Data Tables: Combat, Vehicles and Scene Data
Generic expansion of the data tables below, built by _tools/datatable_catalog.py (--write is idempotent). Back to the catalog index.
Columns are the flattened row fields: nested structs are dotted keys, gameplay tags show the tag name, object references show the asset name, arrays are joined with commas. Columns empty in every row are dropped. Long cells are cut with an ellipsis; open the table JSON for the full value.
WDVehicleSeatDamageReductionData
Tables: DT_InfantryData_VehicleSeatDamageReduction. Each name is linked in the index.
1 table(s), 11 rows, 2 non-empty columns. Source: the Rows of each table export (Data).
| Row | _aaabcpelbmpimhadngldm | Tag | |—|—|—| | Vehicle.Variant.Air.Rotary.ROT_01.Default | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Air.Rotary.ROT_01.Default | | Vehicle.Variant.Air.Rotary.ROT_01.MountedMachineGuns | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Air.Rotary.ROT_01.MountedMachineGuns | | Vehicle.Variant.Air.Rotary.Havoc.Default | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Air.Rotary.Havoc.Default | | Vehicle.Variant.Air.Rotary.Littlebird.Default | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Air.Rotary.Littlebird.Default | | Vehicle.Variant.Air.Rotary.Littlebird.RocketPods | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Air.Rotary.Littlebird.RocketPods | | Vehicle.Variant.Air.Rotary.Littlebird.MountedMachineGuns | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Air.Rotary.Littlebird.MountedMachineGuns | | Vehicle.Variant.Land.Wheeled.Humvee.Default | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Land.Wheeled.Humvee.Default | | Vehicle.Variant.Land.Wheeled.Humvee.MachineGun | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Land.Wheeled.Humvee.MachineGun | | Vehicle.Variant.Land.Wheeled.Humvee.Minigun | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Land.Wheeled.Humvee.Minigun | | Vehicle.Variant.Air.Rotary.ROT_04.Default | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Air.Rotary.ROT_04.Default | | Vehicle.Variant.Air.Rotary.ROT_04.MountedMachineGuns | {DamageSources=Meta.Damage.Arms.Small, Meta.Damage.Arms.Medium; VehicleSeats={Key=State.Player.Vehicle.SeatDa… | Vehicle.Variant.Air.Rotary.ROT_04.MountedMachineGuns |
FVehiclePropEntry
Tables: DT_VehiclePropList. Each name is linked in the index.
1 table(s), 29 rows, 2 non-empty columns. Source: the Rows of each table export (Data).
| Row | Enum_6_6B2D6CBF43B68DD624E114A3BE847D53 | DataAsset_8_B5411959416D66C7F66AF08E024E7911 | |—|—|—| | Civilian_Car_01a | NewEnumerator4 | DA_VehicleProp_CivillianCar_01a | | Civilian_Car_02a | NewEnumerator24 | DA_VehicleProp_CivillianCar_02a | | Sedan_01a | NewEnumerator1 | DA_VehicleProp_Sedan | | Sedan_01b_Taxi | NewEnumerator8 | DA_VehicleProp_TaxiSedan | | Sedan_01c_PoliceCar | NewEnumerator0 | DA_VehicleProp_PoliceSedan | | Destroyed_Cars_01a | NewEnumerator15 | DA_VehicleProp_Destroyed_Car_01a | | Truck_01a | NewEnumerator2 | DA_VehicleProp_Truck | | Truck_01b_FireTruck | NewEnumerator9 | DA_VehicleProp_FireTruck | | Truck_01c_GasRepair | NewEnumerator25 | DA_VehicleProp_GasRepair | | Truck_01d_Garbage | NewEnumerator26 | DA_VehicleProp_Truck_01d_Garbage | | Pickup_Truck_02a | NewEnumerator23 | DA_VehicleProp_Pickup_Truck_02 | | Van_02a | NewEnumerator3 | DA_VehicleProp_Van | | Bus_01a | NewEnumerator5 | DA_VehicleProp_Bus | | Lorry_Standard | NewEnumerator10 | DA_VehicleProp_Lorry_Standard_01a | | Lorry_40ft | NewEnumerator11 | DA_VehicleProp_Lorry_40ft_01a | | Lorry_Trailer_40ft | NewEnumerator12 | DA_VehicleProp_Lorry_40ft_Trailer_01a | | Exclavator_Wheels | NewEnumerator13 | DA_VehicleProp_Exclavator_Wheels_01a | | Exclavator_Tracks | NewEnumerator14 | DA_VehicleProp_Exclavator_Tracks_01a | | Bulldozer_01 | NewEnumerator18 | DA_VehicleProp_Bulldozer_01a | | Mini_Digger_01a | NewEnumerator20 | DA_Mini_Digger_01a | | Abandoned_Tractor_01a | NewEnumerator21 | DA_Abandoned_Tractor_01a | | Locomotive_01a | NewEnumerator22 | DA_Locomotive_01a | | Truck_MobileCrane_01a | NewEnumerator27 | DA_VehicleProp_Truck_MobileCrane_01a | | Faction_Generator_01 | NewEnumerator28 | DA_VehicleProp_Faction_Generator_01 | | Faction_Generator_02 | NewEnumerator29 | DA_VehicleProp_Faction_Generator_02 | | Faction_Generator_03 | NewEnumerator30 | DA_VehicleProp_Faction_Generator_03 | | Faction_Generator_02b | NewEnumerator31 | DA_VehicleProp_Faction_Generator_02b | | Military_FuelTruck_01a | NewEnumerator32 | DA_VehicleProp_Military_FuelTruck_01a | | SolarPanelUnit_01a | NewEnumerator33 | DA_SolarPanelUnit_01a |
WDAmmoModifierTableRow
Tables: DT_AmmoModifiers. Each name is linked in the index.
1 table(s), 5 rows, 2 non-empty columns. Source: the Rows of each table export (Data).
| Row | AmmoModifierDataAsset | Tag | |—|—|—| | Meta.Damage.AmmoModifier.HollowPoint | DA_AmmoModifier_HollowPoint | Meta.Damage.AmmoModifier.HollowPoint | | Meta.Damage.AmmoModifier.ArmorPiercing | DA_AmmoModifier_ArmorPiercing | Meta.Damage.AmmoModifier.ArmorPiercing | | Meta.Damage.AmmoModifier.Tracer | DA_AmmoModifier_Tracer | Meta.Damage.AmmoModifier.Tracer | | Meta.Damage.AmmoModifier.HollowPoint.Tracer | DA_AmmoModifier_HollowPoint_Tracer | Meta.Damage.AmmoModifier.HollowPoint.Tracer | | Meta.Damage.AmmoModifier.ArmorPiercing.Tracer | DA_AmmoModifier_ArmorPiercing_Tracer | Meta.Damage.AmmoModifier.ArmorPiercing.Tracer |
WDDeathmatchWeaponData
Tables: DT_DeathmatchWeaponSelect. Each name is linked in the index.
1 table(s), 20 rows, 2 non-empty columns. Source: the Rows of each table export (Data).
| Row | DeathmatchWeaponVariations | Tag | |—|—|—| | Id.Item.AK74M | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.AK74M | | Id.Item.M4 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.M4 | | Id.Item.SKS | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.SKS | | Id.Item.KH2002 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.KH2002 | | Id.Item.A91 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.A91 | | Id.Item.Glock17 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.Glock17 | | Id.Item.M12G | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.M12G | | Id.Item.MP9 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.MP9 | | Id.Item.SV98 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.SV98 | | Id.Item.SMG_03 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.SMG_03 | | Id.Item.Judge | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.Judge | | Id.Item.LMG_02 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.LMG_02 | | Id.Item.M249 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.M249 | | Id.Item.MK22 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.MK22 | | Id.Item.MMGL | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.MMGL | | Id.Item.RFB | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.RFB | | Id.Item.SR_04 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.SR_04 | | Id.Item.SVDM | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.SVDM | | Id.Item.TAR21 | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.TAR21 | | Id.Item.Vector | {bOverwriteDescription=false; bOverwriteIcon=false} | Id.Item.Vector |
WDSceneDataTableRow
Tables: DT_DeathmatchSceneData_Match, DT_SceneData_DefaultPvEScenario, DT_SceneData_Frontend, DT_SceneData_Frontend_Gunsmith, DT_SceneData_Frontend_Itemsmith, DT_SceneData_Frontend_Vehiclesmith, DT_SceneData_Match, DT_SceneData_Match_Buildables, DT_SceneData_Match_STN_05, DT_SceneData_Match_ShootingRange, DT_SceneData_Match_SniperShowdown, DT_SceneData_Match_SupplyCrates (+2 more). Each name is linked in the index.
14 table(s), 68 rows, 22 non-empty columns. Source: the Rows of each table export (Data).
