Weapons & Ammo changes

Weapons, ammo, attachments and aim assist: what changed between Season 1 and Season 2.

  • Added: 162 assets
  • Removed: 16 assets (all aim assist curves)
  • Modified with real changes: 174 assets (251 more are noise-only: renamed keys, swapped key names or shifted references from the different Season 1 export, not listed)
  • Moved: 11 assets (the Mosin folder moved to WEPN_017)
  • Property changes: 1,208 in modified and moved assets
  • Removed properties: 989 values in 16 removed assets Vector rows show the signed change on each axis, for example X −0.4, Y −0.4.

Headline changes

Weapon stats (DA_*_Stats)

Random firing animation offset

No firing animation offset values changed. The Minimum and Maximum changes seen earlier were swapped key names from the Season 1 export, so they are not listed.

Recoil pattern (79 points, 4 weapons)

Shown: the 24 points with the largest change. The other 55 points are in the browser.

Asset Property Season 1 Season 2 Change
DA_SKS_Stats RecoilPattern[6] (X, Y) (0.03, 1.4) (-2.398731, 3.5) X −2.428731, Y +2.1
DA_SVDM_Stats RecoilPattern[6] (X, Y) (-1.259, 1.309) (0.944, 2.374) X +2.203, Y +1.065
DA_SKS_Stats RecoilPattern[3] (X, Y) (0.136, 1.45) (-1.287133, 3.625) X −1.423133, Y +2.175
DA_SKS_Stats RecoilPattern[4] (X, Y) (0.122, 1.44) (-0.377998, 3.6) X −0.499998, Y +2.16
DA_SKS_Stats RecoilPattern[2] (X, Y) (0.118, 1.42) (-0.437593, 3.55) X −0.555593, Y +2.13
DA_SKS_Stats RecoilPattern[5] (X, Y) (0.078, 1.42) (-1.197064, 3.55) X −1.275064, Y +2.13
DA_SKS_Stats RecoilPattern[7] (X, Y) (-0.003, 1.38) (-1.426486, 3.45) X −1.423486, Y +2.07
DA_SKS_Stats RecoilPattern[8] (X, Y) (-0.017, 1.36) (0.613115, 3.4) X +0.630115, Y +2.04
DA_SKS_Stats RecoilPattern[9] (X, Y) (0.0, 1.345) (-0.809759, 3.3625) X −0.809759, Y +2.0175
DA_SKS_Stats RecoilPattern[10] (X, Y) (0.032, 1.33) (-1.497126, 3.325) X −1.529126, Y +1.995
DA_SKS_Stats RecoilPattern[11] (X, Y) (0.078, 1.32) (-0.918821, 3.3) X −0.996821, Y +1.98
DA_SKS_Stats RecoilPattern[12] (X, Y) (0.1, 1.32) (-0.407489, 3.3) X −0.507489, Y +1.98
DA_SKS_Stats RecoilPattern[13] (X, Y) (0.091, 1.3) (-0.689072, 3.25) X −0.780072, Y +1.95
DA_SKS_Stats RecoilPattern[1] (X, Y) (0.103, 1.28) (-0.034409, 3.2) X −0.137409, Y +1.92
DA_SKS_Stats RecoilPattern[14] (X, Y) (0.063, 1.28) (-0.382609, 3.2) X −0.445609, Y +1.92
DA_SKS_Stats RecoilPattern[15] (X, Y) (0.015, 1.26) (-0.786865, 3.15) X −0.801865, Y +1.89
DA_SKS_Stats RecoilPattern[16] (X, Y) (-0.029, 1.24) (-0.203181, 3.1) X −0.174181, Y +1.86
DA_RFB_Stats RecoilPattern[2] (X, Y) (0.158, 1.245) (0.55, 3.06) X +0.392, Y +1.815
DA_SKS_Stats RecoilPattern[17] (X, Y) (-0.047, 1.2) (0.010702, 3.0) X +0.057702, Y +1.8
DA_SVDM_Stats RecoilPattern[7] (X, Y) (0.856, 1.787) (-0.913, 2.005) X −1.769, Y +0.218
DA_SKS_Stats RecoilPattern[18] (X, Y) (-0.031, 1.16) (-0.564315, 2.9) X −0.533315, Y +1.74
DA_SVDM_Stats RecoilPattern[3] (X, Y) (0.227, 1.888) (-1.385, 3.601) X −1.612, Y +1.713
DA_RFB_Stats RecoilPattern[4] (X, Y) (0.235, 1.375) (0.4, 3.06) X +0.165, Y +1.685
DA_RFB_Stats RecoilPattern[3] (X, Y) (0.216, 1.47) (0.7, 3.105) X +0.484, Y +1.635

All 128 recoil pattern changes →

Other weapon stats

On DA_SKS_Stats, ViewKickMagnitudeMultiplier was removed and SuppressionMultiplier was added. These are two separate properties, not a rename.

