Weapons & Ammo changes
Weapons, ammo, attachments and aim assist: what changed between Season 1 and Season 2.
- Added: 162 assets
- Removed: 16 assets (all aim assist curves)
- Modified with real changes: 174 assets (251 more are noise-only: renamed keys, swapped key names or shifted references from the different Season 1 export, not listed)
- Moved: 11 assets (the Mosin folder moved to
WEPN_017) - Property changes: 1,208 in modified and moved assets
- Removed properties: 989 values in 16 removed assets Vector rows show the signed change on each axis, for example
X −0.4, Y −0.4.
Headline changes
Weapon stats (DA_*_Stats)
Random firing animation offset
No firing animation offset values changed. The Minimum and Maximum changes seen earlier were swapped key names from the Season 1 export, so they are not listed.
Recoil pattern (79 points, 4 weapons)
Shown: the 24 points with the largest change. The other 55 points are in the browser.
| Asset | Property | Season 1 | Season 2 | Change |
|---|---|---|---|---|
| DA_SKS_Stats | RecoilPattern[6] (X, Y) | (0.03, 1.4) | (-2.398731, 3.5) | X −2.428731, Y +2.1 |
| DA_SVDM_Stats | RecoilPattern[6] (X, Y) | (-1.259, 1.309) | (0.944, 2.374) | X +2.203, Y +1.065 |
| DA_SKS_Stats | RecoilPattern[3] (X, Y) | (0.136, 1.45) | (-1.287133, 3.625) | X −1.423133, Y +2.175 |
| DA_SKS_Stats | RecoilPattern[4] (X, Y) | (0.122, 1.44) | (-0.377998, 3.6) | X −0.499998, Y +2.16 |
| DA_SKS_Stats | RecoilPattern[2] (X, Y) | (0.118, 1.42) | (-0.437593, 3.55) | X −0.555593, Y +2.13 |
| DA_SKS_Stats | RecoilPattern[5] (X, Y) | (0.078, 1.42) | (-1.197064, 3.55) | X −1.275064, Y +2.13 |
| DA_SKS_Stats | RecoilPattern[7] (X, Y) | (-0.003, 1.38) | (-1.426486, 3.45) | X −1.423486, Y +2.07 |
| DA_SKS_Stats | RecoilPattern[8] (X, Y) | (-0.017, 1.36) | (0.613115, 3.4) | X +0.630115, Y +2.04 |
| DA_SKS_Stats | RecoilPattern[9] (X, Y) | (0.0, 1.345) | (-0.809759, 3.3625) | X −0.809759, Y +2.0175 |
| DA_SKS_Stats | RecoilPattern[10] (X, Y) | (0.032, 1.33) | (-1.497126, 3.325) | X −1.529126, Y +1.995 |
| DA_SKS_Stats | RecoilPattern[11] (X, Y) | (0.078, 1.32) | (-0.918821, 3.3) | X −0.996821, Y +1.98 |
| DA_SKS_Stats | RecoilPattern[12] (X, Y) | (0.1, 1.32) | (-0.407489, 3.3) | X −0.507489, Y +1.98 |
| DA_SKS_Stats | RecoilPattern[13] (X, Y) | (0.091, 1.3) | (-0.689072, 3.25) | X −0.780072, Y +1.95 |
| DA_SKS_Stats | RecoilPattern[1] (X, Y) | (0.103, 1.28) | (-0.034409, 3.2) | X −0.137409, Y +1.92 |
| DA_SKS_Stats | RecoilPattern[14] (X, Y) | (0.063, 1.28) | (-0.382609, 3.2) | X −0.445609, Y +1.92 |
| DA_SKS_Stats | RecoilPattern[15] (X, Y) | (0.015, 1.26) | (-0.786865, 3.15) | X −0.801865, Y +1.89 |
| DA_SKS_Stats | RecoilPattern[16] (X, Y) | (-0.029, 1.24) | (-0.203181, 3.1) | X −0.174181, Y +1.86 |
| DA_RFB_Stats | RecoilPattern[2] (X, Y) | (0.158, 1.245) | (0.55, 3.06) | X +0.392, Y +1.815 |
| DA_SKS_Stats | RecoilPattern[17] (X, Y) | (-0.047, 1.2) | (0.010702, 3.0) | X +0.057702, Y +1.8 |
| DA_SVDM_Stats | RecoilPattern[7] (X, Y) | (0.856, 1.787) | (-0.913, 2.005) | X −1.769, Y +0.218 |
| DA_SKS_Stats | RecoilPattern[18] (X, Y) | (-0.031, 1.16) | (-0.564315, 2.9) | X −0.533315, Y +1.74 |
| DA_SVDM_Stats | RecoilPattern[3] (X, Y) | (0.227, 1.888) | (-1.385, 3.601) | X −1.612, Y +1.713 |
| DA_RFB_Stats | RecoilPattern[4] (X, Y) | (0.235, 1.375) | (0.4, 3.06) | X +0.165, Y +1.685 |
| DA_RFB_Stats | RecoilPattern[3] (X, Y) | (0.216, 1.47) | (0.7, 3.105) | X +0.484, Y +1.635 |
All 128 recoil pattern changes →
Other weapon stats
On DA_SKS_Stats, ViewKickMagnitudeMultiplier was removed and SuppressionMultiplier was added. These are two separate properties, not a rename.
