Data Tables & Tags changes

Data table and tag changes from Season 1 to Season 2: 12 assets added, 51 modified with real changes, 323 property changes, including attachment and gear market prices.

Counts come from assets/data/season-diff/index.json and data-tables-tags.json. Values are copied as stored. Signed deltas and percentages are calculated from the stored values. Noise-only assets are skipped: renamed keys, swapped key names or shifted references from the different Season 1 export.

Measure Count
Assets added 12
Assets removed 0
Assets modified with real changes 51
Assets modified, noise only (skipped) 21
Assets moved 0
Property changes (index.json) 323

The change list holds 323 records. The index figure equals that total minus removed_values (0).

Headline changes

Prices and numeric values

Asset Property Season 1 Season 2 Change
DA_Setting_Controls_LookAccelMaxMultiplier Parameters.Minimum 0.5 1.2 +0.7 (+140.0%)
DA_Setting_Controls_LookAccelMaxMultiplier Parameters.Maximum 10.0 5.0 −5.0 (−50.0%)
DA_Setting_Controls_LookAccelMaxMultiplier Parameters.Default 1.6 1.5 −0.1 (−6.3%)
DA_Setting_Controls_LookAccelMaxMultiplier Parameters.DisplayMinimum 1.0 1.2 +0.2 (+20.0%)
DA_Setting_Controls_LookAccelMaxMultiplier Parameters.DisplayMaximum 3.0 5.0 +2.0 (+66.7%)
DT_AttachmentMarket Rows.Id.Item.MZL_04.VendorItemVariations[Id.Item.MZL_04].Price 1800.0 1450.0 −350.0 (−19.4%)
DT_AttachmentMarket Rows.Id.Item.MZL_07.VendorItemVariations[Id.Item.MZL_07].Price 1350.0 1200.0 −150.0 (−11.1%)
DT_AttachmentMarket Rows.Id.Item.MZL_05.VendorItemVariations[Id.Item.MZL_05].Price 1220.0 1090.0 −130.0 (−10.7%)
DT_AttachmentMarket Rows.Id.Item.MZL_06.VendorItemVariations[Id.Item.MZL_06].Price 1040.0 1170.0 +130.0 (+12.5%)
DT_AttachmentMarket Rows.Id.Item.MZL_08.VendorItemVariations[Id.Item.MZL_08].Price 1210.0 1180.0 −30.0 (−2.5%)
DT_AttachmentMarket Rows.Id.Item.MZL_09.VendorItemVariations[Id.Item.MZL_09].Price 1300.0 1260.0 −40.0 (−3.1%)
DT_AttachmentMarket Rows.Id.Item.MZL_10.VendorItemVariations[Id.Item.MZL_10].Price 1190.0 1160.0 −30.0 (−2.5%)
DT_AttachmentMarket Rows.Id.Item.FGP_02.VendorItemVariations[Id.Item.FGP_02].Price 1000.0 820.0 −180.0 (−18.0%)
DT_AttachmentMarket Rows.Id.Item.FGP_03.VendorItemVariations[Id.Item.FGP_03].Price 820.0 800.0 −20.0 (−2.4%)
DT_GearMarket …LargeBackpack.VendorItemVariations[Id.Item.LargeBackpack].Price 2400.0 1600.0 −800.0 (−33.3%)
DT_GearMarket …LargeSlingBackpack.VendorItemVariations[Id.Item.LargeSlingBackpack].Price 3500.0 2400.0 −1100.0 (−31.4%)
DT_GearMarket …ExtraLargeSlingBackpack.VendorItemVariations[Id.Item.ExtraLargeSlingBackpack].Price 5000.0 4000.0 −1000.0 (−20.0%)

Attachment market MZL_04 price: 1800.0 → 1450.0 (−350.0, −19.4%). Browser link: /wardogs-data-docs/season-2-changes/all-changes.html#area=data-tables-tags&q=DT_AttachmentMarket

Changed records by table

Non-numeric records (tags, text keys, flags and asset paths) for the largest tables. A row with “added” or “removed” has no value on the other side.

DT_WeaponMarket (50 records, 50 non-numeric)