Asset Property Season 1 Season 2 Change
DA_MMGL_Stats InitialBulletSpeed 10000.0 7500.0 −2500.0 (−25.0%)
DA_WEPN_017_Stats Name DA_Mosin_Stats DA_WEPN_017_Stats changed
DA_WEPN_017_Stats Package /Mosin/Data/DA_Mosin_Stats /WEPN_017/Data/DA_WEPN_017_Stats changed
DA_AK74M_Stats SuppressionMultiplier — 1.05 added
DA_LMG_02_Stats SuppressionMultiplier 0.45 0.9 +0.45 (+100.0%)
DA_M249_Stats SuppressionMultiplier — 1.25 added
DA_M2Browning_Stats SuppressionMultiplier — 0.8 added
DA_M4_Stats SuppressionMultiplier — 0.95 added
DA_MK22_Stats SuppressionMultiplier — 1.6 added
DA_SKS_Stats SuppressionMultiplier — 1.1 added
DA_SR_04_Stats SuppressionMultiplier — 2.0 added
DA_SV98_Stats SuppressionMultiplier — 1.5 added
DA_SVDM_Stats SuppressionMultiplier 0.4 0.8 +0.4 (+100.0%)
DA_Vector_Stats SuppressionMultiplier — 0.8 added
DA_WEPN_017_Stats SuppressionMultiplier — 1.5 added
DA_WEPN_035_Stats SuppressionMultiplier — 1.5 added
DA_RFB_Stats ViewKickMagnitudeMultiplier 1.15 — removed
DA_SKS_Stats ViewKickMagnitudeMultiplier 1.1 — removed
DA_SVDM_Stats ViewKickMagnitudeMultiplier 0.7 — removed
DA_WEPN_028_Stats ViewKickMagnitudeMultiplier 1.1 1.15 +0.05 (+4.5%)

Vector distance falloff curve

Season 2 adds two keys, Keys[3] at Time 10000.0 (Value 0.4) and Keys[4] at Time 15000.0 (Value 0.3). Keys 1 and 2 also change interpolation and tangents. The Season 1 key at Time 120000.0 (Value 0.2) is unchanged.

Asset Property Season 1 Season 2 Change
DA_Vector_Stats DistanceDamageFalloffCurve Keys[1].ArriveTangent -8.594104e-05 0.0 +8.6e-05 (+100.0%)
DA_Vector_Stats DistanceDamageFalloffCurve Keys[1].InterpMode RCIM_Cubic RCIM_Linear changed
DA_Vector_Stats DistanceDamageFalloffCurve Keys[1].LeaveTangent -8.4807776e-05 0.0 +8.5e-05 (+100.0%)
DA_Vector_Stats DistanceDamageFalloffCurve Keys[1].TangentMode RCTM_User RCTM_Auto changed
DA_Vector_Stats DistanceDamageFalloffCurve Keys[2].ArriveTangent -1.18046255e-05 0.0 +1.2e-05 (+100.0%)
DA_Vector_Stats DistanceDamageFalloffCurve Keys[2].InterpMode RCIM_Cubic RCIM_Linear changed
DA_Vector_Stats DistanceDamageFalloffCurve Keys[2].LeaveTangent -1.1804622e-05 0.0 +1.2e-05 (+100.0%)
DA_Vector_Stats DistanceDamageFalloffCurve Keys[2].TangentMode RCTM_User RCTM_Auto changed
DA_Vector_Stats DistanceDamageFalloffCurve Keys[3] (added key: Time 10000.0, Value 0.4) — added added
DA_Vector_Stats DistanceDamageFalloffCurve Keys[4] (added key: Time 15000.0, Value 0.3) — added added

Vendor prices (46 rows)

Each row is one vendor price in a DT_* data table. Sorted from largest decrease to largest increase.

