Rewards & Unlocks changes

Season 1 to Season 2 changes for the Rewards & Unlocks area, from the area diff file. Every number below is copied from assets/data/season-diff/rewards-unlocks.json.

Measure Count
Assets added 14
Assets removed 0
Assets modified with real changes 105
Assets moved 0
Noise-only modified assets (skipped: renamed keys, swapped key names or shifted references from the different Season 1 export) 4
Property changes 7,654 (changed 5,637, added 1,922, removed 88)

Full filterable list: Rewards & Unlocks in the change browser.

Headline changes

Role mastery XP

DT_RoleMasteryDefinitions has 546 changed XP values: 6 roles (Driver, Infantry, Medic, Pilot, Recon, Support) with 91 levels each, levels 10 to 100. The values are the same for every role.

Asset Property Season 1 Season 2 Change
DT_RoleMasteryDefinitions Driver · level 10 · XP 35000 25000 −10000 (−28.6%)
DT_RoleMasteryDefinitions Driver · level 11 · XP 46250 28750 −17500 (−37.8%)
DT_RoleMasteryDefinitions Driver · level 20 · XP 250000 111500 −138500 (−55.4%)
DT_RoleMasteryDefinitions Driver · level 30 · XP 500000 318200 −181800 (−36.4%)
DT_RoleMasteryDefinitions Driver · level 50 · XP 1500000 1150000 −350000 (−23.3%)
DT_RoleMasteryDefinitions Driver · level 75 · XP 2826750 2218000 −608750 (−21.5%)
DT_RoleMasteryDefinitions Driver · level 100 · XP 6000000 5132500 −867500 (−14.5%)

Unlock tree costs and level gates (DT_MetaTree_Roles)

Nodes are matched by item ID, so each row is the same unlock in both seasons. 54 node cash costs and 118 node level gates (MinLevel) changed. 50 nodes were added and 19 removed. Node lists were also reordered in 7 roles.

All cash cost changes (54, sorted by percent):

