Wardogs — Every Vehicle’s Stat/Damage Sheet Reference (excl. TNK_01)

Extracted from cooked game data.

Scope: TNK_01 Artillery was already fully documented separately; this covers the rest of the roster: ROT_02 (Havoc), ROT_03 (Littlebird), ROT_04, SPW_01, STN_01-05, WHL_01, WHL_02, WHL_05 (Humvee + variants), WHL_06 (DuneBuggy), WHL_07 (Ural/SpawnVehicle).

15 WDVehicleStatsDataAsset assets, 17 DT_GlobalDamage_VehicleData* tables pulled.

Season 02 update (2026-10-15)

  • No vehicle stat assets (section 1) or weapon-stat rows (section 2) changed in the columns shown. No files were added or removed. Two vehicle weapon stats assets changed fields outside those columns: DA_STN_02_Heavy_MainCannon_Stats InitialBulletSpeed 85000.0 → 110000.0, and DA_STN_03_Heavy_MainBarrel_Stats WindupTime 0.85 → 2.5.
  • Damage entries went from 451 to 472 across the 17 tables (21 entries added, none removed). A new Meta.Damage.Explosive.Rocket.125mm entry was added to 16 of the 17 tables (all except the base DT_GlobalDamage_VehicleData): Havoc (150.0), Little Bird (100.0), ROT_04 (150.0), Leopard (-10.0), Mistral (50.0), Phalanx (-20.0), Mortar (-50.0), Radio Tower (250.0), STN_05 (-50.0), Bobcat (250.0), Kodiak (250.0), Humvee Default, Minigun and MachineGun (250.0 each), Dune Buggy (250.0) and Ural (75.0). Mistral, Phalanx, Mortar, Radio Tower and STN_05 each gained a second new entry, a Meta.Damage.Cannon.20x102mm entry of -70.0, at entry 6 in Mistral, Phalanx, Mortar and STN_05 and at entry 24 in Radio Tower.
  • Humvee Default entry 13 Amount: -67.0 → -85.0.
  • Humvee Minigun entry 13 Amount: -71.0 → -88.0. Entry 27: -90.0 → -88.0.
  • Humvee MachineGun entry 13 Amount: -69.0 → -86.5. Entry 27: -87.5 → -86.5.
  • Ural Defender entry 13 Amount: -65.0 → -87.5.
  • Little Bird AH-6M entry 15 Amount: -40.0 → -69.5.
  • ROT_04 entry 12 Amount: -40.0 → -57.25.
  • Havoc entry 12 Amount: 87.5 → -46.0.
  • Leopard entry 25 Amount: -60.0 → -84.0.
  • Because of the inserted entries, later entries in Mistral, Phalanx, Mortar, Radio Tower and STN_05 sit at new positions (for example Phalanx Meta.Damage.Explosive.Rocket.122mm -65.0 is now entry 12, where Season 1 entry 12 was Explosive.Rocket.120x800mm +80.0, now entry 13). No existing entry in these five tables changed its values. The tables below show the Season 2 entries.
  • Patch notes describe calibre reductions that apply to vehicle miniguns such as the Little Bird AH-6M Minigun and the Humvee Minigun.

Full before/after list: Season 2 Changes → Vehicles.


1. Vehicle Stat Assets (WDVehicleStatsDataAsset)

Asset Package MaxSpeed MaxFuel FuelEconomy MaxSeats Weaponry Countermeasures
DA_ROT_02_Stats Wardogs/Plugins/GameFeatures/Vehicles/ROT_02/Content/Data/DA_ROT_02_Stats.uasset 400.0 130.0 4.4 2 2A42 Autocannon, B-13 Rocket Pods Flares
DA_ROT_03_Stats Wardogs/Plugins/GameFeatures/Vehicles/ROT_03/Content/Data/DA_ROT_03_Stats.uasset 350.0 105.0 4.4 6 — Flares
DA_ROT_03_MachineGuns_Stats Wardogs/Plugins/GameFeatures/Vehicles/ROT_03_WeaponVariants/Content/Data/WeaponVariants/DA_ROT_03_MachineGuns_Stats.uasset 350.0 105.0 4.4 2 Two M134D Miniguns Flares
DA_ROT_03_RocketPods_Stats Wardogs/Plugins/GameFeatures/Vehicles/ROT_03_WeaponVariants/Content/Data/WeaponVariants/DA_ROT_03_RocketPods_Stats.uasset 350.0 105.0 4.4 2 B-13 Rocket Pods Flares
DA_ROT_04_Stats Wardogs/Plugins/GameFeatures/Vehicles/ROT_04/Content/Data/DA_ROT_04_Stats.uasset 445.0 120.0 4.4 13 — Flares
DA_ROT_04_MachineGun_Stats Wardogs/Plugins/GameFeatures/Vehicles/ROT_04_MachineGun/Content/Data/MachineGun/DA_ROT_04_MachineGun_Stats.uasset 445.0 120.0 4.4 13 Two M134D Miniguns Flares
DA_SPW_Stats Wardogs/Plugins/GameFeatures/Vehicles/SPW_01/Content/Data/DA_SPW_Stats.uasset 71.0 100.0 5.7 10 — —
DA_WHL_01_Stats Wardogs/Plugins/GameFeatures/Vehicles/WHL_01/Content/Data/DA_WHL_01_Stats.uasset 75.0 18.0 2.2 2 — —
DA_WHL_02_Stats Wardogs/Plugins/GameFeatures/Vehicles/WHL_02/Content/Data/DA_WHL_02_Stats.uasset 154.0 50.0 2.9 4 — —
DA_WHL_02_Pickup_Stats Wardogs/Plugins/GameFeatures/Vehicles/WHL_02/Content/Data/WHL_02_Pickup/DA_WHL_02_Pickup_Stats.uasset 154.0 50.0 2.9 6 — —
DA_WHL_02_SUV_Stats Wardogs/Plugins/GameFeatures/Vehicles/WHL_02_RingTurret/Content/Data/WHL_02_SUV_RingTurret/DA_WHL_02_SUV_Stats.uasset 154.0 50.0 2.9 5 M249 Machine Gun —
DA_WHL_05_Humvee_Stats Wardogs/Plugins/GameFeatures/Vehicles/WHL_05/Content/Data/DA_WHL_05_Humvee_Stats.uasset 113.2291 65.0 3.3 4 — —
DA_WHL_06_DuneBuggy_Stats Wardogs/Plugins/GameFeatures/Vehicles/WHL_06/Content/Data/DA_WHL_06_DuneBuggy_Stats.uasset 130.0 68.0 5.0 3 — —
DA_WHL_07_Stats Wardogs/Plugins/GameFeatures/Vehicles/WHL_07/Content/Data/DA_WHL_07_Stats.uasset 79.0 85.0 4.0 3 — —
DA_WHL_07_Battle_Stats Wardogs/Plugins/GameFeatures/Vehicles/WHL_07_ArmouredBattle/Content/Data/ArmouredBattleUral/DA_WHL_07_Battle_Stats.uasset 79.0 85.0 4.0 3 — —