Asset Property Season 1 Season 2 Change
DT_WeaponVendor_Ext_AR_01 Price (AK74M) 1600.0 800.0 −800.0 (−50.0%)
DT_VendorData_Ext_MUZL_039 Price (MUZL_039) 900.0 600.0 −300.0 (−33.3%)
DT_VendorData_Ext_MUZL_055 Price (MUZL_055) 1280.0 930.0 −350.0 (−27.3%)
DT_VendorData_Ext_FGRP_007 Price (FGRP_007) 1150.0 840.0 −310.0 (−27.0%)
DT_VendorData_Ext_MUZL_046 Price (MUZL_046) 1050.0 860.0 −190.0 (−18.1%)
DT_VendorData_Ext_MUZL_013 Price (MUZL_013) 1000.0 820.0 −180.0 (−18.0%)
DT_VendorData_Ext_MUZL_045 Price (MUZL_045) 1400.0 1150.0 −250.0 (−17.9%)
DT_VendorData_Ext_MUZL_037 Price (MUZL_037) 700.0 580.0 −120.0 (−17.1%)
DT_VendorData_Ext_WEPN_027 Price (WEPN_027) 900.0 750.0 −150.0 (−16.7%)
DT_VendorData_Ext_MUZL_032 Price (MUZL_032) 1550.0 1310.0 −240.0 (−15.5%)
DT_VendorData_Ext_MUZL_048 Price (MUZL_048) 1600.0 1380.0 −220.0 (−13.8%)
DT_VendorData_Ext_FGRP_014 Price (FGRP_014) 1100.0 950.0 −150.0 (−13.6%)
DT_VendorData_Ext_MUZL_038 Price (MUZL_038) 960.0 840.0 −120.0 (−12.5%)
DT_VendorData_Ext_MUZL_049 Price (MUZL_049) 1420.0 1250.0 −170.0 (−12.0%)
DT_VendorData_Ext_MUZL_030 Price (MUZL_030) 1180.0 1040.0 −140.0 (−11.9%)
DT_VendorData_Ext_MUZL_053 Price (MUZL_053) 1450.0 1290.0 −160.0 (−11.0%)
DT_VendorData_Ext_MUZL_056 Price (MUZL_056) 1200.0 1080.0 −120.0 (−10.0%)
DT_VendorData_Weapon_RPG7 Price (RPG7) 2000.0 1800.0 −200.0 (−10.0%)
DT_VendorData_Ext_MUZL_041 Price (MUZL_041) 1470.0 1330.0 −140.0 (−9.5%)
DT_VendorData_Ext_WEPN_029 Price (WEPN_029) 2200.0 2000.0 −200.0 (−9.1%)
DT_VendorData_Ext_MUZL_057 Price (MUZL_057) 1120.0 1020.0 −100.0 (−8.9%)
DT_VendorData_Weapon_LMG_02 Price (LMG_02) 4500.0 4100.0 −400.0 (−8.9%)
DT_VendorData_Ext_WEPN_030 Price (WEPN_030) 6500.0 6000.0 −500.0 (−7.7%)
DT_WeaponVendor_EXT_Launcher_02 Price (CGM4) 2600.0 2400.0 −200.0 (−7.7%)
DT_VendorData_Ext_MUZL_027 Price (MUZL_027) 1080.0 1000.0 −80.0 (−7.4%)
DT_VendorData_Ext_FGRP_006 Price (FGRP_006) 770.0 720.0 −50.0 (−6.5%)
DT_VendorData_Ext_MUZL_054 Price (MUZL_054) 800.0 750.0 −50.0 (−6.2%)
DT_VendorData_Ext_FGRP_016 Price (FGRP_016) 680.0 640.0 −40.0 (−5.9%)
DT_VendorData_Ext_FGRP_018 Price (FGRP_018) 720.0 680.0 −40.0 (−5.6%)
DT_VendorData_Ext_MUZL_029 Price (MUZL_029) 1020.0 980.0 −40.0 (−3.9%)
DT_VendorData_Ext_MUZL_050 Price (MUZL_050) 1030.0 990.0 −40.0 (−3.9%)
DT_VendorData_Ext_MUZL_058 Price (MUZL_058) 1170.0 1130.0 −40.0 (−3.4%)
DT_VendorData_Ext_MUZL_051 Price (MUZL_051) 1130.0 1110.0 −20.0 (−1.8%)
DT_VendorData_Ext_MUZL_028 Price (MUZL_028) 820.0 810.0 −10.0 (−1.2%)
DT_VendorData_Ext_FGRP_010 Price (FGRP_010) 800.0 810.0 +10.0 (+1.2%)
DT_VendorData_Weapon_RFB Price (RFB) 6000.0 6250.0 +250.0 (+4.2%)
DT_VendorData_Ext_WEPN_035 Price (WEPN_035) 1100.0 1200.0 +100.0 (+9.1%)
DT_VendorData_Ext_C4 Price (C4Trigger) 550.0 650.0 +100.0 (+18.2%)
DT_VendorData_Ext_WEPN_028 Price (WEPN_028) 1500.0 1800.0 +300.0 (+20.0%)
DT_WeaponsVendor_EXT_WEPN_032 Price (WEPN_032) 800.0 1000.0 +200.0 (+25.0%)
DT_WeaponVendor_EXT_Launcher_01 Price (MMGL) 6000.0 7500.0 +1500.0 (+25.0%)
DT_VendorData_Weapon_MP9 Price (MP9) 900.0 1375.0 +475.0 (+52.8%)
DT_VendorData_Weapon_SR_04 Price (SR_04) 8800.0 14800.0 +6000.0 (+68.2%)
DT_WeaponsVendor_EXT_TAR21 Price (TAR21) 600.0 1200.0 +600.0 (+100.0%)
DT_WeaponVendor_EXT_SMG_01 Price (Vector) 2600.0 5600.0 +3000.0 (+115.4%)
DT_WeaponVendor_MUZL_012 Price (MZL_07) 400.0 1200.0 +800.0 (+200.0%)

Bipod and stance values

The bipod distance, ledge angle and transition values on ID_FGP_04 and the ID_FGRP items were exchanged between keys (for example Min and Max). They are classified as swapped-key noise and are not listed. They are in the browser.

Other numeric item values:

Asset Property Season 1 Season 2 Change
ID_EotechHoloSight AttachmentData.SightsData[Key=S_Aim01].Value.SightCameraOffsetOverridePerWeapon[0] -8.0 -7.0 +1.0 (+12.5%)
ID_SGHT_011 AttachmentData.SightsData[Key=S_Aim01].Value.ScopeMaskScale.X 0.015 0.02 +0.005 (+33.3%)
ID_SGHT_011 AttachmentData.SightsData[Key=S_Aim01].Value.ScopeMaskScale.Y 0.015 0.02 +0.005 (+33.3%)
ID_SGHT_011 AttachmentData.SightsData[Key=S_Aim01].Value.ScopeMaskScale.Z 0.015 0.02 +0.005 (+33.3%)
ID_SGHT_023 AttachmentData.SightsData[Key=S_Aim01].Value.SightCameraOffsetOverridePerWeapon[0] -8.0 -2.0 +6.0 (+75.0%)
ID_SR_04 TimeAfterFireToRechamber 0.24 0.2 −0.04 (−16.7%)
ID_SV98 TimeAfterFireToRechamber 0.3 0.08 −0.22 (−73.3%)

Animation sets (10 rows)

15 boolean flags (bOverrideLength) also changed and are in the browser.

