Wardogs — Season 1 Cosmetic/Item Unlock Reference
Extracted from the game’s data assets. This is the data TreeRewardTrack UI widgets reference at runtime: the flat list of cosmetic rewards (skins, emotes) that exist for Season 1, each tagged to the item it skins and the archetype it belongs to.
Honest gap:
DT_SeasonDefinitions.SeasonDefinitionsis an empty array in this build (CurrentSeasonNumber: 1is the only populated field). The season-level date/XP-bracket schedule — i.e. which battle-pass level unlocks which cosmetic below — has not been authored yet in this closed-beta client. What follows is the full confirmed content list, not the level gating.
Season 02 update (2026-10-15)
- Season 1 list unchanged: the 17 rows of
DT_Cosmetics_Season01_Skinsand the 3 emote rows are the same. Nothing was removed. - New Season 2 cosmetic table:
DT_Cosmetics_Season02_Skinshas 8 rows. It is not listed in this Season 1 reference. The Season 2 feature file registers it toCosmeticData. - New skin asset:
Skin_ChocolateChip(patternT_Pattern_ChocolateChip, LUTT_LUT_Brown_001, 56 overrides). Its three rows are in the Season 2 table. Skin_BlackAndGold: CPD overrides 1 → 3 (addedId.Item.WEPN_033andVehicle.Variant.Air.Rotary.Havoc.Default). Default accent primary UV Y 1.35187 → 0.1.Skin_DigitalWood: CPD overrides 43 → 46 (addedId.Item.WEPN_034,Vehicle.Variant.Air.Rotary.Havoc.DefaultandVehicle.Variant.Air.Rotary.Littlebird).WearThreshold0.8 → 1.0 on 10 existing overrides (Bobcat, DuneBuggy, Kodiak, Humvee, Tracked TNK_01 entries). Primary pattern UV X on the Bobcat override 456.06403 → 50.0.Skin_TwoTone_Desert: CPD overrides 3 → 8 (addedId.Item.WEPN_036,Id.Item.KH2002,Id.Item.WEPN_033,Id.Item.WEPN_034andVehicle.Variant.Air.Rotary.Havoc.Default). Existing overrides unchanged.
Full before/after list: Season 2 Changes → Rewards & Unlocks.
1. DT_SeasonDefinitions — 1 row
Season-level table. Holds the current season number (CurrentSeasonNumber: 1) and the SeasonDefinitions array, which is empty in this build (see the honest gap above).
- Package:
Wardogs/Content/Meta/DT_SeasonDefinitions.uasset
{
"Meta.Season.Definitions": {
"CurrentSeasonNumber": 1,
"SeasonDefinitions": [],
"Tag": {
"TagName": "Meta.Season.Definitions"
}
}
}
2. DT_Cosmetics_Season01_Emotes — 3 rows
Three Season 1 emotes. Each row has category Meta.Cosmetic.Emote, archetype None, and no skin/emote definition asset (the column shows —).
- Package:
Wardogs/Plugins/GameFeatures/Emotes/Season01_EmotesData/Content/Data/DT_Cosmetics_Season01_Emotes.uasset
| Row key | EntityId | Category | Archetype | Skin/Emote definition asset |
|---|---|---|---|---|
Meta.Cosmetic.Emote.Shh | Id.Emote.Shh | Meta.Cosmetic.Emote | None | — |
Meta.Cosmetic.Emote.RockPaperScissors | Id.Emote.RockPaperScissors | Meta.Cosmetic.Emote | None | — |
Meta.Cosmetic.Emote.Middle_Finger | Id.Emote.Middle_Finger | Meta.Cosmetic.Emote | None | — |
3. DT_Cosmetics_Season01_Skins — 17 rows
17 Season 1 skin cosmetics across three sets (Black and Gold, Digital Wood, Two-Tone Desert). Each row skins one item, vehicle or parachute and points at its set’s skin asset.