Asset Property Season 1 Season 2 Change
DT_MetaTree_Roles Pilot · Id.Item.MusicTape.04 · cash cost 1500 25000 +23500 (+1566.7%)
DT_MetaTree_Roles Driver · Id.Item.MusicTape.03 · cash cost 1500 10000 +8500 (+566.7%)
DT_MetaTree_Roles Medic · Id.Item.MAGZ_066 · cash cost 15000 75000 +60000 (+400.0%)
DT_MetaTree_Roles Medic · Id.Item.MP9Magazine · cash cost 10000 50000 +40000 (+400.0%)
DT_MetaTree_Roles Medic · Id.Item.MUZL_052 · cash cost 10000 45000 +35000 (+350.0%)
DT_MetaTree_Roles Support · Id.Item.FGRP_012 · cash cost 15000 50000 +35000 (+233.3%)
DT_MetaTree_Roles Driver · Vehicle.Variant.Land.Wheeled.Humvee.Default · cash cost 25000 75000 +50000 (+200.0%)
DT_MetaTree_Roles Medic · Id.Item.MUZL_019 · cash cost 7500 22500 +15000 (+200.0%)
DT_MetaTree_Roles Wardog · Id.Item.Glock17 · cash cost 5000 15000 +10000 (+200.0%)
DT_MetaTree_Roles Infantry · Id.Item.MUZL_014 · cash cost 7500 20000 +12500 (+166.7%)
DT_MetaTree_Roles Infantry · Id.Item.MUZL_024 · cash cost 5000 12500 +7500 (+150.0%)
DT_MetaTree_Roles Pilot · Vehicle.Variant.Air.Rotary.Littlebird.MountedMachineGuns · cash cost 50000 125000 +75000 (+150.0%)
DT_MetaTree_Roles Wardog · Id.Item.WEPN_032 · cash cost 50000 125000 +75000 (+150.0%)
DT_MetaTree_Roles Medic · Id.Item.Defibrillator.Standard · cash cost 50000 110000 +60000 (+120.0%)
DT_MetaTree_Roles Recon · Id.Item.SGHT_036 · cash cost 35000 75000 +40000 (+114.3%)
DT_MetaTree_Roles Infantry · Id.Item.STANAGMagazine · cash cost 10000 0 −10000 (−100.0%)
DT_MetaTree_Roles Medic · Id.Item.MAGZ_061 · cash cost 7500 0 −7500 (−100.0%)
DT_MetaTree_Roles Medic · Id.Item.SMG_03 · cash cost 25000 50000 +25000 (+100.0%)
DT_MetaTree_Roles Recon · Id.Item.MUZL_055 · cash cost 25000 50000 +25000 (+100.0%)
DT_MetaTree_Roles Support · ID.Item.RepairTool.Drill.Heavy · cash cost 25000 50000 +25000 (+100.0%)
DT_MetaTree_Roles Recon · Id.Item.Claymore · cash cost 50000 90000 +40000 (+80.0%)
DT_MetaTree_Roles Medic · Id.Item.MAGZ_046 · cash cost 50000 15000 −35000 (−70.0%)
DT_MetaTree_Roles Infantry · Id.Item.MUZL_039 · cash cost 15000 5000 −10000 (−66.7%)
DT_MetaTree_Roles Medic · Id.Item.MUZL_037 · cash cost 22500 7500 −15000 (−66.7%)
DT_MetaTree_Roles Medic · Id.Item.WEPN_028 · cash cost 75000 25000 −50000 (−66.7%)
DT_MetaTree_Roles Recon · ID.Item.RangeFinder · cash cost 15000 25000 +10000 (+66.7%)
DT_MetaTree_Roles Wardog · Id.Item.Judge · cash cost 15000 5000 −10000 (−66.7%)
DT_MetaTree_Roles Infantry · Id.Item.MUZL_013 · cash cost 20000 7500 −12500 (−62.5%)
DT_MetaTree_Roles Infantry · Id.Item.FGRP_014 · cash cost 25000 10000 −15000 (−60.0%)
DT_MetaTree_Roles Medic · Id.Item.MAGZ_004 · cash cost 25000 10000 −15000 (−60.0%)
DT_MetaTree_Roles Medic · Id.Item.MUZL_053 · cash cost 45000 20000 −25000 (−55.6%)
DT_MetaTree_Roles Driver · Id.Item.MusicTape.07 · cash cost 5000 2500 −2500 (−50.0%)
DT_MetaTree_Roles Infantry · Id.Item.M4 · cash cost 100000 150000 +50000 (+50.0%)
DT_MetaTree_Roles Support · Id.Item.M249 · cash cost 100000 150000 +50000 (+50.0%)
DT_MetaTree_Roles Recon · Id.Item.FGRP_009 · cash cost 30000 17500 −12500 (−41.7%)
DT_MetaTree_Roles Medic · Id.Item.MAGZ_056 · cash cost 75000 50000 −25000 (−33.3%)
DT_MetaTree_Roles Medic · Id.Item.MAGZ_059 · cash cost 7500 10000 +2500 (+33.3%)
DT_MetaTree_Roles Medic · Id.Item.MedKit.Standard · cash cost 75000 50000 −25000 (−33.3%)
DT_MetaTree_Roles Medic · Id.Item.Vector · cash cost 150000 200000 +50000 (+33.3%)
DT_MetaTree_Roles Recon · Id.Item.MUZL_062 · cash cost 7500 5000 −2500 (−33.3%)
DT_MetaTree_Roles Support · Id.Item.LMG_02 · cash cost 150000 100000 −50000 (−33.3%)
DT_MetaTree_Roles Pilot · Vehicle.Variant.Air.Rotary.Havoc.Default · cash cost 500000 650000 +150000 (+30.0%)
DT_MetaTree_Roles Medic · Id.Item.MUZL_058 · cash cost 17500 12500 −5000 (−28.6%)
DT_MetaTree_Roles Support · Id.Item.FGRP_008 · cash cost 35000 25000 −10000 (−28.6%)
DT_MetaTree_Roles Infantry · Id.Item.WEPN_030 · cash cost 200000 250000 +50000 (+25.0%)
DT_MetaTree_Roles Support · Id.Item.MMGL · cash cost 200000 250000 +50000 (+25.0%)
DT_MetaTree_Roles Driver · Vehicle.Variant.Land.Wheeled.Ural.Attack · cash cost 125000 100000 −25000 (−20.0%)
DT_MetaTree_Roles Infantry · ID.Item.PWSCQB74Muzzle · cash cost 12500 15000 +2500 (+20.0%)
DT_MetaTree_Roles Recon · Id.Item.CombatBow · cash cost 125000 150000 +25000 (+20.0%)
DT_MetaTree_Roles Support · Id.Item.CGM4 · cash cost 125000 100000 −25000 (−20.0%)
DT_MetaTree_Roles Pilot · Vehicle.Variant.Air.Rotary.ROT_04.MountedMachineGuns · cash cost 75000 85000 +10000 (+13.3%)
DT_MetaTree_Roles Infantry · Id.Item.MZL_07 · cash cost 20000 22500 +2500 (+12.5%)
DT_MetaTree_Roles Medic · Id.Item.MUZL_054 · cash cost 20000 17500 −2500 (−12.5%)
DT_MetaTree_Roles Recon · Id.Item.MUZL_056 · cash cost 27500 25000 −2500 (−9.1%)

