Vehicle weapons
| Vehicle weapons | |
|---|---|
| General | |
| Weapons listed | 18 |
| Vehicles that carry them | 13 |
| Families | Miniguns, machine guns, rocket pods, autocannons, tank cannons, artillery |
| Units | |
| Range | Metres |
| Rate | Rounds/min |
This page lists every gun mounted on a vehicle in Wardogs, from the miniguns on the helicopters to the cannons on the tanks and the SPH-2 artillery gun. Each row links to the vehicle article that carries the weapon. Guns on buildable emplacements are not on this page; they are in the emplacement articles listed under Buildables.
All vehicle weapons
| Weapon | Used on | Caliber | Rate | Range | Reload | Starting ammunition |
|---|---|---|---|---|---|---|
| M134D Minigun (two) | AH-6M [Miniguns] | .308 Win | 1,500 rounds/min | 800 m | 4.25 s | 300 (tracer) |
| M134D Minigun (two) | Z20 Lakota [Miniguns] | .308 Win | 1,500 rounds/min | 1,500 m | 5.0 s | 150 (tracer) |
| M134D Minigun (ring mount) | Humvee [Minigun] | .308 Win | 1,500 rounds/min | 800 m | 4.25 s | 150 (tracer) |
| M249 Machine Gun (ring turret) | Humvee [M249] | 5.56 mm | 850 rounds/min | 700 m | 4.25 s | 0 (tracer) |
| M249 Machine Gun (ring turret) | Kodiak [M249] | 5.56 mm | 850 rounds/min | 700 m | 4.25 s | 0 (tracer) |
| M249 Machine Gun (mounted) | Ural Defender [M249] | 5.56 mm | 850 rounds/min | 700 m | 4.25 s | 0 (tracer) |
| M2 Browning Machine Gun (ring turret) | Wolf-110 [M2 Browning] | .50 cal | 600 rounds/min | 1,000 m | 8.0 s | 0 (tracer) |
| M249 Machine Gun (mounted) | L2A6 | 5.56 mm | 850 rounds/min | 700 m | 4.25 s | 0 (tracer) |
| MG3A1 Coaxial Gun (.308 Win) | L2A6 | .308 Win | 650 rounds/min | 200 m | 4.25 s | 300 (tracer) |
| L55A1 Cannon (120×570 mm) | L2A6 | 120×570 mm | 50 rounds/min | 10,000 m | 4.0 s | 9 |
| 2A46M-5 Cannon (125 mm) | T-72B3 | 125 mm | 50 rounds/min | 10,000 m | 4.0 s | 9 |
| PKTM Coaxial Gun (7.62 mm class) | T-72B3 | 7.62 mm class | 600 rounds/min | 1,000 m | 4.25 s | 300 (tracer) |
| M2 Browning Machine Gun (mounted) | T-72B3 | .50 cal | 600 rounds/min | 1,000 m | 8.0 s | 0 (tracer) |
| Duel 35 mm Oerlikon GDF cannons (twin) | Flakpanzer Gepard | 35 mm | 1,100 rounds/min | 1,000 m | 4.0 s | None |
| 2A42 Autocannon (30 mm) | Havoc | 30 mm | 250 rounds/min | 600 m | 8.0 s | None |
| B-13 Rocket Pods (122 mm) | Havoc | 122 mm | 500 rounds/min | 1,000 m | 6.0 s | None |
| B-13 Rocket Pods (two, 122 mm) | AH-6R [Rockets] | 122 mm | 350 rounds/min | 1,000 m | 6.0 s | 0 |
| L52 Cannon (155 mm artillery) | SPH-2 | 155 mm | 50 rounds/min | 10,000 m | 25.0 s | 10 Expensive, 0 Standard |
Reload times and starting ammunition come from each weapon’s data file. A starting ammunition of 0 means no rounds are loaded at the start. “None” means the article records no starting rounds. The 600 rounds/min shown for the M2 Browning and the PKTM is the game’s default rate, because their weapon data does not set one. Where the table says “Not yet known”, the data does not give the value.
Only stationary weapons restock with supplies, as the Buildables emplacements do. The guns on vehicles do not restock this way. A vehicle gun carries the rounds in the starting ammunition column and has no supply restock in the data.
