Hedgehog

Hedgehog  
General  
Category Cover and obstruction
Hammer Small, Medium, Large
Building  
Build cost 22 Build Supplies
Build time 44 hits Small (24.9 s), 22 hits Medium (12.5 s), 15 hits Large (13.2 s). Derived from the hammer swing timing, not timed in play.
Health 4,500 HP
Damage  
Bullets -85%
Melee -80%
Grenades -50%
Rockets +450%
C4 +500%
IEDs +1,000%
Internal name DA_Buildable_TankTrap

The Hedgehog is an obstacle that any hammer can build. It costs 22 Build Supplies and has 4,500 HP. Grenades do half their normal damage to it, but rockets, C4 and IEDs do a lot more.

Overview

The Hedgehog costs 22 Build Supplies and has 4,500 HP. It has no separate parts.

Destroying an enemy Hedgehog pays 20 cash and 5 Role XP.

Building it

  • Cost: 22 Build Supplies, whichever hammer builds it. Nothing is charged at placement.
  • Hammers: Small, Medium or Large.
  • Placement: The Hedgehog is one of the four small structures. It does not need a friendly base radius, but it cannot be placed inside an enemy base radius. It cannot be placed within 3 m of a safe zone or while standing in one, and not within 1 m of a ladder.
  • Stack limit: 100.
  • Build stages: Five, at 0, 25, 50, 75 and 100% of progress. The earlier stages have 3, 5, 6 and 7 weak spots. A hammer hit on a weak spot adds more progress (see Buildables).
  • Build time: Estimated from the hits to build in the table below, one hit per swing (derived, not timed in play).
Building it Small hammer Medium hammer Large hammer
Hits to build 44 (about 24.9 s) 22 (about 12.5 s) 15 (about 13.2 s)
Hits to repair from zero health 30 15 10
Hits to dismantle (your own) 30 23 18

Seconds are an estimate: one hammer hit per swing, 0.567 s per hit for the Small and Medium hammers and 0.883 s for the Large (derived from the use animation, not measured).

The hits assume normal hits, not weak-spot hits. See Buildables for how the hit amounts work.

What it does

The Hedgehog is an obstacle. The data gives it no effect beyond its health and how it takes damage.

Durability

Source Change Share of damage that gets through
Bullets -85% 15%
Melee -80% 20%
Grenades -50% 50%
Rockets +450% 5.5 times
C4 +500% 6 times
IEDs +1,000% 11 times

The table below gives the hits it takes to destroy, for each source. For how the percentages combine, see the Damage Pipeline.

Hits to destroy (point blank, derived)

Derived from each source’s base damage and the damage table. It is not a count from play: each figure assumes every shot lands at point blank for full damage, with no falloff and no other rules, so real fights can differ. Base damage used: M4 5.56 mm FMJ 28, .50 cal FMJ 90, 120 mm rocket 150, M67 frag grenade 100 (it counts as a rocket against structures), C4 charge 250, IED 300. Each figure is the number of hits needed after every matching damage entry is applied.

Structure HP M4 5.56 mm FMJ .50 cal FMJ 120 mm rocket M67 frag grenade C4 charge IED
Hedgehog 4,500 1,072 334 8 9 6 3

Season 2 changes

The Season 2 data lists no change to the Hedgehog’s cost or health.

See also

Sources