Notes:

  • A dash (—) in the Weaponry or Countermeasures column is how the export shows an empty cell. The file does not say whether that means none or unset.
  • The three ROT_03 rows share MaxSpeed, MaxFuel and FuelEconomy. They differ in MaxSeats (6 for the base asset, 2 for the variants) and in Weaponry.
  • DA_WHL_05_Humvee_Stats MaxSpeed is exported as 113.2291, the only value in the column with more than one decimal place.

2. Vehicle-Mounted Weapon Stats Found Alongside (WDWeaponStatsData)

Asset Package WeaponId RPM Fire modes
DA_ROT_02_Weapon_122mm_Stats Wardogs/Plugins/GameFeatures/Vehicles/ROT_02/Content/Weapons/122mm/DA_ROT_02_Weapon_122mm_Stats.uasset ID.Item.VehicleHelicopterRockets 500.0 Automatic
DA_ROT_02_Weapon_30mmCannon_Stats Wardogs/Plugins/GameFeatures/Vehicles/ROT_02/Content/Weapons/Cannon/DA_ROT_02_Weapon_30mmCannon_Stats.uasset ID.Item.VehicleHelicopterCannon 250.0 Automatic
DA_ROT_03_AttachedMachineGuns_Stats Wardogs/Plugins/GameFeatures/Vehicles/ROT_03_WeaponVariants/Content/Weapons/DA_ROT_03_AttachedMachineGuns_Stats.uasset Id.Item.ROT_03.MountedMachineGun 1500.0 Automatic
DA_ROT_03_Weapon_122mm_Stats Wardogs/Plugins/GameFeatures/Vehicles/ROT_03_WeaponVariants/Content/Weapons/DA_ROT_03_Weapon_122mm_Stats.uasset ID.Item.VehicleHelicopterRockets_ROT_03 350.0 Automatic
DA_ROT_04_MountedMachineGun_Stats Wardogs/Plugins/GameFeatures/Vehicles/ROT_04_MachineGun/Content/Weapons/DA_ROT_04_MountedMachineGun_Stats.uasset Id.Item.ROT_04.MountedMachineGun 1500.0 Automatic
DA_STN_01_Heavy_MountedMachineGun_Stats Wardogs/Plugins/GameFeatures/Vehicles/STN_01/Content/Weapon/DA_STN_01_Heavy_MountedMachineGun_Stats.uasset Id.Item.MistralAA 100.0 SemiAutomatic
DA_STN_02_Heavy_MainCannon_Stats Wardogs/Plugins/GameFeatures/Vehicles/STN_02/Content/Weapons/DA_STN_02_Heavy_MainCannon_Stats.uasset Id.Item.STN_02.MainCannon 1800.0 Automatic
DA_STN_03_Heavy_MainBarrel_Stats Wardogs/Plugins/GameFeatures/Vehicles/STN_03/Content/Weapons/DA_STN_03_Heavy_MainBarrel_Stats.uasset Id.Item.STN_03.MainBarrel 50.0 SemiAutomatic
DA_STN_05_Heavy_MainBarrel_Stats Wardogs/Plugins/GameFeatures/Vehicles/STN_05/Content/Weapons/DA_STN_05_Heavy_MainBarrel_Stats.uasset Id.Item.STN_03.MainBarrel 50.0 SemiAutomatic
DA_WHL_05_RingMinigun_Stats Wardogs/Plugins/GameFeatures/Vehicles/WHL_05_Minigun/Content/Weapons/WeaponExtensions/DA_WHL_05_RingMinigun_Stats.uasset Id.Item.HumveeVehicleRingMinigun 1500.0 Automatic

Notes:


3. Global Vehicle Damage Tables (DT_GlobalDamage_VehicleData*)

Each table holds one row, named by its gameplay tag, with a list of damage entries. The tables below list the entries in file order, numbered from 0 as the Season notes above cite them.

  • Category is the entry’s PriorityCategory (Meta.Damage.Category.*).
  • Source lists the damage tags in SourceRequirements, without the Meta.Damage. prefix. Several tags are joined with +.
  • Hit location lists PossibleHitLocations, without the Meta.Damage.HitLocation. prefix. Several locations are joined with /.
  • Change is the Amount. For Percentage_Ongoing entries it reads as a percentage change, as on the GameMechanics page; Add entries are marked flat. Section 6 covers what the file leaves open.
  • The fields that are empty or default on every entry (instigator and target requirements, alignment, custom operation, priority index) are left out. Section 5 lists them.

3a. DT_GlobalDamage_VehicleData

  • Package: Wardogs/Content/GameMechanics/DamageSystem/DamageDataTables/DT_GlobalDamage_VehicleData.uasset
  • Row: Meta.Damage.Vehicle, 10 entries. The 6 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
4 AmmoModifier Bullet — none
5 AmmoModifier AmmoModifier.HollowPoint — −40%
6 AmmoModifier AmmoModifier.HollowPoint — +40%
7 Ricochet Kinetic.Impact.Ricochet — 0%

