Zestafona

Zestafona  
General  
Map area About 16.4 km square (minimap bounds)
Modes King of the Hill
Zones  
Control Zone 500 m across, 500 m tall
Hot Zone 85 m across, 850 m tall
Zone placements 4
Zone regions 56
Internal name Server browser Detroit_KOTH_01; zone config NorthAmerica; region config NorthAmerica

Zestafona is a King of the Hill map whose Control Zone is 500 m across and 500 m tall. Its Hot Zone is 85 m across but 850 m tall, much taller than the zone around it. The zone has no cylinder shape in the data, so it is stored as a tall box (inferred from the missing field). It has four placements and 56 named zone regions, mostly industrial sites and rail sheds.

Overview

Zestafona is played in King of the Hill under one server browser entry, Detroit. Its zone and region files are stored under the North America folder, and the example server rotation pairs the Detroit entry with the Zestafona placements.

Modes played here

Zones and objectives

The Control Zone is 500 m across and 500 m tall. The Hot Zone is 85 m across and 850 m tall. The data does not say whether that height is intended, and it was not checked in game. For how capture works, see Control Zone.

  • Hot Zone movement. The Hot Zone is placed at the start and then moves about every 25 seconds, with a default speed of 1.0 and a speed table from 0.75 to 2.0.
  • Placements. The zone has four placements. Default, Water Treatment and Houses each have weight 1, and one of them is drawn at random when the server rotation does not name one. Small Factory has weight 0, so it is used only when the server rotation names it.
Placement Weight
Default 1
Water Treatment 1
Houses 1
Small Factory 0
  • Zone regions. The data lists 56 named regions. Of these, 53 have weight 1, and the three towers have weight 0. Named sites include large factories, shipping and export yards, a scrap import area, train tracks and two train sheds. Every non-zero region is equally likely under the data. A region just used gives away half its weight, so it is unlikely to come up again at once.

Layouts

The zone layout for this map is described in full on Zone Layouts.

Season 2 changes

  • The shader warm-up list for this map was updated. Graphics pipeline states went from 1,870 to 1,000, and compute pipeline states from 76 to 79. These lists are technical caches and do not change play.
  • Sight-blocker map data was added for this map. The data does not say what sight blockers do in play.
  • The Season 2 notes list no change to this map’s Control Zone.

See also

Sources