Recon Tent
| Recon Tent | |
|---|---|
| General | |
| Category | Cover and obstruction |
| Hammer | Small, Medium, Large |
| Building | |
| Build cost | 7 Build Supplies |
| Build time | 4 hits Small (2.3 s), 2 hits Medium (1.1 s), 2 hits Large (1.8 s). Derived from the hammer swing timing, not timed in play. |
| Health | 300 HP |
| Damage | |
| Bullets | -85% |
| Melee | -28% |
| Grenades | +0% |
| Rockets | +200% |
| C4 | +150% |
| IEDs | +500% |
| Internal name | DA_Buildable_CamoNetTent |
The Recon Tent is a small tent that any hammer can build. It costs 7 Build Supplies and has 300 HP. Its damage numbers are close to those of Barbed Wire, except that it has more health and takes more IED damage.
Overview
The Recon Tent costs 7 Build Supplies and has 300 HP. It has no separate parts.
Destroying an enemy Recon Tent pays 5 cash and 5 Role XP.
Building it
- Cost: 7 Build Supplies, whichever hammer builds it. Nothing is charged at placement.
- Hammers: Small, Medium or Large.
- Placement: The Recon Tent is one of the four small structures. It does not need a friendly base radius, but it cannot be placed inside an enemy base radius. It cannot be placed within 3 m of a safe zone or while standing in one, and not within 1 m of a ladder.
- Stack limit: 100.
- Build stages: Five, at 0, 25, 50, 75 and 100% of progress.
- Weak spots: switched off. Its build stages do not use the hammer bonus, so each hit adds the normal amount, multiplied by its build factor of 3.5 (see Buildables).
- Build time: Estimated from the hits to build in the table below, one hit per swing (derived, not timed in play).
| Building it | Small hammer | Medium hammer | Large hammer |
|---|---|---|---|
| Hits to build | 4 (about 2.3 s) | 2 (about 1.1 s) | 2 (about 1.8 s) |
| Hits to repair from zero health | 9 | 5 | 3 |
| Hits to dismantle (your own) | 2 | 2 | 2 |
Seconds are an estimate: one hammer hit per swing, 0.567 s per hit for the Small and Medium hammers and 0.883 s for the Large (derived from the use animation, not measured).
What it does
The Recon Tent is cover. The data gives it no effect beyond its health and how it takes damage.
Durability
| Source | Change | Share of damage that gets through |
|---|---|---|
| Bullets | -85% | 15% |
| Melee | -28% | 72% |
| Grenades | +0% | 100% |
| Rockets | +200% | 3 times |
| C4 | +150% | 2.5 times |
| IEDs | +500% | 6 times |
The table below gives the hits it takes to destroy, for each source. For how the percentages combine, see the Damage Pipeline.
Hits to destroy (point blank, derived)
Derived from each source’s base damage and the damage table. It is not a count from play: each figure assumes every shot lands at point blank for full damage, with no falloff and no other rules, so real fights can differ. Base damage used: M4 5.56 mm FMJ 28, .50 cal FMJ 90, 120 mm rocket 150, M67 frag grenade 100 (it counts as a rocket against structures), C4 charge 250, IED 300. Each figure is the number of hits needed after every matching damage entry is applied.
| Structure | HP | M4 5.56 mm FMJ | .50 cal FMJ | 120 mm rocket | M67 frag grenade | C4 charge | IED |
|---|---|---|---|---|---|---|---|
| Recon Tent | 300 | 72 | 23 | 1 | 1 | 1 | 1 |
Season 2 changes
The Season 2 data lists no change to the Recon Tent’s cost or health.
See also
- Buildables: costs, hammers and placement for every structure
- Barbed Wire: the other small wire and cover structure
Sources
- Buildables: cost, health, stages, damage row, placement conditions and cash rewards
- Damage Pipeline: how the percentage changes are applied (section 6)
- Items and equipment changes, Season 2: the buildable changes
- Round 36 combat evidence: derived hits to destroy for each source of damage.
- Round 38 building evidence, native: the build, repair and dismantle arithmetic
- Round 38 building evidence, data: weak spots, placement checks and the buildable settings
- Round 42 buildables and economy evidence: structure hit counts for every listed source (stacked damage entries, IED and the M67 as a rocket) and the build time estimates.