Data Tables: Combat, Vehicles and Scene Data

Generic expansion of the data tables below, built by _tools/datatable_catalog.py (--write is idempotent). Back to the catalog index.

Columns are the flattened row fields: nested structs are dotted keys, gameplay tags show the tag name, object references show the asset name, arrays are joined with commas. Columns empty in every row are dropped. Long cells are cut with an ellipsis; open the table JSON for the full value.

WDVehicleSeatDamageReductionData

Tables: DT_InfantryData_VehicleSeatDamageReduction. Each name is linked in the index.

1 table(s), 11 rows, 2 non-empty columns. Source: the Rows of each table export (Data).

| Row | _aaabcpelbmpimhadngldm | Tag | |—|—|—| | Vehicle.Variant.Air.Rotary.ROT_01.Default | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Air.Rotary.ROT_01.Default | | Vehicle.Variant.Air.Rotary.ROT_01.MountedMachineGuns | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Air.Rotary.ROT_01.MountedMachineGuns | | Vehicle.Variant.Air.Rotary.Havoc.Default | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Air.Rotary.Havoc.Default | | Vehicle.Variant.Air.Rotary.Littlebird.Default | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Air.Rotary.Littlebird.Default | | Vehicle.Variant.Air.Rotary.Littlebird.RocketPods | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Air.Rotary.Littlebird.RocketPods | | Vehicle.Variant.Air.Rotary.Littlebird.MountedMachineGuns | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Air.Rotary.Littlebird.MountedMachineGuns | | Vehicle.Variant.Land.Wheeled.Humvee.Default | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Land.Wheeled.Humvee.Default | | Vehicle.Variant.Land.Wheeled.Humvee.MachineGun | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Land.Wheeled.Humvee.MachineGun | | Vehicle.Variant.Land.Wheeled.Humvee.Minigun | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Land.Wheeled.Humvee.Minigun | | Vehicle.Variant.Air.Rotary.ROT_04.Default | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Air.Rotary.ROT_04.Default | | Vehicle.Variant.Air.Rotary.ROT_04.MountedMachineGuns | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Air.Rotary.ROT_04.MountedMachineGuns |

FVehiclePropEntry

Tables: DT_VehiclePropList. Each name is linked in the index.

1 table(s), 29 rows, 2 non-empty columns. Source: the Rows of each table export (Data).

| Row | Enum_6_6B2D6CBF43B68DD624E114A3BE847D53 | DataAsset_8_B5411959416D66C7F66AF08E024E7911 | |—|—|—| | Civilian_Car_01a | NewEnumerator4 | DA_VehicleProp_CivillianCar_01a | | Civilian_Car_02a | NewEnumerator24 | DA_VehicleProp_CivillianCar_02a | | Sedan_01a | NewEnumerator1 | DA_VehicleProp_Sedan | | Sedan_01b_Taxi | NewEnumerator8 | DA_VehicleProp_TaxiSedan | | Sedan_01c_PoliceCar | NewEnumerator0 | DA_VehicleProp_PoliceSedan | | Destroyed_Cars_01a | NewEnumerator15 | DA_VehicleProp_Destroyed_Car_01a | | Truck_01a | NewEnumerator2 | DA_VehicleProp_Truck | | Truck_01b_FireTruck | NewEnumerator9 | DA_VehicleProp_FireTruck | | Truck_01c_GasRepair | NewEnumerator25 | DA_VehicleProp_GasRepair | | Truck_01d_Garbage | NewEnumerator26 | DA_VehicleProp_Truck_01d_Garbage | | Pickup_Truck_02a | NewEnumerator23 | DA_VehicleProp_Pickup_Truck_02 | | Van_02a | NewEnumerator3 | DA_VehicleProp_Van | | Bus_01a | NewEnumerator5 | DA_VehicleProp_Bus | | Lorry_Standard | NewEnumerator10 | DA_VehicleProp_Lorry_Standard_01a | | Lorry_40ft | NewEnumerator11 | DA_VehicleProp_Lorry_40ft_01a | | Lorry_Trailer_40ft | NewEnumerator12 | DA_VehicleProp_Lorry_40ft_Trailer_01a | | Exclavator_Wheels | NewEnumerator13 | DA_VehicleProp_Exclavator_Wheels_01a | | Exclavator_Tracks | NewEnumerator14 | DA_VehicleProp_Exclavator_Tracks_01a | | Bulldozer_01 | NewEnumerator18 | DA_VehicleProp_Bulldozer_01a | | Mini_Digger_01a | NewEnumerator20 | DA_Mini_Digger_01a | | Abandoned_Tractor_01a | NewEnumerator21 | DA_Abandoned_Tractor_01a | | Locomotive_01a | NewEnumerator22 | DA_Locomotive_01a | | Truck_MobileCrane_01a | NewEnumerator27 | DA_VehicleProp_Truck_MobileCrane_01a | | Faction_Generator_01 | NewEnumerator28 | DA_VehicleProp_Faction_Generator_01 | | Faction_Generator_02 | NewEnumerator29 | DA_VehicleProp_Faction_Generator_02 | | Faction_Generator_03 | NewEnumerator30 | DA_VehicleProp_Faction_Generator_03 | | Faction_Generator_02b | NewEnumerator31 | DA_VehicleProp_Faction_Generator_02b | | Military_FuelTruck_01a | NewEnumerator32 | DA_VehicleProp_Military_FuelTruck_01a | | SolarPanelUnit_01a | NewEnumerator33 | DA_SolarPanelUnit_01a |

WDAmmoModifierTableRow

Tables: DT_AmmoModifiers. Each name is linked in the index.

1 table(s), 5 rows, 2 non-empty columns. Source: the Rows of each table export (Data).

| Row | AmmoModifierDataAsset | Tag | |—|—|—| | Meta.Damage.AmmoModifier.HollowPoint | DA_AmmoModifier_HollowPoint | Meta.Damage.AmmoModifier.HollowPoint | | Meta.Damage.AmmoModifier.ArmorPiercing | DA_AmmoModifier_ArmorPiercing | Meta.Damage.AmmoModifier.ArmorPiercing | | Meta.Damage.AmmoModifier.Tracer | DA_AmmoModifier_Tracer | Meta.Damage.AmmoModifier.Tracer | | Meta.Damage.AmmoModifier.HollowPoint.Tracer | DA_AmmoModifier_HollowPoint_Tracer | Meta.Damage.AmmoModifier.HollowPoint.Tracer | | Meta.Damage.AmmoModifier.ArmorPiercing.Tracer | DA_AmmoModifier_ArmorPiercing_Tracer | Meta.Damage.AmmoModifier.ArmorPiercing.Tracer |

WDDeathmatchWeaponData

Tables: DT_DeathmatchWeaponSelect. Each name is linked in the index.

1 table(s), 20 rows, 2 non-empty columns. Source: the Rows of each table export (Data).

| Row | DeathmatchWeaponVariations | Tag | |—|—|—| | Id.Item.AK74M | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.AK74M | | Id.Item.M4 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.M4 | | Id.Item.SKS | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.SKS | | Id.Item.KH2002 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.KH2002 | | Id.Item.A91 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.A91 | | Id.Item.Glock17 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.Glock17 | | Id.Item.M12G | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.M12G | | Id.Item.MP9 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.MP9 | | Id.Item.SV98 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.SV98 | | Id.Item.SMG_03 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.SMG_03 | | Id.Item.Judge | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.Judge | | Id.Item.LMG_02 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.LMG_02 | | Id.Item.M249 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.M249 | | Id.Item.MK22 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.MK22 | | Id.Item.MMGL | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.MMGL | | Id.Item.RFB | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.RFB | | Id.Item.SR_04 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.SR_04 | | Id.Item.SVDM | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.SVDM | | Id.Item.TAR21 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.TAR21 | | Id.Item.Vector | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.Vector |

WDSceneDataTableRow

Tables: DT_DeathmatchSceneData_Match, DT_SceneData_DefaultPvEScenario, DT_SceneData_Frontend, DT_SceneData_Frontend_Gunsmith, DT_SceneData_Frontend_Itemsmith, DT_SceneData_Frontend_Vehiclesmith, DT_SceneData_Match, DT_SceneData_Match_Buildables, DT_SceneData_Match_STN_05, DT_SceneData_Match_ShootingRange, DT_SceneData_Match_SniperShowdown, DT_SceneData_Match_SupplyCrates (+2 more). Each name is linked in the index.

14 table(s), 68 rows, 22 non-empty columns. Source: the Rows of each table export (Data).