Asset Property Season 1 Season 2 Change
AnimSet_AK74M Animations[Animation.Asset.Weapon.Fire].Value.ItemBlendOutTime 0.1 0.0 −0.1 (−100.0%)
AnimSet_Glock17 Animations[Inspect].Value.OverrideLength 1.0 13.35 +12.35 (+1235.0%)
AnimSet_SVDM Animations[Inspect].Value.OverrideLength 1.0 8.9 +7.9 (+790.0%)
AnimSet_WEPN_026 Animations[Inspect].Value.OverrideLength 1.0 13.35 +12.35 (+1235.0%)
AnimSet_WEPN_027 Animations[Inspect].Value.OverrideLength 1.0 13.35 +12.35 (+1235.0%)
AnimSet_WEPN_028 Animations[Inspect].Value.OverrideLength 1.0 10.8 +9.8 (+980.0%)
AnimSet_WEPN_030 Animations[Inspect].Value.OverrideLength 1.0 13.8 +12.8 (+1280.0%)
AnimSet_WEPN_032 Animations[Inspect].Value.OverrideLength 1.0 13.35 +12.35 (+1235.0%)
AnimSet_WEPN_035 Animations[Animation.Asset.Weapon.Reload.Empty].Value.OverrideLength 5.0 3.0 −2.0 (−40.0%)
AnimSet_WEPN_035 Animations[Animation.Asset.Weapon.Reload.Tactical].Value.OverrideLength 1.25 3.0 +1.75 (+140.0%)

Aim assist settings (119 numeric rows across 7 assets)

Shown: the 30 largest changes by percentage (values that start at 0 are listed first). The other 89 rows are in the browser.

Asset Property Season 1 Season 2 Change
DA_AimAssistSettings_Melee PullInnerStrengthHip 0.0 1.0 +1.0 (n/a)
DA_AimAssistSettings_Melee SlowInnerStrengthHip 0.0 0.36 +0.36 (n/a)
DA_AimAssistSettings_SR PullInnerStrengthAds 0.0 2.0 +2.0 (n/a)
DA_AimAssistSettings_SR SlowInnerStrengthAds 0.0 0.4 +0.4 (n/a)
DA_AimAssistSettings_AR SlowInnerStrengthAds 0.19 0.6 +0.41 (+215.8%)
DA_AimAssistSettings_LMG SlowInnerStrengthAds 0.19 0.6 +0.41 (+215.8%)
DA_AimAssistSettings_SR AssistInnerReticleWidth 400.0 1200.0 +800.0 (+200.0%)
DA_AimAssistSettings_AR PullInnerStrengthAds 0.7 2.0 +1.3 (+185.7%)
DA_AimAssistSettings_SR AssistInnerReticleHeight 340.0 960.0 +620.0 (+182.4%)
DA_AimAssistSettings_LMG PullInnerStrengthHip 0.36 1.0 +0.64 (+177.8%)
DA_AimAssistSettings_Pistol PullInnerStrengthHip 0.36 1.0 +0.64 (+177.8%)
DA_AimAssistSettings_Shotgun PullInnerStrengthHip 0.36 1.0 +0.64 (+177.8%)
DA_AimAssistSettings_LMG PullInnerStrengthAds 0.8 2.0 +1.2 (+150.0%)
DA_AimAssistSettings_SMG PullInnerStrengthHip 0.44 1.0 +0.56 (+127.3%)
DA_AimAssistSettings_LMG SlowLerpInRate 5.0 10.0 +5.0 (+100.0%)
DA_AimAssistSettings_Melee PullInnerStrengthAds 1.5 0.0 −1.5 (−100.0%)
DA_AimAssistSettings_Melee SlowInnerStrengthAds 0.19 0.0 −0.19 (−100.0%)
DA_AimAssistSettings_Pistol SlowLerpInRate 5.0 10.0 +5.0 (+100.0%)
DA_AimAssistSettings_Shotgun SlowLerpInRate 5.0 10.0 +5.0 (+100.0%)
DA_AimAssistSettings_SMG SlowLerpInRate 5.0 10.0 +5.0 (+100.0%)
DA_AimAssistSettings_SR PullInnerStrengthHip 0.28 0.0 −0.28 (−100.0%)
DA_AimAssistSettings_SR SlowInnerStrengthHip 2.0 0.0 −2.0 (−100.0%)
DA_AimAssistSettings_SR SlowLerpInRate 5.0 10.0 +5.0 (+100.0%)
DA_AimAssistSettings_SR ReticleDepth 20000.0 40000.0 +20000.0 (+100.0%)
DA_AimAssistSettings_SR AssistOuterReticleWidth 1860.0 3600.0 +1740.0 (+93.5%)
DA_AimAssistSettings_AR PullOuterStrengthAds 6.0 1.0 −5.0 (−83.3%)
DA_AimAssistSettings_LMG PullOuterStrengthAds 6.0 1.0 −5.0 (−83.3%)
DA_AimAssistSettings_Shotgun PullOuterStrengthAds 6.0 1.0 −5.0 (−83.3%)
DA_AimAssistSettings_SMG PullOuterStrengthAds 6.0 1.0 −5.0 (−83.3%)
DA_AimAssistSettings_LMG TargetingReticleHeight 12000.0 2160.0 −9840.0 (−82.0%)

All 236 aim assist settings changes →

Aim assist curves (49 time and value rows across 14 curves)

Shown: the 30 largest changes by percentage (values that start at 0 are listed first). The other 19 rows, tangent values, and the removed and added keys are in the browser.