3b. DT_GlobalDamage_VehicleData_ROT_02

  • Package: Wardogs/Plugins/GameFeatures/Vehicles/ROT_02/Content/DataTables/DT_GlobalDamage_VehicleData_ROT_02.uasset
  • Row: Meta.Damage.Vehicle.Air.Rotary.Havoc, 35 entries. The 4 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
1 Armor Bullet — −95%
2 Armor Cannon — −70%
3 Ricochet Kinetic.Impact.Ricochet — 0%
4 Calibre Explosive.Rocket + Explosive.Radius.Inner — +400%
5 Calibre Explosive.Grenade + Explosive.Radius.Inner — −20%
6 Armor Bullet.308Win — −70%
7 Calibre Explosive.Utility.ATMine — +200%
8 Armor Explosive.Utility.C4 — −15%
9 Armor Explosive.Utility.IED — +45%
10 Armor Explosive.Utility.Claymore — −75%
11 Calibre Cannon.30mm — −35%
12 Calibre Cannon.35x228mm — −46%
13 Calibre Explosive.Rocket.72mm — −60%
14 Calibre Explosive.Rocket.93mm — −30%
15 Calibre Explosive.Rocket.93mm Vehicle.MainRotor / Vehicle.TailRotor / Vehicle.Tail −45%
16 Calibre Explosive.Rocket.120x800mm — −10%
17 Calibre Explosive.Rocket.84mm — +30%
18 Calibre Explosive.Rocket.84mm Vehicle.MainRotor / Vehicle.TailRotor / Vehicle.Tail −5%
19 Calibre Explosive.Rocket.120mm — +150%
20 Calibre Cannon.20x102mm — −75.5%
21 Calibre Explosive.Rocket.122mm — −85%
22 Calibre Explosive.Grenade.40mm — −30%
23 Calibre Explosive.Rocket.155mm — 0%
26 Calibre Explosive.Rocket Vehicle.TailRotor +50%
27 Calibre Explosive.Rocket Vehicle.MainRotor 0%
28 Calibre Explosive.Rocket Vehicle.Tail 0%
29 Calibre Explosive.Rocket Vehicle.Engine 0%
31 Bone Bullet Vehicle.FuelTank +300%
32 Bone Bullet Attribute.Gameplay.Health / Attribute.Gameplay.Health.Skids / Attribute.Gameplay.Health.Tail / Vehicle.MainBody / Vehicle.MainRotor / Vehicle.Skids / Vehicle.Tail / Vehicle.TailRotor −50%
33 Calibre Explosive.Drone — +450%
34 Calibre Explosive.Rocket.125mm — +150%

3c. DT_GlobalDamage_VehicleData_ROT_03

  • Package: Wardogs/Plugins/GameFeatures/Vehicles/ROT_03/Content/DataTables/DT_GlobalDamage_VehicleData_ROT_03.uasset
  • Row: Meta.Damage.Vehicle.Air.Rotary.LittleBird, 33 entries. The 3 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
1 Armor Bullet — −92.5%
2 Armor Cannon — −30%
3 Armor Cannon.20x102mm — −85%
4 Armor Bullet Attribute.Gameplay.Health / Attribute.Gameplay.Health.Tail / Attribute.Gameplay.Health.Skids −80%
5 Bone Bullet Attribute.Gameplay.Health.FuelTank +200%
6 Ricochet Kinetic.Impact.Ricochet — −95%
7 Armor Bullet.308Win — −55%
8 Calibre Explosive.Rocket + Explosive.Radius.Inner — +400%
9 Calibre Explosive.Grenade + Explosive.Radius.Inner — +50%
10 Calibre Explosive.Utility.ATMine — +200%
11 Armor Explosive.Utility.C4 — 0%
12 Armor Explosive.Utility.IED — +25%
13 Armor Explosive.Utility.Claymore — −50%
14 Calibre Cannon.30mm — −15%
15 Calibre Cannon.35x228mm — −69.5%
16 Calibre Explosive.Grenade.40mm — −40%
17 Calibre Explosive.Rocket.72mm — 0%
18 Calibre Explosive.Rocket.120x800mm — +25%
19 Calibre Explosive.Rocket.84mm — +30%
20 Calibre Explosive.Rocket.93mm — −7.5%
21 Calibre Explosive.Rocket.120mm — +100%
22 Calibre Explosive.Rocket.122mm — −80%
23 Calibre Cannon.20x102mm — −10%
24 Calibre Explosive.Rocket.155mm — 0%
27 Calibre Explosive.Rocket Vehicle.Tail / Vehicle.TailRotor +200%
28 Calibre Explosive.Rocket Attribute.Gameplay.Health.Rotor.Main / Vehicle.MainRotor 0%
29 Calibre Explosive.Rocket Vehicle.Tail / Vehicle.TailRotor 0%
30 Calibre Explosive.Rocket Vehicle.Engine 0%
31 Calibre Explosive.Drone — +500%
32 Calibre Explosive.Rocket.125mm — +100%

3d. DT_GlobalDamage_VehicleData_ROT_04

  • Package: Wardogs/Plugins/GameFeatures/Vehicles/ROT_04/Content/DataTables/DT_GlobalDamage_VehicleData_ROT_04.uasset
  • Row: Meta.Damage.Vehicle.Air.Rotary.ROT_04, 33 entries. The 4 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
1 Armor Bullet — −95%
2 Armor Cannon — −70%
3 Calibre Explosive.Rocket + Explosive.Radius.Inner — +200%
4 Calibre Explosive.Radius.Inner + Explosive.Grenade — 0%
5 Armor Bullet.308Win — −60%
6 Ricochet Kinetic.Impact.Ricochet — 0%
7 Calibre Explosive.Utility.ATMine — +200%
8 Armor Explosive.Utility.C4 — −35%
9 Armor Explosive.Utility.IED — +30%
10 Armor Explosive.Utility.Claymore — −75%
11 Calibre Cannon.30mm — −15%
12 Calibre Cannon.35x228mm — −57.25%
13 Calibre Explosive.Rocket.72mm — −32.5%
14 Calibre Explosive.Rocket.120x800mm — −55%
15 Calibre Explosive.Rocket.84mm — +30%
16 Calibre Explosive.Rocket.93mm — −10%
17 Calibre Explosive.Rocket.120mm — +150%
18 Calibre Explosive.Grenade.40mm — −20%
19 Calibre Explosive.Rocket.122mm — −80%
20 Calibre Explosive.Rocket.155mm — 0%
21 Calibre Cannon.20x102mm — −80%
24 Calibre Explosive.Rocket Vehicle.TailRotor +50%
25 Calibre Explosive.Rocket Vehicle.MainRotor 0%
26 Calibre Explosive.Rocket Vehicle.Tail 0%
27 Calibre Explosive.Rocket Vehicle.Engine 0%
29 Bone Bullet Vehicle.FuelTank +350%
30 Bone Bullet Vehicle.MainBody / Vehicle.Skids −50%
31 Calibre Explosive.Drone — +450%
32 Calibre Explosive.Rocket.125mm — +150%