| Asset | Property | Season 1 | Season 2 | Change |
|---|---|---|---|---|
| DA_MMGL_Stats | InitialBulletSpeed | 10000.0 | 7500.0 | −2500.0 (−25.0%) |
| DA_WEPN_017_Stats | Name | DA_Mosin_Stats | DA_WEPN_017_Stats | changed |
| DA_WEPN_017_Stats | Package | /Mosin/Data/DA_Mosin_Stats | /WEPN_017/Data/DA_WEPN_017_Stats | changed |
| DA_AK74M_Stats | SuppressionMultiplier | — | 1.05 | added |
| DA_LMG_02_Stats | SuppressionMultiplier | 0.45 | 0.9 | +0.45 (+100.0%) |
| DA_M249_Stats | SuppressionMultiplier | — | 1.25 | added |
| DA_M2Browning_Stats | SuppressionMultiplier | — | 0.8 | added |
| DA_M4_Stats | SuppressionMultiplier | — | 0.95 | added |
| DA_MK22_Stats | SuppressionMultiplier | — | 1.6 | added |
| DA_SKS_Stats | SuppressionMultiplier | — | 1.1 | added |
| DA_SR_04_Stats | SuppressionMultiplier | — | 2.0 | added |
| DA_SV98_Stats | SuppressionMultiplier | — | 1.5 | added |
| DA_SVDM_Stats | SuppressionMultiplier | 0.4 | 0.8 | +0.4 (+100.0%) |
| DA_Vector_Stats | SuppressionMultiplier | — | 0.8 | added |
| DA_WEPN_017_Stats | SuppressionMultiplier | — | 1.5 | added |
| DA_WEPN_035_Stats | SuppressionMultiplier | — | 1.5 | added |
| DA_RFB_Stats | ViewKickMagnitudeMultiplier | 1.15 | — | removed |
| DA_SKS_Stats | ViewKickMagnitudeMultiplier | 1.1 | — | removed |
| DA_SVDM_Stats | ViewKickMagnitudeMultiplier | 0.7 | — | removed |
| DA_WEPN_028_Stats | ViewKickMagnitudeMultiplier | 1.1 | 1.15 | +0.05 (+4.5%) |
Vector distance falloff curve
Season 2 adds two keys, Keys[3] at Time 10000.0 (Value 0.4) and Keys[4] at Time 15000.0 (Value 0.3). Keys 1 and 2 also change interpolation and tangents. The Season 1 key at Time 120000.0 (Value 0.2) is unchanged.
| Asset | Property | Season 1 | Season 2 | Change |
|---|---|---|---|---|
| DA_Vector_Stats | DistanceDamageFalloffCurve Keys[1].ArriveTangent | -8.594104e-05 | 0.0 | +8.6e-05 (+100.0%) |
| DA_Vector_Stats | DistanceDamageFalloffCurve Keys[1].InterpMode | RCIM_Cubic | RCIM_Linear | changed |
| DA_Vector_Stats | DistanceDamageFalloffCurve Keys[1].LeaveTangent | -8.4807776e-05 | 0.0 | +8.5e-05 (+100.0%) |
| DA_Vector_Stats | DistanceDamageFalloffCurve Keys[1].TangentMode | RCTM_User | RCTM_Auto | changed |
| DA_Vector_Stats | DistanceDamageFalloffCurve Keys[2].ArriveTangent | -1.18046255e-05 | 0.0 | +1.2e-05 (+100.0%) |
| DA_Vector_Stats | DistanceDamageFalloffCurve Keys[2].InterpMode | RCIM_Cubic | RCIM_Linear | changed |
| DA_Vector_Stats | DistanceDamageFalloffCurve Keys[2].LeaveTangent | -1.1804622e-05 | 0.0 | +1.2e-05 (+100.0%) |
| DA_Vector_Stats | DistanceDamageFalloffCurve Keys[2].TangentMode | RCTM_User | RCTM_Auto | changed |
| DA_Vector_Stats | DistanceDamageFalloffCurve Keys[3] (added key: Time 10000.0, Value 0.4) | — | added | added |
| DA_Vector_Stats | DistanceDamageFalloffCurve Keys[4] (added key: Time 15000.0, Value 0.3) | — | added | added |
Vendor prices (46 rows)
Each row is one vendor price in a DT_* data table. Sorted from largest decrease to largest increase.
| Asset | Property | Season 1 | Season 2 | Change |
|---|---|---|---|---|
| DT_WeaponVendor_Ext_AR_01 | Price (AK74M) | 1600.0 | 800.0 | −800.0 (−50.0%) |
| DT_VendorData_Ext_MUZL_039 | Price (MUZL_039) | 900.0 | 600.0 | −300.0 (−33.3%) |
| DT_VendorData_Ext_MUZL_055 | Price (MUZL_055) | 1280.0 | 930.0 | −350.0 (−27.3%) |
| DT_VendorData_Ext_FGRP_007 | Price (FGRP_007) | 1150.0 | 840.0 | −310.0 (−27.0%) |
| DT_VendorData_Ext_MUZL_046 | Price (MUZL_046) | 1050.0 | 860.0 | −190.0 (−18.1%) |
| DT_VendorData_Ext_MUZL_013 | Price (MUZL_013) | 1000.0 | 820.0 | −180.0 (−18.0%) |
| DT_VendorData_Ext_MUZL_045 | Price (MUZL_045) | 1400.0 | 1150.0 | −250.0 (−17.9%) |
| DT_VendorData_Ext_MUZL_037 | Price (MUZL_037) | 700.0 | 580.0 | −120.0 (−17.1%) |
| DT_VendorData_Ext_WEPN_027 | Price (WEPN_027) | 900.0 | 750.0 | −150.0 (−16.7%) |
| DT_VendorData_Ext_MUZL_032 | Price (MUZL_032) | 1550.0 | 1310.0 | −240.0 (−15.5%) |
| DT_VendorData_Ext_MUZL_048 | Price (MUZL_048) | 1600.0 | 1380.0 | −220.0 (−13.8%) |
| DT_VendorData_Ext_FGRP_014 | Price (FGRP_014) | 1100.0 | 950.0 | −150.0 (−13.6%) |