Asset Property Season 1 Season 2 Change
C_AimAssistSlowStrengthDistanceCurve_LMG_ADS Keys[1].Value 0.0 0.8 +0.8 (n/a)
C_AimAssistSlowStrengthDistanceCurve_SMG_ADS Keys[1].Value 0.0 0.8 +0.8 (n/a)
C_AimAssistSlowStrengthDistanceCurveShotgun_ADS Keys[1].Value 0.0 0.8 +0.8 (n/a)
C_AimAssistSlowStrengthDistanceCurve_Sniper Keys[3].Time 150.0 30000.0 +29850.0 (+19900.0%)
C_AimAssistPullStrengthDistanceCurve_AR_ADS Keys[3].Time 150.0 25000.0 +24850.0 (+16566.7%)
C_AimAssistPullStrengthDistanceCurve_LMG_ADS Keys[3].Time 150.0 22500.0 +22350.0 (+14900.0%)
C_AimAssistPullStrengthDistanceCurve_Shotgun_ADS Keys[3].Time 150.0 20000.0 +19850.0 (+13233.3%)
C_AimAssistPullStrengthDistanceCurve_SMG_ADS Keys[3].Time 150.0 15000.0 +14850.0 (+9900.0%)
C_AimAssistPullStrengthDistanceCurve_Shotgun_ADS Keys[2].Time 400.0 17500.0 +17100.0 (+4275.0%)
C_AimAssistSlowStrengthDistanceCurve_Sniper Keys[2].Time 1200.0 27500.0 +26300.0 (+2191.7%)
C_AimAssistSlowStrengthDistanceCurve_LMG_ADS Keys[3].Time 1200.0 20000.0 +18800.0 (+1566.7%)
C_AimAssistSlowStrengthDistanceCurveShotgun_ADS Keys[3].Time 1200.0 17500.0 +16300.0 (+1358.3%)
C_AimAssistSlowStrengthDistanceCurve_LMG_ADS Keys[1].Time 150.0 2000.0 +1850.0 (+1233.3%)
C_AimAssistSlowStrengthDistanceCurve_SMG_ADS Keys[1].Time 150.0 2000.0 +1850.0 (+1233.3%)
C_AimAssistSlowStrengthDistanceCurvePistol_ADS Keys[2].Time 300.0 4000.0 +3700.0 (+1233.3%)
C_AimAssistSlowStrengthDistanceCurveShotgun_ADS Keys[1].Time 150.0 2000.0 +1850.0 (+1233.3%)
C_AimAssistReticleEdgeFalloff_Default Keys[0].Value 0.05 0.2 +0.15 (+300.0%)
C_AimAssistSlowStrengthDistanceCurve_SMG_ADS Keys[2].Time 1200.0 4000.0 +2800.0 (+233.3%)
C_AimAssistPullStrengthDistanceCurve_Sniper Keys[3].Time 5000.0 15000.0 +10000.0 (+200.0%)
C_AimAssistSlowStrengthDistanceCurvePistol_ADS Keys[1].Value 0.3 0.8 +0.5 (+166.7%)
C_AimAssistPullStrengthDistanceCurve_Pistol_ADS Keys[2].Time 5000.0 10000.0 +5000.0 (+100.0%)
C_AimAssistPullStrengthDistanceCurve_Sniper Keys[4].Time 10000.0 20000.0 +10000.0 (+100.0%)
C_AimAssistSlowStrengthDistanceCurvePistol_ADS Keys[2].Value 0.5 1.0 +0.5 (+100.0%)
C_AimAssistTargetWeightCurve Keys[1].Value 0.5 1.0 +0.5 (+100.0%)
C_AimAssistPullStrengthDistanceCurve_Shotgun_ADS Keys[1].Time 7000.0 200.0 −6800.0 (−97.1%)
C_AimAssistPullStrengthDistanceCurve_AR_ADS Keys[2].Time 12000.0 22500.0 +10500.0 (+87.5%)
C_AimAssistSlowStrengthDistanceCurve_LMG_ADS Keys[2].Time 25000.0 4000.0 −21000.0 (−84.0%)
C_AimAssistTargetWeightCurve Keys[1].Time 0.05 0.01 −0.04 (−80.0%)
C_AimAssistSlowStrengthDistanceCurvePistol_ADS Keys[1].Time 9500.0 2000.0 −7500.0 (−78.9%)
C_AimAssistSlowStrengthDistanceCurve_AR_ADS Keys[1].Value 0.45 0.8 +0.35 (+77.8%)

Added DefaultValue on 3 curves: C_AimAssistSlowStrengthDistanceCurve_LMG_ADS (0.0), C_AimAssistSlowStrengthDistanceCurvePistol_ADS (0.0), C_AimAssistSlowStrengthDistanceCurveShotgun_ADS (0.0).

Removed key entries: 36 (across 13 curves). Added key entries: 0.