3e. DT_GlobalDamage_VehicleData_SPW_01

  • Package: Wardogs/Plugins/GameFeatures/Vehicles/SPW_01/Content/DataTables/DT_GlobalDamage_VehicleData_SPW_01.uasset
  • Row: Meta.Damage.Vehicle.Land.Tracked.Leopard.Spawn, 32 entries. The 5 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
1 Armor Bullet Vehicle.MainBody / Vehicle.Tracks.Left / Vehicle.Tracks.Right / Vehicle.FuelTank −100%
2 Armor Bullet Vehicle.Radar −95%
3 Armor Cannon — −70%
4 Ricochet Kinetic.Impact.Ricochet — −95%
5 Calibre Explosive.Rocket + Explosive.Radius.Inner — +100%
6 Calibre Explosive.Rocket.155mm — 0%
7 Calibre Explosive.Radius.Inner + Explosive.Grenade — −80%
8 Calibre Explosive.Utility.ATMine — +100%
9 Armor Explosive.Utility.C4 — +15%
10 Armor Explosive.Utility.IED — +150%
11 Armor Explosive.Utility.Claymore — −95%
14 Calibre Explosive.Rocket Vehicle 0%
16 Bone Bullet Attribute.Gameplay.Health.FuelTank +200%
17 Bone Bullet Vehicle.FuelTank.Destroyed −90%
19 Calibre Explosive.Rocket.72mm — −30%
20 Calibre Cannon.35x228mm — −84%
21 Calibre Explosive.Grenade.40mm — +20%
22 Calibre Explosive.Rocket.120x800mm — +20%
23 Calibre Explosive.Rocket.84mm — +90%
24 Calibre Cannon.30mm — −30%
25 Calibre Cannon.20x102mm — −84%
26 Calibre Explosive.Rocket.93mm — 0%
27 Calibre Explosive.Rocket.120mm — −10%
28 Calibre Explosive.Rocket.122mm — −55%
29 Calibre Explosive.Rocket.155mm — +10%
30 Calibre Explosive.Drone — +500%
31 Calibre Explosive.Rocket.125mm — −10%

3f. DT_GlobalDamage_VehicleData_STN_01

  • Package: Wardogs/Plugins/GameFeatures/Vehicles/STN_01/Content/DataTables/DT_GlobalDamage_VehicleData_STN_01.uasset
  • Row: Meta.Damage.Vehicle.Stationary.Mistral, 26 entries. The 4 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
0 — DamageType.Melee — −80%
1 Melee Kinetic.Impact.Throwable — −100%
2 Melee Kinetic.Impact.ExplosiveBlunt — −50%
4 CaliberEffectiveness Explosive.Rocket — +650%
5 Calibre Cannon.35x228mm — −70%
6 Calibre Cannon.20x102mm — −70%
7 CaliberEffectiveness Cannon.30mm — −50%
8 CaliberEffectiveness Explosive.Rocket.120mm — +50%
9 AmmoModifier Explosive.Rocket.155mm — −9%
10 CaliberEffectiveness Explosive.Rocket.84mm — 0%
11 CaliberEffectiveness Explosive.Rocket.93mm — 0%
12 Calibre Explosive.Rocket.122mm — −70%
13 Calibre Explosive.Rocket.120x800mm — +80%
15 CaliberEffectiveness Explosive.Utility — 0%
16 CaliberEffectiveness Explosive.Utility.C4 — +1500%
17 CaliberEffectiveness Explosive.Utility.IED — +150%
18 CaliberEffectiveness Explosive.Grenade — 0%
20 Calibre Bullet — −85%
21 AmmoModifier AmmoModifier.ArmorPiercing + Bullet — +100%
22 AmmoModifier Bullet + AmmoModifier.HollowPoint — −50%
24 Bone Vehicle.Land.Tracked — +1000 flat
25 CaliberEffectiveness Explosive.Rocket.125mm — +50%

3g. DT_GlobalDamage_VehicleData_STN_02

  • Package: Wardogs/Plugins/GameFeatures/Vehicles/STN_02/Content/DataTables/DT_GlobalDamage_VehicleData_STN_02.uasset
  • Row: Meta.Damage.Vehicle.Stationary.Phalanx, 26 entries. The 4 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
0 — DamageType.Melee — −80%
1 Melee Kinetic.Impact.Throwable — −100%
2 Melee Kinetic.Impact.ExplosiveBlunt — −50%
4 CaliberEffectiveness Explosive.Rocket — +650%
5 Calibre Cannon.35x228mm — −70%
6 Calibre Cannon.20x102mm — −70%
7 CaliberEffectiveness Cannon.30mm — −50%
8 CaliberEffectiveness Explosive.Rocket.120mm — −20%
9 AmmoModifier Explosive.Rocket.155mm — −9%
10 CaliberEffectiveness Explosive.Rocket.84mm — 0%
11 CaliberEffectiveness Explosive.Rocket.93mm — 0%
12 Calibre Explosive.Rocket.122mm — −65%
13 Calibre Explosive.Rocket.120x800mm — +80%
15 CaliberEffectiveness Explosive.Utility — 0%
16 CaliberEffectiveness Explosive.Utility.C4 — +700%
17 CaliberEffectiveness Explosive.Utility.IED — +2000%
18 CaliberEffectiveness Explosive.Grenade — 0%
20 Calibre Bullet — −85%
21 AmmoModifier AmmoModifier.ArmorPiercing + Bullet — +100%
22 AmmoModifier Bullet + AmmoModifier.HollowPoint — −50%
24 Bone Vehicle.Land.Tracked — +1000 flat
25 CaliberEffectiveness Explosive.Rocket.125mm — −20%

3h. DT_GlobalDamage_VehicleData_STN_03

  • Package: Wardogs/Plugins/GameFeatures/Vehicles/STN_03/Content/DataTable/DT_GlobalDamage_VehicleData_STN_03.uasset
  • Row: Meta.Damage.Vehicle.Stationary.Mortar, 24 entries. The 4 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
0 — DamageType.Melee — −80%
1 Melee Kinetic.Impact.Throwable — −100%
2 Melee Kinetic.Impact.ExplosiveBlunt — −50%
4 CaliberEffectiveness Explosive.Rocket — +650%
5 Calibre Cannon.35x228mm — −70%
6 Calibre Cannon.20x102mm — −70%
7 CaliberEffectiveness Cannon.30mm — −50%
8 CaliberEffectiveness Explosive.Rocket.120mm — −50%
9 AmmoModifier Explosive.Rocket.155mm — −80%
10 Calibre Explosive.Rocket.120x800mm — +80%
11 Calibre Explosive.Rocket.122mm — −65%
13 CaliberEffectiveness Explosive.Utility — 0%
14 CaliberEffectiveness Explosive.Utility.C4 — +300%
15 CaliberEffectiveness Explosive.Utility.IED — +400%
16 CaliberEffectiveness Explosive.Grenade — 0%
18 Calibre Bullet — −85%
19 AmmoModifier AmmoModifier.ArmorPiercing + Bullet — +100%
20 AmmoModifier Bullet + AmmoModifier.HollowPoint — −50%
22 Bone Vehicle.Land.Tracked — +1000 flat
23 CaliberEffectiveness Explosive.Rocket.125mm — −50%