Asset Property Season 1 Season 2 Change
DT_WeaponMarket Rows.Id.Item.STANAGMagazine.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.ID.Item.A91Mag.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.M4Magazine.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.ID.Item.TAR21Mag.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.AK74MMagazine.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.AK74MExtendedMagazine.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.AK74MMagazine75rnd.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.M249Magazine.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.RFBMagazine.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.Glock17Magazine.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.LeapordBarrel.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket …762mm.VendorItemVariations[Id.Item.762mm.Tracer].bIsPreviewOnly false true changed
DT_WeaponMarket …VendorItemVariations[Id.Item.762mm.Tracer].VendorSlotTag.TagName None Inventory.Slot.Attachment.Ammo changed
DT_WeaponMarket …762mm.VendorItemVariations[Id.Item.762mm.HollowPoint.Tracer].bIsPreviewOnly false true changed
DT_WeaponMarket …VendorItemVariations[Id.Item.762mm.HollowPoint.Tracer].VendorSlotTag.TagName None Inventory.Slot.Attachment.Ammo changed
DT_WeaponMarket …762mm.VendorItemVariations[Id.Item.762mm.ArmorPiercing.Tracer].bIsPreviewOnly false true changed
DT_WeaponMarket …VendorItemVariations[Id.Item.762mm.ArmorPiercing.Tracer].VendorSlotTag.TagName None Inventory.Slot.Attachment.Ammo changed
DT_WeaponMarket Rows.Id.Item.762mm.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.762x54mm.Categories[2] — Vendor.Category.Vehicle.Ammo added
DT_WeaponMarket …762x54mm.VendorItemVariations[Id.Item.762x54mm.Tracer].Categories[1] — Vendor.Category.Vehicle.Ammo added
DT_WeaponMarket Rows.Id.Item.762x54mm.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket …VendorItemVariations[Id.Item.45Colt.Tracer].OverwrittenIcon.AssetPathName /Game/UI/Shared/Icons/Equipment/AmmoBoxes/T_UI_Icon_ammobox_45-COLT_FMJ.T_UI_Icon_ammobox… /Game/UI/Shared/Icons/Equipment/AmmoBoxes/Tracer/T_UI_Icon_ammobox_45COLT_FMJ.T_UI_Icon_a… changed
DT_WeaponMarket …VendorItemVariations[Id.Item.45Colt.HollowPoint.Tracer].OverwrittenIcon.AssetPathName /Game/UI/Shared/Icons/Equipment/AmmoBoxes/T_UI_Icon_ammobox_45-COLT_HP.T_UI_Icon_ammobox_… /Game/UI/Shared/Icons/Equipment/AmmoBoxes/Tracer/T_UI_Icon_ammobox_45COLT_HP.T_UI_Icon_am… changed
DT_WeaponMarket …VendorItemVariations[Id.Item.45Colt.ArmorPiercing.Tracer].OverwrittenIcon.AssetPathName /Game/UI/Shared/Icons/Equipment/AmmoBoxes/T_UI_Icon_ammobox_45-COLT_AP.T_UI_Icon_ammobox_… /Game/UI/Shared/Icons/Equipment/AmmoBoxes/Tracer/T_UI_Icon_ammobox_45COLT_AP.T_UI_Icon_am… changed
DT_WeaponMarket Rows.Id.Item.45Colt.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.12g.7mmBuck.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.12g.RifledSlug.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.556mm.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.545mm.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.9mm.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.40mm.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.84mm.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.45ACP.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.93mm.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.ID.Item.120x570mm.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.308Win.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.50Cal.Categories[2] — Vendor.Category.Vehicle.Ammo added
DT_WeaponMarket …50Cal.VendorItemVariations[Id.Item.50Cal.Tracer].Categories[2] — Vendor.Category.Vehicle.Ammo added
DT_WeaponMarket Rows.Id.Item.50Cal.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_WeaponMarket Rows.Id.Item.762x51mm.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed

Showing 40 of 50. Browser link: /wardogs-data-docs/season-2-changes/all-changes.html#area=data-tables-tags&q=DT_WeaponMarket

DT_GameplayTagToText_Categories (30 records, 30 non-numeric)

Asset Property Season 1 Season 2 Change
DT_GameplayTagToText_Categories …TaggedText[Id.Vehicle.WeaponExtension.TNK_01.MachineGun].Value.TableId — /Game/UI/StringTables/STRINGS_Vendor.STRINGS_Vendor added
DT_GameplayTagToText_Categories …TaggedText[Id.Vehicle.WeaponExtension.TNK_01.MachineGun].Value.Key 4426A44C42D70B2F7D257B97EB4DC123 Category.Weapon.MachineGun changed
DT_GameplayTagToText_Categories …TaggedText[Id.Vehicle.WeaponExtension.TNK_01.MachineGun].Value.Namespace   — removed
DT_GameplayTagToText_Categories …TaggedText[Id.Vehicle.WeaponExtension.TNK_01.Heavy].Value.TableId — /Game/UI/StringTables/STRINGS_GameplayTags.STRINGS_GameplayTags added
DT_GameplayTagToText_Categories …TaggedText[Id.Vehicle.WeaponExtension.TNK_01.Heavy].Value.Key 570EE34948FB401898760686A8E7DD23 Vendor.Category.Ammo.Type.Standard.TaggedText.Heavy changed
DT_GameplayTagToText_Categories …TaggedText[Id.Vehicle.WeaponExtension.TNK_01.Heavy].Value.Namespace   — removed
DT_GameplayTagToText_Categories …TaggedText[Id.Vehicle.WeaponExtension.TNK_01.MachineGun].Value.TableId — /Game/UI/StringTables/STRINGS_Vendor.STRINGS_Vendor added
DT_GameplayTagToText_Categories …TaggedText[Id.Vehicle.WeaponExtension.TNK_01.MachineGun].Value.Key ECE22F0F44A5EE10FEC75AA41EB29D9D Category.Weapon.MachineGun changed
DT_GameplayTagToText_Categories …TaggedText[Id.Vehicle.WeaponExtension.TNK_01.MachineGun].Value.Namespace   — removed
DT_GameplayTagToText_Categories Rows.Id.Vehicle.WeaponExtension.WHL_08.RingTurret — {“Text”:{“TableId”:”/Game/UI/StringTables/STRINGS_Vendor.STRINGS_Vendor”,”Key”:”Category.… added
DT_GameplayTagToText_Categories Rows.Id.Vehicle.WeaponExtension.TNK_04.Default — {“Text”:{“TableId”:”/Game/UI/StringTables/STRINGS_Vendor.STRINGS_Vendor”,”Key”:”Category.… added
DT_GameplayTagToText_Categories Rows.Id.Vehicle.WeaponExtension.TNK_04.MachineGun — {“Text”:{“TableId”:”/Game/UI/StringTables/STRINGS_Vendor.STRINGS_Vendor”,”Key”:”Category.… added
DT_GameplayTagToText_Categories Rows.Id.Vehicle.WeaponExtension.TNK_04.MountedMachineGun — {“Text”:{“TableId”:”/Game/UI/StringTables/STRINGS_Vendor.STRINGS_Vendor”,”Key”:”Category.… added
DT_GameplayTagToText_Categories Rows.Vendor.Category.Gear.VehicleUse — {“Text”:{“TableId”:”/Game/UI/StringTables/STRINGS_GameplayTags.STRINGS_GameplayTags”,”Key… added
DT_GameplayTagToText_Categories Rows.Vendor.Category.Vehicle.CounterMeasures.Flares.Text.TableId — /Game/UI/StringTables/STRINGS_GameplayTags.STRINGS_GameplayTags added
DT_GameplayTagToText_Categories Rows.Vendor.Category.Vehicle.CounterMeasures.Flares.Text.Key 7A4A4877404864E5A53AF589A1BAABC3 Item.Category.Flares changed
DT_GameplayTagToText_Categories Rows.Vendor.Category.Vehicle.CounterMeasures.Flares.Text.Namespace   — removed
DT_GameplayTagToText_Categories Rows.Vendor.Category.Vehicle.CounterMeasures.Smoke — {“Text”:{“TableId”:”/Game/UI/StringTables/STRINGS_GameplayTags.STRINGS_GameplayTags”,”Key… added
DT_GameplayTagToText_Categories Rows.Vendor.Category.Sub.Vehicle.SupplyCrate.Small.Text.TableId — /Game/UI/StringTables/STRINGS_GameplayTags.STRINGS_GameplayTags added
DT_GameplayTagToText_Categories Rows.Vendor.Category.Sub.Vehicle.SupplyCrate.Small.Text.Key 866E910A4052A8730B66DB9FCE22D2FB Vendor.Category.Sub.Vehicle.SupplyCrate.Small.Text changed
DT_GameplayTagToText_Categories Rows.Vendor.Category.Sub.Vehicle.SupplyCrate.Small.Text.Namespace   — removed
DT_GameplayTagToText_Categories Rows.Vendor.Category.Sub.Vehicle.SupplyCrate.Large.Text.TableId — /Game/UI/StringTables/STRINGS_GameplayTags.STRINGS_GameplayTags added
DT_GameplayTagToText_Categories Rows.Vendor.Category.Sub.Vehicle.SupplyCrate.Large.Text.Key AA83347F478B8911302C99A85FDFDDB9 Vendor.Category.Sub.Vehicle.SupplyCrate.Large.Text changed
DT_GameplayTagToText_Categories Rows.Vendor.Category.Sub.Vehicle.SupplyCrate.Large.Text.Namespace   — removed
DT_GameplayTagToText_Categories Rows.Vendor.Category.Sub.Vehicle.Logistics.Pallet.Text.TableId — /Game/UI/StringTables/STRINGS_GameplayTags.STRINGS_GameplayTags added
DT_GameplayTagToText_Categories Rows.Vendor.Category.Sub.Vehicle.Logistics.Pallet.Text.Key 11746BE44A02C894CAD79DB3314C516A Vendor.Category.Sub.Vehicle.Logistics.Pallet.Text changed
DT_GameplayTagToText_Categories Rows.Vendor.Category.Sub.Vehicle.Logistics.Pallet.Text.Namespace   — removed
DT_GameplayTagToText_Categories Rows.Vendor.Category.Sub.Vehicle.Logistics.FOB.Text.TableId — /Game/UI/StringTables/STRINGS_Map_Legend.STRINGS_Map_Legend added
DT_GameplayTagToText_Categories Rows.Vendor.Category.Sub.Vehicle.Logistics.FOB.Text.Key 2CAA449A49014B9928817CAE20206735 Map.Legend.FOB changed
DT_GameplayTagToText_Categories Rows.Vendor.Category.Sub.Vehicle.Logistics.FOB.Text.Namespace   — removed