Aim assist curve changes in the browser →

New in Season 2 (162 assets)

Asset Type Identification
AnimSet_FGRP_019 BHAnimationSet —
AnimSet_FGRP_020 BHAnimationSet —
AnimSet_Molotov BHAnimationSet —
AnimSet_WEPN_031 BHAnimationSet —
AnimSet_WEPN_034 BHAnimationSet —
AnimSet_WEPN_036 BHAnimationSet —
AnimSet_WEPN_037 BHAnimationSet —
ID_BARL_046 BHInventoryItemDefinition Id.Item.BARL_046
ID_BARL_047 BHInventoryItemDefinition Id.Item.BARL_047
ID_BARL_048 BHInventoryItemDefinition Id.Item.BARL_048
ID_BARL_049 BHInventoryItemDefinition Id.Item.BARL_049
ID_FGRP_019 BHInventoryItemDefinition Id.Item.FGRP_019
ID_FGRP_020 BHInventoryItemDefinition Id.Item.FGRP_020
ID_HNDG_053 BHInventoryItemDefinition Id.Item.HNDG_053
ID_HNDG_054 BHInventoryItemDefinition Id.Item.HNDG_054
ID_HNDG_055 BHInventoryItemDefinition Id.Item.HNDG_055
ID_MAGZ_051 BHInventoryItemDefinition Id.Item.9mm.Tracer
ID_MAGZ_067 BHInventoryItemDefinition Id.Item.308Win.Tracer
ID_MAGZ_068 BHInventoryItemDefinition Id.Item.308Win.Tracer
ID_MAGZ_069 BHInventoryItemDefinition Id.Item.762mm.Tracer
ID_MAGZ_070 BHInventoryItemDefinition Id.Item.308Win.Tracer
ID_MAGZ_071 BHInventoryItemDefinition Id.Item.308Win.Tracer
ID_MUZL_064 BHInventoryItemDefinition Id.Item.MUZL_064
ID_MUZL_065 BHInventoryItemDefinition Id.Item.MUZL_065
ID_MUZL_066 BHInventoryItemDefinition Id.Item.MUZL_066
ID_MUZL_067 BHInventoryItemDefinition Id.Item.MUZL_067
ID_MUZL_068 BHInventoryItemDefinition Id.Item.MUZL_068
ID_MUZL_069 BHInventoryItemDefinition Id.Item.MUZL_069
ID_MUZL_070 BHInventoryItemDefinition Id.Item.MUZL_070
ID_MUZL_071 BHInventoryItemDefinition Id.Item.MUZL_071
ID_MUZL_072 BHInventoryItemDefinition Id.Item.MUZL_072
ID_Molotov BHInventoryItemDefinition Id.Item.Molotov
ID_PGRP_042 BHInventoryItemDefinition Id.Item.PGRP_042
ID_PGRP_043 BHInventoryItemDefinition Id.Item.PGRP_043
ID_PGRP_044 BHInventoryItemDefinition Id.Item.PGRP_044
ID_SGHT_038 BHInventoryItemDefinition Id.Item.SGHT_038
ID_SGHT_039 BHInventoryItemDefinition Id.Item.SGHT_039
ID_SGHT_040 BHInventoryItemDefinition Id.Item.SGHT_040
ID_STOK_058 BHInventoryItemDefinition Id.Item.STOK_058
ID_STOK_059 BHInventoryItemDefinition Id.Item.STOK_059
ID_STOK_060 BHInventoryItemDefinition Id.Item.STOK_060
ID_WEPN_031 BHInventoryItemDefinition Id.Item.HNDG_055
ID_WEPN_034 BHInventoryItemDefinition Id.Item.MAGZ_068
ID_WEPN_036 BHInventoryItemDefinition Id.Item.MAGZ_067
ID_WEPN_037 BHInventoryItemDefinition Id.Item.MAGZ_069
AE_Player_Damage_Environment_Burn CrosstalkAudioEvent —
AE_Weapon_Throwable_Molotov_Burn CrosstalkAudioEvent —
AE_Weapon_Throwable_Molotov_Burn_Stop CrosstalkAudioEvent —
AE_Weapon_Throwable_Molotov_Explode CrosstalkAudioEvent —
AE_Weapon_Throwable_Molotov_Explode_Water CrosstalkAudioEvent —
AE_Weapon_Throwable_Molotov_Flight CrosstalkAudioEvent —
AE_Weapon_Throwable_Molotov_Flight_Stop CrosstalkAudioEvent —
AE_Weapon_Throwable_Molotov_Inspect CrosstalkAudioEvent —
AE_Weapon_Throwable_Molotov_Light CrosstalkAudioEvent —
AE_Weapon_Throwable_Molotov_Light_Overarm CrosstalkAudioEvent —
AE_Weapon_Throwable_Molotov_Light_Overarm_Stop CrosstalkAudioEvent —
AE_Weapon_Throwable_Molotov_Light_Stop CrosstalkAudioEvent —
AE_Weapon_Throwable_Molotov_Light_Underarm CrosstalkAudioEvent —
AE_Weapon_Throwable_Molotov_Light_Underarm_Stop CrosstalkAudioEvent —
C_AimAssistPullStrengthDistanceCurve_Default CurveFloat —
C_AimAssistSlowStrengthDistanceCurve_Default CurveFloat —
DT_EntityData_Ext_FGRP_019 DataTable Id.Item.FGRP_019
DT_EntityData_Ext_FGRP_020 DataTable Id.Item.FGRP_020
DT_EntityData_Ext_MAGZ_051 DataTable Id.Item.MAGZ_051
DT_EntityData_Ext_MAGZ_067 DataTable Id.Item.MAGZ_067
DT_EntityData_Ext_MAGZ_068 DataTable Id.Item.MAGZ_068
DT_EntityData_Ext_MAGZ_069 DataTable Id.Item.MAGZ_069
DT_EntityData_Ext_MAGZ_070 DataTable Id.Item.MAGZ_070
DT_EntityData_Ext_MAGZ_071 DataTable Id.Item.MAGZ_071
