Adrenaline Pen

Adrenaline Pen  
General  
Type Medical, quick slot
Carry limit 3
Uses One use per pen
Effect  
Heals None
Effect 60 s of unlimited tactical sprint stamina and focus energy; equipment weight class one step lighter
Use time 2.0 s on yourself; 1.3 s on a teammate
Effects while using Maximum movement speed halved
Availability  
Price 250 cash
Unlock level 1 (shop data)
Data  
Internal name Id.Item.StimPen

The Adrenaline Pen does not heal. It gives a player unlimited tactical sprint for a short time and makes carried equipment count as one weight class lighter.

Overview

The shop describes the pen as unlimited tactical sprint for a short time, with a reduced equipment weight class. Up to 3 can be carried. The pen can be used on yourself or on a teammate, and the data gives a separate use time for each.

Effects

  • Tactical sprint: for 60 s, tactical sprint stamina use is zero, so the player can keep tactical sprinting.
  • Focus energy: for the same 60 s, focus energy use is zero.
  • Equipment weight: the item reduces the equipment weight class by one step while the effect lasts.
  • Camera: the field of view widens by 5% while the effect is held. The widening is ignored while you are downed.
  • Movement: maximum movement speed is halved while the pen is in use.
  • Stacking: a second pen used during the 60 s does not add a second stack. The effect keeps one stack, and the second pen restarts the 60 s (derived from the effect’s default settings in the game code).

Medic skills

The “Item-switch speed (Medical Archetype)” skill makes switching to the medical items faster, with an equip speed multiplier of 1.2 at skill level 2 and 1.4 at level 4. It covers the items tagged as medical: the Medical Bag, Bandage, Individual First Aid Kit, Defibrillator, both Resuscitators and this pen. It does not cover the Enox.

Use and timing

Use Time
On yourself 2.0 s
On a teammate 1.3 s

The times are the length of each use animation in the data. The self use requires you to be alive. The teammate use requires the teammate to be alive. A teammate who is alive gets the same 60 s of unlimited tactical sprint, and nothing more. The self and teammate pen uses block each other.

Cost

The Item Shop lists the pen at 250 cash.

Season 2 changes

No Season 2 change to the pen is listed in the data.

See also

Sources