3i. DT_GlobalDamage_VehicleData_STN_04

  • Package: Wardogs/Plugins/GameFeatures/Vehicles/STN_04/Content/DataTables/DT_GlobalDamage_VehicleData_STN_04.uasset
  • Row: Meta.Damage.Vehicle.Stationary.RadioTower, 27 entries. The 3 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
0 Armor Bullet — −95%
1 Armor Bullet + AmmoModifier.ArmorPiercing — +17.5%
2 Armor Bullet + AmmoModifier.HollowPoint — −20%
3 Ricochet Kinetic.Impact.Ricochet — −85%
4 Calibre Explosive.Rocket + Explosive.Radius.Inner — +200%
5 Calibre Explosive.Grenade + Explosive.Radius.Inner — +100%
6 Calibre Explosive.Utility.ATMine — +200%
7 Armor Explosive.Utility.C4 — 0%
8 Armor Explosive.Utility.IED — +150%
9 Armor Explosive.Utility.Claymore — −50%
10 Calibre Explosive.Rocket.120mm — +250%
13 Calibre Explosive.Rocket Vehicle.Wheel.Left.Front / Vehicle.Wheel.Right.Front +27.5%
14 Calibre Explosive.Rocket Vehicle.Wheel.Left.Rear / Vehicle.Wheel.Right.Rear +45%
16 Bone Bullet Attribute.Gameplay.Health.FuelTank +200%
17 Bone Bullet Vehicle.Wheel −50%
18 Bone Bullet Attribute.Gameplay.Health −50%
19 Calibre Cannon.35x228mm — −70%
20 Calibre Explosive.Rocket.84mm — +30%
21 Calibre Explosive.Rocket.93mm — −30%
22 Calibre Explosive.Rocket.120x800mm — −30%
23 Calibre Cannon.30mm — −15%
24 Calibre Cannon.20x102mm — −70%
25 Calibre Explosive.Rocket.122mm — −40%
26 Calibre Explosive.Rocket.125mm — +250%

3j. DT_GlobalDamage_VehicleData_STN_05

  • Package: Wardogs/Plugins/GameFeatures/Vehicles/STN_05/Content/DataTable/DT_GlobalDamage_VehicleData_STN_05.uasset
  • Row: Meta.Damage.Vehicle.Stationary.STN_05, 24 entries. The 4 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
0 — DamageType.Melee — −80%
1 Melee Kinetic.Impact.Throwable — −100%
2 Melee Kinetic.Impact.ExplosiveBlunt — −50%
4 CaliberEffectiveness Explosive.Rocket — +650%
5 Calibre Cannon.35x228mm — −70%
6 Calibre Cannon.20x102mm — −70%
7 CaliberEffectiveness Cannon.30mm — −50%
8 CaliberEffectiveness Explosive.Rocket.120mm — −50%
9 AmmoModifier Explosive.Rocket.155mm — −80%
10 Calibre Explosive.Rocket.120x800mm — +80%
11 Calibre Explosive.Rocket.122mm — −65%
13 CaliberEffectiveness Explosive.Utility — 0%
14 CaliberEffectiveness Explosive.Utility.C4 — +300%
15 CaliberEffectiveness Explosive.Utility.IED — +400%
16 CaliberEffectiveness Explosive.Grenade — 0%
18 Calibre Bullet — −85%
19 AmmoModifier AmmoModifier.ArmorPiercing + Bullet — +100%
20 AmmoModifier Bullet + AmmoModifier.HollowPoint — −50%
22 Bone Vehicle.Land.Tracked — +1000 flat
23 CaliberEffectiveness Explosive.Rocket.125mm — −50%

3k. DT_GlobalDamage_VehicleData_WHL_01

  • Package: Wardogs/Plugins/GameFeatures/Vehicles/WHL_01/Content/DataTables/DT_GlobalDamage_VehicleData_WHL_01.uasset
  • Row: Meta.Damage.Vehicle.Land.Wheeled.Bobcat, 20 entries. The 1 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
0 Armor Bullet — −92.5%
1 AmmoModifier Bullet + AmmoModifier.ArmorPiercing — +20%
2 AmmoModifier Bullet + AmmoModifier.HollowPoint — −20%
3 Armor Bullet.308Win — −65%
4 Ricochet Kinetic.Impact.Ricochet — −95%
5 AmmoModifier Explosive.Grenade.40mm + Explosive.Rocket — +250%
6 Calibre Explosive.Grenade + Explosive.Radius.Inner — 0%
7 Armor Explosive.Utility.IED — +150%
8 AmmoModifier Explosive — +100%
9 Armor Explosive.Utility.Claymore — −50%
10 Calibre Explosive.Utility.ATMine — +200%
11 Calibre Cannon.30mm — 0%
12 Calibre Cannon.35x228mm — −40%
13 Calibre Cannon.20x102mm — −75%
14 Calibre Explosive.Rocket.120mm — +250%
16 Bone Bullet Vehicle.FuelTank 0%
17 Bone Bullet Vehicle.Wheel.Left.Front / Vehicle.Wheel.Left.Rear / Vehicle.Wheel.Right.Front / Vehicle.Wheel.Right.Rear +500%
18 Calibre Explosive.Drone — +500%
19 Calibre Explosive.Rocket.125mm — +250%