DT_AttachmentMarket (26 records, 17 non-numeric)

Asset Property Season 1 Season 2 Change
DT_AttachmentMarket Rows.Id.Item.MZL_04.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_AttachmentMarket Rows.Id.Item.MZL_07.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_AttachmentMarket Rows.ID.Item.PWSCQB74Muzzle.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_AttachmentMarket Rows.Id.Item.MZL_05.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_AttachmentMarket Rows.Id.Item.MZL_06.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_AttachmentMarket Rows.Id.Item.MZL_08.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_AttachmentMarket Rows.Id.Item.MZL_09.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_AttachmentMarket Rows.Id.Item.MZL_10.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_AttachmentMarket Rows.Id.Item.EotechHoloSight.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_AttachmentMarket Rows.Id.Item.OPT_08.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_AttachmentMarket Rows.Id.Item.4xElcanSpectr.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_AttachmentMarket Rows.Id.Item.SniperScope10x.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_AttachmentMarket Rows.Id.Item.10xScopeMoa.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_AttachmentMarket Rows.Id.Item.RK6ForeGrip.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_AttachmentMarket Rows.Id.Item.FGP_02.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_AttachmentMarket Rows.Id.Item.FGP_04.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_AttachmentMarket Rows.Id.Item.FGP_03.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed

DT_LoadingScreenTips (22 records, 22 non-numeric)