Columns 1-7 of 22:

Table Row InputMode bResetFocusOnEnter bShouldBlockBack bIsFocusable bShouldPreload Group SceneRules
DT_DeathmatchSceneData_Match UI.Scene.Deathmatch.WeaponSelect UI true false true false    
DT_SceneData_DefaultPvEScenario UI.Scene.Match.Scenario.Results UI true true true false    
DT_SceneData_Frontend UI.Scene.Frontend.Logo UI true true true true   {FallbackSceneTag=UI.Scene.Frontend.Photosensitivity}
DT_SceneData_Frontend UI.Scene.Frontend.Photosensitivity UI true true true true   {FallbackSceneTag=UI.Scene.Frontend.Start}
DT_SceneData_Frontend UI.Scene.Frontend.Start UI true true true true    
DT_SceneData_Frontend UI.Scene.Frontend.InitialSettings UI true true true false   {FallbackSceneTag=UI.Scene.Frontend.Home}
DT_SceneData_Frontend UI.Scene.Frontend.Home UI true false true true UI.SceneGroup.Frontend.TopBar  
DT_SceneData_Frontend UI.Scene.Frontend.Career UI true false true false UI.SceneGroup.Frontend.TopBar  
DT_SceneData_Frontend UI.Scene.Frontend.Customize UI true false true false UI.SceneGroup.Frontend.TopBar  
DT_SceneData_Frontend UI.Scene.Frontend.Collection UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.GoldMarket UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.Orientation UI true true true false    
DT_SceneData_Frontend UI.Scene.Frontend.FindMatch UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.DevMenu UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.Wardog UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.Blackmarket UI true false true false UI.SceneGroup.Frontend.TopBar  
DT_SceneData_Frontend UI.Scene.Frontend.Blackmarket.Missions UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.Blackmarket.Unlocks UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.Blackmarket.Investments UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.Wardog.Customize UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.Vault UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.Wardog.Mastery.Platforms UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.Wardog.Mastery.PlatformProgress UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.Wardog.Mastery.Roles UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.Wardog.Mastery.RoleSkillTree UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.LearnToPlay UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.Tutorials UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.ContextDrawer UI true false true true    
DT_SceneData_Frontend UI.Scene.Frontend.Mailbox UI true false true false    
DT_SceneData_Frontend UI.Scene.Frontend.DeploymentSelect UI true false true false    
DT_SceneData_Frontend_Gunsmith UI.Scene.Frontend.Gunsmith UI true false true false    
DT_SceneData_Frontend_Itemsmith UI.Scene.Itemsmith.TestingGround.Pause UI true false true false    
DT_SceneData_Frontend_Vehiclesmith UI.Scene.Frontend.Vehiclesmith UI true false true false    
DT_SceneData_Match UI.Scene.Match.Map GameAndUI true false true true    
DT_SceneData_Match UI.Scene.Match.Inventory UI true false true true UI.SceneGroup.Session {_aaabogpkidlhgbejcobka=OnlyShowWhenGameIsNotOver}
DT_SceneData_Match UI.Scene.Match.Scoreboard UI true false true false UI.SceneGroup.Session  
DT_SceneData_Match UI.Scene.Match.FactionSelect UI true false true false    
DT_SceneData_Match UI.Scene.Match.GameOver UI true false true false UI.SceneGroup.GameOver  
DT_SceneData_Match UI.Scene.Match.GameOver.XPProgression UI true false true false UI.SceneGroup.GameOver  
DT_SceneData_Match UI.Scene.Match.QuickRestock UI true false true false    
DT_SceneData_Match UI.Scene.Match.QuickRestock.Garage UI true false true false    
DT_SceneData_Match UI.Scene.Match.Vendor.Vehicles UI true false true true    
DT_SceneData_Match UI.Scene.Match.Vendor.Garage UI true false true false    
DT_SceneData_Match UI.Scene.Match.DeploymentBoard UI true false true false    
DT_SceneData_Match UI.Scene.Match.WaitingToDeploy UI true false true false    
DT_SceneData_Match UI.Scene.Match.Looting UI true false true false    
DT_SceneData_Match UI.Scene.Match.EndgameMovie UI true true true false    
DT_SceneData_Match UI.Scene.Match.PingWheel GameAndUI true false true false    
DT_SceneData_Match UI.Scene.Match.RadialWheel GameAndUI true false true false    
DT_SceneData_Match UI.Scene.Match.Vehicle.TVGuided.Missile Game true false true false    
DT_SceneData_Match UI.Scene.Match.Vehicle.TVGuided.Weapon Game true false true false    
DT_SceneData_Match UI.Scene.Match.Vehicle.Internal.AdminPanel Game false false false false    
DT_SceneData_Match UI.Scene.Match.DeathRecap GameAndUI true false true true    
DT_SceneData_Match UI.Scene.Match.AdminPanel GameAndUI true false true false    
DT_SceneData_Match UI.Scene.Match.ContextDrawer UI true false true true    
DT_SceneData_Match UI.Scene.Frontend.Progression UI true false true false UI.SceneGroup.Session  
DT_SceneData_Match UI.Scene.Match.GameOver.Scoreboard UI true false true false UI.SceneGroup.GameOver  
DT_SceneData_Match UI.Scene.Match.Vendor.Wagers UI true false true true    
DT_SceneData_Match_Buildables UI.Scene.Match.FobRefuelRepair UI true false true false    
DT_SceneData_Match_STN_05 UI.Scene.Match.DroneReload UI true false true false    
DT_SceneData_Match_ShootingRange UI.Scene.Match.ContextDrawer UI true false true true    
DT_SceneData_Match_SniperShowdown UI.Scene.Match.EndgameMovie UI true true true false    
DT_SceneData_Match_SupplyCrates UI.Scene.Match.VehicleSupplyCrate UI true false true true    
DT_SceneData_Match_Wagers UI.Scene.Match.WagerStatus UI true false true false UI.SceneGroup.Session {_aaabogpkidlhgbejcobka=OnlyShowWhenGameIsNotOver}
DT_SceneData_Shared UI.Scene.Shared.Popups UI true false true false    
DT_SceneData_Shared UI.Scene.Shared.Settings UI true false true false    
DT_SceneData_Shared UI.Scene.Frontend.Loadouts UI true false true false    
DT_SceneData_Shared UI.Scene.Match.Vendor.Equipment UI true false true true    

Columns 8-14 of 22:

Table Row OpenSceneActions CloseSceneActions Params.Layer Params.ZOrder Params.WidgetClass Params.ViewModelParams.ViewModelClass Params.ViewModelParams.Data
DT_DeathmatchSceneData_Match UI.Scene.Deathmatch.WeaponSelect     Normal 0 W_DeathmatchWeaponSelectScene.W_DeathmatchWeaponSelectScene_C DeathmatchRuntime.WDUIDeathmatchWeaponSelectViewModel DA_WeaponSelectData
DT_SceneData_DefaultPvEScenario UI.Scene.Match.Scenario.Results     Normal 0 W_ScenarioResultsScene.W_ScenarioResultsScene_C BaseScenarioRuntime.WDUIScenarioResultsSceneViewModel DA_DefaultScenarioResultsSceneData
DT_SceneData_Frontend UI.Scene.Frontend.Logo     Upper 0 W_LogoScene.W_LogoScene_C WDGame.WDUILogoMovieViewModel DA_LogoScene
DT_SceneData_Frontend UI.Scene.Frontend.Photosensitivity     Upper 0 W_PhotosensitivityScene.W_PhotosensitivityScene_C WDGame.WDUIPhotosensitivityViewModel DA_PhotosensitivityScene
DT_SceneData_Frontend UI.Scene.Frontend.Start     Upper 1 W_StartScene.W_StartScene_C WDGame.WDUIStartViewModel DA_StartScene
DT_SceneData_Frontend UI.Scene.Frontend.InitialSettings {WidgetClass=W_AccountBar_C} {WidgetClass=W_AccountBar_C} Normal 0 W_InitialSettingsScene.W_InitialSettingsScene_C WDGame.WDUIInitialSettingsViewModel DA_InitialSettingsScene
DT_SceneData_Frontend UI.Scene.Frontend.Home     Normal 0 W_HomeScene.W_HomeScene_C WDGame.WDUIHomeViewModel DA_HomeScene
DT_SceneData_Frontend UI.Scene.Frontend.Career     Normal 0 W_Progression_Scene.W_Progression_Scene_C WDGame.WDUIProgressionSceneViewModel DA_Progression_Scene
DT_SceneData_Frontend UI.Scene.Frontend.Customize     Normal 0 W_CustomiseScene.W_CustomiseScene_C WDGame.WDUISceneViewModel DA_CustomizeScene
DT_SceneData_Frontend UI.Scene.Frontend.Collection     Normal 0 W_CollectionScene.W_CollectionScene_C WDGame.WDUICollectionViewModel DA_CollectionScene
DT_SceneData_Frontend UI.Scene.Frontend.GoldMarket     Normal 0 W_GoldMarketScene.W_GoldMarketScene_C WDGame.WDUIGoldMarketViewModel DA_GoldMarketScene
DT_SceneData_Frontend UI.Scene.Frontend.Orientation     Normal 0 W_OrientationScene.W_OrientationScene_C WDGame.WDUIOrientationViewModel DA_OrientationScene
DT_SceneData_Frontend UI.Scene.Frontend.FindMatch     Normal 0 W_FindMatchScene.W_FindMatchScene_C WDGame.WDUIFindMatchViewModel DA_FindMatchScene
DT_SceneData_Frontend UI.Scene.Frontend.DevMenu     Normal 0 W_DevMenuScene.W_DevMenuScene_C WDGame.WDUIDevMenuViewModel DA_DevMenuScene
DT_SceneData_Frontend UI.Scene.Frontend.Wardog     Normal 0 W_WardogScene.W_WardogScene_C WDGame.WDUIWardogViewModel DA_WardogScene
DT_SceneData_Frontend UI.Scene.Frontend.Blackmarket     Normal 0 W_BlackMarketScene.W_BlackMarketScene_C WDGame.WDUIBlackMarketViewModel DA_BlackMarketScene
DT_SceneData_Frontend UI.Scene.Frontend.Blackmarket.Missions     Normal 0 W_MissionsScene.W_MissionsScene_C WDGame.WDUISceneViewModel DA_MissionsScene
DT_SceneData_Frontend UI.Scene.Frontend.Blackmarket.Unlocks     Normal 0 W_UnlocksScene.W_UnlocksScene_C WDGame.WDUIUnlocksSceneViewModel DA_UnlocksScene
DT_SceneData_Frontend UI.Scene.Frontend.Blackmarket.Investments     Normal 0 W_InvestmentsScene.W_InvestmentsScene_C WDGame.WDUIInvestmentsViewModel DA_InvestmentsScene
DT_SceneData_Frontend UI.Scene.Frontend.Wardog.Customize     Normal 0 W_CustomizeScene.W_CustomizeScene_C WDGame.WDUICustomizeViewModel DA_CustomizeScene
DT_SceneData_Frontend UI.Scene.Frontend.Vault     Normal 0 W_VaultScene.W_VaultScene_C WDGame.WDUIVaultViewModel DA_VaultSceneData
DT_SceneData_Frontend UI.Scene.Frontend.Wardog.Mastery.Platforms     Normal 0 W_PlatformMastery_Scene.W_PlatformMastery_Scene_C WDGame.WDUIPlatformMasterySceneViewModel DA_UI_PlatformMastery_SceneData
DT_SceneData_Frontend UI.Scene.Frontend.Wardog.Mastery.PlatformProgress     Normal 0 W_PlatformMastery_ProgressScene.W_PlatformMastery_ProgressScene_C WDGame.WDUIPlatformMasteryProgressSceneViewModel DA_UI_PlatformMastery_ProgressSceneData
DT_SceneData_Frontend UI.Scene.Frontend.Wardog.Mastery.Roles     Normal 0 W_RoleMastery_Scene.W_RoleMastery_Scene_C WDGame.WDUISceneViewModel DA_UI_RoleMastery_SceneData
DT_SceneData_Frontend UI.Scene.Frontend.Wardog.Mastery.RoleSkillTree     Normal 0 W_RoleSkillTree_Scene.W_RoleSkillTree_Scene_C WDGame.WDUIRoleSkillTreeSceneViewModel DA_UI_RoleSkillTree_SceneData
DT_SceneData_Frontend UI.Scene.Frontend.LearnToPlay     Normal 0 W_LearnToPlayScene.W_LearnToPlayScene_C WDGame.WDUILearnToPlayViewModel DA_LearnToPlay
DT_SceneData_Frontend UI.Scene.Frontend.Tutorials     Normal 0 W_TutorialsScene.W_TutorialsScene_C WDGame.WDUITutorialsViewModel DA_TutorialsContent
DT_SceneData_Frontend UI.Scene.Frontend.ContextDrawer     Upper 3 W_ContextDrawer.W_ContextDrawer_C WDGame.WDUIContextDrawerViewModel DA_Frontend_ContextDrawer
DT_SceneData_Frontend UI.Scene.Frontend.Mailbox     Normal 0 W_MailboxScene.W_MailboxScene_C WDGame.WDUISceneViewModel DA_MailboxData
DT_SceneData_Frontend UI.Scene.Frontend.DeploymentSelect     Normal 0 W_DeploymentSelectScene.W_DeploymentSelectScene_C WDGame.WDUIDeploymentSelectViewModel DA_DeploymentSelectScene
DT_SceneData_Frontend_Gunsmith UI.Scene.Frontend.Gunsmith     Normal 1 W_GunsmithScene.W_GunsmithScene_C GunsmithRuntime.WDUIGunsmithSceneViewModel DA_GunsmithScene
DT_SceneData_Frontend_Itemsmith UI.Scene.Itemsmith.TestingGround.Pause     Normal 1 W_TestingGroundPauseScene.W_TestingGroundPauseScene_C ItemsmithRuntime.WDUIItemsmithTestingGroundPauseViewModel DA_TestingGroundSceneData
DT_SceneData_Frontend_Vehiclesmith UI.Scene.Frontend.Vehiclesmith     Normal 1 W_VehiclesmithScene.W_VehiclesmithScene_C VehiclesmithRuntime.WDUIVehiclesmithSceneViewModel DA_Vehiclesmith_Scene
DT_SceneData_Match UI.Scene.Match.Map     Normal 0 W_MapScene.W_MapScene_C WDGame.WDUIMapViewModel DA_MapScene
DT_SceneData_Match UI.Scene.Match.Inventory {WidgetClass=W_Chatbox_C}, {_aaaapgcbaljpbdjjghoii=Audio.Event.UI.Inventory.SceneEnter} {WidgetClass=W_Chatbox_C} Normal 1 W_InventoryScene_2_0.W_InventoryScene_2_0_C WDGame.WDUIInventoryViewModel DA_InventoryScene_2_0