- Package:
Wardogs/Plugins/GameFeatures/Skins/Season01_SkinsData/Content/Data/DT_Cosmetics_Season01_Skins.uasset
| Row key | EntityId | Category | Archetype | Skin/Emote definition asset |
|---|---|---|---|---|
Meta.Cosmetic.BlackAndGold.AK74 | Id.Item.AK74M | Meta.Cosmetic.BlackAndGold | Item.Archetype.AR | /Season01_SkinsData/Data/Skin_BlackAndGold.Skin_BlackAndGold |
Meta.Cosmetic.DigitalWood.GGX17 | Id.Item.Glock17 | Meta.Cosmetic.DigitalWood | Item.Archetype.Pistol | /Season01_SkinsData/Data/Skin_DigitalWood.Skin_DigitalWood |
Meta.Cosmetic.DigitalWood.SportsParachute | Id.Item.Parachute.Sport | Meta.Cosmetic.DigitalWood | Item.Archetype.Parachute | /Season01_SkinsData/Data/Skin_DigitalWood.Skin_DigitalWood |
Meta.Cosmetic.DigitalWood.SV98 | Id.Item.SV98 | Meta.Cosmetic.DigitalWood | Item.Archetype.Sniper | /Season01_SkinsData/Data/Skin_DigitalWood.Skin_DigitalWood |
Meta.Cosmetic.DigitalWood.M4 | Id.Item.M4 | Meta.Cosmetic.DigitalWood | Item.Archetype.AR | /Season01_SkinsData/Data/Skin_DigitalWood.Skin_DigitalWood |
Meta.Cosmetic.TwoToneDesert.Humvee | Vehicle.Variant.Land.Wheeled.Humvee.Default | Meta.Cosmetic.TwoToneDesert | Vehicle.Archetype.Land.Wheeled | /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert |
Meta.Cosmetic.TwoToneDesert.Bobcat | Vehicle.Variant.Land.Wheeled.Bobcat.Default | Meta.Cosmetic.TwoToneDesert | Vehicle.Archetype.Land.Wheeled | /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert |
Meta.Cosmetic.TwoToneDesert.Littlebird | Vehicle.Variant.Air.Rotary.Littlebird.Default | Meta.Cosmetic.TwoToneDesert | Vehicle.Archetype.Air.Rotary | /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert |
Meta.Cosmetic.TwoToneDesert.DuneBuggy | Vehicle.Variant.Land.Wheeled.DuneBuggy.Default | Meta.Cosmetic.TwoToneDesert | Vehicle.Archetype.Land.Wheeled | /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert |
Meta.Cosmetic.TwoToneDesert.A91 | Id.Item.A91 | Meta.Cosmetic.TwoToneDesert | Item.Archetype.AR | /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert |
Meta.Cosmetic.TwoToneDesert.Bushmaster | Id.Item.WEPN_033 | Meta.Cosmetic.TwoToneDesert | Item.Archetype.AR | /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert |
Meta.Cosmetic.TwoToneDesert.KH2002 | Id.Item.KH2002 | Meta.Cosmetic.TwoToneDesert | Item.Archetype.AR | /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert |
Meta.Cosmetic.TwoToneDesert.M4 | Id.Item.M4 | Meta.Cosmetic.TwoToneDesert | Item.Archetype.AR | /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert |
Meta.Cosmetic.TwoToneDesert.M249 | Id.Item.M249 | Meta.Cosmetic.TwoToneDesert | Item.Archetype.LMG | /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert |
Meta.Cosmetic.TwoToneDesert.AX50 | Id.Item.SR_04 | Meta.Cosmetic.TwoToneDesert | Item.Archetype.Sniper | /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert |
Meta.Cosmetic.TwoToneDesert.MP9 | Id.Item.MP9 | Meta.Cosmetic.TwoToneDesert | Item.Archetype.SMG | /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert |
Meta.Cosmetic.TwoToneDesert.M500 | Id.Item.M500 | Meta.Cosmetic.TwoToneDesert | Item.Archetype.Shotgun | /Season01_SkinsData/Data/Skin_TwoTone_Desert.Skin_TwoTone_Desert |
4. DA_RoleLevelData (WDUIRoleLevelData)
The role-level UI data asset DA_TreeRewardTrackPanel binds to for level/rank display text. Minimal in this build — mostly placeholder/fallback text, no numeric level table of its own (role XP thresholds are evidently computed in C++, not data-driven here).
{
"UnrankedLevelTextOverride": {
"TableId": "/Game/UI/StringTables/STRINGS_AccountBar.STRINGS_AccountBar",
"Key": "Text.Unranked",
"SourceString": "-",
"LocalizedString": "-"
}
}
5. Skin assets (WDSkinDataAsset)
The three Season 1 skin definitions. (Skin_ChocolateChip, added in Season 2, sits in the same folder and is noted in the update section above.) Paths are shown as exported; the UV and wear values are the default cosmetic parameters.