Guns mounted on vehicles can have a spread of their own, set in the vehicle data. That spread eases toward its value at about 25 per second, and it is zero when the gunner is fully aimed down sights. Plain mounted weapons have no spread of their own. See Spread and Recoil (a static reading of the game code, not checked in play).
Miniguns
The M134D minigun is the same gun on three vehicles, and it fires .308 Win rounds at 1,500 rounds/min everywhere. The AH-6M and the Humvee [Minigun] reach 800 m and reload in 4.25 s. The Z20 Lakota [Miniguns] reaches 1,500 m and reloads in 5.0 s. Each starts with 150 or 300 tracer rounds, as the table shows. The data does not say which seat fires the miniguns on the helicopter and the Humvee.
Season 2 changed the damage table entries of the AH-6M and the Humvee [Minigun], and patch notes describe calibre reductions for these miniguns. The Vehicles changes page lists the damage changes.
Machine guns
The M249 appears on four vehicles, and all four use 5.56 mm rounds. All four mounts fire 850 rounds/min with a 700 m range. The data gives a 4.25 s reload and no starting rounds for each.
The M2 Browning is a .50 cal gun on two vehicles. The Wolf-110 ring turret and the T-72B3 mounted gun both reload in 8.0 s and start with no rounds loaded. Their weapon data does not set a rate, so they use the game’s default of 600 rounds/min, out to 1,000 m.
The L2A6 has a coaxial MG3A1 that fires .308 Win rounds at 650 rounds/min to 200 m. The T-72B3 has a coaxial PKTM, a 7.62 mm class gun, with a 4.25 s reload and 300 tracer rounds. It fires 600 rounds/min (the default rate) out to 1,000 m.
Season 2 raised the gamepad rotation sensitivity for the ring turrets of the Kodiak [M249], the Humvee and the Ural Defender from 35 to 80, and for the L2A6’s mounted gun as well.
Rocket pods
The B-13 is a 122 mm rocket pod. The Havoc carries it at 500 rounds/min with a 6.0 s reload and a 1,000 m range. The AH-6R [Rockets] carries two pods at 350 rounds/min, also with a 1,000 m range. The AH-6R [Rockets] pod also reloads in 6.0 s, and its starting rocket count is 0.
Season 2 changed one Havoc damage table entry, from 87.5 to -46.0, as the Vehicles changes page shows.
Autocannons and anti-air cannons
The Havoc’s 2A42 autocannon fires 30 mm rounds at 250 rounds/min with an effective range of 600 m and an 8.0 s reload. It has no starting rounds in the article.
The Flakpanzer Gepard carries twin Duel 35 mm Oerlikon GDF cannons. They fire at 1,100 rounds/min with a 1,000 m range and a 4.0 s reload. The article records no starting rounds.
Tank cannons
The L2A6 and the T-72B3 both carry a main gun that fires at 50 rounds/min with a range of 10,000 m and a 4.0 s reload. The L2A6’s L55A1 fires 120x570 mm rounds, and the T-72B3’s 2A46M-5 fires 125 mm rounds. Each starts with 9 rounds.
Season 2 changed one damage table entry for the L2A6, from -60 to -84, and added a 125 mm rocket entry of -10. The Vehicles changes page has the full list.
Artillery
The SPH-2’s L52 fires 155 mm shells at 50 rounds/min with a 10,000 m range. The reload is 25.0 s, the longest in this table. It starts with 10 Expensive shells, which have a camera that follows the round in flight, and 0 Standard shells. The Artillery page explains how the gun fires and aims.
See also
- Vehicles: every vehicle with its seats, health and price
- Buildables: the stationary guns, which are built rather than driven
- Vehicle damage: how the damage tables work
- Artillery: the SPH-2’s gun in detail
Sources
- All vehicles stat and damage sheet: the vehicle weapon stats (rate, effective range) and damage table changes
- Vehicles changes, Season 2: damage entries, gamepad sensitivity and cost changes
- Vehicle weapon articles: the per-vehicle weapon tables this page collects, each linked from the table above
- Vehicle weapon extension data: reload, restock and starting ammunition for each weapon
- Round 39 vehicles and explosives evidence: Round 39 and 40 evidence: machine gun rates and ranges, restock rules.
- Round 40 vehicles and explosives evidence: the same topics, with the round 40 values where they differ.
- Round 42 weapons evidence: vehicle-mounted gun spread and its easing
- Round 42 vehicles and explosives evidence: the vehicle weapon spread setting and its easing