Kodiak
| Kodiak | |
|---|---|
| Type | SUV |
| Seats | 4 (driver and 3 passengers) |
| Price | 2,500 cash |
| Unlock level | 0 |
| Main health | 400 HP |
| Top speed | 154 (as stored) |
| Rifle damage taken (derived) | 5% |
| 3D hitboxes | Open in the viewer |
| Internal name | WHL_02 (default variant) |
The Kodiak is a four-seat SUV with no weapons. It is the base model of the Kodiak family, which also includes the Kodiak [Pickup] and the Kodiak [M249].
Overview
The Kodiak is sold in the vehicle vendor under land transport, for 2,500 cash, and unlocks at level 0. Its shop description lists four seats and optional logistics crates.
Stats
| Stat | Value |
|---|---|
| Max speed | 154 (as stored) |
| Fuel capacity | 50 (as stored) |
| Fuel economy | 2.9 (as stored) |
| Seats | 4 |
| Mass | 2,750 (as stored, unit not stated) |
| Countermeasures | Not stated |
Armor and damage
Main health is 400 HP. The Kodiak has separate health for its engine (400 HP), fuel tank (400 HP) and each wheel (75 HP).
Rifle rounds do 5% of their damage against the hull. Bullets that hit a wheel can destroy the vehicle faster than hits to the body.
Hits needed to destroy the main health. These counts are derived by simulating the damage rules with full-power, point-blank, standard (FMJ) hits; they are estimates from the data, not measured in game:
| Ammunition | Hits to destroy | Faster route |
|---|---|---|
| 5.56 mm rifle | 572 | 143 through the left front wheel |
| 7.62×54 mm rifle | 364 | 91 through the left front wheel |
| .308 Win | 712 | 178 through the left front wheel |
| .50 cal | 178 | 45 through the left front wheel |
| 20×102 mm cannon | 39 | None found |
| 30 mm cannon | 8 | None found |
Weapons and seats
The Kodiak has no weapons. It has four seats: a driver and three active passengers.
Handling
-
Driving assists: a drift assist with 5 at the front and 60 at the rear, and a full-recovery speed of 200. See Vehicle handling.
- Mass 2,750, hand brake 50, and front steering of 30 degrees.
- ABS 30 with a minimum speed of 35, and traction control 55, as stored.
- Engine torque curve runs from 0 to 9,000 RPM, with a torque scale of 0.6, as stored.
Steering and pedal tuning. The data stores steer input gravity 2 and no other sensitivity values for this input set. The game does not label the units. (see Vehicle handling for how these settings work).
- Idle RPM is not stored; the game default of 1,000 applies. Steering sensitivity is not stored either; the game default of 5.0 applies.
- Tyre states. Each tyre has three states: intact; damaged (deflated), at or below 55% of the wheel’s health; and destroyed, at 0. The wheel data stores a radius, friction and brake value for each state. Repair and vehicle parts covers what each state does.
Season 2 changes
- The wheel deflation threshold rose from 0.5 to 0.55 on the front and rear axles.
- A new 125 mm rocket rule adds +250%.
- The vehicle item changed size in inventory (height 4 to 3).
- Price is unchanged at 2,500.
See also
- Kodiak [Pickup] and Kodiak [M249], the variants
- Humvee, a larger SUV
- Vehicle damage
Sources
- Round 41 vehicles and explosives evidence: the wheeled steering and pedal tuning for this vehicle
- All-Vehicle Stat & Damage Sheets
- Vehicles (feature)
- Vehicle parts and handling
- Vehicle Damage Pipeline
- Item Shop
- Season 2 Changes: Vehicles
- Round 45 B evidence: wiki update notes and data findings for this article