| DT_VendorData_Ext_MUZL_038 | Price (MUZL_038) | 960.0 | 840.0 | −120.0 (−12.5%) |
| DT_VendorData_Ext_MUZL_049 | Price (MUZL_049) | 1420.0 | 1250.0 | −170.0 (−12.0%) |
| DT_VendorData_Ext_MUZL_030 | Price (MUZL_030) | 1180.0 | 1040.0 | −140.0 (−11.9%) |
| DT_VendorData_Ext_MUZL_053 | Price (MUZL_053) | 1450.0 | 1290.0 | −160.0 (−11.0%) |
| DT_VendorData_Ext_MUZL_056 | Price (MUZL_056) | 1200.0 | 1080.0 | −120.0 (−10.0%) |
| DT_VendorData_Weapon_RPG7 | Price (RPG7) | 2000.0 | 1800.0 | −200.0 (−10.0%) |
| DT_VendorData_Ext_MUZL_041 | Price (MUZL_041) | 1470.0 | 1330.0 | −140.0 (−9.5%) |
| DT_VendorData_Ext_WEPN_029 | Price (WEPN_029) | 2200.0 | 2000.0 | −200.0 (−9.1%) |
| DT_VendorData_Ext_MUZL_057 | Price (MUZL_057) | 1120.0 | 1020.0 | −100.0 (−8.9%) |
| DT_VendorData_Weapon_LMG_02 | Price (LMG_02) | 4500.0 | 4100.0 | −400.0 (−8.9%) |
| DT_VendorData_Ext_WEPN_030 | Price (WEPN_030) | 6500.0 | 6000.0 | −500.0 (−7.7%) |
| DT_WeaponVendor_EXT_Launcher_02 | Price (CGM4) | 2600.0 | 2400.0 | −200.0 (−7.7%) |
| DT_VendorData_Ext_MUZL_027 | Price (MUZL_027) | 1080.0 | 1000.0 | −80.0 (−7.4%) |
| DT_VendorData_Ext_FGRP_006 | Price (FGRP_006) | 770.0 | 720.0 | −50.0 (−6.5%) |
| DT_VendorData_Ext_MUZL_054 | Price (MUZL_054) | 800.0 | 750.0 | −50.0 (−6.2%) |
| DT_VendorData_Ext_FGRP_016 | Price (FGRP_016) | 680.0 | 640.0 | −40.0 (−5.9%) |
| DT_VendorData_Ext_FGRP_018 | Price (FGRP_018) | 720.0 | 680.0 | −40.0 (−5.6%) |
| DT_VendorData_Ext_MUZL_029 | Price (MUZL_029) | 1020.0 | 980.0 | −40.0 (−3.9%) |
| DT_VendorData_Ext_MUZL_050 | Price (MUZL_050) | 1030.0 | 990.0 | −40.0 (−3.9%) |
| DT_VendorData_Ext_MUZL_058 | Price (MUZL_058) | 1170.0 | 1130.0 | −40.0 (−3.4%) |
| DT_VendorData_Ext_MUZL_051 | Price (MUZL_051) | 1130.0 | 1110.0 | −20.0 (−1.8%) |
| DT_VendorData_Ext_MUZL_028 | Price (MUZL_028) | 820.0 | 810.0 | −10.0 (−1.2%) |
| DT_VendorData_Ext_FGRP_010 | Price (FGRP_010) | 800.0 | 810.0 | +10.0 (+1.2%) |
| DT_VendorData_Weapon_RFB | Price (RFB) | 6000.0 | 6250.0 | +250.0 (+4.2%) |
| DT_VendorData_Ext_WEPN_035 | Price (WEPN_035) | 1100.0 | 1200.0 | +100.0 (+9.1%) |
| DT_VendorData_Ext_C4 | Price (C4Trigger) | 550.0 | 650.0 | +100.0 (+18.2%) |
| DT_VendorData_Ext_WEPN_028 | Price (WEPN_028) | 1500.0 | 1800.0 | +300.0 (+20.0%) |
| DT_WeaponsVendor_EXT_WEPN_032 | Price (WEPN_032) | 800.0 | 1000.0 | +200.0 (+25.0%) |
| DT_WeaponVendor_EXT_Launcher_01 | Price (MMGL) | 6000.0 | 7500.0 | +1500.0 (+25.0%) |
| DT_VendorData_Weapon_MP9 | Price (MP9) | 900.0 | 1375.0 | +475.0 (+52.8%) |
| DT_VendorData_Weapon_SR_04 | Price (SR_04) | 8800.0 | 14800.0 | +6000.0 (+68.2%) |
| DT_WeaponsVendor_EXT_TAR21 | Price (TAR21) | 600.0 | 1200.0 | +600.0 (+100.0%) |
| DT_WeaponVendor_EXT_SMG_01 | Price (Vector) | 2600.0 | 5600.0 | +3000.0 (+115.4%) |
| DT_WeaponVendor_MUZL_012 | Price (MZL_07) | 400.0 | 1200.0 | +800.0 (+200.0%) |
Bipod and stance values
The bipod distance, ledge angle and transition values on ID_FGP_04 and the ID_FGRP items were exchanged between keys (for example Min and Max). They are classified as swapped-key noise and are not listed. They are in the browser.
Other numeric item values:
| Asset | Property | Season 1 | Season 2 | Change |
|---|---|---|---|---|
| ID_EotechHoloSight | AttachmentData.SightsData[Key=S_Aim01].Value.SightCameraOffsetOverridePerWeapon[0] | -8.0 | -7.0 | +1.0 (+12.5%) |
| ID_SGHT_011 | AttachmentData.SightsData[Key=S_Aim01].Value.ScopeMaskScale.X | 0.015 | 0.02 | +0.005 (+33.3%) |
| ID_SGHT_011 | AttachmentData.SightsData[Key=S_Aim01].Value.ScopeMaskScale.Y | 0.015 | 0.02 | +0.005 (+33.3%) |
| ID_SGHT_011 | AttachmentData.SightsData[Key=S_Aim01].Value.ScopeMaskScale.Z | 0.015 | 0.02 | +0.005 (+33.3%) |
| ID_SGHT_023 | AttachmentData.SightsData[Key=S_Aim01].Value.SightCameraOffsetOverridePerWeapon[0] | -8.0 | -2.0 | +6.0 (+75.0%) |
| ID_SR_04 | TimeAfterFireToRechamber | 0.24 | 0.2 | −0.04 (−16.7%) |
| ID_SV98 | TimeAfterFireToRechamber | 0.3 | 0.08 | −0.22 (−73.3%) |
Animation sets (10 rows)
15 boolean flags (bOverrideLength) also changed and are in the browser.
