Emergency Resuscitator
| Emergency Resuscitator | |
|---|---|
| General | |
| Type | Medical, quick slot |
| Inventory size | 1 by 2 slots |
| Uses | Single use |
| Buy limit | One per life (shop data) |
| Effect | |
| Revives | A downed teammate, to 10 HP |
| Use time | 2.2 s animation; the revive is applied once, about 4 s in total (derived) |
| Effects while using | Maximum movement speed halved |
| Availability | |
| Price | Listed as 0 in the shop data |
| Unlock level | 0 (shop data) |
| Data | |
| Internal name | Id.Item.Resuscitator.Cheap |
The Emergency Resuscitator revives a downed teammate. It is a single-use item, and the shop text says it is limited to one per life. It revives faster than a bare-hands revive.
Overview
The shop describes the item as a one-per-life emergency revive that revives teammates faster and is single use. The shop data lists its price as 0, and the game files show no vendor, loot or unlock that gives it. The Field Resuscitator is the other item of this type, with the same use behavior.
Effects
- Revive: brings a downed teammate back to 10 HP. One revive is applied and the item is used up. On a player from the other faction, the revived player also gets a 60 s effect (see Status Effects).
- Container: the item holds 10 units, emptied at 1 unit every 4 s. The revive is applied once when the use finishes, so the use takes about 4 s (derived). The container formula would give 44 s if all 10 units were stepped through, but the game does not do that.
- Movement: maximum movement speed is halved while the item is in use.
- Bleeding: the item does not stop bleeding. The game has no damage-over-time bleeding to cure.
Medic skills
The Medic skill for base revive speed covers only the bare-hands revive, not this item, and it has no number in the data. The post-revive sprint boost applies after you revive a teammate, and it gives both you and the revived teammate 1.2 or 1.4 times sprint speed for 5 s.
Use and timing
The use animation is 2.2 s, and the revive is applied at the end of it, so the total time is about 4 s (derived). The item can be used only on a teammate who is downed.
Cost
The shop data lists a price of 0 for this item, and a buy limit of 1, shown in the shop text as one per life.
Season 2 changes
No Season 2 change to this item is listed in the data.
See also
- Field Resuscitator, the other single-use revive item
- Defibrillator, a battery-powered revive
- Medical Items
- Downed and Revive
Sources
- Medical and Healing: container, use time, movement effect and open revive questions
- Item Shop for Non-Weapon Items: shop text, price, buy limit and size
- Item Actions: the shared resuscitator action and its animation
- Progression Tables: Medic skills
- Tag Display Text: the Medical category label
- Items and Equipment, Season 2: checked for changes
- Round 39 medical evidence: heal timing, skill rows, durability costs and status effects
- Round 40 medical evidence: revive health, decay and armour values
- Round 42 economy and buildables evidence: no vendor, loot or unlock row (P38)