazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.100to200 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.M249Magazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.200to20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.M249Magazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.200to30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.M249Magazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.200to60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.M249Magazine | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M249.200to100 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | - | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.M249.20 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | - | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.30 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | - | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.M249.60 | | AnimSet_M249 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | - | Id.Item.MAGZ_062 | false | Animation.Asset.Weapon.Reload.Empty.M249.100 | | AnimSet_M500 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.RK6 | | AnimSet_M500 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_02 | | AnimSet_M500 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_03 | | AnimSet_M500 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_04 | | AnimSet_M500 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_014 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_061 | Id.Item.MAGZ_061 | false | Animation.Asset.Weapon.Reload.Empty.MP9.15to15 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_061 | Id.Item.MAGZ_066 | false | Animation.Asset.Weapon.Reload.Empty.MP9.15to50 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_061 | Id.Item.MAGZ_052 | false | Animation.Asset.Weapon.Reload.Empty.MP9.15to20 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_061 | Id.Item.MP9Magazine | false | Animation.Asset.Weapon.Reload.Empty.MP9.15to30 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_052 | Id.Item.MAGZ_061 | false | Animation.Asset.Weapon.Reload.Empty.MP9.20to15 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_052 | Id.Item.MAGZ_052 | false | Animation.Asset.Weapon.Reload.Empty.MP9.20to20 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_052 | Id.Item.MP9Magazine | false | Animation.Asset.Weapon.Reload.Empty.MP9.20to30 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_052 | Id.Item.MAGZ_066 | false | Animation.Asset.Weapon.Reload.Empty.MP9.20to50 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MP9Magazine | Id.Item.MAGZ_061 | false | Animation.Asset.Weapon.Reload.Empty.MP9.30to15 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MP9Magazine | Id.Item.MAGZ_052 | false | Animation.Asset.Weapon.Reload.Empty.MP9.30to20 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MP9Magazine | Id.Item.MAGZ_066 | false | Animation.Asset.Weapon.Reload.Empty.MP9.30to50 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_066 | Id.Item.MAGZ_066 | false | Animation.Asset.Weapon.Reload.Empty.MP9.50to50 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_066 | Id.Item.MAGZ_061 | false | Animation.Asset.Weapon.Reload.Empty.MP9.50to15 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_066 | Id.Item.MAGZ_052 | false | Animation.Asset.Weapon.Reload.Empty.MP9.50to20 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_066 | Id.Item.MP9Magazine | false | Animation.Asset.Weapon.Reload.Empty.MP9.50to30 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_061 | Id.Item.MAGZ_061 | false | Animation.Asset.Weapon.Reload.Tactical.MP9.15to15 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_061 | Id.Item.MAGZ_066 | false | Animation.Asset.Weapon.Reload.Tactical.MP9.15to50 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_061 | Id.Item.MAGZ_052 | false | Animation.Asset.Weapon.Reload.Tactical.MP9.15to20 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_061 | Id.Item.MP9Magazine | false | Animation.Asset.Weapon.Reload.Tactical.MP9.15to30 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_052 | Id.Item.MAGZ_061 | false | Animation.Asset.Weapon.Reload.Tactical.MP9.20to15 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_052 | Id.Item.MAGZ_066 | false | Animation.Asset.Weapon.Reload.Tactical.MP9.20to50 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_052 | Id.Item.MAGZ_052 | false | Animation.Asset.Weapon.Reload.Tactical.MP9.20to20 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_052 | Id.Item.MP9Magazine | false | Animation.Asset.Weapon.Reload.Tactical.MP9.20to30 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MP9Magazine | Id.Item.MAGZ_061 | false | Animation.Asset.Weapon.Reload.Tactical.MP9.30to15 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MP9Magazine | Id.Item.MAGZ_066 | false | Animation.Asset.Weapon.Reload.Tactical.MP9.30to50 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MP9Magazine | Id.Item.MAGZ_052 | false | Animation.Asset.Weapon.Reload.Tactical.MP9.30to20 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_066 | Id.Item.MAGZ_066 | false | Animation.Asset.Weapon.Reload.Tactical.MP9.50to50 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_066 | Id.Item.MP9Magazine | false | Animation.Asset.Weapon.Reload.Tactical.MP9.50to30 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_066 | Id.Item.MAGZ_052 | false | Animation.Asset.Weapon.Reload.Tactical.MP9.50to20 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_066 | Id.Item.MAGZ_061 | false | Animation.Asset.Weapon.Reload.Tactical.MP9.50to15 | | AnimSet_MP9 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.RK6 | | AnimSet_MP9 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_02 | | AnimSet_MP9 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_03 | | AnimSet_MP9 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_04 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_061 | Id.Item.MAGZ_061 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.15to15 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_061 | Id.Item.MAGZ_066 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.15to50 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_061 | Id.Item.MAGZ_052 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.15to20 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_061 | Id.Item.MP9Magazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.15to30 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_052 | Id.Item.MAGZ_061 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.20to15 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_052 | Id.Item.MAGZ_052 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.20to20 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_052 | Id.Item.MAGZ_066 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.20to50 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_052 | Id.Item.MP9Magazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.20to30 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MP9Magazine | Id.Item.MAGZ_061 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.30to15 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MP9Magazine | Id.Item.MAGZ_052 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.30to20 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MP9Magazine | Id.Item.MAGZ_066 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.30to50 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_066 | Id.Item.MAGZ_061 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.50to15 