DT_SceneData_Match UI.Scene.Match.Scoreboard {WidgetClass=W_Chatbox_C}, {_aaaapgcbaljpbdjjghoii=Audio.Event.UI.Scoreboard.Enter} {WidgetClass=W_Chatbox_C} Normal 1 W_ScoreboardScene.W_ScoreboardScene_C WDGame.WDUIScoreboardSceneViewModel DA_ScoreboardScene
DT_SceneData_Match UI.Scene.Match.FactionSelect {WidgetClass=W_Chatbox_C} {WidgetClass=W_Chatbox_C} Upper 0 W_FactionSelectScene.W_FactionSelectScene_C WDGame.WDUIFactionSelectViewModel DA_FactionSelectScene
DT_SceneData_Match UI.Scene.Match.GameOver {bEnableNavigationRibbon=true}   Normal 0 W_GameOverScene.W_GameOverScene_C WDGame.WDUIGameOverViewModel DA_GameOverScene
DT_SceneData_Match UI.Scene.Match.GameOver.XPProgression     Normal 0 W_XPProgressionScene.W_XPProgressionScene_C WDGame.WDUIXPProgressionViewModel DA_XPProgressionScene
DT_SceneData_Match UI.Scene.Match.QuickRestock     Normal 0 W_QuickRestockScene.W_QuickRestockScene_C WDGame.WDUIQuickRestockViewModel DA_QuickRestockScene
DT_SceneData_Match UI.Scene.Match.QuickRestock.Garage     Normal 0 W_QuickRestockScene.W_QuickRestockScene_C WDGame.WDUIGarageQuickRestockViewModel DA_GarageQuickRestockScene
DT_SceneData_Match UI.Scene.Match.Vendor.Vehicles {WidgetClass=W_Chatbox_C} {WidgetClass=W_Chatbox_C} Normal 0 W_VehicleVendorScene_Rework.W_VehicleVendorScene_Rework_C WDGame.WDUIVehicleVendorViewModel DA_VehicleVendor
DT_SceneData_Match UI.Scene.Match.Vendor.Garage {WidgetClass=W_Chatbox_C} {WidgetClass=W_Chatbox_C} Normal 0 W_VendorScene_Garage_Rework.W_VendorScene_Garage_Rework_C WDGame.WDUIGarageVendorViewModel_Rework DA_GarageVendorRework
DT_SceneData_Match UI.Scene.Match.DeploymentBoard     Normal 0 W_DeploymentBoardScene.W_DeploymentBoardScene_C WDGame.WDUIDeploymentBoardViewModel DA_DeploymentBoardScene
DT_SceneData_Match UI.Scene.Match.WaitingToDeploy {WidgetClass=W_AccountBar_C} {WidgetClass=W_AccountBar_C} Normal 0 W_WaitingToDeployScene.W_WaitingToDeployScene_C WDGame.WDUIWaitingToDeployViewModel DA_WaitingToDeployScene
DT_SceneData_Match UI.Scene.Match.Looting {WidgetClass=W_Chatbox_C} {WidgetClass=W_Chatbox_C} Normal 0 W_LootingScene_2_0.W_LootingScene_2_0_C WDGame.WDUILootingViewModel DA_LootingScene_2_0
DT_SceneData_Match UI.Scene.Match.EndgameMovie {bEnableNavigationRibbon=false}   Normal 0 W_EndgameMovieScene.W_EndgameMovieScene_C WDGame.WDUIEndgameMovieViewModel DA_EndgameMovie
DT_SceneData_Match UI.Scene.Match.PingWheel     Normal 0 W_PingWheelScene.W_PingWheelScene_C WDGame.WDUIPingWheelViewModel DA_PingWheelScene
DT_SceneData_Match UI.Scene.Match.RadialWheel     Normal 0 W_RadialWheelScene.W_RadialWheelScene_C WDGame.WDUIRadialWheelSceneViewModel DA_RadialWheelScene
DT_SceneData_Match UI.Scene.Match.Vehicle.TVGuided.Missile     Normal 0 W_TVGuidedScene_Missile.W_TVGuidedScene_Missile_C WDGame.WDUITVGuidedMissileViewModel DA_TVGuidedScene
DT_SceneData_Match UI.Scene.Match.Vehicle.TVGuided.Weapon     Normal 0 W_TVGuidedScene_Weapon.W_TVGuidedScene_Weapon_C WDGame.WDUITVGuidedWeaponViewModel DA_TVGuidedScene
DT_SceneData_Match UI.Scene.Match.Vehicle.Internal.AdminPanel     Normal 0 W_WardogsInteractionAdminScene.W_WardogsInteractionAdminScene_C WDGame.WDUIVehicleInteractionAdminViewModel DA_VehicleInteractionAdminData
DT_SceneData_Match UI.Scene.Match.DeathRecap     Normal 0 W_DeathRecapScene.W_DeathRecapScene_C WDGame.WDUIDeathRecapViewModel DA_DeathRecapScene
DT_SceneData_Match UI.Scene.Match.AdminPanel     Normal 0 W_AdminPanelScene.W_AdminPanelScene_C WDGame.WDUIAdminPanelSceneViewModel DA_AdminPanel
DT_SceneData_Match UI.Scene.Match.ContextDrawer     Upper 3 W_ContextDrawer.W_ContextDrawer_C WDGame.WDUIContextDrawerViewModel DA_Match_ContextDrawer
DT_SceneData_Match UI.Scene.Frontend.Progression {WidgetClass=W_Chatbox_C} {WidgetClass=W_Chatbox_C} Normal 0 W_Progression_Scene.W_Progression_Scene_C WDGame.WDUIProgressionSceneViewModel DA_Progression_Scene_Match
DT_SceneData_Match UI.Scene.Match.GameOver.Scoreboard     Normal 0 W_ScoreboardScene.W_ScoreboardScene_C WDGame.WDUIScoreboardSceneViewModel DA_ScoreboardScene_GameOver
DT_SceneData_Match UI.Scene.Match.Vendor.Wagers {WidgetClass=W_Chatbox_C} {WidgetClass=W_Chatbox_C} Normal 0 W_WagerVendorScene.W_WagerVendorScene_C WDGame.WDUIWagerVendorViewModel DA_WagerVendor
DT_SceneData_Match_Buildables UI.Scene.Match.FobRefuelRepair     Normal 0 W_FobRefuelAndRepair.W_FobRefuelAndRepair_C BuildablesRuntime.WDUIFobRefuelRepairViewModel DA_Scene_FobRefuelRepair
DT_SceneData_Match_STN_05 UI.Scene.Match.DroneReload     Normal 0 W_DroneReloadScene.W_DroneReloadScene_C BuildablesRuntime.WDUIDroneReloadSceneViewModel DA_Scene_DroneReload
DT_SceneData_Match_ShootingRange UI.Scene.Match.ContextDrawer     Upper 3 W_ContextDrawer.W_ContextDrawer_C WDGame.WDUIContextDrawerViewModel DA_ShootingRange_ContextDrawer
DT_SceneData_Match_SniperShowdown UI.Scene.Match.EndgameMovie {bEnableNavigationRibbon=false}   Normal 0 W_SniperShowdown_GameOverScene.W_SniperShowdown_GameOverScene_C SniperShowdownRuntime.WDSniperShowdownGameOverSceneViewModel DA_SniperShowdown_GameOverScene
DT_SceneData_Match_SupplyCrates UI.Scene.Match.VehicleSupplyCrate     Normal 0 W_SupplyCrateScene_2_0.W_SupplyCrateScene_2_0_C WDGame.WDUIVehicleSupplyCrateViewModel DA_SupplyCrateScene
DT_SceneData_Match_Wagers UI.Scene.Match.WagerStatus {WidgetClass=W_Chatbox_C} {WidgetClass=W_Chatbox_C} Normal 1 W_WagerStatusScene.W_WagerStatusScene_C WDGame.WDUIWagerStatusSceneViewModel DA_WagerStatusScene
DT_SceneData_Shared UI.Scene.Shared.Popups     Popup 0 W_PopupsScene.W_PopupsScene_C WDGame.WDUIPopupsViewModel DA_PopupsScene
DT_SceneData_Shared UI.Scene.Shared.Settings {WidgetClass=W_Chatbox_C} {WidgetClass=W_Chatbox_C} Normal 1 W_SettingsScene.W_SettingsScene_C WDGame.WDUISettingsViewModel DA_SettingsScene
DT_SceneData_Shared UI.Scene.Frontend.Loadouts     Normal 0 W_LoadoutsScene.W_LoadoutsScene_C WDGame.WDUILoadoutsViewModel DA_LoadoutsScene
DT_SceneData_Shared UI.Scene.Match.Vendor.Equipment {WidgetClass=W_Chatbox_C} {WidgetClass=W_Chatbox_C} Normal 0 W_VendorScene_New.W_VendorScene_New_C WDGame.WDUIVendorViewModel_Rework DA_VendorScene_New