Asset Property Season 1 Season 2 Change
DT_LoadingScreenTips Rows.Tip.Inventory.Ammo.Consolidate.LoadingScreenText.SourceString Use the ammo consolidation button in your inventory to combine rounds of the same calibre… Use the ammo consolidation button in your inventory to combine rounds of the same caliber… changed
DT_LoadingScreenTips Rows.Tip.Inventory.Ammo.Consolidate.LoadingScreenText.LocalizedString Use the ammo consolidation button in your inventory to combine rounds of the same calibre… Use the ammo consolidation button in your inventory to combine rounds of the same caliber… changed
DT_LoadingScreenTips Rows.Tip.Health.HealthBar.LoadingScreenText.SourceString Your current health is displayed in a bar at the bottom right of the screen. Keep an eye … Your current health is displayed in a bar at the bottom right of the screen. Keep an eye … changed
DT_LoadingScreenTips Rows.Tip.Health.HealthBar.LoadingScreenText.LocalizedString Your current health is displayed in a bar at the bottom right of the screen. Keep an eye … Your current health is displayed in a bar at the bottom right of the screen. Keep an eye … changed
DT_LoadingScreenTips Rows.Tip.Inventory.Ammo.Combine.LoadingScreenText.SourceString Use the combine ammo button in your inventory to combine rounds of the same calibre, maxi… Use the combine ammo button in your inventory to combine rounds of the same caliber, maxi… changed
DT_LoadingScreenTips Rows.Tip.Inventory.Ammo.Combine.LoadingScreenText.LocalizedString Use the combine ammo button in your inventory to combine rounds of the same calibre, maxi… Use the combine ammo button in your inventory to combine rounds of the same caliber, maxi… changed
DT_LoadingScreenTips Rows.Tip.Economy.Armour.WaitForRevive.LoadingScreenText.SourceString Your armour will likely outlive you. You might be throwing money away by respawning - con… Your armor will likely outlive you. You might be throwing money away by respawning - cons… changed
DT_LoadingScreenTips …WaitForRevive.LoadingScreenText.LocalizedString Your armour will likely outlive you. You might be throwing money away by respawning - con… Your armor will likely outlive you. You might be throwing money away by respawning - cons… changed
DT_LoadingScreenTips Rows.Tip.Combat.Ammo.HollowPoint.LoadingScreenText.SourceString “Flesh Damage” Hollow Point (HP) ammo is particularly effective at damaging non-armoured … “Flesh Damage” Hollow Point (HP) ammo is particularly effective at damaging non-armored b… changed
DT_LoadingScreenTips Rows.Tip.Combat.Ammo.HollowPoint.LoadingScreenText.LocalizedString “Flesh Damage” Hollow Point (HP) ammo is particularly effective at damaging non-armoured … “Flesh Damage” Hollow Point (HP) ammo is particularly effective at damaging non-armored b… changed
DT_LoadingScreenTips Rows.Tip.Combat.Ammo.ArmourPiercing.LoadingScreenText.SourceString Armour Piercing (AP) ammo is effective at penetrating armour. Armor Piercing (AP) ammo is effective at penetrating armor. changed
DT_LoadingScreenTips Rows.Tip.Combat.Ammo.ArmourPiercing.LoadingScreenText.LocalizedString Armour Piercing (AP) ammo is effective at penetrating armour. Armor Piercing (AP) ammo is effective at penetrating armor. changed
DT_LoadingScreenTips Rows.Tip.ControlZone.DrillTowers.Loot.LoadingScreenText.SourceString Drill towers have randomised helpful equipment that spawn on their roofs - consider looti… Drill towers have randomized helpful equipment that spawn on their roofs - consider looti… changed
DT_LoadingScreenTips …Loot.LoadingScreenText.LocalizedString Drill towers have randomised helpful equipment that spawn on their roofs - consider looti… Drill towers have randomized helpful equipment that spawn on their roofs - consider looti… changed
DT_LoadingScreenTips Rows.Tip.Combat.TargetLimbs.LoadingScreenText.SourceString Think before you pull the trigger - sometimes it makes sense to shoot unarmoured limbs th… Think before you pull the trigger - sometimes it makes sense to shoot unarmored limbs tha… changed
DT_LoadingScreenTips Rows.Tip.Combat.TargetLimbs.LoadingScreenText.LocalizedString Think before you pull the trigger - sometimes it makes sense to shoot unarmoured limbs th… Think before you pull the trigger - sometimes it makes sense to shoot unarmored limbs tha… changed
DT_LoadingScreenTips Rows.Tip.Combat.Suppression.LoadingScreenText.SourceString Suppression can be effective at stopping players peeking angles - consider firing toward … Suppression can be effective at stopping players peeking angles - consider firing toward … changed
DT_LoadingScreenTips Rows.Tip.Combat.Suppression.LoadingScreenText.LocalizedString Suppression can be effective at stopping players peeking angles - consider firing toward … Suppression can be effective at stopping players peeking angles - consider firing toward … changed
DT_LoadingScreenTips Rows.Tip.Items.Gear.Armour.LoadingScreenText.SourceString Helmets and armour reduce damage from gunfire. Superior armor covers more of the body and… Helmets and armor reduce damage from gunfire. Superior armor covers more of the body and … changed
DT_LoadingScreenTips Rows.Tip.Items.Gear.Armour.LoadingScreenText.LocalizedString Helmets and armour reduce damage from gunfire. Superior armor covers more of the body and… Helmets and armor reduce damage from gunfire. Superior armor covers more of the body and … changed
DT_LoadingScreenTips Rows.Tip.Items.Weapons.Purchasing.LoadingScreenText.SourceString Interact with the Equipment Vendor, open the weapons tab, and pick your weapon. Use filte… Interact with the Equipment Vendor, open the weapons tab, and pick your weapon. Use filte… changed
DT_LoadingScreenTips Rows.Tip.Items.Weapons.Purchasing.LoadingScreenText.LocalizedString Interact with the Equipment Vendor, open the weapons tab, and pick your weapon. Use filte… Interact with the Equipment Vendor, open the weapons tab, and pick your weapon. Use filte… changed

DT_ExperienceServerBrowserTags (19 records, 19 non-numeric)