Largest level gate changes (top 40 of 118 by percent):

Asset Property Season 1 Season 2 Change
DT_MetaTree_Roles Medic · Id.Item.MUZL_019 · level gate 1 28 +27 (+2700.0%)
DT_MetaTree_Roles Wardog · Id.Item.Glock17 · level gate 1 18 +17 (+1700.0%)
DT_MetaTree_Roles Wardog · Id.Item.Glock17Magazine · level gate 1 18 +17 (+1700.0%)
DT_MetaTree_Roles Medic · Id.Item.MAGZ_061 · level gate 3 20 +17 (+566.7%)
DT_MetaTree_Roles Wardog · Id.Item.BasicRedDot · level gate 4 17 +13 (+325.0%)
DT_MetaTree_Roles Infantry · Id.Item.MUZL_014 · level gate 5 21 +16 (+320.0%)
DT_MetaTree_Roles Medic · Id.Item.SMG_03 · level gate 4 15 +11 (+275.0%)
DT_MetaTree_Roles Medic · Id.Item.SMG_03Magazine · level gate 4 15 +11 (+275.0%)
DT_MetaTree_Roles Medic · Id.Item.MP9Magazine · level gate 10 30 +20 (+200.0%)
DT_MetaTree_Roles Infantry · Id.Item.MUZL_024 · level gate 2 5 +3 (+150.0%)
DT_MetaTree_Roles Medic · Id.Item.MAGZ_059 · level gate 7 17 +10 (+142.9%)
DT_MetaTree_Roles Pilot · Id.Item.MusicTape.04 · level gate 13 30 +17 (+130.8%)
DT_MetaTree_Roles Medic · Id.Item.MAGZ_066 · level gate 20 45 +25 (+125.0%)
DT_MetaTree_Roles Medic · Id.Item.MUZL_052 · level gate 12 26 +14 (+116.7%)
DT_MetaTree_Roles Driver · Id.Item.MusicTape.03 · level gate 13 28 +15 (+115.4%)
DT_MetaTree_Roles Infantry · ID.Item.PWSCQB74Muzzle · level gate 8 16 +8 (+100.0%)
DT_MetaTree_Roles Medic · Id.Item.Defibrillator.Standard · level gate 11 22 +11 (+100.0%)
DT_MetaTree_Roles Pilot · Vehicle.Variant.Air.Rotary.Littlebird.MountedMachineGuns · level gate 4 8 +4 (+100.0%)
DT_MetaTree_Roles Medic · Id.Item.MUZL_037 · level gate 26 1 −25 (−96.2%)
DT_MetaTree_Roles Wardog · Id.Item.Judge · level gate 18 1 −17 (−94.4%)
DT_MetaTree_Roles Infantry · Id.Item.MUZL_039 · level gate 16 2 −14 (−87.5%)
DT_MetaTree_Roles Wardog · Id.Item.SGHT_009 · level gate 21 4 −17 (−81.0%)
DT_MetaTree_Roles Medic · Id.Item.MAGZ_064 · level gate 15 4 −11 (−73.3%)
DT_MetaTree_Roles Medic · Id.Item.WEPN_028 · level gate 15 4 −11 (−73.3%)
DT_MetaTree_Roles Medic · Id.Item.MAGZ_004 · level gate 25 8 −17 (−68.0%)
DT_MetaTree_Roles Infantry · Id.Item.MUZL_013 · level gate 24 8 −16 (−66.7%)
DT_MetaTree_Roles Wardog · Id.Item.9mm.HollowPoint.Tracer · level gate 6 10 +4 (+66.7%)
DT_MetaTree_Roles Infantry · Id.Item.FGRP_014 · level gate 38 14 −24 (−63.2%)
DT_MetaTree_Roles Wardog · Id.Item.545mm.HollowPoint.Tracer · level gate 16 6 −10 (−62.5%)
DT_MetaTree_Roles Support · Id.Item.MUZL_023 · level gate 17 27 +10 (+58.8%)
DT_MetaTree_Roles Recon · Id.Item.MUZL_025 · level gate 28 44 +16 (+57.1%)
DT_MetaTree_Roles Recon · Id.Item.SniperScope10x · level gate 18 28 +10 (+55.6%)
DT_MetaTree_Roles Driver · Id.Item.MusicTape.07 · level gate 28 13 −15 (−53.6%)
DT_MetaTree_Roles Recon · Id.Item.GhillieArmor.Dead · level gate 27 41 +14 (+51.9%)
DT_MetaTree_Roles Recon · Id.Item.GhillieHelmet.Dead · level gate 27 41 +14 (+51.9%)
DT_MetaTree_Roles Infantry · Id.Item.STANAGMagazine · level gate 6 3 −3 (−50.0%)
DT_MetaTree_Roles Recon · Id.Item.MUZL_028 · level gate 6 9 +3 (+50.0%)
DT_MetaTree_Roles Support · Id.Item.LMG_02 · level gate 30 15 −15 (−50.0%)
DT_MetaTree_Roles Support · Id.Item.LMG_02Magazine · level gate 30 15 −15 (−50.0%)
DT_MetaTree_Roles Support · Id.Item.FGRP_008 · level gate 33 17 −16 (−48.5%)