Skin_BlackAndGold
| Field | Value |
|---|---|
| Pattern mask | /Season01_SkinsAssets/Patterns/T_Pattern_Solid_001.T_Pattern_Solid_001 |
| Possible LUTs | /Season01_SkinsAssets/LUTs/T_LUT_Gold_001.T_LUT_Gold_001 |
| Primary pattern UV | {"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0} |
| Accent primary UV | {"X":1.0,"Y":0.1,"Z":1000.0} |
| Accent secondary UV | {"X":0.0,"Y":0.0,"Z":0.0} |
| Wear threshold | 0.7 |
| Wear feather | 1.0 |
| Mastery colour | {"R":0.603828,"G":0.332452,"B":0.082283,"A":1.0,"Hex":"CC9C51"} |
| CPD overrides | [{"Key":{"TagName":"Id.Item.RPG7"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.0,"Z":0.0},"AccentSecondaryUVInfo":{"X":1.0,"Y":100.0,"Z":65.9},"WearThreshold":0.7,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.603828,"G":0.332452,"B":0.082283,"A":1.0,"Hex":"CC9C51"}}},{"Key":{"TagName":"Id.Item.WEPN_033"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":1.35187,"Z":0.0},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.1,"Z":23577.885},"WearThreshold":0.5,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.60249,"G":0.3345,"B":0.083,"A":1.0,"Hex":"CC9D51"}}},{"Key":{"TagName":"Vehicle.Variant.Air.Rotary.Havoc.Default"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":1.0,"Y":0.1,"Z":13.893589,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.01,"Z":55478.05},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.01,"Z":3451.9556},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.603828,"G":0.332452,"B":0.082283,"A":1.0,"Hex":"CC9C51"}}}] |
Skin_DigitalWood
| Field | Value |
|---|---|
| Pattern mask | /Season01_SkinsAssets/Patterns/T_Pattern_Digital_002.T_Pattern_Digital_002 |
| Possible LUTs | /Season01_SkinsAssets/LUTs/T_LUT_Green_001.T_LUT_Green_001 |
| Primary pattern UV | {"X":5.0,"Y":1.0,"Z":0.0,"W":0.0} |
| Accent primary UV | {"X":1.0,"Y":1.0,"Z":29.3036} |
| Accent secondary UV | {"X":1.0,"Y":1.0,"Z":-100.0} |
| Wear threshold | 0.8 |
| Wear feather | 1.0 |
| Mastery colour | {"R":0.60249,"G":0.3345,"B":0.083,"A":1.0,"Hex":"CC9D51"} |
| CPD overrides | 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Skin_TwoTone_Desert
| Field | Value |
|---|---|
| Pattern mask | /Season01_SkinsAssets/Patterns/T_Pattern_Solid_001.T_Pattern_Solid_001 |
| Possible LUTs | /Season01_SkinsAssets/LUTs/T_LUT_Desert_002.T_LUT_Desert_002 |
| Primary pattern UV | {"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0} |
| Accent primary UV | {"X":1.0,"Y":0.01,"Z":2600.0} |
| Accent secondary UV | {"X":1.0,"Y":0.0,"Z":0.0} |
| Wear threshold | 0.8 |
| Wear feather | 1.0 |
| Mastery colour | {"R":0.603828,"G":0.332452,"B":0.082283,"A":1.0,"Hex":"CC9C51"} |
| CPD overrides | [{"Key":{"TagName":"Id.Item.M4"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.01,"Z":2600.0},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.0,"Z":0.0},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.603828,"G":0.332452,"B":0.082283,"A":1.0,"Hex":"CC9C51"}}},{"Key":{"TagName":"Id.Item.Judge"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":5.222423,"Y":1.0,"Z":0.0,"W":-5.044824},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.2,"Z":46.194065},"AccentSecondaryUVInfo":{"X":1.0,"Y":-1.276101,"Z":-41.23947},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.60249,"G":0.3345,"B":0.083,"A":1.0,"Hex":"CC9D51"}}},{"Key":{"TagName":"Id.Item.Mosin"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":3.039864,"Y":0.18,"Z":256.66165,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.01,"Z":2600.0},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.0,"Z":0.0},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.60249,"G":0.3345,"B":0.083,"A":1.0,"Hex":"CC9D51"}}},{"Key":{"TagName":"Id.Item.WEPN_036"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.01,"Z":2600.0},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.0,"Z":0.0},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.60249,"G":0.3345,"B":0.083,"A":1.0,"Hex":"CC9D51"}}},{"Key":{"TagName":"Id.Item.KH2002"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.01,"Z":1210.5511},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.01,"Z":2702.8374},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.60249,"G":0.3345,"B":0.083,"A":1.0,"Hex":"CC9D51"}}},{"Key":{"TagName":"Id.Item.WEPN_033"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.01,"Z":2615.2534},