DT_EntityData_Ext_MUZL_067 DataTable Id.Item.MUZL_067
DT_EntityData_Ext_MUZL_068 DataTable Id.Item.MUZL_068
DT_EntityData_Ext_MUZL_069 DataTable Id.Item.MUZL_069
DT_EntityData_Ext_MUZL_070 DataTable Id.Item.MUZL_070
DT_EntityData_Ext_MUZL_071 DataTable Id.Item.MUZL_071
DT_EntityData_Ext_MUZL_072 DataTable Id.Item.MUZL_072
DT_EntityData_Ext_SGHT_038 DataTable Id.Item.SGHT_038
DT_EntityData_Ext_SGHT_039 DataTable Id.Item.SGHT_039
DT_EntityData_Ext_SGHT_040 DataTable Id.Item.SGHT_040
DT_EntityData_Ext_WEPN_017 DataTable Id.Item.WEPN_017
DT_EntityData_Ext_WEPN_031 DataTable Id.Item.WEPN_031
DT_EntityData_Ext_WEPN_034 DataTable Id.Item.WEPN_034
DT_EntityData_Ext_WEPN_036 DataTable Id.Item.WEPN_036
DT_EntityData_Ext_WEPN_037 DataTable Id.Item.WEPN_037
DT_EntityData_UI_Ext_Molotov DataTable Id.Item.Molotov
DT_PostProcessEffects_Molotov DataTable —
DT_VendorData_Ext_FGRP_019 DataTable Id.Item.FGRP_019
DT_VendorData_Ext_FGRP_020 DataTable Id.Item.FGRP_020
DT_VendorData_Ext_MAGZ_051 DataTable Id.Item.MAGZ_051
DT_VendorData_Ext_MAGZ_067 DataTable Id.Item.MAGZ_067
DT_VendorData_Ext_MAGZ_068 DataTable Id.Item.MAGZ_068
DT_VendorData_Ext_MAGZ_069 DataTable Id.Item.MAGZ_069
DT_VendorData_Ext_MAGZ_070 DataTable Id.Item.MAGZ_070
DT_VendorData_Ext_MAGZ_071 DataTable Id.Item.MAGZ_071
DT_VendorData_Ext_MUZL_067 DataTable Id.Item.MUZL_067
DT_VendorData_Ext_MUZL_068 DataTable Id.Item.MUZL_068
DT_VendorData_Ext_MUZL_069 DataTable Id.Item.MUZL_069
DT_VendorData_Ext_MUZL_070 DataTable Id.Item.MUZL_070
DT_VendorData_Ext_MUZL_071 DataTable Id.Item.MUZL_071
DT_VendorData_Ext_MUZL_072 DataTable Id.Item.MUZL_072
DT_VendorData_Ext_Molotov DataTable Id.Item.Molotov
DT_VendorData_Ext_WEPN_017 DataTable Id.Item.WEPN_017
DT_VendorData_Ext_WEPN_036 DataTable Id.Item.WEPN_036
DT_VendorData_Weapon_WEPN_031 DataTable Id.Item.WEPN_031
DT_VendorData_Weapon_WEPN_034 DataTable Id.Item.WEPN_034
DT_VendorData_Weapon_WEPN_037 DataTable Id.Item.WEPN_037
DT_WeaponVendor_SGHT_038 DataTable Id.Item.SGHT_038
DT_WeaponVendor_SGHT_039 DataTable Id.Item.SGHT_039
DT_WeaponVendor_SGHT_040 DataTable Id.Item.SGHT_040
BARL_046 GameFeatureData —
BARL_047 GameFeatureData —
BARL_048 GameFeatureData —
BARL_049 GameFeatureData —
FGRP_019 GameFeatureData —
FGRP_020 GameFeatureData —
HNDG_053 GameFeatureData —
HNDG_054 GameFeatureData —
HNDG_055 GameFeatureData —
IRNS_009 GameFeatureData —
IRNS_010 GameFeatureData —
IRNS_011 GameFeatureData —
MAGZ_051 GameFeatureData —
MAGZ_067 GameFeatureData —
MAGZ_068 GameFeatureData —
MAGZ_069 GameFeatureData —
MAGZ_070 GameFeatureData —
MAGZ_071 GameFeatureData —
MUZL_064 GameFeatureData —
MUZL_065 GameFeatureData —
MUZL_066 GameFeatureData —
MUZL_067 GameFeatureData —
MUZL_068 GameFeatureData —
MUZL_069 GameFeatureData —
MUZL_070 GameFeatureData —
MUZL_071 GameFeatureData —
MUZL_072 GameFeatureData —
Molotov GameFeatureData —
PGRP_042 GameFeatureData —
PGRP_043 GameFeatureData —
PGRP_044 GameFeatureData —
RAIL_010 GameFeatureData —
RAIL_011 GameFeatureData —
SGHT_038 GameFeatureData —
SGHT_039 GameFeatureData —
SGHT_040 GameFeatureData —
SGHT_041 GameFeatureData —
STOK_058 GameFeatureData —
STOK_059 GameFeatureData —
STOK_060 GameFeatureData —
WEPN_017 GameFeatureData —
WEPN_031 GameFeatureData —
WEPN_034 GameFeatureData —
WEPN_037 GameFeatureData —
ID_Molotov_Audio WDAudioData —
ID_WEPN_031_Audio WDAudioData —
ID_WEPN_034_Audio WDAudioData —
ID_WEPN_036_Audio WDAudioData —
ID_WEPN_037_Audio WDAudioData —
DA_CharacterModifierState_MolotovBurning WDCharacterModifierStateDefinition —
DA_WEPN_031_Stats WDWeaponStatsData Id.Item.WEPN_031
DA_WEPN_034_Stats WDWeaponStatsData Id.Item.WEPN_034
DA_WEPN_036_Stats WDWeaponStatsData Id.Item.WEPN_036
DA_WEPN_037_Stats WDWeaponStatsData Id.Item.WEPN_037

Removed in Season 2 (16 assets)

These assets are not on GitHub, so there are no links.