The other 78 level gate changes are in the browser.

Nodes added and removed, by role:

Role Added Removed Added node IDs Removed node IDs
Driver 8 2 Id.Item.MusicTape.06, Vehicle.Variant.Land.Wheeled.WHL_08.Default, Vehicle.Variant.Land.Wheeled.WHL_08.MachineGun, Vehicle.Variant.Land.Tracked.TNK_04.Default, Id.Item.MusicTape.02, Vehicle.Variant.Land.Tracked.TNK_01.AntiAir, Vehicle.Variant.Land.Tracked.TNK_01.Artillery, Id.Item.MusicTape.05 Id.Item.MusicTape.01, Id.Item.MusicTape.08
Infantry 14 7 Id.Item.TAR21, Id.Item.C4Trigger, Id.Item.C4Explosive, Id.Item.Molotov, Id.Item.OPT_08, Id.Item.WEPN_037, Id.Item.MAGZ_069, Id.Item.SGHT_016, Id.Item.MUZL_067, Id.Item.SGHT_029, Id.Item.MUZL_068, Id.Item.FGRP_006, Id.Item.MUZL_069, Id.Item.4xElcanSpectr Id.Item.AK74M, Id.Item.AK74MMagazine, Id.Item.SGHT_026, Id.Item.FGP_03, Id.Item.EotechHoloSight, Id.Item.3xScope, Id.Item.SGHT_030
Medic 4 2 Id.Item.EotechHoloSight, Id.Item.FGP_03, Id.Item.MP9, Id.Item.MAGZ_052 Id.Item.SGHT_016, Id.Item.FGRP_006
Pilot 2 2 Id.Item.MusicTape.08, Id.Item.MusicTape.01 Id.Item.MusicTape.02, Id.Item.MusicTape.06
Recon 9 0 Id.Item.SGHT_040, Id.Item.WEPN_034, Id.Item.MAGZ_068, Id.Item.SGHT_039, Id.Item.FGRP_020, Id.Item.MAGZ_071, Id.Item.MAGZ_070, Id.Item.MUZL_071, Id.Item.MUZL_072 —
Support 5 3 Id.Item.SGHT_030, Id.Item.WEPN_036, Id.Item.MAGZ_067, Id.Item.FGRP_019, Id.Item.MUZL_070 Id.Item.C4Trigger, Id.Item.C4Explosive, Id.Item.4xElcanSpectr
Wardog 8 3 ID.Item.VehicleSupplyCrate.Pallet.SparePartsSupply, ID.Item.VehicleSupplyCrate.Pallet.MunitionsSupply, ID.Item.VehicleSupplyCrate.Pallet.FuelSupply, Id.Item.SGHT_038, Id.Item.SGHT_026, Id.Item.MusicTape.11, Id.Item.3xScope, Meta.Unlocks.GoldExchange Id.Item.OPT_08, Id.Item.SGHT_029, Vehicle.Variant.Land.Tracked.TNK_01.Artillery

Challenge rewards (DT_ChallengeRewards_SessionEvents_Shared)

50 numeric literal values changed and 47 non-numeric values changed. 735 values were added across 164 rows in 9 event groups, and 0 entry was removed.

