Wardogs — Season 1 Cosmetic/Item Unlock Reference

Extracted from the game’s data assets. This is the data TreeRewardTrack UI widgets reference at runtime: the flat list of cosmetic rewards (skins, emotes) that exist for Season 1, each tagged to the item it skins and the archetype it belongs to.

Honest gap: DT_SeasonDefinitions.SeasonDefinitions is an empty array in this build (CurrentSeasonNumber: 1 is the only populated field). The season-level date/XP-bracket schedule — i.e. which battle-pass level unlocks which cosmetic below — has not been authored yet in this closed-beta client. What follows is the full confirmed content list, not the level gating.


Season 02 update (2026-10-15)

  • Season 1 list unchanged: the 17 rows of DT_Cosmetics_Season01_Skins and the 3 emote rows are the same. Nothing was removed.
  • New Season 2 cosmetic table: DT_Cosmetics_Season02_Skins has 8 rows. It is not listed in this Season 1 reference. The Season 2 feature file registers it to CosmeticData.
  • New skin asset: Skin_ChocolateChip (pattern T_Pattern_ChocolateChip, LUT T_LUT_Brown_001, 56 overrides). Its three rows are in the Season 2 table.
  • Skin_BlackAndGold: CPD overrides 1 → 3 (added Id.Item.WEPN_033 and Vehicle.Variant.Air.Rotary.Havoc.Default). Default accent primary UV Y 1.35187 → 0.1.
  • Skin_DigitalWood: CPD overrides 43 → 46 (added Id.Item.WEPN_034, Vehicle.Variant.Air.Rotary.Havoc.Default and Vehicle.Variant.Air.Rotary.Littlebird). WearThreshold 0.8 → 1.0 on 10 existing overrides (Bobcat, DuneBuggy, Kodiak, Humvee, Tracked TNK_01 entries). Primary pattern UV X on the Bobcat override 456.06403 → 50.0.
  • Skin_TwoTone_Desert: CPD overrides 3 → 8 (added Id.Item.WEPN_036, Id.Item.KH2002, Id.Item.WEPN_033, Id.Item.WEPN_034 and Vehicle.Variant.Air.Rotary.Havoc.Default). Existing overrides unchanged.

Full before/after list: Season 2 Changes → Rewards & Unlocks.


1. DT_SeasonDefinitions — 1 row

Season-level table. Holds the current season number (CurrentSeasonNumber: 1) and the SeasonDefinitions array, which is empty in this build (see the honest gap above).

  • Package: Wardogs/Content/Meta/DT_SeasonDefinitions.uasset
{
  "Meta.Season.Definitions": {
    "CurrentSeasonNumber": 1,
    "SeasonDefinitions": [],
    "Tag": {
      "TagName": "Meta.Season.Definitions"
    }
  }
}

2. DT_Cosmetics_Season01_Emotes — 3 rows

Three Season 1 emotes. Each row has category Meta.Cosmetic.Emote, archetype None, and no skin/emote definition asset (the column shows —).

  • Package: Wardogs/Plugins/GameFeatures/Emotes/Season01_EmotesData/Content/Data/DT_Cosmetics_Season01_Emotes.uasset
Row key EntityId Category Archetype Skin/Emote definition asset
Meta.Cosmetic.Emote.Shh Id.Emote.Shh Meta.Cosmetic.Emote None —
Meta.Cosmetic.Emote.RockPaperScissors Id.Emote.RockPaperScissors Meta.Cosmetic.Emote None —
Meta.Cosmetic.Emote.Middle_Finger Id.Emote.Middle_Finger Meta.Cosmetic.Emote None —

3. DT_Cosmetics_Season01_Skins — 17 rows

17 Season 1 skin cosmetics across three sets (Black and Gold, Digital Wood, Two-Tone Desert). Each row skins one item, vehicle or parachute and points at its set’s skin asset.