Columns 1-7 of 22:
| Table | Row | InputMode | bResetFocusOnEnter | bShouldBlockBack | bIsFocusable | bShouldPreload | Group | SceneRules |
|---|---|---|---|---|---|---|---|---|
DT_DeathmatchSceneData_Match | UI.Scene.Deathmatch.WeaponSelect | UI | true | false | true | false | ||
DT_SceneData_DefaultPvEScenario | UI.Scene.Match.Scenario.Results | UI | true | true | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Logo | UI | true | true | true | true | {FallbackSceneTag=UI.Scene.Frontend.Photosensitivity} | |
DT_SceneData_Frontend | UI.Scene.Frontend.Photosensitivity | UI | true | true | true | true | {FallbackSceneTag=UI.Scene.Frontend.Start} | |
DT_SceneData_Frontend | UI.Scene.Frontend.Start | UI | true | true | true | true | ||
DT_SceneData_Frontend | UI.Scene.Frontend.InitialSettings | UI | true | true | true | false | {FallbackSceneTag=UI.Scene.Frontend.Home} | |
DT_SceneData_Frontend | UI.Scene.Frontend.Home | UI | true | false | true | true | UI.SceneGroup.Frontend.TopBar | |
DT_SceneData_Frontend | UI.Scene.Frontend.Career | UI | true | false | true | false | UI.SceneGroup.Frontend.TopBar | |
DT_SceneData_Frontend | UI.Scene.Frontend.Customize | UI | true | false | true | false | UI.SceneGroup.Frontend.TopBar | |
DT_SceneData_Frontend | UI.Scene.Frontend.Collection | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.GoldMarket | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Orientation | UI | true | true | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.FindMatch | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.DevMenu | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket | UI | true | false | true | false | UI.SceneGroup.Frontend.TopBar | |
DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket.Missions | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket.Unlocks | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket.Investments | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Customize | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Vault | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.Platforms | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.PlatformProgress | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.Roles | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.RoleSkillTree | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.LearnToPlay | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Tutorials | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.ContextDrawer | UI | true | false | true | true | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Mailbox | UI | true | false | true | false | ||
DT_SceneData_Frontend | UI.Scene.Frontend.DeploymentSelect | UI | true | false | true | false | ||
DT_SceneData_Frontend_Gunsmith | UI.Scene.Frontend.Gunsmith | UI | true | false | true | false | ||
DT_SceneData_Frontend_Itemsmith | UI.Scene.Itemsmith.TestingGround.Pause | UI | true | false | true | false | ||
DT_SceneData_Frontend_Vehiclesmith | UI.Scene.Frontend.Vehiclesmith | UI | true | false | true | false | ||
DT_SceneData_Match | UI.Scene.Match.Map | GameAndUI | true | false | true | true | ||
DT_SceneData_Match | UI.Scene.Match.Inventory | UI | true | false | true | true | UI.SceneGroup.Session | {_aaabogpkidlhgbejcobka=OnlyShowWhenGameIsNotOver} |
DT_SceneData_Match | UI.Scene.Match.Scoreboard | UI | true | false | true | false | UI.SceneGroup.Session | |
DT_SceneData_Match | UI.Scene.Match.FactionSelect | UI | true | false | true | false | ||
DT_SceneData_Match | UI.Scene.Match.GameOver | UI | true | false | true | false | UI.SceneGroup.GameOver | |
DT_SceneData_Match | UI.Scene.Match.GameOver.XPProgression | UI | true | false | true | false | UI.SceneGroup.GameOver | |
DT_SceneData_Match | UI.Scene.Match.QuickRestock | UI | true | false | true | false | ||
DT_SceneData_Match | UI.Scene.Match.QuickRestock.Garage | UI | true | false | true | false | ||
DT_SceneData_Match | UI.Scene.Match.Vendor.Vehicles | UI | true | false | true | true | ||
DT_SceneData_Match | UI.Scene.Match.Vendor.Garage | UI | true | false | true | false | ||
DT_SceneData_Match | UI.Scene.Match.DeploymentBoard | UI | true | false | true | false | ||
DT_SceneData_Match | UI.Scene.Match.WaitingToDeploy | UI | true | false | true | false | ||
DT_SceneData_Match | UI.Scene.Match.Looting | UI | true | false | true | false | ||
DT_SceneData_Match | UI.Scene.Match.EndgameMovie | UI | true | true | true | false | ||
DT_SceneData_Match | UI.Scene.Match.PingWheel | GameAndUI | true | false | true | false | ||
DT_SceneData_Match | UI.Scene.Match.RadialWheel | GameAndUI | true | false | true | false | ||
DT_SceneData_Match | UI.Scene.Match.Vehicle.TVGuided.Missile | Game | true | false | true | false | ||
DT_SceneData_Match | UI.Scene.Match.Vehicle.TVGuided.Weapon | Game | true | false | true | false | ||
DT_SceneData_Match | UI.Scene.Match.Vehicle.Internal.AdminPanel | Game | false | false | false | false | ||
DT_SceneData_Match | UI.Scene.Match.DeathRecap | GameAndUI | true | false | true | true | ||
DT_SceneData_Match | UI.Scene.Match.AdminPanel | GameAndUI | true | false | true | false | ||
DT_SceneData_Match | UI.Scene.Match.ContextDrawer | UI | true | false | true | true | ||
DT_SceneData_Match | UI.Scene.Frontend.Progression | UI | true | false | true | false | UI.SceneGroup.Session | |
DT_SceneData_Match | UI.Scene.Match.GameOver.Scoreboard | UI | true | false | true | false | UI.SceneGroup.GameOver | |
DT_SceneData_Match | UI.Scene.Match.Vendor.Wagers | UI | true | false | true | true | ||
DT_SceneData_Match_Buildables | UI.Scene.Match.FobRefuelRepair | UI | true | false | true | false | ||
DT_SceneData_Match_STN_05 | UI.Scene.Match.DroneReload | UI | true | false | true | false | ||
DT_SceneData_Match_ShootingRange | UI.Scene.Match.ContextDrawer | UI | true | false | true | true | ||
DT_SceneData_Match_SniperShowdown | UI.Scene.Match.EndgameMovie | UI | true | true | true | false | ||
DT_SceneData_Match_SupplyCrates | UI.Scene.Match.VehicleSupplyCrate | UI | true | false | true | true | ||
DT_SceneData_Match_Wagers | UI.Scene.Match.WagerStatus | UI | true | false | true | false | UI.SceneGroup.Session | {_aaabogpkidlhgbejcobka=OnlyShowWhenGameIsNotOver} |
DT_SceneData_Shared | UI.Scene.Shared.Popups | UI | true | false | true | false | ||
DT_SceneData_Shared | UI.Scene.Shared.Settings | UI | true | false | true | false | ||
DT_SceneData_Shared | UI.Scene.Frontend.Loadouts | UI | true | false | true | false | ||
DT_SceneData_Shared | UI.Scene.Match.Vendor.Equipment | UI | true | false | true | true |
Columns 8-14 of 22:
| Table | Row | OpenSceneActions | CloseSceneActions | Params.Layer | Params.ZOrder | Params.WidgetClass | Params.ViewModelParams.ViewModelClass | Params.ViewModelParams.Data |
|---|---|---|---|---|---|---|---|---|
DT_DeathmatchSceneData_Match | UI.Scene.Deathmatch.WeaponSelect | Normal | 0 | W_DeathmatchWeaponSelectScene.W_DeathmatchWeaponSelectScene_C | DeathmatchRuntime.WDUIDeathmatchWeaponSelectViewModel | DA_WeaponSelectData | ||
DT_SceneData_DefaultPvEScenario | UI.Scene.Match.Scenario.Results | Normal | 0 | W_ScenarioResultsScene.W_ScenarioResultsScene_C | BaseScenarioRuntime.WDUIScenarioResultsSceneViewModel | DA_DefaultScenarioResultsSceneData | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Logo | Upper | 0 | W_LogoScene.W_LogoScene_C | WDGame.WDUILogoMovieViewModel | DA_LogoScene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Photosensitivity | Upper | 0 | W_PhotosensitivityScene.W_PhotosensitivityScene_C | WDGame.WDUIPhotosensitivityViewModel | DA_PhotosensitivityScene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Start | Upper | 1 | W_StartScene.W_StartScene_C | WDGame.WDUIStartViewModel | DA_StartScene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.InitialSettings | {WidgetClass=W_AccountBar_C} | {WidgetClass=W_AccountBar_C} | Normal | 0 | W_InitialSettingsScene.W_InitialSettingsScene_C | WDGame.WDUIInitialSettingsViewModel | DA_InitialSettingsScene |