Compiled expression instructions in this table changed 17 times (compiled data, not tabulated).

Largest literal value changes (top 30 of 50 by percent):

Asset Property Season 1 Season 2 Change
DT_ChallengeRewards_SessionEvents_Shared VehicleDestroyed · Mortar · XP · AssistReward 37.5 90.0 +52.5 (+140.0%)
DT_ChallengeRewards_SessionEvents_Shared VehicleDestroyed · Mortar · XP · DefaultReward 75.0 175.0 +100 (+133.3%)
DT_ChallengeRewards_SessionEvents_Shared VehicleDestroyed · Mortar · Cash · BaseReward 300.0 650.0 +350 (+116.7%)
DT_ChallengeRewards_SessionEvents_Shared DestroySupplyCrate · Small · Armoured · Cash · BaseReward 250.0 500.0 +250 (+100.0%)
DT_ChallengeRewards_SessionEvents_Shared DestroyVehicleSection · TNK_01 · AntiAir · Cash · TracksReward 1250.0 350.0 −900 (−72.0%)
DT_ChallengeRewards_SessionEvents_Shared DestroyVehicleSection · TNK_01 · Heavy · Cash · TracksReward 1750.0 550.0 −1200 (−68.6%)
DT_ChallengeRewards_SessionEvents_Shared VehicleDestroyed · MistralAA · Cash · BaseReward 2000.0 650.0 −1350 (−67.5%)
DT_ChallengeRewards_SessionEvents_Shared DestroyVehicleSection · TNK_01 · AntiAir · Cash · EngineReward 2500.0 875.0 −1625 (−65.0%)
DT_ChallengeRewards_SessionEvents_Shared VehicleDestroyed · MistralAA · XP · DefaultReward 500.0 175.0 −325 (−65.0%)
DT_ChallengeRewards_SessionEvents_Shared VehicleDestroyed · TNK_01 · AntiAir · Cash · BaseReward 10000.0 3500.0 −6500 (−65.0%)
DT_ChallengeRewards_SessionEvents_Shared VehicleDestroyed · MistralAA · XP · AssistReward 250.0 90.0 −160 (−64.0%)
DT_ChallengeRewards_SessionEvents_Shared DestroyVehicleSection · TNK_01 · Heavy · Cash · EngineReward 3500.0 1375.0 −2125 (−60.7%)
DT_ChallengeRewards_SessionEvents_Shared DestroySupplyCrate · Large · Armoured · Cash · BaseReward 500.0 800.0 +300 (+60.0%)
DT_ChallengeRewards_SessionEvents_Shared VehicleDestroyed · Phalanx · Cash · BaseReward 3000.0 1200.0 −1800 (−60.0%)
DT_ChallengeRewards_SessionEvents_Shared VehicleDestroyed · Phalanx · XP · DefaultReward 750.0 300.0 −450 (−60.0%)
DT_ChallengeRewards_SessionEvents_Shared VehicleDestroyed · Phalanx · XP · AssistReward 375.0 150.0 −225 (−60.0%)
DT_ChallengeRewards_SessionEvents_Shared DeploySupplyCrate · Cash · SmallCrateReward 250.0 125.0 −125 (−50.0%)
DT_ChallengeRewards_SessionEvents_Shared DeploySupplyCrate · Cash · PalletReward 1250.0 625.0 −625 (−50.0%)
DT_ChallengeRewards_SessionEvents_Shared DeploySupplyCrate · Cash · LargeCrateReward 500.0 250.0 −250 (−50.0%)
DT_ChallengeRewards_SessionEvents_Shared DeploySupplyCrate · Cash · ArmouredSmallCrateReward 250.0 125.0 −125 (−50.0%)
DT_ChallengeRewards_SessionEvents_Shared DeploySupplyCrate · Cash · ArmouredLargeCrateReward 500.0 250.0 −250 (−50.0%)
DT_ChallengeRewards_SessionEvents_Shared PlayerDelivered · XP · DefaultReward 25.0 12.5 −12.5 (−50.0%)
DT_ChallengeRewards_SessionEvents_Shared PlayerDelivered · XP · HotZoneMagnetReward 50.0 25.0 −25 (−50.0%)
DT_ChallengeRewards_SessionEvents_Shared PlayerDelivered · XP · ControlZoneReward 50.0 25.0 −25 (−50.0%)
DT_ChallengeRewards_SessionEvents_Shared PlayerDelivered · XP · HotZoneReward 50.0 25.0 −25 (−50.0%)
DT_ChallengeRewards_SessionEvents_Shared SafeZoneEntered · XP · DefaultReward 100.0 50.0 −50 (−50.0%)
DT_ChallengeRewards_SessionEvents_Shared VehicleDestroyed · TNK_01 · Artillery · Cash · BaseReward 14000.0 8000.0 −6000 (−42.9%)
DT_ChallengeRewards_SessionEvents_Shared DestroySupplyCrate · Free · Cash · BaseReward 250.0 150.0 −100 (−40.0%)
DT_ChallengeRewards_SessionEvents_Shared DestroySupplyCrate · Large · Cash · BaseReward 500.0 300.0 −200 (−40.0%)
DT_ChallengeRewards_SessionEvents_Shared DestroySupplyCrate · Small · Cash · BaseReward 250.0 150.0 −100 (−40.0%)