  • Package: Wardogs/Plugins/GameFeatures/Skins/Season01_SkinsData/Content/Data/DT_Cosmetics_Season01_Skins.uasset
Row key EntityId Category Archetype Skin/Emote definition asset
Meta.Cosmetic.BlackAndGold.AK74 Id.Item.AK74M Meta.Cosmetic.BlackAndGold Item.Archetype.AR /Season01_SkinsData/Data/Skin_BlackAndGold.Skin_BlackAndGold
Meta.Cosmetic.DigitalWood.GGX17 Id.Item.Glock17 Meta.Cosmetic.DigitalWood Item.Archetype.Pistol /Season01_SkinsData/Data/Skin_DigitalWood.Skin_DigitalWood
Meta.Cosmetic.DigitalWood.SportsParachute Id.Item.Parachute.Sport Meta.Cosmetic.DigitalWood Item.Archetype.Parachute /Season01_SkinsData/Data/Skin_DigitalWood.Skin_DigitalWood
Meta.Cosmetic.DigitalWood.SV98 Id.Item.SV98 Meta.Cosmetic.DigitalWood Item.Archetype.Sniper /Season01_SkinsData/Data/Skin_DigitalWood.Skin_DigitalWood
Meta.Cosmetic.DigitalWood.M4 Id.Item.M4 Meta.Cosmetic.DigitalWood Item.Archetype.AR /Season01_SkinsData/Data/Skin_DigitalWood.Skin_DigitalWood
Meta.Cosmetic.TwoToneDesert.Humvee Vehicle.Variant.Land.Wheeled.Humvee.Default Meta.Cosmetic.TwoToneDesert Vehicle.Archetype.Land.Wheeled /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert
Meta.Cosmetic.TwoToneDesert.Bobcat Vehicle.Variant.Land.Wheeled.Bobcat.Default Meta.Cosmetic.TwoToneDesert Vehicle.Archetype.Land.Wheeled /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert
Meta.Cosmetic.TwoToneDesert.Littlebird Vehicle.Variant.Air.Rotary.Littlebird.Default Meta.Cosmetic.TwoToneDesert Vehicle.Archetype.Air.Rotary /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert
Meta.Cosmetic.TwoToneDesert.DuneBuggy Vehicle.Variant.Land.Wheeled.DuneBuggy.Default Meta.Cosmetic.TwoToneDesert Vehicle.Archetype.Land.Wheeled /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert
Meta.Cosmetic.TwoToneDesert.A91 Id.Item.A91 Meta.Cosmetic.TwoToneDesert Item.Archetype.AR /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert
Meta.Cosmetic.TwoToneDesert.Bushmaster Id.Item.WEPN_033 Meta.Cosmetic.TwoToneDesert Item.Archetype.AR /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert
Meta.Cosmetic.TwoToneDesert.KH2002 Id.Item.KH2002 Meta.Cosmetic.TwoToneDesert Item.Archetype.AR /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert
Meta.Cosmetic.TwoToneDesert.M4 Id.Item.M4 Meta.Cosmetic.TwoToneDesert Item.Archetype.AR /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert
Meta.Cosmetic.TwoToneDesert.M249 Id.Item.M249 Meta.Cosmetic.TwoToneDesert Item.Archetype.LMG /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert
Meta.Cosmetic.TwoToneDesert.AX50 Id.Item.SR_04 Meta.Cosmetic.TwoToneDesert Item.Archetype.Sniper /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert
Meta.Cosmetic.TwoToneDesert.MP9 Id.Item.MP9 Meta.Cosmetic.TwoToneDesert Item.Archetype.SMG /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert
Meta.Cosmetic.TwoToneDesert.M500 Id.Item.M500 Meta.Cosmetic.TwoToneDesert Item.Archetype.Shotgun /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert

4. DA_RoleLevelData (WDUIRoleLevelData)

The role-level UI data asset DA_TreeRewardTrackPanel binds to for level/rank display text. Minimal in this build — mostly placeholder/fallback text, no numeric level table of its own (role XP thresholds are evidently computed in C++, not data-driven here).

{
  "UnrankedLevelTextOverride": {
    "TableId": "/Game/UI/StringTables/STRINGS_AccountBar.STRINGS_AccountBar",
    "Key": "Text.Unranked",
    "SourceString": "-",
    "LocalizedString": "-"
  }
}

5. Skin assets (WDSkinDataAsset)

The three Season 1 skin definitions. (Skin_ChocolateChip, added in Season 2, sits in the same folder and is noted in the update section above.) Paths are shown as exported; the UV and wear values are the default cosmetic parameters.

