Barbed Wire

Barbed Wire  
General  
Category Cover and obstruction
Hammer Small, Medium, Large
Building  
Build cost 7 Build Supplies
Build time 4 hits Small (2.3 s), 2 hits Medium (1.1 s), 2 hits Large (1.8 s). Derived from the hammer swing timing, not timed in play.
Health 250 HP
Damage  
Bullets -85%
Melee -28%
Grenades +0%
Rockets +200%
C4 +150%
IEDs +400%
Internal name DA_Buildable_BarbedWire

Barbed Wire is a cheap wire obstacle that any hammer can build. It costs 7 Build Supplies and has 250 HP, the lowest health of any structure in the data. It takes more melee damage than most walls, and only 15% of bullet damage gets through.

Overview

Barbed Wire costs 7 Build Supplies and has 250 HP. It has no separate parts.

Destroying an enemy Barbed Wire pays 5 cash and 5 Role XP.

Building it

  • Cost: 7 Build Supplies, whichever hammer builds it. Nothing is charged at placement.
  • Hammers: Small, Medium or Large.
  • Placement: Barbed Wire is one of the four small structures. It does not need a friendly base radius, but it cannot be placed inside an enemy base radius. It cannot be placed within 3 m of a safe zone or while standing in one, and not within 1 m of a ladder.
  • Stack limit: 100.
  • Build stages: Five, at 0, 25, 50, 75 and 100% of progress.
  • Weak spots: switched off. Its build stages do not show the hammer bonus, so each hit adds the normal amount, multiplied by its build factor of 3.5 (see Buildables).
  • Build time: Estimated from the hits to build in the table below, one hit per swing (derived, not timed in play).
Building it Small hammer Medium hammer Large hammer
Hits to build 4 (about 2.3 s) 2 (about 1.1 s) 2 (about 1.8 s)
Hits to repair from zero health 9 5 3
Hits to dismantle (your own) 2 2 1

Seconds are an estimate: one hammer hit per swing, 0.567 s per hit for the Small and Medium hammers and 0.883 s for the Large (derived from the use animation, not measured).

What it does

Barbed Wire is an obstacle. The data gives it no effect beyond its health and how it takes damage.

Durability

A change of -28% means 72% of the melee damage gets through. The other numbers follow the same reading as in the Sandbag Wall article.

Source Change Share of damage that gets through
Bullets -85% 15%
Melee -28% 72%
Grenades +0% 100%
Rockets +200% 3 times
C4 +150% 2.5 times
IEDs +400% 5 times

Barbed Wire’s 250 HP is the lowest of any structure. The table below gives the hits it takes to destroy, for each source.

Hits to destroy (point blank, derived)

Derived from each source’s base damage and the damage table. It is not a count from play: each figure assumes every shot lands at point blank for full damage, with no falloff and no other rules, so real fights can differ. Base damage used: M4 5.56 mm FMJ 28, .50 cal FMJ 90, 120 mm rocket 150, M67 frag grenade 100 (it counts as a rocket against structures), C4 charge 250, IED 300. Each figure is the number of hits needed after every matching damage entry is applied.

Structure HP M4 5.56 mm FMJ .50 cal FMJ 120 mm rocket M67 frag grenade C4 charge IED
Barbed Wire 250 60 19 1 1 1 1

Season 2 changes

The Season 2 data lists no change to Barbed Wire’s cost or health.

See also

Sources