The other 20 literal value changes are in the browser.

Non-numeric changes (expressions and text values, grouped by the before and after pair):

Asset Property Season 1 Season 2 Change
DT_ChallengeRewards_SessionEvents_Shared XP · expression (16 rows) (BaseReward) (BaseReward) / NumberOfAssisters changed
DT_ChallengeRewards_SessionEvents_Shared Cash · expression (14 rows) BaseReward * FOBSuppliedAssistModifier (BaseReward * FOBSuppliedAssistModifier) / NumberOfAssisters changed
DT_ChallengeRewards_SessionEvents_Shared Cash · expression (5 rows) BaseReward * AlignmentModifier * TargetZoneModifier BaseReward * AlignmentModifier * TargetZoneModifier * SupplyCrateValue changed
DT_ChallengeRewards_SessionEvents_Shared Cash · expression (2 rows) BaseReward * FOBSuppliedModifier (BaseReward * FOBSuppliedModifier) / NumberOfAssisters changed
DT_ChallengeRewards_SessionEvents_Shared XP · Variables[Key=FriendlyReward].Value.Game (1 row) None NumberOfAssisters changed
DT_ChallengeRewards_SessionEvents_Shared Cash · expression (1 row) BaseReward * TargetZoneModifier (BaseReward + (clamp(CrateStreak - 1, 0, CrateStreakMax) * CrateStrea… changed
DT_ChallengeRewards_SessionEvents_Shared XP · expression (1 row) (BaseReward * TargetZoneModifier) ((BaseReward + (clamp(CrateStreak - 1, 0, CrateStreakMax) * CrateStre… changed
DT_ChallengeRewards_SessionEvents_Shared Cash · expression (1 row) PurchaseValue * MarkupMultiplier PurchaseValue * (MarkupMultiplier - (MarkupMultiplier - 1) * clamp(La… changed
DT_ChallengeRewards_SessionEvents_Shared XP · expression (1 row) PurchaseValue (1 - (clamp(LastVictimCount, 0, LastVictimCountMax) * LastVictimReduc… changed
DT_ChallengeRewards_SessionEvents_Shared Cash · expression (1 row) (BaseReward * ZoneModifier) * (PlayerCount) ((BaseReward + (clamp(PlayerStreak - 1, 0, PlayerStreakMax) * PlayerS… changed
DT_ChallengeRewards_SessionEvents_Shared XP · expression (1 row) (BaseReward) (BaseReward + (clamp(PlayerStreak - 1, 0, PlayerStreakMax) * PlayerSt… changed
DT_ChallengeRewards_SessionEvents_Shared Cash · expression (1 row) BaseReward * max(PlayersSurvivedMin, PlayersSurvivedCount) (BaseReward + (clamp(ReturnStreak - 1, 0, ReturnStreakMax) * ReturnSt… changed
DT_ChallengeRewards_SessionEvents_Shared XP · expression (1 row) (BaseReward * max(PlayersSurvivedMin, PlayersSurvivedCount)) ((BaseReward + (clamp(ReturnStreak - 1, 0, ReturnStreakMax) * ReturnS… changed
DT_ChallengeRewards_SessionEvents_Shared Cash · expression (1 row) BaseReward * RepeatActionCount BaseReward * clamp(RepeatActionCount, 0, RepeatActionCountMax) changed