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_066 | Id.Item.MAGZ_052 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.50to20 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_066 | Id.Item.MP9Magazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.50to30 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_066 | Id.Item.MAGZ_066 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.MP9.50to50 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_061 | Id.Item.MAGZ_061 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.15to15 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_061 | Id.Item.MAGZ_052 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.15to20 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_061 | Id.Item.MP9Magazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.15to30 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_052 | Id.Item.MAGZ_061 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.20to15 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_052 | Id.Item.MAGZ_052 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.20to20 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_052 | Id.Item.MP9Magazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.20to30 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MP9Magazine | Id.Item.MAGZ_061 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.30to15 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MP9Magazine | Id.Item.MAGZ_052 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.30to20 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_066 | Id.Item.MAGZ_066 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.50to50 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_066 | Id.Item.MAGZ_061 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.50to15 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_061 | Id.Item.MAGZ_066 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.15to50 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_066 | Id.Item.MAGZ_052 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.50to20 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_052 | Id.Item.MAGZ_066 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.20to50 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_066 | Id.Item.MP9Magazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.50to30 | | AnimSet_MP9 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MP9Magazine | Id.Item.MAGZ_066 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.MP9.30to50 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_005 | Id.Item.MAGZ_060 | false | Animation.Asset.Weapon.Reload.Empty.WEPN_029.35to50 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_060 | Id.Item.MAGZ_005 | false | Animation.Asset.Weapon.Reload.Empty.WEPN_029.50to35 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.MAGZ_060 | Id.Item.MAGZ_060 | false | Animation.Asset.Weapon.Reload.Empty.WEPN_029.50to50 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_005 | Id.Item.MAGZ_060 | false | Animation.Asset.Weapon.Reload.Tactical.WEPN_029.35to50 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_060 | Id.Item.MAGZ_005 | false | Animation.Asset.Weapon.Reload.Tactical.WEPN_029.50to35 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.MAGZ_060 | Id.Item.MAGZ_060 | false | Animation.Asset.Weapon.Reload.Tactical.WEPN_029.50to50 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.RK6 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_02 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_03 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_04 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Pose.Foregrip | BHAnimationAssetConditionSchema | - | - | false | Animation.Asset.Weapon.Pose.Foregrip.FGP_014 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_005 | Id.Item.MAGZ_060 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.WEPN_029.35to50 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_060 | Id.Item.MAGZ_005 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.WEPN_029.50to35 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.MAGZ_060 | Id.Item.MAGZ_060 | false | Animation.Asset.Weapon.Reload.Discarding.Empty.WEPN_029.50to50 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_005 | Id.Item.MAGZ_060 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.WEPN_029.35to50 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_060 | Id.Item.MAGZ_005 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.WEPN_029.50to35 | | AnimSet_WEPN_029 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.MAGZ_060 | Id.Item.MAGZ_006 | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.WEPN_029.50to50 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.M17S.20to20 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.M17S.20to30 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.M17S.20to60 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.M17S.30to20 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.M17S.30to60 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Empty.M17S.60to20 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Empty.M17S.60to30 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Empty.M17S.60to60 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.M17S.20to20 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M17S.20to30 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M17S.20to60 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.M17S.30to20 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M17S.30to60 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Tactical.M17S.60to20 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M17S.60to30 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Tactical.M17S.60to60 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M17S.20to20 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M17S.20to30 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M17S.20to60 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M17S.30to20 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M17S.30to60 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M17S.60to20 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M17S.60to30 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Discarding.Empty | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Empty.M17S.60to60 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M17S.20to20 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M17S.20to30 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine20rd | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M17S.20to60 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M17S.30to20 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M17S.30to60 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine20rd | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M17S.60to20 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M17S.60to30 | | AnimSet_WEPN_033 | Animation.Asset.Weapon.Reload.Discarding.Tactical | Reload | Id.Item.STANAGExtendedMagazine | Id.Item.STANAGExtendedMagazine | false | Animation.Asset.Weapon.Reload.Discarding.Tactical.M17S.60to60 |
4. Launcher feature stubs
GameFeatureData exports with no stored properties. The folders Launcher_01 and Launcher_02 hold only this file: no item definition, stats or animation set exists under them in the export, so the data shows no launcher behind these names (a placeholder or removed content is a guess, not stated in the data).
