12g
| 12g | |
|---|---|
| General | |
| Bullet types | Buckshot, Rifled slug |
| Weapons | 2 |
| Classes | Shotgun |
| Ballistics | |
| Muzzle velocity | 391 to 480 m/s |
| Availability | |
| Buckshot price | 60 cash (vendor lot of 6) |
| Rifled slug price | 200 cash (vendor lot of 6) |
| Internal name | 12g |
The 12g caliber is used by 2 weapons in the weapon data, across the Shotgun class. Its shells are Buckshot, Rifled slug. The tables below show how each type does against armor.
Weapons that use it
| Weapon | Class | Fire rate | Upper torso, no armor, point blank |
|---|---|---|---|
| M500 | Shotgun | 120 rounds/min | 24.8 per pellet (8 pellets) |
| MP43 | Shotgun | 900 rounds/min | 24.8 per pellet (8 pellets) |
Point-blank figures use standard rounds (buckshot for shotguns, per pellet), per hit, without falloff. See Ammunition for the bullet types.
Ammunition types
Upper torso hits from the M500 at point blank range, per hit, without falloff. Armor changes these numbers a lot, so every armor class is shown.
| Ammo | No armor | Light | Medium | Heavy | Super heavy |
|---|---|---|---|---|---|
| Buckshot (per pellet) | 24.8 | 10.4 | 8.9 | 7.4 | 3.6 |
| Rifled slug | 104.0 | 50.9 | 43.7 | 36.4 | 29.1 |
A buckshot shot has 8 pellets, so multiply the per-pellet figure by 8 for a full hit.
Against armor
- A rifled slug does less damage than a full buckshot shot up to heavy armor and more damage from super heavy armor up if all 8 pellets hit.
The numbers come from the upper torso column of the table above. Head hits follow the same pattern at higher values; see Weapon Damage.
Season 2 changes
The Season 2 changes page lists no changes to this caliber or to the weapons that use it.
See also
- Ammunition, the bullet types and which weapons use each caliber
- Choosing Ammo, which round to load against each armor level
- Armor
- Ballistics
- Weapons
Sources
- Weapon Damage: body-part and armor numbers
- Season 2 Changes: Weapons & Ammo
- Tag Display Text: caliber names
- weapon-damage.json: ammo types and damage by armor class
- weapon-damage-falloff.json: muzzle velocity
- ammo-availability.json: ammo prices