Engine & Tooling Data changes

Season 1 to Season 2 changes for this area, from the area diff file. Audio and UI widget assets are counted only. Every change in this area is in the change browser, where each asset and property can be filtered.

Measure Count
Assets added 20
Assets removed 3
Assets modified with real changes 140
Assets moved 1
Noise-only modified assets (skipped: renamed keys, swapped key names or shifted references from the different Season 1 export) 85
Property changes 486 (changed 66, added 339, removed 81); 41 further entries are on the removed assets

Gameplay-relevant changes

  • High ping kick: a new HighPingKick game feature (GameFeatureData) is added.
  • Wagers: 8 UI assets for the wager HUD, receipt, status, toast, vendor panel and objective selector are added. The wager data itself is in Meta/Wagers (see the rewards page).
  • Vehicle countermeasures: DA_VehicleCountermeasure moved from the flares folder to the countermeasures folder (UI data).

Other added assets are listed by folder below. Audio and UI are counted in the next table.

Audio and UI (counts only)

Class Added Modified with real changes Noise-only Removed Browse
Audio 0 1 0 0 audio changes
UI widgets 19 142 79 3 ui widgets changes

1 moved asset (ui class, count only): DA_VehicleCountermeasure moved from Wardogs/Content/UI/Features/HUD/Vehicles/NEWHUD/Flares/Data/DA_VehicleFlares.json → Wardogs/Content/UI/Features/HUD/Vehicles/NEWHUD/Countermeasures/Data/DA_VehicleCountermeasure.json. Browse it in the change browser.

Added in Season 2 (gameplay and visual assets)

Folder Type Added assets
Plugins/GameFeatures/HighPingKick/Content GameFeatureData (1) HighPingKick

Total in this table: 1 asset. Audio and UI added assets are counted above and are not listed.

Removed in Season 2

3 removed asset(s) are UI widget data (count only). Browse them in the change browser.

See also