Columns 15-21 of 22:

Table Row Params._aaabkejhohfkdpglkgkep bBlockTopBarUpdates bShowSceneTitle bShowBackButton bShowSeasonalCountdown bOpenOnTop _aaabfeppjajiiglgbhgoo
DT_DeathmatchSceneData_Match UI.Scene.Deathmatch.WeaponSelect false false false false false false false
DT_SceneData_DefaultPvEScenario UI.Scene.Match.Scenario.Results false false false false false false false
DT_SceneData_Frontend UI.Scene.Frontend.Logo false false false false false false false
DT_SceneData_Frontend UI.Scene.Frontend.Photosensitivity false false false false false false false
DT_SceneData_Frontend UI.Scene.Frontend.Start false false false false false false false
DT_SceneData_Frontend UI.Scene.Frontend.InitialSettings false false false false false false false
DT_SceneData_Frontend UI.Scene.Frontend.Home false false false false false false false
DT_SceneData_Frontend UI.Scene.Frontend.Career false false false false false false false
DT_SceneData_Frontend UI.Scene.Frontend.Customize false false false false false false false
DT_SceneData_Frontend UI.Scene.Frontend.Collection false false true true false false false
DT_SceneData_Frontend UI.Scene.Frontend.GoldMarket false false true true false false false
DT_SceneData_Frontend UI.Scene.Frontend.Orientation false false false false false false false
DT_SceneData_Frontend UI.Scene.Frontend.FindMatch false false true true false false false
DT_SceneData_Frontend UI.Scene.Frontend.DevMenu false false false false false false false
DT_SceneData_Frontend UI.Scene.Frontend.Wardog false false false true false false false
DT_SceneData_Frontend UI.Scene.Frontend.Blackmarket false false false false true false false
DT_SceneData_Frontend UI.Scene.Frontend.Blackmarket.Missions false false false true false false false
DT_SceneData_Frontend UI.Scene.Frontend.Blackmarket.Unlocks false false false true true false false
DT_SceneData_Frontend UI.Scene.Frontend.Blackmarket.Investments false false false true true false false
DT_SceneData_Frontend UI.Scene.Frontend.Wardog.Customize false false false true false false false
DT_SceneData_Frontend UI.Scene.Frontend.Vault false false false true false false false
DT_SceneData_Frontend UI.Scene.Frontend.Wardog.Mastery.Platforms false false false true false false false
DT_SceneData_Frontend UI.Scene.Frontend.Wardog.Mastery.PlatformProgress false false false true false false false
DT_SceneData_Frontend UI.Scene.Frontend.Wardog.Mastery.Roles false false false true false false false
DT_SceneData_Frontend UI.Scene.Frontend.Wardog.Mastery.RoleSkillTree false false false true false false false
DT_SceneData_Frontend UI.Scene.Frontend.LearnToPlay false false true true false false false
DT_SceneData_Frontend UI.Scene.Frontend.Tutorials false false true true false false false
DT_SceneData_Frontend UI.Scene.Frontend.ContextDrawer false true false false false true false
DT_SceneData_Frontend UI.Scene.Frontend.Mailbox false false true true false false false
DT_SceneData_Frontend UI.Scene.Frontend.DeploymentSelect false false true true false false false
DT_SceneData_Frontend_Gunsmith UI.Scene.Frontend.Gunsmith false false false false false false false
DT_SceneData_Frontend_Itemsmith UI.Scene.Itemsmith.TestingGround.Pause false false false false false false false
DT_SceneData_Frontend_Vehiclesmith UI.Scene.Frontend.Vehiclesmith false false false false false false false
DT_SceneData_Match UI.Scene.Match.Map false false false false false false false
DT_SceneData_Match UI.Scene.Match.Inventory false false false false false false false
DT_SceneData_Match UI.Scene.Match.Scoreboard false false false false false false false
DT_SceneData_Match UI.Scene.Match.FactionSelect false false false false false false false
DT_SceneData_Match UI.Scene.Match.GameOver false false false false false false false
DT_SceneData_Match UI.Scene.Match.GameOver.XPProgression false false false false false false false
DT_SceneData_Match UI.Scene.Match.QuickRestock false false false false false false false
DT_SceneData_Match UI.Scene.Match.QuickRestock.Garage false false false false false false false
DT_SceneData_Match UI.Scene.Match.Vendor.Vehicles false false true true false false true
DT_SceneData_Match UI.Scene.Match.Vendor.Garage false false true true false false false
DT_SceneData_Match UI.Scene.Match.DeploymentBoard false false false false false false true
DT_SceneData_Match UI.Scene.Match.WaitingToDeploy false false false false false false false
DT_SceneData_Match UI.Scene.Match.Looting false false false false false false false
DT_SceneData_Match UI.Scene.Match.EndgameMovie false false false false false false false
DT_SceneData_Match UI.Scene.Match.PingWheel false false false false false false false
DT_SceneData_Match UI.Scene.Match.RadialWheel false false false false false false false
DT_SceneData_Match UI.Scene.Match.Vehicle.TVGuided.Missile false false false false false false false
DT_SceneData_Match UI.Scene.Match.Vehicle.TVGuided.Weapon false false false false false false false
DT_SceneData_Match UI.Scene.Match.Vehicle.Internal.AdminPanel false false false false false false false
DT_SceneData_Match UI.Scene.Match.DeathRecap false false false false false false false
DT_SceneData_Match UI.Scene.Match.AdminPanel false false false false false false false
DT_SceneData_Match UI.Scene.Match.ContextDrawer false false false false false true true
DT_SceneData_Match UI.Scene.Frontend.Progression false false false false false false false
DT_SceneData_Match UI.Scene.Match.GameOver.Scoreboard false false false false false false false
DT_SceneData_Match UI.Scene.Match.Vendor.Wagers false false true true false false true
DT_SceneData_Match_Buildables UI.Scene.Match.FobRefuelRepair false false false false false false false
DT_SceneData_Match_STN_05 UI.Scene.Match.DroneReload false false false false false false false
DT_SceneData_Match_ShootingRange UI.Scene.Match.ContextDrawer false false false false false true true
DT_SceneData_Match_SniperShowdown UI.Scene.Match.EndgameMovie false false false false false false false
DT_SceneData_Match_SupplyCrates UI.Scene.Match.VehicleSupplyCrate false false true true false false false
DT_SceneData_Match_Wagers UI.Scene.Match.WagerStatus false false false false false false false
DT_SceneData_Shared UI.Scene.Shared.Popups false true false false false false false
DT_SceneData_Shared UI.Scene.Shared.Settings false false true true false false false
DT_SceneData_Shared UI.Scene.Frontend.Loadouts false false false true false false false
DT_SceneData_Shared UI.Scene.Match.Vendor.Equipment false false true true false false true

Columns 22-22 of 22:

| Table | Row | Tag | |—|—|—| | DT_DeathmatchSceneData_Match | UI.Scene.Deathmatch.WeaponSelect | UI.Scene.Deathmatch.WeaponSelect | | DT_SceneData_DefaultPvEScenario | UI.Scene.Match.Scenario.Results | UI.Scene.Match.Scenario.Results | | DT_SceneData_Frontend | UI.Scene.Frontend.Logo | UI.Scene.Frontend.Logo | | DT_SceneData_Frontend | UI.Scene.Frontend.Photosensitivity | UI.Scene.Frontend.Photosensitivity | | DT_SceneData_Frontend | UI.Scene.Frontend.Start | UI.Scene.Frontend.Start | | DT_SceneData_Frontend | UI.Scene.Frontend.InitialSettings | UI.Scene.Frontend.InitialSettings | | DT_SceneData_Frontend | UI.Scene.Frontend.Home | UI.Scene.Frontend.Home | | DT_SceneData_Frontend | UI.Scene.Frontend.Career | UI.Scene.Frontend.Career | | DT_SceneData_Frontend | UI.Scene.Frontend.Customize | UI.Scene.Frontend.Customize | | DT_SceneData_Frontend | UI.Scene.Frontend.Collection | UI.Scene.Frontend.Collection | | DT_SceneData_Frontend | UI.Scene.Frontend.GoldMarket | UI.Scene.Frontend.GoldMarket | | DT_SceneData_Frontend | UI.Scene.Frontend.Orientation | UI.Scene.Frontend.Orientation | | DT_SceneData_Frontend | UI.Scene.Frontend.FindMatch | UI.Scene.Frontend.FindMatch | | DT_SceneData_Frontend | UI.Scene.Frontend.DevMenu | UI.Scene.Frontend.DevMenu | | DT_SceneData_Frontend | UI.Scene.Frontend.Wardog | UI.Scene.Frontend.Wardog | | DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket | UI.Scene.Frontend.Blackmarket | | DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket.Missions | UI.Scene.Frontend.Blackmarket.Missions | | DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket.Unlocks | UI.Scene.Frontend.Blackmarket.Unlocks | | DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket.Investments | UI.Scene.Frontend.Blackmarket.Investments | | DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Customize | UI.Scene.Frontend.Wardog.Customize | | DT_SceneData_Frontend | UI.Scene.Frontend.Vault | UI.Scene.Frontend.Vault | | DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.Platforms | UI.Scene.Frontend.Wardog.Mastery.Platforms | | DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.PlatformProgress | UI.Scene.Frontend.Wardog.Mastery.PlatformProgress | | DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.Roles | UI.Scene.Frontend.Wardog.Mastery.Roles | | DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.RoleSkillTree | UI.Scene.Frontend.Wardog.Mastery.RoleSkillTree | | DT_SceneData_Frontend | UI.Scene.Frontend.LearnToPlay | UI.Scene.Frontend.LearnToPlay | | DT_SceneData_Frontend | UI.Scene.Frontend.Tutorials | UI.Scene.Frontend.Tutorials | | DT_SceneData_Frontend | UI.Scene.Frontend.ContextDrawer | UI.Scene.Frontend.ContextDrawer | | DT_SceneData_Frontend | UI.Scene.Frontend.Mailbox | UI.Scene.Frontend.Mailbox | | DT_SceneData_Frontend | UI.Scene.Frontend.DeploymentSelect | UI.Scene.Frontend.DeploymentSelect | | DT_SceneData_Frontend_Gunsmith | UI.Scene.Frontend.Gunsmith | UI.Scene.Frontend.Gunsmith | | DT_SceneData_Frontend_Itemsmith | UI.Scene.Itemsmith.TestingGround.Pause | UI.Scene.Itemsmith.TestingGround.Pause | | DT_SceneData_Frontend_Vehiclesmith | UI.Scene.Frontend.Vehiclesmith | UI.Scene.Frontend.Vehiclesmith | | DT_SceneData_Match | UI.Scene.Match.Map | UI.Scene.Match.Map | | DT_SceneData_Match | UI.Scene.Match.Inventory | UI.Scene.Match.Inventory | | DT_SceneData_Match | UI.Scene.Match.Scoreboard | UI.Scene.Match.Scoreboard | | DT_SceneData_Match | UI.Scene.Match.FactionSelect | UI.Scene.Match.FactionSelect | | DT_SceneData_Match | UI.Scene.Match.GameOver | UI.Scene.Match.GameOver | | DT_SceneData_Match | UI.Scene.Match.GameOver.XPProgression | UI.Scene.Match.GameOver.XPProgression | | DT_SceneData_Match | UI.Scene.Match.QuickRestock | UI.Scene.Match.QuickRestock | | DT_SceneData_Match | UI.Scene.Match.QuickRestock.Garage | UI.Scene.Match.QuickRestock.Garage | | DT_SceneData_Match | UI.Scene.Match.Vendor.Vehicles | UI.Scene.Match.Vendor.Vehicles | | DT_SceneData_Match | UI.Scene.Match.Vendor.Garage | UI.Scene.Match.Vendor.Garage | | DT_SceneData_Match | UI.Scene.Match.DeploymentBoard | UI.Scene.Match.DeploymentBoard | | DT_SceneData_Match | UI.Scene.Match.WaitingToDeploy | UI.Scene.Match.WaitingToDeploy | | DT_SceneData_Match | UI.Scene.Match.Looting | UI.Scene.Match.Looting | | DT_SceneData_Match | UI.Scene.Match.EndgameMovie | UI.Scene.Match.EndgameMovie | | DT_SceneData_Match | UI.Scene.Match.PingWheel | UI.Scene.Match.PingWheel | | DT_SceneData_Match | UI.Scene.Match.RadialWheel | UI.Scene.Match.RadialWheel | | DT_SceneData_Match | UI.Scene.Match.Vehicle.TVGuided.Missile | UI.Scene.Match.Vehicle.TVGuided.Missile | | DT_SceneData_Match | UI.Scene.Match.Vehicle.TVGuided.Weapon | UI.Scene.Match.Vehicle.TVGuided.Weapon | | DT_SceneData_Match | UI.Scene.Match.Vehicle.Internal.AdminPanel | UI.Scene.Match.Vehicle.Internal.AdminPanel | | DT_SceneData_Match | UI.Scene.Match.DeathRecap | UI.Scene.Match.DeathRecap | | DT_SceneData_Match | UI.Scene.Match.AdminPanel | UI.Scene.Match.AdminPanel | | DT_SceneData_Match | UI.Scene.Match.ContextDrawer | UI.Scene.Match.ContextDrawer | | DT_SceneData_Match | UI.Scene.Frontend.Progression | UI.Scene.Frontend.Progression | | DT_SceneData_Match | UI.Scene.Match.GameOver.Scoreboard | UI.Scene.Match.GameOver.Scoreboard | | DT_SceneData_Match | UI.Scene.Match.Vendor.Wagers | UI.Scene.Match.Vendor.Wagers | | DT_SceneData_Match_Buildables | UI.Scene.Match.FobRefuelRepair | UI.Scene.Match.FobRefuelRepair | | DT_SceneData_Match_STN_05 | UI.Scene.Match.DroneReload | UI.Scene.Match.DroneReload | | DT_SceneData_Match_ShootingRange | UI.Scene.Match.ContextDrawer | UI.Scene.Match.ContextDrawer | | DT_SceneData_Match_SniperShowdown | UI.Scene.Match.EndgameMovie | UI.Scene.Match.EndgameMovie | | DT_SceneData_Match_SupplyCrates | UI.Scene.Match.VehicleSupplyCrate | UI.Scene.Match.VehicleSupplyCrate | | DT_SceneData_Match_Wagers | UI.Scene.Match.WagerStatus | UI.Scene.Match.WagerStatus | | DT_SceneData_Shared | UI.Scene.Shared.Popups | UI.Scene.Shared.Popups | | DT_SceneData_Shared | UI.Scene.Shared.Settings | UI.Scene.Shared.Settings | | DT_SceneData_Shared | UI.Scene.Frontend.Loadouts | UI.Scene.Frontend.Loadouts | | DT_SceneData_Shared | UI.Scene.Match.Vendor.Equipment | UI.Scene.Match.Vendor.Equipment |

