Every number in Wardogs, in one place
Reference pages for the game's data: weapon and vehicle stats, rewards, items, challenges and more, read straight from the game files (build ++Wardogs+Live-CL-516586, UE 5.7). Search any value, asset name or table name from the bar at the top, or ask a question.
Vehicle Hitbox Viewer Every vehicle's collision mesh in 3D, coloured by health section. Pick a part to see how it routes damage and how many hits destroy the vehicle.
Infantry Hitbox Viewer The player's physics bodies coloured by hit location. Pick a damage source, armor or helmet to see each body part's multiplier. Finding things
- Search from the bar at the top of every page (press
/orCtrl+K). It covers the full text of every page, including tables, and opens the matching section. - Asset and table names match on their parts.
PlayerKillfindsDT_Reward_Cash_PlayerKill, andHavocfinds every page that mentions the Havoc. - Items, Weapons and Vehicles appear in more than one category. The base definitions and the per-item, per-weapon and per-vehicle data are separate pages, so check both.
- Every page ends with its limitations: what was inferred, and what the game files don’t contain.
Season 2 Changes
Every change between Season 1 and Season 2 (build ++Wardogs+Live-CL-516586, 2026-10-15), before and after.
Weapons & Ammo
Weapon stats, ammo, attachments, explosives and what each does in flight.
Vehicles
Vehicle stats, handling, parts, weapons and skins.
Damage & Combat Systems
How damage, projectiles and effects are calculated, with hitbox viewers.
Player & Movement
Character movement, stances, parachutes, animation and character data.
Items & Equipment
Items, attachments, consumables, item actions, shops and buildables.
Rewards & Unlocks
Rewards, cash and XP, battle pass, challenges, unlocks and cosmetics.
Game Modes & Maps
Modes, control zones, maps, PvE, the shooting range and match rules.
World, Visuals & Audio
Environment, destruction, effects, audio and UI data.
Data Tables & Tags
The game's data tables, gameplay tags, display text, settings and inputs.
Engine & Tooling Data
Core framework, automation, test profiles and developer assets.
Balance Notes
Worked damage comparisons between game versions, calculated from the values on these pages.