Asset Type Season 1 path
C_AimAssistPullStrengthDistanceCurve_AR_Hipfire CurveFloat Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistPullStrengthDistanceCurve_AR_Hipfire.json
C_AimAssistPullStrengthDistanceCurve_LMG_Hipfire CurveFloat Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistPullStrengthDistanceCurve_LMG_Hipfire.json
C_AimAssistPullStrengthDistanceCurve_Melee_Hipfire CurveFloat Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistPullStrengthDistanceCurve_Melee_Hipfire.json
C_AimAssistPullStrengthDistanceCurve_Pistol_Hipfire CurveFloat Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistPullStrengthDistanceCurve_Pistol_Hipfire.json
C_AimAssistPullStrengthDistanceCurve_Shotgun_Hipfire CurveFloat Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistPullStrengthDistanceCurve_Shotgun_Hipfire.json
C_AimAssistPullStrengthDistanceCurve_SMG_Hipfire CurveFloat Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistPullStrengthDistanceCurve_SMG_Hipfire.json
C_AimAssistReticleEdgeFalloff_AR CurveFloat Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistReticleEdgeFalloff_AR.json
C_AimAssistReticleEdgeFalloff_LMG CurveFloat Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistReticleEdgeFalloff_LMG.json
C_AimAssistReticleEdgeFalloff_Pistol CurveFloat Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistReticleEdgeFalloff_Pistol.json
C_AimAssistReticleEdgeFalloff_Shotgun CurveFloat Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistReticleEdgeFalloff_Shotgun.json
C_AimAssistReticleEdgeFalloff_SMG CurveFloat Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistReticleEdgeFalloff_SMG.json
C_AimAssistSlowStrengthDistanceCurve_AR_Hipfire CurveFloat Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistSlowStrengthDistanceCurve_AR_Hipfire.json
C_AimAssistSlowStrengthDistanceCurve_LMG_Hipfire CurveFloat Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistSlowStrengthDistanceCurve_LMG_Hipfire.json
C_AimAssistSlowStrengthDistanceCurve_Pistol_Hipfire CurveFloat Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistSlowStrengthDistanceCurve_Pistol_Hipfire.json
C_AimAssistSlowStrengthDistanceCurve_Shotgun_Hipfire CurveFloat Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistSlowStrengthDistanceCurve_Shotgun_Hipfire.json
C_AimAssistSlowStrengthDistanceCurve_SMG_Hipfire CurveFloat Wardogs/Plugins/BHAimAssist/Content/AimAssist/C_AimAssistSlowStrengthDistanceCurve_SMG_Hipfire.json

Moved in Season 2 (11 assets)

The Mosin was moved, not removed. DA_Mosin_Stats became DA_WEPN_017_Stats, with WeaponId Id.Item.Mosin. It gains SuppressionMultiplier 1.5. The ID_Mosin item became ID_WEPN_017. Most of its 142 changes are path and reference updates.

Asset Type Season 1 path → Season 2 path
AnimSet_Mosin BHAnimationSet Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/AnimSet_Mosin.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/AnimSet_Mosin.json
DA_WEPN_017_Stats WDWeaponStatsData Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/DA_Mosin_Stats.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/DA_WEPN_017_Stats.json
DT_VendorData_Weapon_Mosin DataTable Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/DT_VendorData_Weapon_Mosin.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/DT_VendorData_Weapon_Mosin.json
ID_Mosin_MagInternal BHInventoryItemDefinition Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/ID_Mosin_MagInternal.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/ID_Mosin_MagInternal.json
ID_MosinBarrel BHInventoryItemDefinition Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/Components/ID_MosinBarrel.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/Components/ID_MosinBarrel.json
ID_MosinStock BHInventoryItemDefinition Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/Components/ID_MosinStock.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/Components/ID_MosinStock.json
ID_SR_02_BRL_04 BHInventoryItemDefinition Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/Attachments/ID_SR_02_BRL_04.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/Attachments/ID_SR_02_BRL_04.json
ID_SR_02_GRP_02 BHInventoryItemDefinition Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/Attachments/ID_SR_02_GRP_02.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/Attachments/ID_SR_02_GRP_02.json
ID_SR_02_STK_01 BHInventoryItemDefinition Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/Attachments/ID_SR_02_STK_01.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/Attachments/ID_SR_02_STK_01.json
ID_WEPN_017 BHInventoryItemDefinition Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/ID_Mosin.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/ID_WEPN_017.json
ID_WEPN_017_Audio WDAudioData Wardogs/Plugins/GameFeatures/Weapons/Sniper/Mosin/Content/Data/ID_Mosin_Audio.json → Wardogs/Plugins/GameFeatures/Weapons/Platforms/WEPN_017/Content/Data/ID_WEPN_017_Audio.json

See also