Bunker
| Bunker | |
|---|---|
| General | |
| Category | Multi-part structure |
| Hammer | Large |
| Building | |
| Build cost | 200 Build Supplies (100 in Season 1) |
| Build time | 134 hits Large (about 118.3 s). Derived from the hammer swing timing, not timed in play. |
| Health | 5,000 HP |
| Damage | |
| Bullets | -80% |
| Melee | -10% |
| Grenades | -50% |
| Rockets | +45% |
| C4 | +50% |
| IEDs | +200% |
| Internal name | DA_Buildable_Bunker, with parts DA_Buildable_Bunker_Floor and DA_Buildable_Bunker_Roof |
The Bunker is a large structure that only the Large Hammer can build. It has 5,000 HP and two parts, a floor and a roof. It takes less grenade damage than most structures, and rockets, C4 and IEDs still do more damage to it than normal.
Overview
The Bunker costs 200 Build Supplies and has 5,000 HP. Its parts are the floor and the roof. Each part costs 10 Build Supplies and has 2,250 HP.
The Bunker, the Recon Tower and the Indirect Fire Shelter are the three large multi-part structures. They share the same damage numbers.
Destroying an enemy Bunker pays 200 cash and 50 Role XP. Each of its floor and roof parts pays 10 cash and 5 Role XP.
Building it
- Cost: 200 Build Supplies for the Bunker, whichever hammer builds it. Each part costs 10 Build Supplies. The data does not say whether the part costs add to the 200. Nothing is charged at placement.
- Hammers: Large only.
- Placement: The Bunker must be inside a friendly Forward Operating Base radius. It cannot be placed within 3 m of a safe zone or while standing in one, and not within 1 m of a ladder.
- Stack limit: 2.
- Build stages: Five, at 0, 25, 50, 75 and 100% of progress. The earlier stages have 29, 39, 60 and 99 weak spots. A hammer hit on a weak spot adds more progress (see Buildables).
- Parts: When the Bunker is finished, it turns into separate parts: a floor, a roof, and the Hesco Blocks and sandbag wall around them. Each part is its own buildable with its own health. The floor and roof each have 2,250 HP and use the Bunker’s damage numbers. This is Derived from the stage data (see Buildables).
- Build time: Estimated from the hits to build in the table below, one hit per swing (derived, not timed in play).
| Building it | Small hammer | Medium hammer | Large hammer |
|---|---|---|---|
| Hits to build | cannot place | cannot place | 134 (about 118.3 s) |
| Hits to repair from zero health | 60 | 30 | 20 |
| Hits to dismantle (your own) | 34 | 25 | 20 |
Seconds are an estimate: one hammer hit per swing, 0.567 s per hit for the Small and Medium hammers and 0.883 s for the Large (derived from the use animation, not measured).
The Large Hammer is the only one that can place the Bunker. The repair and dismantle hits for the other hammers are what their hits do; the data does not check them for this structure. The build count assumes normal hits, and hitting weak spots brings it down. A floor or roof on its own, once separated, takes 10 Large Hammer repair hits from zero and 9 dismantle hits.
What it does
The Bunker is a shelter with a floor and a roof. The data does not describe what a player can do inside it. Its effect in play is its health and how it takes damage.
Durability
| Source | Change | Share of damage that gets through |
|---|---|---|
| Bullets | -80% | 20% |
| Melee | -10% | 90% |
| Grenades | -50% | 50% |
| Rockets | +45% | 1.45 times |
| C4 | +50% | 1.5 times |
| IEDs | +200% | 3 times |
The table below gives the hits it takes to destroy, for each source. For how the percentages combine, see the Damage Pipeline.
Hits to destroy (point blank, derived)
Derived from each source’s base damage and the damage table. It is not a count from play: each figure assumes every shot lands at point blank for full damage, with no falloff and no other rules, so real fights can differ. Base damage used: M4 5.56 mm FMJ 28, .50 cal FMJ 90, 120 mm rocket 150, M67 frag grenade 100 (it counts as a rocket against structures), C4 charge 250, IED 300. Each figure is the number of hits needed after every matching damage entry is applied.
| Structure | HP | M4 5.56 mm FMJ | .50 cal FMJ | 120 mm rocket | M67 frag grenade | C4 charge | IED |
|---|---|---|---|---|---|---|---|
| Bunker | 5,000 | 893 | 278 | 33 | 35 | 27 | 12 |
| Bunker floor or roof | 2,250 | 402 | 125 | 15 | 16 | 12 | 5 |
Season 2 changes
- Build cost went from 100 to 200 Build Supplies. The data lists this change for the main Bunker only.
- The roof’s build-stage mesh bounds changed. The data does not say what that means in play.
See also
- Buildables: costs, hammers and placement for every structure
- Recon Tower and Indirect Fire Shelter: the structures with the same damage numbers
- Grenades and Explosives: the explosives that damage structures
Sources
- Buildables: cost, health, parts, stages, damage row, placement conditions and cash rewards
- Items and equipment changes, Season 2: the build cost and mesh changes
- Round 36 combat evidence: derived hits to destroy for each source of damage.
- Round 38 building evidence, native: the build, repair and dismantle arithmetic
- Round 38 building evidence, data: weak spots, placement checks and the buildable settings
- Round 42 buildables and economy evidence: structure hit counts for every listed source (stacked damage entries, IED and the M67 as a rocket) and the build time estimates.