Skin_BlackAndGold

Field Value
Pattern mask /Season01_SkinsAssets/Patterns/T_Pattern_Solid_001.T_Pattern_Solid_001
Possible LUTs /Season01_SkinsAssets/LUTs/T_LUT_Gold_001.T_LUT_Gold_001
Primary pattern UV {"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0}
Accent primary UV {"X":1.0,"Y":0.1,"Z":1000.0}
Accent secondary UV {"X":0.0,"Y":0.0,"Z":0.0}
Wear threshold 0.7
Wear feather 1.0
Mastery colour {"R":0.603828,"G":0.332452,"B":0.082283,"A":1.0,"Hex":"CC9C51"}
CPD overrides [{"Key":{"TagName":"Id.Item.RPG7"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.0,"Z":0.0},"AccentSecondaryUVInfo":{"X":1.0,"Y":100.0,"Z":65.9},"WearThreshold":0.7,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.603828,"G":0.332452,"B":0.082283,"A":1.0,"Hex":"CC9C51"}}},{"Key":{"TagName":"Id.Item.WEPN_033"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":1.35187,"Z":0.0},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.1,"Z":23577.885},"WearThreshold":0.5,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.60249,"G":0.3345,"B":0.083,"A":1.0,"Hex":"CC9D51"}}},{"Key":{"TagName":"Vehicle.Variant.Air.Rotary.Havoc.Default"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":1.0,"Y":0.1,"Z":13.893589,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.01,"Z":55478.05},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.01,"Z":3451.9556},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.603828,"G":0.332452,"B":0.082283,"A":1.0,"Hex":"CC9C51"}}}]

Skin_DigitalWood

Field Value
Pattern mask /Season01_SkinsAssets/Patterns/T_Pattern_Digital_002.T_Pattern_Digital_002
Possible LUTs /Season01_SkinsAssets/LUTs/T_LUT_Green_001.T_LUT_Green_001
Primary pattern UV {"X":5.0,"Y":1.0,"Z":0.0,"W":0.0}
Accent primary UV {"X":1.0,"Y":1.0,"Z":29.3036}
Accent secondary UV {"X":1.0,"Y":1.0,"Z":-100.0}
Wear threshold 0.8
Wear feather 1.0
Mastery colour {"R":0.60249,"G":0.3345,"B":0.083,"A":1.0,"Hex":"CC9D51"}
CPD overrides 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Skin_TwoTone_Desert

Field Value
Pattern mask /Season01_SkinsAssets/Patterns/T_Pattern_Solid_001.T_Pattern_Solid_001
Possible LUTs /Season01_SkinsAssets/LUTs/T_LUT_Desert_002.T_LUT_Desert_002
Primary pattern UV {"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0}
Accent primary UV {"X":1.0,"Y":0.01,"Z":2600.0}
Accent secondary UV {"X":1.0,"Y":0.0,"Z":0.0}
Wear threshold 0.8
Wear feather 1.0
Mastery colour {"R":0.603828,"G":0.332452,"B":0.082283,"A":1.0,"Hex":"CC9C51"}
CPD overrides [{"Key":{"TagName":"Id.Item.M4"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.01,"Z":2600.0},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.0,"Z":0.0},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.603828,"G":0.332452,"B":0.082283,"A":1.0,"Hex":"CC9C51"}}},{"Key":{"TagName":"Id.Item.Judge"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":5.222423,"Y":1.0,"Z":0.0,"W":-5.044824},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.2,"Z":46.194065},"AccentSecondaryUVInfo":{"X":1.0,"Y":-1.276101,"Z":-41.23947},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.60249,"G":0.3345,"B":0.083,"A":1.0,"Hex":"CC9D51"}}},{"Key":{"TagName":"Id.Item.Mosin"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":3.039864,"Y":0.18,"Z":256.66165,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.01,"Z":2600.0},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.0,"Z":0.0},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.60249,"G":0.3345,"B":0.083,"A":1.0,"Hex":"CC9D51"}}},{"Key":{"TagName":"Id.Item.WEPN_036"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.01,"Z":2600.0},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.0,"Z":0.0},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.60249,"G":0.3345,"B":0.083,"A":1.0,"Hex":"CC9D51"}}},{"Key":{"TagName":"Id.Item.KH2002"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.01,"Z":1210.5511},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.01,"Z":2702.8374},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.60249,"G":0.3345,"B":0.083,"A":1.0,"Hex":"CC9D51"}}},{"Key":{"TagName":"Id.Item.WEPN_033"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.01,"Z":2615.2534},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.0,"Z":0.0},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.60249,"G":0.3345,"B":0.083,"A":1.0,"Hex":"CC9D51"}}},{"Key":{"TagName":"Id.Item.WEPN_034"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.01,"Z":0.0},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.2,"Z":94.51744},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.60249,"G":0.3345,"B":0.083,"A":1.0,"Hex":"CC9D51"}}},{"Key":{"TagName":"Vehicle.Variant.Air.Rotary.Havoc.Default"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":16.514317,"Y":0.2,"Z":-50.43305,"W":8.120752},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.01,"Z":4213.227},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.01,"Z":2573.7388},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.603828,"G":0.332452,"B":0.082283,"A":1.0,"Hex":"CC9C51"}}}]