BHGameplayEffectTaggedTableRow

Tables: DT_Meta_ResourceEffects. Each name is linked in the index.

1 table(s), 1 rows, 2 non-empty columns. Source: the Rows of each table export (Data).

| Row | GameplayEffect | Tag | |—|—|—| | Meta.Effect.Resource | GE_Meta_ResourceChange.GE_Meta_ResourceChange_C | Meta.Effect.Resource |

WDAssistanceRequestData

Tables: DT_AssistanceRequests. Each name is linked in the index.

1 table(s), 12 rows, 20 non-empty columns. Source: the Rows of each table export (Data).

Columns 1-7 of 20:

Row RequestClass EventFeedTag bOnlyShowEventFeedToInvolvedPlayers CancelWhenEnteringVitalityStates Duration GameplayCueDuration MaxDistanceForTeamEvent
Communication.AssistanceRequest.Ammo WDGame.WDAssistanceRequest_Ammo UI.HUD.Element.EventFeed.Type.Request.Ammo false State.Player.Vitality.Critical, State.Player.Vitality.Dead 0 0 50
Communication.AssistanceRequest.Backup WDGame.WDAssistanceRequest_Backup UI.HUD.Element.EventFeed.Type.Request.Backup false State.Player.Vitality.Critical, State.Player.Vitality.Dead 10 0 50
Communication.AssistanceRequest.Refueling WDGame.WDAssistanceRequest_Refueling UI.HUD.Element.EventFeed.Type.Request.Refueling true State.Player.Vitality.Critical, State.Player.Vitality.Dead 0 0 200
Communication.AssistanceRequest.Healing WDGame.WDAssistanceRequest_Healing UI.HUD.Element.EventFeed.Type.Request.Healing false State.Player.Vitality.Critical, State.Player.Vitality.Dead 0 0 50
Communication.AssistanceRequest.Repair WDGame.WDAssistanceRequest_Repair UI.HUD.Element.EventFeed.Type.Request.Repair true State.Player.Vitality.Critical, State.Player.Vitality.Dead 0 0 200
Communication.AssistanceRequest.Revive WDGame.WDAssistanceRequest_Revive UI.HUD.Element.EventFeed.Type.Request.Revive true State.Player.Vitality.Alive, State.Player.Vitality.Dead 0 0 30
Communication.AssistanceRequest.Pickup WDGame.WDAssistanceRequest_Pickup UI.HUD.Element.EventFeed.Type.Request.Pickup false State.Player.Vitality.Critical, State.Player.Vitality.Dead 0 0 200
Communication.AssistanceRequest.Dropoff WDGame.WDAssistanceRequest_Dropoff UI.HUD.Element.EventFeed.Type.Request.Dropoff true State.Player.Vitality.Critical, State.Player.Vitality.Dead 20 0 1000
Communication.AssistanceRequest.Getout WDGame.WDAssistanceRequest_GetOut UI.HUD.Element.EventFeed.Type.Request.Getout false State.Player.Vitality.Critical, State.Player.Vitality.Dead 15 0 30
Communication.AssistanceRequest.SquadInvite WDGame.WDAssistanceRequest_SquadInvite UI.HUD.Element.EventFeed.Type.Request.SquadInvite true State.Player.Vitality.Critical, State.Player.Vitality.Dead 60 0 30
Communication.AssistanceRequest.GetIn WDGame.WDAssistanceRequest_GetIn UI.HUD.Element.EventFeed.Type.Request.GetIn true State.Player.Vitality.Critical, State.Player.Vitality.Dead 20 0 30
Communication.AssistanceRequest.Supplies WDGame.WDAssistanceRequest_Supplies UI.HUD.Element.EventFeed.Type.Request.Supplies false State.Player.Vitality.Critical, State.Player.Vitality.Dead 0 0 50

Columns 8-14 of 20:

Row MaxDistanceForVisibleSpatialIcon TagsToBlockRequest RequiredTagsToAcceptRequest bShowToOnlyInVehicle _aaabiallblepnacgldlho _aaabhfplnboaifloconni bCancelRequestOnVehicleEntry
Communication.AssistanceRequest.Ammo 100 State.Player.Vitality.Critical, State.Player.Vitality.Dead State.Player.Vitality.Alive false false false false
Communication.AssistanceRequest.Backup 100 State.Player.Vitality.Critical, State.Player.Vitality.Dead State.Player.Vitality.Alive false false false false
Communication.AssistanceRequest.Refueling 100 State.Player.Vitality.Critical, State.Player.Vitality.Dead State.Player.Vitality.Alive false false false false
Communication.AssistanceRequest.Healing 100 State.Player.Vitality.Critical, State.Player.Vitality.Dead State.Player.Vitality.Alive false false false false
Communication.AssistanceRequest.Repair 100 State.Player.Vitality.Critical, State.Player.Vitality.Dead State.Player.Vitality.Alive false false false false
Communication.AssistanceRequest.Revive 500   State.Player.Vitality.Alive false false false false
Communication.AssistanceRequest.Pickup 100 State.Player.Vitality.Critical, State.Player.Vitality.Dead State.Player.Vehicle.Role.Driver, State.Player.Vitality.Alive true true true true
Communication.AssistanceRequest.Dropoff 1500 State.Player.Vitality.Critical, State.Player.Vitality.Dead State.Player.Vitality.Alive, State.Player.Vehicle.Role.Driver true true true false
Communication.AssistanceRequest.Getout 100 State.Player.Vitality.Critical, State.Player.Vitality.Dead State.Player.Vitality.Alive, State.Player.Vehicle.Role true false false false
Communication.AssistanceRequest.SquadInvite 100 State.Player.Vitality.Critical, State.Player.Vitality.Dead State.Player.Squad.InSquad, State.Player.Vitality.Alive false false false false
Communication.AssistanceRequest.GetIn 100 State.Player.Vitality.Critical, State.Player.Vitality.Dead State.Player.Vitality.Alive false false false false
Communication.AssistanceRequest.Supplies 100 State.Player.Vitality.Critical, State.Player.Vitality.Dead State.Player.Vitality.Alive false false true false

