Adrenaline Pen
| Adrenaline Pen | |
|---|---|
| General | |
| Type | Medical, quick slot |
| Carry limit | 3 |
| Uses | One use per pen |
| Effect | |
| Heals | None |
| Effect | 60 s of unlimited tactical sprint stamina and focus energy; equipment weight class one step lighter |
| Use time | 2.0 s on yourself; 1.3 s on a teammate |
| Effects while using | Maximum movement speed halved |
| Availability | |
| Price | 250 cash |
| Unlock level | 1 (shop data) |
| Data | |
| Internal name | Id.Item.StimPen |
The Adrenaline Pen does not heal. It gives a player unlimited tactical sprint for a short time and makes carried equipment count as one weight class lighter.
Overview
The shop describes the pen as unlimited tactical sprint for a short time, with a reduced equipment weight class. Up to 3 can be carried. The pen can be used on yourself or on a teammate, and the data gives a separate use time for each.
Effects
- Tactical sprint: for 60 s, tactical sprint stamina use is zero, so the player can keep tactical sprinting.
- Focus energy: for the same 60 s, focus energy use is zero.
- Equipment weight: the item reduces the equipment weight class by one step while the effect lasts.
- Camera: the field of view widens by 5% while the effect is held. The widening is ignored while you are downed.
- Movement: maximum movement speed is halved while the pen is in use.
- Stacking: a second pen used during the 60 s does not add a second stack. The effect keeps one stack, and the second pen restarts the 60 s (derived from the effect’s default settings in the game code).
Medic skills
The “Item-switch speed (Medical Archetype)” skill makes switching to the medical items faster, with an equip speed multiplier of 1.2 at skill level 2 and 1.4 at level 4. It covers the items tagged as medical: the Medical Bag, Bandage, Individual First Aid Kit, Defibrillator, both Resuscitators and this pen. It does not cover the Enox.
Use and timing
| Use | Time |
|---|---|
| On yourself | 2.0 s |
| On a teammate | 1.3 s |
The times are the length of each use animation in the data. The self use requires you to be alive. The teammate use requires the teammate to be alive. A teammate who is alive gets the same 60 s of unlimited tactical sprint, and nothing more. The self and teammate pen uses block each other.
Cost
The Item Shop lists the pen at 250 cash.
Season 2 changes
No Season 2 change to the pen is listed in the data.
See also
- Medical Items
- Medical Bag, for a heal over time
- Downed and Revive
Sources
- Medical and Healing: use times, the tactical sprint and weight effects, and the camera change
- Item Shop for Non-Weapon Items: price, shop text, carry limit
- Item Actions: use actions, animation times and blocking rules
- GameplayEffect values: the tactical sprint and focus effect and the movement effect
- Progression Tables: Medic skills
- Tag Display Text: the Medical category label
- Items and Equipment, Season 2: checked for changes
- Round 39 medical evidence: heal timing, skill rows, durability costs and status effects
- Round 40 medical evidence: revive health, decay and armour values