| Asset | Engine type | Package | Properties | |—|—|—|—| | Launcher_01 | GameFeatureData | /Launcher_01/Launcher_01 | 0 | | Launcher_02 | GameFeatureData | /Launcher_02/Launcher_02 | 0 |
5. Combat bow input and release curve
IMC_Action_DrawBow is an input mapping context. It binds the draw (primary use) and release actions to the left mouse button and the gamepad right trigger, with the trigger passed through an axial dead-zone modifier whose min and max thresholds come from the two named user-setting tags. CF_DrawVelocityReleaseCurve has two keys; reading it as draw-fraction to release-velocity scale is inference from the name, the export does not label the axes. The bow’s actions, stats and arrows are documented on the Items page.
| Asset | Kind | Values | |—|—|—| | IMC_Action_DrawBow | mappable key setting BHPlayerMappableKeySettings_0 | input tag Input.NamedActions.HoldableItem.PrimaryUse | | IMC_Action_DrawBow | mappable key setting BHPlayerMappableKeySettings_2 | input tag Input.NamedActions.Throwable.Throw.Primary.Release | | IMC_Action_DrawBow | key mapping | action IA_Player_PrimaryUse; key LeftMouseButton; modifiers none; triggers 0 | | IMC_Action_DrawBow | key mapping | action IA_Player_Holdable_PrimaryUse_Release; key LeftMouseButton; modifiers none; triggers 0 | | IMC_Action_DrawBow | key mapping | action IA_Player_Holdable_PrimaryUse_Release; key Gamepad_RightTriggerAxis; modifiers IMC_Action_DrawBow:WDDeadZoneInputModifier_1; triggers 0 | | IMC_Action_DrawBow | dead-zone modifier WDDeadZoneInputModifier_1 | type Axial; min setting UserSettings.Controls.Gamepad.DeadZone.RightTrigger.Min; max setting UserSettings.Controls.Gamepad.DeadZone.RightTrigger.Max | | CF_DrawVelocityReleaseCurve | float curve CF_DrawVelocityReleaseCurve | 2 keys: 0->0.05 (Cubic), 0.4->1 (Linear) |
6. Music tapes
Each tape’s DA_Vehicle_MusicTape_nn holds a sound map; only the vehicle hi-fi track asset (the tape’s song) is item data and is listed. The other keys are drop, pickup and inventory-move sounds (all audio) and are only counted.
| Asset | Track sound asset (Audio.Asset.Vehicle.Hifi) | Other sound keys not tabulated | |—|—|—| | DA_Vehicle_MusicTape_01 | MX_Vehicle_HiFi_01_Gigilow_H4ZARD | 6 | | DA_Vehicle_MusicTape_02 | MX_Vehicle_HiFi_02_MokuMoku_YourAreNotInvited | 6 | | DA_Vehicle_MusicTape_03 | MX_Vehicle_HiFi_03_TheQemists_Giants_Remix | 6 | | DA_Vehicle_MusicTape_04 | MX_Vehicle_HiFi_04_RideOfTheValkyries | 6 | | DA_Vehicle_MusicTape_05 | MX_Vehicle_HiFi_05_Breathe_Baryber | 6 | | DA_Vehicle_MusicTape_06 | MX_Vehicle_HiFi_06_VodkaBomb | 6 | | DA_Vehicle_MusicTape_07 | MX_Vehicle_HiFi_07_Luili-Luili | 6 | | DA_Vehicle_MusicTape_08 | MX_Vehicle_HiFi_08_HORA | 6 | | DA_Vehicle_MusicTape_09 | MX_Vehicle_HiFi_09_Helikopter | 6 |
7. Skipped audio files
Named so the omission is explicit; none of these is tabulated.
| Asset | Area | Engine type | Sound keys | |—|—|—|—| | ID_Launcher_04_Audio | Weapons/Launchers | WDAudioData | 35 | | ID_RPG7_Audio | Weapons/Launchers | WDAudioData | 31 | | AE_Item_Bow_CancelDraw | Items/CombatBow | AEB_AttachSoundToHeldItem_C | - | | AE_Item_Bow_Draw | Items/CombatBow | AEB_AttachSoundToHeldItem_C | - | | AE_Weapon_CombatBow_StopDrawSound | Items/CombatBow | CrosstalkAudioEvent | - | | ID_Arrow_Combat_Audio | Items/CombatBow | WDAudioData | 6 | | ID_Arrow_Explosive_Audio | Items/CombatBow | WDAudioData | 6 | | ID_CombatBow_Audio | Items/CombatBow | WDAudioData | 37 |