| Asset | Property | Season 1 | Season 2 | Change |
|---|---|---|---|---|
| AnimSet_AK74M | Animations[Animation.Asset.Weapon.Fire].Value.ItemBlendOutTime | 0.1 | 0.0 | −0.1 (−100.0%) |
| AnimSet_Glock17 | Animations[Inspect].Value.OverrideLength | 1.0 | 13.35 | +12.35 (+1235.0%) |
| AnimSet_SVDM | Animations[Inspect].Value.OverrideLength | 1.0 | 8.9 | +7.9 (+790.0%) |
| AnimSet_WEPN_026 | Animations[Inspect].Value.OverrideLength | 1.0 | 13.35 | +12.35 (+1235.0%) |
| AnimSet_WEPN_027 | Animations[Inspect].Value.OverrideLength | 1.0 | 13.35 | +12.35 (+1235.0%) |
| AnimSet_WEPN_028 | Animations[Inspect].Value.OverrideLength | 1.0 | 10.8 | +9.8 (+980.0%) |
| AnimSet_WEPN_030 | Animations[Inspect].Value.OverrideLength | 1.0 | 13.8 | +12.8 (+1280.0%) |
| AnimSet_WEPN_032 | Animations[Inspect].Value.OverrideLength | 1.0 | 13.35 | +12.35 (+1235.0%) |
| AnimSet_WEPN_035 | Animations[Animation.Asset.Weapon.Reload.Empty].Value.OverrideLength | 5.0 | 3.0 | −2.0 (−40.0%) |
| AnimSet_WEPN_035 | Animations[Animation.Asset.Weapon.Reload.Tactical].Value.OverrideLength | 1.25 | 3.0 | +1.75 (+140.0%) |
Aim assist settings (119 numeric rows across 7 assets)
Shown: the 30 largest changes by percentage (values that start at 0 are listed first). The other 89 rows are in the browser.
| Asset | Property | Season 1 | Season 2 | Change |
|---|---|---|---|---|
| DA_AimAssistSettings_Melee | PullInnerStrengthHip | 0.0 | 1.0 | +1.0 (n/a) |
| DA_AimAssistSettings_Melee | SlowInnerStrengthHip | 0.0 | 0.36 | +0.36 (n/a) |
| DA_AimAssistSettings_SR | PullInnerStrengthAds | 0.0 | 2.0 | +2.0 (n/a) |
| DA_AimAssistSettings_SR | SlowInnerStrengthAds | 0.0 | 0.4 | +0.4 (n/a) |
| DA_AimAssistSettings_AR | SlowInnerStrengthAds | 0.19 | 0.6 | +0.41 (+215.8%) |
| DA_AimAssistSettings_LMG | SlowInnerStrengthAds | 0.19 | 0.6 | +0.41 (+215.8%) |
| DA_AimAssistSettings_SR | AssistInnerReticleWidth | 400.0 | 1200.0 | +800.0 (+200.0%) |
| DA_AimAssistSettings_AR | PullInnerStrengthAds | 0.7 | 2.0 | +1.3 (+185.7%) |
| DA_AimAssistSettings_SR | AssistInnerReticleHeight | 340.0 | 960.0 | +620.0 (+182.4%) |
| DA_AimAssistSettings_LMG | PullInnerStrengthHip | 0.36 | 1.0 | +0.64 (+177.8%) |
| DA_AimAssistSettings_Pistol | PullInnerStrengthHip | 0.36 | 1.0 | +0.64 (+177.8%) |
| DA_AimAssistSettings_Shotgun | PullInnerStrengthHip | 0.36 | 1.0 | +0.64 (+177.8%) |
| DA_AimAssistSettings_LMG | PullInnerStrengthAds | 0.8 | 2.0 | +1.2 (+150.0%) |
| DA_AimAssistSettings_SMG | PullInnerStrengthHip | 0.44 | 1.0 | +0.56 (+127.3%) |
| DA_AimAssistSettings_LMG | SlowLerpInRate | 5.0 | 10.0 | +5.0 (+100.0%) |
| DA_AimAssistSettings_Melee | PullInnerStrengthAds | 1.5 | 0.0 | −1.5 (−100.0%) |
| DA_AimAssistSettings_Melee | SlowInnerStrengthAds | 0.19 | 0.0 | −0.19 (−100.0%) |
| DA_AimAssistSettings_Pistol | SlowLerpInRate | 5.0 | 10.0 | +5.0 (+100.0%) |
| DA_AimAssistSettings_Shotgun | SlowLerpInRate | 5.0 | 10.0 | +5.0 (+100.0%) |
| DA_AimAssistSettings_SMG | SlowLerpInRate | 5.0 | 10.0 | +5.0 (+100.0%) |
| DA_AimAssistSettings_SR | PullInnerStrengthHip | 0.28 | 0.0 | −0.28 (−100.0%) |
| DA_AimAssistSettings_SR | SlowInnerStrengthHip | 2.0 | 0.0 | −2.0 (−100.0%) |
| DA_AimAssistSettings_SR | SlowLerpInRate | 5.0 | 10.0 | +5.0 (+100.0%) |
| DA_AimAssistSettings_SR | ReticleDepth | 20000.0 | 40000.0 | +20000.0 (+100.0%) |
| DA_AimAssistSettings_SR | AssistOuterReticleWidth | 1860.0 | 3600.0 | +1740.0 (+93.5%) |
| DA_AimAssistSettings_AR | PullOuterStrengthAds | 6.0 | 1.0 | −5.0 (−83.3%) |
| DA_AimAssistSettings_LMG | PullOuterStrengthAds | 6.0 | 1.0 | −5.0 (−83.3%) |
| DA_AimAssistSettings_Shotgun | PullOuterStrengthAds | 6.0 | 1.0 | −5.0 (−83.3%) |
| DA_AimAssistSettings_SMG | PullOuterStrengthAds | 6.0 | 1.0 | −5.0 (−83.3%) |
| DA_AimAssistSettings_LMG | TargetingReticleHeight | 12000.0 | 2160.0 | −9840.0 (−82.0%) |
All 236 aim assist settings changes →
Aim assist curves (49 time and value rows across 14 curves)
Shown: the 30 largest changes by percentage (values that start at 0 are listed first). The other 19 rows, tangent values, and the removed and added keys are in the browser.