3l. DT_GlobalDamage_VehicleData_WHL_02

  • Package: Wardogs/Plugins/GameFeatures/Vehicles/WHL_02/Content/DataTables/DT_GlobalDamage_VehicleData_WHL_02.uasset
  • Row: Meta.Damage.Vehicle.Land.Wheeled.Patriot.Kodiak, 29 entries. The 3 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
0 Armor Bullet — −95%
1 AmmoModifier Bullet + AmmoModifier.ArmorPiercing — +20%
2 AmmoModifier Bullet + AmmoModifier.HollowPoint — −20%
3 Ricochet Kinetic.Impact.Ricochet — −85%
4 Armor Bullet.308Win — −50%
6 Calibre Explosive.Rocket + Explosive.Radius.Inner — +400%
7 Calibre Explosive.Grenade + Explosive.Radius.Inner — −17.5%
8 Calibre Explosive.Utility.ATMine — +200%
9 Armor Explosive.Utility.C4 — 0%
10 Armor Explosive.Utility.IED — +150%
11 Armor Explosive.Utility.Claymore — −50%
12 Calibre Cannon.30mm — −50%
13 Calibre Cannon.35x228mm — −70%
14 Calibre Explosive.Rocket.120mm — +250%
15 Calibre Explosive.Rocket.155mm — +250%
17 Calibre Explosive.Rocket Vehicle.Wheel.Left.Front / Vehicle.Wheel.Left.Rear / Vehicle.Wheel.Right.Front / Vehicle.Wheel.Right.Rear 0%
19 Bone Bullet Vehicle.FuelTank +200%
20 Bone Bullet Vehicle.Wheel.Left.Front / Vehicle.Wheel.Left.Rear / Vehicle.Wheel.Right.Front / Vehicle.Wheel.Right.Rear +700%
21 Bone Bullet Vehicle.MainBody −50%
22 Calibre Explosive.Grenade.40mm Vehicle.Wheel.Right.Front / Vehicle.Wheel.Right.Rear / Vehicle.Wheel.Left.Front / Vehicle.Wheel.Left.Rear +300%
23 Calibre Explosive.Rocket.93mm — 0%
24 Calibre Explosive.Rocket.84mm — +30%
25 Calibre Explosive.Rocket.120x800mm — +30%
26 Calibre Cannon.20x102mm — −82.5%
27 Calibre Explosive.Drone — +500%
28 Calibre Explosive.Rocket.125mm — +250%

3m. DT_GlobalDamage_VehicleData_WHL_05_Humvee

  • Package: Wardogs/Plugins/GameFeatures/Vehicles/WHL_05/Content/DataTables/DT_GlobalDamage_VehicleData_WHL_05_Humvee.uasset
  • Row: Meta.Damage.Vehicle.Land.Wheeled.Humvee.Default, 31 entries. The 3 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
0 Armor Bullet — −95%
1 Armor Bullet + AmmoModifier.ArmorPiercing — +17.5%
2 Armor Bullet + AmmoModifier.HollowPoint — −20%
3 Ricochet Kinetic.Impact.Ricochet — −85%
4 Armor Bullet.308Win — −50%
6 Calibre Explosive.Rocket + Explosive.Radius.Inner — +200%
7 Calibre Explosive.Grenade + Explosive.Radius.Inner — −35%
8 Calibre Explosive.Utility.ATMine — +200%
9 Armor Explosive.Utility.C4 — −20%
10 Armor Explosive.Utility.IED — +150%
11 Armor Explosive.Utility.Claymore — −75%
12 Calibre Cannon.30mm — −70%
13 Calibre Cannon.35x228mm — −85%
14 Calibre Explosive.Rocket.120mm — +250%
15 Calibre Explosive.Rocket.155mm — +250%
17 Calibre Explosive.Rocket Vehicle.Wheel.Left.Front / Vehicle.Wheel.Right.Front +27.5%
18 Calibre Explosive.Rocket Vehicle.Wheel.Left.Rear / Vehicle.Wheel.Right.Rear +45%
20 Bone Bullet Vehicle.FuelTank +400%
21 Bone Bullet Vehicle.Wheel.Left.Front / Vehicle.Wheel.Left.Rear / Vehicle.Wheel.Right.Front / Vehicle.Wheel.Right.Rear +500%
22 Bone Bullet Vehicle.MainBody −50%
23 Calibre Explosive.Rocket.84mm — +30%
24 Calibre Explosive.Rocket.93mm — −70%
25 Calibre Explosive.Grenade.40mm Vehicle.Wheel.Right.Front / Vehicle.Wheel.Right.Rear / Vehicle.Wheel.Left.Front / Vehicle.Wheel.Left.Rear +75%
26 Calibre Explosive.Rocket.120x800mm — −35%
27 Calibre Cannon.20x102mm — −85%
28 Calibre Explosive.Rocket.122mm — −55%
29 Calibre Explosive.Drone — +350%
30 Calibre Explosive.Rocket.125mm — +250%

3n. DT_GlobalDamage_VehicleData_WHL_05_Minigun

  • Package: Wardogs/Plugins/GameFeatures/Vehicles/WHL_05_Minigun/Content/DataTables/DT_GlobalDamage_VehicleData_WHL_05_Minigun.uasset
  • Row: Meta.Damage.Vehicle.Land.Wheeled.Humvee.Minigun, 31 entries. The 3 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
0 Armor Bullet — −97.5%
1 Armor Bullet + AmmoModifier.ArmorPiercing — +17.5%
2 Armor Bullet + AmmoModifier.HollowPoint — −20%
3 Ricochet Kinetic.Impact.Ricochet — −85%
4 Armor Bullet.308Win — −50%
6 Calibre Explosive.Rocket + Explosive.Radius.Inner — +200%
7 Calibre Explosive.Grenade + Explosive.Radius.Inner — −45%
8 Calibre Explosive.Utility.ATMine — +200%
9 Armor Explosive.Utility.C4 — −52.5%
10 Armor Explosive.Utility.IED — +150%
11 Armor Explosive.Utility.Claymore — −75%
12 Calibre Cannon.30mm — −75%
13 Calibre Cannon.35x228mm — −88%
14 Calibre Explosive.Rocket.120mm — +250%
15 Calibre Explosive.Rocket.155mm — +250%
17 Calibre Explosive.Rocket Vehicle.Wheel.Left.Front / Vehicle.Wheel.Right.Front +27.5%
18 Calibre Explosive.Rocket Vehicle.Wheel.Left.Rear / Vehicle.Wheel.Right.Rear +45%
20 Bone Bullet Vehicle.FuelTank +400%
21 Bone Bullet Vehicle.Wheel.Left.Front / Vehicle.Wheel.Left.Rear / Vehicle.Wheel.Right.Front / Vehicle.Wheel.Right.Rear +800%
22 Bone Bullet Vehicle.MainBody −50%
23 Calibre Explosive.Rocket.84mm — +15%
24 Calibre Explosive.Rocket.93mm — −77.5%
25 Calibre Explosive.Grenade.40mm Vehicle.Wheel.Right.Front / Vehicle.Wheel.Right.Rear / Vehicle.Wheel.Left.Front / Vehicle.Wheel.Left.Rear +75%
26 Calibre Explosive.Rocket.120x800mm — −35%
27 Calibre Cannon.20x102mm — −88%
28 Calibre Explosive.Rocket.122mm — −65%
29 Calibre Explosive.Drone — +350%
30 Calibre Explosive.Rocket.125mm — +250%