DT_SceneData_Frontend | UI.Scene.Frontend.Home | Normal | 0 | W_HomeScene.W_HomeScene_C | WDGame.WDUIHomeViewModel | DA_HomeScene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Career | Normal | 0 | W_Progression_Scene.W_Progression_Scene_C | WDGame.WDUIProgressionSceneViewModel | DA_Progression_Scene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Customize | Normal | 0 | W_CustomiseScene.W_CustomiseScene_C | WDGame.WDUISceneViewModel | DA_CustomizeScene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Collection | Normal | 0 | W_CollectionScene.W_CollectionScene_C | WDGame.WDUICollectionViewModel | DA_CollectionScene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.GoldMarket | Normal | 0 | W_GoldMarketScene.W_GoldMarketScene_C | WDGame.WDUIGoldMarketViewModel | DA_GoldMarketScene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Orientation | Normal | 0 | W_OrientationScene.W_OrientationScene_C | WDGame.WDUIOrientationViewModel | DA_OrientationScene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.FindMatch | Normal | 0 | W_FindMatchScene.W_FindMatchScene_C | WDGame.WDUIFindMatchViewModel | DA_FindMatchScene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.DevMenu | Normal | 0 | W_DevMenuScene.W_DevMenuScene_C | WDGame.WDUIDevMenuViewModel | DA_DevMenuScene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog | Normal | 0 | W_WardogScene.W_WardogScene_C | WDGame.WDUIWardogViewModel | DA_WardogScene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket | Normal | 0 | W_BlackMarketScene.W_BlackMarketScene_C | WDGame.WDUIBlackMarketViewModel | DA_BlackMarketScene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket.Missions | Normal | 0 | W_MissionsScene.W_MissionsScene_C | WDGame.WDUISceneViewModel | DA_MissionsScene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket.Unlocks | Normal | 0 | W_UnlocksScene.W_UnlocksScene_C | WDGame.WDUIUnlocksSceneViewModel | DA_UnlocksScene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket.Investments | Normal | 0 | W_InvestmentsScene.W_InvestmentsScene_C | WDGame.WDUIInvestmentsViewModel | DA_InvestmentsScene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Customize | Normal | 0 | W_CustomizeScene.W_CustomizeScene_C | WDGame.WDUICustomizeViewModel | DA_CustomizeScene | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Vault | Normal | 0 | W_VaultScene.W_VaultScene_C | WDGame.WDUIVaultViewModel | DA_VaultSceneData | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.Platforms | Normal | 0 | W_PlatformMastery_Scene.W_PlatformMastery_Scene_C | WDGame.WDUIPlatformMasterySceneViewModel | DA_UI_PlatformMastery_SceneData | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.PlatformProgress | Normal | 0 | W_PlatformMastery_ProgressScene.W_PlatformMastery_ProgressScene_C | WDGame.WDUIPlatformMasteryProgressSceneViewModel | DA_UI_PlatformMastery_ProgressSceneData | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.Roles | Normal | 0 | W_RoleMastery_Scene.W_RoleMastery_Scene_C | WDGame.WDUISceneViewModel | DA_UI_RoleMastery_SceneData | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.RoleSkillTree | Normal | 0 | W_RoleSkillTree_Scene.W_RoleSkillTree_Scene_C | WDGame.WDUIRoleSkillTreeSceneViewModel | DA_UI_RoleSkillTree_SceneData | ||
DT_SceneData_Frontend | UI.Scene.Frontend.LearnToPlay | Normal | 0 | W_LearnToPlayScene.W_LearnToPlayScene_C | WDGame.WDUILearnToPlayViewModel | DA_LearnToPlay | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Tutorials | Normal | 0 | W_TutorialsScene.W_TutorialsScene_C | WDGame.WDUITutorialsViewModel | DA_TutorialsContent | ||
DT_SceneData_Frontend | UI.Scene.Frontend.ContextDrawer | Upper | 3 | W_ContextDrawer.W_ContextDrawer_C | WDGame.WDUIContextDrawerViewModel | DA_Frontend_ContextDrawer | ||
DT_SceneData_Frontend | UI.Scene.Frontend.Mailbox | Normal | 0 | W_MailboxScene.W_MailboxScene_C | WDGame.WDUISceneViewModel | DA_MailboxData | ||
DT_SceneData_Frontend | UI.Scene.Frontend.DeploymentSelect | Normal | 0 | W_DeploymentSelectScene.W_DeploymentSelectScene_C | WDGame.WDUIDeploymentSelectViewModel | DA_DeploymentSelectScene | ||
DT_SceneData_Frontend_Gunsmith | UI.Scene.Frontend.Gunsmith | Normal | 1 | W_GunsmithScene.W_GunsmithScene_C | GunsmithRuntime.WDUIGunsmithSceneViewModel | DA_GunsmithScene | ||
DT_SceneData_Frontend_Itemsmith | UI.Scene.Itemsmith.TestingGround.Pause | Normal | 1 | W_TestingGroundPauseScene.W_TestingGroundPauseScene_C | ItemsmithRuntime.WDUIItemsmithTestingGroundPauseViewModel | DA_TestingGroundSceneData | ||
DT_SceneData_Frontend_Vehiclesmith | UI.Scene.Frontend.Vehiclesmith | Normal | 1 | W_VehiclesmithScene.W_VehiclesmithScene_C | VehiclesmithRuntime.WDUIVehiclesmithSceneViewModel | DA_Vehiclesmith_Scene | ||
DT_SceneData_Match | UI.Scene.Match.Map | Normal | 0 | W_MapScene.W_MapScene_C | WDGame.WDUIMapViewModel | DA_MapScene | ||
DT_SceneData_Match | UI.Scene.Match.Inventory | {WidgetClass=W_Chatbox_C}, {_aaaapgcbaljpbdjjghoii=Audio.Event.UI.Inventory.SceneEnter} | {WidgetClass=W_Chatbox_C} | Normal | 1 | W_InventoryScene_2_0.W_InventoryScene_2_0_C | WDGame.WDUIInventoryViewModel | DA_InventoryScene_2_0 |
DT_SceneData_Match | UI.Scene.Match.Scoreboard | {WidgetClass=W_Chatbox_C}, {_aaaapgcbaljpbdjjghoii=Audio.Event.UI.Scoreboard.Enter} | {WidgetClass=W_Chatbox_C} | Normal | 1 | W_ScoreboardScene.W_ScoreboardScene_C | WDGame.WDUIScoreboardSceneViewModel | DA_ScoreboardScene |
DT_SceneData_Match | UI.Scene.Match.FactionSelect | {WidgetClass=W_Chatbox_C} | {WidgetClass=W_Chatbox_C} | Upper | 0 | W_FactionSelectScene.W_FactionSelectScene_C | WDGame.WDUIFactionSelectViewModel | DA_FactionSelectScene |
DT_SceneData_Match | UI.Scene.Match.GameOver | {bEnableNavigationRibbon=true} | Normal | 0 | W_GameOverScene.W_GameOverScene_C | WDGame.WDUIGameOverViewModel | DA_GameOverScene | |
DT_SceneData_Match | UI.Scene.Match.GameOver.XPProgression | Normal | 0 | W_XPProgressionScene.W_XPProgressionScene_C | WDGame.WDUIXPProgressionViewModel | DA_XPProgressionScene | ||
DT_SceneData_Match | UI.Scene.Match.QuickRestock | Normal | 0 | W_QuickRestockScene.W_QuickRestockScene_C | WDGame.WDUIQuickRestockViewModel | DA_QuickRestockScene | ||
DT_SceneData_Match | UI.Scene.Match.QuickRestock.Garage | Normal | 0 | W_QuickRestockScene.W_QuickRestockScene_C | WDGame.WDUIGarageQuickRestockViewModel | DA_GarageQuickRestockScene | ||
DT_SceneData_Match | UI.Scene.Match.Vendor.Vehicles | {WidgetClass=W_Chatbox_C} | {WidgetClass=W_Chatbox_C} | Normal | 0 | W_VehicleVendorScene_Rework.W_VehicleVendorScene_Rework_C | WDGame.WDUIVehicleVendorViewModel | DA_VehicleVendor |
DT_SceneData_Match | UI.Scene.Match.Vendor.Garage | {WidgetClass=W_Chatbox_C} | {WidgetClass=W_Chatbox_C} | Normal | 0 | W_VendorScene_Garage_Rework.W_VendorScene_Garage_Rework_C | WDGame.WDUIGarageVendorViewModel_Rework | DA_GarageVendorRework |
DT_SceneData_Match | UI.Scene.Match.DeploymentBoard | Normal | 0 | W_DeploymentBoardScene.W_DeploymentBoardScene_C | WDGame.WDUIDeploymentBoardViewModel | DA_DeploymentBoardScene | ||
DT_SceneData_Match | UI.Scene.Match.WaitingToDeploy | {WidgetClass=W_AccountBar_C} | {WidgetClass=W_AccountBar_C} | Normal | 0 | W_WaitingToDeployScene.W_WaitingToDeployScene_C | WDGame.WDUIWaitingToDeployViewModel | DA_WaitingToDeployScene |
DT_SceneData_Match | UI.Scene.Match.Looting | {WidgetClass=W_Chatbox_C} | {WidgetClass=W_Chatbox_C} | Normal | 0 | W_LootingScene_2_0.W_LootingScene_2_0_C | WDGame.WDUILootingViewModel | DA_LootingScene_2_0 |
DT_SceneData_Match | UI.Scene.Match.EndgameMovie | {bEnableNavigationRibbon=false} | Normal | 0 | W_EndgameMovieScene.W_EndgameMovieScene_C | WDGame.WDUIEndgameMovieViewModel | DA_EndgameMovie | |
DT_SceneData_Match | UI.Scene.Match.PingWheel | Normal | 0 | W_PingWheelScene.W_PingWheelScene_C | WDGame.WDUIPingWheelViewModel | DA_PingWheelScene | ||
DT_SceneData_Match | UI.Scene.Match.RadialWheel | Normal | 0 | W_RadialWheelScene.W_RadialWheelScene_C | WDGame.WDUIRadialWheelSceneViewModel | DA_RadialWheelScene | ||
DT_SceneData_Match | UI.Scene.Match.Vehicle.TVGuided.Missile | Normal | 0 | W_TVGuidedScene_Missile.W_TVGuidedScene_Missile_C | WDGame.WDUITVGuidedMissileViewModel | DA_TVGuidedScene | ||
DT_SceneData_Match | UI.Scene.Match.Vehicle.TVGuided.Weapon | Normal | 0 | W_TVGuidedScene_Weapon.W_TVGuidedScene_Weapon_C | WDGame.WDUITVGuidedWeaponViewModel | DA_TVGuidedScene | ||