Asset Property Season 1 Season 2 Change
DT_ExperienceServerBrowserTags Rows.Experience.Rules.InfantryOnly — {“DescriptorTags”:[“Server.Descriptor.InfantryOnly”],”_aaabmndfbjeemaenllmhj”:[],”Tag”:{“… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.Hardcore — {“DescriptorTags”:[“Server.Descriptor.Hardcore”],”_aaabmndfbjeemaenllmhj”:[],”Tag”:{“TagN… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.AutoAssignFactions — {“DescriptorTags”:[],”_aaabmndfbjeemaenllmhj”:[],”Tag”:{“TagName”:”Experience.Rules.AutoA… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.AutoAssignFirstFaction — {“DescriptorTags”:[],”_aaabmndfbjeemaenllmhj”:[],”Tag”:{“TagName”:”Experience.Rules.AutoA… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.ChangeTeamDisabled — {“DescriptorTags”:[“Server.Descriptor.ChangeTeamDisabled”],”_aaabmndfbjeemaenllmhj”:[],”T… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.ChatboxDisabled — {“DescriptorTags”:[],”_aaabmndfbjeemaenllmhj”:[],”Tag”:{“TagName”:”Experience.Rules.Chatb… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.ControlZoneRequiresTag — {“DescriptorTags”:[],”_aaabmndfbjeemaenllmhj”:[],”Tag”:{“TagName”:”Experience.Rules.Contr… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.EnablePresenceJoinOnExperienceLoad — {“DescriptorTags”:[],”_aaabmndfbjeemaenllmhj”:[],”Tag”:{“TagName”:”Experience.Rules.Enabl… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.FreeForAll — {“DescriptorTags”:[],”_aaabmndfbjeemaenllmhj”:[],”Tag”:{“TagName”:”Experience.Rules.FreeF… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.GiveUpDisabled — {“DescriptorTags”:[“Server.Descriptor.GiveUpDisabled”],”_aaabmndfbjeemaenllmhj”:[],”Tag”:… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.KillfeedSquadOnly — {“DescriptorTags”:[“Server.Descriptor.ReducedHUD.KillfeedSquadOnly”],”_aaabmndfbjeemaenll… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.NoCashFeed — {“DescriptorTags”:[“Server.Descriptor.ReducedHUD.CashFeed”],”_aaabmndfbjeemaenllmhj”:[],”… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.VaultEnabled — {“DescriptorTags”:[],”_aaabmndfbjeemaenllmhj”:[],”Tag”:{“TagName”:”Experience.Rules.Vault… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.NoDynamicCrosshair — {“DescriptorTags”:[“Server.Descriptor.ReducedHUD.DynamicCrosshair”],”_aaabmndfbjeemaenllm… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.NoHudAmmo — {“DescriptorTags”:[“Server.Descriptor.ReducedHUD.HudAmmo”],”_aaabmndfbjeemaenllmhj”:[],”T… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.NoMinimapHealth — {“DescriptorTags”:[“Server.Descriptor.ReducedHUD.MinimapHealth”],”_aaabmndfbjeemaenllmhj”… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.NoQuickSlots — {“DescriptorTags”:[“Server.Descriptor.ReducedHUD.QuickSlots”],”_aaabmndfbjeemaenllmhj”:[]… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.RebuyDisabled — {“DescriptorTags”:[“Server.Descriptor.RebuyDisabled”],”_aaabmndfbjeemaenllmhj”:[],”Tag”:{… added
DT_ExperienceServerBrowserTags Rows.Experience.Rules.SkipPlayerDeathItemDrop — {“DescriptorTags”:[],”_aaabmndfbjeemaenllmhj”:[“Server.Descriptor.PlayerLootingDisabled”]… added

DT_Settings_Controls (19 records, 19 non-numeric)

Asset Property Season 1 Season 2 Change
DT_Settings_Controls …UIData.Description.SourceString The response curve used to determine the behaviour of the gamepad axis The response curve used to determine the behavior of the gamepad axis. changed
DT_Settings_Controls …UIData.Description.LocalizedString The response curve used to determine the behaviour of the gamepad axis The response curve used to determine the behavior of the gamepad axis. changed
DT_Settings_Controls …UIData.Description.SourceString Multiplier applied to the Aim Assist strength, set to 0 to disable Aim Assist Multiplier applied to the Aim Assist strength. Set to 0 to disable (Default = 1). changed
DT_Settings_Controls …UIData.Description.LocalizedString Multiplier applied to the Aim Assist strength, set to 0 to disable Aim Assist Multiplier applied to the Aim Assist strength. Set to 0 to disable (Default = 1). changed
DT_Settings_Controls …UIData.DisplayName.SourceString Move Stick Centre Move Stick Center changed
DT_Settings_Controls …UIData.DisplayName.LocalizedString Move Stick Centre Move Stick Center changed
DT_Settings_Controls …UIData.DisplayName.SourceString Look Stick Centre Look Stick Center changed
DT_Settings_Controls …UIData.DisplayName.LocalizedString Look Stick Centre Look Stick Center changed
DT_Settings_Controls …UIData.Description.SourceString Limits extreme pitch, yaw and collective inputs to keep the aircraft within a safe flight… Limits extreme pitch, yaw and collective inputs to keep the aircraft within a safe flight… changed
DT_Settings_Controls …UIData.Description.LocalizedString Limits extreme pitch, yaw and collective inputs to keep the aircraft within a safe flight… Limits extreme pitch, yaw and collective inputs to keep the aircraft within a safe flight… changed
DT_Settings_Controls …UIData.Description.SourceString Ignores small stick movement near centre on the roll axis, so a resting stick stays neutr… Ignores small stick movement near center on the roll axis, so a resting stick stays neutr… changed
DT_Settings_Controls …UIData.Description.LocalizedString Ignores small stick movement near centre on the roll axis, so a resting stick stays neutr… Ignores small stick movement near center on the roll axis, so a resting stick stays neutr… changed
DT_Settings_Controls …UIData.Description.SourceString Ignores small stick movement near centre on the pitch axis, so a resting stick stays neut… Ignores small stick movement near center on the pitch axis, so a resting stick stays neut… changed
DT_Settings_Controls …UIData.Description.LocalizedString Ignores small stick movement near centre on the pitch axis, so a resting stick stays neut… Ignores small stick movement near center on the pitch axis, so a resting stick stays neut… changed
DT_Settings_Controls …UIData.Description.SourceString Ignores small stick movement near centre on the yaw axis, so a resting stick stays neutra… Ignores small stick movement near center on the yaw axis, so a resting stick stays neutra… changed
DT_Settings_Controls …UIData.Description.LocalizedString Ignores small stick movement near centre on the yaw axis, so a resting stick stays neutra… Ignores small stick movement near center on the yaw axis, so a resting stick stays neutra… changed
DT_Settings_Controls …UIData.Description.SourceString Ignores small stick movement near centre on the collective axis, so a resting lever stays… Ignores small stick movement near center on the collective axis, so a resting lever stays… changed
DT_Settings_Controls …UIData.Description.LocalizedString Ignores small stick movement near centre on the collective axis, so a resting lever stays… Ignores small stick movement near center on the collective axis, so a resting lever stays… changed
DT_Settings_Controls Rows.UserSettings.Controls.Vehicle.Air.FreeLookAbsolute — {“UIData”:{“DisplayName”:{“Namespace”:””,”Key”:”3695E1E54B7F1D690D5C5E89CF2A7509”,”Source… added

DT_GearMarket (16 records, 13 non-numeric)