Columns 15-20 of 20:

| Row | bAutoplayCue | AssistanceRequestSpatialContext | GameplayCueTag | CustomAcknowledgementMessage | _aaabdjgllgkciaeipccgg | Tag | |—|—|—|—|—|—|—| | Communication.AssistanceRequest.Ammo | true | Communication.AssistanceRequest.Context.Player | GameplayCue.AssistanceRequest.Ammo | | | Communication.AssistanceRequest.Ammo | | Communication.AssistanceRequest.Backup | true | Communication.AssistanceRequest.Context.Player | GameplayCue.AssistanceRequest.Backup | | | Communication.AssistanceRequest.Backup | | Communication.AssistanceRequest.Refueling | true | Communication.AssistanceRequest.Context.Vehicle | GameplayCue.AssistanceRequest.Refueling | | | Communication.AssistanceRequest.Refueling | | Communication.AssistanceRequest.Healing | true | Communication.AssistanceRequest.Context.Player | GameplayCue.AssistanceRequest.Healing | | | Communication.AssistanceRequest.Healing | | Communication.AssistanceRequest.Repair | true | Communication.AssistanceRequest.Context.Vehicle | GameplayCue.AssistanceRequest.Repair | | | Communication.AssistanceRequest.Repair | | Communication.AssistanceRequest.Revive | false | Communication.AssistanceRequest.Context.Player | | | | Communication.AssistanceRequest.Revive | | Communication.AssistanceRequest.Pickup | true | Communication.AssistanceRequest.Context.Player | GameplayCue.AssistanceRequest.Pickup | | | Communication.AssistanceRequest.Pickup | | Communication.AssistanceRequest.Dropoff | true | Communication.AssistanceRequest.Context.Player | GameplayCue.AssistanceRequest.Dropoff | | | Communication.AssistanceRequest.Dropoff | | Communication.AssistanceRequest.Getout | true | Communication.AssistanceRequest.Context.Vehicle | GameplayCue.AssistanceRequest.Getout | | | Communication.AssistanceRequest.Getout | | Communication.AssistanceRequest.SquadInvite | true | Communication.AssistanceRequest.Context.Player | GameplayCue.AssistanceRequest.SquadInvite | UI.HUD.Element.EventFeed.Type.Acknowledgement.SquadInvite | | Communication.AssistanceRequest.SquadInvite | | Communication.AssistanceRequest.GetIn | true | Communication.AssistanceRequest.Context.Vehicle | GameplayCue.AssistanceRequest.GetIn | | | Communication.AssistanceRequest.GetIn | | Communication.AssistanceRequest.Supplies | true | Communication.AssistanceRequest.Context.Player | GameplayCue.AssistanceRequest.Supplies | | GameplayCue.AssistanceRequest.Supplies.Radio | Communication.AssistanceRequest.Supplies |

WDPingTypeData

Tables: DT_PingTypes. Each name is linked in the index.

1 table(s), 4 rows, 2 non-empty columns. Source: the Rows of each table export (Data).

| Row | _aaaappkbjmlhlgjieakgj | Tag | |—|—|—| | Communication.Ping | 10 | Communication.Ping | | Communication.Ping.Type.Context.Map.MarkCoordinates | 20 | Communication.Ping.Type.Context.Map.MarkCoordinates | | Communication.AssistanceRequest | 60 | Communication.AssistanceRequest | | Trackers.Type.HitMarker | 150 | Trackers.Type.HitMarker |

WDVoxBase

Tables: DT_VoxData. Each name is linked in the index.

1 table(s), 81 rows, 9 non-empty columns. Source: the Rows of each table export (Data).

Columns 1-7 of 9:

Row LineID VoxGroup _aaaboohabieiclmklfndp _aaabdahbdpknhigmfnpnd InterruptibleBehavior CooldownTime PreDelayTime
Audio.Vox.Exertion.Breath.Inhale Audio.Vox.Exertion.Breath.Inhale Exertion false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Exertion.Breath.Exhale Audio.Vox.Exertion.Breath.Exhale Exertion false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Exertion.MeleeSwing Audio.Vox.Exertion.MeleeSwing Exertion false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Exertion.Jump Audio.Vox.Exertion.Jump Exertion false NONE InterruptedOnlyByHigherPriority 0.35 0.01
Audio.Vox.Exertion.TakingDamage.Light Audio.Vox.Exertion.TakingDamage.Light Bark true Exertion InterruptedOnlyByHigherPriority 0.01 0.15
Audio.Vox.Exertion.TakingDamage.Heavy Audio.Vox.Exertion.TakingDamage.Heavy Bark true Exertion InterruptedOnlyByHigherPriority 0.01 0.15
Audio.Vox.Exertion.Vaulting.Fast Audio.Vox.Exertion.Vaulting.Fast Exertion false NONE InterruptedOnlyByHigherPriority 0.01 0.01
Audio.Vox.Exertion.Vaulting.Slow Audio.Vox.Exertion.Vaulting.Slow Exertion false NONE InterruptedOnlyByHigherPriority 0.01 0.01
Audio.Vox.Exertion.Vaulting.Slow.Stop Audio.Vox.Exertion.Vaulting.Slow.Stop Exertion false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Exertion.CriticalState Audio.Vox.Exertion.CriticalState Exertion false NONE NotInterruptible 0.01 0.01
Audio.Vox.Exertion.ThrowingGrenade.OverHand Audio.Vox.Exertion.ThrowingGrenade.OverHand Exertion false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Exertion.ThrowingGrenade.UnderHand Audio.Vox.Exertion.ThrowingGrenade.UnderHand Exertion false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Exertion.ProneMovement Audio.Vox.Exertion.ProneMovement Exertion false NONE InterruptedByBothSameAndHigherPriorities 5 0.01
Audio.Vox.Exertion.TakingDamage.GoingCritical Audio.Vox.Exertion.TakingDamage.GoingCritical Bark true Exertion NotInterruptible 0.01 0.25
Audio.Vox.Exertion.Focus.In Audio.Vox.Exertion.Focus.In Exertion false NONE InterruptedOnlyByHigherPriority 1 0.01
Audio.Vox.Exertion.Focus.Out Audio.Vox.Exertion.Focus.Out Exertion false NONE InterruptedOnlyByHigherPriority 1 0.01
Audio.Vox.Exertion.TakingDamage.GoingLowHealth Audio.Vox.Exertion.TakingDamage.GoingLowHealth Exertion false NONE NotInterruptible 0.01 0.01
Audio.Vox.Bark.Request.Ammo Audio.Vox.Bark.Request.Ammo Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Request.Healing Audio.Vox.Bark.Request.Healing Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Request.Backup Audio.Vox.Bark.Request.Backup Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Request.GetOut Audio.Vox.Bark.Request.GetOut Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Order.Attack Audio.Vox.Bark.Order.Attack Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.5
Audio.Vox.Bark.Order.Defend Audio.Vox.Bark.Order.Defend Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.5
Audio.Vox.Bark.Order.FallBack Audio.Vox.Bark.Order.FallBack Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.5
Audio.Vox.Bark.Order.Fortify Audio.Vox.Bark.Order.Fortify Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.5
Audio.Vox.Bark.Order.Regroup Audio.Vox.Bark.Order.Regroup Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.5
Audio.Vox.Bark.Social.Nice Audio.Vox.Bark.Social.Nice Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Social.No Audio.Vox.Bark.Social.No Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Social.Sorry Audio.Vox.Bark.Social.Sorry Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Social.Thanks Audio.Vox.Bark.Social.Thanks Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Social.Yes Audio.Vox.Bark.Social.Yes Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Squad.FollowMe Audio.Vox.Bark.Squad.FollowMe Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Squad.OnMyWay Audio.Vox.Bark.Squad.OnMyWay Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Request.Revive Audio.Vox.Bark.Request.Revive Bark false NONE InterruptedOnlyByHigherPriority 0.01 0.01
Audio.Vox.Bark.Spotting.AATank Audio.Vox.Bark.Spotting.AATank Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Artillery Audio.Vox.Bark.Spotting.Artillery Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Bobcat Audio.Vox.Bark.Spotting.Bobcat Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Enemy Audio.Vox.Bark.Spotting.Enemy Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Havoc Audio.Vox.Bark.Spotting.Havoc Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Kodiak Audio.Vox.Bark.Spotting.Kodiak Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Littlebird Audio.Vox.Bark.Spotting.Littlebird Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.SpawnVehicle Audio.Vox.Bark.Spotting.SpawnVehicle Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Tank Audio.Vox.Bark.Spotting.Tank Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Target Audio.Vox.Bark.Spotting.Target Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Vehicle Audio.Vox.Bark.Spotting.Vehicle Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Vehicle.Empty Audio.Vox.Bark.Spotting.Vehicle.Empty Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.ATMine Audio.Vox.Bark.Spotting.ATMine Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Buildable Audio.Vox.Bark.Spotting.Buildable Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.BuildableMagnet Audio.Vox.Bark.Spotting.BuildableMagnet Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Claymore Audio.Vox.Bark.Spotting.Claymore Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Deployable Audio.Vox.Bark.Spotting.Deployable Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.DuneBuggy Audio.Vox.Bark.Spotting.DuneBuggy Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.FOB Audio.Vox.Bark.Spotting.FOB Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Humvee Audio.Vox.Bark.Spotting.Humvee Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Request.Acknowledge Audio.Vox.Bark.Request.Acknowledge Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Request.DropOff Audio.Vox.Bark.Request.DropOff Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Request.Fuel Audio.Vox.Bark.Request.Fuel Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Request.GetIn Audio.Vox.Bark.Request.GetIn Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Request.Pickup Audio.Vox.Bark.Request.Pickup Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Request.SquadInvite Audio.Vox.Bark.Request.SquadInvite Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Request.Repair Audio.Vox.Bark.Request.Repair Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Squad.Affirmative Audio.Vox.Bark.Squad.Affirmative Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Squad.Negative Audio.Vox.Bark.Squad.Negative Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Squad.WatchHere Audio.Vox.Bark.Squad.WatchHere Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.5
Audio.Vox.Bark.Spotting.AntiAir Audio.Vox.Bark.Spotting.AntiAir Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.AssaultHumvee Audio.Vox.Bark.Spotting.AssaultHumvee Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.AssaultKodiak Audio.Vox.Bark.Spotting.AssaultKodiak Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.AssaultUral Audio.Vox.Bark.Spotting.AssaultUral Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.AttackLittlebird Audio.Vox.Bark.Spotting.AttackLittlebird Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.ForwardOperatingBase Audio.Vox.Bark.Spotting.ForwardOperatingBase Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Mortar Audio.Vox.Bark.Spotting.Mortar Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.SupplyPoint Audio.Vox.Bark.Spotting.SupplyPoint Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Ural Audio.Vox.Bark.Spotting.Ural Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Exertion.MeleeSwing.Heavy Audio.Vox.Exertion.MeleeSwing.Heavy Exertion false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Destroy.Player Audio.Vox.Bark.Spotting.Destroy.Player Narrator false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Destroy.Vehicle Audio.Vox.Bark.Spotting.Destroy.Vehicle Narrator false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Destroy.Deployable Audio.Vox.Bark.Spotting.Destroy.Deployable Narrator false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.Destroy.Buildable Audio.Vox.Bark.Spotting.Destroy.Buildable Narrator false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Request.Supplies Audio.Vox.Bark.Request.Supplies Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.BlackHawk Audio.Vox.Bark.Spotting.BlackHawk Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01
Audio.Vox.Bark.Spotting.AttackBlackHawk Audio.Vox.Bark.Spotting.AttackBlackHawk Bark false NONE InterruptedByBothSameAndHigherPriorities 0.01 0.01