3o. DT_GlobalDamage_VehicleData_WHL_05_RingTurret

  • Package: Wardogs/Plugins/GameFeatures/Vehicles/WHL_05_RingTurret/Content/DataTables/DT_GlobalDamage_VehicleData_WHL_05_RingTurret.uasset
  • Row: Meta.Damage.Vehicle.Land.Wheeled.Humvee.MachineGun, 31 entries. The 3 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
0 Armor Bullet — −96%
1 Armor Bullet + AmmoModifier.ArmorPiercing — +17.5%
2 Armor Bullet + AmmoModifier.HollowPoint — −20%
3 Ricochet Kinetic.Impact.Ricochet — −85%
4 Armor Bullet.308Win — −50%
6 Calibre Explosive.Rocket + Explosive.Radius.Inner — +200%
7 Calibre Explosive.Grenade + Explosive.Radius.Inner — −40%
8 Calibre Explosive.Utility.ATMine — +200%
9 Armor Explosive.Utility.C4 — −35%
10 Armor Explosive.Utility.IED — +150%
11 Armor Explosive.Utility.Claymore — −75%
12 Calibre Cannon.30mm — −77.5%
13 Calibre Cannon.35x228mm — −86.5%
14 Calibre Explosive.Rocket.120mm — +250%
15 Calibre Explosive.Rocket.155mm — +250%
17 Calibre Explosive.Rocket Vehicle.Wheel.Left.Front / Vehicle.Wheel.Right.Front +27.5%
18 Calibre Explosive.Rocket Vehicle.Wheel.Left.Rear / Vehicle.Wheel.Right.Rear +45%
20 Bone Bullet Vehicle.FuelTank +400%
21 Bone Bullet Vehicle.Wheel.Left.Front / Vehicle.Wheel.Left.Rear / Vehicle.Wheel.Right.Front / Vehicle.Wheel.Right.Rear +650%
22 Bone Bullet Vehicle.MainBody −50%
23 Calibre Explosive.Rocket.84mm — +20%
24 Calibre Explosive.Rocket.93mm — −75%
25 Calibre Explosive.Grenade.40mm Vehicle.Wheel.Right.Front / Vehicle.Wheel.Right.Rear / Vehicle.Wheel.Left.Front / Vehicle.Wheel.Left.Rear +75%
26 Calibre Explosive.Rocket.120x800mm — −35%
27 Calibre Cannon.20x102mm — −86.5%
28 Calibre Explosive.Rocket.122mm — −60%
29 Calibre Explosive.Drone — +350%
30 Calibre Explosive.Rocket.125mm — +250%

3p. DT_GlobalDamage_VehicleData_WHL_06_DuneBuggy

  • Package: Wardogs/Plugins/GameFeatures/Vehicles/WHL_06/Content/DataTables/DT_GlobalDamage_VehicleData_WHL_06_DuneBuggy.uasset
  • Row: Meta.Damage.Vehicle.Land.Wheeled.DuneBuggy, 30 entries. The 3 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
0 Armor Bullet — −90%
1 AmmoModifier Bullet + AmmoModifier.ArmorPiercing — +20%
2 AmmoModifier Bullet + AmmoModifier.HollowPoint — −20%
3 Ricochet Kinetic.Impact.Ricochet — −95%
4 Armor Bullet.308Win — −45%
6 Calibre Explosive.Rocket + Explosive.Radius.Inner — +200%
7 Calibre Explosive.Grenade + Explosive.Radius.Inner — +5%
8 Calibre Explosive.Utility.ATMine — +200%
9 Armor Explosive.Utility.C4 — 0%
10 Armor Explosive.Utility.IED — +150%
11 Armor Explosive.Utility.Claymore — −50%
12 Calibre Cannon.30mm — −60%
13 Calibre Cannon.35x228mm — −65%
14 Calibre Explosive.Rocket.120mm — +250%
15 Calibre Explosive.Rocket.155mm — +250%
17 Calibre Explosive.Rocket Vehicle.Wheel.Left.Front / Vehicle.Wheel.Right.Front +27.5%
18 Calibre Explosive.Rocket Vehicle.Wheel.Left.Rear / Vehicle.Wheel.Right.Rear +45%
20 Bone Bullet Vehicle.FuelTank +200%
21 Bone Bullet Vehicle.Wheel.Left.Front / Vehicle.Wheel.Left.Rear / Vehicle.Wheel.Right.Front / Vehicle.Wheel.Right.Rear +275%
22 Bone Bullet Vehicle.MainBody −50%
23 Calibre Explosive.Rocket.84mm — +30%
24 Calibre Explosive.Rocket.93mm — −45%
25 Calibre Explosive.Grenade.40mm Vehicle.Wheel.Right.Front / Vehicle.Wheel.Right.Rear / Vehicle.Wheel.Left.Front / Vehicle.Wheel.Left.Rear +300%
26 Calibre Explosive.Rocket.120x800mm — +30%
27 Calibre Cannon.20x102mm — −75%
28 Calibre Explosive.Drone — +500%
29 Calibre Explosive.Rocket.125mm — +250%