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.0,"Z":0.0},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.60249,"G":0.3345,"B":0.083,"A":1.0,"Hex":"CC9D51"}}},{"Key":{"TagName":"Id.Item.WEPN_034"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":3.039864,"Y":0.22,"Z":214.7759,"W":0.0},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.01,"Z":0.0},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.2,"Z":94.51744},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.60249,"G":0.3345,"B":0.083,"A":1.0,"Hex":"CC9D51"}}},{"Key":{"TagName":"Vehicle.Variant.Air.Rotary.Havoc.Default"},"Value":{"DisplaySkin":1.0,"PrimaryPatternUVInfo":{"X":16.514317,"Y":0.2,"Z":-50.43305,"W":8.120752},"AccentPrimaryUVInfo":{"X":1.0,"Y":0.01,"Z":4213.227},"AccentSecondaryUVInfo":{"X":1.0,"Y":0.01,"Z":2573.7388},"WearThreshold":0.8,"WearFeather":1.0,"DisplayMastery":0.0,"MasteryColour":{"R":0.603828,"G":0.332452,"B":0.082283,"A":1.0,"Hex":"CC9C51"}}}] |
UI textures in the same Season 1 skin plugin (17 assets, names only): T_UI_A-91_DesertTwoTone_1x1, T_UI_AK_Black_Gold_5x2, T_UI_AX50_DesertTwoTone_2x1, T_UI_Bobcat_TwoTone_Desert_1x1, T_UI_Bushmaster_DesertTwoTone_1x1, T_UI_Dunebuggy_TwoTone_Desert_2x1, T_UI_Glock_DigitalWood_1x1, T_UI_Humvee_TwoTone_Desert_1x1, T_UI_KH-2002_DesertTwoTone_1x1, T_UI_Littlebird_TwoTone_Desert_1x1, T_UI_M249_DesertTwoTone_2x1, T_UI_M4_DesertTwoTone_1x1, T_UI_M4_DigitalWood_2x1, T_UI_M500_DesertTwoTone_1x1, T_UI_Mp9_DesertTwoTone_2x1, T_UI_SV98_DigitalWood_2x1, T_UI_SportParachute_DigitalWood_1x1.
6. Emote entity data (DT_EntityData_Ext_Emotes)
6 rows. Each row is the display entity for one emote.
| Entity | Display name | Category | Platform XP tag | Role XP tag | Fallback icon |
|---|---|---|---|---|---|
Id.Emote.Shh | Shh | None | None | None | /Game/UI/Shared/Textures/T_UI_WorkInProgress.T_UI_WorkInProgress |
Id.Emote.Rock | Rock | None | None | None | /Game/UI/Shared/Textures/T_UI_WorkInProgress.T_UI_WorkInProgress |
Id.Emote.Paper | Paper | None | None | None | /Game/UI/Shared/Textures/T_UI_WorkInProgress.T_UI_WorkInProgress |
Id.Emote.Scissors | Scissors | None | None | None | /Game/UI/Shared/Textures/T_UI_WorkInProgress.T_UI_WorkInProgress |
Id.Emote.RockPaperScissors | Rock Paper Scissors | None | None | None | /Game/UI/Shared/Textures/T_UI_WorkInProgress.T_UI_WorkInProgress |
Id.Emote.Middle_Finger | Middle Finger | None | None | None | /Game/UI/Shared/Textures/T_UI_WorkInProgress.T_UI_WorkInProgress |
7. How the values combine
- Row key:
Meta.Cosmetic.<Set>.<Target>. The<Set>part matches the Category column (for exampleMeta.Cosmetic.TwoToneDesert), and the target is the item or vehicle the skin is for. - EntityId: the item, vehicle variant or emote the cosmetic attaches to (
Id.Item.*,Vehicle.Variant.*,Id.Emote.*). - Archetype: the class of that entity (for example
Item.Archetype.AR,Item.Archetype.Sniper,Vehicle.Archetype.Land.Wheeled). Emotes haveNone. - Skin/Emote definition asset: one asset per set. All 12 Two-Tone Desert rows point at
Skin_TwoTone_Desert, all 4 Digital Wood rows atSkin_DigitalWood, and the single Black and Gold row atSkin_BlackAndGold. Emotes have no asset. - The same entity can appear in more than one set.
Id.Item.M4has a Digital Wood row and a Two-Tone Desert row, each with its own row key. - The table does not say how a row is granted (level, purchase or otherwise). The schedule that would gate it is empty in this build (see section 1 and the honest gap above).
8. Still not pulled / limitations
- Level gating (missing):
DT_SeasonDefinitions.SeasonDefinitionsis empty, so which battle-pass level unlocks each cosmetic is not in this build’s data. This is the main gap. - Unlock path: no price, purchase or reward field appears for any row in the cosmetic tables or the emote entity table.
- Skin rendering: section 5 gives the pattern, LUT and UV values. What a skin looks like on a model is not decoded here.
- Skin entity data: no Season 1 skin entity table was found in the asset listing (searched the
DT_EntityData_Ext_*names). The skins are linked only by theirSkin_*assets. - Role levels:
DA_RoleLevelDatahas no numeric level or XP table. Role XP thresholds are not in the data (see the TreeRewardTrack doc).
Change log
| Date | Change |
|---|---|
| 2026-10-18 | data/ re-exported with the v2 usmap (names only; values unchanged): the row key is spelled EntityId. |