| Asset | Property | Season 1 | Season 2 | Change |
|---|---|---|---|---|
| C_AimAssistSlowStrengthDistanceCurve_LMG_ADS | Keys[1].Value | 0.0 | 0.8 | +0.8 (n/a) |
| C_AimAssistSlowStrengthDistanceCurve_SMG_ADS | Keys[1].Value | 0.0 | 0.8 | +0.8 (n/a) |
| C_AimAssistSlowStrengthDistanceCurveShotgun_ADS | Keys[1].Value | 0.0 | 0.8 | +0.8 (n/a) |
| C_AimAssistSlowStrengthDistanceCurve_Sniper | Keys[3].Time | 150.0 | 30000.0 | +29850.0 (+19900.0%) |
| C_AimAssistPullStrengthDistanceCurve_AR_ADS | Keys[3].Time | 150.0 | 25000.0 | +24850.0 (+16566.7%) |
| C_AimAssistPullStrengthDistanceCurve_LMG_ADS | Keys[3].Time | 150.0 | 22500.0 | +22350.0 (+14900.0%) |
| C_AimAssistPullStrengthDistanceCurve_Shotgun_ADS | Keys[3].Time | 150.0 | 20000.0 | +19850.0 (+13233.3%) |
| C_AimAssistPullStrengthDistanceCurve_SMG_ADS | Keys[3].Time | 150.0 | 15000.0 | +14850.0 (+9900.0%) |
| C_AimAssistPullStrengthDistanceCurve_Shotgun_ADS | Keys[2].Time | 400.0 | 17500.0 | +17100.0 (+4275.0%) |
| C_AimAssistSlowStrengthDistanceCurve_Sniper | Keys[2].Time | 1200.0 | 27500.0 | +26300.0 (+2191.7%) |
| C_AimAssistSlowStrengthDistanceCurve_LMG_ADS | Keys[3].Time | 1200.0 | 20000.0 | +18800.0 (+1566.7%) |
| C_AimAssistSlowStrengthDistanceCurveShotgun_ADS | Keys[3].Time | 1200.0 | 17500.0 | +16300.0 (+1358.3%) |
| C_AimAssistSlowStrengthDistanceCurve_LMG_ADS | Keys[1].Time | 150.0 | 2000.0 | +1850.0 (+1233.3%) |
| C_AimAssistSlowStrengthDistanceCurve_SMG_ADS | Keys[1].Time | 150.0 | 2000.0 | +1850.0 (+1233.3%) |
| C_AimAssistSlowStrengthDistanceCurvePistol_ADS | Keys[2].Time | 300.0 | 4000.0 | +3700.0 (+1233.3%) |
| C_AimAssistSlowStrengthDistanceCurveShotgun_ADS | Keys[1].Time | 150.0 | 2000.0 | +1850.0 (+1233.3%) |
| C_AimAssistReticleEdgeFalloff_Default | Keys[0].Value | 0.05 | 0.2 | +0.15 (+300.0%) |
| C_AimAssistSlowStrengthDistanceCurve_SMG_ADS | Keys[2].Time | 1200.0 | 4000.0 | +2800.0 (+233.3%) |
| C_AimAssistPullStrengthDistanceCurve_Sniper | Keys[3].Time | 5000.0 | 15000.0 | +10000.0 (+200.0%) |
| C_AimAssistSlowStrengthDistanceCurvePistol_ADS | Keys[1].Value | 0.3 | 0.8 | +0.5 (+166.7%) |
| C_AimAssistPullStrengthDistanceCurve_Pistol_ADS | Keys[2].Time | 5000.0 | 10000.0 | +5000.0 (+100.0%) |
| C_AimAssistPullStrengthDistanceCurve_Sniper | Keys[4].Time | 10000.0 | 20000.0 | +10000.0 (+100.0%) |
| C_AimAssistSlowStrengthDistanceCurvePistol_ADS | Keys[2].Value | 0.5 | 1.0 | +0.5 (+100.0%) |
| C_AimAssistTargetWeightCurve | Keys[1].Value | 0.5 | 1.0 | +0.5 (+100.0%) |
| C_AimAssistPullStrengthDistanceCurve_Shotgun_ADS | Keys[1].Time | 7000.0 | 200.0 | −6800.0 (−97.1%) |
| C_AimAssistPullStrengthDistanceCurve_AR_ADS | Keys[2].Time | 12000.0 | 22500.0 | +10500.0 (+87.5%) |
| C_AimAssistSlowStrengthDistanceCurve_LMG_ADS | Keys[2].Time | 25000.0 | 4000.0 | −21000.0 (−84.0%) |
| C_AimAssistTargetWeightCurve | Keys[1].Time | 0.05 | 0.01 | −0.04 (−80.0%) |
| C_AimAssistSlowStrengthDistanceCurvePistol_ADS | Keys[1].Time | 9500.0 | 2000.0 | −7500.0 (−78.9%) |
| C_AimAssistSlowStrengthDistanceCurve_AR_ADS | Keys[1].Value | 0.45 | 0.8 | +0.35 (+77.8%) |
Added DefaultValue on 3 curves: C_AimAssistSlowStrengthDistanceCurve_LMG_ADS (0.0), C_AimAssistSlowStrengthDistanceCurvePistol_ADS (0.0), C_AimAssistSlowStrengthDistanceCurveShotgun_ADS (0.0).
Removed key entries: 36 (across 13 curves). Added key entries: 0.