Asset Property Season 1 Season 2 Change
DT_GearMarket Rows.Id.Item.SmallTacVest.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_GearMarket Rows.Id.Item.MediumTacVest.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_GearMarket Rows.Id.Item.LargeTacVest.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_GearMarket Rows.Id.Item.Pouch.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_GearMarket Rows.Id.Item.SmallBackpack.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_GearMarket Rows.Id.Item.BPAK_005.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_GearMarket Rows.Id.Item.MediumBackpack.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_GearMarket Rows.Id.Item.LargeBackpack.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_GearMarket Rows.Id.Item.MediumSlingBackpack.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_GearMarket Rows.Id.Item.BPAK_006.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_GearMarket Rows.Id.Item.LargeSlingBackpack.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_GearMarket Rows.Id.Item.BPAK_007.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed
DT_GearMarket …ExtraLargeSlingBackpack.PurchaseCompletedAudioEvent.TagName None Audio.Event.UI.InGame.Vendor.Purchase changed

DT_Settings_Keybindings (16 records, 16 non-numeric)

Asset Property Season 1 Season 2 Change
DT_Settings_Keybindings Rows.Input.NamedActions.Player.Focus.UIData.Description.SourceString The button used to focus / hold breath whilst aiming down sights. The button used to focus / hold breath while aiming down sights. changed
DT_Settings_Keybindings …UIData.Description.LocalizedString The button used to focus / hold breath whilst aiming down sights. The button used to focus / hold breath while aiming down sights. changed
DT_Settings_Keybindings Rows.Input.NamedActions.Vehicle.FireCountermeasures — {“UIData”:{“DisplayName”:{“TableId”:”/Game/UI/StringTables/STRINGS_Settings_Keybindings.S… added
DT_Settings_Keybindings …UIData.Description.SourceString The button used to fire whilst in control of a a vehicle’s weapon. The button used to fire while in control of a vehicle’s weapon. changed
DT_Settings_Keybindings …UIData.Description.LocalizedString The button used to fire whilst in control of a a vehicle’s weapon. The button used to fire while in control of a vehicle’s weapon. changed
DT_Settings_Keybindings …UIData.Description.SourceString The button used to toggle the bipod atttached to the weapon to fold/unfold. The button used to toggle the bipod attached to the weapon to fold/unfold. changed
DT_Settings_Keybindings …UIData.Description.LocalizedString The button used to toggle the bipod atttached to the weapon to fold/unfold. The button used to toggle the bipod attached to the weapon to fold/unfold. changed
DT_Settings_Keybindings Rows.Input.NamedActions.Vehicle.WeaponExtension.Change.1 — {“UIData”:{“DisplayName”:{“TableId”:”/Game/UI/StringTables/STRINGS_Settings_Keybindings.S… added
DT_Settings_Keybindings Rows.Input.NamedActions.Vehicle.WeaponExtension.Change.2 — {“UIData”:{“DisplayName”:{“TableId”:”/Game/UI/StringTables/STRINGS_Settings_Keybindings.S… added
DT_Settings_Keybindings Rows.Input.NamedActions.Vehicle.WeaponExtension.Change.3 — {“UIData”:{“DisplayName”:{“TableId”:”/Game/UI/StringTables/STRINGS_Settings_Keybindings.S… added
DT_Settings_Keybindings Rows.Input.NamedActions.Vehicle.WeaponExtension.Change.4 — {“UIData”:{“DisplayName”:{“TableId”:”/Game/UI/StringTables/STRINGS_Settings_Keybindings.S… added
DT_Settings_Keybindings Rows.Input.NamedActions.Vehicle.WeaponExtension.Change.5 — {“UIData”:{“DisplayName”:{“TableId”:”/Game/UI/StringTables/STRINGS_Settings_Keybindings.S… added
DT_Settings_Keybindings Rows.Input.NamedActions.Vehicle.WeaponExtension.Change.6 — {“UIData”:{“DisplayName”:{“TableId”:”/Game/UI/StringTables/STRINGS_Settings_Keybindings.S… added
DT_Settings_Keybindings Rows.Input.NamedActions.Player.ScopeZoom.Increase — {“UIData”:{“DisplayName”:{“TableId”:”/Game/UI/StringTables/STRINGS_Settings_Keybindings.S… added
DT_Settings_Keybindings Rows.Input.NamedActions.Player.ScopeZoom.Decrease — {“UIData”:{“DisplayName”:{“TableId”:”/Game/UI/StringTables/STRINGS_Settings_Keybindings.S… added
DT_Settings_Keybindings Rows.Input.NamedActions.Vehicle.FireFlares {“UIData”:{“DisplayName”:{“TableId”:”/Game/UI/StringTables/STRINGS_Settings_Keybindings.S… — removed

DT_OnlineRegions (14 records, 14 non-numeric)