3q. DT_GlobalDamage_VehicleData_WHL_07_Ural

  • Package: Wardogs/Plugins/GameFeatures/Vehicles/WHL_07/Content/DataTables/DT_GlobalDamage_VehicleData_WHL_07_Ural.uasset
  • Row: Meta.Damage.Vehicle.Land.Wheeled.Ural, 30 entries. The 3 empty ones, with no source and no change, are not listed.
# Category Source Hit location Change
0 Armor Bullet — −95%
1 Armor Bullet + AmmoModifier.ArmorPiercing — +17.5%
2 Armor Bullet + AmmoModifier.HollowPoint — −20%
3 Ricochet Kinetic.Impact.Ricochet — −85%
4 Armor Bullet.308Win — −65%
6 Calibre Explosive.Rocket + Explosive.Radius.Inner — +200%
7 Calibre Explosive.Grenade + Explosive.Radius.Inner — −15%
8 Calibre Explosive.Utility.ATMine — +250%
9 Armor Explosive.Utility.C4 — −55%
10 Armor Explosive.Utility.IED — +50%
11 Armor Explosive.Utility.Claymore — −65%
12 Calibre Cannon.30mm — −40%
13 Calibre Cannon.35x228mm — −87.5%
14 Calibre Explosive.Rocket.120mm — +75%
16 Calibre Explosive.Rocket Vehicle.Wheel.Left.Front / Vehicle.Wheel.Right.Front +27.5%
17 Calibre Explosive.Rocket Vehicle.Wheel.Left.Rear / Vehicle.Wheel.Right.Rear +45%
19 Bone Bullet Vehicle.FuelTank +350%
20 Bone Bullet Vehicle.Wheel.Left.Front / Vehicle.Wheel.Left.Middle / Vehicle.Wheel.Left.Rear / Vehicle.Wheel.Right.Front / Vehicle.Wheel.Right.Middle / Vehicle.Wheel.Right.Rear +350%
21 Bone Bullet Vehicle.MainBody −50%
22 Calibre Explosive.Rocket.84mm — +30%
23 Calibre Explosive.Rocket.93mm — −30%
24 Calibre Explosive.Rocket.120x800mm — −30%
25 Calibre Explosive.Grenade.40mm + Explosive.Radius.Inner — −30%
26 Calibre Cannon.20x102mm — −87.5%
27 Calibre Explosive.Rocket.122mm — −55%
28 Calibre Explosive.Drone — +500%
29 Calibre Explosive.Rocket.125mm — +75%

4. Full property export (WDVehicleStatsDataAsset)

What each of the 15 vehicle stat assets holds beyond the six values in section 1: the vendor stat rows it shows, in its own order, and the string-table keys behind its Weaponry and Countermeasures names (STRINGS_VehicleVendor_Stats, without the VehicleStats.Equipment. prefix). The stat rows are W_VehicleVendor_Stat_* widgets with no values of their own. Asset names link to the full export.

Asset Vendor stat rows, in order Weaponry keys Countermeasure keys
DA_ROT_02_Stats Seats, MaxSpeed, FuelCapacity, FuelEconomy, CounterMeasures, Weapons 30mmCannon, 122mmRockets Flares
DA_ROT_03_Stats Seats, MaxSpeed, FuelCapacity, FuelEconomy, CounterMeasures, Weapons — Flares
DA_ROT_03_MachineGuns_Stats Seats, MaxSpeed, FuelCapacity, FuelEconomy, CounterMeasures, Weapons DuelMiniguns Flares
DA_ROT_03_RocketPods_Stats Seats, MaxSpeed, FuelCapacity, FuelEconomy, CounterMeasures, Weapons 122mmRockets Flares
DA_ROT_04_Stats Seats, MaxSpeed, FuelCapacity, FuelEconomy, CounterMeasures, Weapons — Flares
DA_ROT_04_MachineGun_Stats Seats, MaxSpeed, FuelCapacity, FuelEconomy, CounterMeasures, Weapons DuelMiniguns Flares
DA_SPW_Stats — — —
DA_WHL_01_Stats Seats, MaxSpeed, FuelCapacity, FuelEconomy, CounterMeasures, Weapons — —
DA_WHL_02_Stats Seats, MaxSpeed, FuelCapacity, FuelEconomy, CounterMeasures, Weapons — —
DA_WHL_02_Pickup_Stats Seats, MaxSpeed, FuelCapacity, FuelEconomy, CounterMeasures, Weapons — —
DA_WHL_02_SUV_Stats Seats, MaxSpeed, FuelCapacity, FuelEconomy, CounterMeasures, Weapons MountedM249 —
DA_WHL_05_Humvee_Stats Seats, MaxSpeed, FuelCapacity, FuelEconomy, CounterMeasures, Weapons — —
DA_WHL_06_DuneBuggy_Stats Seats, MaxSpeed, FuelCapacity, FuelEconomy, CounterMeasures, Weapons — —
DA_WHL_07_Stats Seats, MaxSpeed, FuelCapacity, FuelEconomy, CounterMeasures, Weapons — —
DA_WHL_07_Battle_Stats Seats, MaxSpeed, FuelCapacity, FuelEconomy, CounterMeasures, Weapons — —

5. How the values combine

  • Structure: section 1 is the per-asset export of six columns. Section 2 lists weapon-stat rows keyed by WeaponId. Section 3 lists each table’s one row, named by its Tag, entry by entry from its DamageModificationEntries list. Section 4 lists what the stat assets hold beyond section 1.
  • Entry fields: each damage entry has InstigatorRequirements, TargetRequirements and SourceRequirements lists, an AlignmentRequired value, PossibleHitLocations, and an OutModification block with Operation, Amount, PriorityCategory and PriorityIndex.
  • Operations: Percentage_Ongoing on 407 entries, None on 61 and Add on 4 (472 entries in total).
  • Requirements: the Instigator and Target lists are empty on every entry. Source lists hold one or more gameplay tags, such as Meta.Damage.Bullet with Meta.Damage.AmmoModifier.ArmorPiercing, or Meta.Damage.Explosive.Rocket with Meta.Damage.Explosive.Radius.Inner. Some Source lists are empty.
  • Hit locations: PossibleHitLocations is populated on 66 entries, using Meta.Damage.HitLocation.Vehicle.* tags (wheels, fuel tank, main body).
  • Priority: PriorityIndex is -1 on all 472 entries. PriorityCategory carries a tag on 408 entries (Calibre 220, Armor 74, Bone 34, CaliberEffectiveness 36, AmmoModifier 23, Ricochet 13, Melee 8) and None on 64.
  • Alignment and custom operations: AlignmentRequired is EWDDamageAlignment::None and bUseCustomOperation is False on every entry. CustomOperationClass is None on every entry.

6. Still not pulled / limitations

  • Operation meaning: the file does not define Percentage_Ongoing, Add or None. The unit, sign and stacking of Amount cannot be read from here. Amounts across all entries are exported as signed numbers from -100.0 to 2000.0.
  • Priority order: with every PriorityIndex at -1, the order applied when several entries match is not shown.
  • Tag definitions: the tag names and their hierarchy are in the config files; see Wardogs_GameplayTags_v1.md. How a requirement tag matches its child tags is engine logic and is not in those files.
  • Weaponry link: VehicleWeaponryNames gives each vehicle’s weapons as display-name string keys (STRINGS_VehicleVendor_Stats), not as the WeaponId tags used in section 2. The export does not map one to the other.
  • Hit locations: the PossibleHitLocations tags are listed per entry. How they map to the vehicle model is not in the export.
  • Dashes: the meaning of — cells is unconfirmed.
  • Scope: TNK_01 is excluded here and documented separately.