Columns 8-9 of 9:

| Row | PostDelayTime | Lifetime | |—|—|—| | Audio.Vox.Exertion.Breath.Inhale | 0.01 | 5 | | Audio.Vox.Exertion.Breath.Exhale | 0.01 | 5 | | Audio.Vox.Exertion.MeleeSwing | 0.01 | 5 | | Audio.Vox.Exertion.Jump | 0.01 | 0.5 | | Audio.Vox.Exertion.TakingDamage.Light | 0.01 | 5 | | Audio.Vox.Exertion.TakingDamage.Heavy | 0.01 | 5 | | Audio.Vox.Exertion.Vaulting.Fast | 0.01 | 5 | | Audio.Vox.Exertion.Vaulting.Slow | 0.01 | 5 | | Audio.Vox.Exertion.Vaulting.Slow.Stop | 0.01 | 5 | | Audio.Vox.Exertion.CriticalState | 0.01 | 5 | | Audio.Vox.Exertion.ThrowingGrenade.OverHand | 0.01 | 5 | | Audio.Vox.Exertion.ThrowingGrenade.UnderHand | 0.01 | 5 | | Audio.Vox.Exertion.ProneMovement | 0.01 | 1 | | Audio.Vox.Exertion.TakingDamage.GoingCritical | 0.01 | 5 | | Audio.Vox.Exertion.Focus.In | 0.01 | 5 | | Audio.Vox.Exertion.Focus.Out | 0.01 | 5 | | Audio.Vox.Exertion.TakingDamage.GoingLowHealth | 0.01 | 5 | | Audio.Vox.Bark.Request.Ammo | 0.01 | 5 | | Audio.Vox.Bark.Request.Healing | 0.01 | 5 | | Audio.Vox.Bark.Request.Backup | 0.01 | 5 | | Audio.Vox.Bark.Request.GetOut | 0.01 | 5 | | Audio.Vox.Bark.Order.Attack | 0.01 | 5 | | Audio.Vox.Bark.Order.Defend | 0.01 | 5 | | Audio.Vox.Bark.Order.FallBack | 0.01 | 5 | | Audio.Vox.Bark.Order.Fortify | 0.01 | 5 | | Audio.Vox.Bark.Order.Regroup | 0.01 | 5 | | Audio.Vox.Bark.Social.Nice | 0.01 | 5 | | Audio.Vox.Bark.Social.No | 0.01 | 5 | | Audio.Vox.Bark.Social.Sorry | 0.01 | 5 | | Audio.Vox.Bark.Social.Thanks | 0.01 | 5 | | Audio.Vox.Bark.Social.Yes | 0.01 | 5 | | Audio.Vox.Bark.Squad.FollowMe | 0.01 | 5 | | Audio.Vox.Bark.Squad.OnMyWay | 0.01 | 5 | | Audio.Vox.Bark.Request.Revive | 0.01 | 5 | | Audio.Vox.Bark.Spotting.AATank | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Artillery | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Bobcat | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Enemy | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Havoc | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Kodiak | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Littlebird | 0.01 | 5 | | Audio.Vox.Bark.Spotting.SpawnVehicle | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Tank | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Target | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Vehicle | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Vehicle.Empty | 0.01 | 5 | | Audio.Vox.Bark.Spotting.ATMine | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Buildable | 0.01 | 5 | | Audio.Vox.Bark.Spotting.BuildableMagnet | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Claymore | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Deployable | 0.01 | 5 | | Audio.Vox.Bark.Spotting.DuneBuggy | 0.01 | 5 | | Audio.Vox.Bark.Spotting.FOB | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Humvee | 0.01 | 5 | | Audio.Vox.Bark.Request.Acknowledge | 0.01 | 5 | | Audio.Vox.Bark.Request.DropOff | 0.01 | 5 | | Audio.Vox.Bark.Request.Fuel | 0.01 | 5 | | Audio.Vox.Bark.Request.GetIn | 0.01 | 5 | | Audio.Vox.Bark.Request.Pickup | 0.01 | 5 | | Audio.Vox.Bark.Request.SquadInvite | 0.01 | 5 | | Audio.Vox.Bark.Request.Repair | 0.01 | 5 | | Audio.Vox.Bark.Squad.Affirmative | 0.01 | 5 | | Audio.Vox.Bark.Squad.Negative | 0.01 | 5 | | Audio.Vox.Bark.Squad.WatchHere | 0.01 | 5 | | Audio.Vox.Bark.Spotting.AntiAir | 0.01 | 5 | | Audio.Vox.Bark.Spotting.AssaultHumvee | 0.01 | 5 | | Audio.Vox.Bark.Spotting.AssaultKodiak | 0.01 | 5 | | Audio.Vox.Bark.Spotting.AssaultUral | 0.01 | 5 | | Audio.Vox.Bark.Spotting.AttackLittlebird | 0.01 | 5 | | Audio.Vox.Bark.Spotting.ForwardOperatingBase | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Mortar | 0.01 | 5 | | Audio.Vox.Bark.Spotting.SupplyPoint | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Ural | 0.01 | 5 | | Audio.Vox.Exertion.MeleeSwing.Heavy | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Destroy.Player | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Destroy.Vehicle | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Destroy.Deployable | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Destroy.Buildable | 0.01 | 5 | | Audio.Vox.Bark.Request.Supplies | 0.01 | 5 | | Audio.Vox.Bark.Spotting.BlackHawk | 0.01 | 5 | | Audio.Vox.Bark.Spotting.AttackBlackHawk | 0.01 | 5 |