Rows added, by event group:

Event group Rows with added values
VehicleDestroyed 120
DestroyVehicleSection 26
DestroySupplyCrate 10
PlayerKill 3
DeploySupplyCrate 1
PurchaseFromSupplyCrate 1
PlayerDelivered 1
SafeZoneEntered 1
VehicleFlyThrough 1

Buildable challenge rewards (DT_ChallengeRewards_SessionEvents_Buildables)

87 numeric literal values changed and 20 non-numeric values changed. 245 values were added across 38 rows, and 0 entries were removed.

Compiled expression instructions in this table changed 23 times (compiled data, not tabulated).

Largest literal value changes (top 30 of 87 by percent):

Asset Property Season 1 Season 2 Change
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · FloorBoard · XP · TankAssistReward 0.625 5.0 +4.375 (+700.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · WindowBoard · XP · TankAssistReward 0.625 5.0 +4.375 (+700.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · BarbedWire · XP · TankAssistReward 0.875 5.0 +4.125 (+471.4%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · CamoNetTent · XP · TankAssistReward 0.875 5.0 +4.125 (+471.4%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · FloorBoard · XP · AssistReward 1.25 5.0 +3.75 (+300.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · FloorBoard · XP · TankReward 1.25 5.0 +3.75 (+300.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · WindowBoard · XP · AssistReward 1.25 5.0 +3.75 (+300.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · WindowBoard · XP · TankReward 1.25 5.0 +3.75 (+300.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · BarbedWire · XP · AssistReward 1.75 5.0 +3.25 (+185.7%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · BarbedWire · XP · TankReward 1.75 5.0 +3.25 (+185.7%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · CamoNetTent · XP · AssistReward 1.75 5.0 +3.25 (+185.7%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · CamoNetTent · XP · TankReward 1.75 5.0 +3.25 (+185.7%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · BremmerWall · XP · TankAssistReward 1.875 5.0 +3.125 (+166.7%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · HBlock · XP · TankAssistReward 1.875 5.0 +3.125 (+166.7%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · SandbagWall · XP · TankAssistReward 1.875 5.0 +3.125 (+166.7%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · FloorBoard · Cash · TankValue 2.5 5.0 +2.5 (+100.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · FloorBoard · XP · DefaultReward 2.5 5.0 +2.5 (+100.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · Radio · XP · TankAssistReward 2.5 5.0 +2.5 (+100.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · Ramp · XP · TankAssistReward 2.5 5.0 +2.5 (+100.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · WindowBoard · Cash · TankValue 2.5 5.0 +2.5 (+100.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · WindowBoard · XP · DefaultReward 2.5 5.0 +2.5 (+100.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · TallHBlock · XP · TankAssistReward 2.75 5.0 +2.25 (+81.8%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · BarbedWire · Cash · BaseValue 14.0 5.0 −9 (−64.3%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · CamoNetTent · Cash · BaseValue 14.0 5.0 −9 (−64.3%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · Gate · Cash · BaseValue 500.0 200.0 −300 (−60.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · Gate · XP · DefaultReward 125.0 50.0 −75 (−60.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · Gate · XP · AssistReward 62.5 25.0 −37.5 (−60.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · Gate · XP · TankReward 62.5 25.0 −37.5 (−60.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · FOBHacked · Cash · BaseValue 2500.0 1000.0 −1500 (−60.0%)
DT_ChallengeRewards_SessionEvents_Buildables Buildables · BuildableDestroyed · TallHBlock · Cash · BaseValue 44.0 20.0 −24 (−54.5%)

The other 57 literal value changes are in the browser.