DT_SceneData_Match | UI.Scene.Match.Vehicle.Internal.AdminPanel | Normal | 0 | W_WardogsInteractionAdminScene.W_WardogsInteractionAdminScene_C | WDGame.WDUIVehicleInteractionAdminViewModel | DA_VehicleInteractionAdminData | ||
DT_SceneData_Match | UI.Scene.Match.DeathRecap | Normal | 0 | W_DeathRecapScene.W_DeathRecapScene_C | WDGame.WDUIDeathRecapViewModel | DA_DeathRecapScene | ||
DT_SceneData_Match | UI.Scene.Match.AdminPanel | Normal | 0 | W_AdminPanelScene.W_AdminPanelScene_C | WDGame.WDUIAdminPanelSceneViewModel | DA_AdminPanel | ||
DT_SceneData_Match | UI.Scene.Match.ContextDrawer | Upper | 3 | W_ContextDrawer.W_ContextDrawer_C | WDGame.WDUIContextDrawerViewModel | DA_Match_ContextDrawer | ||
DT_SceneData_Match | UI.Scene.Frontend.Progression | {WidgetClass=W_Chatbox_C} | {WidgetClass=W_Chatbox_C} | Normal | 0 | W_Progression_Scene.W_Progression_Scene_C | WDGame.WDUIProgressionSceneViewModel | DA_Progression_Scene_Match |
DT_SceneData_Match | UI.Scene.Match.GameOver.Scoreboard | Normal | 0 | W_ScoreboardScene.W_ScoreboardScene_C | WDGame.WDUIScoreboardSceneViewModel | DA_ScoreboardScene_GameOver | ||
DT_SceneData_Match | UI.Scene.Match.Vendor.Wagers | {WidgetClass=W_Chatbox_C} | {WidgetClass=W_Chatbox_C} | Normal | 0 | W_WagerVendorScene.W_WagerVendorScene_C | WDGame.WDUIWagerVendorViewModel | DA_WagerVendor |
DT_SceneData_Match_Buildables | UI.Scene.Match.FobRefuelRepair | Normal | 0 | W_FobRefuelAndRepair.W_FobRefuelAndRepair_C | BuildablesRuntime.WDUIFobRefuelRepairViewModel | DA_Scene_FobRefuelRepair | ||
DT_SceneData_Match_STN_05 | UI.Scene.Match.DroneReload | Normal | 0 | W_DroneReloadScene.W_DroneReloadScene_C | BuildablesRuntime.WDUIDroneReloadSceneViewModel | DA_Scene_DroneReload | ||
DT_SceneData_Match_ShootingRange | UI.Scene.Match.ContextDrawer | Upper | 3 | W_ContextDrawer.W_ContextDrawer_C | WDGame.WDUIContextDrawerViewModel | DA_ShootingRange_ContextDrawer | ||
DT_SceneData_Match_SniperShowdown | UI.Scene.Match.EndgameMovie | {bEnableNavigationRibbon=false} | Normal | 0 | W_SniperShowdown_GameOverScene.W_SniperShowdown_GameOverScene_C | SniperShowdownRuntime.WDSniperShowdownGameOverSceneViewModel | DA_SniperShowdown_GameOverScene | |
DT_SceneData_Match_SupplyCrates | UI.Scene.Match.VehicleSupplyCrate | Normal | 0 | W_SupplyCrateScene_2_0.W_SupplyCrateScene_2_0_C | WDGame.WDUIVehicleSupplyCrateViewModel | DA_SupplyCrateScene | ||
DT_SceneData_Match_Wagers | UI.Scene.Match.WagerStatus | {WidgetClass=W_Chatbox_C} | {WidgetClass=W_Chatbox_C} | Normal | 1 | W_WagerStatusScene.W_WagerStatusScene_C | WDGame.WDUIWagerStatusSceneViewModel | DA_WagerStatusScene |
DT_SceneData_Shared | UI.Scene.Shared.Popups | Popup | 0 | W_PopupsScene.W_PopupsScene_C | WDGame.WDUIPopupsViewModel | DA_PopupsScene | ||
DT_SceneData_Shared | UI.Scene.Shared.Settings | {WidgetClass=W_Chatbox_C} | {WidgetClass=W_Chatbox_C} | Normal | 1 | W_SettingsScene.W_SettingsScene_C | WDGame.WDUISettingsViewModel | DA_SettingsScene |
DT_SceneData_Shared | UI.Scene.Frontend.Loadouts | Normal | 0 | W_LoadoutsScene.W_LoadoutsScene_C | WDGame.WDUILoadoutsViewModel | DA_LoadoutsScene | ||
DT_SceneData_Shared | UI.Scene.Match.Vendor.Equipment | {WidgetClass=W_Chatbox_C} | {WidgetClass=W_Chatbox_C} | Normal | 0 | W_VendorScene_New.W_VendorScene_New_C | WDGame.WDUIVendorViewModel_Rework | DA_VendorScene_New |
Columns 15-21 of 22:
| Table | Row | Params._aaabkejhohfkdpglkgkep | bBlockTopBarUpdates | bShowSceneTitle | bShowBackButton | bShowSeasonalCountdown | bOpenOnTop | _aaabfeppjajiiglgbhgoo |
|---|---|---|---|---|---|---|---|---|
DT_DeathmatchSceneData_Match | UI.Scene.Deathmatch.WeaponSelect | false | false | false | false | false | false | false |
DT_SceneData_DefaultPvEScenario | UI.Scene.Match.Scenario.Results | false | false | false | false | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Logo | false | false | false | false | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Photosensitivity | false | false | false | false | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Start | false | false | false | false | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.InitialSettings | false | false | false | false | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Home | false | false | false | false | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Career | false | false | false | false | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Customize | false | false | false | false | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Collection | false | false | true | true | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.GoldMarket | false | false | true | true | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Orientation | false | false | false | false | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.FindMatch | false | false | true | true | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.DevMenu | false | false | false | false | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog | false | false | false | true | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket | false | false | false | false | true | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket.Missions | false | false | false | true | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket.Unlocks | false | false | false | true | true | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket.Investments | false | false | false | true | true | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Customize | false | false | false | true | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Vault | false | false | false | true | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.Platforms | false | false | false | true | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.PlatformProgress | false | false | false | true | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.Roles | false | false | false | true | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.RoleSkillTree | false | false | false | true | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.LearnToPlay | false | false | true | true | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Tutorials | false | false | true | true | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.ContextDrawer | false | true | false | false | false | true | false |
DT_SceneData_Frontend | UI.Scene.Frontend.Mailbox | false | false | true | true | false | false | false |
DT_SceneData_Frontend | UI.Scene.Frontend.DeploymentSelect | false | false | true | true | false | false | false |
DT_SceneData_Frontend_Gunsmith | UI.Scene.Frontend.Gunsmith | false | false | false | false | false | false | false |
DT_SceneData_Frontend_Itemsmith | UI.Scene.Itemsmith.TestingGround.Pause | false | false | false | false | false | false | false |
DT_SceneData_Frontend_Vehiclesmith | UI.Scene.Frontend.Vehiclesmith | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.Map | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.Inventory | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.Scoreboard | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.FactionSelect | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.GameOver | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.GameOver.XPProgression | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.QuickRestock | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.QuickRestock.Garage | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.Vendor.Vehicles | false | false | true | true | false | false | true |
DT_SceneData_Match | UI.Scene.Match.Vendor.Garage | false | false | true | true | false | false | false |
DT_SceneData_Match | UI.Scene.Match.DeploymentBoard | false | false | false | false | false | false | true |
DT_SceneData_Match | UI.Scene.Match.WaitingToDeploy | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.Looting | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.EndgameMovie | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.PingWheel | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.RadialWheel | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.Vehicle.TVGuided.Missile | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.Vehicle.TVGuided.Weapon | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.Vehicle.Internal.AdminPanel | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.DeathRecap | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.AdminPanel | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.ContextDrawer | false | false | false | false | false | true | true |