Aim assist curve changes in the browser →
New in Season 2 (162 assets)
| Asset | Type | Identification |
|---|---|---|
| AnimSet_FGRP_019 | BHAnimationSet | — |
| AnimSet_FGRP_020 | BHAnimationSet | — |
| AnimSet_Molotov | BHAnimationSet | — |
| AnimSet_WEPN_031 | BHAnimationSet | — |
| AnimSet_WEPN_034 | BHAnimationSet | — |
| AnimSet_WEPN_036 | BHAnimationSet | — |
| AnimSet_WEPN_037 | BHAnimationSet | — |
| ID_BARL_046 | BHInventoryItemDefinition | Id.Item.BARL_046 |
| ID_BARL_047 | BHInventoryItemDefinition | Id.Item.BARL_047 |
| ID_BARL_048 | BHInventoryItemDefinition | Id.Item.BARL_048 |
| ID_BARL_049 | BHInventoryItemDefinition | Id.Item.BARL_049 |
| ID_FGRP_019 | BHInventoryItemDefinition | Id.Item.FGRP_019 |
| ID_FGRP_020 | BHInventoryItemDefinition | Id.Item.FGRP_020 |
| ID_HNDG_053 | BHInventoryItemDefinition | Id.Item.HNDG_053 |
| ID_HNDG_054 | BHInventoryItemDefinition | Id.Item.HNDG_054 |
| ID_HNDG_055 | BHInventoryItemDefinition | Id.Item.HNDG_055 |
| ID_MAGZ_051 | BHInventoryItemDefinition | Id.Item.9mm.Tracer |
| ID_MAGZ_067 | BHInventoryItemDefinition | Id.Item.308Win.Tracer |
| ID_MAGZ_068 | BHInventoryItemDefinition | Id.Item.308Win.Tracer |
| ID_MAGZ_069 | BHInventoryItemDefinition | Id.Item.762mm.Tracer |
| ID_MAGZ_070 | BHInventoryItemDefinition | Id.Item.308Win.Tracer |
| ID_MAGZ_071 | BHInventoryItemDefinition | Id.Item.308Win.Tracer |
| ID_MUZL_064 | BHInventoryItemDefinition | Id.Item.MUZL_064 |
| ID_MUZL_065 | BHInventoryItemDefinition | Id.Item.MUZL_065 |
| ID_MUZL_066 | BHInventoryItemDefinition | Id.Item.MUZL_066 |
| ID_MUZL_067 | BHInventoryItemDefinition | Id.Item.MUZL_067 |
| ID_MUZL_068 | BHInventoryItemDefinition | Id.Item.MUZL_068 |
| ID_MUZL_069 | BHInventoryItemDefinition | Id.Item.MUZL_069 |
| ID_MUZL_070 | BHInventoryItemDefinition | Id.Item.MUZL_070 |
| ID_MUZL_071 | BHInventoryItemDefinition | Id.Item.MUZL_071 |
| ID_MUZL_072 | BHInventoryItemDefinition | Id.Item.MUZL_072 |
| ID_Molotov | BHInventoryItemDefinition | Id.Item.Molotov |
| ID_PGRP_042 | BHInventoryItemDefinition | Id.Item.PGRP_042 |
| ID_PGRP_043 | BHInventoryItemDefinition | Id.Item.PGRP_043 |
| ID_PGRP_044 | BHInventoryItemDefinition | Id.Item.PGRP_044 |
| ID_SGHT_038 | BHInventoryItemDefinition | Id.Item.SGHT_038 |
| ID_SGHT_039 | BHInventoryItemDefinition | Id.Item.SGHT_039 |
| ID_SGHT_040 | BHInventoryItemDefinition | Id.Item.SGHT_040 |
| ID_STOK_058 | BHInventoryItemDefinition | Id.Item.STOK_058 |
| ID_STOK_059 | BHInventoryItemDefinition | Id.Item.STOK_059 |
| ID_STOK_060 | BHInventoryItemDefinition | Id.Item.STOK_060 |
| ID_WEPN_031 | BHInventoryItemDefinition | Id.Item.HNDG_055 |
| ID_WEPN_034 | BHInventoryItemDefinition | Id.Item.MAGZ_068 |
| ID_WEPN_036 | BHInventoryItemDefinition | Id.Item.MAGZ_067 |
| ID_WEPN_037 | BHInventoryItemDefinition | Id.Item.MAGZ_069 |
| AE_Player_Damage_Environment_Burn | CrosstalkAudioEvent | — |
| AE_Weapon_Throwable_Molotov_Burn | CrosstalkAudioEvent | — |
| AE_Weapon_Throwable_Molotov_Burn_Stop | CrosstalkAudioEvent | — |
| AE_Weapon_Throwable_Molotov_Explode | CrosstalkAudioEvent | — |
| AE_Weapon_Throwable_Molotov_Explode_Water | CrosstalkAudioEvent | — |
| AE_Weapon_Throwable_Molotov_Flight | CrosstalkAudioEvent | — |
| AE_Weapon_Throwable_Molotov_Flight_Stop | CrosstalkAudioEvent | — |
| AE_Weapon_Throwable_Molotov_Inspect | CrosstalkAudioEvent | — |
| AE_Weapon_Throwable_Molotov_Light | CrosstalkAudioEvent | — |
| AE_Weapon_Throwable_Molotov_Light_Overarm | CrosstalkAudioEvent | — |
| AE_Weapon_Throwable_Molotov_Light_Overarm_Stop | CrosstalkAudioEvent | — |
| AE_Weapon_Throwable_Molotov_Light_Stop | CrosstalkAudioEvent | — |
| AE_Weapon_Throwable_Molotov_Light_Underarm | CrosstalkAudioEvent | — |
| AE_Weapon_Throwable_Molotov_Light_Underarm_Stop | CrosstalkAudioEvent | — |
| C_AimAssistPullStrengthDistanceCurve_Default | CurveFloat | — |
| C_AimAssistSlowStrengthDistanceCurve_Default | CurveFloat | — |
| DT_EntityData_Ext_FGRP_019 | DataTable | Id.Item.FGRP_019 |
| DT_EntityData_Ext_FGRP_020 | DataTable | Id.Item.FGRP_020 |
| DT_EntityData_Ext_MAGZ_051 | DataTable | Id.Item.MAGZ_051 |
| DT_EntityData_Ext_MAGZ_067 | DataTable | Id.Item.MAGZ_067 |
| DT_EntityData_Ext_MAGZ_068 | DataTable | Id.Item.MAGZ_068 |
| DT_EntityData_Ext_MAGZ_069 | DataTable | Id.Item.MAGZ_069 |
| DT_EntityData_Ext_MAGZ_070 | DataTable | Id.Item.MAGZ_070 |
| DT_EntityData_Ext_MAGZ_071 | DataTable | Id.Item.MAGZ_071 |
| DT_EntityData_Ext_MUZL_067 | DataTable | Id.Item.MUZL_067 |