Asset Property Season 1 Season 2 Change
DT_OnlineRegions Rows.eu-central — {“Endpoint”:”dynamodb.eu-central-1.amazonaws.com”,”DisplayName”:{“TableId”:”/Game/UI/Stri… added
DT_OnlineRegions Rows.eu-east — {“Endpoint”:”dynamodb.eu-north-1.amazonaws.com”,”DisplayName”:{“TableId”:”/Game/UI/String… added
DT_OnlineRegions Rows.eu-west — {“Endpoint”:”dynamodb.eu-west-2.amazonaws.com”,”DisplayName”:{“TableId”:”/Game/UI/StringT… added
DT_OnlineRegions Rows.eu-south — {“Endpoint”:”dynamodb.eu-south-1.amazonaws.com”,”DisplayName”:{“TableId”:”/Game/UI/String… added
DT_OnlineRegions Rows.na-central — {“Endpoint”:”dynamodb.us-east-2.amazonaws.com”,”DisplayName”:{“TableId”:”/Game/UI/StringT… added
DT_OnlineRegions Rows.na-north — {“Endpoint”:”dynamodb.ca-central-1.amazonaws.com”,”DisplayName”:{“TableId”:”/Game/UI/Stri… added
DT_OnlineRegions Rows.na-east — {“Endpoint”:”dynamodb.us-east-1.amazonaws.com”,”DisplayName”:{“TableId”:”/Game/UI/StringT… added
DT_OnlineRegions Rows.na-west — {“Endpoint”:”dynamodb.us-west-2.amazonaws.com”,”DisplayName”:{“TableId”:”/Game/UI/StringT… added
DT_OnlineRegions Rows.south-america — {“Endpoint”:”dynamodb.sa-east-1.amazonaws.com”,”DisplayName”:{“TableId”:”/Game/UI/StringT… added
DT_OnlineRegions Rows.asia-east — {“Endpoint”:”dynamodb.ap-northeast-2.amazonaws.com”,”DisplayName”:{“TableId”:”/Game/UI/St… added
DT_OnlineRegions Rows.asia-west — {“Endpoint”:”dynamodb.ap-south-1.amazonaws.com”,”DisplayName”:{“TableId”:”/Game/UI/String… added
DT_OnlineRegions Rows.asia-se — {“Endpoint”:”dynamodb.ap-southeast-1.amazonaws.com”,”DisplayName”:{“TableId”:”/Game/UI/St… added
DT_OnlineRegions Rows.oceania — {“Endpoint”:”dynamodb.ap-southeast-2.amazonaws.com”,”DisplayName”:{“TableId”:”/Game/UI/St… added
DT_OnlineRegions Rows.south-africa — {“Endpoint”:”dynamodb.af-south-1.amazonaws.com”,”DisplayName”:{“Namespace”:””,”Key”:”9078… added

DT_Settings_General (14 records, 14 non-numeric)

Asset Property Season 1 Season 2 Change
DT_Settings_General …UIData.DisplayName.TableId — /Game/UI/StringTables/STRINGS_Settings_General.STRINGS_Settings_General added
DT_Settings_General Rows.UserSettings.General.ChatProfanityFilter.UIData.DisplayName.Key E888F1924F95939028443A9391DCAC82 DisplayName.ChatProfanityFilter changed
DT_Settings_General …UIData.DisplayName.Namespace   — removed
DT_Settings_General …UIData.Description.TableId — /Game/UI/StringTables/STRINGS_Settings_General.STRINGS_Settings_General added
DT_Settings_General Rows.UserSettings.General.ChatProfanityFilter.UIData.Description.Key E32C1A5A466B6070C4546EB917812758 Description.ChatProfanityFilter changed
DT_Settings_General …UIData.Description.Namespace   — removed
DT_Settings_General Rows.UserSettings.General.ScoreboardBadge.UIData.DisplayName.TableId — /Game/UI/StringTables/STRINGS_Settings_General.STRINGS_Settings_General added
DT_Settings_General Rows.UserSettings.General.ScoreboardBadge.UIData.DisplayName.Key C5BDA9F241CB107863AB22B358C425B1 DisplayName.ScoreboardBadge changed
DT_Settings_General Rows.UserSettings.General.ScoreboardBadge.UIData.DisplayName.Namespace   — removed
DT_Settings_General Rows.UserSettings.General.ScoreboardBadge.UIData.Description.TableId — /Game/UI/StringTables/STRINGS_Settings_General.STRINGS_Settings_General added
DT_Settings_General Rows.UserSettings.General.ScoreboardBadge.UIData.Description.Key E77C0C144D3E17F1850216A5523F601F Description.ScoreboardBadge changed
DT_Settings_General Rows.UserSettings.General.ScoreboardBadge.UIData.Description.Namespace   — removed
DT_Settings_General Rows.UserSettings.General.AdvancedVehicle.PublicVehicleInventoryAccess — {“UIData”:{“DisplayName”:{“TableId”:”/Game/UI/StringTables/STRINGS_Settings_General.STRIN… added
DT_Settings_General Rows.UserSettings.General.CharacterRenderDisabled — {“UIData”:{“DisplayName”:{“Namespace”:””,”Key”:”2001475B4988176448DF39BF226737D0”,”Source… added

DT_EntityData_UI_Items (12 records, 12 non-numeric)

Asset Property Season 1 Season 2 Change
DT_EntityData_UI_Items …762x54mm.Icons.TaggedIcons[/Game/UI/Features/HUD/EquippedItem/Textures/T_UI_ChamberedRou… — {“Key”:”/Game/UI/Features/HUD/EquippedItem/Textures/T_UI_ChamberedRound_Bullet.T_UI_Chamb… added
DT_EntityData_UI_Items …ArmorPiercing.Icons.TaggedIcons[/Game/UI/Features/HUD/EquippedItem/Textures/T_UI_Chamber… — {“Key”:”/Game/UI/Features/HUD/EquippedItem/Textures/T_UI_ChamberedRound_Bullet.T_UI_Chamb… added
DT_EntityData_UI_Items …Tracer.Icons.TaggedIcons[/Game/UI/Features/HUD/EquippedItem/Textures/T_UI_ChamberedRound… — {“Key”:”/Game/UI/Features/HUD/EquippedItem/Textures/T_UI_ChamberedRound_Bullet.T_UI_Chamb… added
DT_EntityData_UI_Items …HollowPoint.Icons.TaggedIcons[/Game/UI/Features/HUD/EquippedItem/Textures/T_UI_Chambered… — {“Key”:”/Game/UI/Features/HUD/EquippedItem/Textures/T_UI_ChamberedRound_Bullet.T_UI_Chamb… added
DT_EntityData_UI_Items …Tracer.Icons.TaggedIcons[/Game/UI/Features/HUD/EquippedItem/Textures/T_UI_ChamberedRound… — {“Key”:”/Game/UI/Features/HUD/EquippedItem/Textures/T_UI_ChamberedRound_Bullet.T_UI_Chamb… added
DT_EntityData_UI_Items …Tracer.Icons.TaggedIcons[/Game/UI/Features/HUD/EquippedItem/Textures/T_UI_ChamberedRound… — {“Key”:”/Game/UI/Features/HUD/EquippedItem/Textures/T_UI_ChamberedRound_Bullet.T_UI_Chamb… added
DT_EntityData_UI_Items Rows.ID.Item.35x228mm.Description.SourceString - High-velocity ballistic rounds / - Optimised for aerial target engagement - High-velocity ballistic rounds / - Optimized for aerial target engagement changed
DT_EntityData_UI_Items Rows.ID.Item.35x228mm.Description.LocalizedString - High-velocity ballistic rounds / - Optimised for aerial target engagement - High-velocity ballistic rounds / - Optimized for aerial target engagement changed
DT_EntityData_UI_Items …AdditionalTexts[UI.Tooltip.Layout.ItemDescription].Value.SourceString - High-velocity ballistic rounds / - Optimised for aerial target engagement - High-velocity ballistic rounds / - Optimized for aerial target engagement changed
DT_EntityData_UI_Items …AdditionalTexts[UI.Tooltip.Layout.ItemDescription].Value.LocalizedString - High-velocity ballistic rounds / - Optimised for aerial target engagement - High-velocity ballistic rounds / - Optimized for aerial target engagement changed
DT_EntityData_UI_Items …Tracer.Icons.TaggedIcons[/Game/UI/Features/HUD/EquippedItem/Textures/T_UI_ChamberedRound… — {“Key”:”/Game/UI/Features/HUD/EquippedItem/Textures/T_UI_ChamberedRound_Bullet.T_UI_Chamb… added
DT_EntityData_UI_Items Rows.ID.Item.125x570mm — {“FriendlyName”:{“TableId”:”/Game/UI/StringTables/STRINGS_GameplayTags.STRINGS_GameplayTa… added