DT_SceneData_Match | UI.Scene.Frontend.Progression | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.GameOver.Scoreboard | false | false | false | false | false | false | false |
DT_SceneData_Match | UI.Scene.Match.Vendor.Wagers | false | false | true | true | false | false | true |
DT_SceneData_Match_Buildables | UI.Scene.Match.FobRefuelRepair | false | false | false | false | false | false | false |
DT_SceneData_Match_STN_05 | UI.Scene.Match.DroneReload | false | false | false | false | false | false | false |
DT_SceneData_Match_ShootingRange | UI.Scene.Match.ContextDrawer | false | false | false | false | false | true | true |
DT_SceneData_Match_SniperShowdown | UI.Scene.Match.EndgameMovie | false | false | false | false | false | false | false |
DT_SceneData_Match_SupplyCrates | UI.Scene.Match.VehicleSupplyCrate | false | false | true | true | false | false | false |
DT_SceneData_Match_Wagers | UI.Scene.Match.WagerStatus | false | false | false | false | false | false | false |
DT_SceneData_Shared | UI.Scene.Shared.Popups | false | true | false | false | false | false | false |
DT_SceneData_Shared | UI.Scene.Shared.Settings | false | false | true | true | false | false | false |
DT_SceneData_Shared | UI.Scene.Frontend.Loadouts | false | false | false | true | false | false | false |
DT_SceneData_Shared | UI.Scene.Match.Vendor.Equipment | false | false | true | true | false | false | true |
Columns 22-22 of 22:
| Table | Row | Tag | |—|—|—| | DT_DeathmatchSceneData_Match | UI.Scene.Deathmatch.WeaponSelect | UI.Scene.Deathmatch.WeaponSelect | | DT_SceneData_DefaultPvEScenario | UI.Scene.Match.Scenario.Results | UI.Scene.Match.Scenario.Results | | DT_SceneData_Frontend | UI.Scene.Frontend.Logo | UI.Scene.Frontend.Logo | | DT_SceneData_Frontend | UI.Scene.Frontend.Photosensitivity | UI.Scene.Frontend.Photosensitivity | | DT_SceneData_Frontend | UI.Scene.Frontend.Start | UI.Scene.Frontend.Start | | DT_SceneData_Frontend | UI.Scene.Frontend.InitialSettings | UI.Scene.Frontend.InitialSettings | | DT_SceneData_Frontend | UI.Scene.Frontend.Home | UI.Scene.Frontend.Home | | DT_SceneData_Frontend | UI.Scene.Frontend.Career | UI.Scene.Frontend.Career | | DT_SceneData_Frontend | UI.Scene.Frontend.Customize | UI.Scene.Frontend.Customize | | DT_SceneData_Frontend | UI.Scene.Frontend.Collection | UI.Scene.Frontend.Collection | | DT_SceneData_Frontend | UI.Scene.Frontend.GoldMarket | UI.Scene.Frontend.GoldMarket | | DT_SceneData_Frontend | UI.Scene.Frontend.Orientation | UI.Scene.Frontend.Orientation | | DT_SceneData_Frontend | UI.Scene.Frontend.FindMatch | UI.Scene.Frontend.FindMatch | | DT_SceneData_Frontend | UI.Scene.Frontend.DevMenu | UI.Scene.Frontend.DevMenu | | DT_SceneData_Frontend | UI.Scene.Frontend.Wardog | UI.Scene.Frontend.Wardog | | DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket | UI.Scene.Frontend.Blackmarket | | DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket.Missions | UI.Scene.Frontend.Blackmarket.Missions | | DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket.Unlocks | UI.Scene.Frontend.Blackmarket.Unlocks | | DT_SceneData_Frontend | UI.Scene.Frontend.Blackmarket.Investments | UI.Scene.Frontend.Blackmarket.Investments | | DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Customize | UI.Scene.Frontend.Wardog.Customize | | DT_SceneData_Frontend | UI.Scene.Frontend.Vault | UI.Scene.Frontend.Vault | | DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.Platforms | UI.Scene.Frontend.Wardog.Mastery.Platforms | | DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.PlatformProgress | UI.Scene.Frontend.Wardog.Mastery.PlatformProgress | | DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.Roles | UI.Scene.Frontend.Wardog.Mastery.Roles | | DT_SceneData_Frontend | UI.Scene.Frontend.Wardog.Mastery.RoleSkillTree | UI.Scene.Frontend.Wardog.Mastery.RoleSkillTree | | DT_SceneData_Frontend | UI.Scene.Frontend.LearnToPlay | UI.Scene.Frontend.LearnToPlay | | DT_SceneData_Frontend | UI.Scene.Frontend.Tutorials | UI.Scene.Frontend.Tutorials | | DT_SceneData_Frontend | UI.Scene.Frontend.ContextDrawer | UI.Scene.Frontend.ContextDrawer | | DT_SceneData_Frontend | UI.Scene.Frontend.Mailbox | UI.Scene.Frontend.Mailbox | | DT_SceneData_Frontend | UI.Scene.Frontend.DeploymentSelect | UI.Scene.Frontend.DeploymentSelect | | DT_SceneData_Frontend_Gunsmith | UI.Scene.Frontend.Gunsmith | UI.Scene.Frontend.Gunsmith | | DT_SceneData_Frontend_Itemsmith | UI.Scene.Itemsmith.TestingGround.Pause | UI.Scene.Itemsmith.TestingGround.Pause | | DT_SceneData_Frontend_Vehiclesmith | UI.Scene.Frontend.Vehiclesmith | UI.Scene.Frontend.Vehiclesmith | | DT_SceneData_Match | UI.Scene.Match.Map | UI.Scene.Match.Map | | DT_SceneData_Match | UI.Scene.Match.Inventory | UI.Scene.Match.Inventory | | DT_SceneData_Match | UI.Scene.Match.Scoreboard | UI.Scene.Match.Scoreboard | | DT_SceneData_Match | UI.Scene.Match.FactionSelect | UI.Scene.Match.FactionSelect | | DT_SceneData_Match | UI.Scene.Match.GameOver | UI.Scene.Match.GameOver | | DT_SceneData_Match | UI.Scene.Match.GameOver.XPProgression | UI.Scene.Match.GameOver.XPProgression | | DT_SceneData_Match | UI.Scene.Match.QuickRestock | UI.Scene.Match.QuickRestock | | DT_SceneData_Match | UI.Scene.Match.QuickRestock.Garage | UI.Scene.Match.QuickRestock.Garage | | DT_SceneData_Match | UI.Scene.Match.Vendor.Vehicles | UI.Scene.Match.Vendor.Vehicles | | DT_SceneData_Match | UI.Scene.Match.Vendor.Garage | UI.Scene.Match.Vendor.Garage | | DT_SceneData_Match | UI.Scene.Match.DeploymentBoard | UI.Scene.Match.DeploymentBoard | | DT_SceneData_Match | UI.Scene.Match.WaitingToDeploy | UI.Scene.Match.WaitingToDeploy | | DT_SceneData_Match | UI.Scene.Match.Looting | UI.Scene.Match.Looting | | DT_SceneData_Match | UI.Scene.Match.EndgameMovie | UI.Scene.Match.EndgameMovie | | DT_SceneData_Match | UI.Scene.Match.PingWheel | UI.Scene.Match.PingWheel | | DT_SceneData_Match | UI.Scene.Match.RadialWheel | UI.Scene.Match.RadialWheel | | DT_SceneData_Match | UI.Scene.Match.Vehicle.TVGuided.Missile | UI.Scene.Match.Vehicle.TVGuided.Missile | | DT_SceneData_Match | UI.Scene.Match.Vehicle.TVGuided.Weapon | UI.Scene.Match.Vehicle.TVGuided.Weapon | | DT_SceneData_Match | UI.Scene.Match.Vehicle.Internal.AdminPanel | UI.Scene.Match.Vehicle.Internal.AdminPanel | | DT_SceneData_Match | UI.Scene.Match.DeathRecap | UI.Scene.Match.DeathRecap | | DT_SceneData_Match | UI.Scene.Match.AdminPanel | UI.Scene.Match.AdminPanel | | DT_SceneData_Match | UI.Scene.Match.ContextDrawer | UI.Scene.Match.ContextDrawer | | DT_SceneData_Match | UI.Scene.Frontend.Progression | UI.Scene.Frontend.Progression | | DT_SceneData_Match | UI.Scene.Match.GameOver.Scoreboard | UI.Scene.Match.GameOver.Scoreboard | | DT_SceneData_Match | UI.Scene.Match.Vendor.Wagers | UI.Scene.Match.Vendor.Wagers | | DT_SceneData_Match_Buildables | UI.Scene.Match.FobRefuelRepair | UI.Scene.Match.FobRefuelRepair | | DT_SceneData_Match_STN_05 | UI.Scene.Match.DroneReload | UI.Scene.Match.DroneReload | | DT_SceneData_Match_ShootingRange | UI.Scene.Match.ContextDrawer | UI.Scene.Match.ContextDrawer | | DT_SceneData_Match_SniperShowdown | UI.Scene.Match.EndgameMovie | UI.Scene.Match.EndgameMovie | | DT_SceneData_Match_SupplyCrates | UI.Scene.Match.VehicleSupplyCrate | UI.Scene.Match.VehicleSupplyCrate | | DT_SceneData_Match_Wagers | UI.Scene.Match.WagerStatus | UI.Scene.Match.WagerStatus | | DT_SceneData_Shared | UI.Scene.Shared.Popups | UI.Scene.Shared.Popups | | DT_SceneData_Shared | UI.Scene.Shared.Settings | UI.Scene.Shared.Settings | | DT_SceneData_Shared | UI.Scene.Frontend.Loadouts | UI.Scene.Frontend.Loadouts | | DT_SceneData_Shared | UI.Scene.Match.Vendor.Equipment | UI.Scene.Match.Vendor.Equipment |
BHGameplayEffectTaggedTableRow
Tables: DT_Meta_ResourceEffects. Each name is linked in the index.