| DT_EntityData_Ext_MUZL_068 | DataTable | Id.Item.MUZL_068 |
| DT_EntityData_Ext_MUZL_069 | DataTable | Id.Item.MUZL_069 |
| DT_EntityData_Ext_MUZL_070 | DataTable | Id.Item.MUZL_070 |
| DT_EntityData_Ext_MUZL_071 | DataTable | Id.Item.MUZL_071 |
| DT_EntityData_Ext_MUZL_072 | DataTable | Id.Item.MUZL_072 |
| DT_EntityData_Ext_SGHT_038 | DataTable | Id.Item.SGHT_038 |
| DT_EntityData_Ext_SGHT_039 | DataTable | Id.Item.SGHT_039 |
| DT_EntityData_Ext_SGHT_040 | DataTable | Id.Item.SGHT_040 |
| DT_EntityData_Ext_WEPN_017 | DataTable | Id.Item.WEPN_017 |
| DT_EntityData_Ext_WEPN_031 | DataTable | Id.Item.WEPN_031 |
| DT_EntityData_Ext_WEPN_034 | DataTable | Id.Item.WEPN_034 |
| DT_EntityData_Ext_WEPN_036 | DataTable | Id.Item.WEPN_036 |
| DT_EntityData_Ext_WEPN_037 | DataTable | Id.Item.WEPN_037 |
| DT_EntityData_UI_Ext_Molotov | DataTable | Id.Item.Molotov |
| DT_PostProcessEffects_Molotov | DataTable | — |
| DT_VendorData_Ext_FGRP_019 | DataTable | Id.Item.FGRP_019 |
| DT_VendorData_Ext_FGRP_020 | DataTable | Id.Item.FGRP_020 |
| DT_VendorData_Ext_MAGZ_051 | DataTable | Id.Item.MAGZ_051 |
| DT_VendorData_Ext_MAGZ_067 | DataTable | Id.Item.MAGZ_067 |
| DT_VendorData_Ext_MAGZ_068 | DataTable | Id.Item.MAGZ_068 |
| DT_VendorData_Ext_MAGZ_069 | DataTable | Id.Item.MAGZ_069 |
| DT_VendorData_Ext_MAGZ_070 | DataTable | Id.Item.MAGZ_070 |
| DT_VendorData_Ext_MAGZ_071 | DataTable | Id.Item.MAGZ_071 |
| DT_VendorData_Ext_MUZL_067 | DataTable | Id.Item.MUZL_067 |
| DT_VendorData_Ext_MUZL_068 | DataTable | Id.Item.MUZL_068 |
| DT_VendorData_Ext_MUZL_069 | DataTable | Id.Item.MUZL_069 |
| DT_VendorData_Ext_MUZL_070 | DataTable | Id.Item.MUZL_070 |
| DT_VendorData_Ext_MUZL_071 | DataTable | Id.Item.MUZL_071 |
| DT_VendorData_Ext_MUZL_072 | DataTable | Id.Item.MUZL_072 |
| DT_VendorData_Ext_Molotov | DataTable | Id.Item.Molotov |
| DT_VendorData_Ext_WEPN_017 | DataTable | Id.Item.WEPN_017 |
| DT_VendorData_Ext_WEPN_036 | DataTable | Id.Item.WEPN_036 |
| DT_VendorData_Weapon_WEPN_031 | DataTable | Id.Item.WEPN_031 |
| DT_VendorData_Weapon_WEPN_034 | DataTable | Id.Item.WEPN_034 |
| DT_VendorData_Weapon_WEPN_037 | DataTable | Id.Item.WEPN_037 |
| DT_WeaponVendor_SGHT_038 | DataTable | Id.Item.SGHT_038 |
| DT_WeaponVendor_SGHT_039 | DataTable | Id.Item.SGHT_039 |
| DT_WeaponVendor_SGHT_040 | DataTable | Id.Item.SGHT_040 |
| BARL_046 | GameFeatureData | — |
| BARL_047 | GameFeatureData | — |
| BARL_048 | GameFeatureData | — |
| BARL_049 | GameFeatureData | — |
| FGRP_019 | GameFeatureData | — |
| FGRP_020 | GameFeatureData | — |
| HNDG_053 | GameFeatureData | — |
| HNDG_054 | GameFeatureData | — |
| HNDG_055 | GameFeatureData | — |
| IRNS_009 | GameFeatureData | — |
| IRNS_010 | GameFeatureData | — |
| IRNS_011 | GameFeatureData | — |
| MAGZ_051 | GameFeatureData | — |
| MAGZ_067 | GameFeatureData | — |
| MAGZ_068 | GameFeatureData | — |
| MAGZ_069 | GameFeatureData | — |
| MAGZ_070 | GameFeatureData | — |
| MAGZ_071 | GameFeatureData | — |
| MUZL_064 | GameFeatureData | — |
| MUZL_065 | GameFeatureData | — |
| MUZL_066 | GameFeatureData | — |
| MUZL_067 | GameFeatureData | — |
| MUZL_068 | GameFeatureData | — |
| MUZL_069 | GameFeatureData | — |
| MUZL_070 | GameFeatureData | — |
| MUZL_071 | GameFeatureData | — |
| MUZL_072 | GameFeatureData | — |
| Molotov | GameFeatureData | — |
| PGRP_042 | GameFeatureData | — |
| PGRP_043 | GameFeatureData | — |
| PGRP_044 | GameFeatureData | — |
| RAIL_010 | GameFeatureData | — |
| RAIL_011 | GameFeatureData | — |
| SGHT_038 | GameFeatureData | — |
| SGHT_039 | GameFeatureData | — |
| SGHT_040 | GameFeatureData | — |
| SGHT_041 | GameFeatureData | — |
| STOK_058 | GameFeatureData | — |
| STOK_059 | GameFeatureData | — |
| STOK_060 | GameFeatureData | — |
| WEPN_017 | GameFeatureData | — |
| WEPN_031 | GameFeatureData | — |
| WEPN_034 | GameFeatureData | — |
| WEPN_037 | GameFeatureData | — |
| ID_Molotov_Audio | WDAudioData | — |
| ID_WEPN_031_Audio | WDAudioData | — |
| ID_WEPN_034_Audio | WDAudioData | — |
| ID_WEPN_036_Audio | WDAudioData | — |
| ID_WEPN_037_Audio | WDAudioData | — |
| DA_CharacterModifierState_MolotovBurning | WDCharacterModifierStateDefinition | — |
| DA_WEPN_031_Stats | WDWeaponStatsData | Id.Item.WEPN_031 |
| DA_WEPN_034_Stats | WDWeaponStatsData | Id.Item.WEPN_034 |
| DA_WEPN_036_Stats | WDWeaponStatsData | Id.Item.WEPN_036 |
| DA_WEPN_037_Stats | WDWeaponStatsData | Id.Item.WEPN_037 |
Removed in Season 2 (16 assets)
These assets are not on GitHub, so there are no links.