Non-numeric changes:

Asset Property Season 1 Season 2 Change
DT_ChallengeRewards_SessionEvents_Buildables XP · expression (18 rows) (BaseReward) (BaseReward) * BuildProgress changed
DT_ChallengeRewards_SessionEvents_Buildables Cash · expression (1 row) (BaseValue * AlignmentModifier * InstigatorZoneModifier * InstigatorZ… ((BaseValue + ((clamp(TotalFOBSupplies, 0, FOBSuppliesMax) / FOBSuppl… changed
DT_ChallengeRewards_SessionEvents_Buildables XP · expression (1 row) (BaseReward) (BaseReward + ((clamp(TotalFOBSupplies, 0, FOBSuppliesMax) / FOBSuppl… changed

Rows added, by group:

Group Rows with added values
Buildables.BuildableDestroyed 36
Buildables.FOBHacked 1
Buildables.FOBDoorClosed 1

Other numeric tables

Asset Property Season 1 Season 2 Change
DT_Factory01_Recipes AK74M · production cost 1280 640 −640 (−50.0%)
DT_Factory01_Recipes MP9 · production cost 720 1100 +380 (+52.8%)
DT_Factory01_Recipes Vector · production cost 2080 4480 +2400 (+115.4%)
CRV_Challenges_Curves_PurchaseFromSupplyCrate_XP Curve key 2 · time 75.0 10.0 −65 (−86.7%)

Cosmetic sort indexes in DT_CosmeticSets_Debug also changed (4 rows, each +1), and one cosmetic set was added (ChocolateChip).

Other tables with row-level changes

Asset Change
DT_GoldMarket 8 rows added, 1 rows removed
DT_Achievements 10 rows added
DT_PassiveMissionChallenges 15 rows added
DT_Challenges_SessionEvents_Shared 10 rows added
DT_Challenges_Curves_PurchaseFromSupplyCrate 2 rows added
DT_ClientHotConfigs, DT_MockInvestments, DT_PassiveMissions, MoneyMan noise-only (no real change)

State trees

Group State trees Property changes
KOTH session-event state trees 52 4,274
Buildable session-event state trees 10 724
Other state trees 20 367

Most of these changes are compiled-graph data: task and node indexes, offsets, bindings, and LastCompiledEditorDataHash. They are not tabulated here. Browse them in the change browser.

Non-zero input values in state tree instance data. Other scalar changes in these files are compiled indexes, offsets, hashes, or default zeros, and are not tabulated.

Asset Property Season 1 Season 2 Change
ST_Challenges_SessionEvents_KOTH_DestroyVehicle_Assist_FOBSuppliedAssist Inputs[0] · input value (absent) 0.04 added
ST_Challenges_SessionEvents_KOTH_DestroyVehicle_Assist_LogisticAssist Inputs[0] · input value (absent) 0.04 added
ST_Challenges_SessionEvents_KOTH_DestroyVehicle_Assist_ReviveAssist Inputs[0] · input value (absent) 0.04 added
ST_Challenges_SessionEvents_KOTH_RevivePlayerContributor Inputs[1] · input value (absent) 1.0 added
ST_Challenges_SessionEvents_KOTH_SafeZoneEntered Inputs[0] · input value (absent) 5.0 added

New in Season 2

Asset Type What it is
CRV_Challenges_Curves_DeploySupplyCrate_XP CurveFloat Supply crate deploy XP curve
CRV_Challenges_Curves_DestroySupplyCrate_Cash CurveFloat Supply crate destroy cash curve
DT_WagerActions DataTable Wager action table
DT_WagerChallenges DataTable Wager objective challenge table
DT_WagerConditions DataTable Wager condition table
DT_WagerObjectiveCatalog DataTable Wager objective catalogue
DT_WagerPricing DataTable Wager stake pricing table
ST_Challenges_Challenge_PassengersDelivered StateTree Passengers delivered challenge state tree
ST_Challenges_Challenge_RewardedKills StateTree Rewarded kills challenge state tree
ST_Challenges_Challenge_RewardedRevives StateTree Rewarded revives challenge state tree
ST_Challenges_Challenge_RewardedVehiclesDestroyed StateTree Rewarded vehicles destroyed challenge state tree
ST_Challenges_SessionEvents_Buildable_FOBDoorClosed StateTree FOB door closed session event state tree

UI data (count only): 2 added assets are Wager UI tables. Browse them in the change browser.

The Wagers system adds seven files under Meta/Wagers. Five are gameplay tables (pricing, actions, challenges, conditions, objective catalogue) and two are UI data.

Removed in Season 2

No assets were removed in this area. Row-level removals are listed under each table above.

See also