1 table(s), 1 rows, 2 non-empty columns. Source: the Rows of each table export (Data).
| Row | GameplayEffect | Tag | |—|—|—| | Meta.Effect.Resource | GE_Meta_ResourceChange.GE_Meta_ResourceChange_C | Meta.Effect.Resource |
WDAssistanceRequestData
Tables: DT_AssistanceRequests. Each name is linked in the index.
1 table(s), 12 rows, 20 non-empty columns. Source: the Rows of each table export (Data).
Columns 1-7 of 20:
| Row | RequestClass | EventFeedTag | bOnlyShowEventFeedToInvolvedPlayers | CancelWhenEnteringVitalityStates | Duration | GameplayCueDuration | MaxDistanceForTeamEvent |
|---|---|---|---|---|---|---|---|
Communication.AssistanceRequest.Ammo | WDGame.WDAssistanceRequest_Ammo | UI.HUD.Element.EventFeed.Type.Request.Ammo | false | State.Player.Vitality.Critical, State.Player.Vitality.Dead | 0 | 0 | 50 |
Communication.AssistanceRequest.Backup | WDGame.WDAssistanceRequest_Backup | UI.HUD.Element.EventFeed.Type.Request.Backup | false | State.Player.Vitality.Critical, State.Player.Vitality.Dead | 10 | 0 | 50 |
Communication.AssistanceRequest.Refueling | WDGame.WDAssistanceRequest_Refueling | UI.HUD.Element.EventFeed.Type.Request.Refueling | true | State.Player.Vitality.Critical, State.Player.Vitality.Dead | 0 | 0 | 200 |
Communication.AssistanceRequest.Healing | WDGame.WDAssistanceRequest_Healing | UI.HUD.Element.EventFeed.Type.Request.Healing | false | State.Player.Vitality.Critical, State.Player.Vitality.Dead | 0 | 0 | 50 |
Communication.AssistanceRequest.Repair | WDGame.WDAssistanceRequest_Repair | UI.HUD.Element.EventFeed.Type.Request.Repair | true | State.Player.Vitality.Critical, State.Player.Vitality.Dead | 0 | 0 | 200 |
Communication.AssistanceRequest.Revive | WDGame.WDAssistanceRequest_Revive | UI.HUD.Element.EventFeed.Type.Request.Revive | true | State.Player.Vitality.Alive, State.Player.Vitality.Dead | 0 | 0 | 30 |
Communication.AssistanceRequest.Pickup | WDGame.WDAssistanceRequest_Pickup | UI.HUD.Element.EventFeed.Type.Request.Pickup | false | State.Player.Vitality.Critical, State.Player.Vitality.Dead | 0 | 0 | 200 |
Communication.AssistanceRequest.Dropoff | WDGame.WDAssistanceRequest_Dropoff | UI.HUD.Element.EventFeed.Type.Request.Dropoff | true | State.Player.Vitality.Critical, State.Player.Vitality.Dead | 20 | 0 | 1000 |
Communication.AssistanceRequest.Getout | WDGame.WDAssistanceRequest_GetOut | UI.HUD.Element.EventFeed.Type.Request.Getout | false | State.Player.Vitality.Critical, State.Player.Vitality.Dead | 15 | 0 | 30 |
Communication.AssistanceRequest.SquadInvite | WDGame.WDAssistanceRequest_SquadInvite | UI.HUD.Element.EventFeed.Type.Request.SquadInvite | true | State.Player.Vitality.Critical, State.Player.Vitality.Dead | 60 | 0 | 30 |
Communication.AssistanceRequest.GetIn | WDGame.WDAssistanceRequest_GetIn | UI.HUD.Element.EventFeed.Type.Request.GetIn | true | State.Player.Vitality.Critical, State.Player.Vitality.Dead | 20 | 0 | 30 |
Communication.AssistanceRequest.Supplies | WDGame.WDAssistanceRequest_Supplies | UI.HUD.Element.EventFeed.Type.Request.Supplies | false | State.Player.Vitality.Critical, State.Player.Vitality.Dead | 0 | 0 | 50 |
Columns 8-14 of 20:
| Row | MaxDistanceForVisibleSpatialIcon | TagsToBlockRequest | RequiredTagsToAcceptRequest | bShowToOnlyInVehicle | _aaabiallblepnacgldlho | _aaabhfplnboaifloconni | bCancelRequestOnVehicleEntry |
|---|---|---|---|---|---|---|---|
Communication.AssistanceRequest.Ammo | 100 | State.Player.Vitality.Critical, State.Player.Vitality.Dead | State.Player.Vitality.Alive | false | false | false | false |
Communication.AssistanceRequest.Backup | 100 | State.Player.Vitality.Critical, State.Player.Vitality.Dead | State.Player.Vitality.Alive | false | false | false | false |
Communication.AssistanceRequest.Refueling | 100 | State.Player.Vitality.Critical, State.Player.Vitality.Dead | State.Player.Vitality.Alive | false | false | false | false |
Communication.AssistanceRequest.Healing | 100 | State.Player.Vitality.Critical, State.Player.Vitality.Dead | State.Player.Vitality.Alive | false | false | false | false |
Communication.AssistanceRequest.Repair | 100 | State.Player.Vitality.Critical, State.Player.Vitality.Dead | State.Player.Vitality.Alive | false | false | false | false |
Communication.AssistanceRequest.Revive | 500 | State.Player.Vitality.Alive | false | false | false | false | |
Communication.AssistanceRequest.Pickup | 100 | State.Player.Vitality.Critical, State.Player.Vitality.Dead | State.Player.Vehicle.Role.Driver, State.Player.Vitality.Alive | true | true | true | true |
Communication.AssistanceRequest.Dropoff | 1500 | State.Player.Vitality.Critical, State.Player.Vitality.Dead | State.Player.Vitality.Alive, State.Player.Vehicle.Role.Driver | true | true | true | false |
Communication.AssistanceRequest.Getout | 100 | State.Player.Vitality.Critical, State.Player.Vitality.Dead | State.Player.Vitality.Alive, State.Player.Vehicle.Role | true | false | false | false |
Communication.AssistanceRequest.SquadInvite | 100 | State.Player.Vitality.Critical, State.Player.Vitality.Dead | State.Player.Squad.InSquad, State.Player.Vitality.Alive | false | false | false | false |
Communication.AssistanceRequest.GetIn | 100 | State.Player.Vitality.Critical, State.Player.Vitality.Dead | State.Player.Vitality.Alive | false | false | false | false |
Communication.AssistanceRequest.Supplies | 100 | State.Player.Vitality.Critical, State.Player.Vitality.Dead | State.Player.Vitality.Alive | false | false | true | false |
Columns 15-20 of 20:
| Row | bAutoplayCue | AssistanceRequestSpatialContext | GameplayCueTag | CustomAcknowledgementMessage | _aaabdjgllgkciaeipccgg | Tag | |—|—|—|—|—|—|—| | Communication.AssistanceRequest.Ammo | true | Communication.AssistanceRequest.Context.Player | GameplayCue.AssistanceRequest.Ammo | | | Communication.AssistanceRequest.Ammo | | Communication.AssistanceRequest.Backup | true | Communication.AssistanceRequest.Context.Player | GameplayCue.AssistanceRequest.Backup | | | Communication.AssistanceRequest.Backup | | Communication.AssistanceRequest.Refueling | true | Communication.AssistanceRequest.Context.Vehicle | GameplayCue.AssistanceRequest.Refueling | | | Communication.AssistanceRequest.Refueling | | Communication.AssistanceRequest.Healing | true | Communication.AssistanceRequest.Context.Player | GameplayCue.AssistanceRequest.Healing | | | Communication.AssistanceRequest.Healing | | Communication.AssistanceRequest.Repair | true | Communication.AssistanceRequest.Context.Vehicle | GameplayCue.AssistanceRequest.Repair | | | Communication.AssistanceRequest.Repair | | Communication.AssistanceRequest.Revive | false | Communication.AssistanceRequest.Context.Player | | | | Communication.AssistanceRequest.Revive | | Communication.AssistanceRequest.Pickup | true | Communication.AssistanceRequest.Context.Player | GameplayCue.AssistanceRequest.Pickup | | | Communication.AssistanceRequest.Pickup | | Communication.AssistanceRequest.Dropoff | true | Communication.AssistanceRequest.Context.Player | GameplayCue.AssistanceRequest.Dropoff | | | Communication.AssistanceRequest.Dropoff | | Communication.AssistanceRequest.Getout | true | Communication.AssistanceRequest.Context.Vehicle | GameplayCue.AssistanceRequest.Getout | | | Communication.AssistanceRequest.Getout | | Communication.AssistanceRequest.SquadInvite | true | Communication.AssistanceRequest.Context.Player | GameplayCue.AssistanceRequest.SquadInvite | UI.HUD.Element.EventFeed.Type.Acknowledgement.SquadInvite | | Communication.AssistanceRequest.SquadInvite | | Communication.AssistanceRequest.GetIn | true | Communication.AssistanceRequest.Context.Vehicle | GameplayCue.AssistanceRequest.GetIn | | | Communication.AssistanceRequest.GetIn | | Communication.AssistanceRequest.Supplies | true | Communication.AssistanceRequest.Context.Player | GameplayCue.AssistanceRequest.Supplies | | GameplayCue.AssistanceRequest.Supplies.Radio | Communication.AssistanceRequest.Supplies |