UI textures in the same Season 1 skin plugin (17 assets, names only): T_UI_A-91_DesertTwoTone_1x1, T_UI_AK_Black_Gold_5x2, T_UI_AX50_DesertTwoTone_2x1, T_UI_Bobcat_TwoTone_Desert_1x1, T_UI_Bushmaster_DesertTwoTone_1x1, T_UI_Dunebuggy_TwoTone_Desert_2x1, T_UI_Glock_DigitalWood_1x1, T_UI_Humvee_TwoTone_Desert_1x1, T_UI_KH-2002_DesertTwoTone_1x1, T_UI_Littlebird_TwoTone_Desert_1x1, T_UI_M249_DesertTwoTone_2x1, T_UI_M4_DesertTwoTone_1x1, T_UI_M4_DigitalWood_2x1, T_UI_M500_DesertTwoTone_1x1, T_UI_Mp9_DesertTwoTone_2x1, T_UI_SV98_DigitalWood_2x1, T_UI_SportParachute_DigitalWood_1x1.


6. Emote entity data (DT_EntityData_Ext_Emotes)

6 rows. Each row is the display entity for one emote.

Entity Display name Category Platform XP tag Role XP tag Fallback icon
Id.Emote.Shh Shh None None None /Game/UI/Shared/Textures/T_UI_WorkInProgress.T_UI_WorkInProgress
Id.Emote.Rock Rock None None None /Game/UI/Shared/Textures/T_UI_WorkInProgress.T_UI_WorkInProgress
Id.Emote.Paper Paper None None None /Game/UI/Shared/Textures/T_UI_WorkInProgress.T_UI_WorkInProgress
Id.Emote.Scissors Scissors None None None /Game/UI/Shared/Textures/T_UI_WorkInProgress.T_UI_WorkInProgress
Id.Emote.RockPaperScissors Rock Paper Scissors None None None /Game/UI/Shared/Textures/T_UI_WorkInProgress.T_UI_WorkInProgress
Id.Emote.Middle_Finger Middle Finger None None None /Game/UI/Shared/Textures/T_UI_WorkInProgress.T_UI_WorkInProgress

7. How the values combine

  • Row key: Meta.Cosmetic.<Set>.<Target>. The <Set> part matches the Category column (for example Meta.Cosmetic.TwoToneDesert), and the target is the item or vehicle the skin is for.
  • EntityId: the item, vehicle variant or emote the cosmetic attaches to (Id.Item.*, Vehicle.Variant.*, Id.Emote.*).
  • Archetype: the class of that entity (for example Item.Archetype.AR, Item.Archetype.Sniper, Vehicle.Archetype.Land.Wheeled). Emotes have None.
  • Skin/Emote definition asset: one asset per set. All 12 Two-Tone Desert rows point at Skin_TwoTone_Desert, all 4 Digital Wood rows at Skin_DigitalWood, and the single Black and Gold row at Skin_BlackAndGold. Emotes have no asset.
  • The same entity can appear in more than one set. Id.Item.M4 has a Digital Wood row and a Two-Tone Desert row, each with its own row key.
  • The table does not say how a row is granted (level, purchase or otherwise). The schedule that would gate it is empty in this build (see section 1 and the honest gap above).

8. Still not pulled / limitations

  • Level gating (missing): DT_SeasonDefinitions.SeasonDefinitions is empty, so which battle-pass level unlocks each cosmetic is not in this build’s data. This is the main gap.
  • Unlock path: no price, purchase or reward field appears for any row in the cosmetic tables or the emote entity table.
  • Skin rendering: section 5 gives the pattern, LUT and UV values. What a skin looks like on a model is not decoded here.
  • Skin entity data: no Season 1 skin entity table was found in the asset listing (searched the DT_EntityData_Ext_* names). The skins are linked only by their Skin_* assets.
  • Role levels: DA_RoleLevelData has no numeric level or XP table. Role XP thresholds are not in the data (see the TreeRewardTrack doc).

Change log

Date Change
2026-10-18 data/ re-exported with the v2 usmap (names only; values unchanged): the row key is spelled EntityId.