| Asset | Type | Season 1 path |
|---|---|---|
| C_AimAssistPullStrengthDistanceCurve_AR_Hipfire | CurveFloat | Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistPullStrengthDistanceCurve_AR_Hipfire.json |
| C_AimAssistPullStrengthDistanceCurve_LMG_Hipfire | CurveFloat | Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistPullStrengthDistanceCurve_LMG_Hipfire.json |
| C_AimAssistPullStrengthDistanceCurve_Melee_Hipfire | CurveFloat | Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistPullStrengthDistanceCurve_Melee_Hipfire.json |
| C_AimAssistPullStrengthDistanceCurve_Pistol_Hipfire | CurveFloat | Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistPullStrengthDistanceCurve_Pistol_Hipfire.json |
| C_AimAssistPullStrengthDistanceCurve_Shotgun_Hipfire | CurveFloat | Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistPullStrengthDistanceCurve_Shotgun_Hipfire.json |
| C_AimAssistPullStrengthDistanceCurve_SMG_Hipfire | CurveFloat | Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistPullStrengthDistanceCurve_SMG_Hipfire.json |
| C_AimAssistReticleEdgeFalloff_AR | CurveFloat | Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistReticleEdgeFalloff_AR.json |
| C_AimAssistReticleEdgeFalloff_LMG | CurveFloat | Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistReticleEdgeFalloff_LMG.json |
| C_AimAssistReticleEdgeFalloff_Pistol | CurveFloat | Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistReticleEdgeFalloff_Pistol.json |
| C_AimAssistReticleEdgeFalloff_Shotgun | CurveFloat | Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistReticleEdgeFalloff_Shotgun.json |
| C_AimAssistReticleEdgeFalloff_SMG | CurveFloat | Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistReticleEdgeFalloff_SMG.json |
| C_AimAssistSlowStrengthDistanceCurve_AR_Hipfire | CurveFloat | Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistSlowStrengthDistanceCurve_AR_Hipfire.json |
| C_AimAssistSlowStrengthDistanceCurve_LMG_Hipfire | CurveFloat | Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistSlowStrengthDistanceCurve_LMG_Hipfire.json |
| C_AimAssistSlowStrengthDistanceCurve_Pistol_Hipfire | CurveFloat | Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistSlowStrengthDistanceCurve_Pistol_Hipfire.json |
| C_AimAssistSlowStrengthDistanceCurve_Shotgun_Hipfire | CurveFloat | Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistSlowStrengthDistanceCurve_Shotgun_Hipfire.json |
| C_AimAssistSlowStrengthDistanceCurve_SMG_Hipfire | CurveFloat | Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistSlowStrengthDistanceCurve_SMG_Hipfire.json |
Moved in Season 2 (11 assets)
The Mosin was moved, not removed. DA_Mosin_Stats became DA_WEPN_017_Stats, with WeaponId Id.Item.Mosin. It gains SuppressionMultiplier 1.5. The ID_Mosin item became ID_WEPN_017. Most of its 142 changes are path and reference updates.
| Asset | Type | Season 1 path → Season 2 path |
|---|---|---|
| AnimSet_Mosin | BHAnimationSet | Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/AnimSet_Mosin.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/AnimSet_Mosin.json |
| DA_WEPN_017_Stats | WDWeaponStatsData | Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/DA_Mosin_Stats.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/DA_WEPN_017_Stats.json |
| DT_VendorData_Weapon_Mosin | DataTable | Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/DT_VendorData_Weapon_Mosin.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/DT_VendorData_Weapon_Mosin.json |
| ID_Mosin_MagInternal | BHInventoryItemDefinition | Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/ID_Mosin_MagInternal.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/ID_Mosin_MagInternal.json |
| ID_MosinBarrel | BHInventoryItemDefinition | Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/Components/ID_MosinBarrel.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/Components/ID_MosinBarrel.json |
| ID_MosinStock | BHInventoryItemDefinition | Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/Components/ID_MosinStock.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/Components/ID_MosinStock.json |
| ID_SR_02_BRL_04 | BHInventoryItemDefinition | Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/Attachments/ID_SR_02_BRL_04.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/Attachments/ID_SR_02_BRL_04.json |
| ID_SR_02_GRP_02 | BHInventoryItemDefinition | Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/Attachments/ID_SR_02_GRP_02.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/Attachments/ID_SR_02_GRP_02.json |
| ID_SR_02_STK_01 | BHInventoryItemDefinition | Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/Attachments/ID_SR_02_STK_01.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/Attachments/ID_SR_02_STK_01.json |
| ID_WEPN_017 | BHInventoryItemDefinition | Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/ID_Mosin.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/ID_WEPN_017.json |
| ID_WEPN_017_Audio | WDAudioData | Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/ID_Mosin_Audio.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/ID_WEPN_017_Audio.json |