WDPingTypeData
Tables: DT_PingTypes. Each name is linked in the index.
1 table(s), 4 rows, 2 non-empty columns. Source: the Rows of each table export (Data).
| Row | _aaaappkbjmlhlgjieakgj | Tag | |—|—|—| | Communication.Ping | 10 | Communication.Ping | | Communication.Ping.Type.Context.Map.MarkCoordinates | 20 | Communication.Ping.Type.Context.Map.MarkCoordinates | | Communication.AssistanceRequest | 60 | Communication.AssistanceRequest | | Trackers.Type.HitMarker | 150 | Trackers.Type.HitMarker |
WDVoxBase
Tables: DT_VoxData. Each name is linked in the index.
1 table(s), 81 rows, 9 non-empty columns. Source: the Rows of each table export (Data).
Columns 1-7 of 9:
| Row | LineID | VoxGroup | _aaaboohabieiclmklfndp | _aaabdahbdpknhigmfnpnd | InterruptibleBehavior | CooldownTime | PreDelayTime |
|---|---|---|---|---|---|---|---|
Audio.Vox.Exertion.Breath.Inhale | Audio.Vox.Exertion.Breath.Inhale | Exertion | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Exertion.Breath.Exhale | Audio.Vox.Exertion.Breath.Exhale | Exertion | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Exertion.MeleeSwing | Audio.Vox.Exertion.MeleeSwing | Exertion | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Exertion.Jump | Audio.Vox.Exertion.Jump | Exertion | false | NONE | InterruptedOnlyByHigherPriority | 0.35 | 0.01 |
Audio.Vox.Exertion.TakingDamage.Light | Audio.Vox.Exertion.TakingDamage.Light | Bark | true | Exertion | InterruptedOnlyByHigherPriority | 0.01 | 0.15 |
Audio.Vox.Exertion.TakingDamage.Heavy | Audio.Vox.Exertion.TakingDamage.Heavy | Bark | true | Exertion | InterruptedOnlyByHigherPriority | 0.01 | 0.15 |
Audio.Vox.Exertion.Vaulting.Fast | Audio.Vox.Exertion.Vaulting.Fast | Exertion | false | NONE | InterruptedOnlyByHigherPriority | 0.01 | 0.01 |
Audio.Vox.Exertion.Vaulting.Slow | Audio.Vox.Exertion.Vaulting.Slow | Exertion | false | NONE | InterruptedOnlyByHigherPriority | 0.01 | 0.01 |
Audio.Vox.Exertion.Vaulting.Slow.Stop | Audio.Vox.Exertion.Vaulting.Slow.Stop | Exertion | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Exertion.CriticalState | Audio.Vox.Exertion.CriticalState | Exertion | false | NONE | NotInterruptible | 0.01 | 0.01 |
Audio.Vox.Exertion.ThrowingGrenade.OverHand | Audio.Vox.Exertion.ThrowingGrenade.OverHand | Exertion | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Exertion.ThrowingGrenade.UnderHand | Audio.Vox.Exertion.ThrowingGrenade.UnderHand | Exertion | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Exertion.ProneMovement | Audio.Vox.Exertion.ProneMovement | Exertion | false | NONE | InterruptedByBothSameAndHigherPriorities | 5 | 0.01 |
Audio.Vox.Exertion.TakingDamage.GoingCritical | Audio.Vox.Exertion.TakingDamage.GoingCritical | Bark | true | Exertion | NotInterruptible | 0.01 | 0.25 |
Audio.Vox.Exertion.Focus.In | Audio.Vox.Exertion.Focus.In | Exertion | false | NONE | InterruptedOnlyByHigherPriority | 1 | 0.01 |
Audio.Vox.Exertion.Focus.Out | Audio.Vox.Exertion.Focus.Out | Exertion | false | NONE | InterruptedOnlyByHigherPriority | 1 | 0.01 |
Audio.Vox.Exertion.TakingDamage.GoingLowHealth | Audio.Vox.Exertion.TakingDamage.GoingLowHealth | Exertion | false | NONE | NotInterruptible | 0.01 | 0.01 |
Audio.Vox.Bark.Request.Ammo | Audio.Vox.Bark.Request.Ammo | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Request.Healing | Audio.Vox.Bark.Request.Healing | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Request.Backup | Audio.Vox.Bark.Request.Backup | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Request.GetOut | Audio.Vox.Bark.Request.GetOut | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Order.Attack | Audio.Vox.Bark.Order.Attack | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.5 |
Audio.Vox.Bark.Order.Defend | Audio.Vox.Bark.Order.Defend | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.5 |
Audio.Vox.Bark.Order.FallBack | Audio.Vox.Bark.Order.FallBack | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.5 |
Audio.Vox.Bark.Order.Fortify | Audio.Vox.Bark.Order.Fortify | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.5 |
Audio.Vox.Bark.Order.Regroup | Audio.Vox.Bark.Order.Regroup | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.5 |
Audio.Vox.Bark.Social.Nice | Audio.Vox.Bark.Social.Nice | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Social.No | Audio.Vox.Bark.Social.No | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Social.Sorry | Audio.Vox.Bark.Social.Sorry | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Social.Thanks | Audio.Vox.Bark.Social.Thanks | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Social.Yes | Audio.Vox.Bark.Social.Yes | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Squad.FollowMe | Audio.Vox.Bark.Squad.FollowMe | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Squad.OnMyWay | Audio.Vox.Bark.Squad.OnMyWay | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Request.Revive | Audio.Vox.Bark.Request.Revive | Bark | false | NONE | InterruptedOnlyByHigherPriority | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.AATank | Audio.Vox.Bark.Spotting.AATank | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Artillery | Audio.Vox.Bark.Spotting.Artillery | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Bobcat | Audio.Vox.Bark.Spotting.Bobcat | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Enemy | Audio.Vox.Bark.Spotting.Enemy | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Havoc | Audio.Vox.Bark.Spotting.Havoc | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Kodiak | Audio.Vox.Bark.Spotting.Kodiak | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Littlebird | Audio.Vox.Bark.Spotting.Littlebird | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.SpawnVehicle | Audio.Vox.Bark.Spotting.SpawnVehicle | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Tank | Audio.Vox.Bark.Spotting.Tank | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Target | Audio.Vox.Bark.Spotting.Target | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Vehicle | Audio.Vox.Bark.Spotting.Vehicle | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Vehicle.Empty | Audio.Vox.Bark.Spotting.Vehicle.Empty | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.ATMine | Audio.Vox.Bark.Spotting.ATMine | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Buildable | Audio.Vox.Bark.Spotting.Buildable | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.BuildableMagnet | Audio.Vox.Bark.Spotting.BuildableMagnet | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Claymore | Audio.Vox.Bark.Spotting.Claymore | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Deployable | Audio.Vox.Bark.Spotting.Deployable | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.DuneBuggy | Audio.Vox.Bark.Spotting.DuneBuggy | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.FOB | Audio.Vox.Bark.Spotting.FOB | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Humvee | Audio.Vox.Bark.Spotting.Humvee | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Request.Acknowledge | Audio.Vox.Bark.Request.Acknowledge | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Request.DropOff | Audio.Vox.Bark.Request.DropOff | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Request.Fuel | Audio.Vox.Bark.Request.Fuel | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Request.GetIn | Audio.Vox.Bark.Request.GetIn | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Request.Pickup | Audio.Vox.Bark.Request.Pickup | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Request.SquadInvite | Audio.Vox.Bark.Request.SquadInvite | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Request.Repair | Audio.Vox.Bark.Request.Repair | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Squad.Affirmative | Audio.Vox.Bark.Squad.Affirmative | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Squad.Negative | Audio.Vox.Bark.Squad.Negative | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Squad.WatchHere | Audio.Vox.Bark.Squad.WatchHere | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.5 |
Audio.Vox.Bark.Spotting.AntiAir | Audio.Vox.Bark.Spotting.AntiAir | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.AssaultHumvee | Audio.Vox.Bark.Spotting.AssaultHumvee | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.AssaultKodiak | Audio.Vox.Bark.Spotting.AssaultKodiak | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.AssaultUral | Audio.Vox.Bark.Spotting.AssaultUral | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.AttackLittlebird | Audio.Vox.Bark.Spotting.AttackLittlebird | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.ForwardOperatingBase | Audio.Vox.Bark.Spotting.ForwardOperatingBase | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Mortar | Audio.Vox.Bark.Spotting.Mortar | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.SupplyPoint | Audio.Vox.Bark.Spotting.SupplyPoint | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Ural | Audio.Vox.Bark.Spotting.Ural | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Exertion.MeleeSwing.Heavy | Audio.Vox.Exertion.MeleeSwing.Heavy | Exertion | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Destroy.Player | Audio.Vox.Bark.Spotting.Destroy.Player | Narrator | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Destroy.Vehicle | Audio.Vox.Bark.Spotting.Destroy.Vehicle | Narrator | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Destroy.Deployable | Audio.Vox.Bark.Spotting.Destroy.Deployable | Narrator | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.Destroy.Buildable | Audio.Vox.Bark.Spotting.Destroy.Buildable | Narrator | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Request.Supplies | Audio.Vox.Bark.Request.Supplies | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.BlackHawk | Audio.Vox.Bark.Spotting.BlackHawk | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Audio.Vox.Bark.Spotting.AttackBlackHawk | Audio.Vox.Bark.Spotting.AttackBlackHawk | Bark | false | NONE | InterruptedByBothSameAndHigherPriorities | 0.01 | 0.01 |
Columns 8-9 of 9:
| Row | PostDelayTime | Lifetime | |—|—|—| | Audio.Vox.Exertion.Breath.Inhale | 0.01 | 5 | | Audio.Vox.Exertion.Breath.Exhale | 0.01 | 5 | | Audio.Vox.Exertion.MeleeSwing | 0.01 | 5 | | Audio.Vox.Exertion.Jump | 0.01 | 0.5 | | Audio.Vox.Exertion.TakingDamage.Light | 0.01 | 5 | | Audio.Vox.Exertion.TakingDamage.Heavy | 0.01 | 5 | | Audio.Vox.Exertion.Vaulting.Fast | 0.01 | 5 | | Audio.Vox.Exertion.Vaulting.Slow | 0.01 | 5 | | Audio.Vox.Exertion.Vaulting.Slow.Stop | 0.01 | 5 | | Audio.Vox.Exertion.CriticalState | 0.01 | 5 | | Audio.Vox.Exertion.ThrowingGrenade.OverHand | 0.01 | 5 | | Audio.Vox.Exertion.ThrowingGrenade.UnderHand | 0.01 | 5 | | Audio.Vox.Exertion.ProneMovement | 0.01 | 1 | | Audio.Vox.Exertion.TakingDamage.GoingCritical | 0.01 | 5 | | Audio.Vox.Exertion.Focus.In | 0.01 | 5 | | Audio.Vox.Exertion.Focus.Out | 0.01 | 5 | | Audio.Vox.Exertion.TakingDamage.GoingLowHealth | 0.01 | 5 | | Audio.Vox.Bark.Request.Ammo | 0.01 | 5 | | Audio.Vox.Bark.Request.Healing | 0.01 | 5 | | Audio.Vox.Bark.Request.Backup | 0.01 | 5 | | Audio.Vox.Bark.Request.GetOut | 0.01 | 5 | | Audio.Vox.Bark.Order.Attack | 0.01 | 5 | | Audio.Vox.Bark.Order.Defend | 0.01 | 5 | | Audio.Vox.Bark.Order.FallBack | 0.01 | 5 | | Audio.Vox.Bark.Order.Fortify | 0.01 | 5 | | Audio.Vox.Bark.Order.Regroup | 0.01 | 5 | | Audio.Vox.Bark.Social.Nice | 0.01 | 5 | | Audio.Vox.Bark.Social.No | 0.01 | 5 | | Audio.Vox.Bark.Social.Sorry | 0.01 | 5 | | Audio.Vox.Bark.Social.Thanks | 0.01 | 5 | | Audio.Vox.Bark.Social.Yes | 0.01 | 5 | | Audio.Vox.Bark.Squad.FollowMe | 0.01 | 5 | | Audio.Vox.Bark.Squad.OnMyWay | 0.01 | 5 | | Audio.Vox.Bark.Request.Revive | 0.01 | 5 | | Audio.Vox.Bark.Spotting.AATank | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Artillery | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Bobcat | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Enemy | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Havoc | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Kodiak | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Littlebird | 0.01 | 5 | | Audio.Vox.Bark.Spotting.SpawnVehicle | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Tank | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Target | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Vehicle | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Vehicle.Empty | 0.01 | 5 | | Audio.Vox.Bark.Spotting.ATMine | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Buildable | 0.01 | 5 | | Audio.Vox.Bark.Spotting.BuildableMagnet | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Claymore | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Deployable | 0.01 | 5 | | Audio.Vox.Bark.Spotting.DuneBuggy | 0.01 | 5 | | Audio.Vox.Bark.Spotting.FOB | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Humvee | 0.01 | 5 | | Audio.Vox.Bark.Request.Acknowledge | 0.01 | 5 | | Audio.Vox.Bark.Request.DropOff | 0.01 | 5 | | Audio.Vox.Bark.Request.Fuel | 0.01 | 5 | | Audio.Vox.Bark.Request.GetIn | 0.01 | 5 | | Audio.Vox.Bark.Request.Pickup | 0.01 | 5 | | Audio.Vox.Bark.Request.SquadInvite | 0.01 | 5 | | Audio.Vox.Bark.Request.Repair | 0.01 | 5 | | Audio.Vox.Bark.Squad.Affirmative | 0.01 | 5 | | Audio.Vox.Bark.Squad.Negative | 0.01 | 5 | | Audio.Vox.Bark.Squad.WatchHere | 0.01 | 5 | | Audio.Vox.Bark.Spotting.AntiAir | 0.01 | 5 | | Audio.Vox.Bark.Spotting.AssaultHumvee | 0.01 | 5 | | Audio.Vox.Bark.Spotting.AssaultKodiak | 0.01 | 5 | | Audio.Vox.Bark.Spotting.AssaultUral | 0.01 | 5 | | Audio.Vox.Bark.Spotting.AttackLittlebird | 0.01 | 5 | | Audio.Vox.Bark.Spotting.ForwardOperatingBase | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Mortar | 0.01 | 5 | | Audio.Vox.Bark.Spotting.SupplyPoint | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Ural | 0.01 | 5 | | Audio.Vox.Exertion.MeleeSwing.Heavy | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Destroy.Player | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Destroy.Vehicle | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Destroy.Deployable | 0.01 | 5 | | Audio.Vox.Bark.Spotting.Destroy.Buildable | 0.01 | 5 | | Audio.Vox.Bark.Request.Supplies | 0.01 | 5 | | Audio.Vox.Bark.Spotting.BlackHawk | 0.01 | 5 | | Audio.Vox.Bark.Spotting.AttackBlackHawk | 0.01 | 5 |