DT_ServerBrowserMapTexture (12 records, 12 non-numeric)

Asset Property Season 1 Season 2 Change
DT_ServerBrowserMapTexture Rows.Bakurani_KOTH_01 — {“DisplayName”:{“CultureInvariantString”:”Bakurani”},”LightPresetToTexture”:[],”DefaultMa… added
DT_ServerBrowserMapTexture Rows.Madrid_KOTH_01 — {“DisplayName”:{“CultureInvariantString”:”Ozeti”},”LightPresetToTexture”:[],”DefaultMapTe… added
DT_ServerBrowserMapTexture Rows.Detroit_KOTH_01 — {“DisplayName”:{“CultureInvariantString”:”Zestafona”},”LightPresetToTexture”:[],”DefaultM… added
DT_ServerBrowserMapTexture Rows.Moscow_KOTH_01 — {“DisplayName”:{“CultureInvariantString”:”Saburtulo”},”LightPresetToTexture”:[],”DefaultM… added
DT_ServerBrowserMapTexture Rows.Bakurani_SniperShowdown_01 — {“DisplayName”:{“CultureInvariantString”:”Bakurani Outskirts - Jutari”},”LightPresetToTex… added
DT_ServerBrowserMapTexture Rows.Tanktown — {“DisplayName”:{“TableId”:”/Game/UI/StringTables/Frontend/STRINGS_ServerBrowser.STRINGS_S… added
DT_ServerBrowserMapTexture Rows.Mindori_KOTH_01 — {“DisplayName”:{“CultureInvariantString”:null},”LightPresetToTexture”:[],”DefaultMapTextu… added
DT_ServerBrowserMapTexture Rows.Tevza_KOTH_01 — {“DisplayName”:{“CultureInvariantString”:null},”LightPresetToTexture”:[],”DefaultMapTextu… added
DT_ServerBrowserMapTexture Rows.Berlin_KOTH_01 — {“DisplayName”:{“CultureInvariantString”:null},”LightPresetToTexture”:[],”DefaultMapTextu… added
DT_ServerBrowserMapTexture Rows.Deathmatch — {“DisplayName”:{“TableId”:”/Game/UI/StringTables/Frontend/STRINGS_ServerBrowser.STRINGS_S… added
DT_ServerBrowserMapTexture Rows.Paris_KOTH_01 — {“DisplayName”:{“CultureInvariantString”:null},”LightPresetToTexture”:[],”DefaultMapTextu… added
DT_ServerBrowserMapTexture Rows.Bakurani_KOTH_02 — {“DisplayName”:{“TableId”:”/Game/UI/StringTables/Frontend/STRINGS_FindMatch.STRINGS_FindM… added

New in Season 2

12 assets were added. Identification is the type and the file name.

Asset Type Path
DT_EntityData_UI_GoldExchange DataTable DT_EntityData_UI_GoldExchange.json
DT_SceneData_Match_ShootingRange DataTable DT_SceneData_Match_ShootingRange.json
DT_SceneData_Match_Wagers DataTable DT_SceneData_Match_Wagers.json
DT_SquadIntents DataTable DT_SquadIntents.json
D_Decorator_Interactable_HospitalDoor_01a_Left BHDestructionBuildingDecoratorDefinitionDataAsset D_Decorator_Interactable_HospitalDoor_01a_Left.json
D_Decorator_Interactable_HospitalDoor_01a_Right BHDestructionBuildingDecoratorDefinitionDataAsset D_Decorator_Interactable_HospitalDoor_01a_Right.json
D_InteractableDoor_Buisness BHDestructionBuildingDefinitionDataAsset D_InteractableDoor_Buisness.json
D_Interactable_Commercial_Door_01a_L BHDestructionBuildingDefinitionDataAsset D_Interactable_Commercial_Door_01a_L.json
D_Interactable_Commercial_Door_01a_R BHDestructionBuildingDefinitionDataAsset D_Interactable_Commercial_Door_01a_R.json
D_Interactable_Door_Wood_01a BHDestructionBuildingDefinitionDataAsset D_Interactable_Door_Wood_01a.json
D_Interactable_HospitalDoor_01a_Left BHDestructionBuildingDefinitionDataAsset D_Interactable_HospitalDoor_01a_Left.json
D_Interactable_HospitalDoor_01a_Right BHDestructionBuildingDefinitionDataAsset D_Interactable_HospitalDoor_01a_Right.json

Removed in Season 2

None.

Moved

None.

See also

Full change browser for this area: /wardogs-data-docs/season-2-changes/all-changes.html#area=data-tables-tags&q=